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The Game Band receives $3 million in funding to expand absurdist sports sim Blaseball. The fantasy sports simulation has taken the internet by storm. The Game Band CEO Sam Rosenthal talks about the team's priority for the funding, and the game's expansion to mobile. Published 1 week ago , by. REPORT: MOBILE GAMES GENERATED $22.2 BILLION ON Q1 2020 The pandemic has highlighted the lucrative potential of the mobile sector. This week, mobile analytics provider Sensor Tower published its report examining mobile gaming revenue for the first quarter of 2021, and the numbers point to a significant increase in player spending. According to the data, mobile games generated $22.2 billion in Q1, an increase of 25% compared to Q1 2020. MENTAL HEALTH IN THE GAMING COMMUNITY AMID THE PANDEMIC IS My.Games has partnered with Take This, the IGDA, and the Fair Play Alliance to better understand the impact of COVID-19 on the mental health of the games industry at large. OUTRIGHT GAMES SEES 900% REVENUE INCREASE AMID COVID-19 Parents are increasingly turning to video games to keep their kids entertained during lockdown. The COVID-19 pandemic has led to millions of families staying at home in order to help flatten the curve andremain safe.
SILVER RAIN GAMES SIGNS PUBLISHING DEAL WITH EA ORIGINALS Silver Rain Games signs publishing deal with EA Originals. Sam Desatoff. , March 11, 2021 9:55 AM. Actor Abubakar Salim talks to GameDaily about working with EA, and why video games are an important medium for storytelling. For Abubakar Salim, making games has always been an aspiration, something to pursue outside of his impressiveacting
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GameDaily Connect Asia 2019: Apple Arcade and the importance of offering genuine value. In his talk, Tyrone McAuley from mobile games studio PikPok explained why developers need to make sure that players continue to see value in their subscription, and what the studio did to keep their players engaged and happy. DANIEL ENGELHARDT ON THE COLLABORATIVE BUSINESS OF Daniel Engelhardt on the collaborative business of Lionsgate Games. Sam Desatoff. , May 27, 2020 12:31 PM. Engelhardt talks to GameDaily about licensing Lionsgate's robust portfolio of beloved properties, how the company decides what franchises would make good video games, and the art of marketing. In 1997, Canadian businessman Frank GiustraAMANDA FAROUGH
The State of Cloud Gaming in the Lead Up to Google Stadia. Over the last 12 months, cloud gaming has been gaining traction through initiatives like Project xCloud, Blade Shadow, PS Now (though it's older), and now Google Stadia. Published November 19, 2019 , by. Amanda Farough. Development. RAVEN SOFTWARE'S BRIAN RAFFEL REFLECTS ON 30 YEARS IN THE Raven Software's Brian Raffel reflects on 30 years in the games business. From 'Black Crypt' to 'Call of Duty,' Raven's three-decade journey has turned the Raffel brothers into icons of game development. When Brian and Steve Raffel founded Raven Software in 1990, they had no idea they would be celebrating 30 years in the business in 2020. HOW TO MEASURE A HYPER-CASUAL GAME'S TRAJECTORY TO SUCCESSSEE MORE ONGAMEDAILY.BIZ
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The Game Band receives $3 million in funding to expand absurdist sports sim Blaseball. The fantasy sports simulation has taken the internet by storm. The Game Band CEO Sam Rosenthal talks about the team's priority for the funding, and the game's expansion to mobile. Published 1 week ago , by. REPORT: MOBILE GAMES GENERATED $22.2 BILLION ON Q1 2020 The pandemic has highlighted the lucrative potential of the mobile sector. This week, mobile analytics provider Sensor Tower published its report examining mobile gaming revenue for the first quarter of 2021, and the numbers point to a significant increase in player spending. According to the data, mobile games generated $22.2 billion in Q1, an increase of 25% compared to Q1 2020. MENTAL HEALTH IN THE GAMING COMMUNITY AMID THE PANDEMIC IS My.Games has partnered with Take This, the IGDA, and the Fair Play Alliance to better understand the impact of COVID-19 on the mental health of the games industry at large. OUTRIGHT GAMES SEES 900% REVENUE INCREASE AMID COVID-19 Parents are increasingly turning to video games to keep their kids entertained during lockdown. The COVID-19 pandemic has led to millions of families staying at home in order to help flatten the curve andremain safe.
SILVER RAIN GAMES SIGNS PUBLISHING DEAL WITH EA ORIGINALS Silver Rain Games signs publishing deal with EA Originals. Sam Desatoff. , March 11, 2021 9:55 AM. Actor Abubakar Salim talks to GameDaily about working with EA, and why video games are an important medium for storytelling. For Abubakar Salim, making games has always been an aspiration, something to pursue outside of his impressiveacting
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GameDaily Connect Asia 2019: Apple Arcade and the importance of offering genuine value. In his talk, Tyrone McAuley from mobile games studio PikPok explained why developers need to make sure that players continue to see value in their subscription, and what the studio did to keep their players engaged and happy. DANIEL ENGELHARDT ON THE COLLABORATIVE BUSINESS OF Daniel Engelhardt on the collaborative business of Lionsgate Games. Sam Desatoff. , May 27, 2020 12:31 PM. Engelhardt talks to GameDaily about licensing Lionsgate's robust portfolio of beloved properties, how the company decides what franchises would make good video games, and the art of marketing. In 1997, Canadian businessman Frank GiustraAMANDA FAROUGH
The State of Cloud Gaming in the Lead Up to Google Stadia. Over the last 12 months, cloud gaming has been gaining traction through initiatives like Project xCloud, Blade Shadow, PS Now (though it's older), and now Google Stadia. Published November 19, 2019 , by. Amanda Farough. Development. RAVEN SOFTWARE'S BRIAN RAFFEL REFLECTS ON 30 YEARS IN THE Raven Software's Brian Raffel reflects on 30 years in the games business. From 'Black Crypt' to 'Call of Duty,' Raven's three-decade journey has turned the Raffel brothers into icons of game development. When Brian and Steve Raffel founded Raven Software in 1990, they had no idea they would be celebrating 30 years in the business in 2020. HOW TO MEASURE A HYPER-CASUAL GAME'S TRAJECTORY TO SUCCESSSEE MORE ONGAMEDAILY.BIZ
PARSEC DEBUTS REMOTE DESKTOP ACCESS PROGRAM FOR CEO Benjy Boxer talks with GameDaily about Parsec for Teams and its potential applications during the ongoing pandemic. Cloud gaming startup Parsec has announced a new premium version of its streaming technology aimed at connecting developers through its low-latency video delivery software. The aptly-named Parsec for Teams is a remote desktop access program designed for the PLAYTRA GAMES PARTNERS WITH THE IT GETS BETTER PROJECT FOR Diversity and unity are built into the business philosophy of Playtra. Co-founder and CEO Dan Bernardo talks about how growing up as a gay Black man informed the team's decision to champion the LGBTQ+community.
ACTIVISION BLIZZARD LAYS OFF 50 EMPLOYEES AS THE COMPANY The mega-publisher has been on a streak of layoffs over the last few years. Meanwhile, CEO Bobby Kotick is set to receive a $200 millionpayout.
METACORE RECEIVES $180 MILLION INVESTMENT FROM SUPERCELL Metacore receives $180 million investment from Supercell. Co-founder and CEO Mika Tammenkoski talks about Metacore's unique approach to mobile development, and the team's ambitions for its breakout title Merge Mansion. Last September, Finnish mobile developer Metacore announced a hefty €15 million ($17.7 million) investment fromSupercell.
THE JOURNEY TO AERIAL_KNIGHT'S NEVER YIELD: AN INTERVIEW Jones is utilizing the power of the Unity engine to build his "narrative runner." At Gamescom in August, indie developer Neil Jones, who works under the pseudonym Aerial_Knight, unveiled his stylish “narrative runner” Aerial_Knight’s Never Yield.It tells the story of Wally, who is “out to recover items from his past” and alter the course of a futuristic Detroit. HOW TO MEASURE A HYPER-CASUAL GAME'S TRAJECTORY TO SUCCESS CTR: from an impression to the click, the CTR benchmark goes from 2.5 to 4% for games in general. CPI: from 0.02 (tier 3 countries) to 0.5 (tier 1 countries) Now that your ASO is in place, we can look at CPI. CPI is the amount you spend for a paid install (e.g. on Facebook Ads campaigns) and is extremely important to monitor and measure. UNDERSTANDING PLAYER PSYCHOLOGY: THE 4 TYPES OF REWARDED Successful games must satisfy a wide range of users, each with diverse values, needs and desires. Or Shahar, VP of Development Partnerships for the Americas at ironSource, goes into how that psychology tends to break down among mobile players. FROST GIANT STUDIOS SECURES $5 MILLION IN FUNDING, HIRES The studio's goal is to build the next generation of accessible RTS games. Last October, Frost Giant Studios made its debut with the intent of building accessible real-time strategy games. The team at Frost Giant is made up of a handful of former Blizzard developers who worked on genre pillars like StarCraft II and Warcraft III.This week, the studio announced the closure of a $5 million round RESELLING VIDEO GAMES IN A DIGITAL WORLD [INDUSTRY Reselling Video Games In A Digital World Founding partner at Premack Rogers PLLC, Dan Lee Rogers, walks us through the implications of reselling digital games in a marketplace not really built for that kind of transaction. (Yet.) A revolution may be under way in the sale of digital entertainment products. INSOMNIAC'S TED PRICE ON WHY THE GAME INDUSTRY MUST We caught up with Price at the DICE Summit in Las Vegas to talk about Insomniac, the game industry, and why the industry should keep having difficult conversations.GAMEDAILY.BIZ
The Game Band receives $3 million in funding to expand absurdist sports sim Blaseball. The fantasy sports simulation has taken the internet by storm. The Game Band CEO Sam Rosenthal talks about the team's priority for the funding, and the game's expansion to mobile. Published 1 week ago , by. NEWS | GAMEDAILY.BIZ The Game Band receives $3 million in funding to expand absurdist sports sim Blaseball. The fantasy sports simulation has taken the internet by storm. The Game Band CEO Sam Rosenthal talks about the team's priority for the funding, and the game's expansion to mobile. Published 5 days ago , by. ABOUT US | GAMEDAILY.BIZ GameDaily.biz, a trade publication relaunched by Greenlit Content in 2018 after the closure of the original GameDaily in 2009, looks at the games business through the lens of culture. Our mission is to keep industry professionals informed with key insights and analysis of the most important trends in the space but also to educate the passionate OUTRIGHT GAMES SEES 900% REVENUE INCREASE AMID COVID-19 Parents are increasingly turning to video games to keep their kids entertained during lockdown. The COVID-19 pandemic has led to millions of families staying at home in order to help flatten the curve andremain safe.
DANIEL ENGELHARDT ON THE COLLABORATIVE BUSINESS OF Daniel Engelhardt on the collaborative business of Lionsgate Games. Sam Desatoff. , May 27, 2020 12:31 PM. Engelhardt talks to GameDaily about licensing Lionsgate's robust portfolio of beloved properties, how the company decides what franchises would make good video games, and the art of marketing. In 1997, Canadian businessman Frank Giustra SILVER RAIN GAMES SIGNS PUBLISHING DEAL WITH EA ORIGINALS Silver Rain Games signs publishing deal with EA Originals. Sam Desatoff. , March 11, 2021 9:55 AM. Actor Abubakar Salim talks to GameDaily about working with EA, and why video games are an important medium for storytelling. For Abubakar Salim, making games has always been an aspiration, something to pursue outside of his impressiveacting
REPORT: MOBILE GAMES GENERATED $22.2 BILLION ON Q1 2020 The pandemic has highlighted the lucrative potential of the mobile sector. This week, mobile analytics provider Sensor Tower published its report examining mobile gaming revenue for the first quarter of 2021, and the numbers point to a significant increase in player spending. According to the data, mobile games generated $22.2 billion in Q1, an increase of 25% compared to Q1 2020.GAMEDAILY CONNECT
GameDaily Connect Asia 2019: Apple Arcade and the importance of offering genuine value. In his talk, Tyrone McAuley from mobile games studio PikPok explained why developers need to make sure that players continue to see value in their subscription, and what the studio did to keep their players engaged and happy. UNDERSTANDING PLAYER PSYCHOLOGY: THE 4 TYPES OF REWARDED Successful games must satisfy a wide range of users, each with diverse values, needs and desires. Or Shahar, VP of Development Partnerships for the Americas at ironSource, goes into how that psychology tends to break down among mobile players. THE JOURNEY TO AERIAL_KNIGHT'S NEVER YIELD: AN INTERVIEW Jones is utilizing the power of the Unity engine to build his "narrative runner." At Gamescom in August, indie developer Neil Jones, who works under the pseudonym Aerial_Knight, unveiled his stylish “narrative runner” Aerial_Knight’s Never Yield.It tells the story of Wally, who is “out to recover items from his past” and alter the course of a futuristic Detroit.GAMEDAILY.BIZ
The Game Band receives $3 million in funding to expand absurdist sports sim Blaseball. The fantasy sports simulation has taken the internet by storm. The Game Band CEO Sam Rosenthal talks about the team's priority for the funding, and the game's expansion to mobile. Published 1 week ago , by. NEWS | GAMEDAILY.BIZ The Game Band receives $3 million in funding to expand absurdist sports sim Blaseball. The fantasy sports simulation has taken the internet by storm. The Game Band CEO Sam Rosenthal talks about the team's priority for the funding, and the game's expansion to mobile. Published 5 days ago , by. ABOUT US | GAMEDAILY.BIZ GameDaily.biz, a trade publication relaunched by Greenlit Content in 2018 after the closure of the original GameDaily in 2009, looks at the games business through the lens of culture. Our mission is to keep industry professionals informed with key insights and analysis of the most important trends in the space but also to educate the passionate OUTRIGHT GAMES SEES 900% REVENUE INCREASE AMID COVID-19 Parents are increasingly turning to video games to keep their kids entertained during lockdown. The COVID-19 pandemic has led to millions of families staying at home in order to help flatten the curve andremain safe.
DANIEL ENGELHARDT ON THE COLLABORATIVE BUSINESS OF Daniel Engelhardt on the collaborative business of Lionsgate Games. Sam Desatoff. , May 27, 2020 12:31 PM. Engelhardt talks to GameDaily about licensing Lionsgate's robust portfolio of beloved properties, how the company decides what franchises would make good video games, and the art of marketing. In 1997, Canadian businessman Frank Giustra SILVER RAIN GAMES SIGNS PUBLISHING DEAL WITH EA ORIGINALS Silver Rain Games signs publishing deal with EA Originals. Sam Desatoff. , March 11, 2021 9:55 AM. Actor Abubakar Salim talks to GameDaily about working with EA, and why video games are an important medium for storytelling. For Abubakar Salim, making games has always been an aspiration, something to pursue outside of his impressiveacting
REPORT: MOBILE GAMES GENERATED $22.2 BILLION ON Q1 2020 The pandemic has highlighted the lucrative potential of the mobile sector. This week, mobile analytics provider Sensor Tower published its report examining mobile gaming revenue for the first quarter of 2021, and the numbers point to a significant increase in player spending. According to the data, mobile games generated $22.2 billion in Q1, an increase of 25% compared to Q1 2020.GAMEDAILY CONNECT
GameDaily Connect Asia 2019: Apple Arcade and the importance of offering genuine value. In his talk, Tyrone McAuley from mobile games studio PikPok explained why developers need to make sure that players continue to see value in their subscription, and what the studio did to keep their players engaged and happy. UNDERSTANDING PLAYER PSYCHOLOGY: THE 4 TYPES OF REWARDED Successful games must satisfy a wide range of users, each with diverse values, needs and desires. Or Shahar, VP of Development Partnerships for the Americas at ironSource, goes into how that psychology tends to break down among mobile players. THE JOURNEY TO AERIAL_KNIGHT'S NEVER YIELD: AN INTERVIEW Jones is utilizing the power of the Unity engine to build his "narrative runner." At Gamescom in August, indie developer Neil Jones, who works under the pseudonym Aerial_Knight, unveiled his stylish “narrative runner” Aerial_Knight’s Never Yield.It tells the story of Wally, who is “out to recover items from his past” and alter the course of a futuristic Detroit. NEWS | GAMEDAILY.BIZ The Game Band receives $3 million in funding to expand absurdist sports sim Blaseball. The fantasy sports simulation has taken the internet by storm. The Game Band CEO Sam Rosenthal talks about the team's priority for the funding, and the game's expansion to mobile. Published 5 days ago , by. ABOUT US | GAMEDAILY.BIZ GameDaily.biz, a trade publication relaunched by Greenlit Content in 2018 after the closure of the original GameDaily in 2009, looks at the games business through the lens of culture. Our mission is to keep industry professionals informed with key insights and analysis of the most important trends in the space but also to educate the passionate MOBILE | GAMEDAILY.BIZ Report: Mobile games generated $79.6 in 2020 thanks to COVID-19 (Sensor Tower) It was a record year for mobile gaming, and several genres saw incredible growth. Sensor Tower's Craig Chapple breaks down the highlights. Published 2 months ago , by.DEVELOPMENT
Aurora Punks is a Swedish indie collective with a DIY approach to game development. With roots in punk and hardcore sensibilities, Aurora Punks celebrates the democratization of video game development while building a community. Published 1 week ago , by. Sam Desatoff.Development.
PUBLISHING | GAMEDAILY.BIZ Legacy Games announces new indie publishing initiative. With a decades-long history in casual game publishing, Legacy is well-positioned to help out indie developers. Founder and CEO Dr. Ariella Lehrer talks to GameDaily about the program. Published 6 days ago , by. Sam Desatoff. MENTAL HEALTH IN THE GAMING COMMUNITY AMID THE PANDEMIC IS My.Games has partnered with Take This, the IGDA, and the Fair Play Alliance to better understand the impact of COVID-19 on the mental health of the games industry at large. BONSAI COLLECTIVE RECEIVES $3.5 MILLION INVESTMENT FROM Bonsai Collective receives $3.5 million investment from Super.com. Sam Desatoff. , May 14, 2021 10:38 AM. Super will publish Bonsai's upcoming unannounced FPS project, which will also be the developer's debut title. Co-founder Hollie Emery talks about THE JOURNEY TO AERIAL_KNIGHT'S NEVER YIELD: AN INTERVIEW Jones is utilizing the power of the Unity engine to build his "narrative runner." At Gamescom in August, indie developer Neil Jones, who works under the pseudonym Aerial_Knight, unveiled his stylish “narrative runner” Aerial_Knight’s Never Yield.It tells the story of Wally, who is “out to recover items from his past” and alter the course of a futuristic Detroit. HOW TO MEASURE A HYPER-CASUAL GAME'S TRAJECTORY TO SUCCESS CTR: from an impression to the click, the CTR benchmark goes from 2.5 to 4% for games in general. CPI: from 0.02 (tier 3 countries) to 0.5 (tier 1 countries) Now that your ASO is in place, we can look at CPI. CPI is the amount you spend for a paid install (e.g. on Facebook Ads campaigns) and is extremely important to monitor and measure. INSOMNIAC'S TED PRICE ON WHY THE GAME INDUSTRY MUST We caught up with Price at the DICE Summit in Las Vegas to talk about Insomniac, the game industry, and why the industry should keep having difficult conversations. Sunday 06, June 2021*
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BONSAI COLLECTIVE RECEIVES $3.5 MILLION INVESTMENT FROM SUPER.COM* Mobile
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