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PUBG DATAMINED MAP
contact. PUBG is trademarked and copyrighted by and property of — and all that other stuff — PUBG CorporationPUBG Corporation PUBG DATAMINED DAMAGE STATSPUBG DATAMINED DAMAGE STATSCIRCLES PUBG Datamined Damage Stats. 110.4 82.8 47 25.3 51.7 21.1 47 44.6 12.6 47 25.3 21.1 12.6. Info for PUBG version 10.1.4.7 — Generated 2020/12/20. Mk47 Mutant 49 *.PUBG CIRCLE STUFF
Colored cells are editable.. Shrink rate is the maximum possible speed the circle shrinks — a full hard shift touching the edge of the previous circle. If the next circle is concentric, the speed on all sides will be the displayed shrink rate divided by 2. INDEX OF /WEAPONS/RAW Name Last modified Size; Parent Directory - old/ 2021-06-02 01:10 - AmmoItemTable.json: 2021-06-02 00:55BATTLEGROUNDS.PARTY
{ "C_Ballistic_VSS": { "@SuperName": "Class", "@TemplateName": "Default__CurveVector", "ClassName": "CurveVector", "ExportName": "C_Ballistic_VSS", "FloatCurves INDEX OF /WEAPONS/RAW/OLD Index of /weapons/raw/old. Name Last modified Size; Parent Directory - data-3.5.7.10.7z: 2018-05-02 06:01BATTLEGROUNDS.PARTY
{ "Default__DmgType_Melee_C": { "@SuperName": "Class", "@TemplateName": "Default__TslDamageType", "ClassName": "DmgType_Melee_C", "DamageImpulse": 0BATTLEGROUNDS.PARTY
{ "ST_Item_Ammo_ItemNames": { "@Remaining": 4, "@SuperName": "Class", "@TemplateName": "Default__StringTable", "ClassName": "StringTable", "ExportName": "ST_Item_AmmoBATTLEGROUNDS.PARTY
{ "WeapM1911_WeaponTrajectoryData": { "@SuperName": "Class", "@TemplateName": "Default__WeaponTrajectoryData", "ClassName": "WeaponTrajectoryData", "ExportNameBATTLEGROUNDS.PARTY
{ "WeapM24_RecoilDataConsole": { "@SuperName": "Class", "@TemplateName": "Default__WeaponGunRecoilData", "ClassName": "WeaponGunRecoilData", "ExportName": "WeapM24PUBG DATAMINED MAP
contact. PUBG is trademarked and copyrighted by and property of — and all that other stuff — PUBG CorporationPUBG Corporation PUBG DATAMINED DAMAGE STATSPUBG DATAMINED DAMAGE STATSCIRCLES PUBG Datamined Damage Stats. 110.4 82.8 47 25.3 51.7 21.1 47 44.6 12.6 47 25.3 21.1 12.6. Info for PUBG version 10.1.4.7 — Generated 2020/12/20. Mk47 Mutant 49 *.PUBG CIRCLE STUFF
Colored cells are editable.. Shrink rate is the maximum possible speed the circle shrinks — a full hard shift touching the edge of the previous circle. If the next circle is concentric, the speed on all sides will be the displayed shrink rate divided by 2. INDEX OF /WEAPONS/RAW Name Last modified Size; Parent Directory - old/ 2021-06-02 01:10 - AmmoItemTable.json: 2021-06-02 00:55BATTLEGROUNDS.PARTY
{ "C_Ballistic_VSS": { "@SuperName": "Class", "@TemplateName": "Default__CurveVector", "ClassName": "CurveVector", "ExportName": "C_Ballistic_VSS", "FloatCurves INDEX OF /WEAPONS/RAW/OLD Index of /weapons/raw/old. Name Last modified Size; Parent Directory - data-3.5.7.10.7z: 2018-05-02 06:01BATTLEGROUNDS.PARTY
{ "Default__DmgType_Melee_C": { "@SuperName": "Class", "@TemplateName": "Default__TslDamageType", "ClassName": "DmgType_Melee_C", "DamageImpulse": 0BATTLEGROUNDS.PARTY
{ "ST_Item_Ammo_ItemNames": { "@Remaining": 4, "@SuperName": "Class", "@TemplateName": "Default__StringTable", "ClassName": "StringTable", "ExportName": "ST_Item_AmmoBATTLEGROUNDS.PARTY
{ "WeapM1911_WeaponTrajectoryData": { "@SuperName": "Class", "@TemplateName": "Default__WeaponTrajectoryData", "ClassName": "WeaponTrajectoryData", "ExportNameBATTLEGROUNDS.PARTY
{ "WeapM24_RecoilDataConsole": { "@SuperName": "Class", "@TemplateName": "Default__WeaponGunRecoilData", "ClassName": "WeaponGunRecoilData", "ExportName": "WeapM24BATTLEGROUNDS.PARTY
{ "C_Ballistic_S686": { "@SuperName": "Class", "@TemplateName": "Default__CurveVector", "ClassName": "CurveVector", "ExportName": "C_Ballistic_S686", "FloatCurvesBATTLEGROUNDS.PARTY
{ "Default__DmgType_Melee_C": { "@SuperName": "Class", "@TemplateName": "Default__TslDamageType", "ClassName": "DmgType_Melee_C", "DamageImpulse": 0BATTLEGROUNDS.PARTY
{ "ST_Item_Ammo_ItemNames": { "@Remaining": 4, "@SuperName": "Class", "@TemplateName": "Default__StringTable", "ClassName": "StringTable", "ExportName": "ST_Item_AmmoBATTLEGROUNDS.PARTY
{ "BP_BRDM_C": { "@Remaining": 116, "@SuperName": "VehicleBase_C", "@TemplateName": "Default__BlueprintGeneratedClass", "ClassName": "BlueprintGeneratedClassBATTLEGROUNDS.PARTY
{ "AkComp": { "@SuperName": "Class", "@TemplateName": "AkComp", "AkAudioEvent": { "StrucName": "ObjectProperty", "className": "AkAudioEvent", "importName": "Test_01BATTLEGROUNDS.PARTY
{ "WeapM1911_WeaponTrajectoryData": { "@SuperName": "Class", "@TemplateName": "Default__WeaponTrajectoryData", "ClassName": "WeaponTrajectoryData", "ExportNameBATTLEGROUNDS.PARTY
{ "AvoidanceMode": { "@Remaining": 32, "@SuperName": "Class", "@TemplateName": "Default__EnumProperty", "ClassName": "EnumProperty", "ExportName": "BP_LootTruck_CBATTLEGROUNDS.PARTY
{ "WeapM24_RecoilDataConsole": { "@SuperName": "Class", "@TemplateName": "Default__WeaponGunRecoilData", "ClassName": "WeaponGunRecoilData", "ExportName": "WeapM24BATTLEGROUNDS.PARTY
{ "WeapM249_WeaponGunData": { "@SuperName": "Class", "@TemplateName": "Default__WeaponGunDataAsset", "ClassName": "WeaponGunDataAsset", "ConsoleWeaponRecoilDataBATTLEGROUNDS.PARTY
{ "C_Ballistic_PanzerFaust": { "@SuperName": "Class", "@TemplateName": "Default__CurveVector", "ClassName": "CurveVector", "ExportName": "C_Ballistic_PanzerFaustPUBG DATAMINED MAP
contact. PUBG is trademarked and copyrighted by and property of — and all that other stuff — PUBG CorporationPUBG Corporation PUBG DATAMINED DAMAGE STATSPUBG DATAMINED DAMAGE STATSCIRCLES PUBG Datamined Damage Stats. 110.4 82.8 47 25.3 51.7 21.1 47 44.6 12.6 47 25.3 21.1 12.6. Info for PUBG version 10.1.4.7 — Generated 2020/12/20. Mk47 Mutant 49 *.PUBG CIRCLE STUFF
Colored cells are editable.. Shrink rate is the maximum possible speed the circle shrinks — a full hard shift touching the edge of the previous circle. If the next circle is concentric, the speed on all sides will be the displayed shrink rate divided by 2. INDEX OF /WEAPONS/RAW Name Last modified Size; Parent Directory - old/ 2021-06-02 01:10 - AmmoItemTable.json: 2021-06-02 00:55BATTLEGROUNDS.PARTY
{ "C_Ballistic_VSS": { "@SuperName": "Class", "@TemplateName": "Default__CurveVector", "ClassName": "CurveVector", "ExportName": "C_Ballistic_VSS", "FloatCurves INDEX OF /WEAPONS/RAW/OLD Index of /weapons/raw/old. Name Last modified Size; Parent Directory - data-3.5.7.10.7z: 2018-05-02 06:01BATTLEGROUNDS.PARTY
{ "Default__DmgType_Melee_C": { "@SuperName": "Class", "@TemplateName": "Default__TslDamageType", "ClassName": "DmgType_Melee_C", "DamageImpulse": 0BATTLEGROUNDS.PARTY
{ "WeapM1911_WeaponTrajectoryData": { "@SuperName": "Class", "@TemplateName": "Default__WeaponTrajectoryData", "ClassName": "WeaponTrajectoryData", "ExportNameBATTLEGROUNDS.PARTY
{ "WeapM24_RecoilDataConsole": { "@SuperName": "Class", "@TemplateName": "Default__WeaponGunRecoilData", "ClassName": "WeaponGunRecoilData", "ExportName": "WeapM24BATTLEGROUNDS.PARTY
{ "AvoidanceMode": { "@Remaining": 32, "@SuperName": "Class", "@TemplateName": "Default__EnumProperty", "ClassName": "EnumProperty", "ExportName": "BP_LootTruck_CPUBG DATAMINED MAP
contact. PUBG is trademarked and copyrighted by and property of — and all that other stuff — PUBG CorporationPUBG Corporation PUBG DATAMINED DAMAGE STATSPUBG DATAMINED DAMAGE STATSCIRCLES PUBG Datamined Damage Stats. 110.4 82.8 47 25.3 51.7 21.1 47 44.6 12.6 47 25.3 21.1 12.6. Info for PUBG version 10.1.4.7 — Generated 2020/12/20. Mk47 Mutant 49 *.PUBG CIRCLE STUFF
Colored cells are editable.. Shrink rate is the maximum possible speed the circle shrinks — a full hard shift touching the edge of the previous circle. If the next circle is concentric, the speed on all sides will be the displayed shrink rate divided by 2. INDEX OF /WEAPONS/RAW Name Last modified Size; Parent Directory - old/ 2021-06-02 01:10 - AmmoItemTable.json: 2021-06-02 00:55BATTLEGROUNDS.PARTY
{ "C_Ballistic_VSS": { "@SuperName": "Class", "@TemplateName": "Default__CurveVector", "ClassName": "CurveVector", "ExportName": "C_Ballistic_VSS", "FloatCurves INDEX OF /WEAPONS/RAW/OLD Index of /weapons/raw/old. Name Last modified Size; Parent Directory - data-3.5.7.10.7z: 2018-05-02 06:01BATTLEGROUNDS.PARTY
{ "Default__DmgType_Melee_C": { "@SuperName": "Class", "@TemplateName": "Default__TslDamageType", "ClassName": "DmgType_Melee_C", "DamageImpulse": 0BATTLEGROUNDS.PARTY
{ "WeapM1911_WeaponTrajectoryData": { "@SuperName": "Class", "@TemplateName": "Default__WeaponTrajectoryData", "ClassName": "WeaponTrajectoryData", "ExportNameBATTLEGROUNDS.PARTY
{ "WeapM24_RecoilDataConsole": { "@SuperName": "Class", "@TemplateName": "Default__WeaponGunRecoilData", "ClassName": "WeaponGunRecoilData", "ExportName": "WeapM24BATTLEGROUNDS.PARTY
{ "AvoidanceMode": { "@Remaining": 32, "@SuperName": "Class", "@TemplateName": "Default__EnumProperty", "ClassName": "EnumProperty", "ExportName": "BP_LootTruck_CBATTLEGROUNDS.PARTY
{ "C_Ballistic_S686": { "@SuperName": "Class", "@TemplateName": "Default__CurveVector", "ClassName": "CurveVector", "ExportName": "C_Ballistic_S686", "FloatCurvesBATTLEGROUNDS.PARTY
{ "Default__DmgType_Melee_C": { "@SuperName": "Class", "@TemplateName": "Default__TslDamageType", "ClassName": "DmgType_Melee_C", "DamageImpulse": 0BATTLEGROUNDS.PARTY
{ "ST_Item_Ammo_ItemNames": { "@Remaining": 4, "@SuperName": "Class", "@TemplateName": "Default__StringTable", "ClassName": "StringTable", "ExportName": "ST_Item_AmmoBATTLEGROUNDS.PARTY
{ "AkComp": { "@SuperName": "Class", "@TemplateName": "AkComp", "AkAudioEvent": { "StrucName": "ObjectProperty", "className": "AkAudioEvent", "importName": "Test_01BATTLEGROUNDS.PARTY
{ "WeapM1911_WeaponTrajectoryData": { "@SuperName": "Class", "@TemplateName": "Default__WeaponTrajectoryData", "ClassName": "WeaponTrajectoryData", "ExportNameBATTLEGROUNDS.PARTY
{ "AvoidanceMode": { "@Remaining": 32, "@SuperName": "Class", "@TemplateName": "Default__EnumProperty", "ClassName": "EnumProperty", "ExportName": "BP_LootTruck_CBATTLEGROUNDS.PARTY
{ "BP_BRDM_C": { "@Remaining": 116, "@SuperName": "VehicleBase_C", "@TemplateName": "Default__BlueprintGeneratedClass", "ClassName": "BlueprintGeneratedClassBATTLEGROUNDS.PARTY
{ "WeapSaiga12_WeaponGunData": { "@SuperName": "Class", "@TemplateName": "Default__WeaponGunDataAsset", "ClassName": "WeaponGunDataAsset", "ExportName": "WeapSaiga12BATTLEGROUNDS.PARTY
{ "WeapM24_RecoilDataConsole": { "@SuperName": "Class", "@TemplateName": "Default__WeaponGunRecoilData", "ClassName": "WeaponGunRecoilData", "ExportName": "WeapM24BATTLEGROUNDS.PARTY
{ "WeapM249_WeaponGunData": { "@SuperName": "Class", "@TemplateName": "Default__WeaponGunDataAsset", "ClassName": "WeaponGunDataAsset", "ConsoleWeaponRecoilData PUBG DATAMINED DAMAGE STATSPUBG DATAMINED DAMAGE STATSCIRCLES PUBG Datamined Damage Stats. 110.4 82.8 47 25.3 51.7 21.1 47 44.6 12.6 47 25.3 21.1 12.6. Info for PUBG version 10.1.4.7 — Generated 2020/12/20. Mk47 Mutant 49 *.PUBG DATAMINED MAP
contact. PUBG is trademarked and copyrighted by and property of — and all that other stuff — PUBG CorporationPUBG CorporationPUBG CIRCLE STUFF
Colored cells are editable.. Shrink rate is the maximum possible speed the circle shrinks — a full hard shift touching the edge of the previous circle. If the next circle is concentric, the speed on all sides will be the displayed shrink rate divided by 2. INDEX OF /WEAPONS/RAW Name Last modified Size; Parent Directory - old/ 2021-06-02 01:10 - AmmoItemTable.json: 2021-06-02 00:55BATTLEGROUNDS.PARTY
{ "C_Ballistic_VSS": { "@SuperName": "Class", "@TemplateName": "Default__CurveVector", "ClassName": "CurveVector", "ExportName": "C_Ballistic_VSS", "FloatCurves INDEX OF /WEAPONS/RAW/OLD Index of /weapons/raw/old. Name Last modified Size; Parent Directory - data-3.5.7.10.7z: 2018-05-02 06:01BATTLEGROUNDS.PARTY
{ "ST_Item_Ammo_ItemDescriptions": { "@Remaining": 4, "@SuperName": "Class", "@TemplateName": "Default__StringTable", "ClassName": "StringTable", "ExportName": "STBATTLEGROUNDS.PARTY
{ "Default__DmgType_Melee_C": { "@SuperName": "Class", "@TemplateName": "Default__TslDamageType", "ClassName": "DmgType_Melee_C", "DamageImpulse": 0BATTLEGROUNDS.PARTY
{ "Default__WeapGun_FireCameraShake_C": { "@SuperName": "Class", "@TemplateName": "Default__CameraShake", "ClassName": "WeapGun_FireCameraShake_C", "ExportNameBATTLEGROUNDS.PARTY
{ "WeapM1911_WeaponTrajectoryData": { "@SuperName": "Class", "@TemplateName": "Default__WeaponTrajectoryData", "ClassName": "WeaponTrajectoryData", "ExportName PUBG DATAMINED DAMAGE STATSPUBG DATAMINED DAMAGE STATSCIRCLES PUBG Datamined Damage Stats. 110.4 82.8 47 25.3 51.7 21.1 47 44.6 12.6 47 25.3 21.1 12.6. Info for PUBG version 10.1.4.7 — Generated 2020/12/20. Mk47 Mutant 49 *.PUBG DATAMINED MAP
contact. PUBG is trademarked and copyrighted by and property of — and all that other stuff — PUBG CorporationPUBG CorporationPUBG CIRCLE STUFF
Colored cells are editable.. Shrink rate is the maximum possible speed the circle shrinks — a full hard shift touching the edge of the previous circle. If the next circle is concentric, the speed on all sides will be the displayed shrink rate divided by 2. INDEX OF /WEAPONS/RAW Name Last modified Size; Parent Directory - old/ 2021-06-02 01:10 - AmmoItemTable.json: 2021-06-02 00:55BATTLEGROUNDS.PARTY
{ "C_Ballistic_VSS": { "@SuperName": "Class", "@TemplateName": "Default__CurveVector", "ClassName": "CurveVector", "ExportName": "C_Ballistic_VSS", "FloatCurves INDEX OF /WEAPONS/RAW/OLD Index of /weapons/raw/old. Name Last modified Size; Parent Directory - data-3.5.7.10.7z: 2018-05-02 06:01BATTLEGROUNDS.PARTY
{ "ST_Item_Ammo_ItemDescriptions": { "@Remaining": 4, "@SuperName": "Class", "@TemplateName": "Default__StringTable", "ClassName": "StringTable", "ExportName": "STBATTLEGROUNDS.PARTY
{ "Default__DmgType_Melee_C": { "@SuperName": "Class", "@TemplateName": "Default__TslDamageType", "ClassName": "DmgType_Melee_C", "DamageImpulse": 0BATTLEGROUNDS.PARTY
{ "Default__WeapGun_FireCameraShake_C": { "@SuperName": "Class", "@TemplateName": "Default__CameraShake", "ClassName": "WeapGun_FireCameraShake_C", "ExportNameBATTLEGROUNDS.PARTY
{ "WeapM1911_WeaponTrajectoryData": { "@SuperName": "Class", "@TemplateName": "Default__WeaponTrajectoryData", "ClassName": "WeaponTrajectoryData", "ExportNameBATTLEGROUNDS.PARTY
{ "Default__DmgType_Melee_C": { "@SuperName": "Class", "@TemplateName": "Default__TslDamageType", "ClassName": "DmgType_Melee_C", "DamageImpulse": 0BATTLEGROUNDS.PARTY
{ "ST_Item_Ammo_ItemDescriptions": { "@Remaining": 4, "@SuperName": "Class", "@TemplateName": "Default__StringTable", "ClassName": "StringTable", "ExportName": "STBATTLEGROUNDS.PARTY
{ "Default__WeapGun_FireCameraShake_C": { "@SuperName": "Class", "@TemplateName": "Default__CameraShake", "ClassName": "WeapGun_FireCameraShake_C", "ExportNameBATTLEGROUNDS.PARTY
{ "AkComp": { "@SuperName": "Class", "@TemplateName": "AkComp", "AkAudioEvent": { "StrucName": "ObjectProperty", "className": "AkAudioEvent", "importName": "Test_01BATTLEGROUNDS.PARTY
{ "WeapM1911_WeaponTrajectoryData": { "@SuperName": "Class", "@TemplateName": "Default__WeaponTrajectoryData", "ClassName": "WeaponTrajectoryData", "ExportNameBATTLEGROUNDS.PARTY
{ "WeapM249_WeaponGunData": { "@SuperName": "Class", "@TemplateName": "Default__WeaponGunDataAsset", "ClassName": "WeaponGunDataAsset", "ConsoleWeaponRecoilDataBATTLEGROUNDS.PARTY
{ "WeapM24_RecoilDataConsole": { "@SuperName": "Class", "@TemplateName": "Default__WeaponGunRecoilData", "ClassName": "WeaponGunRecoilData", "ExportName": "WeapM24BATTLEGROUNDS.PARTY
{ "C_Ballistic_PanzerFaust": { "@SuperName": "Class", "@TemplateName": "Default__CurveVector", "ClassName": "CurveVector", "ExportName": "C_Ballistic_PanzerFaust PUBG DATAMINED DAMAGE STATS { "WeapPanzerFaust100M_WeaponGunData": { "@SuperName": "Class", "@TemplateName": "Default__WeaponGunDataAsset", "ClassName": "WeaponGunDataAsset", "ExportName PUBG DATAMINED DAMAGE STATS { "BP_Dacia5_C": { "@Remaining": 80, "@SuperName": "VehicleBase_C", "@TemplateName": "Default__BlueprintGeneratedClass", "ClassName": "BlueprintGeneratedClassPUBG DATAMINED MAP
contact. PUBG is trademarked and copyrighted by and property of — and all that other stuff — PUBG CorporationPUBG Corporation PUBG DATAMINED DAMAGE STATSPUBG DATAMINED DAMAGE STATSCIRCLES Completely untested loot truck data. Where are the weakpoints? IDK. Somewhere on the left and right sides of the vehicle judging by the names ("LeftWeakPointVolume", "RightWeakPointVolume")PUBG CIRCLE STUFF
Colored cells are editable.. Shrink rate is the maximum possible speed the circle shrinks — a full hard shift touching the edge of the previous circle. If the next circle is concentric, the speed on all sides will be the displayed shrink rate divided by 2. INDEX OF /WEAPONS/RAW Name Last modified Size; Parent Directory - old/ 2021-06-02 01:10 - AmmoItemTable.json: 2021-06-02 00:55BATTLEGROUNDS.PARTY
{ "C_Ballistic_VSS": { "@SuperName": "Class", "@TemplateName": "Default__CurveVector", "ClassName": "CurveVector", "ExportName": "C_Ballistic_VSS", "FloatCurvesBATTLEGROUNDS.PARTY
{ "EThingSpotGroupType::GroupA": { "fuelPercentRange": , "totalCountRange": , "vehicles": { "Motorcycle": 0.07708333333333334, "SidecarBATTLEGROUNDS.PARTY
{ "Default__DmgType_Melee_C": { "@SuperName": "Class", "@TemplateName": "Default__TslDamageType", "ClassName": "DmgType_Melee_C", "DamageImpulse": 0BATTLEGROUNDS.PARTY
{ "Default__WeapGun_FireCameraShake_C": { "@SuperName": "Class", "@TemplateName": "Default__CameraShake", "ClassName": "WeapGun_FireCameraShake_C", "ExportNameBATTLEGROUNDS.PARTY
{ "ST_Item_Ammo_ItemNames": { "@Remaining": 4, "@SuperName": "Class", "@TemplateName": "Default__StringTable", "ClassName": "StringTable", "ExportName": "ST_Item_AmmoBATTLEGROUNDS.PARTY
{ "WeapM1911_WeaponTrajectoryData": { "@SuperName": "Class", "@TemplateName": "Default__WeaponTrajectoryData", "ClassName": "WeaponTrajectoryData", "ExportNamePUBG DATAMINED MAP
contact. PUBG is trademarked and copyrighted by and property of — and all that other stuff — PUBG CorporationPUBG Corporation PUBG DATAMINED DAMAGE STATSPUBG DATAMINED DAMAGE STATSCIRCLES Completely untested loot truck data. Where are the weakpoints? IDK. Somewhere on the left and right sides of the vehicle judging by the names ("LeftWeakPointVolume", "RightWeakPointVolume")PUBG CIRCLE STUFF
Colored cells are editable.. Shrink rate is the maximum possible speed the circle shrinks — a full hard shift touching the edge of the previous circle. If the next circle is concentric, the speed on all sides will be the displayed shrink rate divided by 2. INDEX OF /WEAPONS/RAW Name Last modified Size; Parent Directory - old/ 2021-06-02 01:10 - AmmoItemTable.json: 2021-06-02 00:55BATTLEGROUNDS.PARTY
{ "C_Ballistic_VSS": { "@SuperName": "Class", "@TemplateName": "Default__CurveVector", "ClassName": "CurveVector", "ExportName": "C_Ballistic_VSS", "FloatCurvesBATTLEGROUNDS.PARTY
{ "EThingSpotGroupType::GroupA": { "fuelPercentRange": , "totalCountRange": , "vehicles": { "Motorcycle": 0.07708333333333334, "SidecarBATTLEGROUNDS.PARTY
{ "Default__DmgType_Melee_C": { "@SuperName": "Class", "@TemplateName": "Default__TslDamageType", "ClassName": "DmgType_Melee_C", "DamageImpulse": 0BATTLEGROUNDS.PARTY
{ "Default__WeapGun_FireCameraShake_C": { "@SuperName": "Class", "@TemplateName": "Default__CameraShake", "ClassName": "WeapGun_FireCameraShake_C", "ExportNameBATTLEGROUNDS.PARTY
{ "ST_Item_Ammo_ItemNames": { "@Remaining": 4, "@SuperName": "Class", "@TemplateName": "Default__StringTable", "ClassName": "StringTable", "ExportName": "ST_Item_AmmoBATTLEGROUNDS.PARTY
{ "WeapM1911_WeaponTrajectoryData": { "@SuperName": "Class", "@TemplateName": "Default__WeaponTrajectoryData", "ClassName": "WeaponTrajectoryData", "ExportNameBATTLEGROUNDS.PARTY
{ "Default__DmgType_Melee_C": { "@SuperName": "Class", "@TemplateName": "Default__TslDamageType", "ClassName": "DmgType_Melee_C", "DamageImpulse": 0BATTLEGROUNDS.PARTY
{ "ST_Item_Ammo_ItemNames": { "@Remaining": 4, "@SuperName": "Class", "@TemplateName": "Default__StringTable", "ClassName": "StringTable", "ExportName": "ST_Item_AmmoBATTLEGROUNDS.PARTY
{ "C_Ballistic_PanzerFaust": { "@SuperName": "Class", "@TemplateName": "Default__CurveVector", "ClassName": "CurveVector", "ExportName": "C_Ballistic_PanzerFaustBATTLEGROUNDS.PARTY
{ "AkComp": { "@SuperName": "Class", "@TemplateName": "AkComp", "AkAudioEvent": { "StrucName": "ObjectProperty", "className": "AkAudioEvent", "importName": "Test_01BATTLEGROUNDS.PARTY
{ "WeapM1911_WeaponTrajectoryData": { "@SuperName": "Class", "@TemplateName": "Default__WeaponTrajectoryData", "ClassName": "WeaponTrajectoryData", "ExportNameBATTLEGROUNDS.PARTY
{ "BP_BRDM_C": { "@Remaining": 116, "@SuperName": "VehicleBase_C", "@TemplateName": "Default__BlueprintGeneratedClass", "ClassName": "BlueprintGeneratedClassBATTLEGROUNDS.PARTY
{ "C_Recoil_HK416": { "@SuperName": "Class", "@TemplateName": "Default__CurveVector", "ClassName": "CurveVector", "ExportName": "C_Recoil_HK416", "FloatCurves INDEX OF /WEAPONS/RAW/OLD Index of /weapons/raw/old. Name Last modified Size; Parent Directory - data-3.5.7.10.7z: 2018-05-02 06:01BATTLEGROUNDS.PARTY
{ "WeapM249_WeaponGunData": { "@SuperName": "Class", "@TemplateName": "Default__WeaponGunDataAsset", "ClassName": "WeaponGunDataAsset", "ConsoleWeaponRecoilDataBATTLEGROUNDS.PARTY
{ "WeapM24_RecoilDataConsole": { "@SuperName": "Class", "@TemplateName": "Default__WeaponGunRecoilData", "ClassName": "WeaponGunRecoilData", "ExportName": "WeapM24PUBG DATAMINED MAP
contact. PUBG is trademarked and copyrighted by and property of — and all that other stuff — PUBG CorporationPUBG Corporation PUBG DATAMINED DAMAGE STATSPUBG DATAMINED DAMAGE STATSCIRCLES Completely untested loot truck data. Where are the weakpoints? IDK. Somewhere on the left and right sides of the vehicle judging by the names ("LeftWeakPointVolume", "RightWeakPointVolume")PUBG CIRCLE STUFF
Colored cells are editable.. Shrink rate is the maximum possible speed the circle shrinks — a full hard shift touching the edge of the previous circle. If the next circle is concentric, the speed on all sides will be the displayed shrink rate divided by 2. INDEX OF /WEAPONS/RAW Name Last modified Size; Parent Directory - old/ 2021-06-02 01:10 - AmmoItemTable.json: 2021-06-02 00:55BATTLEGROUNDS.PARTY
{ "C_Ballistic_VSS": { "@SuperName": "Class", "@TemplateName": "Default__CurveVector", "ClassName": "CurveVector", "ExportName": "C_Ballistic_VSS", "FloatCurvesBATTLEGROUNDS.PARTY
{ "EThingSpotGroupType::GroupA": { "fuelPercentRange": , "totalCountRange": , "vehicles": { "Motorcycle": 0.07708333333333334, "SidecarBATTLEGROUNDS.PARTY
{ "Default__WeapGun_FireCameraShake_C": { "@SuperName": "Class", "@TemplateName": "Default__CameraShake", "ClassName": "WeapGun_FireCameraShake_C", "ExportNameBATTLEGROUNDS.PARTY
{ "Default__DmgType_Melee_C": { "@SuperName": "Class", "@TemplateName": "Default__TslDamageType", "ClassName": "DmgType_Melee_C", "DamageImpulse": 0BATTLEGROUNDS.PARTY
{ "ST_Item_Ammo_ItemNames": { "@Remaining": 4, "@SuperName": "Class", "@TemplateName": "Default__StringTable", "ClassName": "StringTable", "ExportName": "ST_Item_AmmoBATTLEGROUNDS.PARTY
{ "WeapM1911_WeaponTrajectoryData": { "@SuperName": "Class", "@TemplateName": "Default__WeaponTrajectoryData", "ClassName": "WeaponTrajectoryData", "ExportNamePUBG DATAMINED MAP
contact. PUBG is trademarked and copyrighted by and property of — and all that other stuff — PUBG CorporationPUBG Corporation PUBG DATAMINED DAMAGE STATSPUBG DATAMINED DAMAGE STATSCIRCLES Completely untested loot truck data. Where are the weakpoints? IDK. Somewhere on the left and right sides of the vehicle judging by the names ("LeftWeakPointVolume", "RightWeakPointVolume")PUBG CIRCLE STUFF
Colored cells are editable.. Shrink rate is the maximum possible speed the circle shrinks — a full hard shift touching the edge of the previous circle. If the next circle is concentric, the speed on all sides will be the displayed shrink rate divided by 2. INDEX OF /WEAPONS/RAW Name Last modified Size; Parent Directory - old/ 2021-06-02 01:10 - AmmoItemTable.json: 2021-06-02 00:55BATTLEGROUNDS.PARTY
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Map
Erangel Miramar
Sanhok
Vikendi Training ModeErangel Remaster
Weapon Damage Circles Test server (6.0.2.2) 115.1 86.3 49 26.4 53.9 22 49 46.5 13.2 49 26.4 22 13.2Damage
Hits to kill
Time to kill * Burst modeDistance:
Damage per shotgun pelletBody Armour (0-3):
Helmet (0-3):
No Helmet
Level 1 Helmet
Level 2 Helmet
Level 3 Helmet
No Armor
Level 1 Armor
Level 2 Armor
Level 3 Armor
AKM 49
Groza 49
Mk47 Mutant 49 *
Beryl M762 47 *
AUG 43
G36C 43
M16A4 43 *
M416 43
QBZ 43
SCAR-L 43
DP-28 51
M249 45
Mk14 61
SLR 58
SKS 53
QBU 48
Mini14 46
VSS 41
AWM 105
M24 79
Kar98k 75
Win94 66
Crossbow 105
Tommy Gun 40
UMP45 39 *
PP-19 Bizon 35
MP5K 33 *
Vector 31 *
Micro UZI 26
S1897 24 9
S686 24 9
S12K 22 9
Sawed-Off 20 8
Deagle 62
R1895 55
R45 55
P1911 41
P92 35
P18C 23
Skorpion 22
Pan 80
Crowbar 60
Machete 60
Sickle 60
Jumping Punch 38
Punch 18
LOCATION DATA
Hit area damage
-------------------------Melee
Pistol
Shotgun
SMG
Assault Rifle
LMG
Crossbow
DMR
Sniper
Punch
------------------------- Damage = Base damage × Hit area damage × Weapon class area damage × Range modifier (not shown) VEHICLES (AND STUFF) ** UPDATE 2019/07/10 — BRDM hits to kill should be more accurate now. There was a change it launched with that allows per-vehicle damage modifiers for different damage sources that I didn't notice. The number before was too low for guns. The effect is more dramatic for low-damage weapons: the Skorpion needs more than twice the number of hits than previously stated from 228 to 500, the AKM/Groza/Mutant go from 103 to 136, while the AWMgoes from 48 to 54.
AKM
5
AKM
136
AKM
62
AKM
21
AKM
31
AKM
37
AKM
41
AKM
41
AKM
49
AKM
82
AKM
21
AKM
49
AKM
21
AKM
21
AKM
15
AKM
37
AKM
31
AKM
21
DAMAGE TABLE
WEAPON
HEAD
NECK
CLAVICLES
UPPER CHEST
LOWER CHEST
STOMACH
PELVIS
UPPER LIMB
LOWER LIMB
HAND/FOOT
Groza
115.1
86.3
49
53.9
49
46.5
49
26.4
22
13.2
AKM
115.1
86.3
49
53.9
49
46.5
49
26.4
22
13.2
*Mk47 Mutant
115.1
86.3
49
53.9
49
46.5
49
26.4
22
13.2
*Beryl M762
110.4
82.8
47
51.7
47
44.6
47
25.3
21.1
12.6
AUG
101
75.7
43
47.3
43
40.8
43
23.2
19.3
11.6
*M16A4
101
75.7
43
47.3
43
40.8
43
23.2
19.3
11.6
M416
101
75.7
43
47.3
43
40.8
43
23.2
19.3
11.6
SCAR-L
101
75.7
43
47.3
43
40.8
43
23.2
19.3
11.6
QBZ
101
75.7
43
47.3
43
40.8
43
23.2
19.3
11.6
G36C
101
75.7
43
47.3
43
40.8
43
23.2
19.3
11.6
DP-28
117.3
87.9
51
56.1
51
48.4
51
27.5
22.9
13.7
M249
103.4
77.6
45
49.5
45
42.7
45
24.3
20.2
12.1
Mk14
143.3
107.5
64
70.4
64
60.8
64
34.7
28.9
17.3
SKS
124.5
93.4
55.6
61.2
55.6
52.8
55.6
30.2
25.1
15.1
Mini14
108.1
81
48.3
53.1
48.3
45.8
48.3
26.2
21.8
13.1
VSS
96.3
72.2
43
47.3
43
40.8
43
23.3
19.4
11.6
QBU
112.8
84.6
50.4
55.4
50.4
47.8
50.4
27.3
22.7
13.6
SLR
136.3
102.2
60.9
66.9
60.9
57.8
60.9
33
27.5
16.5
AWM
262.5
196.8
136.5
150.1
136.5
129.6
115.5
59.8
49.8
29.9
M24
197.5
148.1
102.7
112.9
102.7
97.5
86.9
45
37.5
22.5
Kar98k
187.5
140.6
97.5
107.2
97.5
92.6
82.5
42.7
35.6
21.3
Win94
165
123.7
85.8
94.3
85.8
81.5
72.6
37.6
31.3
18.8
Crossbow
241
180.7
104.7
115.2
104.7
99.5
104.7
62.8
52.3
31.4
Tommy Gun
72
54
40
44
40
38
40
30
25
15
*UMP45
70.2
52.6
39
42.9
39
37
39
29.2
24.3
14.6
*Vector
55.8
41.8
31
34.1
31
29.4
31
23.2
19.3
11.6
*MP5K
59.4
44.5
33
36.3
33
31.3
33
24.7
20.6
12.3
Micro UZI
46.8
35.1
26
28.6
26
24.7
26
19.5
16.2
9.7
PP-19 Bizon
63
47.2
35
38.5
35
33.2
35
26.2
21.8
13.1
S686
34.7×9
26×9
23.1×9
25.4×9
23.1×9
22×9
23.1×9
12.5×9
10.4×9
6.2×9
S1897
34.1×9
25.6×9
22.7×9
25×9
22.7×9
21.6×9
22.7×9
12.3×9
10.2×9
6.1×9
S12K
31.4×9
23.6×9
20.9×9
23×9
20.9×9
19.9×9
20.9×9
11.3×9
9.4×9
5.6×9
Sawed-Off
29.8×8
22.4×8
19.9×8
21.9×8
19.9×8
18.9×8
19.9×8
10.7×8
8.9×8
5.3×8
R1895
109.6
82.2
54.8
60.2
54.8
52
54.8
32.8
27.4
16.4
R45
109.6
82.2
54.8
60.2
54.8
52
54.8
32.8
27.4
16.4
P1911
81.2
60.9
40.6
44.6
40.6
38.5
40.6
24.3
20.3
12.1
P92
69.1
51.8
34.5
38
34.5
32.8
34.5
20.7
17.2
10.3
P18C
44.9
33.7
22.4
24.7
22.4
21.3
22.4
13.4
11.2
6.7
Skorpion
44
33
22
24.2
22
20.9
22
13.2
11
6.6
Deagle
124
93
62
68.2
62
58.9
62
37.1
31
18.5
Pan
120
90
80
88
80
76
80
57.6
48
28.8
Crowbar
90
67.5
60
66
60
57
60
43.1
36
21.5
Machete
90
67.5
60
66
60
57
60
43.1
36
21.5
Sickle
90
67.5
60
66
60
57
60
43.1
36
21.5
Punch
27
20.2
18
19.8
18
17
18
12.9
10.7
6.4
Jumping Punch
57
42.7
38
41.8
38
36.1
38
27.3
22.8
13.6
Info for PUBG version 5.7.7.5 — Generated 2019/07/17 contactDetails
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