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RED ECLIPSE: DOCUMENTATION RED ECLIPSE: DOCUMENTATION Master Server. Trusted moderators are given access to the master repository which contains the environment for the master server, this includes the global ban (and other) lists. If you don’t want to do a git checkout of the repository, you can edit the files using the GitHub visual editor and commit directly to the repository from there. RED ECLIPSE: DOCUMENTATION Documentation - Mutator Tips. FFA; Coop; Instagib; Medieval; Kaboom; Duel; Survivor; Classic; Onslaught; Freestyle; Vampire; Resize; Hard; Basic; For those mutators RED ECLIPSE: DOCUMENTATION Getting Started. To make your first map, you will want to enter the editing game mode. This can be done by selecting editing from the map selection menu, or alternatively you can type /edit at the in-game console.. Once you have loaded the editing game mode. You can start a new map, by typing /newmap.This gives you an empty world to startfrom.
RED ECLIPSE: DOCUMENTATION RED ECLIPSE: DOCUMENTATION RED ECLIPSE: A FREE ARENA SHOOTER FEATURING PARKOURDOWNLOADSDOCUMENTATIONISSUE TRACKERCONTRIBUTION GUIDESERVER LISTDISCUSSION FORUM Red Eclipse is a fun-filled new take on the first person arena shooter, featuring parkour, impulse boosts, and more. The development is geared toward balanced gameplay, with a general theme of agility in a variety of environments. RED ECLIPSE: DOWNLOADS v2.0.0 (Jupiter Edition) Released 19th December 2019. The best way to play Red Eclipse is by downloading it through Steam.It is free of charge, and you will get the latest updates automatically, as well as have Steam features available in-game. RED ECLIPSE: DOCUMENTATION Documentation - Home. New to Red Eclipse? Server Administration; Map Editing; Development; Important Links; Red Eclipse is an open-source arena shooter, built using the technology found in Tesseract and Cube Engine 2.Offering an innovative parkour system, distinct but all potent weapons, and fast paced accessible gameplay.. New to Red Eclipse? Frequently Asked Questions - See if your question RED ECLIPSE: REDIRECTING Redirecting https://www.redeclipse.net/git. Click the link if you arenot redirected.
RED ECLIPSE: DOCUMENTATION RED ECLIPSE: DOCUMENTATION Master Server. Trusted moderators are given access to the master repository which contains the environment for the master server, this includes the global ban (and other) lists. If you don’t want to do a git checkout of the repository, you can edit the files using the GitHub visual editor and commit directly to the repository from there. RED ECLIPSE: DOCUMENTATION Documentation - Mutator Tips. FFA; Coop; Instagib; Medieval; Kaboom; Duel; Survivor; Classic; Onslaught; Freestyle; Vampire; Resize; Hard; Basic; For those mutators RED ECLIPSE: DOCUMENTATION Getting Started. To make your first map, you will want to enter the editing game mode. This can be done by selecting editing from the map selection menu, or alternatively you can type /edit at the in-game console.. Once you have loaded the editing game mode. You can start a new map, by typing /newmap.This gives you an empty world to startfrom.
RED ECLIPSE: DOCUMENTATION RED ECLIPSE: DOCUMENTATION RED ECLIPSE: DOCUMENTATION Getting Started. To make your first map, you will want to enter the editing game mode. This can be done by selecting editing from the map selection menu, or alternatively you can type /edit at the in-game console.. Once you have loaded the editing game mode. You can start a new map, by typing /newmap.This gives you an empty world to startfrom.
RED ECLIPSE: DOCUMENTATION Documentation - Install Guide. Windows; GNU/Linux or BSD. AppImage; Standard Package; From Source; macOS; If you get stuck; Windows. Download the installer and run it RED ECLIPSE: DOCUMENTATION Lightfx /newent lightfx. An entity that can linked to light entities, to apply additional effects such as a spotlight. When linked to a light entity, the light entity takes on the additional properties of the lightfx.See links for more information on how to link thesetogether.. Mapmodel
RED ECLIPSE: DOCUMENTATION Name Description; Jump: The most simple way to move about, press to jump: Impulse Jump: Pressing a second time after jumping will allow you to double jump. You can also use this to jump sideways. Wall run: Pressing whilst running towards a wall, will place you into a wall run. Tapping whilst you are already in a wall run, will allow you to gain speed. RED ECLIPSE: DOCUMENTATION Icon Weapon Description; Grenade: Grenades can be used as either fragmentation (grenade primary) or sticky (grenade secondary) weapons. The primary fragmentation mode deals deadly damage over a large radius after 2.5 seconds (though the grenade can be held in hand by holding down LMB to adjust its detonation time); the secondary sticky mode deals less damage over a smaller radius, but sticks RED ECLIPSE: DOCUMENTATION Toggle Navigation. Downloads. Documentation RED ECLIPSE: DOCUMENTATION Documentation - Core Principles. Gameplay Principles; Pragmatic Constraints; The core principles for how RE2 gameplay is designed. This does not cover the specific gameplay choices of the game, but instead is focused on the parameters the game has been attempted to bebalanced upon.
RED ECLIPSE: DOCUMENTATION Toggle Navigation. Downloads. Documentation RED ECLIPSE: DOCUMENTATION Documentation - System Requirements. GPU. AMD; nVidia; Intel; CPU. VIA; AMD; Intel; RAM; Disk; The next release of Red Eclipse, 2.0, is based on the Tesseract engine RED ECLIPSE: DOCUMENTATION Documentation - Multiplayer Guidelines. GUIDELINES FOR CONNECTING TO THE RED ECLIPSE MASTER SERVER. Guidelines for Servers; Guidelines for Users; Guidelines for Moderators RED ECLIPSE: A FREE ARENA SHOOTER FEATURING PARKOURDOWNLOADSDOCUMENTATIONISSUE TRACKERCONTRIBUTION GUIDESERVER LISTDISCUSSION FORUM Red Eclipse is a fun-filled new take on the first person arena shooter, featuring parkour, impulse boosts, and more. The development is geared toward balanced gameplay, with a general theme of agility in a variety of environments. For more information, please see our Documentation, Discord or Discussions. The project is a Free and OpenSource
RED ECLIPSE: DOWNLOADS The best way to play Red Eclipse is by downloading it through Steam. It is free of charge, and you will get the latest updates automatically, as well as have Steam features available in-game. If you’d rather not use Steam (as described above), you can still download a static installable package, but please note that only theLinux AppImage
RED ECLIPSE: DOCUMENTATION Documentation - Home. New to Red Eclipse? Red Eclipse is an open-source arena shooter, built using the technology found in Tesseract and Cube Engine 2. Offering an innovative parkour system, distinct but all potent weapons, and fast paced accessible gameplay. RED ECLIPSE: DOCUMENTATION RED ECLIPSE: DOCUMENTATION RED ECLIPSE: DOCUMENTATION Master Server. Trusted moderators are given access to the master repository which contains the environment for the master server, this includes the global ban (and other) lists. If you don’t want to do a git checkout of the repository, you can edit the files using the GitHub visual editor and commit directly to the repository from there. RED ECLIPSE: DOCUMENTATION Documentation - Editing Basics. Red Eclipse 2 makes use of the Tesseract engine, which utilizes an octree node for its level geometry. This allows for a shallow learning curve where anyone can quickly start making their own maps / levels to share with others. The editor itself is also contained within the game as its own game mode,meaning that
RED ECLIPSE: DOCUMENTATION Documentation - Mutator Tips. FFA; Coop; Instagib; Medieval; Kaboom; Duel; Survivor; Classic; Onslaught; Freestyle; Vampire; Resize; Hard; Basic; For those mutators RED ECLIPSE: DOCUMENTATION RED ECLIPSE: REDIRECTING Redirecting https://www.redeclipse.net/git. Click the link if you arenot redirected.
RED ECLIPSE: A FREE ARENA SHOOTER FEATURING PARKOURDOWNLOADSDOCUMENTATIONISSUE TRACKERCONTRIBUTION GUIDESERVER LISTDISCUSSION FORUM Red Eclipse is a fun-filled new take on the first person arena shooter, featuring parkour, impulse boosts, and more. The development is geared toward balanced gameplay, with a general theme of agility in a variety of environments. For more information, please see our Documentation, Discord or Discussions. The project is a Free and OpenSource
RED ECLIPSE: DOWNLOADS The best way to play Red Eclipse is by downloading it through Steam. It is free of charge, and you will get the latest updates automatically, as well as have Steam features available in-game. If you’d rather not use Steam (as described above), you can still download a static installable package, but please note that only theLinux AppImage
RED ECLIPSE: DOCUMENTATION Documentation - Home. New to Red Eclipse? Red Eclipse is an open-source arena shooter, built using the technology found in Tesseract and Cube Engine 2. Offering an innovative parkour system, distinct but all potent weapons, and fast paced accessible gameplay. RED ECLIPSE: DOCUMENTATION RED ECLIPSE: DOCUMENTATION RED ECLIPSE: DOCUMENTATION Master Server. Trusted moderators are given access to the master repository which contains the environment for the master server, this includes the global ban (and other) lists. If you don’t want to do a git checkout of the repository, you can edit the files using the GitHub visual editor and commit directly to the repository from there. RED ECLIPSE: DOCUMENTATION Documentation - Editing Basics. Red Eclipse 2 makes use of the Tesseract engine, which utilizes an octree node for its level geometry. This allows for a shallow learning curve where anyone can quickly start making their own maps / levels to share with others. The editor itself is also contained within the game as its own game mode,meaning that
RED ECLIPSE: DOCUMENTATION Documentation - Mutator Tips. FFA; Coop; Instagib; Medieval; Kaboom; Duel; Survivor; Classic; Onslaught; Freestyle; Vampire; Resize; Hard; Basic; For those mutators RED ECLIPSE: DOCUMENTATION RED ECLIPSE: REDIRECTING Redirecting https://www.redeclipse.net/git. Click the link if you arenot redirected.
RED ECLIPSE: DOCUMENTATION Documentation - Editing Basics. Red Eclipse 2 makes use of the Tesseract engine, which utilizes an octree node for its level geometry. This allows for a shallow learning curve where anyone can quickly start making their own maps / levels to share with others. The editor itself is also contained within the game as its own game mode,meaning that
RED ECLIPSE: DOCUMENTATION Documentation - Install Guide. Windows; GNU/Linux or BSD. AppImage; Standard Package; From Source; macOS; If you get stuck; Windows. Download the installer and run it RED ECLIPSE: DOCUMENTATION Toggle Navigation. Downloads. Documentation RED ECLIPSE: DOCUMENTATION Actor. /newent actor. Actor entities are used to spawn additional enemies in the onslaught mutator. If no actor entities are present within a map, they will default to use the playerstart entities instead. An actor entity, can allow you to select specific weapons / personality of the actor that spawns in this location. RED ECLIPSE: DOCUMENTATION Toggle Navigation. Downloads. Documentation RED ECLIPSE: DOCUMENTATION Icon Weapon Description; Grenade: Grenades can be used as either fragmentation (grenade primary) or sticky (grenade secondary) weapons. The primary fragmentation mode deals deadly damage over a large radius after 2.5 seconds (though the grenade can be held in hand by holding down LMB to adjust its detonation time); the secondary sticky mode deals less damage over a smaller radius, but sticks RED ECLIPSE: DOCUMENTATION Name Description; Jump: The most simple way to move about, press to jump: Impulse Jump: Pressing a second time after jumping will allow you to double jump. You can also use this to jump sideways. Wall run: Pressing whilst running towards a wall, will place you into a wall run. Tapping whilst you are already in a wall run, will allow you to gain speed. RED ECLIPSE: DOCUMENTATION Intel. CPU. VIA. AMD. Intel. RAM. Disk. The next release of Red Eclipse, 2.0, is based on the Tesseract engine, which is much more GPU heavy than the outgoing Cube 2 engine. To see if your current computer is up to the task of RE 2.0, check with the system requirements listedbelow.
RED ECLIPSE: DOCUMENTATION The core principles for how RE2 gameplay is designed. This does not cover the specific gameplay choices of the game, but instead is focused on the parameters the game has been attempted to be balanced upon. Red Eclipse 2’s gameplay is not a unique solution to these parameters, but explaining what kinds of thoughts led to thesedecisions.
RED ECLIPSE: DOCUMENTATION Guidelines for Servers. (See RE Mark Policy for definitions of “substantially (un)modified”) The gameplay of the server must not grant an unfavorable advantage or disservice to any party. “Humans vs Zombies” is fine, as long as it rotates roles in a fair manner. Giving one player double the health of other players permanently isnot
RED ECLIPSE: A FREE ARENA SHOOTER FEATURING PARKOURDOWNLOADSDOCUMENTATIONISSUE TRACKERCONTRIBUTION GUIDESERVER LISTDISCUSSION FORUM Red Eclipse is a fun-filled new take on the first person arena shooter, featuring parkour, impulse boosts, and more. The development is geared toward balanced gameplay, with a general theme of agility in a variety of environments. For more information, please see our Documentation, Discord or Discussions. The project is a Free and OpenSource
RED ECLIPSE: DOWNLOADS The best way to play Red Eclipse is by downloading it through Steam. It is free of charge, and you will get the latest updates automatically, as well as have Steam features available in-game. If you’d rather not use Steam (as described above), you can still download a static installable package, but please note that only theLinux AppImage
RED ECLIPSE: DOCUMENTATION RED ECLIPSE: DOCUMENTATION RED ECLIPSE: DOCUMENTATION RED ECLIPSE: DOCUMENTATION Documentation - Editing Basics. Red Eclipse 2 makes use of the Tesseract engine, which utilizes an octree node for its level geometry. This allows for a shallow learning curve where anyone can quickly start making their own maps / levels to share with others. The editor itself is also contained within the game as its own game mode,meaning that
RED ECLIPSE: DOCUMENTATION Master Server. Trusted moderators are given access to the master repository which contains the environment for the master server, this includes the global ban (and other) lists. If you don’t want to do a git checkout of the repository, you can edit the files using the GitHub visual editor and commit directly to the repository from there. RED ECLIPSE: DOCUMENTATION Documentation - Mutator Tips. FFA; Coop; Instagib; Medieval; Kaboom; Duel; Survivor; Classic; Onslaught; Freestyle; Vampire; Resize; Hard; Basic; For those mutators RED ECLIPSE: DOCUMENTATION Actor. /newent actor. Actor entities are used to spawn additional enemies in the onslaught mutator. If no actor entities are present within a map, they will default to use the playerstart entities instead. An actor entity, can allow you to select specific weapons / personality of the actor that spawns in this location. RED ECLIPSE: REDIRECTING Redirecting https://www.redeclipse.net/git. Click the link if you arenot redirected.
RED ECLIPSE: A FREE ARENA SHOOTER FEATURING PARKOURDOWNLOADSDOCUMENTATIONISSUE TRACKERCONTRIBUTION GUIDESERVER LISTDISCUSSION FORUM Red Eclipse is a fun-filled new take on the first person arena shooter, featuring parkour, impulse boosts, and more. The development is geared toward balanced gameplay, with a general theme of agility in a variety of environments. For more information, please see our Documentation, Discord or Discussions. The project is a Free and OpenSource
RED ECLIPSE: DOWNLOADS The best way to play Red Eclipse is by downloading it through Steam. It is free of charge, and you will get the latest updates automatically, as well as have Steam features available in-game. If you’d rather not use Steam (as described above), you can still download a static installable package, but please note that only theLinux AppImage
RED ECLIPSE: DOCUMENTATION RED ECLIPSE: DOCUMENTATION RED ECLIPSE: DOCUMENTATION RED ECLIPSE: DOCUMENTATION Documentation - Editing Basics. Red Eclipse 2 makes use of the Tesseract engine, which utilizes an octree node for its level geometry. This allows for a shallow learning curve where anyone can quickly start making their own maps / levels to share with others. The editor itself is also contained within the game as its own game mode,meaning that
RED ECLIPSE: DOCUMENTATION Master Server. Trusted moderators are given access to the master repository which contains the environment for the master server, this includes the global ban (and other) lists. If you don’t want to do a git checkout of the repository, you can edit the files using the GitHub visual editor and commit directly to the repository from there. RED ECLIPSE: DOCUMENTATION Documentation - Mutator Tips. FFA; Coop; Instagib; Medieval; Kaboom; Duel; Survivor; Classic; Onslaught; Freestyle; Vampire; Resize; Hard; Basic; For those mutators RED ECLIPSE: DOCUMENTATION Actor. /newent actor. Actor entities are used to spawn additional enemies in the onslaught mutator. If no actor entities are present within a map, they will default to use the playerstart entities instead. An actor entity, can allow you to select specific weapons / personality of the actor that spawns in this location. RED ECLIPSE: REDIRECTING Redirecting https://www.redeclipse.net/git. Click the link if you arenot redirected.
RED ECLIPSE: DOCUMENTATION Documentation - Home. New to Red Eclipse? Red Eclipse is an open-source arena shooter, built using the technology found in Tesseract and Cube Engine 2. Offering an innovative parkour system, distinct but all potent weapons, and fast paced accessible gameplay. RED ECLIPSE: DOCUMENTATION Documentation - Editing Basics. Red Eclipse 2 makes use of the Tesseract engine, which utilizes an octree node for its level geometry. This allows for a shallow learning curve where anyone can quickly start making their own maps / levels to share with others. The editor itself is also contained within the game as its own game mode,meaning that
RED ECLIPSE: DOCUMENTATION Intel. CPU. VIA. AMD. Intel. RAM. Disk. The next release of Red Eclipse, 2.0, is based on the Tesseract engine, which is much more GPU heavy than the outgoing Cube 2 engine. To see if your current computer is up to the task of RE 2.0, check with the system requirements listedbelow.
RED ECLIPSE: DOCUMENTATION The core principles for how RE2 gameplay is designed. This does not cover the specific gameplay choices of the game, but instead is focused on the parameters the game has been attempted to be balanced upon. Red Eclipse 2’s gameplay is not a unique solution to these parameters, but explaining what kinds of thoughts led to thesedecisions.
RED ECLIPSE: DOCUMENTATION Actor. /newent actor. Actor entities are used to spawn additional enemies in the onslaught mutator. If no actor entities are present within a map, they will default to use the playerstart entities instead. An actor entity, can allow you to select specific weapons / personality of the actor that spawns in this location. RED ECLIPSE: DOCUMENTATION ## Linking Entities Some entities may be linked together. Sounds, Particles and LightFX can be linked to Triggers, Pushers, Teleports, Affinities, Playerstarts or Checkpoints. RED ECLIPSE: DOCUMENTATION Toggle Navigation. Downloads. Documentation RED ECLIPSE: DOCUMENTATION Documentation - Scoring System. Point-gain. Frags and assists; Headshots; First blood; Point-penalties. Team kills; Suicide; Enemies; Combo-streaks. Killing-sprees RED ECLIPSE: DOCUMENTATION Documentation - Privileges. Players can apply for an account that allows them to authenticate as registered users. Registration is optional, so users are free to play anonymously. Some accounts have special privileges that serve for game moderation or server administration. These are indicated in-game as icons, which are shownto the left of
RED ECLIPSE: DOCUMENTATION Toggle Navigation. Downloads. DocumentationToggle Navigation
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A FREE ARENA SHOOTER FUN FOR EVERYONE, YOUNG AND OLD, NOOB OR EXPERT AVAILABLE FOR WINDOWS, GNU/LINUX, BSD, AND MACOS PARKOUR, IMPULSE BOOSTS, DASHING, AND OTHER TRICKS A HUGE AMOUNT OF MUTATORS AND GAME ALTERING VARIABLES CREATE MAPS WITH OTHER PLAYERS IN REALTIME CO-OP EDIT OVER TEN YEARS OF ACTIVE DEVELOPMENT, AND STILL GOING!FREE DOWNLOAD
v2.0.0 (Jupiter Edition) released 19th December 2019Previous Next
Red Eclipse is a fun-filled new take on the first person arena shooter, featuring parkour, impulse boosts, and more. The development is geared toward balanced gameplay, with a general theme of agility in a variety of environments. For more information, please see our Documentation , Discord or Discussions . The project is a _Free and Open Source_ game, built on Cube Engine 2 using SDL and OpenGL which allows it to be ported to many platforms; you can download a package for _Windows, GNU/Linux, BSD, and MacOS_, or grab a development copy from our GitHub repository and live on the bleeding edge. In a true open source _"by the people, for the people"_ nature, we try to work closely with our community and invite everyone to have their say to provide a better overall experience, aiming to create a game environment that is fun and easy to play, while still having elementsto master.
If you think you might have something to contribute to the game or community, please feel free to drop by our Discord or Discussions and talk to us directly. We try to maintain a standard of friendly behaviour in our community, so don't be afraid to speak up and have your say in building this game for us all!SUPPORT US
Red Eclipse is developed by volunteers, and you get it free of charge; your contributions keep this project alive. You're encouraged to get involved with the community and help evolve the game , donate to our worthy cause , or subscribe to our Patreon.
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