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TIGSOURCE FORUMS
Game mechanics, writing and everything else related to game development. 55415 Posts. 1962 Topics. Last post by Visionaries. in Making our business stra on May 24, 2021, 10:30:30 AM. Technical. Programming, math, physics, AI, and all that other fun, nerdy stuff! Moderator: ThemsAllTook.MINECRAFT (ALPHA)
Singleplayer / cooperative. You have a health bar and need to eat in order to keep healthy. You have to gather the materials you wish to use, and construction takes time. Mining through stone is slower than through dirt. Monsters, animals, play on levels made in Creative mode,or
WOBBLEDOGS - TIGSOURCE I was gonna hold off on a devlog for this until I was a little farther along in case any tech issues came up that might force me to scrap things, but I've been having a lot fun working on it and it's in a place where I feel like I can adapt the game to the tech and keepgoing even if
THE UNFINISHED GAME/DEMO DUMP Here is the main screen of the game. The backgrounds were just various black and white photos I nabbed off Google images. In the final version, the backgrounds will be all kinds of neat cut paper pieces with fancy 3D effects. The interface selection and the text box were kind of neat, anyway. MEGASTRUCTURE: A COLOSSAL INDUSTRIAL EXPLORATION GAME WITH Megastructure is a project which I have been pursuing in the time around my professional work, and other game development projects (most notably Hazelnut Bastille, which you can check out linked from my signature). It can be described as an environmental exploration game with narrative elements; most of the story is told through the user's JUICE WORLD (ALPHA AVAILABLE!) Juice World alpha is now available on Itch.io. :D----- Original Post -----Hello friends, I've been working on this for like a month, and plan to work on it for a year or two.PAPERS, PLEASE
Instead of working in a nice modern airport booth, you're assigned to the Ministry of Admission in the war-torn dystopian nation of Arstotzka. The glorious and free country of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed itsJACK THE REAPER
To those of you who remember my first full game, Rotating Agent KoKo, you probably know I'm a bit shy when it comes to development, so I've been hesitant to telling people about my newest game, Jack the Reaper (though this topic should be a hint as to what I decided). Jack the Reaper is a 2D platforming game revolving around the titular Jack, a custodian of the dead who must investigate a MOON RHAPSODY (DEMO AVAILABLE, NSFW WARNING) Moon Rhapsody is an action adventure game with a style similar to the 2D Zelda games and old school JRPGs that also features mature themes and light survival elements similar to those found in survival horror games. It follows a girl named Sasha who is ship wrecked in a sudden storm and later awakens on a small but dangerous island. TIGSOURCEACTIONADVENTURECO-OPHIGHLY RECOMMENDEDROGUELIKESWINDOWS A Good Bundle is a rag-tag alliance of a great many indie game devs, from big dogs to folks with one smallish title to their name. It’s a game bundle, sure, but it’s not your typical bundle. There are 151 games (& tools) by 115 devs in here, and it’s all for charity: splitTIGSOURCE FORUMS
Game mechanics, writing and everything else related to game development. 55415 Posts. 1962 Topics. Last post by Visionaries. in Making our business stra on May 24, 2021, 10:30:30 AM. Technical. Programming, math, physics, AI, and all that other fun, nerdy stuff! Moderator: ThemsAllTook.MINECRAFT (ALPHA)
Singleplayer / cooperative. You have a health bar and need to eat in order to keep healthy. You have to gather the materials you wish to use, and construction takes time. Mining through stone is slower than through dirt. Monsters, animals, play on levels made in Creative mode,or
WOBBLEDOGS - TIGSOURCE I was gonna hold off on a devlog for this until I was a little farther along in case any tech issues came up that might force me to scrap things, but I've been having a lot fun working on it and it's in a place where I feel like I can adapt the game to the tech and keepgoing even if
THE UNFINISHED GAME/DEMO DUMP Here is the main screen of the game. The backgrounds were just various black and white photos I nabbed off Google images. In the final version, the backgrounds will be all kinds of neat cut paper pieces with fancy 3D effects. The interface selection and the text box were kind of neat, anyway. JUICE WORLD (ALPHA AVAILABLE!) Juice World alpha is now available on Itch.io. :D----- Original Post -----Hello friends, I've been working on this for like a month, and plan to work on it for a year or two. MEGASTRUCTURE: A COLOSSAL INDUSTRIAL EXPLORATION GAME WITH Megastructure is a project which I have been pursuing in the time around my professional work, and other game development projects (most notably Hazelnut Bastille, which you can check out linked from my signature). It can be described as an environmental exploration game with narrative elements; most of the story is told through the user'sPAPERS, PLEASE
Instead of working in a nice modern airport booth, you're assigned to the Ministry of Admission in the war-torn dystopian nation of Arstotzka. The glorious and free country of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed itsJACK THE REAPER
To those of you who remember my first full game, Rotating Agent KoKo, you probably know I'm a bit shy when it comes to development, so I've been hesitant to telling people about my newest game, Jack the Reaper (though this topic should be a hint as to what I decided). Jack the Reaper is a 2D platforming game revolving around the titular Jack, a custodian of the dead who must investigate a MOON RHAPSODY (DEMO AVAILABLE, NSFW WARNING) Moon Rhapsody is an action adventure game with a style similar to the 2D Zelda games and old school JRPGs that also features mature themes and light survival elements similar to those found in survival horror games. It follows a girl named Sasha who is ship wrecked in a sudden storm and later awakens on a small but dangerous island. MEGASTRUCTURE: A COLOSSAL INDUSTRIAL EXPLORATION GAME WITH Megastructure is a project which I have been pursuing in the time around my professional work, and other game development projects (most notably Hazelnut Bastille, which you can check out linked from my signature). It can be described as an environmental exploration game with narrative elements; most of the story is told through the user's CHEF RPG : AN OPEN WORLD PIXEL ART GAME Hey all! This is Chef RPG. It’s an open world pixel art game where you are a chef. You manage a restaurant, gather ingredients and recipes, and foster relationships with the townsfolk in order to create your own unique culinary story. The goal for this game is that you have a lot of choices of how you play the game. THE UNFINISHED GAME/DEMO DUMP Here is the main screen of the game. The backgrounds were just various black and white photos I nabbed off Google images. In the final version, the backgrounds will be all kinds of neat cut paper pieces with fancy 3D effects. The interface selection and the text box were kind of neat, anyway. INTRODUCTION TO PYTHON & PYGAME: BUILD A MAZE! The first thing we will want to do when creating the actual Maze logic is create a Maze class. Classes are extremely simple in Python, and the only necessary thing in a class is the constructor, declared as __init__. Lets create a maze that has the following IS THERE A KNOWN SYSTEM OF CONVERTING DEGREES TO (X,Y Hence why they are static (initialized and kept in memory at class load). Also, as far as I know, directly accessing a an array index is considerably faster (around 50x) than calling Math.cos/Math.sin, but it is true, I haven't profiled it (yet), I'm basing it off of the advice of people more experienced than me. As for memory footprint, it all depends on how it is used.ADVENTNEON
AdventNEON is a 2D action platformer that takes elements from quite a few titles, some of the more major ones being Super Smash Bros., Celeste and Megaman X/Zero/ZX. (As the name suggests, the green guy in the footage is named Neon!) HOWEVER unlike those games, AdventNEON is designed to give you a feeling of power, speed freedom and stylishness in regards to how you play the game.PAPERS, PLEASE
Instead of working in a nice modern airport booth, you're assigned to the Ministry of Admission in the war-torn dystopian nation of Arstotzka. The glorious and free country of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its MIND THE POWER PLANT (SIMULATOR... KIND OF...) 6. Increase rate of mill n1 (M1) to ~20% (2nd mark on the upper dial next to M1 on/off knob) 7. Wait until pressure builds up to 150 bar (green mark at drum panel, pressure dial) 8. Once it gets there, you are free to increase/decrease coal rate at the remaining mills to achieve the desired power rate. GAME MAKER: OPTIMIZING FOR SPEED/MEMORY Intro: Since I'm a pretty mediocre programmer, I often go for an easy solution to my coding problems rather than an efficient one. Game Maker is kind of notorious for being slow anyway, so it didn't take long for me to hit its limits. But with a little research, and some good advice from experienced GM users, I started to make some optimizations to my game that significantly increased its speed. GAMEPAD HAT SWITCH, HOW DOES IT WORK? The way I've dealt with hat switches in my gamepad library has been to report them as pairs of axes, essentially treating them as d-pads. The underlying APIs for Mac OS X and Windows both report integer values from 0-8 (Mac OS X provides facilities for arbitrary ranges, but as I recall 0-8 is the only one I've seen), with each number representing one of eight directions, and another for the TIGSOURCEACTIONADVENTURECO-OPHIGHLY RECOMMENDEDROGUELIKESWINDOWS A Good Bundle is a rag-tag alliance of a great many indie game devs, from big dogs to folks with one smallish title to their name. It’s a game bundle, sure, but it’s not your typical bundle. There are 151 games (& tools) by 115 devs in here, and it’s all for charity: split VGNG - TIGSOURCE FORUMS - INDEX Video Game Name Generator Competition « 1 2 9 10 ». Derek. 181. 168847. April 01, 2008, 09:26:07 PM. by ProgZmax. Postings. No One Can Stop the Sloth of the Blood God « 1 2 3 ». CHEF RPG : AN OPEN WORLD PIXEL ART GAME Hey all! This is Chef RPG. It’s an open world pixel art game where you are a chef. You manage a restaurant, gather ingredients and recipes, and foster relationships with the townsfolk in order to create your own unique culinary story. The goal for this game is that you have a lot of choices of how you play the game. WHAT MAKES A MAZE FUN? A maze that's got multiple paths is a lot less annoying than a maze with only one path, for one thing. As Pfotegeist said, some way to open up shortcuts is fun, be it with keys and locks, or blowing up walls, or teleports, or whatever. Obstacles that can hurt you but you can't really fight, requiring more clever ways around. MEGASTRUCTURE: A COLOSSAL INDUSTRIAL EXPLORATION GAME WITH Megastructure is a project which I have been pursuing in the time around my professional work, and other game development projects (most notably Hazelnut Bastille, which you can check out linked from my signature). It can be described as an environmental exploration game with narrative elements; most of the story is told through the user's ONSLAUGHT! (AN HTML5 GAME) Onslaught! is a browser-based game made using HTML5 technologies (such as canvas) for Boing Boing's Games Inspired by Music contest. Onslaught! is playable in most modern browsers such as Firefox and Google Chrome. We've also written a post mortem on the contest: failures and lessons learned. MOON RHAPSODY (DEMO AVAILABLE, NSFW WARNING) Moon Rhapsody is an action adventure game with a style similar to the 2D Zelda games and old school JRPGs that also features mature themes and light survival elements similar to those found in survival horror games. It follows a girl named Sasha who is ship wrecked in a sudden storm and later awakens on a small but dangerous island.PAPERS, PLEASE
Instead of working in a nice modern airport booth, you're assigned to the Ministry of Admission in the war-torn dystopian nation of Arstotzka. The glorious and free country of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed itsDARKSTORY ONLINE
DarkStory is a Free to Play 2D MMORPG where you can have fantastic adventures filled with action, magic, and friendships. The game has hundreds of playtime hours, and it is inspired in classic RPG games. You’ll find yourself in an epic role-playing experience where you can finish dungeons, fly on top of a dragon, fight amazing creatures,and
GAMEPAD HAT SWITCH, HOW DOES IT WORK? The way I've dealt with hat switches in my gamepad library has been to report them as pairs of axes, essentially treating them as d-pads. The underlying APIs for Mac OS X and Windows both report integer values from 0-8 (Mac OS X provides facilities for arbitrary ranges, but as I recall 0-8 is the only one I've seen), with each number representing one of eight directions, and another for the TIGSOURCEACTIONADVENTURECO-OPHIGHLY RECOMMENDEDROGUELIKESWINDOWS A Good Bundle is a rag-tag alliance of a great many indie game devs, from big dogs to folks with one smallish title to their name. It’s a game bundle, sure, but it’s not your typical bundle. There are 151 games (& tools) by 115 devs in here, and it’s all for charity: split VGNG - TIGSOURCE FORUMS - INDEX Video Game Name Generator Competition « 1 2 9 10 ». Derek. 181. 168847. April 01, 2008, 09:26:07 PM. by ProgZmax. Postings. No One Can Stop the Sloth of the Blood God « 1 2 3 ». CHEF RPG : AN OPEN WORLD PIXEL ART GAME Hey all! This is Chef RPG. It’s an open world pixel art game where you are a chef. You manage a restaurant, gather ingredients and recipes, and foster relationships with the townsfolk in order to create your own unique culinary story. The goal for this game is that you have a lot of choices of how you play the game. WHAT MAKES A MAZE FUN? A maze that's got multiple paths is a lot less annoying than a maze with only one path, for one thing. As Pfotegeist said, some way to open up shortcuts is fun, be it with keys and locks, or blowing up walls, or teleports, or whatever. Obstacles that can hurt you but you can't really fight, requiring more clever ways around. MEGASTRUCTURE: A COLOSSAL INDUSTRIAL EXPLORATION GAME WITH Megastructure is a project which I have been pursuing in the time around my professional work, and other game development projects (most notably Hazelnut Bastille, which you can check out linked from my signature). It can be described as an environmental exploration game with narrative elements; most of the story is told through the user's ONSLAUGHT! (AN HTML5 GAME) Onslaught! is a browser-based game made using HTML5 technologies (such as canvas) for Boing Boing's Games Inspired by Music contest. Onslaught! is playable in most modern browsers such as Firefox and Google Chrome. We've also written a post mortem on the contest: failures and lessons learned. MOON RHAPSODY (DEMO AVAILABLE, NSFW WARNING) Moon Rhapsody is an action adventure game with a style similar to the 2D Zelda games and old school JRPGs that also features mature themes and light survival elements similar to those found in survival horror games. It follows a girl named Sasha who is ship wrecked in a sudden storm and later awakens on a small but dangerous island.PAPERS, PLEASE
Instead of working in a nice modern airport booth, you're assigned to the Ministry of Admission in the war-torn dystopian nation of Arstotzka. The glorious and free country of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed itsDARKSTORY ONLINE
DarkStory is a Free to Play 2D MMORPG where you can have fantastic adventures filled with action, magic, and friendships. The game has hundreds of playtime hours, and it is inspired in classic RPG games. You’ll find yourself in an epic role-playing experience where you can finish dungeons, fly on top of a dragon, fight amazing creatures,and
GAMEPAD HAT SWITCH, HOW DOES IT WORK? The way I've dealt with hat switches in my gamepad library has been to report them as pairs of axes, essentially treating them as d-pads. The underlying APIs for Mac OS X and Windows both report integer values from 0-8 (Mac OS X provides facilities for arbitrary ranges, but as I recall 0-8 is the only one I've seen), with each number representing one of eight directions, and another for theTIGSOURCE FORUMS
Game mechanics, writing and everything else related to game development. 55415 Posts. 1962 Topics. Last post by Visionaries. in Making our business stra on May 24, 2021, 10:30:30 AM. Technical. Programming, math, physics, AI, and all that other fun, nerdy stuff! Moderator: ThemsAllTook. MEGASTRUCTURE: A COLOSSAL INDUSTRIAL EXPLORATION GAME WITH Megastructure is a project which I have been pursuing in the time around my professional work, and other game development projects (most notably Hazelnut Bastille, which you can check out linked from my signature). It can be described as an environmental exploration game with narrative elements; most of the story is told through the user'sPERKY LITTLE THINGS
Perky Little Things is a hillarious 18+ adult cartoon hidden object game. A story of naughty cherubim, who travels to different worlds and helps people to find some love. Gameplay is pretty straightforward - find and collect different items on each level and hand them out to those characters who need them most. DEVLOGS. THE UNFINISHED GAME/DEMO DUMP Here is the main screen of the game. The backgrounds were just various black and white photos I nabbed off Google images. In the final version, the backgrounds will be all kinds of neat cut paper pieces with fancy 3D effects. The interface selection and the text box were kind of neat, anyway. JUICE WORLD (ALPHA AVAILABLE!) Juice World alpha is now available on Itch.io. :D----- Original Post -----Hello friends, I've been working on this for like a month, and plan to work on it for a year or two. INDIE GAME SALES FIGURES AND POSTMORTEMS The list is primarily to give people a ballpark idea and then link them to more detailed info. Also, I think most people do these postmortems after around a year or so. If there's a postmortem that's done after like 10 years or something, I'll add a note next to thefigure. Logged.
WORLDBOX
WoldBox is minimalistic god simulation sandbox game. You'll be able to create your own worlds. Make a beautiful islands with tiny little villages with tiny little creatures. Or smash everything with meteors and watch the world burn. This gonna be GIF heavy.PAPERS, PLEASE
Instead of working in a nice modern airport booth, you're assigned to the Ministry of Admission in the war-torn dystopian nation of Arstotzka. The glorious and free country of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its WOBBLEDOGS - TIGSOURCE I was gonna hold off on a devlog for this until I was a little farther along in case any tech issues came up that might force me to scrap things, but I've been having a lot fun working on it and it's in a place where I feel like I can adapt the game to the tech and keepgoing even if
GAMEPAD HAT SWITCH, HOW DOES IT WORK? The way I've dealt with hat switches in my gamepad library has been to report them as pairs of axes, essentially treating them as d-pads. The underlying APIs for Mac OS X and Windows both report integer values from 0-8 (Mac OS X provides facilities for arbitrary ranges, but as I recall 0-8 is the only one I've seen), with each number representing one of eight directions, and another for the TIGSOURCEACTIONADVENTURECO-OPHIGHLY RECOMMENDEDROGUELIKESWINDOWS A Good Bundle is a rag-tag alliance of a great many indie game devs, from big dogs to folks with one smallish title to their name. It’s a game bundle, sure, but it’s not your typical bundle. There are 151 games (& tools) by 115 devs in here, and it’s all for charity: splitTIGSOURCE FORUMS
Game mechanics, writing and everything else related to game development. 55415 Posts. 1962 Topics. Last post by Visionaries. in Making our business stra on May 24, 2021, 10:30:30 AM. Technical. Programming, math, physics, AI, and all that other fun, nerdy stuff! Moderator: ThemsAllTook. IS THERE A KNOWN SYSTEM OF CONVERTING DEGREES TO (X,Y Hence why they are static (initialized and kept in memory at class load). Also, as far as I know, directly accessing a an array index is considerably faster (around 50x) than calling Math.cos/Math.sin, but it is true, I haven't profiled it (yet), I'm basing it off of the advice of people more experienced than me. As for memory footprint, it all depends on how it is used. WOBBLEDOGS - TIGSOURCE I was gonna hold off on a devlog for this until I was a little farther along in case any tech issues came up that might force me to scrap things, but I've been having a lot fun working on it and it's in a place where I feel like I can adapt the game to the tech and keepgoing even if
JUICE WORLD (ALPHA AVAILABLE!) Juice World alpha is now available on Itch.io. :D----- Original Post -----Hello friends, I've been working on this for like a month, and plan to work on it for a year or two. INDIE GAME SALES FIGURES AND POSTMORTEMS The list is primarily to give people a ballpark idea and then link them to more detailed info. Also, I think most people do these postmortems after around a year or so. If there's a postmortem that's done after like 10 years or something, I'll add a note next to thefigure. Logged.
PAPERS, PLEASE
Instead of working in a nice modern airport booth, you're assigned to the Ministry of Admission in the war-torn dystopian nation of Arstotzka. The glorious and free country of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its GAMEPAD HAT SWITCH, HOW DOES IT WORK? The way I've dealt with hat switches in my gamepad library has been to report them as pairs of axes, essentially treating them as d-pads. The underlying APIs for Mac OS X and Windows both report integer values from 0-8 (Mac OS X provides facilities for arbitrary ranges, but as I recall 0-8 is the only one I've seen), with each number representing one of eight directions, and another for the MOON RHAPSODY (DEMO AVAILABLE, NSFW WARNING) Moon Rhapsody is an action adventure game with a style similar to the 2D Zelda games and old school JRPGs that also features mature themes and light survival elements similar to those found in survival horror games. It follows a girl named Sasha who is ship wrecked in a sudden storm and later awakens on a small but dangerous island. CREATING A "MODERN" SNES GAME....BEST RESOLUTION TO USE? Just go with 398x224 in case you want to do 16:9. Even though 1920x1080 is a popular monitor resolution, it's still only 33.26% among Steam users. The resolutions you mention don't scale well against 1366x768 ( 23.63% ), 1600x900 ( 7.77% ), 1440x900 ( 5.81% )etc.
TIGSOURCEACTIONADVENTURECO-OPHIGHLY RECOMMENDEDROGUELIKESWINDOWS A Good Bundle is a rag-tag alliance of a great many indie game devs, from big dogs to folks with one smallish title to their name. It’s a game bundle, sure, but it’s not your typical bundle. There are 151 games (& tools) by 115 devs in here, and it’s all for charity: splitTIGSOURCE FORUMS
Game mechanics, writing and everything else related to game development. 55415 Posts. 1962 Topics. Last post by Visionaries. in Making our business stra on May 24, 2021, 10:30:30 AM. Technical. Programming, math, physics, AI, and all that other fun, nerdy stuff! Moderator: ThemsAllTook. IS THERE A KNOWN SYSTEM OF CONVERTING DEGREES TO (X,Y Hence why they are static (initialized and kept in memory at class load). Also, as far as I know, directly accessing a an array index is considerably faster (around 50x) than calling Math.cos/Math.sin, but it is true, I haven't profiled it (yet), I'm basing it off of the advice of people more experienced than me. As for memory footprint, it all depends on how it is used. WOBBLEDOGS - TIGSOURCE I was gonna hold off on a devlog for this until I was a little farther along in case any tech issues came up that might force me to scrap things, but I've been having a lot fun working on it and it's in a place where I feel like I can adapt the game to the tech and keepgoing even if
JUICE WORLD (ALPHA AVAILABLE!) Juice World alpha is now available on Itch.io. :D----- Original Post -----Hello friends, I've been working on this for like a month, and plan to work on it for a year or two. INDIE GAME SALES FIGURES AND POSTMORTEMS The list is primarily to give people a ballpark idea and then link them to more detailed info. Also, I think most people do these postmortems after around a year or so. If there's a postmortem that's done after like 10 years or something, I'll add a note next to thefigure. Logged.
PAPERS, PLEASE
Instead of working in a nice modern airport booth, you're assigned to the Ministry of Admission in the war-torn dystopian nation of Arstotzka. The glorious and free country of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its GAMEPAD HAT SWITCH, HOW DOES IT WORK? The way I've dealt with hat switches in my gamepad library has been to report them as pairs of axes, essentially treating them as d-pads. The underlying APIs for Mac OS X and Windows both report integer values from 0-8 (Mac OS X provides facilities for arbitrary ranges, but as I recall 0-8 is the only one I've seen), with each number representing one of eight directions, and another for the MOON RHAPSODY (DEMO AVAILABLE, NSFW WARNING) Moon Rhapsody is an action adventure game with a style similar to the 2D Zelda games and old school JRPGs that also features mature themes and light survival elements similar to those found in survival horror games. It follows a girl named Sasha who is ship wrecked in a sudden storm and later awakens on a small but dangerous island. CREATING A "MODERN" SNES GAME....BEST RESOLUTION TO USE? Just go with 398x224 in case you want to do 16:9. Even though 1920x1080 is a popular monitor resolution, it's still only 33.26% among Steam users. The resolutions you mention don't scale well against 1366x768 ( 23.63% ), 1600x900 ( 7.77% ), 1440x900 ( 5.81% )etc.
IS THERE A KNOWN SYSTEM OF CONVERTING DEGREES TO (X,Y Hence why they are static (initialized and kept in memory at class load). Also, as far as I know, directly accessing a an array index is considerably faster (around 50x) than calling Math.cos/Math.sin, but it is true, I haven't profiled it (yet), I'm basing it off of the advice of people more experienced than me. As for memory footprint, it all depends on how it is used. JUICE WORLD (ALPHA AVAILABLE!) Juice World alpha is now available on Itch.io. :D----- Original Post -----Hello friends, I've been working on this for like a month, and plan to work on it for a year or two. INDIE GAME SALES FIGURES AND POSTMORTEMS The list is primarily to give people a ballpark idea and then link them to more detailed info. Also, I think most people do these postmortems after around a year or so. If there's a postmortem that's done after like 10 years or something, I'll add a note next to thefigure. Logged.
PUZZLE EXPLORERS: A TANGLEDEEP STORY. PUZZLE/JRPG Puzzle Explorers: A Tangledeep Story combines falling block puzzle gameplay with an ATB-style JRPG battle system, plus other unique puzzle and town-building gameplay. There is a full story with lovely sprite and anime-style art, along with a fantastic soundtrack. MEGASTRUCTURE: A COLOSSAL INDUSTRIAL EXPLORATION GAME WITH Megastructure is a project which I have been pursuing in the time around my professional work, and other game development projects (most notably Hazelnut Bastille, which you can check out linked from my signature). It can be described as an environmental exploration game with narrative elements; most of the story is told through the user's GAMEPAD HAT SWITCH, HOW DOES IT WORK? The way I've dealt with hat switches in my gamepad library has been to report them as pairs of axes, essentially treating them as d-pads. The underlying APIs for Mac OS X and Windows both report integer values from 0-8 (Mac OS X provides facilities for arbitrary ranges, but as I recall 0-8 is the only one I've seen), with each number representing one of eight directions, and another for theWORLDBOX
WoldBox is minimalistic god simulation sandbox game. You'll be able to create your own worlds. Make a beautiful islands with tiny little villages with tiny little creatures. Or smash everything with meteors and watch the world burn. This gonna be GIF heavy. GAME MAKER: OPTIMIZING FOR SPEED/MEMORY Intro: Since I'm a pretty mediocre programmer, I often go for an easy solution to my coding problems rather than an efficient one. Game Maker is kind of notorious for being slow anyway, so it didn't take long for me to hit its limits. But with a little research, and some good advice from experienced GM users, I started to make some optimizations to my game that significantly increased its speed.CAESAR'S REVENGE
Caesar's Revenge - join our Discord! « on: October 31, 2017, 01:24:05 AM ». Join our Discord: https://discord.gg/WpzfTSA. Julius Caesar, the great general, leader, politician and philanthropist, was assassinated by a greedy senate on the Ides of March, 44BC. History books tell us that this ordeal would set in motion the end of theRoman
RETURN OF THE OBRA DINN Setup. In 1802, the merchant ship "Obra Dinn" set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn't met its rendezvous point at the Cape of Good Hope and was declared lost at sea. Early this morning of October 14th, 1808, the Obra Dinn drifted into port with sails damaged and no visible crew. TIGSOURCEACTIONADVENTURECO-OPHIGHLY RECOMMENDEDROGUELIKESWINDOWS A Good Bundle is a rag-tag alliance of a great many indie game devs, from big dogs to folks with one smallish title to their name. It’s a game bundle, sure, but it’s not your typical bundle. There are 151 games (& tools) by 115 devs in here, and it’s all for charity: splitTIGSOURCE FORUMS
Game mechanics, writing and everything else related to game development. 55415 Posts. 1962 Topics. Last post by Visionaries. in Making our business stra on May 24, 2021, 10:30:30 AM. Technical. Programming, math, physics, AI, and all that other fun, nerdy stuff! Moderator: ThemsAllTook. IS THERE A KNOWN SYSTEM OF CONVERTING DEGREES TO (X,Y Hence why they are static (initialized and kept in memory at class load). Also, as far as I know, directly accessing a an array index is considerably faster (around 50x) than calling Math.cos/Math.sin, but it is true, I haven't profiled it (yet), I'm basing it off of the advice of people more experienced than me. As for memory footprint, it all depends on how it is used. WOBBLEDOGS - TIGSOURCE I was gonna hold off on a devlog for this until I was a little farther along in case any tech issues came up that might force me to scrap things, but I've been having a lot fun working on it and it's in a place where I feel like I can adapt the game to the tech and keepgoing even if
JUICE WORLD (ALPHA AVAILABLE!) Juice World alpha is now available on Itch.io. :D----- Original Post -----Hello friends, I've been working on this for like a month, and plan to work on it for a year or two. INDIE GAME SALES FIGURES AND POSTMORTEMS The list is primarily to give people a ballpark idea and then link them to more detailed info. Also, I think most people do these postmortems after around a year or so. If there's a postmortem that's done after like 10 years or something, I'll add a note next to thefigure. Logged.
PAPERS, PLEASE
Instead of working in a nice modern airport booth, you're assigned to the Ministry of Admission in the war-torn dystopian nation of Arstotzka. The glorious and free country of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its GAMEPAD HAT SWITCH, HOW DOES IT WORK? The way I've dealt with hat switches in my gamepad library has been to report them as pairs of axes, essentially treating them as d-pads. The underlying APIs for Mac OS X and Windows both report integer values from 0-8 (Mac OS X provides facilities for arbitrary ranges, but as I recall 0-8 is the only one I've seen), with each number representing one of eight directions, and another for the MOON RHAPSODY (DEMO AVAILABLE, NSFW WARNING) Moon Rhapsody is an action adventure game with a style similar to the 2D Zelda games and old school JRPGs that also features mature themes and light survival elements similar to those found in survival horror games. It follows a girl named Sasha who is ship wrecked in a sudden storm and later awakens on a small but dangerous island. CREATING A "MODERN" SNES GAME....BEST RESOLUTION TO USE? Just go with 398x224 in case you want to do 16:9. Even though 1920x1080 is a popular monitor resolution, it's still only 33.26% among Steam users. The resolutions you mention don't scale well against 1366x768 ( 23.63% ), 1600x900 ( 7.77% ), 1440x900 ( 5.81% )etc.
TIGSOURCEACTIONADVENTURECO-OPHIGHLY RECOMMENDEDROGUELIKESWINDOWS A Good Bundle is a rag-tag alliance of a great many indie game devs, from big dogs to folks with one smallish title to their name. It’s a game bundle, sure, but it’s not your typical bundle. There are 151 games (& tools) by 115 devs in here, and it’s all for charity: splitTIGSOURCE FORUMS
Game mechanics, writing and everything else related to game development. 55415 Posts. 1962 Topics. Last post by Visionaries. in Making our business stra on May 24, 2021, 10:30:30 AM. Technical. Programming, math, physics, AI, and all that other fun, nerdy stuff! Moderator: ThemsAllTook. IS THERE A KNOWN SYSTEM OF CONVERTING DEGREES TO (X,Y Hence why they are static (initialized and kept in memory at class load). Also, as far as I know, directly accessing a an array index is considerably faster (around 50x) than calling Math.cos/Math.sin, but it is true, I haven't profiled it (yet), I'm basing it off of the advice of people more experienced than me. As for memory footprint, it all depends on how it is used. WOBBLEDOGS - TIGSOURCE I was gonna hold off on a devlog for this until I was a little farther along in case any tech issues came up that might force me to scrap things, but I've been having a lot fun working on it and it's in a place where I feel like I can adapt the game to the tech and keepgoing even if
JUICE WORLD (ALPHA AVAILABLE!) Juice World alpha is now available on Itch.io. :D----- Original Post -----Hello friends, I've been working on this for like a month, and plan to work on it for a year or two. INDIE GAME SALES FIGURES AND POSTMORTEMS The list is primarily to give people a ballpark idea and then link them to more detailed info. Also, I think most people do these postmortems after around a year or so. If there's a postmortem that's done after like 10 years or something, I'll add a note next to thefigure. Logged.
PAPERS, PLEASE
Instead of working in a nice modern airport booth, you're assigned to the Ministry of Admission in the war-torn dystopian nation of Arstotzka. The glorious and free country of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its GAMEPAD HAT SWITCH, HOW DOES IT WORK? The way I've dealt with hat switches in my gamepad library has been to report them as pairs of axes, essentially treating them as d-pads. The underlying APIs for Mac OS X and Windows both report integer values from 0-8 (Mac OS X provides facilities for arbitrary ranges, but as I recall 0-8 is the only one I've seen), with each number representing one of eight directions, and another for the MOON RHAPSODY (DEMO AVAILABLE, NSFW WARNING) Moon Rhapsody is an action adventure game with a style similar to the 2D Zelda games and old school JRPGs that also features mature themes and light survival elements similar to those found in survival horror games. It follows a girl named Sasha who is ship wrecked in a sudden storm and later awakens on a small but dangerous island. CREATING A "MODERN" SNES GAME....BEST RESOLUTION TO USE? Just go with 398x224 in case you want to do 16:9. Even though 1920x1080 is a popular monitor resolution, it's still only 33.26% among Steam users. The resolutions you mention don't scale well against 1366x768 ( 23.63% ), 1600x900 ( 7.77% ), 1440x900 ( 5.81% )etc.
IS THERE A KNOWN SYSTEM OF CONVERTING DEGREES TO (X,Y Hence why they are static (initialized and kept in memory at class load). Also, as far as I know, directly accessing a an array index is considerably faster (around 50x) than calling Math.cos/Math.sin, but it is true, I haven't profiled it (yet), I'm basing it off of the advice of people more experienced than me. As for memory footprint, it all depends on how it is used. JUICE WORLD (ALPHA AVAILABLE!) Juice World alpha is now available on Itch.io. :D----- Original Post -----Hello friends, I've been working on this for like a month, and plan to work on it for a year or two. INDIE GAME SALES FIGURES AND POSTMORTEMS The list is primarily to give people a ballpark idea and then link them to more detailed info. Also, I think most people do these postmortems after around a year or so. If there's a postmortem that's done after like 10 years or something, I'll add a note next to thefigure. Logged.
PUZZLE EXPLORERS: A TANGLEDEEP STORY. PUZZLE/JRPG Puzzle Explorers: A Tangledeep Story combines falling block puzzle gameplay with an ATB-style JRPG battle system, plus other unique puzzle and town-building gameplay. There is a full story with lovely sprite and anime-style art, along with a fantastic soundtrack. MEGASTRUCTURE: A COLOSSAL INDUSTRIAL EXPLORATION GAME WITH Megastructure is a project which I have been pursuing in the time around my professional work, and other game development projects (most notably Hazelnut Bastille, which you can check out linked from my signature). It can be described as an environmental exploration game with narrative elements; most of the story is told through the user's GAMEPAD HAT SWITCH, HOW DOES IT WORK? The way I've dealt with hat switches in my gamepad library has been to report them as pairs of axes, essentially treating them as d-pads. The underlying APIs for Mac OS X and Windows both report integer values from 0-8 (Mac OS X provides facilities for arbitrary ranges, but as I recall 0-8 is the only one I've seen), with each number representing one of eight directions, and another for theWORLDBOX
WoldBox is minimalistic god simulation sandbox game. You'll be able to create your own worlds. Make a beautiful islands with tiny little villages with tiny little creatures. Or smash everything with meteors and watch the world burn. This gonna be GIF heavy. GAME MAKER: OPTIMIZING FOR SPEED/MEMORY Intro: Since I'm a pretty mediocre programmer, I often go for an easy solution to my coding problems rather than an efficient one. Game Maker is kind of notorious for being slow anyway, so it didn't take long for me to hit its limits. But with a little research, and some good advice from experienced GM users, I started to make some optimizations to my game that significantly increased its speed.CAESAR'S REVENGE
Caesar's Revenge - join our Discord! « on: October 31, 2017, 01:24:05 AM ». Join our Discord: https://discord.gg/WpzfTSA. Julius Caesar, the great general, leader, politician and philanthropist, was assassinated by a greedy senate on the Ides of March, 44BC. History books tell us that this ordeal would set in motion the end of theRoman
RETURN OF THE OBRA DINN Setup. In 1802, the merchant ship "Obra Dinn" set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn't met its rendezvous point at the Cape of Good Hope and was declared lost at sea. Early this morning of October 14th, 1808, the Obra Dinn drifted into port with sails damaged and no visible crew.BLACK LIVES MATTER
BY: CAPNTASTIC
ON: JUNE 9TH, 2020
Posted in Uncategorized| 14 Comments »
THE WHOLESOME COMPETITIONBY: CAPNTASTIC
ON: SEPTEMBER 29TH, 2018 In order to promote the flow of soothing energies, starting October 1st all TIGS folk are wholly encouraged to consider taking part in The Wholesome Competition. Less of a bloody-toothed competition between gladiatorial rivals and more of a friendly environment to tinker away merrily on a small project with pals. A call to jolly cooperation, and all that entails. Merely post your project’s thread in the speciallyappointed forum
after reading the rules linked above, and find yourself immediately at ease with those alongside you, striving to create a simple and nourishing treat for the world via game development. If you are not a member of the TIGSource forums, then now is the grandest time of all to join; when Summer-time passions are calmed and an air of Autumn friendliness jostles the leaves from their homes and onto colorful new adventures. Be amongst them and be swept up this month with all of us that are certain to be your new friends. Welcome. And for those of you aware of how long it has been:Welcome back.
Posted in CompetitionsTags: competition
, compos
, events
, wholesome
| 27 Comments »
DIVE INTO EARLY ACCESS WITH WE NEED TO GO DEEPERBY: ALEHKHS
ON: FEBRUARY 18TH, 2017 _As our submersible descended, the waters grew darker around us. Looming teeth, some as long as a man’s leg, skirted the edge of our floodlights. The captain was sure this area held caves filled with golden bounty, but to those creatures of the deep it was our flesh and blood that were the true prizes…_ As someone who’s both a fan of marine exploration and co-operative gameplay, I have been having a blast playing Deli Interactive’s first commercial title, _We Need to go Deeper_.
Imagine _Lovers in a Dangerous Spacetime_, only set in the
crushing, inner space of our dark oceans. Billed as “a multi-player submarine rogue-like set in a Verne-inspired underwater universe,” _We Need to go Deeper_ places you and up to 3 other players in command of a submarine and charges you to work together to plumb the depths in search of riches and glory. It’s not a simple matter of pointing and clicking however, as the various roles in the submarine – taking the helm, firing torpedoes, balancing power, patching leaks, and repelling tentacles – can’t be done all at once by a single player. That’s where your fellow crew members come in, each taking up a station in a frantic attempt at teamwork. As Deli Interactive explains, “_We Need to go Deeper_ was created under the mindset of having friends scream at each other.” As your crew makes its way to the bottom, they will come across various caves scattered along the seafloor. Once a cave has been found, the action moves outside the submarine as the players don diving suits and explore the caves in search of gold and other rewards. All the while, both in the submarine and on foot, dangerous creatures of all sizes and shapes swarm and attack. Though it has only recently entered Early Access on Steam, _We Need to go Deeper_ already offers a wonderful submarine odyssey that you can share with your friends. A lobby system even allows for you to join with strangers, and the developer has set up a Discord server specifically for sole players looking for a crew . If the promise of riches, teamwork, and/or painful death in the deep sea appeals to you, you can grab a copy on Steamor at the game’s
official website !
Posted in Action ,
Adventure , Co-Op
, Highly Recommended, Roguelikes
, Windows
Tags: DeliInteractive| 19 Comments »
A GOOD BUNDLE – THIS IS FINEBY: TOF EKLUND
ON: NOVEMBER 22ND, 2016A Good Bundle is
a rag-tag alliance of a great many indie game devs, from big dogs to folks with one smallish title to their name. It’s a game bundle, sure, but it’s not your typical bundle. There are 151 games (& tools) by 115 devs in here, and it’s all for charity: split 50/50 between Planned Parenthood and the ACLU. Tagline: “A Good Bundle is a bunch of creators sharing their works to combat some of the ugliness in our world.” Read the rest of this entry » Posted in Uncategorized| 10 Comments »
FANTASTIC ARCADE 2016BY: TOF EKLUND
ON: SEPTEMBER 26TH, 2016 This year’s Fantastic Arcade is happening right now, so if you’re in Austin or a short drive away (n.b., a “short drive” in Texas is anything under 8 hours), you should go. Admission is free, gas is cheap, and Shine Boch actually tastes good if you drink it in the Lone Star State. There’s a complete schedule of events here . Festivities started on the 22nd and run through this Thursday (the 29th). If there’s a tear in your beer (Shiner or otherwise) because, like me, you can’t go, you can play the games of Fantastic Arcade (some of them) at home with this itch.io bundle, presented by
Juegos Rancheros in conjunction with Fantastic Arcade, and benefiting the Juegos Rancheros nonprofit. Unlike Fantastic Arcade itself, the bundle’s not free, but for $15 you get five new games by Moppin, Takahashi, Saltzman, Klondike, Lawhead and SOKOP. _Viva los independientes!_Posted in Action ,
Adventure , Bundles
| 6 Comments »
SYNONYMY
BY: ITHAMORE
ON: AUGUST 15TH, 2016 “Synonymy is a non-profit, educational word game narrated by Richard Dawkins in which players are challenged to find the paths between random words through their network of synonyms. By taking the synonym of a word, and then a synonym of that synonym, and so on, you can ultimately arrive at any other word in the English language.” It is rare when I’m impressed by a word game, and I love word games. The Steam demo is also a good example of a tastefully crafted demo, so please take note.Posted in Android ,
Macintosh , Steam
, Windows
, Word Games
Tags: Language
| 4 Comments »
DEVLOG SPOTLIGHT: LEILANI’S ISLANDBY: DEREK YU
ON: JULY 28TH, 2016
_I started work on it around a year ago on a whim because I was reading a lot of game design articles and couldn’t resist the idea of a small platform game. It’s really expanded a lot beyond that though! I’d like to start showing it to and discussing it with more people as I continue. The aim of the devlog is to show new exciting things that go in, but also discuss some of my design processes and that kind of thing._Leilani’s Island
lavishes
attention to its details – watching Leilani roll into an enemy close-up reveals all kinds of design considerations at play, from particle effects to physics. You can just tell that it feels really good to control. This attention to detail is a quality that’s also reflected in the devlog – creator Ishi has been updated the log at least once a week since February, 2015, revealing the game’s influences and evolving design. According to Ishi, Leilani’s Island draws some inspiration from the personality and physics of Wario Land and Donkey Kong Country, but in the animated gifs he’s posted Leilani promises to be even more intricate than the games from either of those series. The artwork, animation, and music (by Leila“Woofle” Wilson
) should be
at least as good as Nintendo and Rare’s work on those titles.Posted in DevLogs ,
Platformers ,
Previews Tags: Ishisoft| 8 Comments »
PREVIEW: HIGHFLEET
BY: DEREK YU
ON: JULY 18TH, 2016
The other day, I was wondering to myself: “What ever happened to the guy who made Hammerfight? I liked that game.” Hammerfight, released in 2009
by Russian game-maker Konstantin Koshutin, is an action game about piloting flying vehicles armed with medieval weapons like hammers, maces, flails, and swords as well as the occasional long-range cannon. Its dusty Steampunk world was beautifully rendered – bashing it out with mutant bugs and other pilots was often as lovely as it was brutal, with colorful faction banners streaming about and little people cheering you on in the background. I quite enjoyed knocking my enemies about, too, since a meaty hit could send someone’s airship smashing into a wall, with bricks flying everywhere. Unfortunately, the physics-based movement also took its toll on my poor wrists and constantly swinging my mouse around in circles became painful and repetitive after awhile. Koshutin’s newest project, Highfleet, seems to share some things in common with Hammerfight: mid-air duels in a dusty, lovingly-rendered world. Instead of floating ships with melee weapons, however, it looks as though you’ll be piloting more traditional aircraft and engaging in dogfights not dissimilar to Vlambeer’s Luftrausers (but slower-paced). From browsing the game’s Facebook pageand Twitter
, it looks like there will be a lot more to the game, too, like an overworld map and ship construction. Could be really cool (and a lot easier on my wrists). No release date for the game has been announced.Posted in Action ,
Previews Tags:
KonstantinKoshutin
| 8 Comments »
MOMODORA: REVERIE UNDER THE MOONLIGHTBY: DEREK YU
ON: JULY 7TH, 2016
It’s become a joke to talk about Cave Story and Dark Souls when describing other games, but in the case of Momodora: Reverie Under the Moonlight , I’d be remiss not to: the series has never been shy about its influences. In Reverie, the fourth game of the Momodora series, rdein has done a fantastic job joining the simple charm and tidy aesthetic of Daisuke Amaya’s little masterpiece with the methodical combat mechanics and level design of From Software’s Souls games. The result is something of a “perfect” Metroidvania, which feels neither meandering nor linear, frustrating nor dull. And it’s easy to see why rdein considers this to be his best-looking and most polished game yet: out of all the many beautiful animations and effects in the game, there’s not a single pixel that seems out of place. In this bustling age of indie game development, it can be refreshing to see a title that shows restraint in its design without being minimalist or abstract. You’ll love Reverie if you enjoyed any of its influences. At this year’s Summer Games Done Quick (going on right now), it produced one of the marathon’s most heartfelt and inspiring runs: Read the rest of this entry » Posted in Highly Recommended,
Metroidvanias ,
Platformers , Steam
, Windows
Tags: rdein
| 5 Comments »
*LOOKS AROUND*
BY: DEREK YU
ON: JUNE 23RD, 2016
“Are they all gone yet?”Posted in Casual ,
Circle-Jerking |
29 Comments »
The Independent Gaming Source: A community of independent game developers and players. TIGForums DevLog Magazine TIGForums Image Crawler:* anoshalassi
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