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SKILL CHALLENGES
Skill Challenges. Skill challenges are a new mechanic for 4e. Many DMs are not really sure how to run a skill challenge and may not use them. Likewise, a lot of experienced gamers don’t understand what is expected of them when their turn in a skill challenges comes around. In order to help rectify this problem, we are going to provide a PLAYING YOURSELF AS A D&D CHARACTER PRE-GENERATED CHARACTER LIBRARY Wizards of the Coast wants you to help shape the future of D&D by playtesting D&D Next. All you have to do to join in the playtesting is visit DnDNext.com, agree to the playtest terms & conditions, download the latest playtest packet, and then you’re ready to start.. Every week at D&D Encounters many Friendly Local Gaming Shops (FLGS) are running tables using the new D&D Next rules. 27 QUESTIONS TO ASK YOUR NEW CHARACTER 27 Questions To Ask Your New Character. The character creation process is one of the most important steps at the beginning of any campaign. The choices you make will echo over the course of many levels. Making a truly memorable character requires you to make a lot of important choices. From race, class and attribute distribution all decisions SKILL CHALLENGE: PRISON BREAK The PCs are thrown in prison. They may be looking at hard labour, a life sentence or even execution. Unless they are content to die behind bars, escape is the only option. While imprisoned the PCs are given sub-standard rations and begin suffering form malnourishment and fatigue. If an escape plan is in the works, it should be attemptedsoon.
CHARACTER CATCHPHRASES Character Catchphrases. “I’ll be back.” “D’oh!” “Go ahead, make my day.”. A clever catchphrase is an easy way to make a run-of-the-mill character more memorable. As you play more and more characters over time they’ll likely start to blurring together in your memory. Distinguish you next character by giving him acatchphrase.
8 ADVENTURE HOOKS FOR CAMPAIGNS ON THE HIGH SEAS 8 Adventure Hooks for Campaigns on the High Seas. Adventures that take place on the high seas (or at least on a ship) and feature pirates seem to be very popular these days. When we posted the preview of Lair Assault: Talon of Umberlee last week it generated a lot of excitement – in large part because of its pirate theme. DOES ALIGNMENT MATTER IN 4E D&D? In the early editions of D&D alignment was a big deal. You choose an alignment and were expected to play to those ideals. Some classes offered very little flexibility (like the old-school Paladin who had to be lawful good or else) while others had choices curtailed with some restrictions (Rogues had to be of non-good alignment).SKILL CHALLENGES
Skill Challenges. Skill challenges are a new mechanic for 4e. Many DMs are not really sure how to run a skill challenge and may not use them. Likewise, a lot of experienced gamers don’t understand what is expected of them when their turn in a skill challenges comes around. In order to help rectify this problem, we are going to provide a PLAYING YOURSELF AS A D&D CHARACTER PRE-GENERATED CHARACTER LIBRARY Wizards of the Coast wants you to help shape the future of D&D by playtesting D&D Next. All you have to do to join in the playtesting is visit DnDNext.com, agree to the playtest terms & conditions, download the latest playtest packet, and then you’re ready to start.. Every week at D&D Encounters many Friendly Local Gaming Shops (FLGS) are running tables using the new D&D Next rules. 27 QUESTIONS TO ASK YOUR NEW CHARACTER 27 Questions To Ask Your New Character. The character creation process is one of the most important steps at the beginning of any campaign. The choices you make will echo over the course of many levels. Making a truly memorable character requires you to make a lot of important choices. From race, class and attribute distribution all decisionsSKILL CHALLENGES
Skill challenges are a new mechanic for 4e. Many DMs are not really sure how to run a skill challenge and may not use them. Likewise, a lot of experienced gamers don’t understand what is expected of them when their turn in a skill challenges comes around. PLAYING YOURSELF AS A D&D CHARACTER He owns and operates his own drug store, employing over 30 people. In real life Intelligence is absolutely his highest ability score, but his Charisma is a close second. So when he adds his points he should begin by pumping up these two abilities to exceptional levels based on PRE-GENERATED CHARACTER LIBRARY Wizards of the Coast wants you to help shape the future of D&D by playtesting D&D Next. All you have to do to join in the playtesting is visit DnDNext.com, agree to the playtest terms & conditions, download the latest playtest packet, and then you’re ready to start.. Every week at D&D Encounters many Friendly Local Gaming Shops (FLGS) are running tables using the new D&D Next rules. SKILL CHALLENGE: STORMY WATERS Skill Challenge: Stormy Waters. Pirates and adventure on the high seas haven’t always been the typical D&D adventure setting. However, almost all PCs are required to travel by ship at some point in their adventuring career. The skill challenge below tackles theTIME TRAVEL IN D&D
Advanced Technology. Technology advances quickly. In a fantasy role-playing game the technology of the day is magic. So what’s changed between the time the PCs are from and they time they’re sent back to. Maybe the most powerful enchantment back then was only +1, so their +3 swords are unlike anything in existence. EIGHT RULES THAT WILL MAKE YOU A BETTER DM Learn How To Say Yes. The first rule is a fundamental one. Nothing grinds a game to a halt faster than a no ruling. Nothing frustrates a player more than being told their brilliant idea is no good. Nothing creates animosity towards the DM greater than a CREATING A CHARACTER THAT CAN’T BE KILLED Race. In building a character that can’t die selecting a race that’s already dead is a good place to start. The Revenant brings some interesting racial features to the table that allow you to keep your PC alive much longer than anyone deserves. Additionally, the Revenant receives a bonus to Constitution and the Endurance skill. WHAT HAPPENED ON THE DAY OF MOURNING? A ring of amplifiers were placed around the borders of Cyre and on the Day of Mourning House Cannith Artificers activated the barrier at the request of Queen Dannel. It’s unknown what happened at that time, but something intefered with the barrier. Rather than a shimmering wall of force a gray mist rose up blocking all sight beyond the border 10 MOST COMMON MISTAKES DMS AND PLAYERS MAKE IN 5E D&D 10) Death Saves. This was a new mechanic introduced in 4e that carried over into 5e. There are a few important changes that people still get wrong. Death saves are now made at the BEGINNING of your turn, not the end. So if you get that magical 20 you’re awake and can take yourturn as normal.
ADVENTURE HOOKS: THE XANATHAR In truth there is a criminal master mind that secretly runs all of the criminal activities in Waterdeep, a man known only as The Xanathar. Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the courseSKILL CHALLENGES
Skill Challenges. Skill challenges are a new mechanic for 4e. Many DMs are not really sure how to run a skill challenge and may not use them. Likewise, a lot of experienced gamers don’t understand what is expected of them when their turn in a skill challenges comes around. In order to help rectify this problem, we are going to provide a PLAYING YOURSELF AS A D&D CHARACTER PRE-GENERATED CHARACTER LIBRARY Wizards of the Coast wants you to help shape the future of D&D by playtesting D&D Next. All you have to do to join in the playtesting is visit DnDNext.com, agree to the playtest terms & conditions, download the latest playtest packet, and then you’re ready to start.. Every week at D&D Encounters many Friendly Local Gaming Shops (FLGS) are running tables using the new D&D Next rules. 27 QUESTIONS TO ASK YOUR NEW CHARACTER 27 Questions To Ask Your New Character. The character creation process is one of the most important steps at the beginning of any campaign. The choices you make will echo over the course of many levels. Making a truly memorable character requires you to make a lot of important choices. From race, class and attribute distribution all decisions SKILL CHALLENGE: PRISON BREAK The PCs are thrown in prison. They may be looking at hard labour, a life sentence or even execution. Unless they are content to die behind bars, escape is the only option. While imprisoned the PCs are given sub-standard rations and begin suffering form malnourishment and fatigue. If an escape plan is in the works, it should be attemptedsoon.
CHARACTER CATCHPHRASES Character Catchphrases. “I’ll be back.” “D’oh!” “Go ahead, make my day.”. A clever catchphrase is an easy way to make a run-of-the-mill character more memorable. As you play more and more characters over time they’ll likely start to blurring together in your memory. Distinguish you next character by giving him acatchphrase.
8 ADVENTURE HOOKS FOR CAMPAIGNS ON THE HIGH SEAS 8 Adventure Hooks for Campaigns on the High Seas. Adventures that take place on the high seas (or at least on a ship) and feature pirates seem to be very popular these days. When we posted the preview of Lair Assault: Talon of Umberlee last week it generated a lot of excitement – in large part because of its pirate theme. DOES ALIGNMENT MATTER IN 4E D&D? In the early editions of D&D alignment was a big deal. You choose an alignment and were expected to play to those ideals. Some classes offered very little flexibility (like the old-school Paladin who had to be lawful good or else) while others had choices curtailed with some restrictions (Rogues had to be of non-good alignment). WHAT HAPPENED ON THE DAY OF MOURNING? A ring of amplifiers were placed around the borders of Cyre and on the Day of Mourning House Cannith Artificers activated the barrier at the request of Queen Dannel. It’s unknown what happened at that time, but something intefered with the barrier. Rather than a shimmering wall of force a gray mist rose up blocking all sight beyond the border D&D ENCOUNTERS: WEB OF THE SPIDER QUEEN The Adventure Begins. Web of the Spider Queen is the first of three season of D&D Encounters that will feature the PCs battling the Drow in the Forgotten Realms. As the introduction to the masses this adventure shouldn’t disappoint. There’s plenty of action, adventure and intrigue. The Drow are a crafty and deadly race and theheroes will
SKILL CHALLENGES
Skill challenges are a new mechanic for 4e. Many DMs are not really sure how to run a skill challenge and may not use them. Likewise, a lot of experienced gamers don’t understand what is expected of them when their turn in a skill challenges comes around. PLAYING YOURSELF AS A D&D CHARACTER PRE-GENERATED CHARACTER LIBRARY Wizards of the Coast wants you to help shape the future of D&D by playtesting D&D Next. All you have to do to join in the playtesting is visit DnDNext.com, agree to the playtest terms & conditions, download the latest playtest packet, and then you’re ready to start.. Every week at D&D Encounters many Friendly Local Gaming Shops (FLGS) are running tables using the new D&D Next rules. 27 QUESTIONS TO ASK YOUR NEW CHARACTER 27 Questions To Ask Your New Character. The character creation process is one of the most important steps at the beginning of any campaign. The choices you make will echo over the course of many levels. Making a truly memorable character requires you to make a lot of important choices. From race, class and attribute distribution all decisions SKILL CHALLENGE: PRISON BREAK The PCs are thrown in prison. They may be looking at hard labour, a life sentence or even execution. Unless they are content to die behind bars, escape is the only option. While imprisoned the PCs are given sub-standard rations and begin suffering form malnourishment and fatigue. If an escape plan is in the works, it should be attemptedsoon.
CHARACTER CATCHPHRASES Character Catchphrases. “I’ll be back.” “D’oh!” “Go ahead, make my day.”. A clever catchphrase is an easy way to make a run-of-the-mill character more memorable. As you play more and more characters over time they’ll likely start to blurring together in your memory. Distinguish you next character by giving him acatchphrase.
8 ADVENTURE HOOKS FOR CAMPAIGNS ON THE HIGH SEAS 8 Adventure Hooks for Campaigns on the High Seas. Adventures that take place on the high seas (or at least on a ship) and feature pirates seem to be very popular these days. When we posted the preview of Lair Assault: Talon of Umberlee last week it generated a lot of excitement – in large part because of its pirate theme. DOES ALIGNMENT MATTER IN 4E D&D? In the early editions of D&D alignment was a big deal. You choose an alignment and were expected to play to those ideals. Some classes offered very little flexibility (like the old-school Paladin who had to be lawful good or else) while others had choices curtailed with some restrictions (Rogues had to be of non-good alignment). WHAT HAPPENED ON THE DAY OF MOURNING? A ring of amplifiers were placed around the borders of Cyre and on the Day of Mourning House Cannith Artificers activated the barrier at the request of Queen Dannel. It’s unknown what happened at that time, but something intefered with the barrier. Rather than a shimmering wall of force a gray mist rose up blocking all sight beyond the border D&D ENCOUNTERS: WEB OF THE SPIDER QUEEN The Adventure Begins. Web of the Spider Queen is the first of three season of D&D Encounters that will feature the PCs battling the Drow in the Forgotten Realms. As the introduction to the masses this adventure shouldn’t disappoint. There’s plenty of action, adventure and intrigue. The Drow are a crafty and deadly race and theheroes will
SKILL CHALLENGES
Skill challenges are a new mechanic for 4e. Many DMs are not really sure how to run a skill challenge and may not use them. Likewise, a lot of experienced gamers don’t understand what is expected of them when their turn in a skill challenges comes around. PLAYING YOURSELF AS A D&D CHARACTER He owns and operates his own drug store, employing over 30 people. In real life Intelligence is absolutely his highest ability score, but his Charisma is a close second. So when he adds his points he should begin by pumping up these two abilities to exceptional levels based on PRE-GENERATED CHARACTER LIBRARY Wizards of the Coast wants you to help shape the future of D&D by playtesting D&D Next. All you have to do to join in the playtesting is visit DnDNext.com, agree to the playtest terms & conditions, download the latest playtest packet, and then you’re ready to start.. Every week at D&D Encounters many Friendly Local Gaming Shops (FLGS) are running tables using the new D&D Next rules. THE 5 WS OF TREASURE MAPS What. This is the treasure itself. The loot. The swag. The MacGuffin. Whatever. This is the pot of gold at the end of the rainbow. This is the thing that the PCs are trying to locate. In many cases it will be something tangible and physical; something the PCs can hold and claimas their own.
TIME TRAVEL IN D&D
Advanced Technology. Technology advances quickly. In a fantasy role-playing game the technology of the day is magic. So what’s changed between the time the PCs are from and they time they’re sent back to. Maybe the most powerful enchantment back then was only +1, so their +3 swords are unlike anything in existence. EIGHT RULES THAT WILL MAKE YOU A BETTER DM Learn How To Say Yes. The first rule is a fundamental one. Nothing grinds a game to a halt faster than a no ruling. Nothing frustrates a player more than being told their brilliant idea is no good. Nothing creates animosity towards the DM greater than a CREATING A CHARACTER THAT CAN’T BE KILLED Race. In building a character that can’t die selecting a race that’s already dead is a good place to start. The Revenant brings some interesting racial features to the table that allow you to keep your PC alive much longer than anyone deserves. Additionally, the Revenant receives a bonus to Constitution and the Endurance skill. 10 MOST COMMON MISTAKES DMS AND PLAYERS MAKE IN 5E D&D 10) Death Saves. This was a new mechanic introduced in 4e that carried over into 5e. There are a few important changes that people still get wrong. Death saves are now made at the BEGINNING of your turn, not the end. So if you get that magical 20 you’re awake and can take yourturn as normal.
ADVENTURE HOOKS: THE XANATHAR In truth there is a criminal master mind that secretly runs all of the criminal activities in Waterdeep, a man known only as The Xanathar. Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course D&D ENCOUNTERS DARK SUN CHARACTER BUILDER FILES D&D Encounters: Dark Sun – Fury of the Wastewalker begins Wednesday, June 9. Wizards of the Coast has provided six pre-generated characters – all of them highlighting unique aspects to the upcoming Dark Sunsetting for 4e D&D.
DUNGEON'S MASTER
April 15, 2016. On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From January 11, 2013, Dungeon’s Master once again presents: DMs Are the Worst Players. They say that doctors make the worst patients; well I truly believe that DMs make the worst players.SKILL CHALLENGES
Skill Challenges. Skill challenges are a new mechanic for 4e. Many DMs are not really sure how to run a skill challenge and may not use them. Likewise, a lot of experienced gamers don’t understand what is expected of them when their turn in a skill challenges comes around. In order to help rectify this problem, we are going to provide a PRE-GENERATED CHARACTER LIBRARY Wizards of the Coast wants you to help shape the future of D&D by playtesting D&D Next. All you have to do to join in the playtesting is visit DnDNext.com, agree to the playtest terms & conditions, download the latest playtest packet, and then you’re ready to start.. Every week at D&D Encounters many Friendly Local Gaming Shops (FLGS) are running tables using the new D&D Next rules. PLAYING YOURSELF AS A D&D CHARACTER 27 QUESTIONS TO ASK YOUR NEW CHARACTER 27 Questions To Ask Your New Character. The character creation process is one of the most important steps at the beginning of any campaign. The choices you make will echo over the course of many levels. Making a truly memorable character requires you to make a lot of important choices. From race, class and attribute distribution all decisions 8 ADVENTURE HOOKS FOR CAMPAIGNS ON THE HIGH SEAS 8 Adventure Hooks for Campaigns on the High Seas. Adventures that take place on the high seas (or at least on a ship) and feature pirates seem to be very popular these days. When we posted the preview of Lair Assault: Talon of Umberlee last week it generated a lot of excitement – in large part because of its pirate theme. 10 MOST COMMON MISTAKES DMS AND PLAYERS MAKE IN 5E D&D 10) Death Saves. This was a new mechanic introduced in 4e that carried over into 5e. There are a few important changes that people still get wrong. Death saves are now made at the BEGINNING of your turn, not the end. So if you get that magical 20 you’re awake and can take yourturn as normal.
SKILL CHALLENGE: STORMY WATERS Skill Challenge: Stormy Waters. Pirates and adventure on the high seas haven’t always been the typical D&D adventure setting. However, almost all PCs are required to travel by ship at some point in their adventuring career. The skill challenge below tackles the EXPLOITING RACIAL AND CLASS FEATURES: FEY STEP Exploiting Racial and Class Features: Fey Step. Knowing you can teleport once per encounter as a move action is like having a get out of jail free card in your back pocket. No matter how bad things get, if you’re conscious on your turn you can get yourself out of a bad situation. It doesn’t matter if you’re prone, bound, markedDUNGEON'S MASTER
April 15, 2016. On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From January 11, 2013, Dungeon’s Master once again presents: DMs Are the Worst Players. They say that doctors make the worst patients; well I truly believe that DMs make the worst players.SKILL CHALLENGES
Skill Challenges. Skill challenges are a new mechanic for 4e. Many DMs are not really sure how to run a skill challenge and may not use them. Likewise, a lot of experienced gamers don’t understand what is expected of them when their turn in a skill challenges comes around. In order to help rectify this problem, we are going to provide a PRE-GENERATED CHARACTER LIBRARY Wizards of the Coast wants you to help shape the future of D&D by playtesting D&D Next. All you have to do to join in the playtesting is visit DnDNext.com, agree to the playtest terms & conditions, download the latest playtest packet, and then you’re ready to start.. Every week at D&D Encounters many Friendly Local Gaming Shops (FLGS) are running tables using the new D&D Next rules. PLAYING YOURSELF AS A D&D CHARACTER 27 QUESTIONS TO ASK YOUR NEW CHARACTER 27 Questions To Ask Your New Character. The character creation process is one of the most important steps at the beginning of any campaign. The choices you make will echo over the course of many levels. Making a truly memorable character requires you to make a lot of important choices. From race, class and attribute distribution all decisions 8 ADVENTURE HOOKS FOR CAMPAIGNS ON THE HIGH SEAS 8 Adventure Hooks for Campaigns on the High Seas. Adventures that take place on the high seas (or at least on a ship) and feature pirates seem to be very popular these days. When we posted the preview of Lair Assault: Talon of Umberlee last week it generated a lot of excitement – in large part because of its pirate theme. 10 MOST COMMON MISTAKES DMS AND PLAYERS MAKE IN 5E D&D 10) Death Saves. This was a new mechanic introduced in 4e that carried over into 5e. There are a few important changes that people still get wrong. Death saves are now made at the BEGINNING of your turn, not the end. So if you get that magical 20 you’re awake and can take yourturn as normal.
SKILL CHALLENGE: STORMY WATERS Skill Challenge: Stormy Waters. Pirates and adventure on the high seas haven’t always been the typical D&D adventure setting. However, almost all PCs are required to travel by ship at some point in their adventuring career. The skill challenge below tackles the EXPLOITING RACIAL AND CLASS FEATURES: FEY STEP Exploiting Racial and Class Features: Fey Step. Knowing you can teleport once per encounter as a move action is like having a get out of jail free card in your back pocket. No matter how bad things get, if you’re conscious on your turn you can get yourself out of a bad situation. It doesn’t matter if you’re prone, bound, markedDUNGEON'S MASTER
April 15, 2016. On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From January 11, 2013, Dungeon’s Master once again presents: DMs Are the Worst Players. They say that doctors make the worst patients; well I truly believe that DMs make the worst players. PRE-GENERATED CHARACTER LIBRARY Below are an assortment of level 1, pre-generated characters. Although these were originally created for use with D&D Encounters they caneasily be used or
CHARACTER CATCHPHRASES Character Catchphrases. “I’ll be back.” “D’oh!” “Go ahead, make my day.”. A clever catchphrase is an easy way to make a run-of-the-mill character more memorable. As you play more and more characters over time they’ll likely start to blurring together in your memory. Distinguish you next character by giving him acatchphrase.
DUNGEONS AND DRAGONS We’ve reached the end of another season of D&D Encounters. Murder in Baldur’s Gate was a season unlike any we’d had thus far. It was a new kind of adventure and it introduced some significant changes to the way the D&D public play program works.CHANGING CLASSES
Changing Classes. If your Wizard wants to dabble in swordplay he can always choose to multi-class in Fighter (assuming you meet the prerequisites). Or, if this is something you decided during the character creation process then you can make a hybrid character that combines aspects of both classes equally. But what happens if, aftermany levels
DUNGEON’S MASTER
Every campaign world is made of living, breathing NPCs. All of them have stories and a role to play within the campaign setting. From thelowly farmer
SKILL CHALLENGE: PRISON BREAK The PCs are thrown in prison. They may be looking at hard labour, a life sentence or even execution. Unless they are content to die behind bars, escape is the only option. While imprisoned the PCs are given sub-standard rations and begin suffering form malnourishment and fatigue. If an escape plan is in the works, it should be attemptedsoon.
5 WAYS TO MAKE MINDLESS UNDEAD MORE 4) Intelligent item, dumb undead. The deep catacombs become extremely narrow. As the party turns the corner they face a group of skeletons. Fortunately the heroes only have to fight two skeletons at a time because of the close quarters. The skeletons put up more fight than expected, slashing the party with flaming swords. EIGHT RULES THAT WILL MAKE YOU A BETTER DM Learn How To Say Yes. The first rule is a fundamental one. Nothing grinds a game to a halt faster than a no ruling. Nothing frustrates a player more than being told their brilliant idea is no good. Nothing creates animosity towards the DM greater than a EXPLOITING RACIAL AND CLASS FEATURES: FEY STEP Exploiting Racial and Class Features: Fey Step. Knowing you can teleport once per encounter as a move action is like having a get out of jail free card in your back pocket. No matter how bad things get, if you’re conscious on your turn you can get yourself out of a bad situation. It doesn’t matter if you’re prone, bound, markedSKILL CHALLENGES
Skill Challenges. Skill challenges are a new mechanic for 4e. Many DMs are not really sure how to run a skill challenge and may not use them. Likewise, a lot of experienced gamers don’t understand what is expected of them when their turn in a skill challenges comes around. In order to help rectify this problem, we are going to provide a PRE-GENERATED CHARACTER LIBRARY Wizards of the Coast wants you to help shape the future of D&D by playtesting D&D Next. All you have to do to join in the playtesting is visit DnDNext.com, agree to the playtest terms & conditions, download the latest playtest packet, and then you’re ready to start.. Every week at D&D Encounters many Friendly Local Gaming Shops (FLGS) are running tables using the new D&D Next rules. PLAYING YOURSELF AS A D&D CHARACTER 27 QUESTIONS TO ASK YOUR NEW CHARACTER 27 Questions To Ask Your New Character. The character creation process is one of the most important steps at the beginning of any campaign. The choices you make will echo over the course of many levels. Making a truly memorable character requires you to make a lot of important choices. From race, class and attribute distribution all decisions SKILL CHALLENGE: PRISON BREAK The PCs are thrown in prison. They may be looking at hard labour, a life sentence or even execution. Unless they are content to die behind bars, escape is the only option. While imprisoned the PCs are given sub-standard rations and begin suffering form malnourishment and fatigue. If an escape plan is in the works, it should be attemptedsoon.
D&D ENCOUNTERS: WEB OF THE SPIDER QUEEN The Adventure Begins. Web of the Spider Queen is the first of three season of D&D Encounters that will feature the PCs battling the Drow in the Forgotten Realms. As the introduction to the masses this adventure shouldn’t disappoint. There’s plenty of action, adventure and intrigue. The Drow are a crafty and deadly race and theheroes will
EIGHT RULES THAT WILL MAKE YOU A BETTER DM Learn How To Say Yes. The first rule is a fundamental one. Nothing grinds a game to a halt faster than a no ruling. Nothing frustrates a player more than being told their brilliant idea is no good. Nothing creates animosity towards the DM greater than a WHAT HAPPENED ON THE DAY OF MOURNING? A ring of amplifiers were placed around the borders of Cyre and on the Day of Mourning House Cannith Artificers activated the barrier at the request of Queen Dannel. It’s unknown what happened at that time, but something intefered with the barrier. Rather than a shimmering wall of force a gray mist rose up blocking all sight beyond the border DOES ALIGNMENT MATTER IN 4E D&D? In the early editions of D&D alignment was a big deal. You choose an alignment and were expected to play to those ideals. Some classes offered very little flexibility (like the old-school Paladin who had to be lawful good or else) while others had choices curtailed with some restrictions (Rogues had to be of non-good alignment). EXPLOITING RACIAL AND CLASS FEATURES: FEY STEP Exploiting Racial and Class Features: Fey Step. Knowing you can teleport once per encounter as a move action is like having a get out of jail free card in your back pocket. No matter how bad things get, if you’re conscious on your turn you can get yourself out of a bad situation. It doesn’t matter if you’re prone, bound, markedSKILL CHALLENGES
Skill Challenges. Skill challenges are a new mechanic for 4e. Many DMs are not really sure how to run a skill challenge and may not use them. Likewise, a lot of experienced gamers don’t understand what is expected of them when their turn in a skill challenges comes around. In order to help rectify this problem, we are going to provide a PRE-GENERATED CHARACTER LIBRARY Wizards of the Coast wants you to help shape the future of D&D by playtesting D&D Next. All you have to do to join in the playtesting is visit DnDNext.com, agree to the playtest terms & conditions, download the latest playtest packet, and then you’re ready to start.. Every week at D&D Encounters many Friendly Local Gaming Shops (FLGS) are running tables using the new D&D Next rules. PLAYING YOURSELF AS A D&D CHARACTER 27 QUESTIONS TO ASK YOUR NEW CHARACTER 27 Questions To Ask Your New Character. The character creation process is one of the most important steps at the beginning of any campaign. The choices you make will echo over the course of many levels. Making a truly memorable character requires you to make a lot of important choices. From race, class and attribute distribution all decisions SKILL CHALLENGE: PRISON BREAK The PCs are thrown in prison. They may be looking at hard labour, a life sentence or even execution. Unless they are content to die behind bars, escape is the only option. While imprisoned the PCs are given sub-standard rations and begin suffering form malnourishment and fatigue. If an escape plan is in the works, it should be attemptedsoon.
D&D ENCOUNTERS: WEB OF THE SPIDER QUEEN The Adventure Begins. Web of the Spider Queen is the first of three season of D&D Encounters that will feature the PCs battling the Drow in the Forgotten Realms. As the introduction to the masses this adventure shouldn’t disappoint. There’s plenty of action, adventure and intrigue. The Drow are a crafty and deadly race and theheroes will
EIGHT RULES THAT WILL MAKE YOU A BETTER DM Learn How To Say Yes. The first rule is a fundamental one. Nothing grinds a game to a halt faster than a no ruling. Nothing frustrates a player more than being told their brilliant idea is no good. Nothing creates animosity towards the DM greater than a WHAT HAPPENED ON THE DAY OF MOURNING? A ring of amplifiers were placed around the borders of Cyre and on the Day of Mourning House Cannith Artificers activated the barrier at the request of Queen Dannel. It’s unknown what happened at that time, but something intefered with the barrier. Rather than a shimmering wall of force a gray mist rose up blocking all sight beyond the border DOES ALIGNMENT MATTER IN 4E D&D? In the early editions of D&D alignment was a big deal. You choose an alignment and were expected to play to those ideals. Some classes offered very little flexibility (like the old-school Paladin who had to be lawful good or else) while others had choices curtailed with some restrictions (Rogues had to be of non-good alignment). EXPLOITING RACIAL AND CLASS FEATURES: FEY STEP Exploiting Racial and Class Features: Fey Step. Knowing you can teleport once per encounter as a move action is like having a get out of jail free card in your back pocket. No matter how bad things get, if you’re conscious on your turn you can get yourself out of a bad situation. It doesn’t matter if you’re prone, bound, markedSKILL CHALLENGES
Skill challenges are a new mechanic for 4e. Many DMs are not really sure how to run a skill challenge and may not use them. Likewise, a lot of experienced gamers don’t understand what is expected of them when their turn in a skill challenges comes around. PRE-GENERATED CHARACTER LIBRARY Wizards of the Coast wants you to help shape the future of D&D by playtesting D&D Next. All you have to do to join in the playtesting is visit DnDNext.com, agree to the playtest terms & conditions, download the latest playtest packet, and then you’re ready to start.. Every week at D&D Encounters many Friendly Local Gaming Shops (FLGS) are running tables using the new D&D Next rules. PRE-GENERATED CHARACTER LIBRARY Below are an assortment of level 1, pre-generated characters. Although these were originally created for use with D&D Encounters they caneasily be used or
PLAYING YOURSELF AS A D&D CHARACTER He owns and operates his own drug store, employing over 30 people. In real life Intelligence is absolutely his highest ability score, but his Charisma is a close second. So when he adds his points he should begin by pumping up these two abilities to exceptional levels based on CHARACTER CATCHPHRASES Character Catchphrases. “I’ll be back.” “D’oh!” “Go ahead, make my day.”. A clever catchphrase is an easy way to make a run-of-the-mill character more memorable. As you play more and more characters over time they’ll likely start to blurring together in your memory. Distinguish you next character by giving him acatchphrase.
SKILL CHALLENGE: PRISON BREAK The PCs are thrown in prison. They may be looking at hard labour, a life sentence or even execution. Unless they are content to die behind bars, escape is the only option. While imprisoned the PCs are given sub-standard rations and begin suffering form malnourishment and fatigue. If an escape plan is in the works, it should be attemptedsoon.
EIGHT RULES THAT WILL MAKE YOU A BETTER DM Learn How To Say Yes. The first rule is a fundamental one. Nothing grinds a game to a halt faster than a no ruling. Nothing frustrates a player more than being told their brilliant idea is no good. Nothing creates animosity towards the DM greater than a CREATING A CHARACTER THAT CAN’T BE KILLED Race. In building a character that can’t die selecting a race that’s already dead is a good place to start. The Revenant brings some interesting racial features to the table that allow you to keep your PC alive much longer than anyone deserves. Additionally, the Revenant receives a bonus to Constitution and the Endurance skill. ADVENTURE HOOKS: THE XANATHAR In truth there is a criminal master mind that secretly runs all of the criminal activities in Waterdeep, a man known only as The Xanathar. Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course D&D ENCOUNTERS DARK SUN CHARACTER BUILDER FILES D&D Encounters: Dark Sun – Fury of the Wastewalker begins Wednesday, June 9. Wizards of the Coast has provided six pre-generated characters – all of them highlighting unique aspects to the upcoming Dark Sunsetting for 4e D&D.
SKILL CHALLENGES
Skill challenges are a new mechanic for 4e. Many DMs are not really sure how to run a skill challenge and may not use them. Likewise, a lot of experienced gamers don’t understand what is expected of them when their turn in a skill challenges comes around. PRE-GENERATED CHARACTER LIBRARY Wizards of the Coast wants you to help shape the future of D&D by playtesting D&D Next. All you have to do to join in the playtesting is visit DnDNext.com, agree to the playtest terms & conditions, download the latest playtest packet, and then you’re ready to start.. Every week at D&D Encounters many Friendly Local Gaming Shops (FLGS) are running tables using the new D&D Next rules. SKILL CHALLENGE: STORMY WATERS Pirates and adventure on the high seas haven’t always been the typical D&D adventure setting. However, almost all PCs are required to travel by ship at some point in their adventuring car THE ART OF D&D (PART 3) Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge.The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course ofthe month.
27 QUESTIONS TO ASK YOUR NEW CHARACTER The great thing about character background is the fuel it can provide for a GM. This information contains built-in story hooks for the GM to run with, and since the players wrote it, it’s almost guaranteed tohook ’em!
THE 5 WS OF TREASURE MAPS Personally I love treasure maps. They’re one of the easiest and best adventure hooks in D&D (or just about any other RPG). The promise of something valuable, the excitement of following the map’s directions, and the thrill of acquiring treasure appeals to an overwhelming majority of players. DOES ALIGNMENT MATTER IN 4E D&D? In the early editions of D&D alignment was a big deal. You choose an alignment and were expected to play to those ideals. Some classes offered very little flexibility (like the old-school Paladin who had to be lawful good or else) while others had choices curtailed with some restrictions (Rogues had to be of non-good alignment). PLAYING YOURSELF AS A D&D CHARACTER 10 MOST COMMON MISTAKES DMS AND PLAYERS MAKE IN 5E D&D (PHB pg. #189) 3) Movement. Movement has changed (for the better) in 5e D&D. You can now move throughout your turn. You can move, attack, move some more, attack some more, move again, attack again using your bonus action, and move even more. WHAT HAPPENED ON THE DAY OF MOURNING? There are as many theories to the origins of the Day of Mourning as there are souls in Khorvaire. If the remaining nations knew the truth of what happened on that fateful day, the surviving citizens of Cyre would find themselves unwelcome and hunted by all nations.SKILL CHALLENGES
Skill challenges are a new mechanic for 4e. Many DMs are not really sure how to run a skill challenge and may not use them. Likewise, a lot of experienced gamers don’t understand what is expected of them when their turn in a skill challenges comes around. PRE-GENERATED CHARACTER LIBRARY Wizards of the Coast wants you to help shape the future of D&D by playtesting D&D Next. All you have to do to join in the playtesting is visit DnDNext.com, agree to the playtest terms & conditions, download the latest playtest packet, and then you’re ready to start.. Every week at D&D Encounters many Friendly Local Gaming Shops (FLGS) are running tables using the new D&D Next rules. SKILL CHALLENGE: STORMY WATERS Pirates and adventure on the high seas haven’t always been the typical D&D adventure setting. However, almost all PCs are required to travel by ship at some point in their adventuring car THE ART OF D&D (PART 3) Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge.The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course ofthe month.
27 QUESTIONS TO ASK YOUR NEW CHARACTER The great thing about character background is the fuel it can provide for a GM. This information contains built-in story hooks for the GM to run with, and since the players wrote it, it’s almost guaranteed tohook ’em!
THE 5 WS OF TREASURE MAPS Personally I love treasure maps. They’re one of the easiest and best adventure hooks in D&D (or just about any other RPG). The promise of something valuable, the excitement of following the map’s directions, and the thrill of acquiring treasure appeals to an overwhelming majority of players. DOES ALIGNMENT MATTER IN 4E D&D? In the early editions of D&D alignment was a big deal. You choose an alignment and were expected to play to those ideals. Some classes offered very little flexibility (like the old-school Paladin who had to be lawful good or else) while others had choices curtailed with some restrictions (Rogues had to be of non-good alignment). PLAYING YOURSELF AS A D&D CHARACTER 10 MOST COMMON MISTAKES DMS AND PLAYERS MAKE IN 5E D&D (PHB pg. #189) 3) Movement. Movement has changed (for the better) in 5e D&D. You can now move throughout your turn. You can move, attack, move some more, attack some more, move again, attack again using your bonus action, and move even more. WHAT HAPPENED ON THE DAY OF MOURNING? There are as many theories to the origins of the Day of Mourning as there are souls in Khorvaire. If the remaining nations knew the truth of what happened on that fateful day, the surviving citizens of Cyre would find themselves unwelcome and hunted by all nations.CATEGORY: D&D NEXT
This adventure was the second part of the Dream of the Red Wizards, the fourth and final part of the Sundering, and the last adventure that used the D&D Next play test rules. From here we move on to 5e D&D. But before we do that let’s take a moment to review the season that just finished. Dead in Thay was season 18 of D&D Encounters.CHANGING CLASSES
Changing Classes. If your Wizard wants to dabble in swordplay he can always choose to multi-class in Fighter (assuming you meet the prerequisites). Or, if this is something you decided during the character creation process then you can make a hybrid character that combines aspects of both classes equally. But what happens if, aftermany levels
PLAYING YOURSELF AS A D&D CHARACTER He owns and operates his own drug store, employing over 30 people. In real life Intelligence is absolutely his highest ability score, but his Charisma is a close second. So when he adds his points he should begin by pumping up these two abilities to exceptional levels based on HOW TO USE PROPHECY AND DIVINATION TO TELL THE STORY on How To Use Prophecy And Divination To Tell The Story. Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk, agh burzum-ishi krimpatul. One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them. – J.R.R. Tolkien, The Lord of the Rings. With these lines a quest was born unlike any D&D ENCOUNTERS DARK SUN (WEEK 5) The encounter began, as it has every week, with the ongoing skill challenge. The players continued to demonstrate creativity. I remembered to provide the skill cards this week and they worked exactly as I’d hoped they would. The players, upon realizing that they actually had 17 skills and not just the four or five on their character sheet, suddenly tried using different skills. EIGHT RULES THAT WILL MAKE YOU A BETTER DM Learn How To Say Yes. The first rule is a fundamental one. Nothing grinds a game to a halt faster than a no ruling. Nothing frustrates a player more than being told their brilliant idea is no good. Nothing creates animosity towards the DM greater than a SKILL FOCUS: STREETWISE Skill Focus: Streetwise. Streetwise can be more than knowing where to go, who to talk to and what to look for in an urban setting. The most common use for Streetwise is to gather information, but that’s certainly not the only way to use this skill. A clever DM can launch an entire quest beginning with a simple Streetwise check. EXPLOITING RACIAL AND CLASS FEATURES: FEY STEP Exploiting Racial and Class Features: Fey Step. Knowing you can teleport once per encounter as a move action is like having a get out of jail free card in your back pocket. No matter how bad things get, if you’re conscious on your turn you can get yourself out of a bad situation. It doesn’t matter if you’re prone, bound, marked CREATING A CHARACTER THAT CAN’T BE KILLED Race. In building a character that can’t die selecting a race that’s already dead is a good place to start. The Revenant brings some interesting racial features to the table that allow you to keep your PC alive much longer than anyone deserves. Additionally, the Revenant receives a bonus to Constitution and the Endurance skill.IT’S HERE!
The objective of this Lair Assault is to find and retrieve the Talon of Umberlee, which is hidden inside one of four treasure chests locked inside the pirate haven of Murdershoal, just off the coast of Port Llast. Much like Forge of the Dawn Titan you are not required nor expected to kill all the monsters to achieve victory.* About
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10 MOST COMMON MISTAKES DMS AND PLAYERS MAKE IN 5E D&D by Ameron (Derek Myers) on April 29, 2016 If you’re like me you’ve been playing D&D a long time and 5e is not your introduction to this wonderful game. And if you’re like me you haven’t read every single page of the PHB and DMG. You’re an experienced player, you know what’s what. You rely on your experience and looks stuff up when you need to (good luck finding itin the PHB index).
However, as I play with more and more new players I find that many of the rules I thought were the same in 5e as they were in previous editions are not exactly the same. Many are quite similar but because I hadn’t taken the time to look them up I was doing things incorrectly. That’s not to say these errors broke the game, but if I’m doing things in a way that is contrary to the actual Rules As Written (RAW) that may cause confusions and lead to arguments in real life. Better to get it right and share that knowledge with others whodidn’t know.
So to help all those experienced players like me who haven’t read the rule books cover to cover, I’ve compiled a helpful list of common mistakes I’ve seen or done when running or playing 5e D&D. This isn’t an exhaustive list, but it covers the most gross violations and misconceptions. And to assure you that everything I say in the article below is correct, I’m even going to site page references from the PHB as applicable. { Comments on this entry are closed } D&D ADVENTURERS LEAGUE: CURSE OF STRAHD – SUITS OF THE MIST (SESSION3)
by Ameron (Derek Myers) on April 28, 2016A
terrible evil is coming! And a family of Gur nomads are the only ones who seem to be taking precautions to protect themselves. They even went so far as to steal from the goodly people who frequent the Crossing Inn. But a group of good-hearted adventures looking to make names for themselves stepped in and offered to recover the stolen property and return the Gur thieves to the authorities. In the past two sessions we learned of four Gur men, what they stole, and where they were headed. The PCs recovered missing gems in COINS, stolen weapons in SWORDS, and a broken wand in STARS. This time out the PCs seek Papa who stole rare herbs and headed towards the foreboding and unwelcoming Quivering Forest in GLYPHS. { Comments on this entry are closed } FRIDAY FAVOURITE – DMS ARE THE WORST PLAYERS by Ameron (Derek Myers) on April 15, 2016 _On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From January 11, 2013, Dungeon’s Master once again presents: DMS ARE THE WORST PLAYERS._
They say that doctors make the worst patients; well I truly believe that DMs make the worst players. After DMing for long stretches DMs get used to having something to do all the time. They’re used to tracking initiative, running all the monsters, adjudicating rule disputes, playing the NPCs, and basically controlling the world. But when they give up the DM’s seat and go back to being one of the players all they have to worry about is running one character. For some DMs it can be a difficult transition. And for the new DMs it canspell disaster.
This is not to say that all DMs are bad players. Some DMs make the transition gracefully. This is especially true with a close-knit group where everyone takes a turn behind the screen. It’s the DMs who run the show for extended periods of time, especially during public-play or games with newer players that the transition from DM to playercauses problems.
It’s not that these DMs turned players intentionally cause problems. In fact I believe that these DMs truly believe that they are helping. However, there can only be one DM at a time and if you’re not behind the screen than you’re not the DM. You need to remember what it means to be just a player and clam down. To make the transition easier I’ve compiled a list of tips to help. I strongly encourage any DM who is giving up the reigns soon or has done so recently to reviewthese tips.
{ Comments on this entry are closed } D&D ADVENTURERS LEAGUE: CURSE OF STRAHD – SUITS OF THE MIST (SESSION2)
by Ameron (Derek Myers) on April 14, 2016The
Crossing Inn. A stop-over for travellers heading in and out of Phlan. However, with Phlan currently under the control of the Green Dragon Vorgansharax, the inn hasn’t seen nearly as many travels of late. Add to that the unseasonable cold and the lingering fog and it’s no wonder the inn has fallen on tough times. As the five factions mount a heroic effort to reclaim Phlan, the PCs were asked to visit the Crossing Inn and gather intel while awaiting further instructions. When they reached the inn they discovered that a family of nomadic travellers who’d been staying in the area had tricked the locals, stolen some good, and fled the inn the night before. The heroes, all looking to make names for themselves, volunteered to track down the thieves, recover the stolen goods, and bring the perpetrators back to the inn to face justice. In the last write-up we covered the introduction including who these thieves were and what was taken. We also followed the PCs’ adventures as they undertook the first mission called COINS. In that one they recovered a box of stolen gems for a visiting merchant. This week the PCs undertook two more missions called SWORDS and STARS as they tried to recover two more stolen items: a wagon full of weaponsand a magic wand.
"
style="background-image:url(https://dungeonsmaster.com/wp-content/plugins/podpress/images/play_button_dyn_v4_32.png);"> Recounting Encounters Curse of Strahd (April 7, 2016) Hide Player | Play in Popup | Download { Comments on this entry are closed } FRIDAY FAVOURITE: WHAT YOUR WEAPON SAYS ABOUT YOUR CHARACTER by Ameron (Derek Myers) on April 8, 2016 _On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From March 21, 2012, Dungeon’s Master once again presents: What Your Weapon Says AboutYour Character
._
“The clothes make the man.” It’s a pretty common expression. It quite literally means that you can draw a conclusion, and usually a fairly accurate conclusion, about a person’s personality just based on what they’re wearing. In D&D, the type of clothes (or armor) a person wears will usually indicate with great accuracy what class he is but it’s less likely to accurately indicate what kind of a man he is – for that you have to look at his weapon. During character creation most players I’ve gamed with will equip their character before they determine his personality. I know that’s how I usually do it. But I’ve noticed over the years that the personality of a PC is very often directly related to the type of weapon he carries. It’s like the weapon imprints a specific personality type on the characters wielding them. So I’ve put together a list of my observations. This is simply my first-hand account of how I see things. It’s not based on any scientific method or precise sampling, it’s just what I’ve seen over and over again in the many years that I’ve played D&D. I think that despite my rather loose methodology the results are surprisinglyaccurate.
If you think I’ve really missed the mark on any of these I encourage you to leave your feedback in the comments section below. I also welcome new additions to the list. After all, there are a lot of weapons in D&D and my list just scratches the surface. { Comments on this entry are closed } A MATTER OF PERSPECTIVE – WHO’S THE BAD GUY? by Ameron (Derek Myers) on April 7, 2016 Every week one of my players does a quick summary of what happened at our gaming table and emails it to our gaming group. It’s a great way for the players to keep the details fresh and it’s exceptionally helpful if a player misses a session. As the DM, it gives me a sense of what details they picked up and on what details they may have misinterpreted. It also gives me a clear idea of which parts of the game left the strongest impression upon my players, and allows me to adjust future sessions to focus on that kind of thing more often. After reading a recent recap I commented that the players, especially the one doing the write-up, often described events in a way that glossed over their own mistakes or poor judgment, especially in cases where the outcome was not good. In response one of the players provided an alternate summary of the week’s events from the monsters’ point-of-view. It was both funny and educational. It reminded all of us that the heroes and villains of a story often depend on who’s telling the story. Read the two accounts of me last gaming session below and tell me what you think. { Comments on this entry are closed } FRIDAY FAVOURITE – WHAT’S A +1 SWORD? by Ameron (Derek Myers) on April 1, 2016 _On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From July 13, 2009, Dungeon’s Master once again presents: WHAT’S A +1 SWORD?_
_“That’s a beautiful blade,” noted the barkeep as he served the adventurers their ale. “Is it magical?”__ “It sure is,” replied Delian the Paladin. “I found this in the ogre’s lair. It’s a +1 sword.” “What’s a +1 sword?”_ How often do you refer to your PC’s gear only in gaming terms? Sure the people sitting at your dining room table playing D&D know what a +1 sword is, but how would you describe the same weapon in character to an NPC? You’d sound pretty stupid if you called it a +1 sword. Not to mention that no one would understand what you mean when youcall it a +1 sword.
Magical treasure is the most common reward in D&D. All PCs strive to acquire magic loot be it a magical wand, a suit of magical plate mail or even a magic sword. In most Dungeons & Dragons campaign settings magic items are fairly commonplace. To an experienced gamer owning a magical weapon may not seem like a big deal. In fact most PCs or NPCs worth their salt have one. But just because the magic items are common doesn’t mean that they aren’t special. It’s not like they’re mass produced in a factory and are indistinguishable from one another – quite the opposite in fact. Creating a magic item of any kind requires time, resources and aptitude. Anyone who chooses to create a magic item wants to make it unique. So just because you’ve got a magic sword and I’ve got a magic sword doesn’t mean that they’rethe same.
{ Comments on this entry are closed } D&D ADVENTURERS LEAGUE: CURSE OF STRAHD – SUITS OF THE MIST (SESSION1)
by Ameron (Derek Myers) on March 31, 2016Greetings readers!
After a long break Dungeon’s Master is back in business and will be posting new articles (and Friday Favourites) on a regular basis onceagain.
It only seems fitting that our first new post be about D&D public play. There’ve been a lot of changes to the D&D Adventurers League since our last blog post and we won’t get into all of that just yet. However, with the discontinuation of the D&D Encounters program our weekly public play write ups will need to undergo a few changes as well starting with our title. From this point forward our weekly recaps will carry the D&D AL title since we can’t call it D&D Encounters any more. With the passing of D&D Encounters we had to decide what we were going to do at our FLGS on Wednesday nights. Over the past few seasons we’ve run the hardcover adventure, or at least the part that was provided as a free PDF download. Although the new Curse of Strahd hardcover is outstanding, we’ve decided that we’re going to save it for home play. Instead we’re going to run the adventures formerly called D&D Expeditions week to week. This season the shorter adventures form one linear, continuous story over the span of 14 modules. Each new adventure builds upon the one that came before it. At my FLGS we decided that running these was better than running the hardcover which we knew we’d never finish in the allotted time of the Curse of Strahd season. So this season my weekly recaps will cover the modules in order as we play them starting with DDAL04-01 Suits of the Mist."
style="background-image:url(https://dungeonsmaster.com/wp-content/plugins/podpress/images/play_button_dyn_v4_32.png);"> Recounting Encounters Curse of Strahd (January 18, 2016) Hide Player | Play in Popup | Download { Comments on this entry are closed } FRIDAY FAVOURITE: SPEED UP YOUR GAME – KNOW WHEN TO CALL THE FIGHT by Ameron (Derek Myers) on January 8, 2016 _On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From July 27, 2009, Dungeon’s Master once again presents: SPEED UP YOUR GAME – KNOW WHEN TO CALL THE FIGHT._
_Note: Although this article was written to address 4e most of the tips are just as applicable to 5e or any edition for that matter. –Ameron_
One of the biggest criticisms I’ve heard about 4e D&D is that the combat takes too long. Sometimes it’s necessary to stop combat, assume the PCs will emerge victorious and keep things moving. When DMs find themselves in a situation where dragging out a combat encounter is just an exercise in rolling dice then it’s time to call the fight. We’ve already shared some of our methods for speeding up yourgame and as
PCs move into the Paragon and Epic tiers of play DMs will find this latest tip more and more useful. { Comments on this entry are closed } D&D ENCOUNTERS: OUT OF THE ABYSS (SESSION 4.7) by Ameron (Derek Myers) on December 23, 2015What
do you do when you find yourself in possession of a stolen Red Dragon egg? What if you knew where to bring it but couldn’t get it there because it was too big to fit through the exit? Simple, find another exit that will accommodate the egg’s size. Oh, and don’t get caught with it or allow it to get cracked in the process. Just another day in the life of an adventuring party wandering through the Duergar city of Gracklstugh. This week at Face to Face Games in Toronto we had fewer players than normal and only ran four tables, but we did have two new walk-ins so that helped round out the tables we did run. My group had six including one of the new players. He’d been playing at another FLGS and was new to our store, but not to D&D organized play. The party looked like this: Group A had the Human Monk, Human Rogue, and Half-Orc Barbarian; Group B had the Elf Wizard, the Dragonborn Fighter, and the new character a Halfling Rogue (Assassin). Last week we only had the three players in Group A so they explored the Whorlstone Tunnels while Group B stayed by the entrance waiting for Droki. When we started this week the party was still divided intotwo groups.
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style="background-image:url(https://dungeonsmaster.com/wp-content/plugins/podpress/images/play_button_dyn_v4_32.png);"> Actual Play Podcast - Episode 4, Session 7 (Face to Face Games) Hide Player | Play in Popup | Download { Comments on this entry are closed } ← Previous Entries*
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