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ANGBAND LIVE
Angband Live lives on! A large amount of work has been done recently on fixing bugs and increasing the stability of the server, and we're finally on top of things enough to update the news page. There is more work to be done and more features we'd like to add (versioning system for all variants!). Gwarl now has a Patreon account where you canANGBAND WIKI
Welcome to the Angband Live Wiki where you can learn all about the Angband family of roguelike games.. Angband began as a fork of the earlier game Moria (via a rewrite from Pascal to C) and was first released to the public in 1990 as version 2.4.fk.Originally written to be played on a university mainframe, it was quickly ported to run onPCs.
EXPERIENCE - ANGBAND WIKI Experience (abbreviated to EXP or XP) is the simplest and most common way of keeping score in Angband and most variants, and typically determines the player's character level.Experience can be gained in many ways, although encounters with monsters almost invariably account for the vast majority of it; additional sources depend on the variant. MAGIC - ANGBAND WIKI Magic is a significant component of Angband and all Angband variants.In Vanilla Angband, magic is available to the player in two main forms: book magic, where the player casts magic spells learned from spellbooks; and magical items such as potions, scrolls or devices, which trigger specific effects when used.Additional forms of magic, such as mutations, racial powers and class-specific non OBJECTS - ANGBAND WIKI Objects, or items, are a key feature of Angband and all Angband variants.The character is born with a handful of objects, and will find many more during their adventures. Objects come in two broad categories: wearable items or equipment, which can be worn or wielded, and pack items or utility items, which can be carried in the inventorybut not worn.
CHARACTER LEVEL
Character level (CL) is one of the most important character attributes in Angband. Character level is determined by the player character's experience and experience factor, and directly affects other important character attributes such as hit points, spell points and primary skills.. In Vanilla Angband and nearly all variants, the lowest character level is 1 and the highest 50. MONSTERS - ANGBAND WIKI Monsters are non-player characters in Angband and its variants. Encounters with monsters are the backbone of the game; it is mostly by killing monsters that the player gains experience and becomes more powerful. Monsters are also a leading source of objects and gold. LIST OF ANGBAND VARIANTSRetrieved from
"https://wiki.angband.live/index.php?title=List_of_Angband_variants&oldid=312"POSCHENGBAND
The most popular variant by far during the 2010's and perhaps the best known since ZAngband, PosChengband takes its name from Posband and Chengband, the latter being a variant of Hengband by the same author. Chengband introduced new classes and made a huge number of code fixes and improvements to Hengband, and PosChengband was 'a reimplementation of RePosband' (itself aTOME - ANGBAND WIKI
Retrieved from
"https://wiki.angband.live/index.php?title=ToME&oldid=294"ANGBAND LIVE
Angband Live lives on! A large amount of work has been done recently on fixing bugs and increasing the stability of the server, and we're finally on top of things enough to update the news page. There is more work to be done and more features we'd like to add (versioning system for all variants!). Gwarl now has a Patreon account where you canANGBAND WIKI
Welcome to the Angband Live Wiki where you can learn all about the Angband family of roguelike games.. Angband began as a fork of the earlier game Moria (via a rewrite from Pascal to C) and was first released to the public in 1990 as version 2.4.fk.Originally written to be played on a university mainframe, it was quickly ported to run onPCs.
EXPERIENCE - ANGBAND WIKI Experience (abbreviated to EXP or XP) is the simplest and most common way of keeping score in Angband and most variants, and typically determines the player's character level.Experience can be gained in many ways, although encounters with monsters almost invariably account for the vast majority of it; additional sources depend on the variant. MAGIC - ANGBAND WIKI Magic is a significant component of Angband and all Angband variants.In Vanilla Angband, magic is available to the player in two main forms: book magic, where the player casts magic spells learned from spellbooks; and magical items such as potions, scrolls or devices, which trigger specific effects when used.Additional forms of magic, such as mutations, racial powers and class-specific non OBJECTS - ANGBAND WIKI Objects, or items, are a key feature of Angband and all Angband variants.The character is born with a handful of objects, and will find many more during their adventures. Objects come in two broad categories: wearable items or equipment, which can be worn or wielded, and pack items or utility items, which can be carried in the inventorybut not worn.
CHARACTER LEVEL
Character level (CL) is one of the most important character attributes in Angband. Character level is determined by the player character's experience and experience factor, and directly affects other important character attributes such as hit points, spell points and primary skills.. In Vanilla Angband and nearly all variants, the lowest character level is 1 and the highest 50. MONSTERS - ANGBAND WIKI Monsters are non-player characters in Angband and its variants. Encounters with monsters are the backbone of the game; it is mostly by killing monsters that the player gains experience and becomes more powerful. Monsters are also a leading source of objects and gold. LIST OF ANGBAND VARIANTSRetrieved from
"https://wiki.angband.live/index.php?title=List_of_Angband_variants&oldid=312"POSCHENGBAND
The most popular variant by far during the 2010's and perhaps the best known since ZAngband, PosChengband takes its name from Posband and Chengband, the latter being a variant of Hengband by the same author. Chengband introduced new classes and made a huge number of code fixes and improvements to Hengband, and PosChengband was 'a reimplementation of RePosband' (itself aTOME - ANGBAND WIKI
Retrieved from
"https://wiki.angband.live/index.php?title=ToME&oldid=294"ANGBAND 4.0.0
Background. Soon before the release of 3.5.0, a community discussion had led to Nick McConnell becoming maintainer, with the intent of coordinating a major rewrite of the codebase and a mantra of "no gameplay changes until after the restructure".ANGBAND 3.0.4
Background. Version 3.0.4 was released on 6th March 2004 by Robert Rühlmann. This release had another go at improving game balance, by tweaking some rarities, artifacts, stat/ability tables, and so on.ANGBAND VERSIONS
Retrieved from
"https://wiki.angband.live/index.php?title=Angband_versions&oldid=177"ANGBAND 4.1.0
Background. The plan for 4.1.0 was to reform some areas of the game which desperately needed it. The new changes were discussed in detail as they were implemented, and playtested extensively, so that by the time of release there was a reasonable consensus that the game was moving in the right direction.ANGBAND 3.0.6
Background. Version 3.0.6 was released on 18th June 2005 by Robert Rühlmann, more than a year after the previous release, and Robert's last as Angband maintainer.GAME CONCEPTS
Game concepts. From Angband Wiki. Jump to navigation Jump to search. This is an index listing various other pages dealing with game concepts: Diving/Grinding (Player depth) Speed. Stealth. Summons. PackSTEAMBAND GAMEPLAY
Starting the Game Choosing a Race/Class Combination. Steam Mecha are walking steampunk tanks. They are widely regarded as the easiest racein Steamband.
TOME - ANGBAND WIKI
Retrieved from
"https://wiki.angband.live/index.php?title=ToME&oldid=294"ANGBAND 2.9.2
Background. Version 2.9.2 was released on 12th February 2001 by Robert Rühlmann. Changelist. Fixed several security problems (buffer overflows, tempfile-races, reading files that the player has no permission to read, and incorrect or missing bounds-checking). QUANGBAND - ANGBAND WIKI An Angband variant with quests, random artifacts and some newmagic-items.
ANGBAND LIVE
Angband Live lives on! A large amount of work has been done recently on fixing bugs and increasing the stability of the server, and we're finally on top of things enough to update the news page. There is more work to be done and more features we'd like to add (versioning system for all variants!). Gwarl now has a Patreon account where you canANGBAND WIKI
Welcome to the Angband Live Wiki where you can learn all about the Angband family of roguelike games.. Angband began as a fork of the earlier game Moria (via a rewrite from Pascal to C) and was first released to the public in 1990 as version 2.4.fk.Originally written to be played on a university mainframe, it was quickly ported to run onPCs.
EXPERIENCE - ANGBAND WIKI Experience (abbreviated to EXP or XP) is the simplest and most common way of keeping score in Angband and most variants, and typically determines the player's character level.Experience can be gained in many ways, although encounters with monsters almost invariably account for the vast majority of it; additional sources depend on the variant. OBJECTS - ANGBAND WIKI Objects, or items, are a key feature of Angband and all Angband variants.The character is born with a handful of objects, and will find many more during their adventures. Objects come in two broad categories: wearable items or equipment, which can be worn or wielded, and pack items or utility items, which can be carried in the inventorybut not worn.
CHARACTER LEVEL
Character level (CL) is one of the most important character attributes in Angband. Character level is determined by the player character's experience and experience factor, and directly affects other important character attributes such as hit points, spell points and primary skills.. In Vanilla Angband and nearly all variants, the lowest character level is 1 and the highest 50. MONSTERS - ANGBAND WIKI Monsters are non-player characters in Angband and its variants. Encounters with monsters are the backbone of the game; it is mostly by killing monsters that the player gains experience and becomes more powerful. Monsters are also a leading source of objects and gold. LIST OF ANGBAND VARIANTSRetrieved from
"https://wiki.angband.live/index.php?title=List_of_Angband_variants&oldid=312"POSCHENGBAND
The most popular variant by far during the 2010's and perhaps the best known since ZAngband, PosChengband takes its name from Posband and Chengband, the latter being a variant of Hengband by the same author. Chengband introduced new classes and made a huge number of code fixes and improvements to Hengband, and PosChengband was 'a reimplementation of RePosband' (itself aGAME CONCEPTS
Game concepts. From Angband Wiki. Jump to navigation Jump to search. This is an index listing various other pages dealing with game concepts: Diving/Grinding (Player depth) Speed. Stealth. Summons. PackTOME - ANGBAND WIKI
Retrieved from
"https://wiki.angband.live/index.php?title=ToME&oldid=294"ANGBAND LIVE
Angband Live lives on! A large amount of work has been done recently on fixing bugs and increasing the stability of the server, and we're finally on top of things enough to update the news page. There is more work to be done and more features we'd like to add (versioning system for all variants!). Gwarl now has a Patreon account where you canANGBAND WIKI
Welcome to the Angband Live Wiki where you can learn all about the Angband family of roguelike games.. Angband began as a fork of the earlier game Moria (via a rewrite from Pascal to C) and was first released to the public in 1990 as version 2.4.fk.Originally written to be played on a university mainframe, it was quickly ported to run onPCs.
EXPERIENCE - ANGBAND WIKI Experience (abbreviated to EXP or XP) is the simplest and most common way of keeping score in Angband and most variants, and typically determines the player's character level.Experience can be gained in many ways, although encounters with monsters almost invariably account for the vast majority of it; additional sources depend on the variant. OBJECTS - ANGBAND WIKI Objects, or items, are a key feature of Angband and all Angband variants.The character is born with a handful of objects, and will find many more during their adventures. Objects come in two broad categories: wearable items or equipment, which can be worn or wielded, and pack items or utility items, which can be carried in the inventorybut not worn.
CHARACTER LEVEL
Character level (CL) is one of the most important character attributes in Angband. Character level is determined by the player character's experience and experience factor, and directly affects other important character attributes such as hit points, spell points and primary skills.. In Vanilla Angband and nearly all variants, the lowest character level is 1 and the highest 50. MONSTERS - ANGBAND WIKI Monsters are non-player characters in Angband and its variants. Encounters with monsters are the backbone of the game; it is mostly by killing monsters that the player gains experience and becomes more powerful. Monsters are also a leading source of objects and gold. LIST OF ANGBAND VARIANTSRetrieved from
"https://wiki.angband.live/index.php?title=List_of_Angband_variants&oldid=312"POSCHENGBAND
The most popular variant by far during the 2010's and perhaps the best known since ZAngband, PosChengband takes its name from Posband and Chengband, the latter being a variant of Hengband by the same author. Chengband introduced new classes and made a huge number of code fixes and improvements to Hengband, and PosChengband was 'a reimplementation of RePosband' (itself aGAME CONCEPTS
Game concepts. From Angband Wiki. Jump to navigation Jump to search. This is an index listing various other pages dealing with game concepts: Diving/Grinding (Player depth) Speed. Stealth. Summons. PackTOME - ANGBAND WIKI
Retrieved from
"https://wiki.angband.live/index.php?title=ToME&oldid=294"ANGBAND 4.0.0
Background. Soon before the release of 3.5.0, a community discussion had led to Nick McConnell becoming maintainer, with the intent of coordinating a major rewrite of the codebase and a mantra of "no gameplay changes until after the restructure".ANGBAND 3.0.4
Background. Version 3.0.4 was released on 6th March 2004 by Robert Rühlmann. This release had another go at improving game balance, by tweaking some rarities, artifacts, stat/ability tables, and so on.ANGBAND VERSIONS
Retrieved from
"https://wiki.angband.live/index.php?title=Angband_versions&oldid=177"ANGBAND 4.1.0
Background. The plan for 4.1.0 was to reform some areas of the game which desperately needed it. The new changes were discussed in detail as they were implemented, and playtested extensively, so that by the time of release there was a reasonable consensus that the game was moving in the right direction.ANGBAND 3.0.6
Background. Version 3.0.6 was released on 18th June 2005 by Robert Rühlmann, more than a year after the previous release, and Robert's last as Angband maintainer.GAME CONCEPTS
Game concepts. From Angband Wiki. Jump to navigation Jump to search. This is an index listing various other pages dealing with game concepts: Diving/Grinding (Player depth) Speed. Stealth. Summons. PackSTEAMBAND GAMEPLAY
Starting the Game Choosing a Race/Class Combination. Steam Mecha are walking steampunk tanks. They are widely regarded as the easiest racein Steamband.
TOME - ANGBAND WIKI
Retrieved from
"https://wiki.angband.live/index.php?title=ToME&oldid=294"ANGBAND 2.9.2
Background. Version 2.9.2 was released on 12th February 2001 by Robert Rühlmann. Changelist. Fixed several security problems (buffer overflows, tempfile-races, reading files that the player has no permission to read, and incorrect or missing bounds-checking). QUANGBAND - ANGBAND WIKI An Angband variant with quests, random artifacts and some newmagic-items.
ANGBAND LIVE
Angband Live lives on! A large amount of work has been done recently on fixing bugs and increasing the stability of the server, and we're finally on top of things enough to update the news page. There is more work to be done and more features we'd like to add (versioning system for all variants!). Gwarl now has a Patreon account where you canANGBAND WIKI
Welcome to the Angband Live Wiki where you can learn all about the Angband family of roguelike games.. Angband began as a fork of the earlier game Moria (via a rewrite from Pascal to C) and was first released to the public in 1990 as version 2.4.fk.Originally written to be played on a university mainframe, it was quickly ported to run onPCs.
EXPERIENCE - ANGBAND WIKI Experience (abbreviated to EXP or XP) is the simplest and most common way of keeping score in Angband and most variants, and typically determines the player's character level.Experience can be gained in many ways, although encounters with monsters almost invariably account for the vast majority of it; additional sources depend on the variant. MAGIC - ANGBAND WIKI Magic is a significant component of Angband and all Angband variants.In Vanilla Angband, magic is available to the player in two main forms: book magic, where the player casts magic spells learned from spellbooks; and magical items such as potions, scrolls or devices, which trigger specific effects when used.Additional forms of magic, such as mutations, racial powers and class-specific non MONSTERS - ANGBAND WIKI Monsters are non-player characters in Angband and its variants. Encounters with monsters are the backbone of the game; it is mostly by killing monsters that the player gains experience and becomes more powerful. Monsters are also a leading source of objects and gold. OBJECTS - ANGBAND WIKI Objects, or items, are a key feature of Angband and all Angband variants.The character is born with a handful of objects, and will find many more during their adventures. Objects come in two broad categories: wearable items or equipment, which can be worn or wielded, and pack items or utility items, which can be carried in the inventorybut not worn.
CHARACTER LEVEL
Character level (CL) is one of the most important character attributes in Angband. Character level is determined by the player character's experience and experience factor, and directly affects other important character attributes such as hit points, spell points and primary skills.. In Vanilla Angband and nearly all variants, the lowest character level is 1 and the highest 50.DAMAGE TYPES
Damage types, or elements, are the distinct flavors that monster and player attacks have in Angband and its variants.All common damage types have their own side-effects and can be resisted through type-specific resistances, although many rare elements cannot be resisted at all.. The four most common damage types in Angband are acid, fire, cold and electricity, collectively termed the basePOSCHENGBAND
The most popular variant by far during the 2010's and perhaps the best known since ZAngband, PosChengband takes its name from Posband and Chengband, the latter being a variant of Hengband by the same author. Chengband introduced new classes and made a huge number of code fixes and improvements to Hengband, and PosChengband was 'a reimplementation of RePosband' (itself a LIST OF ANGBAND VARIANTSRetrieved from
"https://wiki.angband.live/index.php?title=List_of_Angband_variants&oldid=312"ANGBAND LIVE
Angband Live lives on! A large amount of work has been done recently on fixing bugs and increasing the stability of the server, and we're finally on top of things enough to update the news page. There is more work to be done and more features we'd like to add (versioning system for all variants!). Gwarl now has a Patreon account where you canANGBAND WIKI
Welcome to the Angband Live Wiki where you can learn all about the Angband family of roguelike games.. Angband began as a fork of the earlier game Moria (via a rewrite from Pascal to C) and was first released to the public in 1990 as version 2.4.fk.Originally written to be played on a university mainframe, it was quickly ported to run onPCs.
EXPERIENCE - ANGBAND WIKI Experience (abbreviated to EXP or XP) is the simplest and most common way of keeping score in Angband and most variants, and typically determines the player's character level.Experience can be gained in many ways, although encounters with monsters almost invariably account for the vast majority of it; additional sources depend on the variant. MAGIC - ANGBAND WIKI Magic is a significant component of Angband and all Angband variants.In Vanilla Angband, magic is available to the player in two main forms: book magic, where the player casts magic spells learned from spellbooks; and magical items such as potions, scrolls or devices, which trigger specific effects when used.Additional forms of magic, such as mutations, racial powers and class-specific non MONSTERS - ANGBAND WIKI Monsters are non-player characters in Angband and its variants. Encounters with monsters are the backbone of the game; it is mostly by killing monsters that the player gains experience and becomes more powerful. Monsters are also a leading source of objects and gold. OBJECTS - ANGBAND WIKI Objects, or items, are a key feature of Angband and all Angband variants.The character is born with a handful of objects, and will find many more during their adventures. Objects come in two broad categories: wearable items or equipment, which can be worn or wielded, and pack items or utility items, which can be carried in the inventorybut not worn.
CHARACTER LEVEL
Character level (CL) is one of the most important character attributes in Angband. Character level is determined by the player character's experience and experience factor, and directly affects other important character attributes such as hit points, spell points and primary skills.. In Vanilla Angband and nearly all variants, the lowest character level is 1 and the highest 50.DAMAGE TYPES
Damage types, or elements, are the distinct flavors that monster and player attacks have in Angband and its variants.All common damage types have their own side-effects and can be resisted through type-specific resistances, although many rare elements cannot be resisted at all.. The four most common damage types in Angband are acid, fire, cold and electricity, collectively termed the basePOSCHENGBAND
The most popular variant by far during the 2010's and perhaps the best known since ZAngband, PosChengband takes its name from Posband and Chengband, the latter being a variant of Hengband by the same author. Chengband introduced new classes and made a huge number of code fixes and improvements to Hengband, and PosChengband was 'a reimplementation of RePosband' (itself a LIST OF ANGBAND VARIANTSRetrieved from
"https://wiki.angband.live/index.php?title=List_of_Angband_variants&oldid=312"DAMAGE TYPES
Damage types, or elements, are the distinct flavors that monster and player attacks have in Angband and its variants.All common damage types have their own side-effects and can be resisted through type-specific resistances, although many rare elements cannot be resisted at all.. The four most common damage types in Angband are acid, fire, cold and electricity, collectively termed the baseANGBAND 4.0.0
Background. Soon before the release of 3.5.0, a community discussion had led to Nick McConnell becoming maintainer, with the intent of coordinating a major rewrite of the codebase and a mantra of "no gameplay changes until after the restructure".ANGBAND 4.1.0
Background. The plan for 4.1.0 was to reform some areas of the game which desperately needed it. The new changes were discussed in detail as they were implemented, and playtested extensively, so that by the time of release there was a reasonable consensus that the game was moving in the right direction.ANGBAND 2.6.0
Background. 2.6.0 was a testing version released on 4th September 1994, incorporating a large number of bugfixes and improvements, and merging in those changes that were considered toANGBAND 3.0.0
Background. Version 3.0.0 was released on 30th May 2002 by Robert Rühlmann, as the culmination of a series of alpha releases (2.9.4 - 2.9.7) that were designed to make sure that such a numerically significant release was as stable and playable as the numbersuggested.
ANGBAND 3.0.2
Background. Version 3.0.2 was released on 20th December 2002 by Robert Rühlmann, and once again incorporated patches and cleanups from a number of people in addition to Robert's own improvements.ANGBAND 3.0.6
Background. Version 3.0.6 was released on 18th June 2005 by Robert Rühlmann, more than a year after the previous release, and Robert's last as Angband maintainer.ANGBAND 2.8.1
Background. Version 2.8.1 was released on 10th March 1997 by Ben Harrison. The changelist gives a pretty detailed explanation of the changes, but it is worth drawing attention to the most important change made here - the introduction of floor stacking, where floor tiles are allowed to hold a number of objects instead of just one. SUBWINDOWS - ANGBAND WIKI Advantages of subwindows. Commonly used subwindows include monster list, object list, pack inventory and recent messages.The monster list, in particular, is very convenient - a common cause of death is not realizing that there was a dangerous monster nearby, and this is much less likely to happen with a monster list subwindow there toalert the player.
ANGBAND 2.8.0
Background. Version 2.8.0 was released on 12th October 1996 by Ben Harrison. One of the major changes Ben had planned for 2.8.0 was changing the savefile code so as to allow for different (and more) information to be stored in savefiles.ANGBAND LIVE
Angband Live lives on! A large amount of work has been done recently on fixing bugs and increasing the stability of the server, and we're finally on top of things enough to update the news page. There is more work to be done and more features we'd like to add (versioning system for all variants!). Gwarl now has a Patreon account where you canANGBAND WIKI
Welcome to the Angband Live Wiki where you can learn all about the Angband family of roguelike games.. Angband began as a fork of the earlier game Moria (via a rewrite from Pascal to C) and was first released to the public in 1990 as version 2.4.fk.Originally written to be played on a university mainframe, it was quickly ported to run onPCs.
MAGIC - ANGBAND WIKI Magic is a significant component of Angband and all Angband variants.In Vanilla Angband, magic is available to the player in two main forms: book magic, where the player casts magic spells learned from spellbooks; and magical items such as potions, scrolls or devices, which trigger specific effects when used.Additional forms of magic, such as mutations, racial powers and class-specific non EXPERIENCE - ANGBAND WIKI Experience (abbreviated to EXP or XP) is the simplest and most common way of keeping score in Angband and most variants, and typically determines the player's character level.Experience can be gained in many ways, although encounters with monsters almost invariably account for the vast majority of it; additional sources depend on the variant. OBJECTS - ANGBAND WIKI Objects, or items, are a key feature of Angband and all Angband variants.The character is born with a handful of objects, and will find many more during their adventures. Objects come in two broad categories: wearable items or equipment, which can be worn or wielded, and pack items or utility items, which can be carried in the inventorybut not worn.
MONSTERS - ANGBAND WIKI Monsters are non-player characters in Angband and its variants. Encounters with monsters are the backbone of the game; it is mostly by killing monsters that the player gains experience and becomes more powerful. Monsters are also a leading source of objects and gold. LIST OF ANGBAND VARIANTSRetrieved from
"https://wiki.angband.live/index.php?title=List_of_Angband_variants&oldid=312"POSCHENGBAND
The most popular variant by far during the 2010's and perhaps the best known since ZAngband, PosChengband takes its name from Posband and Chengband, the latter being a variant of Hengband by the same author. Chengband introduced new classes and made a huge number of code fixes and improvements to Hengband, and PosChengband was 'a reimplementation of RePosband' (itself aGAME CONCEPTS
Game concepts. From Angband Wiki. Jump to navigation Jump to search. This is an index listing various other pages dealing with game concepts: Diving/Grinding (Player depth) Speed. Stealth. Summons. PackTOME - ANGBAND WIKI
Retrieved from
"https://wiki.angband.live/index.php?title=ToME&oldid=294"ANGBAND LIVE
Angband Live lives on! A large amount of work has been done recently on fixing bugs and increasing the stability of the server, and we're finally on top of things enough to update the news page. There is more work to be done and more features we'd like to add (versioning system for all variants!). Gwarl now has a Patreon account where you canANGBAND WIKI
Welcome to the Angband Live Wiki where you can learn all about the Angband family of roguelike games.. Angband began as a fork of the earlier game Moria (via a rewrite from Pascal to C) and was first released to the public in 1990 as version 2.4.fk.Originally written to be played on a university mainframe, it was quickly ported to run onPCs.
MAGIC - ANGBAND WIKI Magic is a significant component of Angband and all Angband variants.In Vanilla Angband, magic is available to the player in two main forms: book magic, where the player casts magic spells learned from spellbooks; and magical items such as potions, scrolls or devices, which trigger specific effects when used.Additional forms of magic, such as mutations, racial powers and class-specific non EXPERIENCE - ANGBAND WIKI Experience (abbreviated to EXP or XP) is the simplest and most common way of keeping score in Angband and most variants, and typically determines the player's character level.Experience can be gained in many ways, although encounters with monsters almost invariably account for the vast majority of it; additional sources depend on the variant. OBJECTS - ANGBAND WIKI Objects, or items, are a key feature of Angband and all Angband variants.The character is born with a handful of objects, and will find many more during their adventures. Objects come in two broad categories: wearable items or equipment, which can be worn or wielded, and pack items or utility items, which can be carried in the inventorybut not worn.
MONSTERS - ANGBAND WIKI Monsters are non-player characters in Angband and its variants. Encounters with monsters are the backbone of the game; it is mostly by killing monsters that the player gains experience and becomes more powerful. Monsters are also a leading source of objects and gold. LIST OF ANGBAND VARIANTSRetrieved from
"https://wiki.angband.live/index.php?title=List_of_Angband_variants&oldid=312"POSCHENGBAND
The most popular variant by far during the 2010's and perhaps the best known since ZAngband, PosChengband takes its name from Posband and Chengband, the latter being a variant of Hengband by the same author. Chengband introduced new classes and made a huge number of code fixes and improvements to Hengband, and PosChengband was 'a reimplementation of RePosband' (itself aGAME CONCEPTS
Game concepts. From Angband Wiki. Jump to navigation Jump to search. This is an index listing various other pages dealing with game concepts: Diving/Grinding (Player depth) Speed. Stealth. Summons. PackTOME - ANGBAND WIKI
Retrieved from
"https://wiki.angband.live/index.php?title=ToME&oldid=294"ANGBAND 4.0.0
Background. Soon before the release of 3.5.0, a community discussion had led to Nick McConnell becoming maintainer, with the intent of coordinating a major rewrite of the codebase and a mantra of "no gameplay changes until after the restructure".ANGBAND VERSIONS
Retrieved from
"https://wiki.angband.live/index.php?title=Angband_versions&oldid=177"ANGBAND 3.0.4
Background. Version 3.0.4 was released on 6th March 2004 by Robert Rühlmann. This release had another go at improving game balance, by tweaking some rarities, artifacts, stat/ability tables, and so on.ANGBAND 4.1.0
Background. The plan for 4.1.0 was to reform some areas of the game which desperately needed it. The new changes were discussed in detail as they were implemented, and playtested extensively, so that by the time of release there was a reasonable consensus that the game was moving in the right direction. QUANGBAND - ANGBAND WIKI An Angband variant with quests, random artifacts and some newmagic-items.
FURYBAND - ANGBAND WIKI FuryBand is a second-generation Angband variant, descended from ToME. It is set in Middle-earth as its parent is, but is quite different in other ways; it includes over 1500 new monsters, many new classes, races, and skills, and has a map closer to the texts of Tolkien.TOME - ANGBAND WIKI
Retrieved from
"https://wiki.angband.live/index.php?title=ToME&oldid=294"ANGBAND 2.9.2
Background. Version 2.9.2 was released on 12th February 2001 by Robert Rühlmann. Changelist. Fixed several security problems (buffer overflows, tempfile-races, reading files that the player has no permission to read, and incorrect or missing bounds-checking).ANGBAND 4.1.2
As usual, the wonderful Angband community managed to find numerous ways to improve on version 4.1.1, including the fixing of several bugs. Following a short period of implementing these improvements, version 4.1.2 was released on Friday the 22nd of December 2017.ANGBAND 2.9.3
Background. Version 2.9.3 was released on 7th August 2001 by Robert Rühlmann, and was primarily a bugfixing and code-cleanup release.Changelist
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Currently there are 8 users online playing 5 gamesNew offerings
Some new things:
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A forum for site discussion and feedback: https://forum.angband.live/ A new wiki for angband and its kin: https://wiki.angband.live/ And another Gigabyte of RAM for the server! Special thanks to all members who have supported the site with donations. Happy adventuring! published at 2020-02-17New server
We have completed a move to a new server with superior capabilities published at 2019-12-21 Now on github sponsors The old patreon page is now defunct. Support our site on githubsponsors:
https://github.com/sponsors/OwenGHB published at 2019-11-23 Site upgrades and bugfixes Major new site features since the last newspost include a versioning system with back versions of Angband as far as 2.9.3, and a new system for customising subwindow panel layouts. Most variants on the site do not support this feature, which comes from poschengband, but it has already been ported to Angband, its back versions, Kangband, and Tome2. Angband 2.9.3 and Kangband were also modified to allow larger active terminals (for perhaps the first time). We are also celebrating the release of Angband 4.2.0, featuring perhaps the most comprehensive changes to the game in a single update in the game's history. Whether you prefer Angband new or old*, variant or vanilla, we attempt to cater to all preferences. _*thus far only the present century_ published at 2019-08-18Site refurbishment
Angband Live lives on! A large amount of work has been done recently on fixing bugs and increasing the stability of the server, and we're finally on top of things enough to update the news page There is more work to be done and more features we'd like to add (versioning system for all variants!). Gwarl now has a Patreon account where you can support his work on developing the site. published at 2019-06-20 Welcome to brand new angband.live! We are very proud to announce that we have done a great work to upgrade angband.live. While the total aesthetics remained the same, a lot of new stuff has been added: * new informative main page that have separate "news" section andawesome background
* game play page was extracted to its own URL /play * no more rows/columns setting - game area will automatically take all available space based on browser's width/height, selected font family and selected font size settings * new and more performant database engine under the hood * everything is now hosted on a new server For future we have a lot of plans for even more fun stuff and functionality, but for now if you encounter any bugs please inform GWARL or KT about them.Happy playing!
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