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5 A DAY ADVENTURES
5 A Day Adventures seems to be hitting specific bullet points that the stakeholders wanted to include, even if they’re a poor fit for the program. If the goal was to get kids excited about eating fruits and vegetables, it really doesn’t matter that most cauliflower is grown in California, but that must have been on a list of vegetable facts that the developers were told to put in. TROGGLE TROUBLE MATH Troggle Trouble Math is an adventure where you interact with the world through math. It lasts about a half hour, and it has a small, animated world, just right for kids to explore while they learn multiplication. Retracing your steps halfway through the game even feels a little suspenseful. The game expands the scope of the Munchers series, and STUFFIN THE BRIEFCASE Stuffin the Briefcase, the most creative of the pack, is the only one that sticks with the travel theme. The game presents you an empty briefcase with a list of items to pack. For whatever trip you’re taking, you’re bringing newspapers, candy bars, razors, lip balm, eyeglasses, golf balls, a toothbrush, and other household objects. CYBERMERCS: THE SOLDIERS OF THE 22ND CENTURY Cybermercs: The Soldiers of the 22nd Century. January 26, 2016 Phil Salvador. Aboard the transporter Sky Lark, a mercenary walks into an overrun lab. A trilobyte-ish Zen alien fires an energy bolt at her. This is her fifth time attempting this, though, so she knows to expect that – and the next alien approaching on her left too.PANDORA'S BOX
Pajitnov has worked on a number of odd titles over the years, including an aquarium simulator, but by and large, his career has been defined by abstract, endless puzzle games, like Tetris or Hexic. (Or Hatris, his bizarre follow-up to Tetris in which you stack hats.) By comparison, Pandora’s Box is a major departure in theme and format. For one thing, it has an overarching structure. THE INCREDIBLE BOXES OF HOCK WAH YEO The incredible boxes of Hock Wah Yeo. Packaging for the Asciiware Sphere 360 PlayStation controller (photo courtesy of Hock Wah Yeo) When Hock Wah Yeo was hired by the game publisher Velocity, the head of the company gave him an unusual order: “Scare me.” 1. Yeo wasn’t a game designer or a writer. He was designing theirpackaging.
SECRET WRITER'S SOCIETY AND THE WORST BUG EVER Panasonic Interactive Media’s game Secret Writer’s Society was supposed to teach kids how to write well. Instead, it became infamous. The game had a text-to-speech feature that would read back what you wrote, and under the right circumstances in the Macintosh version of the game, it would read a list of obscenities instead. LIONEL TRAINS PRESENTS: TRANS-CON! Lionel Trains Presents: Trans-Con! February 25, 2018 Phil Salvador. The first Transcontinental Railroad opened up the American West and ended the need for dangerous pioneer expeditions. So in a way, Knowledge Adventure’s Trans-Con!, an educational game about the railroad’s construction, is the real sequel to the spirit of TheOregon Trail.
THE OBSCURITORYWHEN SIMCITY GOT SERIOUSSIMULATIONPHYSICSINTERNET ARCHIVESPECTRUM HOLOBYTEMYST If you’re new to The Obscuritory, this is a good time to read some of the back issues! I recently did some re-organization and created a new tag, “recommended posts,” that features what I think are the best articles on this blog. If you’ve wanted to dive back into the blog, this is a great place to start. SIERRA LANDDESIGNER 3D Sierra LandDesigner 3D brings together the information you need to design a garden – and it lets you build the garden yourself using 3D graphics. This is a vision where software could help you plan a complicated, logistically challenging project, something you’dnormally need a
5 A DAY ADVENTURES
5 A Day Adventures seems to be hitting specific bullet points that the stakeholders wanted to include, even if they’re a poor fit for the program. If the goal was to get kids excited about eating fruits and vegetables, it really doesn’t matter that most cauliflower is grown in California, but that must have been on a list of vegetable facts that the developers were told to put in. TROGGLE TROUBLE MATH Troggle Trouble Math is an adventure where you interact with the world through math. It lasts about a half hour, and it has a small, animated world, just right for kids to explore while they learn multiplication. Retracing your steps halfway through the game even feels a little suspenseful. The game expands the scope of the Munchers series, and STUFFIN THE BRIEFCASE Stuffin the Briefcase, the most creative of the pack, is the only one that sticks with the travel theme. The game presents you an empty briefcase with a list of items to pack. For whatever trip you’re taking, you’re bringing newspapers, candy bars, razors, lip balm, eyeglasses, golf balls, a toothbrush, and other household objects. CYBERMERCS: THE SOLDIERS OF THE 22ND CENTURY Cybermercs: The Soldiers of the 22nd Century. January 26, 2016 Phil Salvador. Aboard the transporter Sky Lark, a mercenary walks into an overrun lab. A trilobyte-ish Zen alien fires an energy bolt at her. This is her fifth time attempting this, though, so she knows to expect that – and the next alien approaching on her left too.PANDORA'S BOX
Pajitnov has worked on a number of odd titles over the years, including an aquarium simulator, but by and large, his career has been defined by abstract, endless puzzle games, like Tetris or Hexic. (Or Hatris, his bizarre follow-up to Tetris in which you stack hats.) By comparison, Pandora’s Box is a major departure in theme and format. For one thing, it has an overarching structure. THE INCREDIBLE BOXES OF HOCK WAH YEO The incredible boxes of Hock Wah Yeo. Packaging for the Asciiware Sphere 360 PlayStation controller (photo courtesy of Hock Wah Yeo) When Hock Wah Yeo was hired by the game publisher Velocity, the head of the company gave him an unusual order: “Scare me.” 1. Yeo wasn’t a game designer or a writer. He was designing theirpackaging.
SECRET WRITER'S SOCIETY AND THE WORST BUG EVER Panasonic Interactive Media’s game Secret Writer’s Society was supposed to teach kids how to write well. Instead, it became infamous. The game had a text-to-speech feature that would read back what you wrote, and under the right circumstances in the Macintosh version of the game, it would read a list of obscenities instead. LIONEL TRAINS PRESENTS: TRANS-CON! Lionel Trains Presents: Trans-Con! February 25, 2018 Phil Salvador. The first Transcontinental Railroad opened up the American West and ended the need for dangerous pioneer expeditions. So in a way, Knowledge Adventure’s Trans-Con!, an educational game about the railroad’s construction, is the real sequel to the spirit of TheOregon Trail.
ABOUT | THE OBSCURITORY Welcome to The Obscuritory, a blog about odd, lesser-known games and software. Through the 80s, 90s, and early 2000s, rapid technological changes – like the availability of home computers, the CD-ROM, multimedia tools, and online distribution via Usenet, shareware websites, and internet communities – led to a boom in creative, unusual games and software, big and small, sometimes created by ADVENTURE | THE OBSCURITORY Biosys is an environmental simulation in the form of an adventure game, a bold combination that stretches both parts.MICROSOFT DINOSAURS
Call it a happy coincidence that Microsoft released a dinosaur-themed CD-ROM the same year as Jurassic Park.Microsoft Dinosaurs grew out of an investment in reference publishing house Dorling Kindersley to produce content for the Microsoft Home software line. 1 Microsoft had the keys to DK’s library of writing and images, 2 and, well,dinosaurs are cool.
GADGET: INVENTION, TRAVEL, & ADVENTURE Developed by Japanese studio Synergy Inc., GADGET: Invention, Travel, & Adventure lacks much of the mechanical structure we associate with games. There is little meaningful interactivity. But because the experience is so un-game-like, so rigid and suffocating, it evokes genuine confusion, terror, MISSIONFORCE: CYBERSTORM CyberStorm is the third game in the Earthsiege franchise, a long-running series of giant-robot games that eventually evolved into Starsiege and the shooter Tribes. Despite its lengthy taproot, CyberStorm stands fairly well by itself. Hundreds of years into the future, humanity wages war against the Cybrids, a race of malicious AIthat rebelled
THE MADNESS OF ROLAND The Madness of Roland uses multimedia in other ways, too, to complement the story with external ideas and images. Most every leaf has what The Madness of Roland calls a “sun level” and a “moon level,” supplementary pieces of media that it juxtaposes with the scene. Sun levels have a literary or historical quote; the moon levels are evocative, artistic videos combining live action and SECRET WRITER'S SOCIETY AND THE WORST BUG EVER Panasonic Interactive Media’s game Secret Writer’s Society was supposed to teach kids how to write well. Instead, it became infamous. The game had a text-to-speech feature that would read back what you wrote, and under the right circumstances in the Macintosh version of the game, it would read a list of obscenities instead.THE OBSCURITORY
Effectively, Robomaze II was the first Robomaze game. It takes place in a massive building called the Tower. Robomaze I was set in the basement, and it never saw release outside a bundle collection. That doesn’t matter too much because this one jumps right in.DINOSAUR PREDATORS
Dinosaur Predators features four different modes, each based on a different geological era. They all play the same: you control a creature that must eat prey, avoid predators, and head back to its home and children over the course of a few screens. Each creature – let’s just say dinosaurs for simplicity’s sake – has a differentplace in
THE GEOMETRIC GOLFER In each leg of The Geometric Golfer‘s courses, players must hit their ball – a polygonal shape of some sort – into a matching hole.On some stages you can just move the ball in (translating it, to use the geometric term), but you usually need to transform the ball by rotating, resizing, or reflecting it. THE OBSCURITORYWHEN SIMCITY GOT SERIOUSSIMULATIONPHYSICSINTERNET ARCHIVESPECTRUM HOLOBYTEMYST If you’re new to The Obscuritory, this is a good time to read some of the back issues! I recently did some re-organization and created a new tag, “recommended posts,” that features what I think are the best articles on this blog. If you’ve wanted to dive back into the blog, this is a great place to start. ABOUT | THE OBSCURITORY Welcome to The Obscuritory, a blog about odd, lesser-known games and software. Through the 80s, 90s, and early 2000s, rapid technological changes – like the availability of home computers, the CD-ROM, multimedia tools, and online distribution via Usenet, shareware websites, and internet communities – led to a boom in creative, unusual games and software, big and small, sometimes created by SIERRA LANDDESIGNER 3D Sierra LandDesigner 3D brings together the information you need to design a garden – and it lets you build the garden yourself using 3D graphics. This is a vision where software could help you plan a complicated, logistically challenging project, something you’dnormally need a
5 A DAY ADVENTURES
5 A Day Adventures seems to be hitting specific bullet points that the stakeholders wanted to include, even if they’re a poor fit for the program. If the goal was to get kids excited about eating fruits and vegetables, it really doesn’t matter that most cauliflower is grown in California, but that must have been on a list of vegetable facts that the developers were told to put in. TROGGLE TROUBLE MATH Troggle Trouble Math is an adventure where you interact with the world through math. It lasts about a half hour, and it has a small, animated world, just right for kids to explore while they learn multiplication. Retracing your steps halfway through the game even feels a little suspenseful. The game expands the scope of the Munchers series, and STUFFIN THE BRIEFCASE Stuffin the Briefcase, the most creative of the pack, is the only one that sticks with the travel theme. The game presents you an empty briefcase with a list of items to pack. For whatever trip you’re taking, you’re bringing newspapers, candy bars, razors, lip balm, eyeglasses, golf balls, a toothbrush, and other household objects. CYBERMERCS: THE SOLDIERS OF THE 22ND CENTURY Cybermercs: The Soldiers of the 22nd Century. January 26, 2016 Phil Salvador. Aboard the transporter Sky Lark, a mercenary walks into an overrun lab. A trilobyte-ish Zen alien fires an energy bolt at her. This is her fifth time attempting this, though, so she knows to expect that – and the next alien approaching on her left too.PANDORA'S BOX
Pajitnov has worked on a number of odd titles over the years, including an aquarium simulator, but by and large, his career has been defined by abstract, endless puzzle games, like Tetris or Hexic. (Or Hatris, his bizarre follow-up to Tetris in which you stack hats.) By comparison, Pandora’s Box is a major departure in theme and format. For one thing, it has an overarching structure. THE INCREDIBLE BOXES OF HOCK WAH YEO The incredible boxes of Hock Wah Yeo. Packaging for the Asciiware Sphere 360 PlayStation controller (photo courtesy of Hock Wah Yeo) When Hock Wah Yeo was hired by the game publisher Velocity, the head of the company gave him an unusual order: “Scare me.” 1. Yeo wasn’t a game designer or a writer. He was designing theirpackaging.
LIONEL TRAINS PRESENTS: TRANS-CON! Lionel Trains Presents: Trans-Con! February 25, 2018 Phil Salvador. The first Transcontinental Railroad opened up the American West and ended the need for dangerous pioneer expeditions. So in a way, Knowledge Adventure’s Trans-Con!, an educational game about the railroad’s construction, is the real sequel to the spirit of TheOregon Trail.
THE OBSCURITORYWHEN SIMCITY GOT SERIOUSSIMULATIONPHYSICSINTERNET ARCHIVESPECTRUM HOLOBYTEMYST If you’re new to The Obscuritory, this is a good time to read some of the back issues! I recently did some re-organization and created a new tag, “recommended posts,” that features what I think are the best articles on this blog. If you’ve wanted to dive back into the blog, this is a great place to start. ABOUT | THE OBSCURITORY Welcome to The Obscuritory, a blog about odd, lesser-known games and software. Through the 80s, 90s, and early 2000s, rapid technological changes – like the availability of home computers, the CD-ROM, multimedia tools, and online distribution via Usenet, shareware websites, and internet communities – led to a boom in creative, unusual games and software, big and small, sometimes created by SIERRA LANDDESIGNER 3D Sierra LandDesigner 3D brings together the information you need to design a garden – and it lets you build the garden yourself using 3D graphics. This is a vision where software could help you plan a complicated, logistically challenging project, something you’dnormally need a
5 A DAY ADVENTURES
5 A Day Adventures seems to be hitting specific bullet points that the stakeholders wanted to include, even if they’re a poor fit for the program. If the goal was to get kids excited about eating fruits and vegetables, it really doesn’t matter that most cauliflower is grown in California, but that must have been on a list of vegetable facts that the developers were told to put in. TROGGLE TROUBLE MATH Troggle Trouble Math is an adventure where you interact with the world through math. It lasts about a half hour, and it has a small, animated world, just right for kids to explore while they learn multiplication. Retracing your steps halfway through the game even feels a little suspenseful. The game expands the scope of the Munchers series, and STUFFIN THE BRIEFCASE Stuffin the Briefcase, the most creative of the pack, is the only one that sticks with the travel theme. The game presents you an empty briefcase with a list of items to pack. For whatever trip you’re taking, you’re bringing newspapers, candy bars, razors, lip balm, eyeglasses, golf balls, a toothbrush, and other household objects. CYBERMERCS: THE SOLDIERS OF THE 22ND CENTURY Cybermercs: The Soldiers of the 22nd Century. January 26, 2016 Phil Salvador. Aboard the transporter Sky Lark, a mercenary walks into an overrun lab. A trilobyte-ish Zen alien fires an energy bolt at her. This is her fifth time attempting this, though, so she knows to expect that – and the next alien approaching on her left too.PANDORA'S BOX
Pajitnov has worked on a number of odd titles over the years, including an aquarium simulator, but by and large, his career has been defined by abstract, endless puzzle games, like Tetris or Hexic. (Or Hatris, his bizarre follow-up to Tetris in which you stack hats.) By comparison, Pandora’s Box is a major departure in theme and format. For one thing, it has an overarching structure. THE INCREDIBLE BOXES OF HOCK WAH YEO The incredible boxes of Hock Wah Yeo. Packaging for the Asciiware Sphere 360 PlayStation controller (photo courtesy of Hock Wah Yeo) When Hock Wah Yeo was hired by the game publisher Velocity, the head of the company gave him an unusual order: “Scare me.” 1. Yeo wasn’t a game designer or a writer. He was designing theirpackaging.
LIONEL TRAINS PRESENTS: TRANS-CON! Lionel Trains Presents: Trans-Con! February 25, 2018 Phil Salvador. The first Transcontinental Railroad opened up the American West and ended the need for dangerous pioneer expeditions. So in a way, Knowledge Adventure’s Trans-Con!, an educational game about the railroad’s construction, is the real sequel to the spirit of TheOregon Trail.
ABOUT | THE OBSCURITORY Welcome to The Obscuritory, a blog about odd, lesser-known games and software. Through the 80s, 90s, and early 2000s, rapid technological changes – like the availability of home computers, the CD-ROM, multimedia tools, and online distribution via Usenet, shareware websites, and internet communities – led to a boom in creative, unusual games and software, big and small, sometimes created by ADVENTURE | THE OBSCURITORY Biosys is an environmental simulation in the form of an adventure game, a bold combination that stretches both parts.MICROSOFT DINOSAURS
Call it a happy coincidence that Microsoft released a dinosaur-themed CD-ROM the same year as Jurassic Park.Microsoft Dinosaurs grew out of an investment in reference publishing house Dorling Kindersley to produce content for the Microsoft Home software line. 1 Microsoft had the keys to DK’s library of writing and images, 2 and, well,dinosaurs are cool.
GADGET: INVENTION, TRAVEL, & ADVENTURE Developed by Japanese studio Synergy Inc., GADGET: Invention, Travel, & Adventure lacks much of the mechanical structure we associate with games. There is little meaningful interactivity. But because the experience is so un-game-like, so rigid and suffocating, it evokes genuine confusion, terror, MISSIONFORCE: CYBERSTORM CyberStorm is the third game in the Earthsiege franchise, a long-running series of giant-robot games that eventually evolved into Starsiege and the shooter Tribes. Despite its lengthy taproot, CyberStorm stands fairly well by itself. Hundreds of years into the future, humanity wages war against the Cybrids, a race of malicious AIthat rebelled
SECRET WRITER'S SOCIETY AND THE WORST BUG EVER Panasonic Interactive Media’s game Secret Writer’s Society was supposed to teach kids how to write well. Instead, it became infamous. The game had a text-to-speech feature that would read back what you wrote, and under the right circumstances in the Macintosh version of the game, it would read a list of obscenities instead.THE OBSCURITORY
Effectively, Robomaze II was the first Robomaze game. It takes place in a massive building called the Tower. Robomaze I was set in the basement, and it never saw release outside a bundle collection. That doesn’t matter too much because this one jumps right in. THE MADNESS OF ROLAND The Madness of Roland uses multimedia in other ways, too, to complement the story with external ideas and images. Most every leaf has what The Madness of Roland calls a “sun level” and a “moon level,” supplementary pieces of media that it juxtaposes with the scene. Sun levels have a literary or historical quote; the moon levels are evocative, artistic videos combining live action andDINOSAUR PREDATORS
Dinosaur Predators features four different modes, each based on a different geological era. They all play the same: you control a creature that must eat prey, avoid predators, and head back to its home and children over the course of a few screens. Each creature – let’s just say dinosaurs for simplicity’s sake – has a differentplace in
THE GEOMETRIC GOLFER In each leg of The Geometric Golfer‘s courses, players must hit their ball – a polygonal shape of some sort – into a matching hole.On some stages you can just move the ball in (translating it, to use the geometric term), but you usually need to transform the ball by rotating, resizing, or reflecting it. THE OBSCURITORYWHEN SIMCITY GOT SERIOUSSIMULATIONPHYSICSINTERNET ARCHIVESPECTRUM HOLOBYTEMYST If you’re new to The Obscuritory, this is a good time to read some of the back issues! I recently did some re-organization and created a new tag, “recommended posts,” that features what I think are the best articles on this blog. If you’ve wanted to dive back into the blog, this is a great place to start. TROGGLE TROUBLE MATH Troggle Trouble Math is an adventure where you interact with the world through math. It lasts about a half hour, and it has a small, animated world, just right for kids to explore while they learn multiplication. Retracing your steps halfway through the game even feels a little suspenseful. The game expands the scope of the Munchers series, and SIERRA LANDDESIGNER 3D Sierra LandDesigner 3D brings together the information you need to design a garden – and it lets you build the garden yourself using 3D graphics. This is a vision where software could help you plan a complicated, logistically challenging project, something you’dnormally need a
CYBERMERCS: THE SOLDIERS OF THE 22ND CENTURY Cybermercs: The Soldiers of the 22nd Century. January 26, 2016 Phil Salvador. Aboard the transporter Sky Lark, a mercenary walks into an overrun lab. A trilobyte-ish Zen alien fires an energy bolt at her. This is her fifth time attempting this, though, so she knows to expect that – and the next alien approaching on her left too. STUFFIN THE BRIEFCASE Stuffin the Briefcase, the most creative of the pack, is the only one that sticks with the travel theme. The game presents you an empty briefcase with a list of items to pack. For whatever trip you’re taking, you’re bringing newspapers, candy bars, razors, lip balm, eyeglasses, golf balls, a toothbrush, and other household objects.PANDORA'S BOX
Pajitnov has worked on a number of odd titles over the years, including an aquarium simulator, but by and large, his career has been defined by abstract, endless puzzle games, like Tetris or Hexic. (Or Hatris, his bizarre follow-up to Tetris in which you stack hats.) By comparison, Pandora’s Box is a major departure in theme and format. For one thing, it has an overarching structure. THE MADNESS OF ROLAND The Madness of Roland uses multimedia in other ways, too, to complement the story with external ideas and images. Most every leaf has what The Madness of Roland calls a “sun level” and a “moon level,” supplementary pieces of media that it juxtaposes with the scene. Sun levels have a literary or historical quote; the moon levels are evocative, artistic videos combining live action andMICROSOFT DINOSAURS
Call it a happy coincidence that Microsoft released a dinosaur-themed CD-ROM the same year as Jurassic Park.Microsoft Dinosaurs grew out of an investment in reference publishing house Dorling Kindersley to produce content for the Microsoft Home software line. 1 Microsoft had the keys to DK’s library of writing and images, 2 and, well,dinosaurs are cool.
LIONEL TRAINS PRESENTS: TRANS-CON! Lionel Trains Presents: Trans-Con! February 25, 2018 Phil Salvador. The first Transcontinental Railroad opened up the American West and ended the need for dangerous pioneer expeditions. So in a way, Knowledge Adventure’s Trans-Con!, an educational game about the railroad’s construction, is the real sequel to the spirit of TheOregon Trail.
THE GLITTERY WONDER OF FLYING COLORS, NOW FREE The glittery wonder of. Flying Colors. , now free. October 31, 2017 Phil Salvador. Art software doesn’t come more distinctive than Flying Colors, a 1993 program by Magic Mouse Productions with musical flourishes and a pastel shimmer. (I used Flying Colors to make the wizard picture above, which made the rounds on Tumblr two years ago .) THE OBSCURITORYWHEN SIMCITY GOT SERIOUSSIMULATIONPHYSICSINTERNET ARCHIVESPECTRUM HOLOBYTEMYST If you’re new to The Obscuritory, this is a good time to read some of the back issues! I recently did some re-organization and created a new tag, “recommended posts,” that features what I think are the best articles on this blog. If you’ve wanted to dive back into the blog, this is a great place to start. TROGGLE TROUBLE MATH Troggle Trouble Math is an adventure where you interact with the world through math. It lasts about a half hour, and it has a small, animated world, just right for kids to explore while they learn multiplication. Retracing your steps halfway through the game even feels a little suspenseful. The game expands the scope of the Munchers series, and SIERRA LANDDESIGNER 3D Sierra LandDesigner 3D brings together the information you need to design a garden – and it lets you build the garden yourself using 3D graphics. This is a vision where software could help you plan a complicated, logistically challenging project, something you’dnormally need a
CYBERMERCS: THE SOLDIERS OF THE 22ND CENTURY Cybermercs: The Soldiers of the 22nd Century. January 26, 2016 Phil Salvador. Aboard the transporter Sky Lark, a mercenary walks into an overrun lab. A trilobyte-ish Zen alien fires an energy bolt at her. This is her fifth time attempting this, though, so she knows to expect that – and the next alien approaching on her left too. STUFFIN THE BRIEFCASE Stuffin the Briefcase, the most creative of the pack, is the only one that sticks with the travel theme. The game presents you an empty briefcase with a list of items to pack. For whatever trip you’re taking, you’re bringing newspapers, candy bars, razors, lip balm, eyeglasses, golf balls, a toothbrush, and other household objects.PANDORA'S BOX
Pajitnov has worked on a number of odd titles over the years, including an aquarium simulator, but by and large, his career has been defined by abstract, endless puzzle games, like Tetris or Hexic. (Or Hatris, his bizarre follow-up to Tetris in which you stack hats.) By comparison, Pandora’s Box is a major departure in theme and format. For one thing, it has an overarching structure. THE MADNESS OF ROLAND The Madness of Roland uses multimedia in other ways, too, to complement the story with external ideas and images. Most every leaf has what The Madness of Roland calls a “sun level” and a “moon level,” supplementary pieces of media that it juxtaposes with the scene. Sun levels have a literary or historical quote; the moon levels are evocative, artistic videos combining live action andMICROSOFT DINOSAURS
Call it a happy coincidence that Microsoft released a dinosaur-themed CD-ROM the same year as Jurassic Park.Microsoft Dinosaurs grew out of an investment in reference publishing house Dorling Kindersley to produce content for the Microsoft Home software line. 1 Microsoft had the keys to DK’s library of writing and images, 2 and, well,dinosaurs are cool.
LIONEL TRAINS PRESENTS: TRANS-CON! Lionel Trains Presents: Trans-Con! February 25, 2018 Phil Salvador. The first Transcontinental Railroad opened up the American West and ended the need for dangerous pioneer expeditions. So in a way, Knowledge Adventure’s Trans-Con!, an educational game about the railroad’s construction, is the real sequel to the spirit of TheOregon Trail.
THE GLITTERY WONDER OF FLYING COLORS, NOW FREE The glittery wonder of. Flying Colors. , now free. October 31, 2017 Phil Salvador. Art software doesn’t come more distinctive than Flying Colors, a 1993 program by Magic Mouse Productions with musical flourishes and a pastel shimmer. (I used Flying Colors to make the wizard picture above, which made the rounds on Tumblr two years ago .) ABOUT | THE OBSCURITORY Welcome to The Obscuritory, a blog about odd, lesser-known games and software. Through the 80s, 90s, and early 2000s, rapid technological changes – like the availability of home computers, the CD-ROM, multimedia tools, and online distribution via Usenet, shareware websites, and internet communities – led to a boom in creative, unusual games and software, big and small, sometimes created by ACTION | THE OBSCURITORY Though not the hard-hitting action title its gruff hero might imply, Metal Blob Solid offers well-designed levels and demonstrates the amateur ingenuity of the early open-source game movement. ADVENTURE | THE OBSCURITORY Biosys is an environmental simulation in the form of an adventure game, a bold combination that stretches both parts. SOFTWARE | THE OBSCURITORY John Hiles, unapologetic, reflects on SimHealth, what games can learn about cognition, and where Will Wright was wrong. John Hiles, head of Maxis Business Simulations and Thinking Tools, shares his perspective on the foundational theories of the simulation genre and responds to criticism of the value of predictive simulation games. GADGET: INVENTION, TRAVEL, & ADVENTURE GADGET sends players to a surreal, expressionistic Eastern Bloc country where a group of rogue scientists predicted the impending end of the world at the hands of a comet.You are employed by the mysterious inspector Slowslop to hunt down Horselover (yes, really), the leader of the fringe scientists. With little fanfare, Slowslop hands you an old photograph of the scientists and dispatches youBELOW THE ROOT
Below the Root is based on a series of children’s fantasy novels by Zilpha Keatley Snyder, and without having read the books, I can’t speak to it as a literary adaptation. What I can say is that the game, co-designed by Snyder, is clearly drawing on rich source material, and the Green-Sky Trilogy is a perfect setting for a game with lots ofexploration.
5 A DAY ADVENTURES
5 A Day Adventures seems to be hitting specific bullet points that the stakeholders wanted to include, even if they’re a poor fit for the program. If the goal was to get kids excited about eating fruits and vegetables, it really doesn’t matter that most cauliflower is grown in California, but that must have been on a list of vegetable facts that the developers were told to put in.PANDORA'S BOX
Pajitnov has worked on a number of odd titles over the years, including an aquarium simulator, but by and large, his career has been defined by abstract, endless puzzle games, like Tetris or Hexic. (Or Hatris, his bizarre follow-up to Tetris in which you stack hats.) By comparison, Pandora’s Box is a major departure in theme and format. For one thing, it has an overarching structure.MICROSOFT DINOSAURS
Call it a happy coincidence that Microsoft released a dinosaur-themed CD-ROM the same year as Jurassic Park.Microsoft Dinosaurs grew out of an investment in reference publishing house Dorling Kindersley to produce content for the Microsoft Home software line. 1 Microsoft had the keys to DK’s library of writing and images, 2 and, well,dinosaurs are cool.
THE GEOMETRIC GOLFER In each leg of The Geometric Golfer‘s courses, players must hit their ball – a polygonal shape of some sort – into a matching hole.On some stages you can just move the ball in (translating it, to use the geometric term), but you usually need to transform the ball by rotating, resizing, or reflecting it. THE OBSCURITORYWHEN SIMCITY GOT SERIOUSSIMULATIONPHYSICSINTERNET ARCHIVESPECTRUM HOLOBYTEMYST If you’re new to The Obscuritory, this is a good time to read some of the back issues! I recently did some re-organization and created a new tag, “recommended posts,” that features what I think are the best articles on this blog. If you’ve wanted to dive back into the blog, this is a great place to start.THE OBSCURITORY
The most eye-catching part of Realm of Impossibility is the impossible architecture. Several stages in the game are designed liked optical illusions – the impossible fork and the impossible cube, among others.They’re disorienting and awesome and certainly the highlight, but they’re not the only place where the game plays around withweird architecture.
CYBERMERCS: THE SOLDIERS OF THE 22ND CENTURY Cybermercs is nearly a standout example of the pre-rendered graphical style embodied by similar games like Diablo II.Unfortunately, the densely designed wreckage often obscures more than it contributes. Pipelines add wonderful, cramped detail to scenes, for instance, but they hide enemies and items too well; rooms with pipes sometimes even need glowing arrows to indicate where you can walk. SIERRA LANDDESIGNER 3D Sierra’s landscaping program, originally developed by Green Thumb Software, 5 was bundled with a full software suite called Complete LandDesigner that also featured a deck-designing program and a gardening encyclopedia. They marketed it as a complete package for what they deemed “the fastest growing hobby for millions of baby boomers.” 6,7 (That’s an recurring theme with many of STUFFIN THE BRIEFCASE Stuffin the Briefcase makes a game out of an everyday activity – packing a bag.. Epyx included this game as part of the Getaway Entertainment 6 Pack, a collection of games for laptops in the early 90s.The Getaway pack has six small, simple games, like a dominoes game and a variation of Mastermind; they’re little timewasters intended for someone to play while traveling, something they’d LIONEL TRAINS PRESENTS: TRANS-CON! The first Transcontinental Railroad opened up the American West and ended the need for dangerous pioneer expeditions. So in a way, Knowledge Adventure’s Trans-Con!, an educational game about the railroad’s construction, is the real sequel to the spirit of The Oregon Trail.. Although the game is licensed by the model train set company Lionel, the actual trains aren’t the focus. TROGGLE TROUBLE MATH Issues with troggle counting aside, Troggle Trouble Math does manage to integrate three different types of math problems (story problems, making equations, and drills) in different places. The game has the cadence of a dungeon crawler – you explore, defeat monsters, recover, and find treasure – which creates opportunities to blend a variety of activities together.PANDORA'S BOX
Pajitnov has worked on a number of odd titles over the years, including an aquarium simulator, but by and large, his career has been defined by abstract, endless puzzle games, like Tetris or Hexic. (Or Hatris, his bizarre follow-up to Tetris in which you stack hats.) By comparison, Pandora’s Box is a major departure in theme and format. For one thing, it has an overarching structure. THE MADNESS OF ROLAND The Madness of Roland uses multimedia in other ways, too, to complement the story with external ideas and images. Most every leaf has what The Madness of Roland calls a “sun level” and a “moon level,” supplementary pieces of media that it juxtaposes with the scene. Sun levels have a literary or historical quote; the moon levels are evocative, artistic videos combining live action and THE GLITTERY WONDER OF FLYING COLORS, NOW FREE Art software doesn’t come more distinctive than Flying Colors, a 1993 program by Magic Mouse Productions with musical flourishes and a pastel shimmer.(I used Flying Colors to make the wizard picture above, which made the rounds on Tumblr two years ago.). In a bittersweet piece of news, to commemorate the death of friend Jack MacFarland, Magic Mouse released Flying Colors for free THE OBSCURITORYWHEN SIMCITY GOT SERIOUSSIMULATIONPHYSICSINTERNET ARCHIVESPECTRUM HOLOBYTEMYST If you’re new to The Obscuritory, this is a good time to read some of the back issues! I recently did some re-organization and created a new tag, “recommended posts,” that features what I think are the best articles on this blog. If you’ve wanted to dive back into the blog, this is a great place to start.THE OBSCURITORY
The most eye-catching part of Realm of Impossibility is the impossible architecture. Several stages in the game are designed liked optical illusions – the impossible fork and the impossible cube, among others.They’re disorienting and awesome and certainly the highlight, but they’re not the only place where the game plays around withweird architecture.
CYBERMERCS: THE SOLDIERS OF THE 22ND CENTURY Cybermercs is nearly a standout example of the pre-rendered graphical style embodied by similar games like Diablo II.Unfortunately, the densely designed wreckage often obscures more than it contributes. Pipelines add wonderful, cramped detail to scenes, for instance, but they hide enemies and items too well; rooms with pipes sometimes even need glowing arrows to indicate where you can walk. SIERRA LANDDESIGNER 3D Sierra’s landscaping program, originally developed by Green Thumb Software, 5 was bundled with a full software suite called Complete LandDesigner that also featured a deck-designing program and a gardening encyclopedia. They marketed it as a complete package for what they deemed “the fastest growing hobby for millions of baby boomers.” 6,7 (That’s an recurring theme with many of STUFFIN THE BRIEFCASE Stuffin the Briefcase makes a game out of an everyday activity – packing a bag.. Epyx included this game as part of the Getaway Entertainment 6 Pack, a collection of games for laptops in the early 90s.The Getaway pack has six small, simple games, like a dominoes game and a variation of Mastermind; they’re little timewasters intended for someone to play while traveling, something they’d LIONEL TRAINS PRESENTS: TRANS-CON! The first Transcontinental Railroad opened up the American West and ended the need for dangerous pioneer expeditions. So in a way, Knowledge Adventure’s Trans-Con!, an educational game about the railroad’s construction, is the real sequel to the spirit of The Oregon Trail.. Although the game is licensed by the model train set company Lionel, the actual trains aren’t the focus. TROGGLE TROUBLE MATH Issues with troggle counting aside, Troggle Trouble Math does manage to integrate three different types of math problems (story problems, making equations, and drills) in different places. The game has the cadence of a dungeon crawler – you explore, defeat monsters, recover, and find treasure – which creates opportunities to blend a variety of activities together.PANDORA'S BOX
Pajitnov has worked on a number of odd titles over the years, including an aquarium simulator, but by and large, his career has been defined by abstract, endless puzzle games, like Tetris or Hexic. (Or Hatris, his bizarre follow-up to Tetris in which you stack hats.) By comparison, Pandora’s Box is a major departure in theme and format. For one thing, it has an overarching structure. THE MADNESS OF ROLAND The Madness of Roland uses multimedia in other ways, too, to complement the story with external ideas and images. Most every leaf has what The Madness of Roland calls a “sun level” and a “moon level,” supplementary pieces of media that it juxtaposes with the scene. Sun levels have a literary or historical quote; the moon levels are evocative, artistic videos combining live action and THE GLITTERY WONDER OF FLYING COLORS, NOW FREE Art software doesn’t come more distinctive than Flying Colors, a 1993 program by Magic Mouse Productions with musical flourishes and a pastel shimmer.(I used Flying Colors to make the wizard picture above, which made the rounds on Tumblr two years ago.). In a bittersweet piece of news, to commemorate the death of friend Jack MacFarland, Magic Mouse released Flying Colors for free ACTION | THE OBSCURITORY Though not the hard-hitting action title its gruff hero might imply, Metal Blob Solid offers well-designed levels and demonstrates the amateur ingenuity of the early open-source game movement. ADVENTURE | THE OBSCURITORY Biosys is an environmental simulation in the form of an adventure game, a bold combination that stretches both parts. SHOOTER | THE OBSCURITORY Angst may be the worst commercially released first-person shooter of all time. It is so affectingly bad that it makes other games worse. SOFTWARE | THE OBSCURITORY Software. These are non-game programs such as encyclopedias and wordprocessors.
GADGET: INVENTION, TRAVEL, & ADVENTURE GADGET sends players to a surreal, expressionistic Eastern Bloc country where a group of rogue scientists predicted the impending end of the world at the hands of a comet.You are employed by the mysterious inspector Slowslop to hunt down Horselover (yes, really), the leader of the fringe scientists. With little fanfare, Slowslop hands you an old photograph of the scientists and dispatches youBELOW THE ROOT
Below the Root is based on a series of children’s fantasy novels by Zilpha Keatley Snyder, and without having read the books, I can’t speak to it as a literary adaptation. What I can say is that the game, co-designed by Snyder, is clearly drawing on rich source material, and the Green-Sky Trilogy is a perfect setting for a game with lots ofexploration.
5 A DAY ADVENTURES
5 A Day Adventures seems to be hitting specific bullet points that the stakeholders wanted to include, even if they’re a poor fit for the program. If the goal was to get kids excited about eating fruits and vegetables, it really doesn’t matter that most cauliflower is grown in California, but that must have been on a list of vegetable facts that the developers were told to put in.PANDORA'S BOX
Pajitnov has worked on a number of odd titles over the years, including an aquarium simulator, but by and large, his career has been defined by abstract, endless puzzle games, like Tetris or Hexic. (Or Hatris, his bizarre follow-up to Tetris in which you stack hats.) By comparison, Pandora’s Box is a major departure in theme and format. For one thing, it has an overarching structure.MICROSOFT DINOSAURS
Call it a happy coincidence that Microsoft released a dinosaur-themed CD-ROM the same year as Jurassic Park.Microsoft Dinosaurs grew out of an investment in reference publishing house Dorling Kindersley to produce content for the Microsoft Home software line. 1 Microsoft had the keys to DK’s library of writing and images, 2 and, well,dinosaurs are cool.
THE GEOMETRIC GOLFER In each leg of The Geometric Golfer‘s courses, players must hit their ball – a polygonal shape of some sort – into a matching hole.On some stages you can just move the ball in (translating it, to use the geometric term), but you usually need to transform the ball by rotating, resizing, or reflecting it. THE OBSCURITORYWHEN SIMCITY GOT SERIOUSSIMULATIONPHYSICSINTERNET ARCHIVESPECTRUM HOLOBYTEMYST If you’re new to The Obscuritory, this is a good time to read some of the back issues! I recently did some re-organization and created a new tag, “recommended posts,” that features what I think are the best articles on this blog. If you’ve wanted to dive back into the blog, this is a great place to start.THE OBSCURITORY
The most eye-catching part of Realm of Impossibility is the impossible architecture. Several stages in the game are designed liked optical illusions – the impossible fork and the impossible cube, among others.They’re disorienting and awesome and certainly the highlight, but they’re not the only place where the game plays around withweird architecture.
CYBERMERCS: THE SOLDIERS OF THE 22ND CENTURY Cybermercs is nearly a standout example of the pre-rendered graphical style embodied by similar games like Diablo II.Unfortunately, the densely designed wreckage often obscures more than it contributes. Pipelines add wonderful, cramped detail to scenes, for instance, but they hide enemies and items too well; rooms with pipes sometimes even need glowing arrows to indicate where you can walk. SIERRA LANDDESIGNER 3D Sierra’s landscaping program, originally developed by Green Thumb Software, 5 was bundled with a full software suite called Complete LandDesigner that also featured a deck-designing program and a gardening encyclopedia. They marketed it as a complete package for what they deemed “the fastest growing hobby for millions of baby boomers.” 6,7 (That’s an recurring theme with many of STUFFIN THE BRIEFCASE Stuffin the Briefcase makes a game out of an everyday activity – packing a bag.. Epyx included this game as part of the Getaway Entertainment 6 Pack, a collection of games for laptops in the early 90s.The Getaway pack has six small, simple games, like a dominoes game and a variation of Mastermind; they’re little timewasters intended for someone to play while traveling, something they’d LIONEL TRAINS PRESENTS: TRANS-CON! The first Transcontinental Railroad opened up the American West and ended the need for dangerous pioneer expeditions. So in a way, Knowledge Adventure’s Trans-Con!, an educational game about the railroad’s construction, is the real sequel to the spirit of The Oregon Trail.. Although the game is licensed by the model train set company Lionel, the actual trains aren’t the focus. TROGGLE TROUBLE MATH Issues with troggle counting aside, Troggle Trouble Math does manage to integrate three different types of math problems (story problems, making equations, and drills) in different places. The game has the cadence of a dungeon crawler – you explore, defeat monsters, recover, and find treasure – which creates opportunities to blend a variety of activities together.PANDORA'S BOX
Pajitnov has worked on a number of odd titles over the years, including an aquarium simulator, but by and large, his career has been defined by abstract, endless puzzle games, like Tetris or Hexic. (Or Hatris, his bizarre follow-up to Tetris in which you stack hats.) By comparison, Pandora’s Box is a major departure in theme and format. For one thing, it has an overarching structure. THE MADNESS OF ROLAND The Madness of Roland uses multimedia in other ways, too, to complement the story with external ideas and images. Most every leaf has what The Madness of Roland calls a “sun level” and a “moon level,” supplementary pieces of media that it juxtaposes with the scene. Sun levels have a literary or historical quote; the moon levels are evocative, artistic videos combining live action and THE GLITTERY WONDER OF FLYING COLORS, NOW FREE Art software doesn’t come more distinctive than Flying Colors, a 1993 program by Magic Mouse Productions with musical flourishes and a pastel shimmer.(I used Flying Colors to make the wizard picture above, which made the rounds on Tumblr two years ago.). In a bittersweet piece of news, to commemorate the death of friend Jack MacFarland, Magic Mouse released Flying Colors for free THE OBSCURITORYWHEN SIMCITY GOT SERIOUSSIMULATIONPHYSICSINTERNET ARCHIVESPECTRUM HOLOBYTEMYST If you’re new to The Obscuritory, this is a good time to read some of the back issues! I recently did some re-organization and created a new tag, “recommended posts,” that features what I think are the best articles on this blog. If you’ve wanted to dive back into the blog, this is a great place to start.THE OBSCURITORY
The most eye-catching part of Realm of Impossibility is the impossible architecture. Several stages in the game are designed liked optical illusions – the impossible fork and the impossible cube, among others.They’re disorienting and awesome and certainly the highlight, but they’re not the only place where the game plays around withweird architecture.
CYBERMERCS: THE SOLDIERS OF THE 22ND CENTURY Cybermercs is nearly a standout example of the pre-rendered graphical style embodied by similar games like Diablo II.Unfortunately, the densely designed wreckage often obscures more than it contributes. Pipelines add wonderful, cramped detail to scenes, for instance, but they hide enemies and items too well; rooms with pipes sometimes even need glowing arrows to indicate where you can walk. SIERRA LANDDESIGNER 3D Sierra’s landscaping program, originally developed by Green Thumb Software, 5 was bundled with a full software suite called Complete LandDesigner that also featured a deck-designing program and a gardening encyclopedia. They marketed it as a complete package for what they deemed “the fastest growing hobby for millions of baby boomers.” 6,7 (That’s an recurring theme with many of STUFFIN THE BRIEFCASE Stuffin the Briefcase makes a game out of an everyday activity – packing a bag.. Epyx included this game as part of the Getaway Entertainment 6 Pack, a collection of games for laptops in the early 90s.The Getaway pack has six small, simple games, like a dominoes game and a variation of Mastermind; they’re little timewasters intended for someone to play while traveling, something they’d LIONEL TRAINS PRESENTS: TRANS-CON! The first Transcontinental Railroad opened up the American West and ended the need for dangerous pioneer expeditions. So in a way, Knowledge Adventure’s Trans-Con!, an educational game about the railroad’s construction, is the real sequel to the spirit of The Oregon Trail.. Although the game is licensed by the model train set company Lionel, the actual trains aren’t the focus. TROGGLE TROUBLE MATH Issues with troggle counting aside, Troggle Trouble Math does manage to integrate three different types of math problems (story problems, making equations, and drills) in different places. The game has the cadence of a dungeon crawler – you explore, defeat monsters, recover, and find treasure – which creates opportunities to blend a variety of activities together.PANDORA'S BOX
Pajitnov has worked on a number of odd titles over the years, including an aquarium simulator, but by and large, his career has been defined by abstract, endless puzzle games, like Tetris or Hexic. (Or Hatris, his bizarre follow-up to Tetris in which you stack hats.) By comparison, Pandora’s Box is a major departure in theme and format. For one thing, it has an overarching structure. THE MADNESS OF ROLAND The Madness of Roland uses multimedia in other ways, too, to complement the story with external ideas and images. Most every leaf has what The Madness of Roland calls a “sun level” and a “moon level,” supplementary pieces of media that it juxtaposes with the scene. Sun levels have a literary or historical quote; the moon levels are evocative, artistic videos combining live action and THE GLITTERY WONDER OF FLYING COLORS, NOW FREE Art software doesn’t come more distinctive than Flying Colors, a 1993 program by Magic Mouse Productions with musical flourishes and a pastel shimmer.(I used Flying Colors to make the wizard picture above, which made the rounds on Tumblr two years ago.). In a bittersweet piece of news, to commemorate the death of friend Jack MacFarland, Magic Mouse released Flying Colors for free ACTION | THE OBSCURITORY Though not the hard-hitting action title its gruff hero might imply, Metal Blob Solid offers well-designed levels and demonstrates the amateur ingenuity of the early open-source game movement. ADVENTURE | THE OBSCURITORY Biosys is an environmental simulation in the form of an adventure game, a bold combination that stretches both parts. SHOOTER | THE OBSCURITORY Angst may be the worst commercially released first-person shooter of all time. It is so affectingly bad that it makes other games worse. SOFTWARE | THE OBSCURITORY Software. These are non-game programs such as encyclopedias and wordprocessors.
GADGET: INVENTION, TRAVEL, & ADVENTURE GADGET sends players to a surreal, expressionistic Eastern Bloc country where a group of rogue scientists predicted the impending end of the world at the hands of a comet.You are employed by the mysterious inspector Slowslop to hunt down Horselover (yes, really), the leader of the fringe scientists. With little fanfare, Slowslop hands you an old photograph of the scientists and dispatches youBELOW THE ROOT
Below the Root is based on a series of children’s fantasy novels by Zilpha Keatley Snyder, and without having read the books, I can’t speak to it as a literary adaptation. What I can say is that the game, co-designed by Snyder, is clearly drawing on rich source material, and the Green-Sky Trilogy is a perfect setting for a game with lots ofexploration.
5 A DAY ADVENTURES
5 A Day Adventures seems to be hitting specific bullet points that the stakeholders wanted to include, even if they’re a poor fit for the program. If the goal was to get kids excited about eating fruits and vegetables, it really doesn’t matter that most cauliflower is grown in California, but that must have been on a list of vegetable facts that the developers were told to put in.PANDORA'S BOX
Pajitnov has worked on a number of odd titles over the years, including an aquarium simulator, but by and large, his career has been defined by abstract, endless puzzle games, like Tetris or Hexic. (Or Hatris, his bizarre follow-up to Tetris in which you stack hats.) By comparison, Pandora’s Box is a major departure in theme and format. For one thing, it has an overarching structure.MICROSOFT DINOSAURS
Call it a happy coincidence that Microsoft released a dinosaur-themed CD-ROM the same year as Jurassic Park.Microsoft Dinosaurs grew out of an investment in reference publishing house Dorling Kindersley to produce content for the Microsoft Home software line. 1 Microsoft had the keys to DK’s library of writing and images, 2 and, well,dinosaurs are cool.
THE GEOMETRIC GOLFER In each leg of The Geometric Golfer‘s courses, players must hit their ball – a polygonal shape of some sort – into a matching hole.On some stages you can just move the ball in (translating it, to use the geometric term), but you usually need to transform the ball by rotating, resizing, or reflecting it. THE OBSCURITORYWHEN SIMCITY GOT SERIOUSSIMULATIONPHYSICSINTERNET ARCHIVESPECTRUM HOLOBYTEMYST If you’re new to The Obscuritory, this is a good time to read some of the back issues! I recently did some re-organization and created a new tag, “recommended posts,” that features what I think are the best articles on this blog. If you’ve wanted to dive back into the blog, this is a great place to start.THE OBSCURITORY
The most eye-catching part of Realm of Impossibility is the impossible architecture. Several stages in the game are designed liked optical illusions – the impossible fork and the impossible cube, among others.They’re disorienting and awesome and certainly the highlight, but they’re not the only place where the game plays around withweird architecture.
UNREAL | THE OBSCURITORY To really play the epic Amiga game Unreal, you have to approach it like you were playing it back in 1990.. Unreal – unrelated to the game engine, which debuted eight years later – switches back and forth between two different game modes. For the first part, you fly on the back of a dragon, soaring through prehistoric fantasy landscapes. Then the game swaps over to an on-foot section, and SIERRA LANDDESIGNER 3D Sierra’s landscaping program, originally developed by Green Thumb Software, 5 was bundled with a full software suite called Complete LandDesigner that also featured a deck-designing program and a gardening encyclopedia. They marketed it as a complete package for what they deemed “the fastest growing hobby for millions of baby boomers.” 6,7 (That’s an recurring theme with many of CYBERMERCS: THE SOLDIERS OF THE 22ND CENTURY Cybermercs is nearly a standout example of the pre-rendered graphical style embodied by similar games like Diablo II.Unfortunately, the densely designed wreckage often obscures more than it contributes. Pipelines add wonderful, cramped detail to scenes, for instance, but they hide enemies and items too well; rooms with pipes sometimes even need glowing arrows to indicate where you can walk. STUFFIN THE BRIEFCASE Stuffin the Briefcase makes a game out of an everyday activity – packing a bag.. Epyx included this game as part of the Getaway Entertainment 6 Pack, a collection of games for laptops in the early 90s.The Getaway pack has six small, simple games, like a dominoes game and a variation of Mastermind; they’re little timewasters intended for someone to play while traveling, something they’d TROGGLE TROUBLE MATH Issues with troggle counting aside, Troggle Trouble Math does manage to integrate three different types of math problems (story problems, making equations, and drills) in different places. The game has the cadence of a dungeon crawler – you explore, defeat monsters, recover, and find treasure – which creates opportunities to blend a variety of activities together. LIONEL TRAINS PRESENTS: TRANS-CON! The first Transcontinental Railroad opened up the American West and ended the need for dangerous pioneer expeditions. So in a way, Knowledge Adventure’s Trans-Con!, an educational game about the railroad’s construction, is the real sequel to the spirit of The Oregon Trail.. Although the game is licensed by the model train set company Lionel, the actual trains aren’t the focus. THE MADNESS OF ROLAND The Madness of Roland uses multimedia in other ways, too, to complement the story with external ideas and images. Most every leaf has what The Madness of Roland calls a “sun level” and a “moon level,” supplementary pieces of media that it juxtaposes with the scene. Sun levels have a literary or historical quote; the moon levels are evocative, artistic videos combining live action and THE GLITTERY WONDER OF FLYING COLORS, NOW FREE Art software doesn’t come more distinctive than Flying Colors, a 1993 program by Magic Mouse Productions with musical flourishes and a pastel shimmer.(I used Flying Colors to make the wizard picture above, which made the rounds on Tumblr two years ago.). In a bittersweet piece of news, to commemorate the death of friend Jack MacFarland, Magic Mouse released Flying Colors for free THE OBSCURITORYWHEN SIMCITY GOT SERIOUSSIMULATIONPHYSICSINTERNET ARCHIVESPECTRUM HOLOBYTEMYST If you’re new to The Obscuritory, this is a good time to read some of the back issues! I recently did some re-organization and created a new tag, “recommended posts,” that features what I think are the best articles on this blog. If you’ve wanted to dive back into the blog, this is a great place to start.THE OBSCURITORY
The most eye-catching part of Realm of Impossibility is the impossible architecture. Several stages in the game are designed liked optical illusions – the impossible fork and the impossible cube, among others.They’re disorienting and awesome and certainly the highlight, but they’re not the only place where the game plays around withweird architecture.
UNREAL | THE OBSCURITORY To really play the epic Amiga game Unreal, you have to approach it like you were playing it back in 1990.. Unreal – unrelated to the game engine, which debuted eight years later – switches back and forth between two different game modes. For the first part, you fly on the back of a dragon, soaring through prehistoric fantasy landscapes. Then the game swaps over to an on-foot section, and SIERRA LANDDESIGNER 3D Sierra’s landscaping program, originally developed by Green Thumb Software, 5 was bundled with a full software suite called Complete LandDesigner that also featured a deck-designing program and a gardening encyclopedia. They marketed it as a complete package for what they deemed “the fastest growing hobby for millions of baby boomers.” 6,7 (That’s an recurring theme with many of CYBERMERCS: THE SOLDIERS OF THE 22ND CENTURY Cybermercs is nearly a standout example of the pre-rendered graphical style embodied by similar games like Diablo II.Unfortunately, the densely designed wreckage often obscures more than it contributes. Pipelines add wonderful, cramped detail to scenes, for instance, but they hide enemies and items too well; rooms with pipes sometimes even need glowing arrows to indicate where you can walk. STUFFIN THE BRIEFCASE Stuffin the Briefcase makes a game out of an everyday activity – packing a bag.. Epyx included this game as part of the Getaway Entertainment 6 Pack, a collection of games for laptops in the early 90s.The Getaway pack has six small, simple games, like a dominoes game and a variation of Mastermind; they’re little timewasters intended for someone to play while traveling, something they’d TROGGLE TROUBLE MATH Issues with troggle counting aside, Troggle Trouble Math does manage to integrate three different types of math problems (story problems, making equations, and drills) in different places. The game has the cadence of a dungeon crawler – you explore, defeat monsters, recover, and find treasure – which creates opportunities to blend a variety of activities together. LIONEL TRAINS PRESENTS: TRANS-CON! The first Transcontinental Railroad opened up the American West and ended the need for dangerous pioneer expeditions. So in a way, Knowledge Adventure’s Trans-Con!, an educational game about the railroad’s construction, is the real sequel to the spirit of The Oregon Trail.. Although the game is licensed by the model train set company Lionel, the actual trains aren’t the focus. THE MADNESS OF ROLAND The Madness of Roland uses multimedia in other ways, too, to complement the story with external ideas and images. Most every leaf has what The Madness of Roland calls a “sun level” and a “moon level,” supplementary pieces of media that it juxtaposes with the scene. Sun levels have a literary or historical quote; the moon levels are evocative, artistic videos combining live action and THE GLITTERY WONDER OF FLYING COLORS, NOW FREE Art software doesn’t come more distinctive than Flying Colors, a 1993 program by Magic Mouse Productions with musical flourishes and a pastel shimmer.(I used Flying Colors to make the wizard picture above, which made the rounds on Tumblr two years ago.). In a bittersweet piece of news, to commemorate the death of friend Jack MacFarland, Magic Mouse released Flying Colors for free ADVENTURE | THE OBSCURITORY Biosys is an environmental simulation in the form of an adventure game, a bold combination that stretches both parts.EDUCATIONAL
Somebody’s polluted the river, and you’ve gotta crack the case. This science whodunnit is a great example of the range and depth that Oregon Trail developer MECC UNREAL | THE OBSCURITORY To really play the epic Amiga game Unreal, you have to approach it like you were playing it back in 1990.. Unreal – unrelated to the game engine, which debuted eight years later – switches back and forth between two different game modes. For the first part, you fly on the back of a dragon, soaring through prehistoric fantasy landscapes. Then the game swaps over to an on-foot section, and SOFTWARE | THE OBSCURITORY Software. These are non-game programs such as encyclopedias and wordprocessors.
SHOOTER | THE OBSCURITORY Angst may be the worst commercially released first-person shooter of all time. It is so affectingly bad that it makes other games worse. GADGET: INVENTION, TRAVEL, & ADVENTURE GADGET sends players to a surreal, expressionistic Eastern Bloc country where a group of rogue scientists predicted the impending end of the world at the hands of a comet.You are employed by the mysterious inspector Slowslop to hunt down Horselover (yes, really), the leader of the fringe scientists. With little fanfare, Slowslop hands you an old photograph of the scientists and dispatches youBELOW THE ROOT
Below the Root is based on a series of children’s fantasy novels by Zilpha Keatley Snyder, and without having read the books, I can’t speak to it as a literary adaptation. What I can say is that the game, co-designed by Snyder, is clearly drawing on rich source material, and the Green-Sky Trilogy is a perfect setting for a game with lots ofexploration.
PANDORA'S BOX
Pajitnov has worked on a number of odd titles over the years, including an aquarium simulator, but by and large, his career has been defined by abstract, endless puzzle games, like Tetris or Hexic. (Or Hatris, his bizarre follow-up to Tetris in which you stack hats.) By comparison, Pandora’s Box is a major departure in theme and format. For one thing, it has an overarching structure.MICROSOFT DINOSAURS
Call it a happy coincidence that Microsoft released a dinosaur-themed CD-ROM the same year as Jurassic Park.Microsoft Dinosaurs grew out of an investment in reference publishing house Dorling Kindersley to produce content for the Microsoft Home software line. 1 Microsoft had the keys to DK’s library of writing and images, 2 and, well,dinosaurs are cool.
THE GEOMETRIC GOLFER In each leg of The Geometric Golfer‘s courses, players must hit their ball – a polygonal shape of some sort – into a matching hole.On some stages you can just move the ball in (translating it, to use the geometric term), but you usually need to transform the ball by rotating, resizing, or reflecting it. For Games Unplayed and UnknownMenu
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TALKING MAXIS BUSINESS SIMULATIONS ON IRELAND’S NEWSTALK!May 22, 2021
Phil Salvador
Even while I’ve been taking a break, things are still happening. In fact, this week, I stopped by an Irish talk radio program, of allthings!
On Friday morning, I joined _Moncrieff_ on Ireland’s Newstalk radio to talk about Maxis, _SimCity_, and _SimRefinery_. This was
totally unexpected — Irish talk radio?! — and it was a great experience! It’s always exciting to share the Thinking Tools story with a new audience. (This was my first time doing live radio, and I think I like it? I just recently bought a new fancy microphone, and now I want to domore!)
You can listen to the segment, “When Sim City Got Serious,” on the _Highlights from Moncrieff_ podcast, available on the Newstalk website or wherever you listen to podcasts.Leave a comment
links to elsewhere , Maxis Software , Sim series, SimRefinery
, Thinking Tools
WITH THE WORLD UNPAUSINGMay 2, 2021
Phil Salvador
One year ago, I wrote a post about how The Obscuritory was slowingdown with the
onset of the pandemic. Now I’m writing a post about the opposite — how the blog is slowing down again because the pandemic is approachingits end.
I’ve been fully vaccinated for a few weeks now, and the world is starting to open back up again for me. I’ve been spending more time with friends, going on adventures, and getting my life back in order, and that means that I’m spending less time in front of the computer than usual. I’m happy, excited, and grateful to get more of my lifeback.
But beyond that, I’m also hitting a transitional point in my life, and I need to figure out what comes next. You may have noticed the rate of new posts here has slowed down significantly since the start of the year, and that’s because I’ve been deliberately spending more time taking care of myself and trying to figure out where I’m headed personally and professionally. The pandemic has been a clarifying moment for me, and it’s helped me understand what I want to prioritize in my life. And part of that means focusing on the other parts of my life that have been atrophying. The Obscuritory isn’t going anywhere, but it’s going to be quiet for a bit. Writing is one of the things that I’ve realized I value most in my life, and it’s not going away, but this is a point in my life when I need to put other things first for a while. I’m so thankful for everyone who’s continued to read and offer their support, and I’ll be back here soon. Cunningham Falls in Maryland If you’re new to The Obscuritory, this is a good time to read some of the back issues! I recently did some re-organization and created a new tag, “recommended posts,” that features what I think are the best articles on this blog. If you’ve wanted to dive back into the blog, this is a great place to start.3 comments
Obscuritory
CLEANWATER DETECTIVESApril 27, 2021
Phil
Salvador
If you went to school in the United States in the 80s and 90s, and if your school had a computer lab, you probably played something by the Minnesota Educational Computing Consortium. MECC were the developers of beloved educational games like _The Oregon Trail_, the _Munchers_ series, and _Storybook Weaver_, but that barely scratches the surface of their enormous library of software. Beyond their biggest hits, they put out a ton of low-key educational games that aren’t sowell-remembered.
If you look through a catalog of MECC’s software for the Apple IIcomputer ,
you’ll find games like _Subtraction Puzzles_, a game that teaches kids about subtraction, or my personal favorite, _Salt and You_, an interactive slideshow about the dangers of a high-sodium diet. That’s certainly a wide range of products! It goes all the way back to MECC’s origins as a state-owned organization, when they developed software for use in Minnesota schools. A game like _Salt and You_ might not’ve been as exciting as _Number Munchers_, but teachers could easily fit it into their classes, and all things considered, it wasn’t a bad way to use a computer in the classroom in the 1980s. One of those unassuming school-friendly products was _Cleanwater Detectives_, a science education game that MECC released in 1991. And while it’s not the sort of game that schoolkids fondly remember 30 years later, it gave teachers something that was still a bit of a novelty — a way to add some depth and hands-on learning to their science lessons by using a computer. » Read more about CleanwaterDetectives
2 comments
1991 , 90s
, Apple II
, MECC
, mystery
, nature
, science
, water
THE INCREDIBLE BOXES OF HOCK WAH YEOMarch 2, 2021
Phil
Salvador
Packaging for the Asciiware Sphere 360 PlayStation controller (photo courtesy of Hock Wah Yeo) When Hock Wah Yeo was hired by the game publisher Velocity, the head of the company gave him an unusual order: “Scare me.”1 Yeo wasn’t a game designer or a writer. He was designing theirpackaging.
▲
Let’s say you go to the store and buy a video game. What does it look like? Chances are, it comes in a plastic box, roughly the size of a DVD case, and there’s a logo on the top that tells you what platform it’s for — Xbox, PlayStation, Nintendo. It’s easy to understand, and it’s easy to fit on shelves. Retailers like it. The platform owners like it. This is the way it’s been for decades — simple, predictable, and safe. It wasn’t always this way, especially in the computer game industry, where anyone could make a game without needing to get permission. In the early years before the industry was standardized, computer game packaging ran the gamut from loose floppy disks in Ziploc bags2 to big, intimidating boxes as thick as a dictionary. But why stop there? How about something even weirder or wilder? If there were no rules, why did you have to sell games in a rectangular box at all? If you really wanted your game to make an impression, you called HockWah Yeo.
Yeo is a graphic designer based in the San Francisco Bay Area, and through the 80s and 90s, he created the boldest, most unusual packaging in the game industry. While other game publishers were trying to get attention with flashy, colorful, in-your-face aesthetics, Yeo was deconstructing the idea of what a game box could be altogether. He made boxes shaped like pyramids and trapezoids, boxes that conveyed emotions and movement with their physical shape, designed to stop people in their tracks and get them to pick it up. And whether he intended it or not, his work landed him right in the middle of a battle for the future of retail space. In this article, we’re going deep into the game packaging design work by Hock Wah Yeo, the developers who hired him, and the industry that could barely keep up. » Read more about The incredible boxes ofHock Wah Yeo
9 comments
developer commentary, Electronic Arts
, history
, Magic Mouse Productions, packaging
, recommended posts
, Sierra On-Line
COMIC BAKERY
February 16, 2021 PhilSalvador
_Comic Bakery_ is a strong entry in the extremely specific subgenre of “early computer games about animals causing problems.” You are the owner of a bakery that’s under siege from a horde of hungry raccoons, who are not only snatching your bread as it comes out of the oven but are actually turning off the bakery’s equipment when you’re not looking. It’s not enough to score some free food; they also want to put you out of business. The bakery has limited supply today for raccoon reasons Trying to save your bakery from the onslaught of hungry hungry raccoons is a completely hopeless endeavor. They keep coming back, crawling around in the ceiling and scooping up your delicious bread. When dinner time rolls around at 5 o’clock, you have to march out to the front of the bakery with whatever pitiful amount of bread you’ve managed to salvage and face the disappointment of your customers.
It’s truly pathetic, and I have no idea how this place stays inbusiness.
There’s something unnerving about these raccoons knowing how to operate machinery and using that knowledge to shut down the bakery. It would be one thing if it was a bunch of cutesy raccoons running around stealing loaves of bread and making a ruckus, but no, these are realistically drawn raccoons with an understanding of tools and malevolent intent. While funny, the game is also deeply weird in a way I don’t think the designers intended when they were going for slapstick mischief instead. Today, _Comic Bakery_ mostly seems to be known for the catchy title screen music from the Commodore 64 version. It would be even better remembered as a great companion to _Aaargh! Condor _, another game about people and animals trapped in a frantic, mutually destructive race toruin each other.
One comment
1984 , 1986
, 80s
, animals
, cassette
, Commodore 64
, funny
, Imagine Software
, international
developer – Japan
, Konami
, mini-post
, MSX
ULTIMATE RIDE
February 2, 2021 PhilSalvador
Out of all the games published by Disney, _Ultimate Ride_ is the only one credited to Disney Imagineering – the legendary, secretive R&D division of the company’s theme parks. Granted, Imagineering has designed their share of interactive experiences, notably the defunct, hyper-stylized digital indoor theme park concept DisneyQuest.
And they didn’t actually develop _Ultimate Ride_ themselves, besides giving their “support and guidance,” according to the credits. But if they felt comfortable putting the Disney Imagineering brand name on a video game, that reads like an endorsement. That makes _Ultimate Ride_ even more interesting, because it’s a game where, like Imagineering, you design your own theme park rides. » Read more aboutUltimate Ride
Leave a comment
00s , 2001
, 3D
, Disney
, Disney Interactive, first-person
, Gigawatt Studios
, theme park
, third-person
, Windows
, Windows 9x
ALIEN LOGIC: A SKYREALMS OF JORUNE ADVENTURE January 26, 2021 PhilSalvador
When you wake up on the planet Jorune at the beginning of _Alien Logic_, the first creature you meet is a Thriddle. They’re a species of alien scholars who live in the Mountain Crown, and it’s a good thing they found you, because there’s a lot to catch up on. Before you even have a chance to get your bearings, the game launches into a wall of exposition that covers the last 3500 years of history on this planet, including a sequence narrated by someone who sounds almost but not quite like Leonard Nimoy. It’s pretty excessive, but the game certainly has a lot of material to cover. _Alien Logic_ was based on an obscure tabletop role-playing game from the 1980s called _SkyRealms of Jorune_.
It’s a deep, weird, and politically complicated setting, and not one that’s easy to step into. Jorune is the star of _Alien Logic_, with a beguilingly weird cast of characters and stories, so it’s surprising how little time on the whole we spend with them. _Alien Logic_ is not by an stretch a traditional role-playing game. How does a world like Jorune fit into a game like that? » Read more about Alien Logic: A SkyRealms of JoruneAdventure
Leave a comment
1994 , 90s
, adaptation
, aliens
, CD-ROM
, Ceridus Software
, DOS
, exploration
, fantasy
, magic
, open-ended
, recommended posts
, side-scroller
, Strategic SimulationsInc. ,
survival , top-down
WRAPPING UP A VERY WEIRD YEARDecember 31, 2020
Phil
Salvador
As this extraordinarily weird year comes to a close, I wanted to take a second to look back at where things are with The Obscuritory. Despite the messed-up state of the world, this has been a surprisinglybig year.
And of course, that’s because of the _SimRefinery_ post. From time to time, I’ve had things get attention on this blog, mostly for good reasons, but nothing prepared me for the incredible response this article received. I’ve been continually humbled by the reception – Longform named it one of their top five tech articles of the year! – which has led to some soul-searching about why I’m doing this blog. I love writing about game history, and I’m so excited there’s an audience for it. I also realize that I can’t always keep publishing 10,000-word articles that take years of research, and I’ll be honest that in the wake of all the attention, I’ve felt a lot of pressure to keep that up. It’s left me a little unsettled about what people are expecting and where to go next. The best thing I can do is continue what I’ve always been doing. I feel more confident in my writing than I’ve ever been, and part of the reason is that I’ve started caring more about the big picture. I think the reason the _SimRefinery_ article blew up, apart from the nearly mythological stature that game has taken on over the years, is that it was a good story, and it meant something. It’s about something bigger than just games; it’s about technology and society, local history, and the human story behind it all. Asking myself why something matters has been beneficial every time I sit down to write. Not everything needs to connect back to some bigger story; I love writing about weird old games for their own sake. But I want to keep broadening my perspective and looking for connections in the world around me. I want to do more like my write-up on _Tom Clancy’sruthless.com_
that was
just as much about the dot-com bubble as it was the game itself. Curiosity, more than anything else, has become a guiding principle for me. Whatever I’m writing about, I love when I end up in a different place than where I started. I think that’s something that has helped get me through the last nine months. I want to keep sharing that energy. I have a few big projects in mind that I’m eager to start in the new year, and I can’t wait to see where they lead to. I’m proud of what I’ve accomplished this year in spite of the circumstances. Thanks to everyone for your kindness.2 comments
Obscuritory
READ ABOUT KYLE CHOI’S _COMER_ IN _ROMCHIP_! December 28, 2020 PhilSalvador
Let’s end the year with something new and exciting: I’ve published an article in _ROMchip: A Journal of Game Histories_! Over the summer, a reader sent me a rare physical copy of _Comer_, a spiritualist CD-ROM adventure game that was produced entirely by one person from Hong Kong. Not only did the designer Kyle Choi make it entirely by himself with no prior game development experience, but he manufactured and published it by himself as well. That was no smallfeat in 1998!
_Comer_ is an extraordinarily weird game, and seeing a physical boxed copy of _Comer_ drives home the fact it doesn’t fit into any standard mold of video game production. So where does it belong in gaming history? That’s the big question in my article, “The Long Silent Journey of Kyle Choi’s _Comer_,”
which is now available in the latest issue of _ROMchip_._ROMchip_ is the
first academic journal dedicated to gaming history. It was a great experience to work with their editorial team, and I’m excited to have the opportunity to bring my perspective on the weird outliers of video game history to an academic publication. This is an open-access journal, which means anyone can read this article for free without needing to sign in or get a subscription. Since this was written for an academic journal, it’s more formal than my usual writing, but I hope it’s still fun and interesting to read! And while you’re there, check out the rest of the issue, which
includes an essay about using historical materials to understand game production, as well as article about reconstructing political games from 1980s Czechoslovakia.3 comments 1998
, 90s
, CD-ROM
, first-person
, history
, independent developer, international
developer – Hong Kong,
links to elsewhere , Myst , recommended posts, Shine Studio
, weird
, Windows
, Windows 9x
TALKING MAXIS AND _SIMREFINERY_ ON THE VIDEO GAME HISTORY HOUR!December 23, 2020
Phil Salvador
This week, I stopped by the Video Game History Hour to talk about _SimRefinery_! The Video Game History Hour is a podcast by the Video Game History Foundation, where the organization’s co-directors Frank Cifaldi and Kelsey Lewin bring on video game historians to talk about their research. I was glad to have the chance to join Frank and Kelsey to chat about my report on Maxis Business Simulations, the division
of _SimCity_ developer Maxis that made games for corporations, like_SimRefinery_.
Two years ago, Frank was responsible for a huge project about the unreleased Nintendo Entertainment System version of _SimCity_ , and he was curious how _SimRefinery_ fits into the story of _SimCity_. We talked about how it represents an alternate timeline for what Maxis could have become – and we went on some tangents about the weird company that they _did_ become. Did you know that they briefly had a Maxis Sports brand?Really!
Listen to the new episode here.
You can catch the Video Game History Hour on all major podcast platforms and follow them on Twitter at @gamehistoryhour.
Leave a comment
history , links to elsewhere, Maxis Software
, Sim series
, SimRefinery
, Thinking Tools
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