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A PERSONAL HISTORY OF THE TEXT ADVENTURE Naomi Alderman grew up in London. Her first novel, Disobedience, was published in ten languages; like her second novel, The Lessons, it was read on BBC radio’s Book at Bedtime.Her third novel, The Liars’ Gospel, was published in August 2012.Her short fiction has appeared in Prospect magazine, on BBC Radio 4 and in a number of anthologies. Naomi has also won a host of awards, including the JAPANSOFT AN ORAL HISTORY An innovative and beautifully designed history of the nascent Japanese videogame industry, as told by those who were there, Japansoft: An Oral History offers intimate insight into the games, companies and human experiences which forged a whole new culture. Comprising interviews with lesser documented developers at companies including Sega, Enix, Capcom, Hudson Soft and Nihon Falcom, Japansoft SEGA MEGA DRIVE/GENESIS: COLLECTED WORKS Sega Mega Drive/Genesis: Collected Works is the ultimate retrospective of the console, featuring development and concept illustrations for Sega’s best-loved game franchises, original developer interviews and previously unseen hardware production plans. Much of the visual material – drawn from the Sega of Japan archives – has never beenreleased before.
THE BITMAP BROTHERS: OST The Bitmap Brothers: Odyssey. $. 34.00. A heavyweight transparent 12” vinyl featuring the greatest hits of legendary UK software house The Bitmap Brothers, famed for their cutting edge compositions and title theme collaborations with leading electronic music acts of the era. This official release collects some of the most celebratedvideogame
THE MAKING OF SENSIBLE SOCCER Footnotes. 1 Designed and coded by Dino Dini, Anco’s Kick Off series, ahem, kicked off in 1989 on the Amiga and Atari ST. At which point it was clearly the best football game ever made, until Sensible Soccer topped it – or not, depending on whom you believe.; 2 Actually the officially endorsed John Barnes European Football was released by Krisalis in the same year as Sensible Soccer.THE DEATH OF AERITH
The theme of Final Fantasy VII was ‘life,’ and we sacrificed Aerith in order to give weight and depth to that theme. Her death is a tragedy but, if we suddenly just killed off everyone else after that, it would dilute the meaning of her death. Kazushige Nojima. Scenario writer, Square Japan. SENSIBLE SOFTWARE 1986–1999 ‘As entertaining to read as it is well designed, Sensible Software 1986–1999 is a rare kind of videogame-related publication: a book rich with substance as well as style.’ Den of Geek ‘Praise the heavens; Sensible Software 1986–1999 is a ruddy triumph.’ It’s Nice That ‘A brilliant read from start to finish It’s not just a videogame history lesson, it’s a glimpse into SEGA ARCADE: POP-UP HISTORY Sega Arcade: Pop-Up History presents six of the most iconic Sega Taiken ‘body sensation’ videogame cabinets – Hang-On, Space Harrier, Out Run, After Burner, Thunder Blade and Power Drift – in an innovative form: as dazzling pop-up paper sculptures.. Accompanying this 3D showcase is a written history from Guardian games writer and best-selling novelist, Keith Stuart, punctuated by THE MAKING OF AFTER BURNER It was the winter of 1986 and, in an increasingly competitive market, Sega was looking for an arcade hit or, rather, a blockbuster. The success of Hang-On, Space Harrier and Out Run had caught everyone by surprise, but now it was time to truly capitalise on the innovative game design skills of Suzuki and his team. In early December, development on After Burner began. SEGA DREAMCAST: COLLECTED WORKS Sega Dreamcast: Collected Works. £. 35.00. A definitive history of the cult games console, produced in collaboration with Sega. This large format, deluxe hardback features a dazzling collection of never-before-published materials and specially commissioned editorial, offering unprecedented insight into the creation of Sega’s lastconsole and
A PERSONAL HISTORY OF THE TEXT ADVENTURE Naomi Alderman grew up in London. Her first novel, Disobedience, was published in ten languages; like her second novel, The Lessons, it was read on BBC radio’s Book at Bedtime.Her third novel, The Liars’ Gospel, was published in August 2012.Her short fiction has appeared in Prospect magazine, on BBC Radio 4 and in a number of anthologies. Naomi has also won a host of awards, including the JAPANSOFT AN ORAL HISTORY An innovative and beautifully designed history of the nascent Japanese videogame industry, as told by those who were there, Japansoft: An Oral History offers intimate insight into the games, companies and human experiences which forged a whole new culture. Comprising interviews with lesser documented developers at companies including Sega, Enix, Capcom, Hudson Soft and Nihon Falcom, Japansoft SEGA MEGA DRIVE/GENESIS: COLLECTED WORKS Sega Mega Drive/Genesis: Collected Works is the ultimate retrospective of the console, featuring development and concept illustrations for Sega’s best-loved game franchises, original developer interviews and previously unseen hardware production plans. Much of the visual material – drawn from the Sega of Japan archives – has never beenreleased before.
THE BITMAP BROTHERS: OST The Bitmap Brothers: Odyssey. $. 34.00. A heavyweight transparent 12” vinyl featuring the greatest hits of legendary UK software house The Bitmap Brothers, famed for their cutting edge compositions and title theme collaborations with leading electronic music acts of the era. This official release collects some of the most celebratedvideogame
THE MAKING OF SENSIBLE SOCCER Footnotes. 1 Designed and coded by Dino Dini, Anco’s Kick Off series, ahem, kicked off in 1989 on the Amiga and Atari ST. At which point it was clearly the best football game ever made, until Sensible Soccer topped it – or not, depending on whom you believe.; 2 Actually the officially endorsed John Barnes European Football was released by Krisalis in the same year as Sensible Soccer.THE DEATH OF AERITH
The theme of Final Fantasy VII was ‘life,’ and we sacrificed Aerith in order to give weight and depth to that theme. Her death is a tragedy but, if we suddenly just killed off everyone else after that, it would dilute the meaning of her death. Kazushige Nojima. Scenario writer, Square Japan. SENSIBLE SOFTWARE 1986–1999 ‘As entertaining to read as it is well designed, Sensible Software 1986–1999 is a rare kind of videogame-related publication: a book rich with substance as well as style.’ Den of Geek ‘Praise the heavens; Sensible Software 1986–1999 is a ruddy triumph.’ It’s Nice That ‘A brilliant read from start to finish It’s not just a videogame history lesson, it’s a glimpse into THE MAKING OF MICRO MACHINES The dawn of the 1990s was a time of huge upheaval in the British games industry. Most of the well-known studios – the likes of Sensible Software, The Bitmap Brothers, Elite Systems, Gremlin Graphics and Hewson Consultants – had specialised in the home computer market, progressing through successive generations: the ZX81 and VIC-20; the Commodore 64 and Spectrum; the Amiga and Atari ST.ASCII CORPORATION
Footnotes. 1 A game by Nintendo for its Color TV Game system, which featured six Breakout-inspired games.Translates as ‘block destruction’. 2 A 1978 arcade game by David Rolfe for US-based arcade game creator Exidy which rather resembles Star Wars.; 3 Launched by NEC in 1976, the first Japan-built commercial computer. The TK stands for Training Kit: it was designed as a platform for BLOCKS, LINES AND SPACE Blocks and space are the elements of Space Invaders, where an anti spacecraft gunner scuttles sideways, dodging between blocks, horribly outnumbered by the chunky lumbering hordes in the sky. Other games saw the three elements – line, block and space – combine. There was greedy Pac-Man’s progress around an outline maze patrolled by solidTHE DEATH OF AERITH
The theme of Final Fantasy VII was ‘life,’ and we sacrificed Aerith in order to give weight and depth to that theme. Her death is a tragedy but, if we suddenly just killed off everyone else after that, it would dilute the meaning of her death. Kazushige Nojima. Scenario writer, Square Japan.THE SENSIBLE EP
A heavyweight 12” record immortalising Sensible Software’s biggest musical hits, The Sensible EP includes the songs ‘Goalscoringsuperstarhero’ from Sensible Soccer, and ‘War’ and ‘Narcissus (The Hill Theme)’ from Cannon Fodder.Side A features the original, studio-quality recordings, whilst side B houses the iconic Amiga versions, specially remastered for this release by LIKE A HURRICANE: AN UNOFFICIAL ORAL HISTORY OF STREET Like a Hurricane tells the story of the creation of one of the most important and beloved videogames of all time – Street Fighter II – and its subsequent impact on the industry, its creators, and the game-playing public that so warmly embraced it.. The culmination of several years of research by games writer Matt Leone, Like a Hurricane gathers together over 60 voices, spread across THE BITMAP BROTHERS: UNIVERSE The Bitmap Brothers: Universe is a comprehensive history of the visionary British software house behind seminal titles such as Xenon 2: Megablast, Speedball 2: Brutal Deluxe and The Chaos Engine. It combines an authoritative inside story, thoroughly researched via new, first-hand interviews with The Bitmap Brothers’ key figures – including founder Mike Montgomery and lead artist Dan Malone ARCADE PERFECT: HOW SEGA BROUGHT THE MEGA DRIVE INTO THE How Sega brought the Mega Drive into the mainstream. Written by Keith Stuart Illustrations by John James. Tweet Share. It was the first week of September 1990 when the commercials hit American TV. The Sega Genesis had been out in the country for a year, quietly building a fan base with slick arcade conversions like Altered Beast and Golden Axe. THE UNSOLVED MYSTERIES OF ELITE Footnotes. 1 The 1993 sequel to Elite added proper Newtonian physics, which meant space apples would fall more accurately from space trees.; 2 Also known as Virus, this third person shooter was released in 1987 for the Acorn Archimedes.The game involved flying around a solid three dimensional landscape shooting at things, a premise so utterly novel and revolutionary that many reviewers A BRIEF HISTORY OF SPEEDRUNNING Speedrunning existed long before Doom. Really, it should be no surprise – people love to go fast. Cars, races, marathons, ultra marathons, triathlons, waiting in a queue – if it could go faster, it’s been attempted. As Romero notes, Doom is a fast game at its base, or as he puts it, ‘Lightning speed.* Products
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News/Exclusives/Offers Leave this field empty if you're human: SEGA DREAMCAST: COLLECTED WORKS35.00 Product Book
THE BITMAP BROTHERS: ODYSSEY 25.00 Product Media THE MAKING OF MICRO MACHINES Keith Stuart Editorial Article ARCADE GAME TYPOGRAPHY35.00 Product Book
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