Are you over 18 and want to see adult content?
More Annotations
A complete backup of www.lastampa.it/spettacoli/palcoscenico/2020/02/12/news/maria-grazia-cucinotta-ricoverata-a-napoli-dopo-un-
Are you over 18 and want to see adult content?
A complete backup of www.ajunews.com/view/20200212134032131
Are you over 18 and want to see adult content?
A complete backup of www.poundingtherock.com/2020/2/11/21134075/san-antonio-vs-oklahoma-city-final-score-the-spurs-manage-to-put
Are you over 18 and want to see adult content?
Favourite Annotations
A complete backup of burdenbearersministries.org
Are you over 18 and want to see adult content?
A complete backup of lacasedecousinpaul.com
Are you over 18 and want to see adult content?
A complete backup of antalyaexpotransfer.com
Are you over 18 and want to see adult content?
Text
TEMPI DURI - START
Hard Times is a game of extreme urban survival during which you will have to put yourself in the role of a homeless person, struggling with all the challenges that daily survival poses in the great metropolis of indifference.. You will have to rummage in the garbage, begging, escaping to corrupt policemen and citizens spy maniacs of decorum. You will suffer hunger and cold. HARD TIMES - RADICAL FICTION - TEMPI DURI Awards & Recognition "Indie Prize Finalist at Codemotion Rome 2019" Hard Times was selected as an Indie Prize Finalist at Codemotion Rome 2019 and earned a dev scholarship to fly to the GameDaily Connect 2019 in Los Angeles to showcase among other finalists from all over the world. Selected Articles. Svilupparty 2017: Tempi Duri, ovvero come sopravvivere al decoro urbano GUIDES_INDEX [HARD TIMES Guides and tutrials to get your hands dirty with Hard Time's modding system. Keep in mind that this is a work in progress and some features are still to be implemented and everything is highly experiemental and not throughtly tested. YO! Starting out with modding in Hard Times. Adding a new Item to the game. Adding an Item to a Shop. ADDING A NEW ITEM TO THE GAME Via modding is possible to add new items to the game, put them for sale in a shop or put them in a spawner. In this guide we will create a new ClothingItem, we will call it the “Modder Shirt”. Then we will put it in a shop for sale. Creating a new ClothingItem will make it available also to npcs, sso people dressed in the new clothes will PLAYER_EFFECTS [HARD TIMES Active effects affect your stats pushing a bonus or malus on them on a interval basis. For example the “scaby_illness_effect” is an active effect wich is endless (ends when you use an antidote) and causes -1 to your health and -3 to your hygiene stats every 60minutes.
CREATE_THE_PLAYERMODIFIER_MOD [HARD TIMES If everything went well you should now be able to start again the game with no errors(!). You should now find the new mod in the Mods panel of the main menu: Click it to let it go in the active mods list and be sure to put it last, like in the image. Now you will have to restart your game to let it load correcly the new mod. HARD_TIMES_SCRIPTING_API [HARD TIMES The HTSA details the objects and the methods you must implement, the classes you have to extend and the resources you may access while scripting your modded entities in Hard Times. HARD_TIMES_MODDING_REFERENCE [HARD TIMES Hard Times Modding reference. In this wiki section we will find detailed reference guides explaining every property exposed by the modding descriptor files. SCRIPTING_CUSTOM_NPC_BEHAVIOURS_ON_INTERACTION [HARD TIMES Scripting custom Npc behaviours on interaction. It is now possible to script custom npc interaction behaviours to inject into their Finite State Machine Ia by creating custom c# scripts and assigning them to PlayerEffects. Now PlayerEffects support a new property “npcFSMEffectModifiers” which will be used for this and further HARD TIMES - URBAN SURVIVAL Hard Times is a game of extreme urban survival during which you will have to put yourself in the role of a homeless person, struggling with all the challenges that daily survival poses in the great metropolis of indifference.. You will have to rummage in the garbage, begging, escaping to corrupt policemen and citizens spy maniacs of decorum. You will suffer hunger and cold.TEMPI DURI - START
Hard Times is a game of extreme urban survival during which you will have to put yourself in the role of a homeless person, struggling with all the challenges that daily survival poses in the great metropolis of indifference.. You will have to rummage in the garbage, begging, escaping to corrupt policemen and citizens spy maniacs of decorum. You will suffer hunger and cold. HARD TIMES - RADICAL FICTION - TEMPI DURI Awards & Recognition "Indie Prize Finalist at Codemotion Rome 2019" Hard Times was selected as an Indie Prize Finalist at Codemotion Rome 2019 and earned a dev scholarship to fly to the GameDaily Connect 2019 in Los Angeles to showcase among other finalists from all over the world. Selected Articles. Svilupparty 2017: Tempi Duri, ovvero come sopravvivere al decoro urbano GUIDES_INDEX [HARD TIMES Guides and tutrials to get your hands dirty with Hard Time's modding system. Keep in mind that this is a work in progress and some features are still to be implemented and everything is highly experiemental and not throughtly tested. YO! Starting out with modding in Hard Times. Adding a new Item to the game. Adding an Item to a Shop. ADDING A NEW ITEM TO THE GAME Via modding is possible to add new items to the game, put them for sale in a shop or put them in a spawner. In this guide we will create a new ClothingItem, we will call it the “Modder Shirt”. Then we will put it in a shop for sale. Creating a new ClothingItem will make it available also to npcs, sso people dressed in the new clothes will PLAYER_EFFECTS [HARD TIMES Active effects affect your stats pushing a bonus or malus on them on a interval basis. For example the “scaby_illness_effect” is an active effect wich is endless (ends when you use an antidote) and causes -1 to your health and -3 to your hygiene stats every 60minutes.
CREATE_THE_PLAYERMODIFIER_MOD [HARD TIMES If everything went well you should now be able to start again the game with no errors(!). You should now find the new mod in the Mods panel of the main menu: Click it to let it go in the active mods list and be sure to put it last, like in the image. Now you will have to restart your game to let it load correcly the new mod. HARD_TIMES_SCRIPTING_API [HARD TIMES The HTSA details the objects and the methods you must implement, the classes you have to extend and the resources you may access while scripting your modded entities in Hard Times. HARD_TIMES_MODDING_REFERENCE [HARD TIMES Hard Times Modding reference. In this wiki section we will find detailed reference guides explaining every property exposed by the modding descriptor files. SCRIPTING_CUSTOM_NPC_BEHAVIOURS_ON_INTERACTION [HARD TIMES Scripting custom Npc behaviours on interaction. It is now possible to script custom npc interaction behaviours to inject into their Finite State Machine Ia by creating custom c# scripts and assigning them to PlayerEffects. Now PlayerEffects support a new property “npcFSMEffectModifiers” which will be used for this and further TIME_AND_WEATHER [HARD TIMES Each second IRL is two minutes in GameTime(GT). So a day in GT is roughly 12 minutes IRL.A full year is made up of 365 days divided in the canonic 12 months. Each month has it's own data describing temperatures, sunset and sunrise hours and so on. GAME_CONCEPTS [HARD TIMES Here are some reference about various game concepts and mechanics. Please feel free to get in touch with me if you find errors or you would like something to be treated or explained further. ADDING_NEW_FURNITURE_WHICH_CRAFTES_KRAPFEN [HARD TIMES In this guide we will introduce two new categories of game entities in Hard Times. They are Furnitures and Recipes.So we will have to edit the mod descriptor file to HARD_TIMES_SCRIPTING_API [HARD TIMES The HTSA details the objects and the methods you must implement, the classes you have to extend and the resources you may access while scripting your modded entities in Hard Times. ADD_A_PAPERBIN_SPAWNER_TO_THE_NEW_SCENE [HARD TIMES Now we will add a brand new spawner for the game: a paperbin spawning spare paper items. It will behave a lot like the regular trashbin but will contain different items and will have a ADDING_AN_ITEM_TO_A_SPAWNER [HARD TIMES Spawner are game elements which can spawn items on a timely base, can request for some items to be equipped to be used and have a timeoutproperty.
ADDING_A_NEW_NPC_IN_GAME [HARD TIMES The objective of this guide is to add a new NPC to the game that we can interact with. For this guide's sake we will not create the quest line to assign him, since it will be done in the next guide. SCRIPTING_CUSTOM_NPC_BEHAVIOURS_ON_INTERACTION [HARD TIMES Scripting custom Npc behaviours on interaction. It is now possible to script custom npc interaction behaviours to inject into their Finite State Machine Ia by creating custom c# scripts and assigning them to PlayerEffects. Now PlayerEffects support a new property “npcFSMEffectModifiers” which will be used for this and further ADDING_A_BUS_STOP_WHICH_IS_A_DOOR [HARD TIMES Adding a bus stop which is a Door. In Hard Times architecture doors are entities which make possible to navigate between scenes. It can be a proper door, a manhole, a Metro Passage or, as we will create shortly a Bus Stop. So now we will create a bus stop to navigate to and from our new scene (the one we created in the last guide). ADDING_NEW_FISHABLE_SEA_FISH_WHICH_ONLY_EATS_KRAPFEN [HARD In the last guide we created a furniture which we can use to craft the new Modder Krapfen food item. Now we will add to the game a new type of fishable fish, which only likes to eat Krapfen, so we will have to use a Krapfen to fish it. HARD TIMES - URBAN SURVIVAL Hard Times is a game of extreme urban survival during which you will have to put yourself in the role of a homeless person, struggling with all the challenges that daily survival poses in the great metropolis of indifference.. You will have to rummage in the garbage, begging, escaping to corrupt policemen and citizens spy maniacs of decorum. You will suffer hunger and cold.TEMPI DURI - START
Hard Times is a game of extreme urban survival during which you will have to put yourself in the role of a homeless person, struggling with all the challenges that daily survival poses in the great metropolis of indifference.. You will have to rummage in the garbage, begging, escaping to corrupt policemen and citizens spy maniacs of decorum. You will suffer hunger and cold. HARD TIMES - RADICAL FICTION - TEMPI DURI Awards & Recognition "Indie Prize Finalist at Codemotion Rome 2019" Hard Times was selected as an Indie Prize Finalist at Codemotion Rome 2019 and earned a dev scholarship to fly to the GameDaily Connect 2019 in Los Angeles to showcase among other finalists from all over the world. Selected Articles. Svilupparty 2017: Tempi Duri, ovvero come sopravvivere al decoro urbano GUIDES_INDEX [HARD TIMES Guides and tutrials to get your hands dirty with Hard Time's modding system. Keep in mind that this is a work in progress and some features are still to be implemented and everything is highly experiemental and not throughtly tested. YO! Starting out with modding in Hard Times. Adding a new Item to the game. Adding an Item to a Shop. ADDING A NEW ITEM TO THE GAME Via modding is possible to add new items to the game, put them for sale in a shop or put them in a spawner. In this guide we will create a new ClothingItem, we will call it the “Modder Shirt”. Then we will put it in a shop for sale. Creating a new ClothingItem will make it available also to npcs, sso people dressed in the new clothes will PLAYER_EFFECTS [HARD TIMES Active effects affect your stats pushing a bonus or malus on them on a interval basis. For example the “scaby_illness_effect” is an active effect wich is endless (ends when you use an antidote) and causes -1 to your health and -3 to your hygiene stats every 60minutes.
GAME_CONCEPTS [HARD TIMES Here are some reference about various game concepts and mechanics. Please feel free to get in touch with me if you find errors or you would like something to be treated or explained further. CREATE_THE_PLAYERMODIFIER_MOD [HARD TIMES If everything went well you should now be able to start again the game with no errors(!). You should now find the new mod in the Mods panel of the main menu: Click it to let it go in the active mods list and be sure to put it last, like in the image. Now you will have to restart your game to let it load correcly the new mod. HARD_TIMES_SCRIPTING_API [HARD TIMES The HTSA details the objects and the methods you must implement, the classes you have to extend and the resources you may access while scripting your modded entities in Hard Times. SCRIPTING_CUSTOM_NPC_BEHAVIOURS_ON_INTERACTION [HARD TIMES actionClassName: which is actual class name of the new state created by the user and that should be provided in the Scripts folder of the mod.The game will then load and compile the class at HARD TIMES - URBAN SURVIVAL Hard Times is a game of extreme urban survival during which you will have to put yourself in the role of a homeless person, struggling with all the challenges that daily survival poses in the great metropolis of indifference.. You will have to rummage in the garbage, begging, escaping to corrupt policemen and citizens spy maniacs of decorum. You will suffer hunger and cold.TEMPI DURI - START
Hard Times is a game of extreme urban survival during which you will have to put yourself in the role of a homeless person, struggling with all the challenges that daily survival poses in the great metropolis of indifference.. You will have to rummage in the garbage, begging, escaping to corrupt policemen and citizens spy maniacs of decorum. You will suffer hunger and cold. HARD TIMES - RADICAL FICTION - TEMPI DURI Awards & Recognition "Indie Prize Finalist at Codemotion Rome 2019" Hard Times was selected as an Indie Prize Finalist at Codemotion Rome 2019 and earned a dev scholarship to fly to the GameDaily Connect 2019 in Los Angeles to showcase among other finalists from all over the world. Selected Articles. Svilupparty 2017: Tempi Duri, ovvero come sopravvivere al decoro urbano GUIDES_INDEX [HARD TIMES Guides and tutrials to get your hands dirty with Hard Time's modding system. Keep in mind that this is a work in progress and some features are still to be implemented and everything is highly experiemental and not throughtly tested. YO! Starting out with modding in Hard Times. Adding a new Item to the game. Adding an Item to a Shop. ADDING A NEW ITEM TO THE GAME Via modding is possible to add new items to the game, put them for sale in a shop or put them in a spawner. In this guide we will create a new ClothingItem, we will call it the “Modder Shirt”. Then we will put it in a shop for sale. Creating a new ClothingItem will make it available also to npcs, sso people dressed in the new clothes will PLAYER_EFFECTS [HARD TIMES Active effects affect your stats pushing a bonus or malus on them on a interval basis. For example the “scaby_illness_effect” is an active effect wich is endless (ends when you use an antidote) and causes -1 to your health and -3 to your hygiene stats every 60minutes.
GAME_CONCEPTS [HARD TIMES Here are some reference about various game concepts and mechanics. Please feel free to get in touch with me if you find errors or you would like something to be treated or explained further. CREATE_THE_PLAYERMODIFIER_MOD [HARD TIMES If everything went well you should now be able to start again the game with no errors(!). You should now find the new mod in the Mods panel of the main menu: Click it to let it go in the active mods list and be sure to put it last, like in the image. Now you will have to restart your game to let it load correcly the new mod. HARD_TIMES_SCRIPTING_API [HARD TIMES The HTSA details the objects and the methods you must implement, the classes you have to extend and the resources you may access while scripting your modded entities in Hard Times. SCRIPTING_CUSTOM_NPC_BEHAVIOURS_ON_INTERACTION [HARD TIMES actionClassName: which is actual class name of the new state created by the user and that should be provided in the Scripts folder of the mod.The game will then load and compile the class at STARTING_MODDING [HARD TIMES Creating a new empty Mod. 1. First step is to locate your mods folder under your Hard Times persistent data path. It will be (under windows): Your Hard Times mods folder will then be: 2. Inside your Mods folder you will find the Vanilla folder. This folder contains all the data for the vanilla flavour of Hard Times. TIME_AND_WEATHER [HARD TIMES Each second IRL is two minutes in GameTime(GT). So a day in GT is roughly 12 minutes IRL.A full year is made up of 365 days divided in the canonic 12 months. Each month has it's own data describing temperatures, sunset and sunrise hours and so on. SCRIPTING_CUSTOM_NPC_BEHAVIOURS_ON_INTERACTION [HARD TIMES actionClassName: which is actual class name of the new state created by the user and that should be provided in the Scripts folder of the mod.The game will then load and compile the class at ADDING_NEW_FURNITURE_WHICH_CRAFTES_KRAPFEN [HARD TIMES In this guide we will introduce two new categories of game entities in Hard Times. They are Furnitures and Recipes.So we will have to edit the mod descriptor file to HARD_TIMES_SCRIPTING_API [HARD TIMES The HTSA details the objects and the methods you must implement, the classes you have to extend and the resources you may access while scripting your modded entities in Hard Times. HARD_TIMES_MODDING_REFERENCE [HARD TIMES Hard Times Modding reference. In this wiki section we will find detailed reference guides explaining every property exposed by the modding descriptor files. ADD_A_PAPERBIN_SPAWNER_TO_THE_NEW_SCENE [HARD TIMES Now we will add a brand new spawner for the game: a paperbin spawning spare paper items. It will behave a lot like the regular trashbin but will contain different items and will have a ADDING_AN_ITEM_TO_A_SPAWNER [HARD TIMES Spawner are game elements which can spawn items on a timely base, can request for some items to be equipped to be used and have a timeoutproperty.
ADDING_A_BUS_STOP_WHICH_IS_A_DOOR [HARD TIMES Adding a bus stop which is a Door. In Hard Times architecture doors are entities which make possible to navigate between scenes. It can be a proper door, a manhole, a Metro Passage or, as we will create shortly a Bus Stop. So now we will create a bus stop to navigate to and from our new scene (the one we created in the last guide). LOCALIZATIONMANAGER [HARD TIMES LocalizationManager is your intrerface to the localization services in hard times. You should use it to ensure that strings and labels you are going to display in game will eb localized to the active language selected by the user. Qui si usano cookie per raccogliere informazioni, in forma aggregata, sul numero degli utenti e su come questi visitano il sito.Ok Toggle navigation Hard Times* Home
* Wiki
* Discord
* Mod.io
* Youtube
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
WELCOME TO THE
HARD TIMES
------------------------- SURVIVE IN A HOMELESS SHOES, IN THE GREAT METROPOLIS OF INDIFFERENCE. -------------------------URBAN SURVIVAL
------------------------- ------------------------- HARD TIMES is a game of extreme urban survival during which you will have to put yourself in the role of a homeless person, struggling with all the challenges that daily survival poses in the great metropolisof indifference.
You will have to rummage in the garbage, begging, escaping to corrupt policemen and citizens spy maniacs of decorum. You will suffer hunger and cold. You will hate long rainy nights and party when you get adecent meal.
You will learn how to build your tools yourself, you can mount and dismantle objects to obtain resources. You can make all kinds of items, including furniture, work tables, kitchens, beds, cardboard beds, containers to store your little treasures and much more. You will probably have to give up your innocence to survive. Small thefts and shoplifting will become a gesture of self-preservation, beyond any moral judgment. You will know the thrill of introducing you into an unattended property to take possession of it. You can choose to become a squatter and build your base in the city, live in a homeless encampment or move your things daily with a cart to sleep every night in a different place. You will hunt mice and fish radioactive fishes to cook them on the live fire of an old rusty bin, you will contract diseases, you will use drugs and you will experience on your skin how cold and indifferent the big metropolis may be towards those who live HARDTIMES.
-------------------------TRAILER
------------------------- -------------------------DATA DRIVEN MODDING
------------------------- Hard Times has a powerful data driven modding engine. Create your own content and modify the game. Check the official wikifor references
and tutorials!
Also check
the mods repository
on mod.io:
Hard Times game - mod.io HARD TIMES MAILING LIST! TO STAY UPDATED ON THE DEVELOPMENT STATUS AND TO BE THE FIRST TO KNOW ALL THE NEWS AND RELEASE ANNOUNCEMENTS!", a volunteer
organization active in Ostia Lido (Rome) territory and working on homeless people support programs. -------------------------SOCIAL AND NEWS
------------------------- -------------------------RADICAL FICTION
------------------------- Radical Fiction is Ivan Preziosi, a solo dev from Rome - Italy, creating videogames as a passion in his spare time and after isdaytime job.
Hard Times is a project about urban decore and decency rethorics, and about dehumanizing and punishing the poor instead of poverty itself. I have been working on this game since late 2016 and I do it all by myself, except for the game soundtrack, created by exceptional "Hello,my name is".
-------------------------SOUNDTRACK
------------------------- Hard Times awesome soundtrack has been composed, played and recorded by "HELLO MY NAME IS" from Ostia Lido, Rome. Tempi Duri OST promo version by hello my name is Hard Times - info@tempi-duri.net | Bootstrap 3 template by Start Bootstrap| Press Kit
AddThis Sharing
AddThis Sharing
SHARESFacebookTwitterPrintLinkedInEmailPinterestGmailAddThisFollow
Hide
Follow on Facebook
Follow on Twitter
Follow on YouTube
YouTube
Show
Close
AddThis
Details
Copyright © 2024 ArchiveBay.com. All rights reserved. Terms of Use | Privacy Policy | DMCA | 2021 | Feedback | Advertising | RSS 2.0