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GLADIABOTS WIKI
Gladiabots is a robot combat strategy game in which you carefully construct the AI of your robot squad and send them into the battle arena. Improve, refine and repeat until you outsmart all your opponents and friends online. Assemble your perfect team of robots and set their AI strategy with the simple to use but in-depth visual AIeditor.
ADVANCED - GLADIABOTS WIKI Team Setup. There are 4 bot classes.In sandbox, you can use any team setup, in tournaments it can be specified by the tournament creator and in all other cases, a bot class can only make up 35% of your setup, except for assaults, which can be up to 100% of your team.. Determinism. Gladiabots is a deterministic and symmetric game. This means that maps are always symmetric (rotationally or STRATEGIES - GLADIABOTS WIKI Divide and conquer. Break down a problem into two or more sub-problems and solve each of them separately. Complex sub-problems can again be divided. In Gladiabots this could be done by creating sub-AIs for each sub-problem. The complexity is reduced leading to a better maintainability. Readability first. BOTPROGRAMMING BASICS Basics. The robots in Gladiabots are autonomous and obey their Artificial Intelligence (AI). Bots can only execute one of the possible actions at a time. The AIs task is to determine what action to use in the current situation. Each bot checks its AI counterclockwise, searching for the first valid branch leading to CONDITIONS AND ACTIONS Target filters. Multiple filters from the same filter category are connected either with OR or with AND between them.. If there are separate dots on the left of each filter from the same filter category, the filters are joined with OR within that filter category.. Example: In the filter category bot class filters are connected with OR.If the enemy is Assault class OR Machine gun class.MINI TUTORIALS
Shotclock Tutorial. There's a concept in the community called a "shot clock", which means to track how long we have been shooting, so that we can switch targets after every shot.Here it is explained from beginner, to intermediate, to advanced. The advanced versions is hard to understand, and not recommended for beginners, but the intermediate version works just fine for everyone but theFIRE SUSTAIN GUIDE
A classic problem in Gladiabots is bots switching targets mid-shot and never getting a shot off. Let's start with a very simple combat AI. A very simple AI. As you can see, the attack command executed is to just always attack the closest enemy in range. What often happens with this attack is that another enemy walks in closer while you areBOT CLASSES
Bot classes. Assault, Shotgun, Machine gun and Sniper. Gladiabots features several bot classes. Each class has its own pros and cons. The Machine gun, Shotgun and Sniper can each only make upTAGS AND TEAM TAGS
Tags (previously known as bot tags) exist as numerals, the numbers "1" through "5". They can be detected only by the bot which placed thetag.
GLADIABOTS - AI COMBAT ARENABOT PROGRAMMINGBOT CLASSESFORUMWIKIFAQ Gladiabots is a robot combat strategy game in which you carefully construct the AI of your robot squad and send them into the battle arena, iterating, improving and repeating until they outsmart all their opponents across 3 distinct game modes in either the single player campaign, freeplay or inGLADIABOTS WIKI
Gladiabots is a robot combat strategy game in which you carefully construct the AI of your robot squad and send them into the battle arena. Improve, refine and repeat until you outsmart all your opponents and friends online. Assemble your perfect team of robots and set their AI strategy with the simple to use but in-depth visual AIeditor.
ADVANCED - GLADIABOTS WIKI Team Setup. There are 4 bot classes.In sandbox, you can use any team setup, in tournaments it can be specified by the tournament creator and in all other cases, a bot class can only make up 35% of your setup, except for assaults, which can be up to 100% of your team.. Determinism. Gladiabots is a deterministic and symmetric game. This means that maps are always symmetric (rotationally or STRATEGIES - GLADIABOTS WIKI Divide and conquer. Break down a problem into two or more sub-problems and solve each of them separately. Complex sub-problems can again be divided. In Gladiabots this could be done by creating sub-AIs for each sub-problem. The complexity is reduced leading to a better maintainability. Readability first. BOTPROGRAMMING BASICS Basics. The robots in Gladiabots are autonomous and obey their Artificial Intelligence (AI). Bots can only execute one of the possible actions at a time. The AIs task is to determine what action to use in the current situation. Each bot checks its AI counterclockwise, searching for the first valid branch leading to CONDITIONS AND ACTIONS Target filters. Multiple filters from the same filter category are connected either with OR or with AND between them.. If there are separate dots on the left of each filter from the same filter category, the filters are joined with OR within that filter category.. Example: In the filter category bot class filters are connected with OR.If the enemy is Assault class OR Machine gun class.MINI TUTORIALS
Shotclock Tutorial. There's a concept in the community called a "shot clock", which means to track how long we have been shooting, so that we can switch targets after every shot.Here it is explained from beginner, to intermediate, to advanced. The advanced versions is hard to understand, and not recommended for beginners, but the intermediate version works just fine for everyone but theFIRE SUSTAIN GUIDE
A classic problem in Gladiabots is bots switching targets mid-shot and never getting a shot off. Let's start with a very simple combat AI. A very simple AI. As you can see, the attack command executed is to just always attack the closest enemy in range. What often happens with this attack is that another enemy walks in closer while you areBOT CLASSES
Bot classes. Assault, Shotgun, Machine gun and Sniper. Gladiabots features several bot classes. Each class has its own pros and cons. The Machine gun, Shotgun and Sniper can each only make upTAGS AND TEAM TAGS
Tags (previously known as bot tags) exist as numerals, the numbers "1" through "5". They can be detected only by the bot which placed thetag.
MINI TUTORIALS
Shotclock Tutorial. There's a concept in the community called a "shot clock", which means to track how long we have been shooting, so that we can switch targets after every shot.Here it is explained from beginner, to intermediate, to advanced. The advanced versions is hard to understand, and not recommended for beginners, but the intermediate version works just fine for everyone but theSTRATEGIES BASICS
Focus fire. Prioritize enemies that are already being attacked by your allies. Also prioritize enemies with 0-25% shield. Focus the enemy sniper. Pay a lot of attention to your opponent's sniper. Your sniper should prioritize attacking the enemies sniper. If your sniper hits the opponent's sniper then it's probably worth changing the attackMULTIPLAYER BASICS
The ingame leaderboard shows the current league ranking, the league score points, the XP level and the victory ratio. The stats button opens the Gladiabots stats page in the web browser showing further information about the players and the leagues. Both leaderboards hide inactive players.The website can show inactive players on demand.SIMPLE EXAMPLE BOTS
Some notes on Essential Elimination: In Elimination, we have two types of shooting: offensive (Attack) and Defensive fire. Counter 1 is used to dynamically compare enemies and allies. If the allies are in the majority, it pushes in. The movement section tries to keep bots clustered together, while pushing the enemy towards the wall. MAPS - GLADIABOTS WIKI The order is shown in the map images above. It is used in the following places: If several bots from the same team try to pick up the same resource the instantiation order defines who takes it. If a bot cannot pick up the resource it idles instead. Team tag and team FAQ - GLADIABOTS WIKI 1 Can I play with the same account on the PC and mobile versions?; 2 I created an account years ago, how can I retrieve it?; 3 I bought the old premium version of the game, why is there some features still locked?; 4 Will the premium features be unlocked on Android if I buy the game on Steam or itch.io?; 5 Will I get the game on Steam/itch.io/iOS if I buy the premium features on Android?TAGS AND TEAM TAGS
Tags (previously known as bot tags) exist as numerals, the numbers "1" through "5". They can be detected only by the bot which placed thetag.
SYNCHRONIZATION AND BACKUPS Synced accounts. Gladiabots automatically creates a backup from all game data (AI programs and settings) of an account in the cloud. It's possible to create a cloud sync connection between two or more accounts. Currently the developer creates this cloud sync connection manually. To link different accounts one needs to reply in thecross-device
META OBSERVATIONS AND STATISTICS Meta statistics Recorded best scores: obsolete, see historical notes. This is a list of all players that managed to reach an impressive league score of 2000 or more in career. The list is currently gathered manually from Gladiabots stats and unofficial Gladiabots FILE:TICK TIMING.PNG This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fullyreflect the
GLADIABOTS - AI COMBAT ARENABOT PROGRAMMINGBOT CLASSESFORUMWIKIFAQ Gladiabots is a robot combat strategy game in which you carefully construct the AI of your robot squad and send them into the battle arena, iterating, improving and repeating until they outsmart all their opponents across 3 distinct game modes in either the single player campaign, freeplay or inGLADIABOTS WIKI
Gladiabots is a robot combat strategy game in which you carefully construct the AI of your robot squad and send them into the battle arena. Improve, refine and repeat until you outsmart all your opponents and friends online. Assemble your perfect team of robots and set their AI strategy with the simple to use but in-depth visual AIeditor.
ADVANCED - GLADIABOTS WIKI Team Setup. There are 4 bot classes.In sandbox, you can use any team setup, in tournaments it can be specified by the tournament creator and in all other cases, a bot class can only make up 35% of your setup, except for assaults, which can be up to 100% of your team.. Determinism. Gladiabots is a deterministic and symmetric game. This means that maps are always symmetric (rotationally or CONDITIONS AND ACTIONS Target filters. Multiple filters from the same filter category are connected either with OR or with AND between them.. If there are separate dots on the left of each filter from the same filter category, the filters are joined with OR within that filter category.. Example: In the filter category bot class filters are connected with OR.If the enemy is Assault class OR Machine gun class. BOTPROGRAMMING BASICS Basics. The robots in Gladiabots are autonomous and obey their Artificial Intelligence (AI). Bots can only execute one of the possible actions at a time. The AIs task is to determine what action to use in the current situation. Each bot checks its AI counterclockwise, searching for the first valid branch leading toFIRE SUSTAIN GUIDE
A classic problem in Gladiabots is bots switching targets mid-shot and never getting a shot off. Let's start with a very simple combat AI. A very simple AI. As you can see, the attack command executed is to just always attack the closest enemy in range. What often happens with this attack is that another enemy walks in closer while you areBOT CLASSES
Bot classes. Assault, Shotgun, Machine gun and Sniper. Gladiabots features several bot classes. Each class has its own pros and cons. The Machine gun, Shotgun and Sniper can each only make up MAPS - GLADIABOTS WIKI The order is shown in the map images above. It is used in the following places: If several bots from the same team try to pick up the same resource the instantiation order defines who takes it. If a bot cannot pick up the resource it idles instead. Team tag and teamTAGS AND TEAM TAGS
Tags (previously known as bot tags) exist as numerals, the numbers "1" through "5". They can be detected only by the bot which placed thetag.
XP POINTS AND PLAYER LEVEL The player level is based on the XP points, each player starts at level 1. Every level needs an increasing amount of XP points to be reached. Level up conditions are as follows: Leveling up from level 1 to level 2 requires 1,000 XP points. Leveling up from level N to level N+1 requires level N-1 to level N needed XP points + 1,000 XP points. GLADIABOTS - AI COMBAT ARENABOT PROGRAMMINGBOT CLASSESFORUMWIKIFAQ Gladiabots is a robot combat strategy game in which you carefully construct the AI of your robot squad and send them into the battle arena, iterating, improving and repeating until they outsmart all their opponents across 3 distinct game modes in either the single player campaign, freeplay or inGLADIABOTS WIKI
Gladiabots is a robot combat strategy game in which you carefully construct the AI of your robot squad and send them into the battle arena. Improve, refine and repeat until you outsmart all your opponents and friends online. Assemble your perfect team of robots and set their AI strategy with the simple to use but in-depth visual AIeditor.
ADVANCED - GLADIABOTS WIKI Team Setup. There are 4 bot classes.In sandbox, you can use any team setup, in tournaments it can be specified by the tournament creator and in all other cases, a bot class can only make up 35% of your setup, except for assaults, which can be up to 100% of your team.. Determinism. Gladiabots is a deterministic and symmetric game. This means that maps are always symmetric (rotationally or CONDITIONS AND ACTIONS Target filters. Multiple filters from the same filter category are connected either with OR or with AND between them.. If there are separate dots on the left of each filter from the same filter category, the filters are joined with OR within that filter category.. Example: In the filter category bot class filters are connected with OR.If the enemy is Assault class OR Machine gun class. BOTPROGRAMMING BASICS Basics. The robots in Gladiabots are autonomous and obey their Artificial Intelligence (AI). Bots can only execute one of the possible actions at a time. The AIs task is to determine what action to use in the current situation. Each bot checks its AI counterclockwise, searching for the first valid branch leading toFIRE SUSTAIN GUIDE
A classic problem in Gladiabots is bots switching targets mid-shot and never getting a shot off. Let's start with a very simple combat AI. A very simple AI. As you can see, the attack command executed is to just always attack the closest enemy in range. What often happens with this attack is that another enemy walks in closer while you areBOT CLASSES
Bot classes. Assault, Shotgun, Machine gun and Sniper. Gladiabots features several bot classes. Each class has its own pros and cons. The Machine gun, Shotgun and Sniper can each only make up MAPS - GLADIABOTS WIKI The order is shown in the map images above. It is used in the following places: If several bots from the same team try to pick up the same resource the instantiation order defines who takes it. If a bot cannot pick up the resource it idles instead. Team tag and teamTAGS AND TEAM TAGS
Tags (previously known as bot tags) exist as numerals, the numbers "1" through "5". They can be detected only by the bot which placed thetag.
XP POINTS AND PLAYER LEVEL The player level is based on the XP points, each player starts at level 1. Every level needs an increasing amount of XP points to be reached. Level up conditions are as follows: Leveling up from level 1 to level 2 requires 1,000 XP points. Leveling up from level N to level N+1 requires level N-1 to level N needed XP points + 1,000 XP points. GLADIABOTS - AI COMBAT ARENA Gladiabots is a robot combat strategy game in which you carefully construct the AI of your robot squad and send them into the battle arena, iterating, improving and repeating until they outsmart all their opponents across 3 distinct game modes in either the single player campaign, freeplay or in STRATEGIES - GLADIABOTS WIKI Divide and conquer. Break down a problem into two or more sub-problems and solve each of them separately. Complex sub-problems can again be divided. In Gladiabots this could be done by creating sub-AIs for each sub-problem. The complexity is reduced leading to a better maintainability. Readability first. BASICS - GLADIABOTS WIKI Basics. Gladiabots is a game between two players: the blue and the red side. Both players assign bot classes and programs to each bot starting on their team. Once they deploy their setup for a match, it all depends on their robots and the programs to win the match by scoring the most points. GAME MODES - GLADIABOTS WIKI Procedurally generated Elimination map. Team sizes: 8 vs 8. Objective: destroy the most of your opponent's bots. Each kill gives 1 point to the shooter's team. Time out: once the 5 minutes timer runs out, the team with the highest score wins. Bots respawn: no respawn in this mode. Special entities: force fields and health packs .STRATEGIES BASICS
Focus fire. Prioritize enemies that are already being attacked by your allies. Also prioritize enemies with 0-25% shield. Focus the enemy sniper. Pay a lot of attention to your opponent's sniper. Your sniper should prioritize attacking the enemies sniper. If your sniper hits the opponent's sniper then it's probably worth changing the attackSIMPLE EXAMPLE BOTS
Some notes on Essential Elimination: In Elimination, we have two types of shooting: offensive (Attack) and Defensive fire. Counter 1 is used to dynamically compare enemies and allies. If the allies are in the majority, it pushes in. The movement section tries to keep bots clustered together, while pushing the enemy towards the wall.MINI TUTORIALS
Shotclock Tutorial. There's a concept in the community called a "shot clock", which means to track how long we have been shooting, so that we can switch targets after every shot.Here it is explained from beginner, to intermediate, to advanced. The advanced versions is hard to understand, and not recommended for beginners, but the intermediate version works just fine for everyone but the MAPS - GLADIABOTS WIKI The order is shown in the map images above. It is used in the following places: If several bots from the same team try to pick up the same resource the instantiation order defines who takes it. If a bot cannot pick up the resource it idles instead. Team tag and teamTAGS AND TEAM TAGS
Tags (previously known as bot tags) exist as numerals, the numbers "1" through "5". They can be detected only by the bot which placed thetag.
CHALLENGE: SHOTCLOCKS The challenge is as follows: create a shotclock for counting your own shots. You can count shots exactly, or roughly; you can count them for a single bot class or for all botclasses, the freedom is yours! The most compact, clever, innovative or complete AIs will be featured onthis page.
GLADIABOTS - AI COMBAT ARENABOT PROGRAMMINGBOT CLASSESFORUMWIKIFAQGLADIABOTS AI BUILDS Gladiabots is a robot combat strategy game in which you carefully construct the AI of your robot squad and send them into the battle arena, iterating, improving and repeating until they outsmart all their opponents across 3 distinct game modes in either the single player campaign, freeplay or in GLADIABOTS WIKIGLADIABOTS PCGLADIABOTS STRATEGYGLADIABOTS AI BUILDSGLADIABOTS BEST AIGLADIABOTS MOD APKGLADIABOTS ULTIMATE AI Gladiabots is a robot combat strategy game in which you carefully construct the AI of your robot squad and send them into the battle arena. Improve, refine and repeat until you ADVANCED - GLADIABOTS WIKI Team Setup. There are 4 bot classes.In sandbox, you can use any team setup, in tournaments it can be specified by the tournament creator and in all other cases, a bot class can only make up 35% of your setup, except for assaults, which can be up to 100% of your team.. Determinism. Gladiabots is a deterministic and symmetric game. This means that maps are always symmetric (rotationally or CONDITIONS AND ACTIONS Target filters. Multiple filters from the same filter category are connected either with OR or with AND between them.. If there are separate dots on the left of each filter from the same filter category, the filters are joined with OR within that filter category.. Example: In the filter category bot class filters are connected with OR.If the enemy is Assault class OR Machine gun class. BOTPROGRAMMING BASICS Basics. The robots in Gladiabots are autonomous and obey their Artificial Intelligence (AI). Bots can only execute one of the possible actions at a time. The AIs task is to determine what action to use in the current situation. Each bot checks its AI counterclockwise, searching for the first valid branch leading toBOT CLASSES
Gladiabots features several bot classes. Each class has its own pros and cons. The Machine gun, Shotgun and Sniper can each only make up 35% of your team.. Assault it is average it is averageFIRE SUSTAIN GUIDE
As you can see, the attack command executed is to just always attack the closest enemy in range. What often happens with this attack is that another enemy walks in closer while you are aiming, causing you to switch to this new target, before having fired a shot.TAGS AND TEAM TAGS
Tags (previously known as bot tags) exist as numerals, the numbers "1" through "5". They can be detected only by the bot which placed thetag.
XP POINTS AND PLAYER LEVEL XP points. Each player starts the game with 0 XP points, there is no possibility to lose XP points. Each ranked and unranked match in career gets rewarded with XP points. MAPS - GLADIABOTS WIKI This page is deprecated. Maps are now randomly generated. This is the old map pool for historical reasons. GLADIABOTS - AI COMBAT ARENABOT PROGRAMMINGBOT CLASSESFORUMWIKIFAQGLADIABOTS AI BUILDS Gladiabots is a robot combat strategy game in which you carefully construct the AI of your robot squad and send them into the battle arena, iterating, improving and repeating until they outsmart all their opponents across 3 distinct game modes in either the single player campaign, freeplay or in GLADIABOTS WIKIGLADIABOTS PCGLADIABOTS STRATEGYGLADIABOTS AI BUILDSGLADIABOTS BEST AIGLADIABOTS MOD APKGLADIABOTS ULTIMATE AI Gladiabots is a robot combat strategy game in which you carefully construct the AI of your robot squad and send them into the battle arena. Improve, refine and repeat until you ADVANCED - GLADIABOTS WIKI Team Setup. There are 4 bot classes.In sandbox, you can use any team setup, in tournaments it can be specified by the tournament creator and in all other cases, a bot class can only make up 35% of your setup, except for assaults, which can be up to 100% of your team.. Determinism. Gladiabots is a deterministic and symmetric game. This means that maps are always symmetric (rotationally or CONDITIONS AND ACTIONS Target filters. Multiple filters from the same filter category are connected either with OR or with AND between them.. If there are separate dots on the left of each filter from the same filter category, the filters are joined with OR within that filter category.. Example: In the filter category bot class filters are connected with OR.If the enemy is Assault class OR Machine gun class. BOTPROGRAMMING BASICS Basics. The robots in Gladiabots are autonomous and obey their Artificial Intelligence (AI). Bots can only execute one of the possible actions at a time. The AIs task is to determine what action to use in the current situation. Each bot checks its AI counterclockwise, searching for the first valid branch leading toBOT CLASSES
Gladiabots features several bot classes. Each class has its own pros and cons. The Machine gun, Shotgun and Sniper can each only make up 35% of your team.. Assault it is average it is averageFIRE SUSTAIN GUIDE
As you can see, the attack command executed is to just always attack the closest enemy in range. What often happens with this attack is that another enemy walks in closer while you are aiming, causing you to switch to this new target, before having fired a shot.TAGS AND TEAM TAGS
Tags (previously known as bot tags) exist as numerals, the numbers "1" through "5". They can be detected only by the bot which placed thetag.
XP POINTS AND PLAYER LEVEL XP points. Each player starts the game with 0 XP points, there is no possibility to lose XP points. Each ranked and unranked match in career gets rewarded with XP points. MAPS - GLADIABOTS WIKI This page is deprecated. Maps are now randomly generated. This is the old map pool for historical reasons. ADVANCED - GLADIABOTS WIKI Team Setup. There are 4 bot classes.In sandbox, you can use any team setup, in tournaments it can be specified by the tournament creator and in all other cases, a bot class can only make up 35% of your setup, except for assaults, which can be up to 100% of your team.. Determinism. Gladiabots is a deterministic and symmetric game. This means that maps are always symmetric (rotationally orSTRATEGIES BASICS
Retreat at shield level other than 0-25%. Retreat early when being attacked by several units at medium range. Don't wait until your shield is 0-25%, otherwise those enemy units attacking you at medium range will continue to attack you as you move into long range, STRATEGIES - GLADIABOTS WIKI Retreat at shield level other than 0-25%. Retreat early when being attacked by several units at medium range. Don't wait until your shield is 0-25%, otherwise those enemy units attacking you at medium range will continue to attack you as you move into long range,MINI TUTORIALS
Shotclock Tutorial. There's a concept in the community called a "shot clock", which means to track how long we have been shooting, so that we can switch targets after every shot.Here it is explained from beginner, to intermediate, to advanced. The advanced versions is hard to understand, and not recommended for beginners, but the intermediate version works just fine for everyone but the BASICS - GLADIABOTS WIKI Basics. Gladiabots is a game between two players: the blue and the red side. Both players assign bot classes and programs to each bot starting on their team. Once they deploy their setup for a match, it all depends on their robots and the programs to win the match by scoring the most points.SIMPLE EXAMPLE BOTS
Some notes on Essential Collection: For Collection, you generally have 4 modules: Flee, Score, Attack and Capture. This AI uses the M-type strategy (capture resources towards the middle first). FAQ - GLADIABOTS WIKI 1 Can I play with the same account on the PC and mobile versions?; 2 I created an account years ago, how can I retrieve it?; 3 I bought the old premium version of the game, why is there some features still locked?; 4 Will the premium features be unlocked on Android if I buy the game on Steam or itch.io?; 5 Will I get the game on Steam/itch.io/iOS if I buy the premium features on Android?TAGS AND TEAM TAGS
Tags (previously known as bot tags) exist as numerals, the numbers "1" through "5". They can be detected only by the bot which placed thetag.
CHALLENGE: SHOTCLOCKS History. The Discord has a long history of making shotclocks. The first shotclock that was widely used was developed by Bockwurst, after a binary counter design by liq3, Bockwurst and Gilberreke (the game didn't have counters built in at that point). MAPS - GLADIABOTS WIKI This page is deprecated. Maps are now randomly generated. This is the old map pool for historical reasons. Assemble your robot squad, construct their AI and send them in the battle arena to see your strategy play out. Iterate, improve and repeat until you outsmart all your opponents andfriends online.
SCREENSHOTS
AWARDS
REVIEWS
"Gladiabots has a level of depth and complexity that will keep the right kind of stubborn logician busy for months"9/10 - Metro UK
"With a simple structure, game provides rich contents for players to show their talents in logicial thinking and programming"8/10 - Gamersky
"Gladiabots is a game much more accessible than it seems, which allows to taste the simple but essential pleasure to build with your own hands a powerful artificial intelligence, without even having the impression of making an effort." (translated from French)8/10 - Canard PC
"Makes me feel like some kind of cyberpunk robo-master" - Rock Paper Shotgun "Destroying opposing robots may require only simple chains, but defending a base, retrieving items, and repelling enemies, all at the same time, starts demanding advanced logic and incredible foresight. Thankfully, any errors in your code can be corrected on the fly, making for a speedy, fun lesson in AI design."- WIRED
"Games like SpaceChem, Perfect Paths, and TIS-100 have abstracted programming into challenging puzzlers, but the upcoming Gladiabots will let you test your programming skills in the arena of roboticwarfare."
- PocketGamer
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