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ACADEMIC COMMONS
About. This is an example of a WordPress page, you could edit this to put information about yourself or your site so readers know where you are coming from. You can create as many pages like this one or sub-pages as you like and manage all of your content inside ofWordPress.
HARVARD@HOME
Harvard@Home offers dozens of rich multimedia programs, each of which allows in-depth exploration of a particular intellectual or artistic arena. Programs are freely viewable by the public and are designed to be of general interest to those with curiosity about a variety of fields. Based on faculty and expert lectures and symposia, theprograms
THE EDUCATION ARCADE The Education Arcade, a two-year-old research and educational initiative established by leading scholars of computer and video games and education at both universities, plans to focus efforts by partnering with educational publishers, media companies and game developers to produce new educational electronic games and make themavailable to a
TEACHING & LEARNING INTERCHANGE: PEDAGOGY IN PRACTICE CASE These case studies, crafted for new teachers, are de signed to provide a view into classroom practices that effectively integrate both subject matter and teaching standards.. The case studies feature an array of resources presented in several formats – PDF, video clips, text, and animation – packaged in an easy-to-use module that allows for plenty of exploration on the part of the student. PLATO’S ALLEGORY OF THE CAVE IN SECOND LIFE Figure 5. Rock bench inside the cave. Participants interact by “sitting” on a poseball, which moves their avatar in a seated position with their hands pinned behind their back. The avatar’s view is then directed forward, facing “shadows” that appear on the wall. Figure 6. Using a poseball to “sit” in the cave.ACADEMIC COMMONS
As we increasingly move toward an environment of instant and infinite information, it becomes less important for students to know, memorize, or recall information, and more important for them to be able to find, sort, analyze, share, discuss, critique, and create information. They need to move from being simply knowledgeable to being knowledge ASSESSING LEARNING OBJECTS: THE IMPORTANCE OF VALUES The assessment of student learning begins with educational values. Assessment is most effective when it reflects an understanding of learning as multidimensional, integrated, and revealed in performance over time. Assessment works best when the programs it seeks to TEACHING WITH TWITTER: EXTENDING THE CONVERSATION BEYONDSEE MORE ONACADEMICCOMMONS.ORG
HOW TO FLIP AND LAND ON YOUR FEET: STRATEGIES FOR by, Emy Nelson Decker, Unit Head, E-Learning Technologies Unit; Atlanta University Center, Robert W. Woodruff Library Emy Nelson Decker holds an MLIS from Valdosta State University and an MA in art history from the University of Chicago. She is an active member of the American Library Association and a frequent presenter at both national and international library conferences. DIGITAL COLLABORATION AND BLENDED/HYBRID LEARNING: 2014 Susanna Boylston Boylston is the collection development librarian at Davidson College and oversees digital and print collections, e-resource access, and license negotiations.ACADEMIC COMMONS
About. This is an example of a WordPress page, you could edit this to put information about yourself or your site so readers know where you are coming from. You can create as many pages like this one or sub-pages as you like and manage all of your content inside ofWordPress.
HARVARD@HOME
Harvard@Home offers dozens of rich multimedia programs, each of which allows in-depth exploration of a particular intellectual or artistic arena. Programs are freely viewable by the public and are designed to be of general interest to those with curiosity about a variety of fields. Based on faculty and expert lectures and symposia, theprograms
THE EDUCATION ARCADE The Education Arcade, a two-year-old research and educational initiative established by leading scholars of computer and video games and education at both universities, plans to focus efforts by partnering with educational publishers, media companies and game developers to produce new educational electronic games and make themavailable to a
TEACHING & LEARNING INTERCHANGE: PEDAGOGY IN PRACTICE CASE These case studies, crafted for new teachers, are de signed to provide a view into classroom practices that effectively integrate both subject matter and teaching standards.. The case studies feature an array of resources presented in several formats – PDF, video clips, text, and animation – packaged in an easy-to-use module that allows for plenty of exploration on the part of the student. PLATO’S ALLEGORY OF THE CAVE IN SECOND LIFE Figure 5. Rock bench inside the cave. Participants interact by “sitting” on a poseball, which moves their avatar in a seated position with their hands pinned behind their back. The avatar’s view is then directed forward, facing “shadows” that appear on the wall. Figure 6. Using a poseball to “sit” in the cave.ACADEMIC COMMONS
As we increasingly move toward an environment of instant and infinite information, it becomes less important for students to know, memorize, or recall information, and more important for them to be able to find, sort, analyze, share, discuss, critique, and create information. They need to move from being simply knowledgeable to being knowledge ASSESSING LEARNING OBJECTS: THE IMPORTANCE OF VALUES The assessment of student learning begins with educational values. Assessment is most effective when it reflects an understanding of learning as multidimensional, integrated, and revealed in performance over time. Assessment works best when the programs it seeks to TEACHING WITH TWITTER: EXTENDING THE CONVERSATION BEYONDSEE MORE ONACADEMICCOMMONS.ORG
HOW TO FLIP AND LAND ON YOUR FEET: STRATEGIES FOR by, Emy Nelson Decker, Unit Head, E-Learning Technologies Unit; Atlanta University Center, Robert W. Woodruff Library Emy Nelson Decker holds an MLIS from Valdosta State University and an MA in art history from the University of Chicago. She is an active member of the American Library Association and a frequent presenter at both national and international library conferences. DIGITAL COLLABORATION AND BLENDED/HYBRID LEARNING: 2014 Susanna Boylston Boylston is the collection development librarian at Davidson College and oversees digital and print collections, e-resource access, and license negotiations. TEACHING & LEARNING INTERCHANGE: PEDAGOGY IN PRACTICE CASE These case studies, crafted for new teachers, are de signed to provide a view into classroom practices that effectively integrate both subject matter and teaching standards.. The case studies feature an array of resources presented in several formats – PDF, video clips, text, and animation – packaged in an easy-to-use module that allows for plenty of exploration on the part of the student. CASE STUDY GUIDELINES Case Study Guidelines. The Academic Commons is a platform for sharing practices, outcomes, and lessons learned. Contributors use the Academic Commons to present case studies rooted in the observation of concrete experience: a notes-from-the-field genre informed by their unique perspective. These guidelines provide a comprehensive checklistof
TECHNOLOGY AS EPISTEMOLOGY Epistemology, and epistemological inquiries, have a long history, arching from superstition toward what Gurvitch called the “social frameworks of knowledge.”. Technology has always been present as an essential component of how we think, of our thinking about ourthinking, and of
WWW.ACADEMICCOMMONS.ORG www.academiccommons.org INTERACTIVE ENGAGEMENT WITH CLASSROOM RESPONSE SYSTEMS Interactive handheld response systems (“clickers”) lie at the heart of my approach. Multiple choice questions are posed by the instructor to the class who each anonymously respond using their devices–which look like TV remote controls. Once all responses are received, a histogram displaying the results displays on the screen.PRESERVATION
by John Weber, Skidmore College. John Weber is the Dayton Director of the Frances Young Tang Teaching Museum and Art Gallery at Skidmore College, an interdisciplinary museum opened in 2000 to create links between contemporary art and other disciplines as part of the teachingeffort at Skidmore.
ANCIENT CITIES IN CYBERSPACE The study of the ancient world and early Christianity has undergone a revolution in one generation. Scholars who grew up on the Loeb Classics and the Ante-Nicene Fathers now have the Perseus Project and can access the entire biblical and patristic corpus on-line. Digital images are the glosses of a new generation of scholastic commentators. CAPTURING THE VISIBLE EVIDENCE OF INVISIBLE LEARNING by Randy Bass and Bret Eynon. Randy Bass is Assistant Provost for Teaching and Learning Initiatives at Georgetown University, where he is also Executive Director of Georgetown’s Center for New Designs in Learning and Scholarship (CNDLS) and an associate professor of English at Georgetown. In 1998-99, he was a Pew Scholar in the Carnegie Academy for the Scholarship of Teaching and Learning BLENDED LEARNING: THE “HAZARDS & RISKS” The course focused on environmental hazards (tectonic-earthquakes, tsunamis, and volcanoes, weather extremes, hydrological flood and droughts as well as disease epidemics) and urban social risks (poverty, war, starvation, and crime). We employed blended and flipped learning strategies as well as games and simulations. TAKING CULTURE SERIOUSLY: EDUCATING AND INSPIRING THE Posted December 12th, 2005 by Anne Balsamo, University of Southern California. Introduction: On the Relationship of Technology and Culture. Ignorance costs. Cultural ignorance — of language, of history, and of geo-political contexts — costs real money.ACADEMIC COMMONS
About. This is an example of a WordPress page, you could edit this to put information about yourself or your site so readers know where you are coming from. You can create as many pages like this one or sub-pages as you like and manage all of your content inside ofWordPress.
HARVARD@HOME
Harvard@Home offers dozens of rich multimedia programs, each of which allows in-depth exploration of a particular intellectual or artistic arena. Programs are freely viewable by the public and are designed to be of general interest to those with curiosity about a variety of fields. Based on faculty and expert lectures and symposia, theprograms
THE EDUCATION ARCADE The Education Arcade, a two-year-old research and educational initiative established by leading scholars of computer and video games and education at both universities, plans to focus efforts by partnering with educational publishers, media companies and game developers to produce new educational electronic games and make themavailable to a
USING STUDENT PODCASTS IN LITERATURE CLASSES The course is a survey of important novels published by U.S. authors since World War II. Shared themes include war, peace, complex personal and family histories, U.S. state power, border-crossings, and the use of fiction to narrate crises in individual and national identities. PLATO’S ALLEGORY OF THE CAVE IN SECOND LIFE Figure 5. Rock bench inside the cave. Participants interact by “sitting” on a poseball, which moves their avatar in a seated position with their hands pinned behind their back. The avatar’s view is then directed forward, facing “shadows” that appear on the wall. Figure 6. Using a poseball to “sit” in the cave. TEACHING WITH TWITTER: EXTENDING THE CONVERSATION BEYONDSEE MORE ONACADEMICCOMMONS.ORG
ASSESSING LEARNING OBJECTS: THE IMPORTANCE OF VALUES The assessment of student learning begins with educational values. Assessment is most effective when it reflects an understanding of learning as multidimensional, integrated, and revealed in performance over time. Assessment works best when the programs it seeks to HOW TO FLIP AND LAND ON YOUR FEET: STRATEGIES FOR by, Emy Nelson Decker, Unit Head, E-Learning Technologies Unit; Atlanta University Center, Robert W. Woodruff Library Emy Nelson Decker holds an MLIS from Valdosta State University and an MA in art history from the University of Chicago. She is an active member of the American Library Association and a frequent presenter at both national and international library conferences. DIGITAL COLLABORATION AND BLENDED/HYBRID LEARNING: 2014 Susanna Boylston Boylston is the collection development librarian at Davidson College and oversees digital and print collections, e-resource access, and license negotiations. WWW.ACADEMICCOMMONS.ORG www.academiccommons.orgACADEMIC COMMONS
About. This is an example of a WordPress page, you could edit this to put information about yourself or your site so readers know where you are coming from. You can create as many pages like this one or sub-pages as you like and manage all of your content inside ofWordPress.
HARVARD@HOME
Harvard@Home offers dozens of rich multimedia programs, each of which allows in-depth exploration of a particular intellectual or artistic arena. Programs are freely viewable by the public and are designed to be of general interest to those with curiosity about a variety of fields. Based on faculty and expert lectures and symposia, theprograms
THE EDUCATION ARCADE The Education Arcade, a two-year-old research and educational initiative established by leading scholars of computer and video games and education at both universities, plans to focus efforts by partnering with educational publishers, media companies and game developers to produce new educational electronic games and make themavailable to a
USING STUDENT PODCASTS IN LITERATURE CLASSES The course is a survey of important novels published by U.S. authors since World War II. Shared themes include war, peace, complex personal and family histories, U.S. state power, border-crossings, and the use of fiction to narrate crises in individual and national identities. PLATO’S ALLEGORY OF THE CAVE IN SECOND LIFE Figure 5. Rock bench inside the cave. Participants interact by “sitting” on a poseball, which moves their avatar in a seated position with their hands pinned behind their back. The avatar’s view is then directed forward, facing “shadows” that appear on the wall. Figure 6. Using a poseball to “sit” in the cave. TEACHING WITH TWITTER: EXTENDING THE CONVERSATION BEYONDSEE MORE ONACADEMICCOMMONS.ORG
ASSESSING LEARNING OBJECTS: THE IMPORTANCE OF VALUES The assessment of student learning begins with educational values. Assessment is most effective when it reflects an understanding of learning as multidimensional, integrated, and revealed in performance over time. Assessment works best when the programs it seeks to HOW TO FLIP AND LAND ON YOUR FEET: STRATEGIES FOR by, Emy Nelson Decker, Unit Head, E-Learning Technologies Unit; Atlanta University Center, Robert W. Woodruff Library Emy Nelson Decker holds an MLIS from Valdosta State University and an MA in art history from the University of Chicago. She is an active member of the American Library Association and a frequent presenter at both national and international library conferences. DIGITAL COLLABORATION AND BLENDED/HYBRID LEARNING: 2014 Susanna Boylston Boylston is the collection development librarian at Davidson College and oversees digital and print collections, e-resource access, and license negotiations. WWW.ACADEMICCOMMONS.ORG www.academiccommons.org TEACHING & LEARNING INTERCHANGE: PEDAGOGY IN PRACTICE CASE These case studies, crafted for new teachers, are de signed to provide a view into classroom practices that effectively integrate both subject matter and teaching standards.. The case studies feature an array of resources presented in several formats – PDF, video clips, text, and animation – packaged in an easy-to-use module that allows for plenty of exploration on the part of the student. INTERACTIVE ENGAGEMENT WITH CLASSROOM RESPONSE SYSTEMS Interactive handheld response systems (“clickers”) lie at the heart of my approach. Multiple choice questions are posed by the instructor to the class who each anonymously respond using their devices–which look like TV remote controls. Once all responses are received, a histogram displaying the results displays on the screen. TECHNOLOGY AS EPISTEMOLOGY Epistemology, and epistemological inquiries, have a long history, arching from superstition toward what Gurvitch called the “social frameworks of knowledge.”. Technology has always been present as an essential component of how we think, of our thinking about ourthinking, and of
THE MIXXER LANGUAGE EXCHANGE COMMUNITY Description. The Mixxer is a social networking site designed for language learners. Dickinson College places a heavy emphasis on international education, its study abroad programs, and foreign languages. The Mixxer allows us to create real world language use in our classrooms with native speakers using Skype.The site has many of the same functionalities as Facebook with blogs, friend requestsPRESERVATION
by John Weber, Skidmore College. John Weber is the Dayton Director of the Frances Young Tang Teaching Museum and Art Gallery at Skidmore College, an interdisciplinary museum opened in 2000 to create links between contemporary art and other disciplines as part of the teachingeffort at Skidmore.
ANCIENT CITIES IN CYBERSPACE The study of the ancient world and early Christianity has undergone a revolution in one generation. Scholars who grew up on the Loeb Classics and the Ante-Nicene Fathers now have the Perseus Project and can access the entire biblical and patristic corpus on-line. Digital images are the glosses of a new generation of scholastic commentators. USING DIGITAL IMAGES IN TEACHING AND LEARNING The following study, “Using Digital Images in Teaching and Learning,” was commissioned by Wesleyan University in collaboration with the National Institute for Technology and Liberal Education(NITLE).
CAPTURING THE VISIBLE EVIDENCE OF INVISIBLE LEARNING by Randy Bass and Bret Eynon. Randy Bass is Assistant Provost for Teaching and Learning Initiatives at Georgetown University, where he is also Executive Director of Georgetown’s Center for New Designs in Learning and Scholarship (CNDLS) and an associate professor of English at Georgetown. In 1998-99, he was a Pew Scholar in the Carnegie Academy for the Scholarship of Teaching and Learning BLENDED LEARNING: THE “HAZARDS & RISKS” The course focused on environmental hazards (tectonic-earthquakes, tsunamis, and volcanoes, weather extremes, hydrological flood and droughts as well as disease epidemics) and urban social risks (poverty, war, starvation, and crime). We employed blended and flipped learning strategies as well as games and simulations. WWW.ACADEMICCOMMONS.ORG www.academiccommons.orgSkip to content
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