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EDUKE32 MODIFICATIONS Blood Crossmatching (BloodCM) Total Conversion. Released, in development. (Latest Release: 06.2013) M210, fgsfds. BloodCM is a recreation of Blood (by Monolith Productions) for EDuke32 to bring all the fun and action of Blood to the EDuke32 port. This mod will be more powerful in the future, considering EDuke32 keeps getting better andbetter.
CONFIGURATION FILE OPTIONS Lots of settings exist in the Duke3D.cfg and Build.cfg\Mapster32.cfg files. This is a guide to make it easier to change them. Most of these can be changed either TROUBLESHOOTING EDUKE32CONSOLE COMMANDS
starts the given demo. not available with a shareware game. addpath . adds path to game filesystem. bind . associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands. cmenu . TRUE ROOM OVER ROOM MAPPING GUIDESPRITEFLAGS
spriteflags . The first form is used outside of an actor code. It will set special flags to a tile. The values are the same as gameflags . The second form is used inside of an actor code. It will set special flags for a sprite that exists in the map. The values are the same ashtflags .
TALK:ENABLE AND FIX MINIBOSSES Fixing BOSS3's freezing effect. Adding the actors "BOSS1SHOOT" and "BOSS1LOB" (Note: I have done this already, but I need to fix the code.) Adding a stayput for BOSS2 and BOSS3 (Note: See note that is above.) Removing BOSS2's and BOSS3's opening quotes (if they are there) Making BOSS4 slower when shrunk. EDUKE32 • DUKE3D FOR WINDOWS, LINUX AND OS XWIKICONTACTFAQINSTALLATION AND CONFIGURATIONEXTERNAL LINKS EDuke32 is an awesome, free homebrew game engine and source port of the classic PC first person shooter Duke Nukem 3D— Duke3D for short—to Windows, Linux, Mac OS X, FreeBSD, several handhelds, your family toaster, and to your girlfriend's vibrator. We've added thousands of cool and useful features and upgrades for regular players and additional editing capabilities and scripting extensions INSTALLATION AND CONFIGURATION INSTALLATION GUIDE FOR OFFICIAL ADD-ONS Installation Guide for Official Add-ons. This guide is intended to help users install the officially released add-ons to Duke Nukem 3D. Unlike other mods, they are unique in the facts that they were officially endorsed by 3D Realms (making them canon) and they were (and are) for sale. Duke 3D and its expansion packs can also bepurchased
EDUKE32 MODIFICATIONS Blood Crossmatching (BloodCM) Total Conversion. Released, in development. (Latest Release: 06.2013) M210, fgsfds. BloodCM is a recreation of Blood (by Monolith Productions) for EDuke32 to bring all the fun and action of Blood to the EDuke32 port. This mod will be more powerful in the future, considering EDuke32 keeps getting better andbetter.
CONFIGURATION FILE OPTIONS Lots of settings exist in the Duke3D.cfg and Build.cfg\Mapster32.cfg files. This is a guide to make it easier to change them. Most of these can be changed either TROUBLESHOOTING EDUKE32CONSOLE COMMANDS
starts the given demo. not available with a shareware game. addpath . adds path to game filesystem. bind . associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands. cmenu . TRUE ROOM OVER ROOM MAPPING GUIDESPRITEFLAGS
spriteflags . The first form is used outside of an actor code. It will set special flags to a tile. The values are the same as gameflags . The second form is used inside of an actor code. It will set special flags for a sprite that exists in the map. The values are the same ashtflags .
TALK:ENABLE AND FIX MINIBOSSES Fixing BOSS3's freezing effect. Adding the actors "BOSS1SHOOT" and "BOSS1LOB" (Note: I have done this already, but I need to fix the code.) Adding a stayput for BOSS2 and BOSS3 (Note: See note that is above.) Removing BOSS2's and BOSS3's opening quotes (if they are there) Making BOSS4 slower when shrunk. TROUBLESHOOTING EDUKE32 Crashes. If you encounter an actual program crash, try running the debug executables (eduke32.debug.exe or mapster32.debug.exe) included in the EDuke32 builds available from synthesis. If you encounter the crash again, look for a file named eduke32.crash.log or mapster32.crash.log and include it when following the directions inthe Basic
UTILITIES - EDUKEWIKI The Build tool arttool is handy for constructing ART files in a simple and well-defined manner, but be warned that it causes corruption of your art files in some circumstances that has yet to be debugged. There are two command line utilities called art2tga and tga2art that allow management of art files. INSTALL...CONFIGURATION Installing Eduke32 source port couldn't be easier. Simply download the latest snapshot availale at it's main website and place the contents into any folder you like, what are these contents? the following:TEXTURE (DEF)
DESCRIPTION. file (or name) Defines which texture file to use. File may be any PNG, JPG, DDS, TGA, BMP, GIF or PCX file. This instruction must be supplied. alphacut . Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screenVIDEO SETUP
Common Settings Resolution Resolution allows you to select the screen resolution. Use the arrow keys to dial through all available screen resolutions. Renderer Renderer allows two render options, Software or OpenGL. There are in fact three renderers in the game which can be toggled with the setrendermode console command. Full ScreenSPRITEFLAGS
spriteflags . The first form is used outside of an actor code. It will set special flags to a tile. The values are the same as gameflags . The second form is used inside of an actor code. It will set special flags for a sprite that exists in the map. The values are the same ashtflags .
POLYMOST - EDUKEWIKI Polymost is an OpenGL renderer written by Ken Silverman as a replacement for 8-bit Classic software rendering. It has been described as employing Classic rendering methodology with OpenGL tools and techniques. It includes the hightile feature which allows true-color textures to replace 8-bit art, and support for 3D models.. Polymost has been largely superseded by Polymer. FREQUENTLY ASKED QUESTIONS Here is a picture of what the startup window looks like with several different GRP files available and the Duke 64 mod selected. Note that the shareware version and the original, non-Atomic Edition version of the game have both had their GRP files renamed; all versions of Duke Nukem 3D ship with a GRP file named 'DUKE3D.GRP' SECTOR EFFECTOR REFERENCE GUIDE Tag number Name Associated sector tag Description; 0: Rotating Sector 30 (optional) See Category:Editing Moving Sectors#Rotating Sectors (Gears).The hitag of thisMOUSE SETUP
Sensitivity Sensitivity is a slider which allows you to configure how sensitive the in-game mouse movement is. Lower values equal a lower degree of mouse sensitivity, of course. Mouse aiming toggle Mouse aiming toggle determines whether the mouse aim functionality in the game is toggled on or off. Note that this option will be disabled if the 'mouse aiming type' option in player setup is set EDUKE32 • DUKE3D FOR WINDOWS, LINUX AND OS XWIKICONTACTFAQINSTALLATION AND CONFIGURATIONEXTERNAL LINKS EDuke32 is an awesome, free homebrew game engine and source port of the classic PC first person shooter Duke Nukem 3D— Duke3D for short—to Windows, Linux, Mac OS X, FreeBSD, several handhelds, your family toaster, and to your girlfriend's vibrator. We've added thousands of cool and useful features and upgrades for regular players and additional editing capabilities and scripting extensions INSTALLATION AND CONFIGURATION INSTALLATION GUIDE FOR OFFICIAL ADD-ONS Installation Guide for Official Add-ons. This guide is intended to help users install the officially released add-ons to Duke Nukem 3D. Unlike other mods, they are unique in the facts that they were officially endorsed by 3D Realms (making them canon) and they were (and are) for sale. Duke 3D and its expansion packs can also bepurchased
EDUKE32 MODIFICATIONS Blood Crossmatching (BloodCM) Total Conversion. Released, in development. (Latest Release: 06.2013) M210, fgsfds. BloodCM is a recreation of Blood (by Monolith Productions) for EDuke32 to bring all the fun and action of Blood to the EDuke32 port. This mod will be more powerful in the future, considering EDuke32 keeps getting better andbetter.
CONFIGURATION FILE OPTIONS Lots of settings exist in the Duke3D.cfg and Build.cfg\Mapster32.cfg files. This is a guide to make it easier to change them. Most of these can be changed either TROUBLESHOOTING EDUKE32CONSOLE COMMANDS
starts the given demo. not available with a shareware game. addpath . adds path to game filesystem. bind . associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands. cmenu . TRUE ROOM OVER ROOM MAPPING GUIDESPRITEFLAGS
spriteflags . The first form is used outside of an actor code. It will set special flags to a tile. The values are the same as gameflags . The second form is used inside of an actor code. It will set special flags for a sprite that exists in the map. The values are the same ashtflags .
TALK:ENABLE AND FIX MINIBOSSES Fixing BOSS3's freezing effect. Adding the actors "BOSS1SHOOT" and "BOSS1LOB" (Note: I have done this already, but I need to fix the code.) Adding a stayput for BOSS2 and BOSS3 (Note: See note that is above.) Removing BOSS2's and BOSS3's opening quotes (if they are there) Making BOSS4 slower when shrunk. EDUKE32 • DUKE3D FOR WINDOWS, LINUX AND OS XWIKICONTACTFAQINSTALLATION AND CONFIGURATIONEXTERNAL LINKS EDuke32 is an awesome, free homebrew game engine and source port of the classic PC first person shooter Duke Nukem 3D— Duke3D for short—to Windows, Linux, Mac OS X, FreeBSD, several handhelds, your family toaster, and to your girlfriend's vibrator. We've added thousands of cool and useful features and upgrades for regular players and additional editing capabilities and scripting extensions INSTALLATION AND CONFIGURATION INSTALLATION GUIDE FOR OFFICIAL ADD-ONS Installation Guide for Official Add-ons. This guide is intended to help users install the officially released add-ons to Duke Nukem 3D. Unlike other mods, they are unique in the facts that they were officially endorsed by 3D Realms (making them canon) and they were (and are) for sale. Duke 3D and its expansion packs can also bepurchased
EDUKE32 MODIFICATIONS Blood Crossmatching (BloodCM) Total Conversion. Released, in development. (Latest Release: 06.2013) M210, fgsfds. BloodCM is a recreation of Blood (by Monolith Productions) for EDuke32 to bring all the fun and action of Blood to the EDuke32 port. This mod will be more powerful in the future, considering EDuke32 keeps getting better andbetter.
CONFIGURATION FILE OPTIONS Lots of settings exist in the Duke3D.cfg and Build.cfg\Mapster32.cfg files. This is a guide to make it easier to change them. Most of these can be changed either TROUBLESHOOTING EDUKE32CONSOLE COMMANDS
starts the given demo. not available with a shareware game. addpath . adds path to game filesystem. bind . associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands. cmenu . TRUE ROOM OVER ROOM MAPPING GUIDESPRITEFLAGS
spriteflags . The first form is used outside of an actor code. It will set special flags to a tile. The values are the same as gameflags . The second form is used inside of an actor code. It will set special flags for a sprite that exists in the map. The values are the same ashtflags .
TALK:ENABLE AND FIX MINIBOSSES Fixing BOSS3's freezing effect. Adding the actors "BOSS1SHOOT" and "BOSS1LOB" (Note: I have done this already, but I need to fix the code.) Adding a stayput for BOSS2 and BOSS3 (Note: See note that is above.) Removing BOSS2's and BOSS3's opening quotes (if they are there) Making BOSS4 slower when shrunk. TROUBLESHOOTING EDUKE32 Crashes. If you encounter an actual program crash, try running the debug executables (eduke32.debug.exe or mapster32.debug.exe) included in the EDuke32 builds available from synthesis. If you encounter the crash again, look for a file named eduke32.crash.log or mapster32.crash.log and include it when following the directions inthe Basic
UTILITIES - EDUKEWIKI The Build tool arttool is handy for constructing ART files in a simple and well-defined manner, but be warned that it causes corruption of your art files in some circumstances that has yet to be debugged. There are two command line utilities called art2tga and tga2art that allow management of art files. INSTALL...CONFIGURATION Installing Eduke32 source port couldn't be easier. Simply download the latest snapshot availale at it's main website and place the contents into any folder you like, what are these contents? the following:TEXTURE (DEF)
DESCRIPTION. file (or name) Defines which texture file to use. File may be any PNG, JPG, DDS, TGA, BMP, GIF or PCX file. This instruction must be supplied. alphacut . Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screenVIDEO SETUP
Common Settings Resolution Resolution allows you to select the screen resolution. Use the arrow keys to dial through all available screen resolutions. Renderer Renderer allows two render options, Software or OpenGL. There are in fact three renderers in the game which can be toggled with the setrendermode console command. Full ScreenSPRITEFLAGS
spriteflags . The first form is used outside of an actor code. It will set special flags to a tile. The values are the same as gameflags . The second form is used inside of an actor code. It will set special flags for a sprite that exists in the map. The values are the same ashtflags .
POLYMOST - EDUKEWIKI Polymost is an OpenGL renderer written by Ken Silverman as a replacement for 8-bit Classic software rendering. It has been described as employing Classic rendering methodology with OpenGL tools and techniques. It includes the hightile feature which allows true-color textures to replace 8-bit art, and support for 3D models.. Polymost has been largely superseded by Polymer. FREQUENTLY ASKED QUESTIONS Here is a picture of what the startup window looks like with several different GRP files available and the Duke 64 mod selected. Note that the shareware version and the original, non-Atomic Edition version of the game have both had their GRP files renamed; all versions of Duke Nukem 3D ship with a GRP file named 'DUKE3D.GRP' SECTOR EFFECTOR REFERENCE GUIDE Tag number Name Associated sector tag Description; 0: Rotating Sector 30 (optional) See Category:Editing Moving Sectors#Rotating Sectors (Gears).The hitag of thisMOUSE SETUP
Sensitivity Sensitivity is a slider which allows you to configure how sensitive the in-game mouse movement is. Lower values equal a lower degree of mouse sensitivity, of course. Mouse aiming toggle Mouse aiming toggle determines whether the mouse aim functionality in the game is toggled on or off. Note that this option will be disabled if the 'mouse aiming type' option in player setup is setHome Forum Wiki
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IT'S TIME TO KICK ASS AND CHEW BUBBLE GUM, AND I'M ALL OUTTA GUM! PER-PIXEL DYNAMIC LIGHTING AND REALTIME SHADOWS... GROOVY! POLYMER RENDERER REQUIRES A BAD-ASS VIDEO CARD. More Polymer greatness. Hollywood Holocaust with classic texturesCome get some!
EDUKE32 is an awesome, free homebrew game engine and source port of the classic PC first person shooter _DUKE NUKEM 3D_— _DUKE3D_ for short—to Windows, Linux, Mac OS X, FreeBSD, several handhelds, your family toaster, and to your girlfriend's vibrator. We've added thousands of cool and useful features and upgrades for regular players and additional editing capabilities and scripting extensions for homebrew developers and mod creators. EDUKE32 IS OPEN SOURCE SOFTWARE THAT IS COMPLETELY FREE TO USE FOR ALL NON-COMMERCIAL PURPOSES. Created by DUKE4.NET COMMUNITY LEADER RICHARD "TERMINX" GOBEILLE and a team of elite ninja programmers including PIERRE-LOUP "PLAGMAN" GRIFFAIS, PHILIPP "HELIXHORNED" KUTIN, and EVAN "HENDRICKS266" RAMOS (based on work by Todd Replogle/Ken Silverman
/Jonathon Fowler
/Matt Saettler
), EDuke32 is the undeniable king of Duke Nukem 3D ports. EDUKE32 is licensed under the GNU GPL and the BUILD license.JOIN OUR COMMUNITY
JOIN US ON IRC AT IRC://IRC.FREENODE.NET/EDUKE32OR VISIT OUR FORUMS
.
QUESTIONS?
ONCE YOU'VE DOWNLOADED EDUKE32, YOU'LL PROBABLY WANT TO READ OUR WIKI PAGE ON INSTALLATION AND CONFIGURATION, AS WELL
AS THE FAQ
IF YOU HAVE ANY PROBLEMS. PACKED WITH FEATURES—"SHAKE IT, BABY!" * EDUKE32 RUNS NATIVELY WITHOUT RELYING ON EMULATION OF ANY KIND Windows XP, Vista, Windows 7, 8, 10, whatever -- it'll run on it. Linux is also well supported, both via the native SDL version or withWine.
Note: "Linux is well supported with Wine" does not mean get drunk andinstall Ubuntu.
* EDUKE32 RUNS AT CRAZY RESOLUTIONS LIKE 3072X2304. * EDuke32 allows you to choose between TWO DIFFERENT HARDWARE ACCELERATED OPENGL RENDERERS, or the classic, warped software mode yougrew up with
* EDuke32 fixes an insane amount of programming errors which were harmless in the days of DOS but are fatal with modern protected memory models; translation: EDUKE32 CRASHES LESS * EDUKE32 HAS BEEN THE ONLY ACTIVELY DEVELOPED AND MAINTAINED DUKE3DPORT FOR YEARS
* EDuke32 features PLAGMAN'S INCREDIBLE "POLYMER" RENDERER as a replacement for Ken Silverman's "Polymost" renderer Here are some of Polymer's features: * REAL TIME DYNAMIC COLORED LIGHTING AND SHADOW MAPPING * SPECULAR AND NORMAL MAP SUPPORT * MD3/JPG/PNG/TGA SUPPORT * Fog density (sector visibility) support—CORRECTS THE DULL APPEARANCE AND EXTREME LACK OF CONTRAST IN EARLY OPENGL PORTS * Fullbrights and glow maps (for glowing red pigcop eyes, etc!)* Detail textures
* Blending between model animations * Support for colored fog * Individual brightness/contrast/gamma adjustment * Full widescreen monitor support plus manual fov and aspect ratioadjustment
* VSync support
* ...and more!
* EDuke32 has a huge number of new extensions to the game's scripting system, allowing gameplay mods that rival even modern games. * EDuke32 runs the HRP with support for all features, most of which require EDuke32; NO OTHER PORT CAN RUN THE HRP WITH ALL FEATURES ENABLED * EDuke32 adds a FULL-FEATURED CONSOLE, including QUAKE-STYLE KEY BINDINGS, COMMAND ALIASES, ADVANCED TAB COMPLETION, comprehensive command history, colored text and more * EDuke32 has hundreds of code rewrites, optimizations and fixes for rare or annoying bugs in the original code * EDuke32 adds tons of optional new features that make the player's life easier including MODERN STATUS DISPLAY/HUD, support for loading mods from the startup window, and MODERN, WSAD-BASED CONTROLS WITH THOROUGHLY REWORKED MOUSE AIMING * EDUKE32 SUPPORTS OGG VORBIS SOUND AND MUSIC * EDuke32 is developed by people who have been in the Duke3D scenesince the beginning
I first saw Duke3D running on a computer in a Wal-Mart in late December of 1995. I was 11 years old. Unknown to me, it was an illegally distributed beta of what was to become Duke Nukem 3D 1.0, released in January of the next year. After seeing Duke in action for the first time, I was hooked! I had seen games like Wolfenstein 3D, Doom and Heretic before but this was different. Not long after that, we got the first family computer, and I got the first episode of Duke on CD-ROM. I immediately got nosy and said "hey, what are these 'CON' files?" Atomic Edition came for Christmas that year. The rest is history! * EDuke32 lets you play that game called 'NAM' you saw at the dollarstore 10 years ago
* EDuke32 makes sandwiches! BUILD engine technology originally created by Ken Silverman , non-GPL rendering and engine technology used in EDuke32 available under BUILDLIC . Think EDuke32 rocks and want to link us? Use the above button on the right! This site best viewed in Firefox or Chrome . Fight Spam! Click Here!Details
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