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UNITY3D TIPS
Learn unity game development! We have tons of guides with unity tutorials for game development ranging from beginner to advanced! Learn android and ios game development and create your own apps! Our guides are simple to follow with titled sections, images and videos making it easier than ever to get started making android or iOS games! HOW TO MOVE OBJECTS IN UNITY transform.position = new Vector3 (120f, 50f, 45f); This example will instantly move your object to X:120, Y:50 and Z:45 in world space. It sets the position of the transform to a new Vector3 variable (which is a variable type which stores X, Y and Z coordinates used for positioning in 3D space) and we’re initializing the variable withthe
HOW TO FIX UNITY Z-FIGHTING WITH MULTIPLE SOLUTIONSSEE MORE ONUNITY3DTIPS.COM
HOW TO FIX OBJECTS STRETCHING WHEN ROTATED The cause of objects stretching or skewing when rotated is due to a parent object having a huge difference in scale. This means a parent of the object or a parent of their parent might have a scale of “100, 500, 250” with children scaled at “0.01, 0.002, 0.004”. This results in rendered child objects deforming when rotated. Theissue
THE ANIMATION STATE COULD NOT BE PLAYED BECAUSE IT COULDN 1. In the project window select the animation clips you’re trying to play. 2. Set the inspector to debug mode which exposes hidden variables, in this case it’ll make the “Legacy” checkbox appear. 3. Tick the “Legacy” checkbox and change the inspector back to normal mode. If unity animations still aren’t playing but the ‘The HOW TO FIX LOOK ROTATION VIEWING VECTOR IS ZERO UNITY void LookTargetMovementDirection (Vector3 targetPosition, Vector3 targetVelocity) { transform.rotation = Quaternion.LookRotation ( (targetPosition + targetVelocity) - targetPosition); } If the value of targetVelocity became Vector3.zero the look rotation viewing vector would become zero as ( (targetPosition + Vector3.zero) –targetPosition
UNITY GRAYSCALE SHADER FOR SPRITE OVERLAYS & MORE If you’re using NGUI create a UI Texture as the overlay texture and set the shader to the grayscale shader. Make sure the depth layer of the grayscale texture is higher than the other textures you’re wanting to be affected. If you want certain objects to ignore the grayscale effect too you can just render them in front of the maskoverlay.
CONVEX HULL HAS MORE THAN 255 POLYGONS! UNITY BATCHING MOBILE GAMES The major advantage of static batching over dynamic batching is that the CPU cost is VERY little in comparison! The mesh is generated on scene load or via the StaticBatchingUtility calls if you’re doing the batching manually. However keep in mind that there will be a slight CPU overhead as Unity rebuilds the mesh whenever it leaves andre
MESH.BAKE.PHYSX.COLLISIONDATA UNITY PROFILER SPIKES Mesh.Bake.PhysX.CollisionData Profiler Spike Causes. Unity profiler spikes from Mesh.Bake.PhysX.CollisionData means the mesh for a collision is being baked at runtime! Instead collisions data should be baked in the editor when entering play mode or when building yourproject.
UNITY3D TIPS
Learn unity game development! We have tons of guides with unity tutorials for game development ranging from beginner to advanced! Learn android and ios game development and create your own apps! Our guides are simple to follow with titled sections, images and videos making it easier than ever to get started making android or iOS games! HOW TO MOVE OBJECTS IN UNITY transform.position = new Vector3 (120f, 50f, 45f); This example will instantly move your object to X:120, Y:50 and Z:45 in world space. It sets the position of the transform to a new Vector3 variable (which is a variable type which stores X, Y and Z coordinates used for positioning in 3D space) and we’re initializing the variable withthe
HOW TO FIX UNITY Z-FIGHTING WITH MULTIPLE SOLUTIONSSEE MORE ONUNITY3DTIPS.COM
HOW TO FIX OBJECTS STRETCHING WHEN ROTATED The cause of objects stretching or skewing when rotated is due to a parent object having a huge difference in scale. This means a parent of the object or a parent of their parent might have a scale of “100, 500, 250” with children scaled at “0.01, 0.002, 0.004”. This results in rendered child objects deforming when rotated. Theissue
THE ANIMATION STATE COULD NOT BE PLAYED BECAUSE IT COULDN 1. In the project window select the animation clips you’re trying to play. 2. Set the inspector to debug mode which exposes hidden variables, in this case it’ll make the “Legacy” checkbox appear. 3. Tick the “Legacy” checkbox and change the inspector back to normal mode. If unity animations still aren’t playing but the ‘The HOW TO FIX LOOK ROTATION VIEWING VECTOR IS ZERO UNITY void LookTargetMovementDirection (Vector3 targetPosition, Vector3 targetVelocity) { transform.rotation = Quaternion.LookRotation ( (targetPosition + targetVelocity) - targetPosition); } If the value of targetVelocity became Vector3.zero the look rotation viewing vector would become zero as ( (targetPosition + Vector3.zero) –targetPosition
UNITY GRAYSCALE SHADER FOR SPRITE OVERLAYS & MORE If you’re using NGUI create a UI Texture as the overlay texture and set the shader to the grayscale shader. Make sure the depth layer of the grayscale texture is higher than the other textures you’re wanting to be affected. If you want certain objects to ignore the grayscale effect too you can just render them in front of the maskoverlay.
CONVEX HULL HAS MORE THAN 255 POLYGONS! UNITY BATCHING MOBILE GAMES The major advantage of static batching over dynamic batching is that the CPU cost is VERY little in comparison! The mesh is generated on scene load or via the StaticBatchingUtility calls if you’re doing the batching manually. However keep in mind that there will be a slight CPU overhead as Unity rebuilds the mesh whenever it leaves andre
MESH.BAKE.PHYSX.COLLISIONDATA UNITY PROFILER SPIKES Mesh.Bake.PhysX.CollisionData Profiler Spike Causes. Unity profiler spikes from Mesh.Bake.PhysX.CollisionData means the mesh for a collision is being baked at runtime! Instead collisions data should be baked in the editor when entering play mode or when building yourproject.
UNITY3D TIPS
Learn unity game development! We have tons of guides with unity tutorials for game development ranging from beginner to advanced! Learn android and ios game development and create your own apps! Our guides are simple to follow with titled sections, images and videos making it easier than ever to get started making android or iOS games! UNITY ADVANCED GUIDES + USEFUL UNITY TIPS & TRICKS Unity Advanced Guides. Improve your unity games with our unity advanced guides for experienced developers! We have guides on improving your unity game performance via batching, compression and more! As well as guides explaining CPU vs GPU load balancing too! UNITY QUICK TIPS & MINI UNITY GUIDES Unity Blurry Textures – Mipmap Bias Guide. Blurry textures when viewing objects at a distance are caused by mipmaps. However without mipmaps objects may appear visually worse as well as being worse for rendering performance. This guide . Read More. Unity Beginner Guides / Unity How To / Unity Quick Tips. UNITY BEGINNER GUIDES & RESOLVING COMMON ISSUES Unity Beginner Guides. Simple, easy to read unity beginner guides for new developers! Learn the basics of creating your own unity game or check out our guides. We have guides showing how to debug common unity issues as well as unity walkthough guides! GETTING STARTED WITH UNITY ANDROID GAME DEVELOPMENT From File > Build Settings select the Android platform. Then in the bottom left corner of the build settings click the Switch Platform button. (If you don’t have the android platform shown in the build settings then you didn’t tick the Android Build Support checkboxduring
UNITY HOW TO FIX MOVEMENT STUTTER Aim to keep your your objects based around a 1, 1, 1 scale. Multiple pieces of code trying to move the same object at once. Try adding some debug logging to make sure the movement code isn’t being called multiple times – if not disable it and make sure no others scripts are moving the object! Setting the position of an object which already UNITY CAMERA.RENDERWITHSHADER TROUBLESHOOTING What is RenderWithShader used for? Camera.RenderWithShader is a function which allows you to override the rendering of certain objects on a certain camera with a different shader.. The main benefit of using RenderWithShader rather than duplicating objects and using a different rendering layer are that CPU overhead from culling will be lower as the cameras won’t need to calculate culling for UNITY ADVANCED GUIDES + USEFUL UNITY TIPS & TRICKSTRANSLATE THIS PAGE Unity advanced guides for developers! How to improve unity game performance with batching, compression and rendering tricks + useful unity tips & tricks! UNITY BATCHING MOBILE GAMES The major advantage of static batching over dynamic batching is that the CPU cost is VERY little in comparison! The mesh is generated on scene load or via the StaticBatchingUtility calls if you’re doing the batching manually. However keep in mind that there will be a slight CPU overhead as Unity rebuilds the mesh whenever it leaves andre
UNITY TEXTURE COMPRESSION (ANDROID AND IOS) Texture compression in Unity allows you to reduce the filesizes of your textures and in most cases makes no visual difference! You can find out exactly what’s causing your build filesizes to be so high with the Editor Log. After making a build open the editor log from the dropdown menu top right of the console (Open the console from WindowUNITY3D TIPS
Learn unity game development! We have tons of guides with unity tutorials for game development ranging from beginner to advanced! Learn android and ios game development and create your own apps! Our guides are simple to follow with titled sections, images and videos making it easier than ever to get started making android or iOS games! HOW TO MOVE OBJECTS IN UNITY transform.position = new Vector3 (120f, 50f, 45f); This example will instantly move your object to X:120, Y:50 and Z:45 in world space. It sets the position of the transform to a new Vector3 variable (which is a variable type which stores X, Y and Z coordinates used for positioning in 3D space) and we’re initializing the variable withthe
HOW TO FIX UNITY Z-FIGHTING WITH MULTIPLE SOLUTIONSSEE MORE ONUNITY3DTIPS.COM
HOW TO FIX OBJECTS STRETCHING WHEN ROTATED The cause of objects stretching or skewing when rotated is due to a parent object having a huge difference in scale. This means a parent of the object or a parent of their parent might have a scale of “100, 500, 250” with children scaled at “0.01, 0.002, 0.004”. This results in rendered child objects deforming when rotated. Theissue
THE ANIMATION STATE COULD NOT BE PLAYED BECAUSE IT COULDN 1. In the project window select the animation clips you’re trying to play. 2. Set the inspector to debug mode which exposes hidden variables, in this case it’ll make the “Legacy” checkbox appear. 3. Tick the “Legacy” checkbox and change the inspector back to normal mode. If unity animations still aren’t playing but the ‘The HOW TO FIX LOOK ROTATION VIEWING VECTOR IS ZERO UNITY void LookTargetMovementDirection (Vector3 targetPosition, Vector3 targetVelocity) { transform.rotation = Quaternion.LookRotation ( (targetPosition + targetVelocity) - targetPosition); } If the value of targetVelocity became Vector3.zero the look rotation viewing vector would become zero as ( (targetPosition + Vector3.zero) –targetPosition
UNITY GRAYSCALE SHADER FOR SPRITE OVERLAYS & MORE If you’re using NGUI create a UI Texture as the overlay texture and set the shader to the grayscale shader. Make sure the depth layer of the grayscale texture is higher than the other textures you’re wanting to be affected. If you want certain objects to ignore the grayscale effect too you can just render them in front of the maskoverlay.
CONVEX HULL HAS MORE THAN 255 POLYGONS! UNITY BATCHING MOBILE GAMES The major advantage of static batching over dynamic batching is that the CPU cost is VERY little in comparison! The mesh is generated on scene load or via the StaticBatchingUtility calls if you’re doing the batching manually. However keep in mind that there will be a slight CPU overhead as Unity rebuilds the mesh whenever it leaves andre
MESH.BAKE.PHYSX.COLLISIONDATA UNITY PROFILER SPIKES Mesh.Bake.PhysX.CollisionData Profiler Spike Causes. Unity profiler spikes from Mesh.Bake.PhysX.CollisionData means the mesh for a collision is being baked at runtime! Instead collisions data should be baked in the editor when entering play mode or when building yourproject.
UNITY3D TIPS
Learn unity game development! We have tons of guides with unity tutorials for game development ranging from beginner to advanced! Learn android and ios game development and create your own apps! Our guides are simple to follow with titled sections, images and videos making it easier than ever to get started making android or iOS games! HOW TO MOVE OBJECTS IN UNITY transform.position = new Vector3 (120f, 50f, 45f); This example will instantly move your object to X:120, Y:50 and Z:45 in world space. It sets the position of the transform to a new Vector3 variable (which is a variable type which stores X, Y and Z coordinates used for positioning in 3D space) and we’re initializing the variable withthe
HOW TO FIX UNITY Z-FIGHTING WITH MULTIPLE SOLUTIONSSEE MORE ONUNITY3DTIPS.COM
HOW TO FIX OBJECTS STRETCHING WHEN ROTATED The cause of objects stretching or skewing when rotated is due to a parent object having a huge difference in scale. This means a parent of the object or a parent of their parent might have a scale of “100, 500, 250” with children scaled at “0.01, 0.002, 0.004”. This results in rendered child objects deforming when rotated. Theissue
THE ANIMATION STATE COULD NOT BE PLAYED BECAUSE IT COULDN 1. In the project window select the animation clips you’re trying to play. 2. Set the inspector to debug mode which exposes hidden variables, in this case it’ll make the “Legacy” checkbox appear. 3. Tick the “Legacy” checkbox and change the inspector back to normal mode. If unity animations still aren’t playing but the ‘The HOW TO FIX LOOK ROTATION VIEWING VECTOR IS ZERO UNITY void LookTargetMovementDirection (Vector3 targetPosition, Vector3 targetVelocity) { transform.rotation = Quaternion.LookRotation ( (targetPosition + targetVelocity) - targetPosition); } If the value of targetVelocity became Vector3.zero the look rotation viewing vector would become zero as ( (targetPosition + Vector3.zero) –targetPosition
UNITY GRAYSCALE SHADER FOR SPRITE OVERLAYS & MORE If you’re using NGUI create a UI Texture as the overlay texture and set the shader to the grayscale shader. Make sure the depth layer of the grayscale texture is higher than the other textures you’re wanting to be affected. If you want certain objects to ignore the grayscale effect too you can just render them in front of the maskoverlay.
CONVEX HULL HAS MORE THAN 255 POLYGONS! UNITY BATCHING MOBILE GAMES The major advantage of static batching over dynamic batching is that the CPU cost is VERY little in comparison! The mesh is generated on scene load or via the StaticBatchingUtility calls if you’re doing the batching manually. However keep in mind that there will be a slight CPU overhead as Unity rebuilds the mesh whenever it leaves andre
MESH.BAKE.PHYSX.COLLISIONDATA UNITY PROFILER SPIKES Mesh.Bake.PhysX.CollisionData Profiler Spike Causes. Unity profiler spikes from Mesh.Bake.PhysX.CollisionData means the mesh for a collision is being baked at runtime! Instead collisions data should be baked in the editor when entering play mode or when building yourproject.
UNITY3D TIPS
Learn unity game development! We have tons of guides with unity tutorials for game development ranging from beginner to advanced! Learn android and ios game development and create your own apps! Our guides are simple to follow with titled sections, images and videos making it easier than ever to get started making android or iOS games! UNITY ADVANCED GUIDES + USEFUL UNITY TIPS & TRICKS Unity Advanced Guides. Improve your unity games with our unity advanced guides for experienced developers! We have guides on improving your unity game performance via batching, compression and more! As well as guides explaining CPU vs GPU load balancing too! UNITY QUICK TIPS & MINI UNITY GUIDES Unity Blurry Textures – Mipmap Bias Guide. Blurry textures when viewing objects at a distance are caused by mipmaps. However without mipmaps objects may appear visually worse as well as being worse for rendering performance. This guide . Read More. Unity Beginner Guides / Unity How To / Unity Quick Tips. UNITY BEGINNER GUIDES & RESOLVING COMMON ISSUES Unity Beginner Guides. Simple, easy to read unity beginner guides for new developers! Learn the basics of creating your own unity game or check out our guides. We have guides showing how to debug common unity issues as well as unity walkthough guides! GETTING STARTED WITH UNITY ANDROID GAME DEVELOPMENT From File > Build Settings select the Android platform. Then in the bottom left corner of the build settings click the Switch Platform button. (If you don’t have the android platform shown in the build settings then you didn’t tick the Android Build Support checkboxduring
UNITY CAMERA.RENDERWITHSHADER TROUBLESHOOTING What is RenderWithShader used for? Camera.RenderWithShader is a function which allows you to override the rendering of certain objects on a certain camera with a different shader.. The main benefit of using RenderWithShader rather than duplicating objects and using a different rendering layer are that CPU overhead from culling will be lower as the cameras won’t need to calculate culling for UNITY HOW TO FIX MOVEMENT STUTTER Aim to keep your your objects based around a 1, 1, 1 scale. Multiple pieces of code trying to move the same object at once. Try adding some debug logging to make sure the movement code isn’t being called multiple times – if not disable it and make sure no others scripts are moving the object! Setting the position of an object which already UNITY ADVANCED GUIDES + USEFUL UNITY TIPS & TRICKSTRANSLATE THIS PAGE Unity advanced guides for developers! How to improve unity game performance with batching, compression and rendering tricks + useful unity tips & tricks! UNITY BATCHING MOBILE GAMES The major advantage of static batching over dynamic batching is that the CPU cost is VERY little in comparison! The mesh is generated on scene load or via the StaticBatchingUtility calls if you’re doing the batching manually. However keep in mind that there will be a slight CPU overhead as Unity rebuilds the mesh whenever it leaves andre
UNITY TEXTURE COMPRESSION (ANDROID AND IOS) Texture compression in Unity allows you to reduce the filesizes of your textures and in most cases makes no visual difference! You can find out exactly what’s causing your build filesizes to be so high with the Editor Log. After making a build open the editor log from the dropdown menu top right of the console (Open the console from WindowSkip to content
UNITY3D TIPS
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Unity Guides / Unity How To / Unity Quick Tips UNITY BLURRY TEXTURES – MIPMAP BIAS GUIDE Blurry textures when viewing objects at a distance are caused by mipmaps. However without mipmaps objects may appear visually worse as well as being worse for rendering performance. This guide …Read More
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UNITY GUI.BUTTON & MOUSE EVENTS NOT WORKING Locking the Cursor Disables Button & Mouse Events Unity GUI buttons and mouse events such as OnMouseOver or OnPointerDown have their events disabled when the cursor is set to a …Read More
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HOW TO FIX OBJECTS STRETCHING WHEN ROTATED This quick guide shows how to fix objects in Unity stretching when being rotated. The issue can result in colliders not matching rotated objects or the objects appearing distorted when …Read More
WHAT IS UNITY AND HOW CAN I MAKE MY OWN GAMES? Unity is a game maker app which allows you to build your own games from scratch! Our unity beginner guidesare
recomended if you're new to unity game development for unity 3d tutorials for beginners! HOW TO MAKE YOUR OWN MOBILE GAMES! With unity you can make games for android, ios, PC as well as a range of other platforms! BECOME AN ANDROID DEVELOPER in no time with our unity android guides, learn how to setup the android sdk and start creating android games! The unity engine allows you to CREATE 2D OR 3D GAMES! Start game development programming in unity c# follow our guides for tips and tricks of getting maximum performance out of your games and creating a better player experience! Unity Beginner Guides/
Unity Guides / Unity How To / Unity Quick Tips UNITY CAMERA.RENDERWITHSHADER TROUBLESHOOTING What is RenderWithShader used for? Camera.RenderWithShader is a function which allows you to override the rendering of certain objects on a certain camera with a different shader. The main benefit …Read More
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Unity Guides / Unity HowTo
HOW TO FIX LOOK ROTATION VIEWING VECTOR IS ZERO UNITY ERROR What causes the ‘Look rotation viewing vector is zero’ error? Look rotation viewing vector is zero is an error in unity caused by trying to give Quaternion.LookRotation(..) a vector3 value …Read More
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THE ANIMATION STATE COULD NOT BE PLAYED BECAUSE IT COULDN’T BEFOUND!
This guide explains what to do when unity refuses to play animations and gives the error “The animation state could not be played because it couldn’t be found!“. There’s a …Read More
LEARN UNITY GAME DEVELOPMENT! We have tons of guides with unity tutorials for game development ranging from beginner to advanced! Learn android and ios game development and create your own apps! Our guides are simple to follow with titled sections, images and videos making it easier than ever to get started making android or iOS games! Learn how to get started in unity and create your own 3d games for PC or mobile with android oriOS!
Unity Beginner Guides/
Unity Guides / Unity How To / Unity Quick Tips CONVEX HULL HAS MORE THAN 255 POLYGONS! – HOW TO FIX UNITY CONVEXCOLLIDERS
ConvexHullBuilder: convex hull has more than 255 polygons! – What is this error? Unity logs the convex hull has more than 255 polygons error when trying to generate a …Read More
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Unity Guides / Unity How To / Unity Quick Tips MESH.BAKE.PHYSX.COLLISIONDATA UNITY PROFILER SPIKES Mesh.Bake.PhysX.CollisionData Profiler Spike Causes Unity profiler spikes from Mesh.Bake.PhysX.CollisionData means the mesh for a collision is being baked at runtime! Instead collisions data should be baked in the editor when …Read More
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GETTING STARTED WITH UNITY ANDROID GAME DEVELOPMENT! This guide will help you prepare your Unity installation, projects and android device for developing Unity Android Games! Looking for more Unity tips? Check out our other Unity how to …Read More
BEGINNER UNITY TIPS
New to unity development and want to start making your own unity games? We have basics unity development tutorials which guide with useful tips & tricks all new unity developers should know!ADVANCED UNITY TIPS
Our advanced unity tips can help you optimize your games, creating a better experience for your players! Learn difference methods of GPU and CPU optimization and how to debug performance in unity.POSTS NAVIGATION
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