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WORKFLOWS - WORLD MACHINE World Machine can serve as an excellent terrain generator for Unreal Engine-based maps. The ability to export both terrain and custom terrain texture alphamaps is a huge advantage and speedup in your workflow. And luckily, the latest UDK natively supports Raw-16 import and export, greatly simplifying your workflow to and from WorldMachine!
USER’S GUIDE
User's Guide. A full, in-depth guide to World Machine. 1. An Introduction to World Machine. 2. Devices and the Device Workspace. 3. Render Extents and Project Setup. 4. WATER IN WORLD MACHINE There are two ways to create river systems in World Machine: 1) Define a river and its drainage valley by drawing a river manually with the River device. This provides the greatest control over the resulting river valley. 2) Automatically place rivers using the Create Water device. These approaches are complementary, and in any given world youBITMAP OUTPUT
Click this to set the filename of the bitmap file using the Windows file dialog. Edit the name for the exported file. Choose a file format for export; there are both 8 and 16bit bit per channel formats available. When checked, the output device will export the bitmap on every build. When checked, this output will export tiles during atiled build.
WORLD MACHINE : THE PREMIER 3D TERRAIN GENERATORFEATURESDOWNLOADRESOURCESSUPPORTPURCHASEHELP CENTER Then export to Unity, UE4, or your favorite 3D tool. Free download (Windows) For nearly a decade, World Machine has been the go-to terrain generation tool for AAA games, VFX, and independent artists. The newly released 'Mt Rainier' version empowers you with our biggest update ever. Enjoy an all-new GUI, instant progressive previews, andmore.
WORKFLOWS - WORLD MACHINE World Machine can serve as an excellent terrain generator for Unreal Engine-based maps. The ability to export both terrain and custom terrain texture alphamaps is a huge advantage and speedup in your workflow. And luckily, the latest UDK natively supports Raw-16 import and export, greatly simplifying your workflow to and from WorldMachine!
USER’S GUIDE
User's Guide. A full, in-depth guide to World Machine. 1. An Introduction to World Machine. 2. Devices and the Device Workspace. 3. Render Extents and Project Setup. 4. WATER IN WORLD MACHINE There are two ways to create river systems in World Machine: 1) Define a river and its drainage valley by drawing a river manually with the River device. This provides the greatest control over the resulting river valley. 2) Automatically place rivers using the Create Water device. These approaches are complementary, and in any given world youBITMAP OUTPUT
Click this to set the filename of the bitmap file using the Windows file dialog. Edit the name for the exported file. Choose a file format for export; there are both 8 and 16bit bit per channel formats available. When checked, the output device will export the bitmap on every build. When checked, this output will export tiles during atiled build.
DOWNLOAD WORLD MACHINE BASIC Free for non-commercial use. Working on a personal or educational project? You're welcome to use the Basic Edition for as long as you want. If you want to sell, use in a commercial product, or otherwise profit from a work containing World Machine output you will need to buy one of our full licenses.MACRO LIBRARY
This simple macro softly blends terraces into your terrain in a guided manner. (+) More Details DOWNLOAD. Stabilized Slope Selector. Jul 4, 2010. Downloads : 32632. Rating : PROFESSIONAL EDITION By breaking the world into a set of smaller tiles, only the areas currently needed can be streamed into memory, enabling richly detailed landscapes. The Professional Edition eases the pain of maintaining these tilesets. Any World Machine world can be created and exported as a tiled world with one click. Build any resolution you desire. COMMUNITY - WORLD-MACHINE.COM Community. The World Machine Community is where you can learn from your fellow users, and share your knowledge and images with the world. Participate in the forums, browse for available files, or upload an image from your project! WORKFLOWS - WORLD MACHINE World Machine can serve as an excellent terrain generator for Unreal Engine-based maps. The ability to export both terrain and custom terrain texture alphamaps is a huge advantage and speedup in your workflow. And luckily, the latest UDK natively supports Raw-16 import and export, greatly simplifying your workflow to and from WorldMachine!
WORLD MACHINE USERS GUIDE CHAPTER 1: CONCEPTS In a 2D View (an overhead view, somewhat like a topological map), or a 3D view (where your camera can be anywhere that a real camera could be). These two views are shown above. 1.3: Device Networks & Working with a Graph Forget what you know about editing terrains.5. LAYOUT GENERATOR
5. Layout Generator. The Layout Generator is a graphical design tool that allows you to bridge the gap between fully procedural and fully artist-created terrains. With a Layout Generator, you have a suite of vector drawing tools that let you craft terrain areas, insert roads and rivers, draw regions of influence as effect masks, and much more.4. TERRAIN VIEWS
The three buttons right below the preview window allow you to change how terrains are shaded in World Machine: • Height: Do not shade maps; Assign color by height only. • Set Terrain Color: Choose a color scheme for the terrain. This is a cosmetic BUILD 3021 – WORLD MACHINE DEVELOPMENT BLOG Build 3021 is available now and focuses on improving workflows in a a variety of ways. I mentioned in the last post being interested in what would help your workflow and general usability, and in this release attempted to fix a few common pain points. The full changelist is available on the Update Center (and at the bottom of this post). PROGRAM CONFIGURATION Resolution: • Preview Resolution: Controls the detail level of the preview terrains that World Machine creates (used for the Leftside preview window and the 3D View before a device is built). The higher the resolution, the greater the amount of detail in all of the previews, however, they will take longer to create. A value of 64 to 128 is appropriate for most computer systems. WORLD MACHINE : THE PREMIER 3D TERRAIN GENERATORFEATURESDOWNLOADRESOURCESSUPPORTPURCHASEHELP CENTER Then export to Unity, UE4, or your favorite 3D tool. Free download (Windows) For nearly a decade, World Machine has been the go-to terrain generation tool for AAA games, VFX, and independent artists. The newly released 'Mt Rainier' version empowers you with our biggest update ever. Enjoy an all-new GUI, instant progressive previews, andmore.
DOWNLOAD WORLD MACHINE BASIC Free for non-commercial use. Working on a personal or educational project? You're welcome to use the Basic Edition for as long as you want. If you want to sell, use in a commercial product, or otherwise profit from a work containing World Machine output you will need to buy one of our full licenses.MACRO LIBRARY
This simple macro softly blends terraces into your terrain in a guided manner. (+) More Details DOWNLOAD. Stabilized Slope Selector. Jul 4, 2010. Downloads : 32562. Rating : WORLD MACHINE DEVELOPMENT NEWS The ‘Mt Rainier’ release of World Machine (Build 4015) hit final just before the new year, and became the standard Basic Edition download as well as to existing customers.USER’S GUIDE
User's Guide. A full, in-depth guide to World Machine. 1. An Introduction to World Machine. 2. Devices and the Device Workspace. 3. Render Extents and Project Setup. 4. WORLD MACHINE UPDATE CENTER Create realistic 3D terrain for your game or renderings. World Machine gives you powerful tools such as erosion and advanced colormaps to create terrain models and textures.4. TERRAIN VIEWS
5. LAYOUT GENERATOR
BITMAP OUTPUT
Click this to set the filename of the bitmap file using the Windows file dialog. Edit the name for the exported file. Choose a file format for export; there are both 8 and 16bit bit per channel formats available. When checked, the output device will export the bitmap on every build. When checked, this output will export tiles during atiled build.
NEW COASTAL EROSION DEVICE The latest 'Behind the Scenes' news from Stephen, the author of WorldMachine
WORLD MACHINE : THE PREMIER 3D TERRAIN GENERATORFEATURESDOWNLOADRESOURCESSUPPORTPURCHASEHELP CENTER Then export to Unity, UE4, or your favorite 3D tool. Free download (Windows) For nearly a decade, World Machine has been the go-to terrain generation tool for AAA games, VFX, and independent artists. The newly released 'Mt Rainier' version empowers you with our biggest update ever. Enjoy an all-new GUI, instant progressive previews, andmore.
DOWNLOAD WORLD MACHINE BASIC Free for non-commercial use. Working on a personal or educational project? You're welcome to use the Basic Edition for as long as you want. If you want to sell, use in a commercial product, or otherwise profit from a work containing World Machine output you will need to buy one of our full licenses.MACRO LIBRARY
This simple macro softly blends terraces into your terrain in a guided manner. (+) More Details DOWNLOAD. Stabilized Slope Selector. Jul 4, 2010. Downloads : 32562. Rating : WORLD MACHINE DEVELOPMENT NEWS The ‘Mt Rainier’ release of World Machine (Build 4015) hit final just before the new year, and became the standard Basic Edition download as well as to existing customers.USER’S GUIDE
User's Guide. A full, in-depth guide to World Machine. 1. An Introduction to World Machine. 2. Devices and the Device Workspace. 3. Render Extents and Project Setup. 4. WORLD MACHINE UPDATE CENTER Create realistic 3D terrain for your game or renderings. World Machine gives you powerful tools such as erosion and advanced colormaps to create terrain models and textures.4. TERRAIN VIEWS
5. LAYOUT GENERATOR
BITMAP OUTPUT
Click this to set the filename of the bitmap file using the Windows file dialog. Edit the name for the exported file. Choose a file format for export; there are both 8 and 16bit bit per channel formats available. When checked, the output device will export the bitmap on every build. When checked, this output will export tiles during atiled build.
NEW COASTAL EROSION DEVICE The latest 'Behind the Scenes' news from Stephen, the author of WorldMachine
PURCHASE WORLD MACHINE Purchase a commercial license of World Machine for dramatically faster builds, more features, and the ability to use the exported assets for commercial purposes. COMMUNITY - WORLD-MACHINE.COM Community. The World Machine Community is where you can learn from your fellow users, and share your knowledge and images with the world. Participate in the forums, browse for available files, or upload an image from your project! WORLD MACHINE TUTORIALS Featured Community Tutorials. There's a wealth of training and tutorial videos available on Youtube and other content sites covering using World Machine with your favorite game engine or WORKFLOWS - WORLD MACHINE World Machine can serve as an excellent terrain generator for Unreal Engine-based maps. The ability to export both terrain and custom terrain texture alphamaps is a huge advantage and speedup in your workflow. And luckily, the latest UDK natively supports Raw-16 import and export, greatly simplifying your workflow to and from WorldMachine!
GALLERY - WORLD MACHINE Copyright (c) 2005-2018 World Machine Software, LLC5. LAYOUT GENERATOR
5. Layout Generator. The Layout Generator is a graphical design tool that allows you to bridge the gap between fully procedural and fully artist-created terrains. With a Layout Generator, you have a suite of vector drawing tools that let you craft terrain areas, insert roads and rivers, draw regions of influence as effect masks, and much more. PROGRAM CONFIGURATION Resolution: • Preview Resolution: Controls the detail level of the preview terrains that World Machine creates (used for the Leftside preview window and the 3D View before a device is built). The higher the resolution, the greater the amount of detail in all of the previews, however, they will take longer to create. A value of 64 to 128 is appropriate for most computer systems. EROSION – WORLD MACHINE HELP Erosion. The Erosion filter simulates the erosion of the terrain by thousands or millions of years of weathering by rain and flowing water. It is an exceptionally useful tool to add detail and realism to human-created terrains, and belongs in almost any World Machine world. Erosion is also useful for texturing your terrain.FLOW RESTRUCTURE
Flow Restructure. The Flow Restructure device is a powerful modeling tool that makes your terrain hydrologically valid — it makes sure that water placed anywhere on the terain will drain off the map or to your existing water systems. Within the output terrain, every data cell has at least one outlet lower than itself, so that water willDEVICE REFERENCE
Device Reference. Detailed information about specific devices andmacros.
* FEATURES
* DOWNLOAD
* RESOURCES
* Help Center
* Community Forums
* Macro Library
* Gallery
* SUPPORT
* Visit the Helpdesk * I lost my license!* Software Updates
* FAQ
* PURCHASE
Go toFEATURESDOWNLOADRESOURCES- Help Center- Community Forums- Macro Library- GallerySUPPORT- Visit the Helpdesk- I lost my license!- Software Updates- FAQPURCHASE The new 'Mt Rainier' release is available! Enjoy an all-new and modernized user interface, progressive previews, and much more!
SIMULATE INSTEAD OF SCULPT Have our algorithms work for you. Use tools like erosion to create realistic CG landscapes. Then export to Unity, UE4, or your favorite 3D tool. __Free download (Windows) For nearly a decade, World Machine has been the go-to terrain generation tool for AAA games, VFX, and independent artists. The newly released 'Mt Rainier' version empowers you with our biggest update ever. Enjoy an all-new GUI, instant progressive previews, and more. Discover why thousands of artists create their worlds with WorldMachine.
__ __
*
World Machine has allowed me to quickly and efficiently create massive game areas both terrestrial and otherwise. The feature set and work flow get better with each release. A MUST HAVE TOOL for any environmental artist. -Jordan Edell, Senior Artist @ Specular Interactive*
I have used World Machine on a number of film projects and find it an INVALUABLE ASSET FOR ENVIRONMENT CREATION. -Jim Bowers, Digital matte painter*
World Machine was instrumental in creating the terrain for our Supersonic Sled demo. We needed a very large landscape and wanted something natural-looking but with enough control that we could place canyons and hills exactly where needed. WORLD MACHINE HANDLED ALL OFTHAT BEAUTIFULLY.
-Steve Burke, NVIDIA demo team*
World machine gives us the power to create very realistic terrains in a short amount of time. ... Its EROSION FILTERS ARE THE BEST I HAVE SEEN but also give a lot of control over the final look. i would recommend this to any development studio that needs very realisticterrains, quickly!
-Kenny Lammers, Technical Art Director, Microsoft Games Studio*
World Machine works well with our proprietary terrain editor in that we can not only create height maps, but alphas for our terrain paint layers as well. This SAVES A BUNDLE OF TIME AND WITH RESULTS THAT LOOK MORE DETAILED and professional. -Rebecca Shearin, Senior Environment Artist, Electronic Arts*
I have been using World Machine since version 1.25 and haven't found anything else that can compete for ease of use, versatility andstunning results.
-Pete Swoboda, 3D Designerprev
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HOW IT WORKS
Unlike traditional brush-based terrain editors, World Machine uses a procedural approach. Shape the terrain using basic building blocks such as fractals... then hit them with simulations of nature to createrealistic features.
Simply wire together action boxes to create your world. Here's a great landscape created in less than two minutes.SHAPE
Import a hand drawn mockup if you'd like, or design completely within World Machine. You have plenty of tools available to tame those craftyfractal generators.
* Load from a file, or guide mountains with our tools * Detail with fractal noise, then erode the results * Sketch the location of major rivers and have them carve rivervalleys.
* 70+ tools available for your use. __ Discover more featuresTEXTURE
Create superb texturing by using information gathered during erosion. Get nice results quickly by using some of our built-in macros and presets, or dive in deep and create sophisticated texturing networksof your own.
Whether megatexture or splat-map based, you'll create some awesome texture coverage for your terrain model.USE
Import into your 3D app in a few simple steps. We provide workflow guides for the most popular software. Export meshes, heightmaps, megatexture-style bitmaps, splat orweightmaps.
Or maybe some vegetation distribution or special zones.. the possibilies are endless. -------------------------__
FAST PROCEDURAL TERRAIN A full suite of procedural tools for creating terrain from nothing. Or load from a file for a starting point.__
DRAW RIVERS, SKETCH MOUNTAINS Tame procedurals by controlling how and where they work__
SIMULATE NATURE
Simulate the real world: erosion, talus slopes, snow.. Let us take care of the natural effects for you.__
GRAPH-BASED WORKFLOW Non-destructive editing of your terrain by connecting together devicenodes
__
BETTER TEXTURING
Sophisticated color schemes beyond height and slope controls__
EXPORT TO UNITY, UNREAL ENGINE, MAYA, 3DSMAX... Export your terrain to use with virtually any 3D software or game engine using heightfields, meshes, textures, weight maps... __ Keep reading about featuresA FEW STORIES
IN VFX...
Frederick Hopp and EightVFX used World Machine to help put together a television ad for HP's Summit on theSummit initiative.
World Machine's graph-based approach and rapid previewing is a huge help, allowing you to experiment with many different looks on the fly. The result... well, watch the video.Frederick comments,
The miniature mountain is modelled in WM, as well as the background behind the people climbing, and the background of the packshot. Shaded and rendered in Maya/MentalRay.IN GAMES...
Game designer Matthias Worch used World Machine to create terrain forthe game _Lair_.
Why did you choose World Machine? We were making flight games, our editor had the industry standard array of terrain tools ... THOSE TOOLS QUICKLY PROVED INEFFICIENT when we switched to the next generation of consolehardware.
How did World Machine improve your work and workflow? I'd back up a step, and say that WORLD MACHINE MADE THINGS POSSIBLE THAT WOULDN'T HAVE BEEN POSSIBLE AT ALL. The erosion allowed us to create terrain detail that would have been impossible to paint by hand, and the "basic coverage" macros quickly generated masks we could use to generate textures to go along with the heightmap data. We had various macros that would take basic height data from the level designer and would spit out fully eroded and masked out terrains BETTER TERRAIN AWAITS. GET STARTED FOR FREE. _THE BASIC EDITION OF WORLD MACHINE IS FREE FOR PERSONAL,NONCOMMERCIAL USE._
Or buy a full license to unlock all of WM's abilities. __Download Basic Edition__Purchase Now!
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