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OPENGL JAVA @ J3D.ORG Welcome to the Java OpenGL section of the j3d.org site. Here you will find a collection of tutorials, code and links relating to the combination of the OpenGL graphics APIs and the Java programming language. There are several different projectsOPENGL.J3D.ORG
State Sorting Tutorial. In terms of gaining maximum performance from your rendering code, there are two fundamental techniques - culling and state sorting. Culling removes non-visible geometry, while state sorting reorganises the ordering that calls are made to the rendering API in order to reduce how much of the state changes for each newCODE.J3D.ORG
Code Download Instructions. The current release version is 1.1 (September 2011) This is the last release to support JDK 1.5. From now on, JDK 1.6 will be required to build and run the code MATRIX AND QUATERNION FAQ The simplest way to rotate an object is to multiply the matrices using the order: M = X.Y.Z where M is the final rotation matrix, and X,Y,Z are the individual rotation matrices. This defines a rotation in the X-axis (pitch) first, followed by the Y-axis (yaw) and a final rotation in the Z-axis (roll).OPENGL.J3D.ORG
OpenGL with SWT. SWT is a rapidly rising alternative to AWT and Swing. It came from the Eclipse Project, but is a very good standalone toolkit in its own right.It does many things in a completely different fashion and uses it's own native code interfaces, thus completelyindependent of AWT.
OPENGL.J3D.ORG
Requirements if you want to compile swt_opengl from scratch. The code is built around a standard unix environment for setup. We use the various GNU tools to build the code - in particular there is a heavy reliance on GNU Make for the compilation.OPENGL.J3D.ORG
Without doubt, the obligatory Hello World tutorial is required when introducing a new concept in programming. This is our contribution to the collective. In this tutorial, we will show you how to set up a very simple application that uses JOGL for the rendering of OpenGL calls. What you will get on screen is a simple coloured triangle. THE QUADRATIC CURVES, CIRCLES AND ELLIPSES FAQ The Quadratic Curves, Circles and Ellipses FAQ ===== Version 1.4 28th December 2001 ----- This FAQ is now maintained by "andreas@(no-spam)cs.ualberta.ca".Any additional suggestions or THE JAVA 3D GRAPHICS COMMUNITYCODE REPOSITORYJAVA OPENGLAVIATRIX3DMAIL LISTSSVN INFOABOUT US The Java 3D Community Site. This is a community site put together by a bunch of volunteers to encourage more sharing of information among the members of Java community interested in doing 3D graphics work. Originally we focused purely on the Java3D API, but with the advent of several other APIs for adding 3D rendering to Java, we've expanded to THE J3D.ORG CODE REPOSITORY The j3d.org Code Repository. This site is devoted to the Java 3D code repository that we run. Within this code we keep a collection of useful utilities for almost any sort of Java 3D application. We encourage you to take and use this code, and especially to tweak and contribute to it to make it useful for more Java and Java 3Dprogrammers.
OPENGL JAVA @ J3D.ORG Welcome to the Java OpenGL section of the j3d.org site. Here you will find a collection of tutorials, code and links relating to the combination of the OpenGL graphics APIs and the Java programming language. There are several different projectsOPENGL.J3D.ORG
State Sorting Tutorial. In terms of gaining maximum performance from your rendering code, there are two fundamental techniques - culling and state sorting. Culling removes non-visible geometry, while state sorting reorganises the ordering that calls are made to the rendering API in order to reduce how much of the state changes for each newCODE.J3D.ORG
Code Download Instructions. The current release version is 1.1 (September 2011) This is the last release to support JDK 1.5. From now on, JDK 1.6 will be required to build and run the code MATRIX AND QUATERNION FAQ The simplest way to rotate an object is to multiply the matrices using the order: M = X.Y.Z where M is the final rotation matrix, and X,Y,Z are the individual rotation matrices. This defines a rotation in the X-axis (pitch) first, followed by the Y-axis (yaw) and a final rotation in the Z-axis (roll).OPENGL.J3D.ORG
OpenGL with SWT. SWT is a rapidly rising alternative to AWT and Swing. It came from the Eclipse Project, but is a very good standalone toolkit in its own right.It does many things in a completely different fashion and uses it's own native code interfaces, thus completelyindependent of AWT.
OPENGL.J3D.ORG
Requirements if you want to compile swt_opengl from scratch. The code is built around a standard unix environment for setup. We use the various GNU tools to build the code - in particular there is a heavy reliance on GNU Make for the compilation.OPENGL.J3D.ORG
Without doubt, the obligatory Hello World tutorial is required when introducing a new concept in programming. This is our contribution to the collective. In this tutorial, we will show you how to set up a very simple application that uses JOGL for the rendering of OpenGL calls. What you will get on screen is a simple coloured triangle. THE QUADRATIC CURVES, CIRCLES AND ELLIPSES FAQ The Quadratic Curves, Circles and Ellipses FAQ ===== Version 1.4 28th December 2001 ----- This FAQ is now maintained by "andreas@(no-spam)cs.ualberta.ca".Any additional suggestions or J3D.ORG - SITE LISTINGS Java 3D Based Applications/Content. EventScope A teaching tool to allow students to explore 3D representation of NASA mission data.; VisAD is a Java class library for interactive and collaborative visualization and analysis of numerical data. This package has GREAT support behind it and is well worth taking a look at. J3dFly Sun's attempt to build a large-scale demonstration program of J3D.ORG - BOOK RECOMMENDATIONS Computer Graphics: Principles and Practice in C (2nd Ed) by Foley, van Dam et al (published by Addison-Wesley, 1995, ISBN 0201848406). The quintessential graphics programming bible. This is the book that has been used as the basis of almost every beginner computer graphics programming course. Last updated in 1995, so it is missing some of the J3D.ORG - JAVA3D INSTALLATION Step 1. Install the Java runtime (or JDK if you are a developer) 1.4.2_01 or later. For example, the Win32 default directory of for the JRE is: C:\Program Files\JavaSoft\Jre\1.4.2_01\. Note that there is a hard requirement for a minimum of 1.4.2_01. Anything earlier than this is not acceptable and JOGL is likely to crash your machine.OPENGL.J3D.ORG
Java 3D Tutorials. Here we hope over time that you will find a number of tutorials about Java and OpenGL. These tutorials cover all sorts of scope from simple getting started, to complex performance enhancement routines. These tutorials are held locally by the j3d.org server. If you would like to have an offsite tutorial linked here, please J3D.ORG - BOOK REVIEW: 3D USER INTERFACES WITH JAVA 3D Book Review of. 3D User Interfaces with Java 3D by Jon Barrilleaux. Initial Impressions. Upon first picking up this book, reading the introduction and skimming the table of contents I was struck by Jon's understanding that 3D is not a goal but rather a tool for making applications potentially better. J3D.ORG CODE LIBRARY OpenSource code collected by the j3d.org site for use in various applications that use Java3D. The licensing here is using the GNU LGPL.We wish you to use this code and contribute back any changes you made to the community.CODE.J3D.ORG
Environmental Basics. The code is built around a standard unix environment for setup. We use the various GNU tools to build the code - in particular there is INDEX (J3D.ORG CODE LIBRARY) A ABSOLUTE_HEIGHTS - Static variable in class org.j3d.geom.terrain. ElevationGridGenerator Auxillary flag to say to generate points as absolute values absoluteRootMeanSquare - Variable in class org.j3d.loaders.dem.DEMTypeCRecord RMSE of file's datum relative toabsolute datum (x,
CODE.J3D.ORG
Setting up From the outside, the texture cache system looks fairly trivial. There are only two classes, an interface and a single exception defined in the package (org.j3d.texture).Underneath there lies a great complexity - luckily you'll never had to see that!CODE.J3D.ORG
If there is an intersection with the polygon, the methods will return a boolean value. A true value means that an intersection was found and the point contains a valid value, while false indicates that no point was found. boolean found = intersector.rayPolygon (origin, direction, 0, my_coordinates, num_coordinates, intersectionPoint); THE JAVA 3D GRAPHICS COMMUNITYCODE REPOSITORYJAVA OPENGLAVIATRIX3DMAIL LISTSSVN INFOABOUT US The Java 3D Community Site. This is a community site put together by a bunch of volunteers to encourage more sharing of information among the members of Java community interested in doing 3D graphics work. Originally we focused purely on the Java3D API, but with the advent of several other APIs for adding 3D rendering to Java, we've expanded to THE J3D.ORG CODE REPOSITORY The j3d.org Code Repository. This site is devoted to the Java 3D code repository that we run. Within this code we keep a collection of useful utilities for almost any sort of Java 3D application. We encourage you to take and use this code, and especially to tweak and contribute to it to make it useful for more Java and Java 3Dprogrammers.
OPENGL JAVA @ J3D.ORG Welcome to the Java OpenGL section of the j3d.org site. Here you will find a collection of tutorials, code and links relating to the combination of the OpenGL graphics APIs and the Java programming language. There are several different projectsOPENGL.J3D.ORG
State Sorting Tutorial. In terms of gaining maximum performance from your rendering code, there are two fundamental techniques - culling and state sorting. Culling removes non-visible geometry, while state sorting reorganises the ordering that calls are made to the rendering API in order to reduce how much of the state changes for each newCODE.J3D.ORG
Code Download Instructions. The current release version is 1.1 (September 2011) This is the last release to support JDK 1.5. From now on, JDK 1.6 will be required to build and run the code MATRIX AND QUATERNION FAQ The simplest way to rotate an object is to multiply the matrices using the order: M = X.Y.Z where M is the final rotation matrix, and X,Y,Z are the individual rotation matrices. This defines a rotation in the X-axis (pitch) first, followed by the Y-axis (yaw) and a final rotation in the Z-axis (roll).OPENGL.J3D.ORG
OpenGL with SWT. SWT is a rapidly rising alternative to AWT and Swing. It came from the Eclipse Project, but is a very good standalone toolkit in its own right.It does many things in a completely different fashion and uses it's own native code interfaces, thus completelyindependent of AWT.
OPENGL.J3D.ORG
Requirements if you want to compile swt_opengl from scratch. The code is built around a standard unix environment for setup. We use the various GNU tools to build the code - in particular there is a heavy reliance on GNU Make for the compilation.OPENGL.J3D.ORG
Without doubt, the obligatory Hello World tutorial is required when introducing a new concept in programming. This is our contribution to the collective. In this tutorial, we will show you how to set up a very simple application that uses JOGL for the rendering of OpenGL calls. What you will get on screen is a simple coloured triangle. THE QUADRATIC CURVES, CIRCLES AND ELLIPSES FAQ The Quadratic Curves, Circles and Ellipses FAQ ===== Version 1.4 28th December 2001 ----- This FAQ is now maintained by "andreas@(no-spam)cs.ualberta.ca".Any additional suggestions or THE JAVA 3D GRAPHICS COMMUNITYCODE REPOSITORYJAVA OPENGLAVIATRIX3DMAIL LISTSSVN INFOABOUT US The Java 3D Community Site. This is a community site put together by a bunch of volunteers to encourage more sharing of information among the members of Java community interested in doing 3D graphics work. Originally we focused purely on the Java3D API, but with the advent of several other APIs for adding 3D rendering to Java, we've expanded to THE J3D.ORG CODE REPOSITORY The j3d.org Code Repository. This site is devoted to the Java 3D code repository that we run. Within this code we keep a collection of useful utilities for almost any sort of Java 3D application. We encourage you to take and use this code, and especially to tweak and contribute to it to make it useful for more Java and Java 3Dprogrammers.
OPENGL JAVA @ J3D.ORG Welcome to the Java OpenGL section of the j3d.org site. Here you will find a collection of tutorials, code and links relating to the combination of the OpenGL graphics APIs and the Java programming language. There are several different projectsOPENGL.J3D.ORG
State Sorting Tutorial. In terms of gaining maximum performance from your rendering code, there are two fundamental techniques - culling and state sorting. Culling removes non-visible geometry, while state sorting reorganises the ordering that calls are made to the rendering API in order to reduce how much of the state changes for each newCODE.J3D.ORG
Code Download Instructions. The current release version is 1.1 (September 2011) This is the last release to support JDK 1.5. From now on, JDK 1.6 will be required to build and run the code MATRIX AND QUATERNION FAQ The simplest way to rotate an object is to multiply the matrices using the order: M = X.Y.Z where M is the final rotation matrix, and X,Y,Z are the individual rotation matrices. This defines a rotation in the X-axis (pitch) first, followed by the Y-axis (yaw) and a final rotation in the Z-axis (roll).OPENGL.J3D.ORG
OpenGL with SWT. SWT is a rapidly rising alternative to AWT and Swing. It came from the Eclipse Project, but is a very good standalone toolkit in its own right.It does many things in a completely different fashion and uses it's own native code interfaces, thus completelyindependent of AWT.
OPENGL.J3D.ORG
Requirements if you want to compile swt_opengl from scratch. The code is built around a standard unix environment for setup. We use the various GNU tools to build the code - in particular there is a heavy reliance on GNU Make for the compilation.OPENGL.J3D.ORG
Without doubt, the obligatory Hello World tutorial is required when introducing a new concept in programming. This is our contribution to the collective. In this tutorial, we will show you how to set up a very simple application that uses JOGL for the rendering of OpenGL calls. What you will get on screen is a simple coloured triangle. THE QUADRATIC CURVES, CIRCLES AND ELLIPSES FAQ The Quadratic Curves, Circles and Ellipses FAQ ===== Version 1.4 28th December 2001 ----- This FAQ is now maintained by "andreas@(no-spam)cs.ualberta.ca".Any additional suggestions or J3D.ORG - SITE LISTINGS Java 3D Based Applications/Content. EventScope A teaching tool to allow students to explore 3D representation of NASA mission data.; VisAD is a Java class library for interactive and collaborative visualization and analysis of numerical data. This package has GREAT support behind it and is well worth taking a look at. J3dFly Sun's attempt to build a large-scale demonstration program of J3D.ORG - BOOK RECOMMENDATIONS Computer Graphics: Principles and Practice in C (2nd Ed) by Foley, van Dam et al (published by Addison-Wesley, 1995, ISBN 0201848406). The quintessential graphics programming bible. This is the book that has been used as the basis of almost every beginner computer graphics programming course. Last updated in 1995, so it is missing some of the J3D.ORG - JAVA3D INSTALLATION Step 1. Install the Java runtime (or JDK if you are a developer) 1.4.2_01 or later. For example, the Win32 default directory of for the JRE is: C:\Program Files\JavaSoft\Jre\1.4.2_01\. Note that there is a hard requirement for a minimum of 1.4.2_01. Anything earlier than this is not acceptable and JOGL is likely to crash your machine.OPENGL.J3D.ORG
Java 3D Tutorials. Here we hope over time that you will find a number of tutorials about Java and OpenGL. These tutorials cover all sorts of scope from simple getting started, to complex performance enhancement routines. These tutorials are held locally by the j3d.org server. If you would like to have an offsite tutorial linked here, please J3D.ORG - BOOK REVIEW: 3D USER INTERFACES WITH JAVA 3D Book Review of. 3D User Interfaces with Java 3D by Jon Barrilleaux. Initial Impressions. Upon first picking up this book, reading the introduction and skimming the table of contents I was struck by Jon's understanding that 3D is not a goal but rather a tool for making applications potentially better. J3D.ORG CODE LIBRARY OpenSource code collected by the j3d.org site for use in various applications that use Java3D. The licensing here is using the GNU LGPL.We wish you to use this code and contribute back any changes you made to the community.CODE.J3D.ORG
Environmental Basics. The code is built around a standard unix environment for setup. We use the various GNU tools to build the code - in particular there is INDEX (J3D.ORG CODE LIBRARY) A ABSOLUTE_HEIGHTS - Static variable in class org.j3d.geom.terrain. ElevationGridGenerator Auxillary flag to say to generate points as absolute values absoluteRootMeanSquare - Variable in class org.j3d.loaders.dem.DEMTypeCRecord RMSE of file's datum relative toabsolute datum (x,
CODE.J3D.ORG
Setting up From the outside, the texture cache system looks fairly trivial. There are only two classes, an interface and a single exception defined in the package (org.j3d.texture).Underneath there lies a great complexity - luckily you'll never had to see that!CODE.J3D.ORG
If there is an intersection with the polygon, the methods will return a boolean value. A true value means that an intersection was found and the point contains a valid value, while false indicates that no point was found. boolean found = intersector.rayPolygon (origin, direction, 0, my_coordinates, num_coordinates, intersectionPoint); THE JAVA 3D GRAPHICS COMMUNITYCODE REPOSITORYJAVA OPENGLAVIATRIX3DMAIL LISTSSVN INFOABOUT US The Java 3D Community Site. This is a community site put together by a bunch of volunteers to encourage more sharing of information among the members of Java community interested in doing 3D graphics work. Originally we focused purely on the Java3D API, but with the advent of several other APIs for adding 3D rendering to Java, we've expanded to J3D.ORG - SITE LISTINGSTHE JAVA 3D HOME PAGEIS SUN MICROSYSTEM'S HOME PAGE FOR JAVA 3D, AND IS THE FIRST PLACE TO GO TO LEARN ABOUT JAVA 3D.JAVA GAMES PROGRAMMING TECHNIQUESHUGE ONLINE BOOK DEVOTED TO THE TECHNIQUES OF GAMES PROGRAMMING IN JAVA. COVERS BOTH 2D AND 3D TECHNIQUES.JAVA 3D PERFORMANCE SUTRA'SSUTRAS ARE MEANT TO BE CONCISE PEARLS OF WISDOM. THIS DOCUMENT CONT…THE JAVA 3D HOME PAGEIS SUN MICROSYSTEM'S HOME PAGE FOR JAVA 3D, AND IS THE FIRST PLACE TO GO TO LEARN ABOUT JAVA 3D.JAVA GAMES PROGRAMMING TECHNIQUESHUGE ONLINE BOOK DEVOTED TO THE TECHNIQUES OF GAMES PROGRAMMING IN JAVA. COVERS BOTH 2D AND 3D TECHNIQUES.JAVA 3D PERFORMANCE SUTRA'SSUTRAS ARE MEANT TO BE CONCISE PEARLS OF WISDOM. THIS DOCUMENT CONTAINS STATEMENTS SHOWING HOW ONE CAN OPTIMISE JAVA3D PERFORMANCE. THEY ARE TAKEN FROM VARIOUS SOURCES BU...MONA WONG'S GRAPHICS BOOKS LISTSA COLLECTION OF 3D GRAPHICS BOOKS, INCLUDING A SECTION ON JAVA 3D.SEE MORENEW CONTENT WILL BE ADDED ABOVE THE CURRENT AREA OF FOCUS UPON SELECTIONSEE MOREON J3D.ORG
THE J3D.ORG CODE REPOSITORY The j3d.org Code Repository. This site is devoted to the Java 3D code repository that we run. Within this code we keep a collection of useful utilities for almost any sort of Java 3D application. We encourage you to take and use this code, and especially to tweak and contribute to it to make it useful for more Java and Java 3Dprogrammers.
OPENGL JAVA @ J3D.ORG Welcome to the Java OpenGL section of the j3d.org site. Here you will find a collection of tutorials, code and links relating to the combination of the OpenGL graphics APIs and the Java programming language. There are several different projectsCODE.J3D.ORG
MATRIX AND QUATERNION FAQ The simplest way to rotate an object is to multiply the matrices using the order: M = X.Y.Z where M is the final rotation matrix, and X,Y,Z are the individual rotation matrices. This defines a rotation in the X-axis (pitch) first, followed by the Y-axis (yaw) and a final rotation in the Z-axis (roll).OPENGL.J3D.ORG
State Sorting Tutorial. In terms of gaining maximum performance from your rendering code, there are two fundamental techniques - culling and state sorting. Culling removes non-visible geometry, while state sorting reorganises the ordering that calls are made to the rendering API in order to reduce how much of the state changes for each newOPENGL.J3D.ORG
Without doubt, the obligatory Hello World tutorial is required when introducing a new concept in programming. This is our contribution to the collective. In this tutorial, we will show you how to set up a very simple application that uses JOGL for the rendering of OpenGL calls. What you will get on screen is a simple coloured triangle. THE QUADRATIC CURVES, CIRCLES AND ELLIPSES FAQ The Quadratic Curves, Circles and Ellipses FAQ ===== Version 1.4 28th December 2001 ----- This FAQ is now maintained by "andreas@(no-spam)cs.ualberta.ca".Any additional suggestions or THE AVIATRIX3D PROJECT The Aviatrix3D project. Current Stable Release: 2.2 (13 Sept 2011). Current Development Release: 3.0 N/A. This site is devoted to the Aviatrix3D Toolkit. It is a pure retained-mode Java scene graph API over the top of Java OpenGL bindings (JSR 231) THE JAVA 3D GRAPHICS COMMUNITYCODE REPOSITORYJAVA OPENGLAVIATRIX3DMAIL LISTSSVN INFOABOUT US The Java 3D Community Site. This is a community site put together by a bunch of volunteers to encourage more sharing of information among the members of Java community interested in doing 3D graphics work. Originally we focused purely on the Java3D API, but with the advent of several other APIs for adding 3D rendering to Java, we've expanded to J3D.ORG - SITE LISTINGSTHE JAVA 3D HOME PAGEIS SUN MICROSYSTEM'S HOME PAGE FOR JAVA 3D, AND IS THE FIRST PLACE TO GO TO LEARN ABOUT JAVA 3D.JAVA GAMES PROGRAMMING TECHNIQUESHUGE ONLINE BOOK DEVOTED TO THE TECHNIQUES OF GAMES PROGRAMMING IN JAVA. COVERS BOTH 2D AND 3D TECHNIQUES.JAVA 3D PERFORMANCE SUTRA'SSUTRAS ARE MEANT TO BE CONCISE PEARLS OF WISDOM. THIS DOCUMENT CONT…THE JAVA 3D HOME PAGEIS SUN MICROSYSTEM'S HOME PAGE FOR JAVA 3D, AND IS THE FIRST PLACE TO GO TO LEARN ABOUT JAVA 3D.JAVA GAMES PROGRAMMING TECHNIQUESHUGE ONLINE BOOK DEVOTED TO THE TECHNIQUES OF GAMES PROGRAMMING IN JAVA. COVERS BOTH 2D AND 3D TECHNIQUES.JAVA 3D PERFORMANCE SUTRA'SSUTRAS ARE MEANT TO BE CONCISE PEARLS OF WISDOM. THIS DOCUMENT CONTAINS STATEMENTS SHOWING HOW ONE CAN OPTIMISE JAVA3D PERFORMANCE. THEY ARE TAKEN FROM VARIOUS SOURCES BU...MONA WONG'S GRAPHICS BOOKS LISTSA COLLECTION OF 3D GRAPHICS BOOKS, INCLUDING A SECTION ON JAVA 3D.SEE MORENEW CONTENT WILL BE ADDED ABOVE THE CURRENT AREA OF FOCUS UPON SELECTIONSEE MOREON J3D.ORG
THE J3D.ORG CODE REPOSITORY The j3d.org Code Repository. This site is devoted to the Java 3D code repository that we run. Within this code we keep a collection of useful utilities for almost any sort of Java 3D application. We encourage you to take and use this code, and especially to tweak and contribute to it to make it useful for more Java and Java 3Dprogrammers.
OPENGL JAVA @ J3D.ORG Welcome to the Java OpenGL section of the j3d.org site. Here you will find a collection of tutorials, code and links relating to the combination of the OpenGL graphics APIs and the Java programming language. There are several different projectsCODE.J3D.ORG
MATRIX AND QUATERNION FAQ The simplest way to rotate an object is to multiply the matrices using the order: M = X.Y.Z where M is the final rotation matrix, and X,Y,Z are the individual rotation matrices. This defines a rotation in the X-axis (pitch) first, followed by the Y-axis (yaw) and a final rotation in the Z-axis (roll).OPENGL.J3D.ORG
State Sorting Tutorial. In terms of gaining maximum performance from your rendering code, there are two fundamental techniques - culling and state sorting. Culling removes non-visible geometry, while state sorting reorganises the ordering that calls are made to the rendering API in order to reduce how much of the state changes for each newOPENGL.J3D.ORG
Without doubt, the obligatory Hello World tutorial is required when introducing a new concept in programming. This is our contribution to the collective. In this tutorial, we will show you how to set up a very simple application that uses JOGL for the rendering of OpenGL calls. What you will get on screen is a simple coloured triangle. THE QUADRATIC CURVES, CIRCLES AND ELLIPSES FAQ The Quadratic Curves, Circles and Ellipses FAQ ===== Version 1.4 28th December 2001 ----- This FAQ is now maintained by "andreas@(no-spam)cs.ualberta.ca".Any additional suggestions or THE AVIATRIX3D PROJECT The Aviatrix3D project. Current Stable Release: 2.2 (13 Sept 2011). Current Development Release: 3.0 N/A. This site is devoted to the Aviatrix3D Toolkit. It is a pure retained-mode Java scene graph API over the top of Java OpenGL bindings (JSR 231) J3D.ORG - BOOK RECOMMENDATIONS General 3D Graphics. Real-Time Rendering (2nd Ed) by Tomas Moller and Eric Haines (published by A K Peters July 2002, ISBN 1568811829) - this book is an excellent source for information on 3D Graphics. This book would be excellent for thoseCODE.J3D.ORG
Package: org.j3d.terrain. Terrain rendering is a large part of many 3D applications - from games to simulation systems. Almost always, this covers very large sets of data, that cannot be loaded into memory all at once. Currently there is only a ROAM algorithm implemented, but future plans include VPIM and imposters.OPENGL.J3D.ORG
Java 3D Tutorials. Here we hope over time that you will find a number of tutorials about Java and OpenGL. These tutorials cover all sorts of scope from simple getting started, to complex performance enhancement routines. These tutorials are held locally by the j3d.org server. If you would like to have an offsite tutorial linked here, pleaseCODE.J3D.ORG
Code Download Instructions. The current release version is 1.1 (September 2011) This is the last release to support JDK 1.5. From now on, JDK 1.6 will be required to build and run the code J3D.ORG CODE LIBRARY OpenSource code collected by the j3d.org site for use in various applications that use Java3D. The licensing here is using the GNU LGPL.We wish you to use this code and contribute back any changes you made to the community.OPENGL.J3D.ORG
Requirements if you want to compile swt_opengl from scratch. The code is built around a standard unix environment for setup. We use the various GNU tools to build the code - in particular there is a heavy reliance on GNU Make for the compilation. THE AVIATRIX3D PROJECT The Aviatrix3D project. Current Stable Release: 2.2 (13 Sept 2011). Current Development Release: 3.0 N/A. This site is devoted to the Aviatrix3D Toolkit. It is a pure retained-mode Java scene graph API over the top of Java OpenGL bindings (JSR 231)CODE.J3D.ORG
Setting up From the outside, the texture cache system looks fairly trivial. There are only two classes, an interface and a single exception defined in the package (org.j3d.texture).Underneath there lies a great complexity - luckily you'll never had to see that!CODE.J3D.ORG
Environmental Basics. The code is built around a standard unix environment for setup. We use the various GNU tools to build the code - in particular there is AVIATRIX3D - BASIC GLSL SHADER EXAMPLE Basic GLSL Shader Example. Using shaders within Aviatrix3D can be quite simple or complex, depending on your needs. Today, fancy shaders use many different capabilities of the graphics pipeline, including multipass rendering and render-to-texture. For this initial example, we'll concentrate just on getting a simple shader set up and running THE JAVA 3D GRAPHICS COMMUNITYCODE REPOSITORYJAVA OPENGLAVIATRIX3DMAIL LISTSSVN INFOABOUT USJAVA 3DJAVA 3D DOWNLOADINSTALL JAVA 3DJAVA 3D DOWNLOAD WINDOWS 10JAVA 3D GAMEJAVA 3D 1 5 1 DOWNLOAD The Java 3D Community Site. This is a community site put together by a bunch of volunteers to encourage more sharing of information among the members of Java community interested in doing 3D graphics work. Originally we focused purely on the Java3D API, but with the advent of several other APIs for adding 3D rendering to Java, we've expanded to J3D.ORG - SITE LISTINGSTHE JAVA 3D HOME PAGEIS SUN MICROSYSTEM'S HOME PAGE FOR JAVA 3D, AND IS THE FIRST PLACE TO GO TO LEARN ABOUT JAVA 3D.JAVA GAMES PROGRAMMING TECHNIQUESHUGE ONLINE BOOK DEVOTED TO THE TECHNIQUES OF GAMES PROGRAMMING IN JAVA. COVERS BOTH 2D AND 3D TECHNIQUES.JAVA 3D PERFORMANCE SUTRA'SSUTRAS ARE MEANT TO BE CONCISE PEARLS OF WISDOM. THIS DOCUMENT CONT…THE JAVA 3D HOME PAGEIS SUN MICROSYSTEM'S HOME PAGE FOR JAVA 3D, AND IS THE FIRST PLACE TO GO TO LEARN ABOUT JAVA 3D.JAVA GAMES PROGRAMMING TECHNIQUESHUGE ONLINE BOOK DEVOTED TO THE TECHNIQUES OF GAMES PROGRAMMING IN JAVA. COVERS BOTH 2D AND 3D TECHNIQUES.JAVA 3D PERFORMANCE SUTRA'SSUTRAS ARE MEANT TO BE CONCISE PEARLS OF WISDOM. THIS DOCUMENT CONTAINS STATEMENTS SHOWING HOW ONE CAN OPTIMISE JAVA3D PERFORMANCE. THEY ARE TAKEN FROM VARIOUS SOURCES BU...MONA WONG'S GRAPHICS BOOKS LISTSA COLLECTION OF 3D GRAPHICS BOOKS, INCLUDING A SECTION ON JAVA 3D.SEE MORENEW CONTENT WILL BE ADDED ABOVE THE CURRENT AREA OF FOCUS UPON SELECTIONSEE MOREON J3D.ORG
THE J3D.ORG CODE REPOSITORY The j3d.org Code Repository. This site is devoted to the Java 3D code repository that we run. Within this code we keep a collection of useful utilities for almost any sort of Java 3D application. We encourage you to take and use this code, and especially to tweak and contribute to it to make it useful for more Java and Java 3Dprogrammers.
OPENGL JAVA @ J3D.ORG Welcome to the Java OpenGL section of the j3d.org site. Here you will find a collection of tutorials, code and links relating to the combination of the OpenGL graphics APIs and the Java programming language. There are several different projects J3D.ORG - JAVA3D INSTALLATION Step 1. Install the Java runtime (or JDK if you are a developer) 1.4.2_01 or later. For example, the Win32 default directory of for the JRE is: C:\Program Files\JavaSoft\Jre\1.4.2_01\. Note that there is a hard requirement for a minimum of 1.4.2_01. Anything earlier than this is not acceptable and JOGL is likely to crash your machine.CODE.J3D.ORG
CODE.J3D.ORG
Code Download Instructions. The current release version is 1.1 (September 2011) This is the last release to support JDK 1.5. From now on, JDK 1.6 will be required to build and run the codeCODE.J3D.ORG
Code Examples Once I get off my arse, this area will contain a bunch of them. Right now we have only two. Please note that these assume you have the Java PluginOPENGL.J3D.ORG
Requirements if you want to compile swt_opengl from scratch. The code is built around a standard unix environment for setup. We use the various GNU tools to build the code - in particular there is a heavy reliance on GNU Make for the compilation.CODE.J3D.ORG
Contributors and Acknowledgements. The j3d.org crew would like to acknowledge the following people and groups that have provided code, debugging and patches to the repository. THE JAVA 3D GRAPHICS COMMUNITYCODE REPOSITORYJAVA OPENGLAVIATRIX3DMAIL LISTSSVN INFOABOUT USJAVA 3DJAVA 3D DOWNLOADINSTALL JAVA 3DJAVA 3D DOWNLOAD WINDOWS 10JAVA 3D GAMEJAVA 3D 1 5 1 DOWNLOAD The Java 3D Community Site. This is a community site put together by a bunch of volunteers to encourage more sharing of information among the members of Java community interested in doing 3D graphics work. Originally we focused purely on the Java3D API, but with the advent of several other APIs for adding 3D rendering to Java, we've expanded to J3D.ORG - SITE LISTINGSTHE JAVA 3D HOME PAGEIS SUN MICROSYSTEM'S HOME PAGE FOR JAVA 3D, AND IS THE FIRST PLACE TO GO TO LEARN ABOUT JAVA 3D.JAVA GAMES PROGRAMMING TECHNIQUESHUGE ONLINE BOOK DEVOTED TO THE TECHNIQUES OF GAMES PROGRAMMING IN JAVA. COVERS BOTH 2D AND 3D TECHNIQUES.JAVA 3D PERFORMANCE SUTRA'SSUTRAS ARE MEANT TO BE CONCISE PEARLS OF WISDOM. THIS DOCUMENT CONT…THE JAVA 3D HOME PAGEIS SUN MICROSYSTEM'S HOME PAGE FOR JAVA 3D, AND IS THE FIRST PLACE TO GO TO LEARN ABOUT JAVA 3D.JAVA GAMES PROGRAMMING TECHNIQUESHUGE ONLINE BOOK DEVOTED TO THE TECHNIQUES OF GAMES PROGRAMMING IN JAVA. COVERS BOTH 2D AND 3D TECHNIQUES.JAVA 3D PERFORMANCE SUTRA'SSUTRAS ARE MEANT TO BE CONCISE PEARLS OF WISDOM. THIS DOCUMENT CONTAINS STATEMENTS SHOWING HOW ONE CAN OPTIMISE JAVA3D PERFORMANCE. THEY ARE TAKEN FROM VARIOUS SOURCES BU...MONA WONG'S GRAPHICS BOOKS LISTSA COLLECTION OF 3D GRAPHICS BOOKS, INCLUDING A SECTION ON JAVA 3D.SEE MORENEW CONTENT WILL BE ADDED ABOVE THE CURRENT AREA OF FOCUS UPON SELECTIONSEE MOREON J3D.ORG
THE J3D.ORG CODE REPOSITORY The j3d.org Code Repository. This site is devoted to the Java 3D code repository that we run. Within this code we keep a collection of useful utilities for almost any sort of Java 3D application. We encourage you to take and use this code, and especially to tweak and contribute to it to make it useful for more Java and Java 3Dprogrammers.
OPENGL JAVA @ J3D.ORG Welcome to the Java OpenGL section of the j3d.org site. Here you will find a collection of tutorials, code and links relating to the combination of the OpenGL graphics APIs and the Java programming language. There are several different projects J3D.ORG - JAVA3D INSTALLATION Step 1. Install the Java runtime (or JDK if you are a developer) 1.4.2_01 or later. For example, the Win32 default directory of for the JRE is: C:\Program Files\JavaSoft\Jre\1.4.2_01\. Note that there is a hard requirement for a minimum of 1.4.2_01. Anything earlier than this is not acceptable and JOGL is likely to crash your machine.CODE.J3D.ORG
CODE.J3D.ORG
Code Download Instructions. The current release version is 1.1 (September 2011) This is the last release to support JDK 1.5. From now on, JDK 1.6 will be required to build and run the codeCODE.J3D.ORG
Code Examples Once I get off my arse, this area will contain a bunch of them. Right now we have only two. Please note that these assume you have the Java PluginOPENGL.J3D.ORG
Requirements if you want to compile swt_opengl from scratch. The code is built around a standard unix environment for setup. We use the various GNU tools to build the code - in particular there is a heavy reliance on GNU Make for the compilation.CODE.J3D.ORG
Contributors and Acknowledgements. The j3d.org crew would like to acknowledge the following people and groups that have provided code, debugging and patches to the repository. J3D.ORG - BOOK RECOMMENDATIONS General 3D Graphics. Real-Time Rendering (2nd Ed) by Tomas Moller and Eric Haines (published by A K Peters July 2002, ISBN 1568811829) - this book is an excellent source for information on 3D Graphics. This book would be excellent for thoseCODE.J3D.ORG
Package: org.j3d.terrain. Terrain rendering is a large part of many 3D applications - from games to simulation systems. Almost always, this covers very large sets of data, that cannot be loaded into memory all at once. Currently there is only a ROAM algorithm implemented, but future plans include VPIM and imposters.OPENGL.J3D.ORG
Java 3D Tutorials. Here we hope over time that you will find a number of tutorials about Java and OpenGL. These tutorials cover all sorts of scope from simple getting started, to complex performance enhancement routines. These tutorials are held locally by the j3d.org server. If you would like to have an offsite tutorial linked here, please INDEX (J3D.ORG CODE LIBRARY) A ABSOLUTE_HEIGHTS - Static variable in class org.j3d.geom.terrain. ElevationGridGenerator Auxillary flag to say to generate points as absolute values absoluteRootMeanSquare - Variable in class org.j3d.loaders.dem.DEMTypeCRecord RMSE of file's datum relative toabsolute datum (x,
J3D.ORG CODE LIBRARY OpenSource code collected by the j3d.org site for use in various applications that use Java3D. The licensing here is using the GNU LGPL.We wish you to use this code and contribute back any changes you made to the community.CODE.J3D.ORG
Environmental Basics. The code is built around a standard unix environment for setup. We use the various GNU tools to build the code - in particular there isCODE.J3D.ORG
Setting up From the outside, the texture cache system looks fairly trivial. There are only two classes, an interface and a single exception defined in the package (org.j3d.texture).Underneath there lies a great complexity - luckily you'll never had to see that!OPENGL.J3D.ORG
OpenGL with SWT. SWT is a rapidly rising alternative to AWT and Swing. It came from the Eclipse Project, but is a very good standalone toolkit in its own right.It does many things in a completely different fashion and uses it's own native code interfaces, thus completelyindependent of AWT.
OPENGL.J3D.ORG
State Sorting Tutorial. In terms of gaining maximum performance from your rendering code, there are two fundamental techniques - culling and state sorting. Culling removes non-visible geometry, while state sorting reorganises the ordering that calls are made to the rendering API in order to reduce how much of the state changes for each newCODE.J3D.ORG
Terrain Example Applet. This applet assumes that you have the Java Plugin from JDK 1.3.1_01a installed and Java 3D 1.2 or later (we recommend 1.2.1_04 if possible). To move around, you can use the mouse. Click and drag the first mouse button to use a fly motion, middle button is a look and the third button is a slide. This page uses JavaScript to present e-mail addresses in a way that prevents harvesting by spammers. If you want to see e-mail addresses, you'll need to turn on JavaScript in your browser.Resources
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THE JAVA 3D COMMUNITY SITE This is a community site put together by a bunch of volunteers to encourage more sharing of information among the members of Java community interested in doing 3D graphics work. Originally we focused purely on the Java3D API, but with the advent of several other APIs for adding 3D rendering to Java, we've expanded to cover those aswell.
Being a volunteer run site, there are always things to do and we never have enough time to do everything that everyone wants. As this is a community-driven site, we rely on you to send us contributions to the site. Alternatively, if you have an announcement or news item related to Java and 3D graphics that you'd like to see on this site, let usknow too!
Anyway, enough babbling from us. On with the show!LATEST NEWS
10 JUNE 2010
Aviatrix3D 2.1 final release is now available for download . After several years of development and extensive testing on public websites, we're extremely pleased with the feature additions and fixes. Major bullet points for this release are full multipass/target rendering capability to support GBuffer-style rendering algorithms, and almost complete Internationalisation support for messages19 MAR 2010
v1.0 of the j3d.org core codebase has been released after way too many years of tweaking. You can download it over here.
27 JAN 2010
We're baaaack! Somewhat at least. Everything has been moved to a new hosting provider and the codebases have been moved from CVS to SVN. We're still cleaning up much of the website so that it is usable after the move, so please hold on as we reorganise a bit _Last Updated:_ $Date: 2010-06-09 02:50:06 -0700 (Wed, 09 Jun 2010) $Details
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