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HOLIVIAN TALES
Welcome to Holiv! A world of massive jungles, trackless deserts, and all those other things that make up your basic inhabitable planet. Come explore ancient ruins, wild wildernesses and strange, deep dungeons. Wander through twisting city streets, stay at an inn in a quaint little village. Debate ideas with the best philosophers, orexplore strange
TABARD OF THE GREAT CRUSADE Tabard of the Great Crusade. This silvery tabard is emblazoned with a stylized sunburst design. Prerequisites: Craft Wondrous Item, Sanctify Relic, heal. Cost to Create: 2,750 gp, 220 XP, 6 days. Because of its association with uncommon valor and amazing healing power, a tabard of the great crusade is a welcome sight at any scene of armed BOW OF THE WINTERMOON Bow of the Wintermoon. This elegant composite longbow is carved of rowan and inlaid with silver tracery in an elven design. Its tips are shod with silver, and its grip is wound with blue metal wire. This bow is of extreme importance to worshipers of Corellon Larethian. Cost to Create: 1,500 gp (plus 400 gp for masterwork composite longbow TOME OF WORLDLY MEMORY Tome of Worldly Memory. This small book is bound in hammered silver and engraved with the continents of the world. A tome of worldly memory allows you to call upon the secret memories of the world to aid you in unlocking forgotten knowledge. By studying the book for 1 minute, you gain a +5 competence bonus on a single Knowledge check. SCROLLS OF UNCERTAIN PROVENANCE Scrolls of Uncertain Provenance. old and others new. It is bound with a braided. Prerequisites: Craft Wondrous Item, Sanctify Relic, death pact (SC 60), renewal pact (SC 173), true resurrection. Cost to Create: 4,000 gp, 320 XP, 8 days. Scrolls of uncertain provenance are not spells stored in written form, but collections of death-obsessedST. CUTHBERT
GREATER TRUEDEATH CRYSTAL Clerics craft truedeath crystals to aid themselves and others in sending undead to their final rest. A weapon with this crystal attached deals an extra 1d6 points of damage to undead. This weapon functions as a Ghost Touch weapon. It can also deliver sneak attacks BOOTS OF THE UNENDING JOURNEY Boots of the Unending Journey. These serviceable black leather boots always seem to bear the dust of the road, regardless of your efforts to clean them. Cost to Create: 2,000 gp, 160 XP, 4 days. Travel is a way of life for the followers of Fharlanghn, and these bootsFOUNTAINHEAD ARROW
Fountainhead Arrow. This redwood arrow smells acrid and feels damp to the touch. A fountainhead arrow is an otherwise normal arrow designed to be targeted at a point on the ground, a wall, or any other flat surface. If you hit the target area (treat as AC 5), the arrow creates a geyser of spewing acid. Each round on your turn (starting on theRAPTOR ARROW
Raptor Arrow. This arrow is carved from a straight piece of ash and fletched with feathers from a predatory bird. Its head is curved at the tip, like a raptor’s beak. Raptor arrows harness the power of the falcon to skewer their prey. Cost to Create: 3,000 gp (plus 6 gp for masterwork arrow), 240 XP, 6 days.HOLIVIAN TALES
Welcome to Holiv! A world of massive jungles, trackless deserts, and all those other things that make up your basic inhabitable planet. Come explore ancient ruins, wild wildernesses and strange, deep dungeons. Wander through twisting city streets, stay at an inn in a quaint little village. Debate ideas with the best philosophers, orexplore strange
TABARD OF THE GREAT CRUSADE Tabard of the Great Crusade. This silvery tabard is emblazoned with a stylized sunburst design. Prerequisites: Craft Wondrous Item, Sanctify Relic, heal. Cost to Create: 2,750 gp, 220 XP, 6 days. Because of its association with uncommon valor and amazing healing power, a tabard of the great crusade is a welcome sight at any scene of armed BOW OF THE WINTERMOON Bow of the Wintermoon. This elegant composite longbow is carved of rowan and inlaid with silver tracery in an elven design. Its tips are shod with silver, and its grip is wound with blue metal wire. This bow is of extreme importance to worshipers of Corellon Larethian. Cost to Create: 1,500 gp (plus 400 gp for masterwork composite longbow TOME OF WORLDLY MEMORY Tome of Worldly Memory. This small book is bound in hammered silver and engraved with the continents of the world. A tome of worldly memory allows you to call upon the secret memories of the world to aid you in unlocking forgotten knowledge. By studying the book for 1 minute, you gain a +5 competence bonus on a single Knowledge check. SCROLLS OF UNCERTAIN PROVENANCE Scrolls of Uncertain Provenance. old and others new. It is bound with a braided. Prerequisites: Craft Wondrous Item, Sanctify Relic, death pact (SC 60), renewal pact (SC 173), true resurrection. Cost to Create: 4,000 gp, 320 XP, 8 days. Scrolls of uncertain provenance are not spells stored in written form, but collections of death-obsessedST. CUTHBERT
GREATER TRUEDEATH CRYSTAL Clerics craft truedeath crystals to aid themselves and others in sending undead to their final rest. A weapon with this crystal attached deals an extra 1d6 points of damage to undead. This weapon functions as a Ghost Touch weapon. It can also deliver sneak attacks BOOTS OF THE UNENDING JOURNEY Boots of the Unending Journey. These serviceable black leather boots always seem to bear the dust of the road, regardless of your efforts to clean them. Cost to Create: 2,000 gp, 160 XP, 4 days. Travel is a way of life for the followers of Fharlanghn, and these bootsFOUNTAINHEAD ARROW
Fountainhead Arrow. This redwood arrow smells acrid and feels damp to the touch. A fountainhead arrow is an otherwise normal arrow designed to be targeted at a point on the ground, a wall, or any other flat surface. If you hit the target area (treat as AC 5), the arrow creates a geyser of spewing acid. Each round on your turn (starting on theRAPTOR ARROW
Raptor Arrow. This arrow is carved from a straight piece of ash and fletched with feathers from a predatory bird. Its head is curved at the tip, like a raptor’s beak. Raptor arrows harness the power of the falcon to skewer their prey. Cost to Create: 3,000 gp (plus 6 gp for masterwork arrow), 240 XP, 6 days.HOLIVIAN TALES
Welcome to Holiv! A world of massive jungles, trackless deserts, and all those other things that make up your basic inhabitable planet. Come explore ancient ruins, wild wildernesses and strange, deep dungeons. Wander through twisting city streets, stay at an inn in a quaint little village. Debate ideas with the best philosophers, orexplore strange
GODLY REALM
A deity is at its most powerful within its godly realm. A deity has at least modest control over the environment within its realm, controlling the temperature and minor elements of the environment such as smells and background sounds. The radius of this control is a function of the deity’s rank and whether the realm is located on anOuter
SCROLLS OF UNCERTAIN PROVENANCE Scrolls of Uncertain Provenance. old and others new. It is bound with a braided. Prerequisites: Craft Wondrous Item, Sanctify Relic, death pact (SC 60), renewal pact (SC 173), true resurrection. Cost to Create: 4,000 gp, 320 XP, 8 days. Scrolls of uncertain provenance are not spells stored in written form, but collections of death-obsessedMAGICAL WEAPONS
Items in bold are relics. Weapon sizes are all Medium. See also Magic Weapon Special Properties This material is published under the OGL Assassin Whip Assassin's Dagger Axe of Ancestral Virtue Axe of the Sea Reavers Bladed Crossbow Blazing Skylance Bow of Songs Bow of the Wintermoon Bowstaff Chain of Obeisance Chromatic Rod ROGUE PRESTIGE CLASSES Arcane Trickster Assassin Battle Trickster Bloodhound Cloaked Dance Combat Trapsmith Dread Pirate Dungeon Delver Exemplar Fochlucan Lyrist Fortune's Friend Horizon Walker Lyric Thaumaturge Magical Trickster Master of Masks Mountebank Shadowdancer Spellwarp Sniper Streetfighter Sublime Chord Temple Raider of Olidammara Thief-Acrobat UncannyTrickster
PIPES OF AMOROUS REVELRY Pipes of Amorous Revelry. This set of pan pipes is made of hollowed-out reeds lashed together with sturdy vines. Somewhere on the surface of each reed is the symbol of Olidammara. Cost to Create: 1,550 gp, 124 XP, 4 days. neutral, neutral, chaotic good, or chaoticevil.
RAPTOR ARROW
Raptor Arrow. This arrow is carved from a straight piece of ash and fletched with feathers from a predatory bird. Its head is curved at the tip, like a raptor’s beak. Raptor arrows harness the power of the falcon to skewer their prey. Cost to Create: 3,000 gp (plus 6 gp for masterwork arrow), 240 XP, 6 days.REGALIA OF THE HERO
The three pieces of the regalia of the hero are excellent tools for inspiring trust in others. The trappings aid their wearer by enabling him to aid others. Through mere desire, the wearer can inspire trust and greatness, and pull victory from seemingly insurmountable odds. The regalia of the hero HOW TO LEVEL UP A CHARACTER IN D&D 3.5 Steps 1. Choose one class to level up. Many players choose to level up in a single class throughout a game. However, you can choose to multi-class, which means leveling up in a different class. 2. Go to your Class Game Information page. In this example, I clicked on Class>Monk and then the arrow showsCRYSTAL ECHOBLADE
Crystal Echoblade. This longsword’s blade is crafted from jagged violet crystal. When you hold it close to your ear, you hear a faint hum. A crystal echoblade normally functions as a +1 longsword, but is enhanced by your musical ability. If you use your bardic music ability while wielding the weapon, the blade resonates in harmony, dealingHOLIVIAN TALES
Welcome to Holiv! A world of massive jungles, trackless deserts, and all those other things that make up your basic inhabitable planet. Come explore ancient ruins, wild wildernesses and strange, deep dungeons. Wander through twisting city streets, stay at an inn in a quaint little village. Debate ideas with the best philosophers, orexplore strange
TABARD OF THE GREAT CRUSADE Tabard of the Great Crusade. This silvery tabard is emblazoned with a stylized sunburst design. Prerequisites: Craft Wondrous Item, Sanctify Relic, heal. Cost to Create: 2,750 gp, 220 XP, 6 days. Because of its association with uncommon valor and amazing healing power, a tabard of the great crusade is a welcome sight at any scene of armed SCROLLS OF UNCERTAIN PROVENANCE Scrolls of Uncertain Provenance. old and others new. It is bound with a braided. Prerequisites: Craft Wondrous Item, Sanctify Relic, death pact (SC 60), renewal pact (SC 173), true resurrection. Cost to Create: 4,000 gp, 320 XP, 8 days. Scrolls of uncertain provenance are not spells stored in written form, but collections of death-obsessed BOW OF THE WINTERMOON Bow of the Wintermoon. This elegant composite longbow is carved of rowan and inlaid with silver tracery in an elven design. Its tips are shod with silver, and its grip is wound with blue metal wire. This bow is of extreme importance to worshipers of Corellon Larethian. Cost to Create: 1,500 gp (plus 400 gp for masterwork composite longbowMAGICAL WEAPONS
Items in bold are relics. Weapon sizes are all Medium. See also Magic Weapon Special Properties This material is published under the OGL Assassin Whip Assassin's Dagger Axe of Ancestral Virtue Axe of the Sea Reavers Bladed Crossbow Blazing Skylance Bow of Songs Bow of the Wintermoon Bowstaff Chain of Obeisance Chromatic Rod GREATER TRUEDEATH CRYSTAL Clerics craft truedeath crystals to aid themselves and others in sending undead to their final rest. A weapon with this crystal attached deals an extra 1d6 points of damage to undead. This weapon functions as a Ghost Touch weapon. It can also deliver sneak attacks TOME OF WORLDLY MEMORY Tome of Worldly Memory. This small book is bound in hammered silver and engraved with the continents of the world. A tome of worldly memory allows you to call upon the secret memories of the world to aid you in unlocking forgotten knowledge. By studying the book for 1 minute, you gain a +5 competence bonus on a single Knowledge check. WITCHLIGHT RESERVOIR Witchlight Reservoir. As its name suggests, a witchlight reservoir can hold a small quantity of magical power, which can be used to enhance the power of a melee weapon. To imbue this augment crystal with power, you must directly expose it for 8 hours to one of the following substances: sunlight, moonlight, blood, or wine (at least one pint ofFOUNTAINHEAD ARROW
Fountainhead Arrow. This redwood arrow smells acrid and feels damp to the touch. A fountainhead arrow is an otherwise normal arrow designed to be targeted at a point on the ground, a wall, or any other flat surface. If you hit the target area (treat as AC 5), the arrow creates a geyser of spewing acid. Each round on your turn (starting on theRAPTOR ARROW
Raptor Arrow. This arrow is carved from a straight piece of ash and fletched with feathers from a predatory bird. Its head is curved at the tip, like a raptor’s beak. Raptor arrows harness the power of the falcon to skewer their prey. Cost to Create: 3,000 gp (plus 6 gp for masterwork arrow), 240 XP, 6 days.HOLIVIAN TALES
Welcome to Holiv! A world of massive jungles, trackless deserts, and all those other things that make up your basic inhabitable planet. Come explore ancient ruins, wild wildernesses and strange, deep dungeons. Wander through twisting city streets, stay at an inn in a quaint little village. Debate ideas with the best philosophers, orexplore strange
TABARD OF THE GREAT CRUSADE Tabard of the Great Crusade. This silvery tabard is emblazoned with a stylized sunburst design. Prerequisites: Craft Wondrous Item, Sanctify Relic, heal. Cost to Create: 2,750 gp, 220 XP, 6 days. Because of its association with uncommon valor and amazing healing power, a tabard of the great crusade is a welcome sight at any scene of armed SCROLLS OF UNCERTAIN PROVENANCE Scrolls of Uncertain Provenance. old and others new. It is bound with a braided. Prerequisites: Craft Wondrous Item, Sanctify Relic, death pact (SC 60), renewal pact (SC 173), true resurrection. Cost to Create: 4,000 gp, 320 XP, 8 days. Scrolls of uncertain provenance are not spells stored in written form, but collections of death-obsessed BOW OF THE WINTERMOON Bow of the Wintermoon. This elegant composite longbow is carved of rowan and inlaid with silver tracery in an elven design. Its tips are shod with silver, and its grip is wound with blue metal wire. This bow is of extreme importance to worshipers of Corellon Larethian. Cost to Create: 1,500 gp (plus 400 gp for masterwork composite longbowMAGICAL WEAPONS
Items in bold are relics. Weapon sizes are all Medium. See also Magic Weapon Special Properties This material is published under the OGL Assassin Whip Assassin's Dagger Axe of Ancestral Virtue Axe of the Sea Reavers Bladed Crossbow Blazing Skylance Bow of Songs Bow of the Wintermoon Bowstaff Chain of Obeisance Chromatic Rod GREATER TRUEDEATH CRYSTAL Clerics craft truedeath crystals to aid themselves and others in sending undead to their final rest. A weapon with this crystal attached deals an extra 1d6 points of damage to undead. This weapon functions as a Ghost Touch weapon. It can also deliver sneak attacks TOME OF WORLDLY MEMORY Tome of Worldly Memory. This small book is bound in hammered silver and engraved with the continents of the world. A tome of worldly memory allows you to call upon the secret memories of the world to aid you in unlocking forgotten knowledge. By studying the book for 1 minute, you gain a +5 competence bonus on a single Knowledge check. WITCHLIGHT RESERVOIR Witchlight Reservoir. As its name suggests, a witchlight reservoir can hold a small quantity of magical power, which can be used to enhance the power of a melee weapon. To imbue this augment crystal with power, you must directly expose it for 8 hours to one of the following substances: sunlight, moonlight, blood, or wine (at least one pint ofFOUNTAINHEAD ARROW
Fountainhead Arrow. This redwood arrow smells acrid and feels damp to the touch. A fountainhead arrow is an otherwise normal arrow designed to be targeted at a point on the ground, a wall, or any other flat surface. If you hit the target area (treat as AC 5), the arrow creates a geyser of spewing acid. Each round on your turn (starting on theRAPTOR ARROW
Raptor Arrow. This arrow is carved from a straight piece of ash and fletched with feathers from a predatory bird. Its head is curved at the tip, like a raptor’s beak. Raptor arrows harness the power of the falcon to skewer their prey. Cost to Create: 3,000 gp (plus 6 gp for masterwork arrow), 240 XP, 6 days.HOLIVIAN TALES
Welcome to Holiv! A world of massive jungles, trackless deserts, and all those other things that make up your basic inhabitable planet. Come explore ancient ruins, wild wildernesses and strange, deep dungeons. Wander through twisting city streets, stay at an inn in a quaint little village. Debate ideas with the best philosophers, orexplore strange
SCROLLS OF UNCERTAIN PROVENANCE Scrolls of Uncertain Provenance. old and others new. It is bound with a braided. Prerequisites: Craft Wondrous Item, Sanctify Relic, death pact (SC 60), renewal pact (SC 173), true resurrection. Cost to Create: 4,000 gp, 320 XP, 8 days. Scrolls of uncertain provenance are not spells stored in written form, but collections of death-obsessed LEOMUND’S SECURE SHELTER Leomund’s Secure Shelter. You conjure a sturdy cottage or lodge made of material that is common in the area where the spell is cast—stone, timber, or (at worst) sod. The floor is level, clean, and dry. In all respects the lodging resembles a normal cottage, witha sturdy door, two
RAPTOR ARROW
Raptor Arrow. This arrow is carved from a straight piece of ash and fletched with feathers from a predatory bird. Its head is curved at the tip, like a raptor’s beak. Raptor arrows harness the power of the falcon to skewer their prey. Cost to Create: 3,000 gp (plus 6 gp for masterwork arrow), 240 XP, 6 days. GESHTAI | HOLIVIAN TALES Daughter of the Oasis Lesser Deity Symbol: waterspout Home Plane: Outlands Alignment: Neutral Portfolio: Lakes, Rivers, Wells, Streams Worshipers: Cleric Alignments: Chaotic Neutral,Lawful Neutral, Neutral, Neutral Evil,Neutral Good Domains: Plant , Travel , Water , Weather Geshtai is depicted as a young woman carrying a clay jug. She stands in a pool of water with Gumus, her PIPES OF AMOROUS REVELRY Pipes of Amorous Revelry. This set of pan pipes is made of hollowed-out reeds lashed together with sturdy vines. Somewhere on the surface of each reed is the symbol of Olidammara. Cost to Create: 1,550 gp, 124 XP, 4 days. neutral, neutral, chaotic good, or chaoticevil.
ROGUE PRESTIGE CLASSES Arcane Trickster Assassin Battle Trickster Bloodhound Cloaked Dance Combat Trapsmith Dread Pirate Dungeon Delver Exemplar Fochlucan Lyrist Fortune's Friend Horizon Walker Lyric Thaumaturge Magical Trickster Master of Masks Mountebank Shadowdancer Spellwarp Sniper Streetfighter Sublime Chord Temple Raider of Olidammara Thief-Acrobat UncannyTrickster
FOUNTAINHEAD ARROW
Fountainhead Arrow. This redwood arrow smells acrid and feels damp to the touch. A fountainhead arrow is an otherwise normal arrow designed to be targeted at a point on the ground, a wall, or any other flat surface. If you hit the target area (treat as AC 5), the arrow creates a geyser of spewing acid. Each round on your turn (starting on the HOW TO LEVEL UP A CHARACTER IN D&D 3.5 Steps 1. Choose one class to level up. Many players choose to level up in a single class throughout a game. However, you can choose to multi-class, which means leveling up in a different class. 2. Go to your Class Game Information page. In this example, I clicked on Class>Monk and then the arrow shows ARMOR AUGMENTATION CRYSTALS Armor Augmentation Crystals. An augment crystal is a small gem, crystal, or similar object that provides a magical effect when affixed to a shield, or suit of armor (or any other magic item that grants an armor bonus to AC). Each item can hold a single augment crystal, but an attached crystal can be swapped for another one at any time.HOLIVIAN TALES
Welcome to Holiv! A world of massive jungles, trackless deserts, and all those other things that make up your basic inhabitable planet. Come explore ancient ruins, wild wildernesses and strange, deep dungeons. Wander through twisting city streets, stay at an inn in a quaint little village. Debate ideas with the best philosophers, orexplore strange
TABARD OF THE GREAT CRUSADE Tabard of the Great Crusade. This silvery tabard is emblazoned with a stylized sunburst design. Prerequisites: Craft Wondrous Item, Sanctify Relic, heal. Cost to Create: 2,750 gp, 220 XP, 6 days. Because of its association with uncommon valor and amazing healing power, a tabard of the great crusade is a welcome sight at any scene of armedMAGICAL WEAPONS
Items in bold are relics. Weapon sizes are all Medium. See also Magic Weapon Special Properties This material is published under the OGL Assassin Whip Assassin's Dagger Axe of Ancestral Virtue Axe of the Sea Reavers Bladed Crossbow Blazing Skylance Bow of Songs Bow of the Wintermoon Bowstaff Chain of Obeisance Chromatic Rod GREATER TRUEDEATH CRYSTAL Clerics craft truedeath crystals to aid themselves and others in sending undead to their final rest. A weapon with this crystal attached deals an extra 1d6 points of damage to undead. This weapon functions as a Ghost Touch weapon. It can also deliver sneak attacks TOME OF WORLDLY MEMORY Tome of Worldly Memory. This small book is bound in hammered silver and engraved with the continents of the world. A tome of worldly memory allows you to call upon the secret memories of the world to aid you in unlocking forgotten knowledge. By studying the book for 1 minute, you gain a +5 competence bonus on a single Knowledge check. BOW OF THE WINTERMOON Bow of the Wintermoon. This elegant composite longbow is carved of rowan and inlaid with silver tracery in an elven design. Its tips are shod with silver, and its grip is wound with blue metal wire. This bow is of extreme importance to worshipers of Corellon Larethian. Cost to Create: 1,500 gp (plus 400 gp for masterwork composite longbow GREATER CRYSTAL OF ENERGY ASSAULT This crystal adds an extra 1d6 points of energy damage of its type to the weapon’s damage, as well as a secondary effect depending on the type of crystal: acid, cold, electricity, or fire. This bonus damage doesn’t stack with any energy damage of the same type dealt by WITCHLIGHT RESERVOIR Witchlight Reservoir. As its name suggests, a witchlight reservoir can hold a small quantity of magical power, which can be used to enhance the power of a melee weapon. To imbue this augment crystal with power, you must directly expose it for 8 hours to one of the following substances: sunlight, moonlight, blood, or wine (at least one pint ofRAPTOR ARROW
Raptor Arrow. This arrow is carved from a straight piece of ash and fletched with feathers from a predatory bird. Its head is curved at the tip, like a raptor’s beak. Raptor arrows harness the power of the falcon to skewer their prey. Cost to Create: 3,000 gp (plus 6 gp for masterwork arrow), 240 XP, 6 days.FOUNTAINHEAD ARROW
Fountainhead Arrow. This redwood arrow smells acrid and feels damp to the touch. A fountainhead arrow is an otherwise normal arrow designed to be targeted at a point on the ground, a wall, or any other flat surface. If you hit the target area (treat as AC 5), the arrow creates a geyser of spewing acid. Each round on your turn (starting on theHOLIVIAN TALES
Welcome to Holiv! A world of massive jungles, trackless deserts, and all those other things that make up your basic inhabitable planet. Come explore ancient ruins, wild wildernesses and strange, deep dungeons. Wander through twisting city streets, stay at an inn in a quaint little village. Debate ideas with the best philosophers, orexplore strange
TABARD OF THE GREAT CRUSADE Tabard of the Great Crusade. This silvery tabard is emblazoned with a stylized sunburst design. Prerequisites: Craft Wondrous Item, Sanctify Relic, heal. Cost to Create: 2,750 gp, 220 XP, 6 days. Because of its association with uncommon valor and amazing healing power, a tabard of the great crusade is a welcome sight at any scene of armedMAGICAL WEAPONS
Items in bold are relics. Weapon sizes are all Medium. See also Magic Weapon Special Properties This material is published under the OGL Assassin Whip Assassin's Dagger Axe of Ancestral Virtue Axe of the Sea Reavers Bladed Crossbow Blazing Skylance Bow of Songs Bow of the Wintermoon Bowstaff Chain of Obeisance Chromatic Rod GREATER TRUEDEATH CRYSTAL Clerics craft truedeath crystals to aid themselves and others in sending undead to their final rest. A weapon with this crystal attached deals an extra 1d6 points of damage to undead. This weapon functions as a Ghost Touch weapon. It can also deliver sneak attacks TOME OF WORLDLY MEMORY Tome of Worldly Memory. This small book is bound in hammered silver and engraved with the continents of the world. A tome of worldly memory allows you to call upon the secret memories of the world to aid you in unlocking forgotten knowledge. By studying the book for 1 minute, you gain a +5 competence bonus on a single Knowledge check. BOW OF THE WINTERMOON Bow of the Wintermoon. This elegant composite longbow is carved of rowan and inlaid with silver tracery in an elven design. Its tips are shod with silver, and its grip is wound with blue metal wire. This bow is of extreme importance to worshipers of Corellon Larethian. Cost to Create: 1,500 gp (plus 400 gp for masterwork composite longbow GREATER CRYSTAL OF ENERGY ASSAULT This crystal adds an extra 1d6 points of energy damage of its type to the weapon’s damage, as well as a secondary effect depending on the type of crystal: acid, cold, electricity, or fire. This bonus damage doesn’t stack with any energy damage of the same type dealt by WITCHLIGHT RESERVOIR Witchlight Reservoir. As its name suggests, a witchlight reservoir can hold a small quantity of magical power, which can be used to enhance the power of a melee weapon. To imbue this augment crystal with power, you must directly expose it for 8 hours to one of the following substances: sunlight, moonlight, blood, or wine (at least one pint ofRAPTOR ARROW
Raptor Arrow. This arrow is carved from a straight piece of ash and fletched with feathers from a predatory bird. Its head is curved at the tip, like a raptor’s beak. Raptor arrows harness the power of the falcon to skewer their prey. Cost to Create: 3,000 gp (plus 6 gp for masterwork arrow), 240 XP, 6 days.FOUNTAINHEAD ARROW
Fountainhead Arrow. This redwood arrow smells acrid and feels damp to the touch. A fountainhead arrow is an otherwise normal arrow designed to be targeted at a point on the ground, a wall, or any other flat surface. If you hit the target area (treat as AC 5), the arrow creates a geyser of spewing acid. Each round on your turn (starting on theHOLIVIAN TALES
Welcome to Holiv! A world of massive jungles, trackless deserts, and all those other things that make up your basic inhabitable planet. Come explore ancient ruins, wild wildernesses and strange, deep dungeons. Wander through twisting city streets, stay at an inn in a quaint little village. Debate ideas with the best philosophers, orexplore strange
LEOMUND’S SECURE SHELTER Leomund’s Secure Shelter. You conjure a sturdy cottage or lodge made of material that is common in the area where the spell is cast—stone, timber, or (at worst) sod. The floor is level, clean, and dry. In all respects the lodging resembles a normal cottage, witha sturdy door, two
RAPTOR ARROW
Raptor Arrow. This arrow is carved from a straight piece of ash and fletched with feathers from a predatory bird. Its head is curved at the tip, like a raptor’s beak. Raptor arrows harness the power of the falcon to skewer their prey. Cost to Create: 3,000 gp (plus 6 gp for masterwork arrow), 240 XP, 6 days. GESHTAI | HOLIVIAN TALES Daughter of the Oasis Lesser Deity Symbol: waterspout Home Plane: Outlands Alignment: Neutral Portfolio: Lakes, Rivers, Wells, Streams Worshipers: Cleric Alignments: Chaotic Neutral,Lawful Neutral, Neutral, Neutral Evil,Neutral Good Domains: Plant , Travel , Water , Weather Geshtai is depicted as a young woman carrying a clay jug. She stands in a pool of water with Gumus, her PIPES OF AMOROUS REVELRY Pipes of Amorous Revelry. This set of pan pipes is made of hollowed-out reeds lashed together with sturdy vines. Somewhere on the surface of each reed is the symbol of Olidammara. Cost to Create: 1,550 gp, 124 XP, 4 days. neutral, neutral, chaotic good, or chaoticevil.
SCROLLS OF UNCERTAIN PROVENANCE Scrolls of Uncertain Provenance. old and others new. It is bound with a braided. Prerequisites: Craft Wondrous Item, Sanctify Relic, death pact (SC 60), renewal pact (SC 173), true resurrection. Cost to Create: 4,000 gp, 320 XP, 8 days. Scrolls of uncertain provenance are not spells stored in written form, but collections of death-obsessed ROGUE PRESTIGE CLASSES Arcane Trickster Assassin Battle Trickster Bloodhound Cloaked Dance Combat Trapsmith Dread Pirate Dungeon Delver Exemplar Fochlucan Lyrist Fortune's Friend Horizon Walker Lyric Thaumaturge Magical Trickster Master of Masks Mountebank Shadowdancer Spellwarp Sniper Streetfighter Sublime Chord Temple Raider of Olidammara Thief-Acrobat UncannyTrickster
FOUNTAINHEAD ARROW
Fountainhead Arrow. This redwood arrow smells acrid and feels damp to the touch. A fountainhead arrow is an otherwise normal arrow designed to be targeted at a point on the ground, a wall, or any other flat surface. If you hit the target area (treat as AC 5), the arrow creates a geyser of spewing acid. Each round on your turn (starting on the HOW TO LEVEL UP A CHARACTER IN D&D 3.5 Steps 1. Choose one class to level up. Many players choose to level up in a single class throughout a game. However, you can choose to multi-class, which means leveling up in a different class. 2. Go to your Class Game Information page. In this example, I clicked on Class>Monk and then the arrow shows ARMOR AUGMENTATION CRYSTALS Armor Augmentation Crystals. An augment crystal is a small gem, crystal, or similar object that provides a magical effect when affixed to a shield, or suit of armor (or any other magic item that grants an armor bonus to AC). Each item can hold a single augment crystal, but an attached crystal can be swapped for another one at any time.HOLIVIAN TALES
Welcome to Holiv! A world of massive jungles, trackless deserts, and all those other things that make up your basic inhabitable planet. Come explore ancient ruins, wild wildernesses and strange, deep dungeons. Wander through twisting city streets, stay at an inn in a quaint little village. Debate ideas with the best philosophers, orexplore strange
TABARD OF THE GREAT CRUSADE Tabard of the Great Crusade. This silvery tabard is emblazoned with a stylized sunburst design. Prerequisites: Craft Wondrous Item, Sanctify Relic, heal. Cost to Create: 2,750 gp, 220 XP, 6 days. Because of its association with uncommon valor and amazing healing power, a tabard of the great crusade is a welcome sight at any scene of armed TOME OF WORLDLY MEMORY Tome of Worldly Memory. This small book is bound in hammered silver and engraved with the continents of the world. A tome of worldly memory allows you to call upon the secret memories of the world to aid you in unlocking forgotten knowledge. By studying the book for 1 minute, you gain a +5 competence bonus on a single Knowledge check. BOW OF THE WINTERMOON Bow of the Wintermoon. This elegant composite longbow is carved of rowan and inlaid with silver tracery in an elven design. Its tips are shod with silver, and its grip is wound with blue metal wire. This bow is of extreme importance to worshipers of Corellon Larethian. Cost to Create: 1,500 gp (plus 400 gp for masterwork composite longbow GREATER TRUEDEATH CRYSTAL Clerics craft truedeath crystals to aid themselves and others in sending undead to their final rest. A weapon with this crystal attached deals an extra 1d6 points of damage to undead. This weapon functions as a Ghost Touch weapon. It can also deliver sneak attacksST. CUTHBERT
BOOTS OF THE UNENDING JOURNEY Boots of the Unending Journey. These serviceable black leather boots always seem to bear the dust of the road, regardless of your efforts to clean them. Cost to Create: 2,000 gp, 160 XP, 4 days. Travel is a way of life for the followers of Fharlanghn, and these bootsFOUNTAINHEAD ARROW
Fountainhead Arrow. This redwood arrow smells acrid and feels damp to the touch. A fountainhead arrow is an otherwise normal arrow designed to be targeted at a point on the ground, a wall, or any other flat surface. If you hit the target area (treat as AC 5), the arrow creates a geyser of spewing acid. Each round on your turn (starting on theCRYSTAL ECHOBLADE
Crystal Echoblade. This longsword’s blade is crafted from jagged violet crystal. When you hold it close to your ear, you hear a faint hum. A crystal echoblade normally functions as a +1 longsword, but is enhanced by your musical ability. If you use your bardic music ability while wielding the weapon, the blade resonates in harmony, dealingRAPTOR ARROW
Raptor Arrow. This arrow is carved from a straight piece of ash and fletched with feathers from a predatory bird. Its head is curved at the tip, like a raptor’s beak. Raptor arrows harness the power of the falcon to skewer their prey. Cost to Create: 3,000 gp (plus 6 gp for masterwork arrow), 240 XP, 6 days.HOLIVIAN TALES
Welcome to Holiv! A world of massive jungles, trackless deserts, and all those other things that make up your basic inhabitable planet. Come explore ancient ruins, wild wildernesses and strange, deep dungeons. Wander through twisting city streets, stay at an inn in a quaint little village. Debate ideas with the best philosophers, orexplore strange
TABARD OF THE GREAT CRUSADE Tabard of the Great Crusade. This silvery tabard is emblazoned with a stylized sunburst design. Prerequisites: Craft Wondrous Item, Sanctify Relic, heal. Cost to Create: 2,750 gp, 220 XP, 6 days. Because of its association with uncommon valor and amazing healing power, a tabard of the great crusade is a welcome sight at any scene of armed TOME OF WORLDLY MEMORY Tome of Worldly Memory. This small book is bound in hammered silver and engraved with the continents of the world. A tome of worldly memory allows you to call upon the secret memories of the world to aid you in unlocking forgotten knowledge. By studying the book for 1 minute, you gain a +5 competence bonus on a single Knowledge check. BOW OF THE WINTERMOON Bow of the Wintermoon. This elegant composite longbow is carved of rowan and inlaid with silver tracery in an elven design. Its tips are shod with silver, and its grip is wound with blue metal wire. This bow is of extreme importance to worshipers of Corellon Larethian. Cost to Create: 1,500 gp (plus 400 gp for masterwork composite longbow GREATER TRUEDEATH CRYSTAL Clerics craft truedeath crystals to aid themselves and others in sending undead to their final rest. A weapon with this crystal attached deals an extra 1d6 points of damage to undead. This weapon functions as a Ghost Touch weapon. It can also deliver sneak attacksST. CUTHBERT
BOOTS OF THE UNENDING JOURNEY Boots of the Unending Journey. These serviceable black leather boots always seem to bear the dust of the road, regardless of your efforts to clean them. Cost to Create: 2,000 gp, 160 XP, 4 days. Travel is a way of life for the followers of Fharlanghn, and these bootsFOUNTAINHEAD ARROW
Fountainhead Arrow. This redwood arrow smells acrid and feels damp to the touch. A fountainhead arrow is an otherwise normal arrow designed to be targeted at a point on the ground, a wall, or any other flat surface. If you hit the target area (treat as AC 5), the arrow creates a geyser of spewing acid. Each round on your turn (starting on theCRYSTAL ECHOBLADE
Crystal Echoblade. This longsword’s blade is crafted from jagged violet crystal. When you hold it close to your ear, you hear a faint hum. A crystal echoblade normally functions as a +1 longsword, but is enhanced by your musical ability. If you use your bardic music ability while wielding the weapon, the blade resonates in harmony, dealingRAPTOR ARROW
Raptor Arrow. This arrow is carved from a straight piece of ash and fletched with feathers from a predatory bird. Its head is curved at the tip, like a raptor’s beak. Raptor arrows harness the power of the falcon to skewer their prey. Cost to Create: 3,000 gp (plus 6 gp for masterwork arrow), 240 XP, 6 days.HOLIVIAN TALES
Welcome to Holiv! A world of massive jungles, trackless deserts, and all those other things that make up your basic inhabitable planet. Come explore ancient ruins, wild wildernesses and strange, deep dungeons. Wander through twisting city streets, stay at an inn in a quaint little village. Debate ideas with the best philosophers, orexplore strange
ST. CUTHBERT
Saint Cuthbert is a foe of many evil deities, including and Vecna. He also has an intense rivalry with , a similarly intolerant though good-leaning god. Saint Cuthbert is strongly allied with . He is an ally of , , and Pelor as well. His worshipers get along well with those of Lendys. ROGUE PRESTIGE CLASSES Arcane Trickster Assassin Battle Trickster Bloodhound Cloaked Dance Combat Trapsmith Dread Pirate Dungeon Delver Exemplar Fochlucan Lyrist Fortune's Friend Horizon Walker Lyric Thaumaturge Magical Trickster Master of Masks Mountebank Shadowdancer Spellwarp Sniper Streetfighter Sublime Chord Temple Raider of Olidammara Thief-Acrobat UncannyTrickster
MAGICAL WEAPONS
Items in bold are relics. Weapon sizes are all Medium. See also Magic Weapon Special Properties This material is published under the OGL Assassin Whip Assassin's Dagger Axe of Ancestral Virtue Axe of the Sea Reavers Bladed Crossbow Blazing Skylance Bow of Songs Bow of the Wintermoon Bowstaff Chain of Obeisance Chromatic Rod SCROLLS OF UNCERTAIN PROVENANCE Scrolls of Uncertain Provenance. old and others new. It is bound with a braided. Prerequisites: Craft Wondrous Item, Sanctify Relic, death pact (SC 60), renewal pact (SC 173), true resurrection. Cost to Create: 4,000 gp, 320 XP, 8 days. Scrolls of uncertain provenance are not spells stored in written form, but collections of death-obsessedREGALIA OF THE HERO
The three pieces of the regalia of the hero are excellent tools for inspiring trust in others. The trappings aid their wearer by enabling him to aid others. Through mere desire, the wearer can inspire trust and greatness, and pull victory from seemingly insurmountable odds. The regalia of the hero PIPES OF AMOROUS REVELRY Pipes of Amorous Revelry. This set of pan pipes is made of hollowed-out reeds lashed together with sturdy vines. Somewhere on the surface of each reed is the symbol of Olidammara. Cost to Create: 1,550 gp, 124 XP, 4 days. neutral, neutral, chaotic good, or chaoticevil.
HOW TO LEVEL UP A CHARACTER IN D&D 3.5 Steps 1. Choose one class to level up. Many players choose to level up in a single class throughout a game. However, you can choose to multi-class, which means leveling up in a different class. 2. Go to your Class Game Information page. In this example, I clicked on Class>Monk and then the arrow shows TOME OF ANCIENT LORE This ancient, leather-bound book is stuffed to overflowing with yellowing sheets of parchment. Prerequisites: Craft Wondrous Item, Sanctify Relic, Secret Page. Cost to Create: 2,750 gp, 220 XP, 6 days. A boon to arcane spellcasters of all sorts, a tome of ancient lore contains every conceivable spell. Perusing it for 1 hour gives you a+5
RAPTOR ARROW
Raptor Arrow. This arrow is carved from a straight piece of ash and fletched with feathers from a predatory bird. Its head is curved at the tip, like a raptor’s beak. Raptor arrows harness the power of the falcon to skewer their prey. Cost to Create: 3,000 gp (plus 6 gp for masterwork arrow), 240 XP, 6 days.HOLIVIAN TALES
Welcome to Holiv! A world of massive jungles, trackless deserts, and all those other things that make up your basic inhabitable planet. Come explore ancient ruins, wild wildernesses and strange, deep dungeons. Wander through twisting city streets, stay at an inn in a quaint little village. Debate ideas with the best philosophers, orexplore strange
BOW OF THE WINTERMOON Bow of the Wintermoon. This elegant composite longbow is carved of rowan and inlaid with silver tracery in an elven design. Its tips are shod with silver, and its grip is wound with blue metal wire. This bow is of extreme importance to worshipers of Corellon Larethian. Cost to Create: 1,500 gp (plus 400 gp for masterwork composite longbow TOME OF WORLDLY MEMORY Tome of Worldly Memory. This small book is bound in hammered silver and engraved with the continents of the world. A tome of worldly memory allows you to call upon the secret memories of the world to aid you in unlocking forgotten knowledge. By studying the book for 1 minute, you gain a +5 competence bonus on a single Knowledge check. SCROLLS OF UNCERTAIN PROVENANCE Scrolls of Uncertain Provenance. old and others new. It is bound with a braided. Prerequisites: Craft Wondrous Item, Sanctify Relic, death pact (SC 60), renewal pact (SC 173), true resurrection. Cost to Create: 4,000 gp, 320 XP, 8 days. Scrolls of uncertain provenance are not spells stored in written form, but collections of death-obsessedMAGICAL WEAPONS
Items in bold are relics. Weapon sizes are all Medium. See also Magic Weapon Special Properties This material is published under the OGL Assassin Whip Assassin's Dagger Axe of Ancestral Virtue Axe of the Sea Reavers Bladed Crossbow Blazing Skylance Bow of Songs Bow of the Wintermoon Bowstaff Chain of Obeisance Chromatic Rod PIPES OF AMOROUS REVELRY Pipes of Amorous Revelry. This set of pan pipes is made of hollowed-out reeds lashed together with sturdy vines. Somewhere on the surface of each reed is the symbol of Olidammara. Cost to Create: 1,550 gp, 124 XP, 4 days. neutral, neutral, chaotic good, or chaoticevil.
GREATER TRUEDEATH CRYSTAL Clerics craft truedeath crystals to aid themselves and others in sending undead to their final rest. A weapon with this crystal attached deals an extra 1d6 points of damage to undead. This weapon functions as a Ghost Touch weapon. It can also deliver sneak attacks WITCHLIGHT RESERVOIR Witchlight Reservoir. As its name suggests, a witchlight reservoir can hold a small quantity of magical power, which can be used to enhance the power of a melee weapon. To imbue this augment crystal with power, you must directly expose it for 8 hours to one of the following substances: sunlight, moonlight, blood, or wine (at least one pint of ARTIFICER’S MONOCLE Artificer’s Monocle. This glass lens is rimmed with gold and has a fine gold chain attached to an ear clip. Putting on a monocle is a standard action. While wearing an artificer’s monocle, whenever you successfully use your artificer knowledge class feature (ECS 31) to detect an item’s magical aura or you cast detect magic and have atRAPTOR ARROW
Raptor Arrow. This arrow is carved from a straight piece of ash and fletched with feathers from a predatory bird. Its head is curved at the tip, like a raptor’s beak. Raptor arrows harness the power of the falcon to skewer their prey. Cost to Create: 3,000 gp (plus 6 gp for masterwork arrow), 240 XP, 6 days.HOLIVIAN TALES
Welcome to Holiv! A world of massive jungles, trackless deserts, and all those other things that make up your basic inhabitable planet. Come explore ancient ruins, wild wildernesses and strange, deep dungeons. Wander through twisting city streets, stay at an inn in a quaint little village. Debate ideas with the best philosophers, orexplore strange
BOW OF THE WINTERMOON Bow of the Wintermoon. This elegant composite longbow is carved of rowan and inlaid with silver tracery in an elven design. Its tips are shod with silver, and its grip is wound with blue metal wire. This bow is of extreme importance to worshipers of Corellon Larethian. Cost to Create: 1,500 gp (plus 400 gp for masterwork composite longbow TOME OF WORLDLY MEMORY Tome of Worldly Memory. This small book is bound in hammered silver and engraved with the continents of the world. A tome of worldly memory allows you to call upon the secret memories of the world to aid you in unlocking forgotten knowledge. By studying the book for 1 minute, you gain a +5 competence bonus on a single Knowledge check. SCROLLS OF UNCERTAIN PROVENANCE Scrolls of Uncertain Provenance. old and others new. It is bound with a braided. Prerequisites: Craft Wondrous Item, Sanctify Relic, death pact (SC 60), renewal pact (SC 173), true resurrection. Cost to Create: 4,000 gp, 320 XP, 8 days. Scrolls of uncertain provenance are not spells stored in written form, but collections of death-obsessedMAGICAL WEAPONS
Items in bold are relics. Weapon sizes are all Medium. See also Magic Weapon Special Properties This material is published under the OGL Assassin Whip Assassin's Dagger Axe of Ancestral Virtue Axe of the Sea Reavers Bladed Crossbow Blazing Skylance Bow of Songs Bow of the Wintermoon Bowstaff Chain of Obeisance Chromatic Rod PIPES OF AMOROUS REVELRY Pipes of Amorous Revelry. This set of pan pipes is made of hollowed-out reeds lashed together with sturdy vines. Somewhere on the surface of each reed is the symbol of Olidammara. Cost to Create: 1,550 gp, 124 XP, 4 days. neutral, neutral, chaotic good, or chaoticevil.
GREATER TRUEDEATH CRYSTAL Clerics craft truedeath crystals to aid themselves and others in sending undead to their final rest. A weapon with this crystal attached deals an extra 1d6 points of damage to undead. This weapon functions as a Ghost Touch weapon. It can also deliver sneak attacks WITCHLIGHT RESERVOIR Witchlight Reservoir. As its name suggests, a witchlight reservoir can hold a small quantity of magical power, which can be used to enhance the power of a melee weapon. To imbue this augment crystal with power, you must directly expose it for 8 hours to one of the following substances: sunlight, moonlight, blood, or wine (at least one pint of ARTIFICER’S MONOCLE Artificer’s Monocle. This glass lens is rimmed with gold and has a fine gold chain attached to an ear clip. Putting on a monocle is a standard action. While wearing an artificer’s monocle, whenever you successfully use your artificer knowledge class feature (ECS 31) to detect an item’s magical aura or you cast detect magic and have atRAPTOR ARROW
Raptor Arrow. This arrow is carved from a straight piece of ash and fletched with feathers from a predatory bird. Its head is curved at the tip, like a raptor’s beak. Raptor arrows harness the power of the falcon to skewer their prey. Cost to Create: 3,000 gp (plus 6 gp for masterwork arrow), 240 XP, 6 days.GODLY REALM
A deity is at its most powerful within its godly realm. A deity has at least modest control over the environment within its realm, controlling the temperature and minor elements of the environment such as smells and background sounds. The radius of this control is a function of the deity’s rank and whether the realm is located on anOuter
TABARD OF THE GREAT CRUSADE Tabard of the Great Crusade. This silvery tabard is emblazoned with a stylized sunburst design. Prerequisites: Craft Wondrous Item, Sanctify Relic, heal. Cost to Create: 2,750 gp, 220 XP, 6 days. Because of its association with uncommon valor and amazing healing power, a tabard of the great crusade is a welcome sight at any scene of armedRAPTOR ARROW
Raptor Arrow. This arrow is carved from a straight piece of ash and fletched with feathers from a predatory bird. Its head is curved at the tip, like a raptor’s beak. Raptor arrows harness the power of the falcon to skewer their prey. Cost to Create: 3,000 gp (plus 6 gp for masterwork arrow), 240 XP, 6 days.ST. CUTHBERT
Saint Cuthbert is a foe of many evil deities, including and Vecna. He also has an intense rivalry with , a similarly intolerant though good-leaning god. Saint Cuthbert is strongly allied with . He is an ally of , , and Pelor as well. His worshipers get along well with those of Lendys. ROGUE PRESTIGE CLASSES Arcane Trickster Assassin Battle Trickster Bloodhound Cloaked Dance Combat Trapsmith Dread Pirate Dungeon Delver Exemplar Fochlucan Lyrist Fortune's Friend Horizon Walker Lyric Thaumaturge Magical Trickster Master of Masks Mountebank Shadowdancer Spellwarp Sniper Streetfighter Sublime Chord Temple Raider of Olidammara Thief-Acrobat UncannyTrickster
GESHTAI | HOLIVIAN TALES Daughter of the Oasis Lesser Deity Symbol: waterspout Home Plane: Outlands Alignment: Neutral Portfolio: Lakes, Rivers, Wells, Streams Worshipers: Cleric Alignments: Chaotic Neutral,Lawful Neutral, Neutral, Neutral Evil,Neutral Good Domains: Plant , Travel , Water , Weather Geshtai is depicted as a young woman carrying a clay jug. She stands in a pool of water with Gumus, her BOOTS OF THE UNENDING JOURNEY Boots of the Unending Journey. These serviceable black leather boots always seem to bear the dust of the road, regardless of your efforts to clean them. Cost to Create: 2,000 gp, 160 XP, 4 days. Travel is a way of life for the followers of Fharlanghn, and these bootsFOUNTAINHEAD ARROW
Fountainhead Arrow. This redwood arrow smells acrid and feels damp to the touch. A fountainhead arrow is an otherwise normal arrow designed to be targeted at a point on the ground, a wall, or any other flat surface. If you hit the target area (treat as AC 5), the arrow creates a geyser of spewing acid. Each round on your turn (starting on theSEHANINE MOONBOW
Sehanine Moonbow rarely concerns herself directly with events in the world aside from weaving illusions around secret elven retreats and guiding elves coming to those lands. Her power waxes and wanes with the phases of the moon, growing strongest when the moon is full. As befits the elven goddess of mysteries, Sehanine is cloaked in secretsand
CRYSTAL ECHOBLADE
Crystal Echoblade. This longsword’s blade is crafted from jagged violet crystal. When you hold it close to your ear, you hear a faint hum. A crystal echoblade normally functions as a +1 longsword, but is enhanced by your musical ability. If you use your bardic music ability while wielding the weapon, the blade resonates in harmony, dealingHOLIVIAN TALES
Welcome to Holiv! A world of massive jungles, trackless deserts, and all those other things that make up your basic inhabitable planet. Come explore ancient ruins, wild wildernesses and strange, deep dungeons. Wander through twisting city streets, stay at an inn in a quaint little village. Debate ideas with the best philosophers, orexplore strange
SCROLLS OF UNCERTAIN PROVENANCE To use the relic power, you must worship Wee Jas and either sacrifice a 6th-level divine spell slot or have the True Believer feat and at least 11 HD.. Lore: (Knowledge DC 15): Scrolls of uncertain provenance have long been associated with Wee Jas, although even her lorekeepers don’t know where the first ones came from .(Knowledge DC 20): In fact, they were penned byGODLY REALM
Each deity of rank 1 or higher has a location that serves as a workplace, personal residence, audience chamber, and sometimes as a retreat or fortress. A deity is at its most powerful within its godly realm. A deity has at least modest control over the environment within its realm, controlling the temperature and minor elements of the environment such as smells and background sounds.MAGICAL WEAPONS
Items in bold are relics. Weapon sizes are all Medium. See also Magic Weapon Special Properties This material is published under the OGL Assassin Whip Assassin's Dagger Axe of Ancestral Virtue Axe of the Sea Reavers Bladed Crossbow Blazing Skylance Bow of Songs Bow of the Wintermoon Bowstaff Chain of Obeisance Chromatic Rod GREATER TRUEDEATH CRYSTAL Clerics craft truedeath crystals to aid themselves and others in sending undead to their final rest. A weapon with this crystal attached deals an extra 1d6 points of damage to undead. This weapon functions as a Ghost Touch weapon. It can also deliver sneak attacks PIPES OF AMOROUS REVELRY Price: 3,100 gp Item Level: 8th Body Slot: — (held) Activation: Standard (manipulation) Weight: 1 lb This set of pan pipes is made of hollowed-out reeds lashed together with sturdy vines. Somewhere on the surface of each reed is the symbol of Olidammara. Caster Level: 20th Aura: Strong; (DC 25) enchantment Prerequisites: Craft Wondrous Item, BOW OF THE WINTERMOON Price (Item Level): 3,400 gp (8th) Body Slot: — (held) Activation: — Weight: 3 lb. This elegant composite longbow is carved of rowan and inlaid with silver tracery in an elven design. Its tips are shod with silver, and its grip is wound with blue metal wire. This bow is of extreme importance to worshipers WITCHLIGHT RESERVOIR As its name suggests, a witchlight reservoir can hold a small quantity of magical power, which can be used to enhance the power of a melee weapon. To imbue this augment crystal with power, you must directly expose it for 8 hours to one of the following substances: sunlight, moonlight, blood, or wine (at least one pint of either of the last twosubstances).
SEHANINE MOONBOW
RAPTOR ARROW
Caster Level: 12th Aura: Strong; (DC 21) conjuration Prerequisites: Craft Magic Arms and Armor, Sanctify Relic, Summon Monster I Cost to Create: 3,000 gp (plus 6 gp for masterwork arrow), 240 XP, 6 days.. When you fire a raptor arrow, it functions as a +1 arrow with a variant of the returning quality if you are neutral good, lawful good, chaotic good, or neutral.HOLIVIAN TALES
Welcome to Holiv! A world of massive jungles, trackless deserts, and all those other things that make up your basic inhabitable planet. Come explore ancient ruins, wild wildernesses and strange, deep dungeons. Wander through twisting city streets, stay at an inn in a quaint little village. Debate ideas with the best philosophers, orexplore strange
SCROLLS OF UNCERTAIN PROVENANCE To use the relic power, you must worship Wee Jas and either sacrifice a 6th-level divine spell slot or have the True Believer feat and at least 11 HD.. Lore: (Knowledge DC 15): Scrolls of uncertain provenance have long been associated with Wee Jas, although even her lorekeepers don’t know where the first ones came from .(Knowledge DC 20): In fact, they were penned byGODLY REALM
Each deity of rank 1 or higher has a location that serves as a workplace, personal residence, audience chamber, and sometimes as a retreat or fortress. A deity is at its most powerful within its godly realm. A deity has at least modest control over the environment within its realm, controlling the temperature and minor elements of the environment such as smells and background sounds.MAGICAL WEAPONS
Items in bold are relics. Weapon sizes are all Medium. See also Magic Weapon Special Properties This material is published under the OGL Assassin Whip Assassin's Dagger Axe of Ancestral Virtue Axe of the Sea Reavers Bladed Crossbow Blazing Skylance Bow of Songs Bow of the Wintermoon Bowstaff Chain of Obeisance Chromatic Rod GREATER TRUEDEATH CRYSTAL Clerics craft truedeath crystals to aid themselves and others in sending undead to their final rest. A weapon with this crystal attached deals an extra 1d6 points of damage to undead. This weapon functions as a Ghost Touch weapon. It can also deliver sneak attacks PIPES OF AMOROUS REVELRY Price: 3,100 gp Item Level: 8th Body Slot: — (held) Activation: Standard (manipulation) Weight: 1 lb This set of pan pipes is made of hollowed-out reeds lashed together with sturdy vines. Somewhere on the surface of each reed is the symbol of Olidammara. Caster Level: 20th Aura: Strong; (DC 25) enchantment Prerequisites: Craft Wondrous Item, BOW OF THE WINTERMOON Price (Item Level): 3,400 gp (8th) Body Slot: — (held) Activation: — Weight: 3 lb. This elegant composite longbow is carved of rowan and inlaid with silver tracery in an elven design. Its tips are shod with silver, and its grip is wound with blue metal wire. This bow is of extreme importance to worshipers WITCHLIGHT RESERVOIR As its name suggests, a witchlight reservoir can hold a small quantity of magical power, which can be used to enhance the power of a melee weapon. To imbue this augment crystal with power, you must directly expose it for 8 hours to one of the following substances: sunlight, moonlight, blood, or wine (at least one pint of either of the last twosubstances).
SEHANINE MOONBOW
RAPTOR ARROW
Caster Level: 12th Aura: Strong; (DC 21) conjuration Prerequisites: Craft Magic Arms and Armor, Sanctify Relic, Summon Monster I Cost to Create: 3,000 gp (plus 6 gp for masterwork arrow), 240 XP, 6 days.. When you fire a raptor arrow, it functions as a +1 arrow with a variant of the returning quality if you are neutral good, lawful good, chaotic good, or neutral.GODLY REALM
Each deity of rank 1 or higher has a location that serves as a workplace, personal residence, audience chamber, and sometimes as a retreat or fortress. A deity is at its most powerful within its godly realm. A deity has at least modest control over the environment within its realm, controlling the temperature and minor elements of the environment such as smells and background sounds. TABARD OF THE GREAT CRUSADE Caster Level: 20th Aura: Strong; (DC 25) conjuration Prerequisites: Craft Wondrous Item, Sanctify Relic, heal. Cost to Create: 2,750 gp, 220 XP, 6 days.. Because of its association with uncommon valor and amazing healing power, a tabard of the great crusade is a welcome sight at any scene of armed conflict.DEIFIC HANDBOOK
Here you will find the game mechanics that make deities work, starting with the most fundamental: divine rank. Divine rank is, at its essence, what sets deities apart from mortals. Even deities with a divine rank of 0 are far superior to mortals in their powers and abilities. Despite thisST. CUTHBERT
Saint Cuthbert of the Cudgel Intermediate Deity Symbol: Ruby-studded starburst Home Plane: Arcadia Alignment: Lawful Good (Lawful Neutral tendencies) Portfolio: Retribution, common sense, w ROGUE PRESTIGE CLASSES Arcane Trickster Assassin Battle Trickster Bloodhound Cloaked Dance Combat Trapsmith Dread Pirate Dungeon Delver Exemplar Fochlucan Lyrist Fortune's Friend Horizon Walker Lyric Thaumaturge Magical Trickster Master of Masks Mountebank Shadowdancer Spellwarp Sniper Streetfighter Sublime Chord Temple Raider of Olidammara Thief-Acrobat UncannyTrickster
BOOTS OF THE UNENDING JOURNEY Caster Level: 20th Aura: Strong; (DC 25) conjuration Prerequisites: Craft Wondrous Item, Sanctify Relic, Restoration, Pass without Trace Cost to Create: 2,000 gp, 160 XP, 4 days. Travel is a way of life for the followers of Fharlanghn, and these boots give his chosen followers a spring in their step.While wearing boots of the unending journey, you gain a +10-foot enhancement bonus to your HEIRONEOUS | HOLIVIAN TALES The Archpaladin, the Invincible, the Valorous Knight Intermediate Deity Symbol: Fist holding a lightning bolt Home Plane: Celestia Alignment: Lawful Good Portfolio: Valor, chivalry, justice, honor,SEHANINE MOONBOW
Daughter of the Night Skies, the Luminous Cloud, Lady of Dreams Intermediate Elven Deity Holy Symbols: Misty crescent above a full moon Home Plane: Arvandor Portfolio: Mysticism, dreams, death, journeys, transcendence, the moon, the stars, the heavens, moon elves Alignment: Chaotic Good Worshippers: Diviners, elves, half-elves, illusionists, opponents of the undead Cleric Alignments: CG, CN,CRYSTAL ECHOBLADE
Price (Item Level): 4,310 gp (9th) Body Slot: — (held) Activation: — Weight: 4 lb. This longsword’s blade is crafted from jagged violet crystal. When you hold it close to your ear, you hear a faint hum. A crystal echoblade normally functions as a +1 longsword, but is enhanced by your musical ability. If youFOUNTAINHEAD ARROW
Price (Item Level): 306 gp (2nd) Body Slot: — (held) Activation: — (ammunition) Weight : — This redwood arrow smells acrid and feels damp to the touch. A fountainhead arrow is an otherwise normal arrow designed to be targeted at a point on the ground, a wall, or any other flat surface. If you hitMain menu
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* Spells
* Bard
* 0 Level
* 1st Level
* 2nd Level
* 3rd Level
* 4th Level
* 5th Level
* 6th Level
* Cleric
* 0 Level (Orisons)
* 1st Level
* 2nd Level
* 3rd Level
* 4th Level
* 5th Level
* 6th Level
* 7th Level
* 8th Level
* 9th Level
* Druid
* 0 Level
* 1st Level
* 2nd Level
* 3rd Level
* 4th Level
* 5th Level
* 6th Level
* 7th Level
* 8th Level
* 9th Level
* Paladin
* 1st Level
* 2nd Level
* 3rd Level
* 4th Level
* Ranger
* 1st Level
* 2nd Level
* 3rd Level
* 4th Level
* Shugenja
* 0 Level
* 1st Level
* 2nd Level
* 3rd Level
* 4th Level
* 5th Level
* 6th Level
* 7th Level
* 8th Level
* 9th Level
* Sorcerer/Wizard
* 0 Level
* 1st Level
* 2nd Level
* 3rd Level
* 4th Level
* 5th Level
* 6th Level
* 7th Level
* 8th Level
* 9th Level
* Warlock
* Least Invocations
* Lesser Invocations * Greater Invocations* Game Play
* Actions
* Character Information* Alignment
* Character Status
* Lycanthropy as an Affliction * Lycanthropes as Characters* NPC Attitudes
* Personality
* Combat
* Attack
* Magic
* Spirituality
* Deities
* Boccob
* Corellon Larethian* Ehlonna
* Erythnul
* Fharlanghn
* Garl Glittergold
* Heironeous
* Hextor
* Kaladis
* Kord
* Lolth
* Moradin
* Nerull
* Obad-Hai
* Olidammara
* Pelor
* Rao
* St. Cuthbert
* Vecna
* Wee Jas
* Yondalla
* Xan Yae
* Religions
* The Anvil of Creation * The Assembly of Balance * The Blessed Bounty of Yondalla * The Brotherhood of Equals * The Eternal Library * Fharlanghn’s Way * Fingers of the Laughing Rogue * The Fane of the Skull: the Church of Nerull * The Fist of Tyranny: Church of Hextor * The Fist of Valor–Heironeous * The Fury of the Eye: Church of Gruumsh * The Halls of Secrets * The Mighty Arms of Kord* The Ruby Temple
* The Scales of Balance: The Church of St. Cuthbert * The Shining Light of Pelor * The Temple of Carnage: The Church of Erythnul * The Temple of the Twinkling Eye * The Temple of True Aim * Religious Organizations * Disciples of Legend * Guardians of the Green * The Paragnostic Assembly * Pelor’s Shadowguard* Lesser Pantheons
* Demi-human Deities* Monster Deities
* Non-Deity Powers
* Other Deities
* Feats
* Feats A – F
* Feats G – M
* Feats N – S
* Feats T – Z
* Ambush Feats
* Bardic Music Feats* Ceremonial Feats
* Divine Feats
* Domain Feats
* Fighter Bonus Feats * Item Creation Feats* Legacy Feats
* Luck Feats
* MetaMagic Feats
* Wild Feats
* Skills
* Appraise
* Autohypnosis
* Balance
* Bluff
* Concentration
* Control Shape
* Craft
* Decipher Script
* Diplomacy
* Disable Device
* Disguise
* Escape Artist
* Forgery
* Gather Information* Handle Animal
* Hide
* Innuendo
* Intimidate
* Intuit Direction
* Jump Skill
* Knowledge
* Listen
* Move Silently
* Open Lock
* Perform
* Profession
* Ride
* Search
* Sense Motive
* Sleight of Hand
* Speak Language
* Spellcraft
* Spot
* Survival
* Swim
* Tumble
* Use Magic Device
* Use Rope
* Wilderness Lore
Holivian Tales
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HOME
Welcome to Holiv
!
A world of massive jungles, trackless deserts, and all those other things that make up your basic inhabitable planet. Come explore ancient ruins, wild wildernesses and strange, deep dungeons. Wander through twisting city streets, stay at an inn in a quaint little village. Debate ideas with the best philosophers, or explore strange lands and kill the inhabitants thereof. It’s all waiting for you!Enjoy Holiv.
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* Character Creation * Character Backgrounds * Personality Archetypes * Personality Traits* XP to Level
* Leveling Up
* Supplemental Experience* Classes
* Prestige Classes
* Arcane Type
* Divine Type
* Rogue Type
* Warrior Type
* GM Tools
* Deific Handbook
* Treasure
* Player Races
MONSTER’S DEMESNE
* Monsters
* Aberrations
* Animals
* Constructs
* Dragons
* Chromatic
* Metallic
* Elementals
* Fey
* Giants
* Humanoids
* Magical Beasts
* Monstrous Humanoids* Outsiders
* Plants
* Swarms
* The Undead
* The Vermin
MAGIC
* Magic How To’s
* Armor
* Augmentation Crystals* Potions
* Rings
* Rods
* Runestaves
* Scrolls
* Sets of Magic Items* Shields
* Augmentation Crystals* Staves
* Wands
* Weapons
* Augmentation Crystals* Wondrous Items
* Bags and Containers* Dusts and Powders
* Gems and Crystals
* Musical Instruments* Tomes
* Miscellaneous
* Worn Items
* Items for the Arms * Items for the Body * Items for the Face * Items for the Feet * Items for the Hands * Items for the Head * Items for Shoulders * Items for the Throat * Items for the Torso * Items for the WaistAdvertisements
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PERHAPS SEARCHING WILL HELPSearch for:
PLACES
* Planes
* Holiv
* Avitter
* Cyrul
* Ilemoria
* Marseniva
* Patamalia
THE MARKET
* Adventuring Gear
* Camping Gear
* Containers
* Groceries
* Light Sources
* Specialty Items
* Sundries
* Arms and Armor
* Ammunition
* Armor
* Shields
* Weapons
* Clothing
* Mounts & Related Gear * Tools and Skill Kits* Transport
PERSONAL THOUGHTS
* Wednesday Night D&D Party * Ivy’s Personal Journal * Memoirs of a Rascal* Tales to Amuze
* Tales to Educate
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