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__ Store
__ Docs __ License
__ Github __ Twitter__ Youtube
__ Discord
__ Donate!
__
__ Backed by: Oxplay2 andmore...
__ Contributed by: Normen Hansen andmore...
__
jMonkeyEngine is a modern developer friendly game engine writtenprimarily in Java.
Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.__ Get Started __
__ SKULLSTONE POWERED BY JMONKEYENGINE Skullstone – a retro styled grid-based dungeon crawler RPG inspired by the good old titles such as Dungeon Master, Stonekeep, Eye of Beholder and many other classics. In a few words – a party of …See game page
> lets make JMonkeyEngine3 even better! donate to great devs out > there. _- Oxplay2 _ Become a backer and leave a message... __ JMONKEYENGINE VERSION 3.3.2 IS HERE! After 3 months of beta testing, the Java game engine’s long-awaited v3.3 release arrived on 30 March. With it came exciting new features: AppState ids, light-probe blending, a better ragdoll control, and an animation system rewrittenfrom the ground up.
As often happens, a few key bugfixes missed the cutoff for v3.3.0-stable. In its wake, the JMonkeyEngine team came together and identified a handful of existing fixes that could be safely backported into v3.3. With the help of volunteers, candidate builds received extensive testing on multiple platforms. Their efforts culminated in version 3.3.2-stable, a production-ready patch release from the v3.3line.
… Read More...
TAGS
* __devlog
* __release
AUTHORS
* __ItsMike54
* __stephengold
DATE
* __10 May 2020
SHARE
* __ Share on Twitter More development updates...__ NEW WEBSITE
Hello. We have a new website. This doesn’t come to you as a surprise if you have been following this thread where for ~1 week a preview of the website has been exposed to the feedbacks of the community. This is the result after integrating all your suggestions, however there is always room for improvement and feedbacks are always appreciated, so if you didn’t have a chance to voice your opinion before, feel free to do it as a reply to this post. … Read More...TAGS
* __communitylog
* __website
AUTHORS
* __riccardobl
DATE
* __13 December 2020SHARE
* __ Share on Twitter More community updates... __ SGOLD INTERVIEWS ADI BARDA stephengold When, where, and how did you first become aware of JMonkeyEngine? What got you interested in using it? SceneMax3D Back in 2018, I decided to create a 3-D animation development environment that would run on Android devices. I went looking for a 3-D Java library… Read More...
TAGS
* __interview
* __blog
AUTHORS
* __stephengold
DATE
* __11 March 2021
SHARE
* __ Share on Twitter * Greg's Tutorial 02 - First Scene ... * Greg's Tutorial 01 - Getting Started ... * Sgold interviews Daniel Perano ... * More from the blog...JMONKEYENGINE
__ POWERFUL GRAPHICS jMonkeyEngine is only one level of abstraction away from OpenGL. The engine exposes modern opengl capabilities and benefits from high performances due to its low level of abstraction. Notable features include: * Physically Based Rendering * Singlepass Lighting * Instanced Rendering * Multitarget Rendering* Tessellation
* Geometry Shaders
* Offscreen Rendering * sRGB support with linearization * Floating point textures * Tone Mapping (HDR)* Steep Parallax
* Shadows
And more...
__ PHYSICS
jMonkeyEngine supports multiple physics solutions* Bullet Engine
: A
native bind for high performance rigidbody physics* Minie __
:
An alternative binding to Bullet Engine, with support for rigidbody and softbody physics* jBullet
:
(Legacy) java porting of Bullet Engine__ NETWORKING
There are multiple options to write netcode in jMonkeyEngine:* Spidermonkey
:
A feature rich java client-server networking API that uses TCP and UDP packets. With support for RMI and Object Serialization. * SimEthereal __ : A high performance library for real-time networked object synching* Monkey Netty __
:
A implementation of a server-client system using Netty.IO that utilizes both TCP and UDP.__ GUI
In jMonkeyEngine there are several established choices for GUIs:* Lemur __ : a
modular library for 2D and 3D interactive guis, with a groovy-basedstyling language
* Nifty GUI
: a
library to build interactive user interfaces with support for xmllayouts.
* IGUI __ : a minimalistic immediate GUI with minimal input handling__ POSTPROCESSING
jMonkeyEngine supports postprocessing out of the box and comes with several filters ready to use.Such as:
* Bloom
* FXAA
* Cartoon Edges
* Light Scattering (GOD rays)* SSAO
* Tone Mapping
* Volumetric Light __And more...
__ 3D AUDIO
jMonkeyEngine supports 3D audio with* OpenAL
: Cross
platform 3D audio. With basic support for positional sound andprecomputed reverb.
* jmePhonon __ : Binding to SteamAudio for immersive sounds. With support for HRTF, occlusion, realtime reverberance and more... (pc only)__ TERRAIN
There are several libraries and frameworks that aid in the creation of terrains in jMonkeyEngine. Notable choices are:* TerraMonkey
:
An high performance editable heightmap based terrain with autogenerated LOD and triplanar mapping.* Blocks __
:
A voxel engine with support for custom shapes, physics and endlessterrain.
* IsoSurface __ : Anisosurface terrain
* SimArboreal __ : A library to generate procedural trees* SeaMonkey
:
Postprocessing filter that simulates water and underwater effects__ PARTICLES
jMonkeyEngine comes with particles capabilities in the core and multiple advanced thirdparty alternatives:* jMonkey Particles
:
Simple and fast particles with support for point sprites and basicemitter logic
* Particle Monkey __:
A modern particle system with better artistic controls * jme-EffekseerNative __: Binding to the
Effekseer particles runtime.__ MULTY PARADIGM
Thanks to its flexibility, jMonkeyEngine can be used with differentparadigms:
* Spatial-Control model:
An intuitive model where Spatials are game entities and Controls determine their logic* Zay-ES __
:
High-performance entity-component-system model (ECS)__ BY THE COMMUNITY
During the years jMonkeyEngine has received many contributions in form of addons, assets and libraries. Recently we launched the Software Store to collect all of them in a singleplace.
__ FOR THE DEVELOPERS Simple, easy to setup, modular and minimalistic in its approach, jMonkeyEngine is made for the developers. Its flexibility allows it to be adapted to different workflows and easily extended to support new features. __ FREE FOR EVERYONE jMonkeyEngine is free and opensource. Released under the permissive BSD 3-Clause license . No splash screens, no fees and no requirement to mention jMonkeyEngine in your game at all. And More ...CONTRIBUTE
__ CONTRIBUTE TO THE CORE You can contribute to jMonkeyEngine and related projects by fixing open issues, improving and implementing new features. Make sure to visit the issue trackerto find open
issues and to discuss with the community.
__ IMPROVE THE DOCUMENTATION Good documentation is as important as good code, we are always looking for help to improve the wiki and document new features. Make sure to let us know if you are working on tutorials, books or some other form of learning resource related to jMonkeyEngine, so that we can give it the appropriate exposure. __ FIND AND REPORT BUGS If you find an issue or defect in jMonkeyEngine and related projects you can submit a report to theissue tracker .
From there we will be able to pinpoint and resolve the issue foreveryone.
If you are unsure if the issue is caused by a misunderstanding or bug in your code, you can ask for an opinion in the community hub.
__ DONATE TO THE PROJECT You can support the project with a monetary contribution. We collect donations through a transparent organization and fiscal host at opencollective/jmonkeyengine.
Backers can also leave a message to the community that will be featured in the homepage. © 2020 jMonkeyEngine. All other trademarks, logos and featured content are property of their respective owners.__ Source on Github
| __ Report
an issue
Website designed and developed by Riccardo Balbo for the jMonkeyEngine's Community. __ Home __ Showcase __ Discussions__ Store
__ Docs __ License
__ Github __ Twitter__ Youtube
__ Discord
__ Donate!
__
__ Backed by: Oxplay2 andmore...
__ Contributed by: Normen Hansen andmore...
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