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internet or LAN.
INTRODUCTION
San Andreas Multiplayer (SA:MP) is a modification for Grand Theft Auto: San Andreas which turns it into a multiplayer game. You can play over the internet (or LAN) with up to 999 other people (having up to 1,000 players online at once). You need the original Grand Theft Auto: San Andreas PC game to play San Andreas Multiplayer.GETTING STARTED
After downloading the latest SA-MP client, run the downloaded .exe file and follow the instructions. The installer will ask you to locate your GTA:SA installation path. By default this is 'C:\Program Files\Rockstar Games\GTA San Andreas', however yours may differ. It is very important that SA-MP is installed in the same place asgta_sa.exe.
BODY PARTS - SA-MP WIKI Note. These IDs are not 100% confirmed, and are not defined in any SA-MP includes - they must be defined by the scripter. It is unknown if IDs 0, 1 and 2 have any use.WINDOWS SERVER
This program will restart the samp-server.exe process if the SA-MP server crashes. All you need to do is to save a textfile with the ending .bat with the following content: :Start samp-server.exe goto start. Put the file into the directory where samp-server.exe is located and start it. Type exit into the server console to test if itis working.
PER-PLAYER VARIABLE SYSTEM The per-player variable system (put short, PVar) is a new way of creating player variables in an efficient dynamically created method globally, meaning they can be used in server's gamemode and filterscripts at the same time. They are similar to SVars, but are on a per-player basis. See the last 2 posts in this thread to read about the difference between pawn properties and PVars.DEBUG GUIDE
Importing the Saved Locations. The /save command simply saves some information to a text file called savedpositions.txt in My Documents -> GTA San Andreas User Files -> SAMP. (If you can't find it, run the debug program as an admin) Open up and you should be greeted with alist of these:
LIMITS - SA-MP WIKI
Notes: (1) Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea. (2) Although the textdraw string limit is 1024 characters, if colour codes (e.g. ~r~) are used beyond the 255th character CATEGORY:SCRIPTING DOCUMENTATION Articles in category "Scripting Documentation". There are 69 articlesin this category.
SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTODOWNLOADSMEDIA SA-MP 0.3e is released! As usual, the new version is on the Download Page . SA-MP 0.3e features. - Many minor bug fixes including security updates. - Loads of new objects for mapping, including walls and houses. - Servers can now change the textures and colours of objects. - New scripting features for greater control over the game's camera. SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTO SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
INTRODUCTION
San Andreas Multiplayer (SA:MP) is a modification for Grand Theft Auto: San Andreas which turns it into a multiplayer game. You can play over the internet (or LAN) with up to 999 other people (having up to 1,000 players online at once). You need the original Grand Theft Auto: San Andreas PC game to play San Andreas Multiplayer.GETTING STARTED
After downloading the latest SA-MP client, run the downloaded .exe file and follow the instructions. The installer will ask you to locate your GTA:SA installation path. By default this is 'C:\Program Files\Rockstar Games\GTA San Andreas', however yours may differ. It is very important that SA-MP is installed in the same place asgta_sa.exe.
BODY PARTS - SA-MP WIKI Note. These IDs are not 100% confirmed, and are not defined in any SA-MP includes - they must be defined by the scripter. It is unknown if IDs 0, 1 and 2 have any use.WINDOWS SERVER
This program will restart the samp-server.exe process if the SA-MP server crashes. All you need to do is to save a textfile with the ending .bat with the following content: :Start samp-server.exe goto start. Put the file into the directory where samp-server.exe is located and start it. Type exit into the server console to test if itis working.
PER-PLAYER VARIABLE SYSTEM The per-player variable system (put short, PVar) is a new way of creating player variables in an efficient dynamically created method globally, meaning they can be used in server's gamemode and filterscripts at the same time. They are similar to SVars, but are on a per-player basis. See the last 2 posts in this thread to read about the difference between pawn properties and PVars.DEBUG GUIDE
Importing the Saved Locations. The /save command simply saves some information to a text file called savedpositions.txt in My Documents -> GTA San Andreas User Files -> SAMP. (If you can't find it, run the debug program as an admin) Open up and you should be greeted with alist of these:
LIMITS - SA-MP WIKI
Notes: (1) Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea. (2) Although the textdraw string limit is 1024 characters, if colour codes (e.g. ~r~) are used beyond the 255th character CATEGORY:SCRIPTING DOCUMENTATION Articles in category "Scripting Documentation". There are 69 articlesin this category.
MAIN PAGE - SA-MP WIKI Script Examples. NPC Documentation. Script Tutorials. Script Resources. External Links. SA:MP Scripting IRC channel. SA:MP Wiki Search Plugin. amxmodx.org wiki tutorial Note: This guide is rather hardcoded to AMX Mod X.WINDOWS SERVER
This program will restart the samp-server.exe process if the SA-MP server crashes. All you need to do is to save a textfile with the ending .bat with the following content: :Start samp-server.exe goto start. Put the file into the directory where samp-server.exe is located and start it. Type exit into the server console to test if itis working.
FUNCTION - SA-MP WIKI Stock. The 'stock' function modifier is a flag that tells the compiler to ignore the function or variable marked with 'stock' at compile timeif it isn't used.
SCRIPTING EDITORS
SA-MP Editor is a feature-rich pawn-editor, with features like code collapsing, advanced compile options, project support, tabs and of course IntelliSense®. Combine this with info tips, syntax highlighting and options to improve performance, and you have an editor for large gamemodes and filterscripts. SA-MP Editor was createdby Peter.
CONTROL STRUCTURES
while "while" loops do something while the condition specified is true. A condition is exactly the same format as the condition in an if statement, it is just checked repeatedly and the code done if it is true every time it is checked:LIMITS - SA-MP WIKI
Notes: (1) Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea. (2) Although the textdraw string limit is 1024 characters, if colour codes (e.g. ~r~) are used beyond the 255th characterCOMMON PROBLEMS
Pawno Unable to execute compiler on Windows Vista/7 . Run pawno.exe as an administrator. Failed to set data for ' ' In the directory whereyou
PAWN FOR BEGINNERS
According to Wikipedia, Pawn is a programming language that is embedded into other programs, for example, Half-Life or Quake, in our case, SA-MP. CompuPhase SMALL is a simple, typeless, 32-bit extension language with a C-like syntax. It is designed to be useful as an embedded systems programming language and is distributed under aliberal zLib
SETOBJECTMATERIALTEXT Related Functions. The following functions may be helpful as they relate to this function in one way or another. SetPlayerObjectMaterialText: Replace the texture of a player object with text.; SetObjectMaterial: Replace the texture of an object with the texture from another model in the game.SAVING CAR MODS
OnVehicleMod. Params: vehicleid - The vehicle id of the vehicle that just been moded. componentid - The component id (used for AddVehicleComponent(vehicleid, componentid) ) SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTODOWNLOADSMEDIA SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTO SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
GETTING STARTED
After downloading the latest SA-MP client, run the downloaded .exe file and follow the instructions. The installer will ask you to locate your GTA:SA installation path. By default this is 'C:\Program Files\Rockstar Games\GTA San Andreas', however yours may differ. It is very important that SA-MP is installed in the same place asgta_sa.exe.
BODY PARTS - SA-MP WIKI Note. These IDs are not 100% confirmed, and are not defined in any SA-MP includes - they must be defined by the scripter. It is unknown if IDs 0, 1 and 2 have any use.SCRIPTING EDITORS
SA-MP Editor is a feature-rich pawn-editor, with features like code collapsing, advanced compile options, project support, tabs and of course IntelliSense®. Combine this with info tips, syntax highlighting and options to improve performance, and you have an editor for large gamemodes and filterscripts. SA-MP Editor was createdby Peter.
PER-PLAYER VARIABLE SYSTEM The per-player variable system (put short, PVar) is a new way of creating player variables in an efficient dynamically created method globally, meaning they can be used in server's gamemode and filterscripts at the same time. They are similar to SVars, but are on a per-player basis. See the last 2 posts in this thread to read about the difference between pawn properties and PVars.DEBUG GUIDE
Importing the Saved Locations. The /save command simply saves some information to a text file called savedpositions.txt in My Documents -> GTA San Andreas User Files -> SAMP. (If you can't find it, run the debug program as an admin) Open up and you should be greeted with alist of these:
COMMAND CONVERSION
There are 4 main command processing systems. Here's a list, in order of efficiency and/or ease of use: strcmp - Native dcmd - Macro zcmd -by Zeex
COMMON PROBLEMS
Pawno Unable to execute compiler on Windows Vista/7 . Run pawno.exe as an administrator. Failed to set data for ' ' In the directory whereyou
RANDOM MESSAGES
Making the message show. Head to the callback (Forwarded already, set up in somewhere in the script below main()) public SendMSG // What it looks at the moment. So, lets open the callback (do the following as shown): public SendMSG {// effect}. Now, we'll do the effect at "//effect" (NOTE: "//effect" isn't some special character. "//" gives you a comment line) Simply, SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTODOWNLOADSMEDIA SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTO SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
GETTING STARTED
After downloading the latest SA-MP client, run the downloaded .exe file and follow the instructions. The installer will ask you to locate your GTA:SA installation path. By default this is 'C:\Program Files\Rockstar Games\GTA San Andreas', however yours may differ. It is very important that SA-MP is installed in the same place asgta_sa.exe.
BODY PARTS - SA-MP WIKI Note. These IDs are not 100% confirmed, and are not defined in any SA-MP includes - they must be defined by the scripter. It is unknown if IDs 0, 1 and 2 have any use.SCRIPTING EDITORS
SA-MP Editor is a feature-rich pawn-editor, with features like code collapsing, advanced compile options, project support, tabs and of course IntelliSense®. Combine this with info tips, syntax highlighting and options to improve performance, and you have an editor for large gamemodes and filterscripts. SA-MP Editor was createdby Peter.
PER-PLAYER VARIABLE SYSTEM The per-player variable system (put short, PVar) is a new way of creating player variables in an efficient dynamically created method globally, meaning they can be used in server's gamemode and filterscripts at the same time. They are similar to SVars, but are on a per-player basis. See the last 2 posts in this thread to read about the difference between pawn properties and PVars.DEBUG GUIDE
Importing the Saved Locations. The /save command simply saves some information to a text file called savedpositions.txt in My Documents -> GTA San Andreas User Files -> SAMP. (If you can't find it, run the debug program as an admin) Open up and you should be greeted with alist of these:
COMMAND CONVERSION
There are 4 main command processing systems. Here's a list, in order of efficiency and/or ease of use: strcmp - Native dcmd - Macro zcmd -by Zeex
COMMON PROBLEMS
Pawno Unable to execute compiler on Windows Vista/7 . Run pawno.exe as an administrator. Failed to set data for ' ' In the directory whereyou
RANDOM MESSAGES
Making the message show. Head to the callback (Forwarded already, set up in somewhere in the script below main()) public SendMSG // What it looks at the moment. So, lets open the callback (do the following as shown): public SendMSG {// effect}. Now, we'll do the effect at "//effect" (NOTE: "//effect" isn't some special character. "//" gives you a comment line) Simply, SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTO SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
INTRODUCTION
San Andreas Multiplayer (SA:MP) is a modification for Grand Theft Auto: San Andreas which turns it into a multiplayer game. You can play over the internet (or LAN) with up to 999 other people (having up to 1,000 players online at once). You need the original Grand Theft Auto: San Andreas PC game to play San Andreas Multiplayer. FUNCTION - SA-MP WIKI Stock. The 'stock' function modifier is a flag that tells the compiler to ignore the function or variable marked with 'stock' at compile timeif it isn't used.
SCRIPTING BASICS
Calling print ("Hello World!". As described in Starting out, this calls the function called "print" (defined in a_samp.inc, which is why you need to include it) and tells it to display something in the server console (the word hello).. A function consists of the function name (e.g. print), which tells the system which chunk of code you want to call, and a parameter list, enclosed in ()s afterCOMMON PROBLEMS
Pawno Unable to execute compiler on Windows Vista/7 . Run pawno.exe as an administrator. Failed to set data for ' ' In the directory whereyou
CONTROLLING YOUR SERVER Open the directory you installed the server to (eg: /Rockstar Games/GTA San Andreas/server) Take the downloaded/compiled .amx file and place it in the gamemodes folder where you installed the server. Use RCON to change the mode as described above (2.1) Alternatively you can add the new mode to a rotation, also described above (2.3)LIMITS - SA-MP WIKI
Notes: (1) Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea. (2) Although the textdraw string limit is 1024 characters, if colour codes (e.g. ~r~) are used beyond the 255th character ANIMATIONS - SA-MP WIKI For a list of all animations ID's, check out the Array by OKStyle (OKStyle) . For a handy tool to browse all animations in game, check out SoNikMells's Animation Browser入门指南
安装. Simply run the download and install to your GTA San Andreas folder. The default directory is: It is very important that SA:MP is installed in the same place as gta_sa.exe. This is important as SA:MP needs the core San Andreas files to run. You should see the following window with your San Andreas directory pre-selected.TALK:MAIN PAGE
New Language . How to add new language to wiki? RenovanZ 13:28, 23 April 2014 (UTC) . Please sign your comments with '~~~~'. If you want the main page linking with another language, request it here. If you want support for an additional language adding to the wiki software,it's
SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTODOWNLOADSMEDIA SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTO SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
GETTING STARTED
After downloading the latest SA-MP client, run the downloaded .exe file and follow the instructions. The installer will ask you to locate your GTA:SA installation path. By default this is 'C:\Program Files\Rockstar Games\GTA San Andreas', however yours may differ. It is very important that SA-MP is installed in the same place asgta_sa.exe.
BODY PARTS - SA-MP WIKI Note. These IDs are not 100% confirmed, and are not defined in any SA-MP includes - they must be defined by the scripter. It is unknown if IDs 0, 1 and 2 have any use.SCRIPTING EDITORS
SA-MP Editor is a feature-rich pawn-editor, with features like code collapsing, advanced compile options, project support, tabs and of course IntelliSense®. Combine this with info tips, syntax highlighting and options to improve performance, and you have an editor for large gamemodes and filterscripts. SA-MP Editor was createdby Peter.
PER-PLAYER VARIABLE SYSTEM The per-player variable system (put short, PVar) is a new way of creating player variables in an efficient dynamically created method globally, meaning they can be used in server's gamemode and filterscripts at the same time. They are similar to SVars, but are on a per-player basis. See the last 2 posts in this thread to read about the difference between pawn properties and PVars.DEBUG GUIDE
Importing the Saved Locations. The /save command simply saves some information to a text file called savedpositions.txt in My Documents -> GTA San Andreas User Files -> SAMP. (If you can't find it, run the debug program as an admin) Open up and you should be greeted with alist of these:
COMMAND CONVERSION
There are 4 main command processing systems. Here's a list, in order of efficiency and/or ease of use: strcmp - Native dcmd - Macro zcmd -by Zeex
COMMON PROBLEMS
Pawno Unable to execute compiler on Windows Vista/7 . Run pawno.exe as an administrator. Failed to set data for ' ' In the directory whereyou
RANDOM MESSAGES
Making the message show. Head to the callback (Forwarded already, set up in somewhere in the script below main()) public SendMSG // What it looks at the moment. So, lets open the callback (do the following as shown): public SendMSG {// effect}. Now, we'll do the effect at "//effect" (NOTE: "//effect" isn't some special character. "//" gives you a comment line) Simply, SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTODOWNLOADSMEDIA SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTO SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
GETTING STARTED
After downloading the latest SA-MP client, run the downloaded .exe file and follow the instructions. The installer will ask you to locate your GTA:SA installation path. By default this is 'C:\Program Files\Rockstar Games\GTA San Andreas', however yours may differ. It is very important that SA-MP is installed in the same place asgta_sa.exe.
BODY PARTS - SA-MP WIKI Note. These IDs are not 100% confirmed, and are not defined in any SA-MP includes - they must be defined by the scripter. It is unknown if IDs 0, 1 and 2 have any use.SCRIPTING EDITORS
SA-MP Editor is a feature-rich pawn-editor, with features like code collapsing, advanced compile options, project support, tabs and of course IntelliSense®. Combine this with info tips, syntax highlighting and options to improve performance, and you have an editor for large gamemodes and filterscripts. SA-MP Editor was createdby Peter.
PER-PLAYER VARIABLE SYSTEM The per-player variable system (put short, PVar) is a new way of creating player variables in an efficient dynamically created method globally, meaning they can be used in server's gamemode and filterscripts at the same time. They are similar to SVars, but are on a per-player basis. See the last 2 posts in this thread to read about the difference between pawn properties and PVars.DEBUG GUIDE
Importing the Saved Locations. The /save command simply saves some information to a text file called savedpositions.txt in My Documents -> GTA San Andreas User Files -> SAMP. (If you can't find it, run the debug program as an admin) Open up and you should be greeted with alist of these:
COMMAND CONVERSION
There are 4 main command processing systems. Here's a list, in order of efficiency and/or ease of use: strcmp - Native dcmd - Macro zcmd -by Zeex
COMMON PROBLEMS
Pawno Unable to execute compiler on Windows Vista/7 . Run pawno.exe as an administrator. Failed to set data for ' ' In the directory whereyou
RANDOM MESSAGES
Making the message show. Head to the callback (Forwarded already, set up in somewhere in the script below main()) public SendMSG // What it looks at the moment. So, lets open the callback (do the following as shown): public SendMSG {// effect}. Now, we'll do the effect at "//effect" (NOTE: "//effect" isn't some special character. "//" gives you a comment line) Simply, SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTO SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
INTRODUCTION
San Andreas Multiplayer (SA:MP) is a modification for Grand Theft Auto: San Andreas which turns it into a multiplayer game. You can play over the internet (or LAN) with up to 999 other people (having up to 1,000 players online at once). You need the original Grand Theft Auto: San Andreas PC game to play San Andreas Multiplayer. FUNCTION - SA-MP WIKI Stock. The 'stock' function modifier is a flag that tells the compiler to ignore the function or variable marked with 'stock' at compile timeif it isn't used.
SCRIPTING BASICS
Calling print ("Hello World!". As described in Starting out, this calls the function called "print" (defined in a_samp.inc, which is why you need to include it) and tells it to display something in the server console (the word hello).. A function consists of the function name (e.g. print), which tells the system which chunk of code you want to call, and a parameter list, enclosed in ()s afterCOMMON PROBLEMS
Pawno Unable to execute compiler on Windows Vista/7 . Run pawno.exe as an administrator. Failed to set data for ' ' In the directory whereyou
CONTROLLING YOUR SERVER Open the directory you installed the server to (eg: /Rockstar Games/GTA San Andreas/server) Take the downloaded/compiled .amx file and place it in the gamemodes folder where you installed the server. Use RCON to change the mode as described above (2.1) Alternatively you can add the new mode to a rotation, also described above (2.3)LIMITS - SA-MP WIKI
Notes: (1) Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea. (2) Although the textdraw string limit is 1024 characters, if colour codes (e.g. ~r~) are used beyond the 255th character ANIMATIONS - SA-MP WIKI For a list of all animations ID's, check out the Array by OKStyle (OKStyle) . For a handy tool to browse all animations in game, check out SoNikMells's Animation Browser入门指南
安装. Simply run the download and install to your GTA San Andreas folder. The default directory is: It is very important that SA:MP is installed in the same place as gta_sa.exe. This is important as SA:MP needs the core San Andreas files to run. You should see the following window with your San Andreas directory pre-selected.TALK:MAIN PAGE
New Language . How to add new language to wiki? RenovanZ 13:28, 23 April 2014 (UTC) . Please sign your comments with '~~~~'. If you want the main page linking with another language, request it here. If you want support for an additional language adding to the wiki software,it's
SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTODOWNLOADSMEDIA SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTO SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
GETTING STARTED
After downloading the latest SA-MP client, run the downloaded .exe file and follow the instructions. The installer will ask you to locate your GTA:SA installation path. By default this is 'C:\Program Files\Rockstar Games\GTA San Andreas', however yours may differ. It is very important that SA-MP is installed in the same place asgta_sa.exe.
BODY PARTS - SA-MP WIKI Note. These IDs are not 100% confirmed, and are not defined in any SA-MP includes - they must be defined by the scripter. It is unknown if IDs 0, 1 and 2 have any use.SCRIPTING EDITORS
SA-MP Editor is a feature-rich pawn-editor, with features like code collapsing, advanced compile options, project support, tabs and of course IntelliSense®. Combine this with info tips, syntax highlighting and options to improve performance, and you have an editor for large gamemodes and filterscripts. SA-MP Editor was createdby Peter.
PER-PLAYER VARIABLE SYSTEM The per-player variable system (put short, PVar) is a new way of creating player variables in an efficient dynamically created method globally, meaning they can be used in server's gamemode and filterscripts at the same time. They are similar to SVars, but are on a per-player basis. See the last 2 posts in this thread to read about the difference between pawn properties and PVars.DEBUG GUIDE
Importing the Saved Locations. The /save command simply saves some information to a text file called savedpositions.txt in My Documents -> GTA San Andreas User Files -> SAMP. (If you can't find it, run the debug program as an admin) Open up and you should be greeted with alist of these:
COMMAND CONVERSION
There are 4 main command processing systems. Here's a list, in order of efficiency and/or ease of use: strcmp - Native dcmd - Macro zcmd -by Zeex
COMMON PROBLEMS
Pawno Unable to execute compiler on Windows Vista/7 . Run pawno.exe as an administrator. Failed to set data for ' ' In the directory whereyou
RANDOM MESSAGES
Making the message show. Head to the callback (Forwarded already, set up in somewhere in the script below main()) public SendMSG // What it looks at the moment. So, lets open the callback (do the following as shown): public SendMSG {// effect}. Now, we'll do the effect at "//effect" (NOTE: "//effect" isn't some special character. "//" gives you a comment line) Simply, SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTODOWNLOADSMEDIA SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTO SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
GETTING STARTED
After downloading the latest SA-MP client, run the downloaded .exe file and follow the instructions. The installer will ask you to locate your GTA:SA installation path. By default this is 'C:\Program Files\Rockstar Games\GTA San Andreas', however yours may differ. It is very important that SA-MP is installed in the same place asgta_sa.exe.
BODY PARTS - SA-MP WIKI Note. These IDs are not 100% confirmed, and are not defined in any SA-MP includes - they must be defined by the scripter. It is unknown if IDs 0, 1 and 2 have any use.SCRIPTING EDITORS
SA-MP Editor is a feature-rich pawn-editor, with features like code collapsing, advanced compile options, project support, tabs and of course IntelliSense®. Combine this with info tips, syntax highlighting and options to improve performance, and you have an editor for large gamemodes and filterscripts. SA-MP Editor was createdby Peter.
PER-PLAYER VARIABLE SYSTEM The per-player variable system (put short, PVar) is a new way of creating player variables in an efficient dynamically created method globally, meaning they can be used in server's gamemode and filterscripts at the same time. They are similar to SVars, but are on a per-player basis. See the last 2 posts in this thread to read about the difference between pawn properties and PVars.DEBUG GUIDE
Importing the Saved Locations. The /save command simply saves some information to a text file called savedpositions.txt in My Documents -> GTA San Andreas User Files -> SAMP. (If you can't find it, run the debug program as an admin) Open up and you should be greeted with alist of these:
COMMAND CONVERSION
There are 4 main command processing systems. Here's a list, in order of efficiency and/or ease of use: strcmp - Native dcmd - Macro zcmd -by Zeex
COMMON PROBLEMS
Pawno Unable to execute compiler on Windows Vista/7 . Run pawno.exe as an administrator. Failed to set data for ' ' In the directory whereyou
RANDOM MESSAGES
Making the message show. Head to the callback (Forwarded already, set up in somewhere in the script below main()) public SendMSG // What it looks at the moment. So, lets open the callback (do the following as shown): public SendMSG {// effect}. Now, we'll do the effect at "//effect" (NOTE: "//effect" isn't some special character. "//" gives you a comment line) Simply, SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTO SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
INTRODUCTION
San Andreas Multiplayer (SA:MP) is a modification for Grand Theft Auto: San Andreas which turns it into a multiplayer game. You can play over the internet (or LAN) with up to 999 other people (having up to 1,000 players online at once). You need the original Grand Theft Auto: San Andreas PC game to play San Andreas Multiplayer. FUNCTION - SA-MP WIKI Stock. The 'stock' function modifier is a flag that tells the compiler to ignore the function or variable marked with 'stock' at compile timeif it isn't used.
SCRIPTING BASICS
Calling print ("Hello World!". As described in Starting out, this calls the function called "print" (defined in a_samp.inc, which is why you need to include it) and tells it to display something in the server console (the word hello).. A function consists of the function name (e.g. print), which tells the system which chunk of code you want to call, and a parameter list, enclosed in ()s afterCOMMON PROBLEMS
Pawno Unable to execute compiler on Windows Vista/7 . Run pawno.exe as an administrator. Failed to set data for ' ' In the directory whereyou
CONTROLLING YOUR SERVER Open the directory you installed the server to (eg: /Rockstar Games/GTA San Andreas/server) Take the downloaded/compiled .amx file and place it in the gamemodes folder where you installed the server. Use RCON to change the mode as described above (2.1) Alternatively you can add the new mode to a rotation, also described above (2.3)LIMITS - SA-MP WIKI
Notes: (1) Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea. (2) Although the textdraw string limit is 1024 characters, if colour codes (e.g. ~r~) are used beyond the 255th character ANIMATIONS - SA-MP WIKI For a list of all animations ID's, check out the Array by OKStyle (OKStyle) . For a handy tool to browse all animations in game, check out SoNikMells's Animation Browser入门指南
安装. Simply run the download and install to your GTA San Andreas folder. The default directory is: It is very important that SA:MP is installed in the same place as gta_sa.exe. This is important as SA:MP needs the core San Andreas files to run. You should see the following window with your San Andreas directory pre-selected.TALK:MAIN PAGE
New Language . How to add new language to wiki? RenovanZ 13:28, 23 April 2014 (UTC) . Please sign your comments with '~~~~'. If you want the main page linking with another language, request it here. If you want support for an additional language adding to the wiki software,it's
SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTODOWNLOADSMEDIA SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTO SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
BODY PARTS - SA-MP WIKI Note. These IDs are not 100% confirmed, and are not defined in any SA-MP includes - they must be defined by the scripter. It is unknown if IDs 0, 1 and 2 have any use. MAIN PAGE - SA-MP WIKI Script Examples. NPC Documentation. Script Tutorials. Script Resources. External Links. SA:MP Scripting IRC channel. SA:MP Wiki Search Plugin. amxmodx.org wiki tutorial Note: This guide is rather hardcoded to AMX Mod X. PER-PLAYER VARIABLE SYSTEM The per-player variable system (put short, PVar) is a new way of creating player variables in an efficient dynamically created method globally, meaning they can be used in server's gamemode and filterscripts at the same time. They are similar to SVars, but are on a per-player basis. See the last 2 posts in this thread to read about the difference between pawn properties and PVars.KEYWORDS:OPERATORS
char . char returns the number of cells required to hold the given number of characters in a packed string. I.e. the number of 4-byte cells required to hold a given number of bytes.COMMAND CONVERSION
There are 4 main command processing systems. Here's a list, in order of efficiency and/or ease of use: strcmp - Native dcmd - Macro zcmd -by Zeex
LIMITS - SA-MP WIKI
Notes: (1) Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea. (2) Although the textdraw string limit is 1024 characters, if colour codes (e.g. ~r~) are used beyond the 255th characterRANDOM MESSAGES
Making the message show. Head to the callback (Forwarded already, set up in somewhere in the script below main()) public SendMSG // What it looks at the moment. So, lets open the callback (do the following as shown): public SendMSG {// effect}. Now, we'll do the effect at "//effect" (NOTE: "//effect" isn't some special character. "//" gives you a comment line) Simply, CATEGORY:SCRIPTING DOCUMENTATION Articles in category "Scripting Documentation". There are 69 articlesin this category.
SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTODOWNLOADSMEDIA SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTO SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
BODY PARTS - SA-MP WIKI Note. These IDs are not 100% confirmed, and are not defined in any SA-MP includes - they must be defined by the scripter. It is unknown if IDs 0, 1 and 2 have any use. MAIN PAGE - SA-MP WIKI Script Examples. NPC Documentation. Script Tutorials. Script Resources. External Links. SA:MP Scripting IRC channel. SA:MP Wiki Search Plugin. amxmodx.org wiki tutorial Note: This guide is rather hardcoded to AMX Mod X. PER-PLAYER VARIABLE SYSTEM The per-player variable system (put short, PVar) is a new way of creating player variables in an efficient dynamically created method globally, meaning they can be used in server's gamemode and filterscripts at the same time. They are similar to SVars, but are on a per-player basis. See the last 2 posts in this thread to read about the difference between pawn properties and PVars.KEYWORDS:OPERATORS
char . char returns the number of cells required to hold the given number of characters in a packed string. I.e. the number of 4-byte cells required to hold a given number of bytes.COMMAND CONVERSION
There are 4 main command processing systems. Here's a list, in order of efficiency and/or ease of use: strcmp - Native dcmd - Macro zcmd -by Zeex
LIMITS - SA-MP WIKI
Notes: (1) Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea. (2) Although the textdraw string limit is 1024 characters, if colour codes (e.g. ~r~) are used beyond the 255th characterRANDOM MESSAGES
Making the message show. Head to the callback (Forwarded already, set up in somewhere in the script below main()) public SendMSG // What it looks at the moment. So, lets open the callback (do the following as shown): public SendMSG {// effect}. Now, we'll do the effect at "//effect" (NOTE: "//effect" isn't some special character. "//" gives you a comment line) Simply, CATEGORY:SCRIPTING DOCUMENTATION Articles in category "Scripting Documentation". There are 69 articlesin this category.
SA-MP SAN ANDREAS MULTIPLAYER MOD FOR GRAND THEFT AUTO SA-MP (San Andreas Multiplayer) is a multiplayer mod for Grand Theft Auto San Andreas allowing users to play against each other over theinternet or LAN.
INTRODUCTION
San Andreas Multiplayer (SA:MP) is a modification for Grand Theft Auto: San Andreas which turns it into a multiplayer game. You can play over the internet (or LAN) with up to 999 other people (having up to 1,000 players online at once). You need the original Grand Theft Auto: San Andreas PC game to play San Andreas Multiplayer.GETTING STARTED
After downloading the latest SA-MP client, run the downloaded .exe file and follow the instructions. The installer will ask you to locate your GTA:SA installation path. By default this is 'C:\Program Files\Rockstar Games\GTA San Andreas', however yours may differ. It is very important that SA-MP is installed in the same place asgta_sa.exe.
COLORS LIST
Chat text and player color . Colors in SA-MP are generally represented in hexadecimal notation (though integers can be used also). A chattext or player color looks like this: 0x RR GG BB AA. RR is the red part of the color, GG the green and BB the blue.AA is the alpha value. If FF is used there, the color will display without transparency and if 00 is used, it will be invisible. FUNCTION - SA-MP WIKI Stock. The 'stock' function modifier is a flag that tells the compiler to ignore the function or variable marked with 'stock' at compile timeif it isn't used.
TEXTDRAWCREATE
Example Usage: // This variable is used to store the id of the textdraw // so that we can use it throught the script new Text:welcomeText; public OnGameModeInit {// This line is used to create the textdraw. // Note: This creates a textdraw without any formatting. welcomeText = TextDrawCreate (240.0, 580.0, "Welcome to my SA-MP server"); return 1; } public OnPlayerConnect (playerid) {//Thisis
SERVER.CFG - SA-MP WIKI server.cfg is a server configuration file which allows you to change all kinds of settings of your sa-mp server. This file is necessary for every server and has to be located in the server directory next to the server application (samp-server.exe).LINUX SERVER
Requirements. A Linux server with SSH access, libstdc++ 6 and an SSH client such as PuTTY; Internet access (a full 100 player server uses roughly 4Mbps upstream)REMOTE CONSOLE
Remote Console. The Remote Console is a command prompt where you can use RCON commands without having to be in game and on your server. Since 0.3b the Remote Console got removed from the Server Browser. From now on you will have to use another way to access Remote RCON as explained below. 1. Open a text editor. 2.TEXTDRAWSETSTRING
Related Functions. The following functions may be helpful as they relate to this function in one way or another. TextDrawCreate: Create a textdraw.; TextDrawDestroy: Destroy a textdraw.; TextDrawColor: Set the color of the text in a textdraw.; TextDrawBoxColor: Set the color of the box in a textdraw.; TextDrawBackgroundColor: Set the background color of a textdraw. SA-MP :: SAN ANDREAS MULTIPLAYER Current Release: SA-MP 0.3.7 Players Online: 27097 Servers Online: 3515NAVIGATION
* Main Page (News)
* Downloads
* Media
* Forum
* Help
ABOUT SA-MP
SA-MP is a free Massively Multiplayer Online game mod for the PC version of Rockstar Games Grand Theft Auto: San Andreas (tm). SA-MP 0.3.7 RELEASED :: POSTED BY SA-MP ON 1 MAY 2015 SA-MP 0.3.7 is released! You can find it on the Download Page.
SA-MP 0.3.7 UPDATES
- Over 500 new object IDs added, including stunt objects and landobjects.
- Interface font size changing. - Some new variations of the San Andreas cop skins. - Server control of the car doors and windows. - The ability to add sirens for unmarked cop cars. - A simple static actor system to more easily create actor NPCs forshops.
- Many bug fixes and new scripting features. Special thanks to Matite and GamerX server for contributing the new the object IDs. Thanks to everyone who tested the new version while itwas in testing.
We hope you enjoy the new version. Please check back for any updates. SA-MP 0.3Z RELEASED :: POSTED BY SA-MP ON 13 FEB 2014 SA-MP 0.3z is released! You can find it on the Download Page.
SA-MP 0.3Z UPDATES
SA-MP 0.3z is mainly a security update for the SA-MP 0.3 branch. We've managed to include a few features and fixes too. - An optional lag compensation mode improves sync accuracy. - New server callbacks allow greater control over the game. - Network statistics functions will make it easier to admin servers. - Fixes range check errors in the server browser. - Fixes problems with mouse control in the game menu. - Many minor security updates for both the client and server. Thanks to everyone who helped test 0.3z! SA-MP 0.3X RELEASED :: POSTED BY SA-MP ON 31 JAN 2013 SA-MP 0.3x is now available! Go to the Download Pageto get it.
SA-MP 0.3X FEATURES
- A new model preview system makes it easier to find player skins, vehicle types, and object models in-game. - The draw distance of objects can be set to any distance, which reduces the pop-in on custom areas. - Improvements to object and material colour changing. - A better synced animation for players carrying objects. - Vehicle friendly fire system for servers that use teams. - Some new hat and hair objects added. - Many important changes to SA-MP's networking system which reduces network overhead and improves security for server owners. Thanks to anyone who tested 0.3x during the testing phase! SA-MP 0.3E RELEASED :: POSTED BY SA-MP ON 8 MAY 2012 SA-MP 0.3e is released! As usual, the new version is on the DownloadPage .
SA-MP 0.3E FEATURES
- Many minor bug fixes including security updates. - Loads of new objects for mapping, including walls and houses. - Servers can now change the textures and colours of objects. - New scripting features for greater control over the game's camera. - New tools make it easier to edit attached objects. - New animation and model for being cuffed/arrested. - Text functions for creating custom signs. - Servers have the ability to enable the mouse cursor so you can clickon images/text.
Thanks to all who tested 0.3e and provided feedback! Please check back again for the next SA-MP update. SA-MP 0.3D RELEASED :: POSTED BY SA-MP ON 1 DEC 2011 SA-MP 0.3d is released! You can find it on the Download Page.
SA-MP 0.3D FEATURES
- Support for Shoutcast/Icecast audio streams. - Major performance improvements and smoother game-play. - Improvements to sync, including vehicle passengering and motorbikes. - New models, including a replacement mall, hot air balloon, firemanhats.
- You can surf on objects attached to moving objects and objects attached to vehicles. - Servers can remove static buildings from the map. - Moving objects can now rotate smoothly. - Many new scripting functions and callbacks for SA-MP servers. Thanks to all the players and server owners who helped test this newversion.
SA-MP 0.3C RELEASED :: POSTED BY SA-MP ON 29 DEC 2010 A new SA-MP client and server update is available! SA-MP 0.3c can be found on the Download Page .SA-MP 0.3C FEATURES
- A redesigned car license plate system - Particle objects for effects like fire - Includes new and re-worked models like hats and glasses which can beworn
- Includes new stunting objects and buildings - Improved vehicle/object surfing - The vehicle engines and lights can now be controlled by the server - You can now passenger drive-by with almost any weapon - Font colour changing in the chat and dialog boxes - Quite a few server scripting improvements and bug fixes also Special thanks for this release goes out to GamerX server and the SA-MP Beta Team who contributed artwork. SA-MP 0.3B RELEASED :: POSTED BY SA-MP ON 21 AUG 2010 A security and bug fix release of SA-MP (0.3b) is now available onthe Download Page .
This release also includes some new features and improvements to SA-MP. Here is a summary:UPDATES FOR PLAYERS
- Important client security updates - Updates and fixes to the SA-MP server browser, including host name lookups for your favorites and samp:// URL handling - Improved player and animation syncing - Chat logging and time-stamping - Files, including screenshots, now save to the GTA San Andreas UserFiles folder
- No restrictions on screen resolution size - Several crash fixes and moreUPDATES FOR SERVERS
- New vehicle velocity and rotation functions - Ability to track all player animations - Players can be scripted to hold objects - A threaded HTTP client for pawn (beta) - New object limit of 400 and the ability to change object drawdistance
- Many bug fixes and more As always, we hope you enjoy this update. Please check back again formore.
SA-MP 0.3A RELEASED :: POSTED BY SA-MP ON 17 OCT 2009 SA-MP 0.3a is released! As usual, the new update is available on theDownload Page .
This is the first major SA-MP update since SA-MP 0.2 and there are more features and fixes than can be listed on this page. Here is a short summary of some of the new features in SA-MP 0.3a: - Up to 500 players per server and up to 2000 vehicles. - New mouse driven scoreboard, chat and other UIs. - Visible vehicle damage and vehicle repairing. - NPC bots that can drive trains, planes and more. - Completely server controlled game play. - Improved sync including vehicle surfing. - Many new scripting features. - Many bug and crash fixes - SA-MP 0.3a is the most stable versionyet!
We hope you enjoy the new SA-MP version and please check back for any 0.3 bug fix updates. SA-MP 0.2X RELEASED :: POSTED BY SA-MP ON 20 NOV 2008 A security-related update of SA-MP 0.2 is now available (SA-MP 0.2X). You can find it on the Download Page . It is recommended that all SA-MP players and server owners update. The SA-MP 0.2.2 server list will be discontinued. SA-MP 0.2.2 clients cannot connect to 0.2X servers. This update includes fixes from 0.2.2 R3 client/server as well as thefollowing:
- Fixed insecure handling of private messages. - Fixed packet fragmentation/MTU issue. - Various security updates to the netcode and connection logic. - Security updates to the client binaries. - Removed compression from the aiming vectors to improve accuracy. - Added seconds to server logs and also shows raw incoming UDPconnections.
- OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the originplayerid.
- Added OnPlayerUpdate, a callback fired for every player network update. This will help server-side anti-cheat. - Limited filterscripts to 16. The version of SA-MP previously being developed as 0.2.5 will become SA-MP 0.3 to avoid any confusion. SA-MP 0.2.2 R3 CLIENT RELEASED :: POSTED BY SA-MP ON 20 JUN 2008 To address a recent security problem, we have released the SA-MP 0.2.2 R3 client. It is available on the Download Page . This is an optional update, although highly recommended. The SA-MP 0.2.2 R3 client works on all SA-MP 0.2.2 servers. Updates to the SA-MP 0.2.2 server are not required at this time. Apart from security updates, the 0.2.2 R3 client also fixes some crashes/bugs from previous versions. The following updates have beenmade:
- Removed all SAC code. This fixes a security vulnerability mentionedearlier.
- Fixed problem with clipboard text not copying externally. - Fixed time/fog/lighting flickering when the passing of time isdisabled.
- Fixed some vehicle audio problems (silent cars/planes/boats/helis). - Fixed texture lag/streaming popups when many models were loaded. - Fixed some car mod shop crashes. - Alternate siren for police vehicles is now synced. - TextDraw code is completely rewritten. It now works in interiors and will disable with the scoreboard. - Crashes caused by DestroyVehicle script are fixed. - Imported some of the 0.2.5 vehicle surfing code. - Added command /fpslimit to adjust the frame rate limiter. Valid /fpslimit values are 20-100. Copyright © 2019 sa-mp.com sa-mp.com and the contents herein, are not affiliated with Rockstar Games, Rockstar North or Take-Two Interactive Software Inc. Grand Theft Auto and Grand Theft Auto: San Andreas are registered trademarks of Take-Two Interactive Software Inc.Details
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