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DOTA2: HEROES
DOTA2: Heroes — Drew Wolf ART. ART. Blog. ART. Blog. DOTA2: Heroes. A collection of sketches, designs and concept illustrations of heroes from DOTA2 . Over the course of four years I was directly responsible for the visual development of over one hundred characters and creatures featured in-game. I was also involved with writing, castingand
VALVE GRAPHIC ILLUSTRATIONS VALVE GRAPHIC ILLUSTRATIONS. Graphic illustrations of Team Fortresss 2 characters and DOTA2 heroes. These illustrations were featured onexclusive t-shirts.
DOTA2: AEGIS OF CHAMPIONS DOTA2: Aegis of Champions. Design process and final product images of the Aegis of Champions, trophy for DOTA2's annual tournament The International.. The trophy was designed to be a living trophy much like the Stanley Cup.Each year winners of the annual DOTA2 tournament, The International would be etched into the trophy forever. The shield itself is intended to look like it was forged by anDOTA CARTOON
DOTA Cartoon — Drew Wolf ART. ART. Blog. ART. Blog. DOTA Cartoon. Character designs from a DOTA related cartoon. The goal of this work was to develop a streamlined visual style that would translate well into a 2D animated feature or series. This work was a crucial in between step from in-game assets to final 2D model sheets.DOTA2: ITEMS
DOTA2: Items — Drew Wolf ART. ART. Blog. ART. Blog. DOTA2: Items. Design and implementation of in-game item icons for DOTA2 . The challenge in developing these item icons was to create something that needed to be read at a glance but also be a functional piece of equipment. Colors, shapes and item type were used to establish alanguage for
DOTA HERO ILLUSTRATIONS DOTA Hero Illustrations. A collection of Illustrations and sketches used for various DOTA2 applications. They ranged from conceptual and in-game art to promotional and update page art. TEAM FORTRESS 2: ALTERNATE CHARACTERS An internal pitch project aimed to bring female characters to the cast of Team Fortress 2 . I was responsible for story, character development and visual design. With the exception of their class function, It was important that each design presented an entirely new character. I wanted these cha UNTITLED FANTASY GAME: CHARACTERS Untitled Fantasy Game: Characters. Character development for an internal R&D project. The project was a fantasy adventure game centered around cooperative combat and driven by story. Development of these characters started with a round of loose sketches. The goal was to present as many groups of four adventures as possible in order toestablish
UNTITLED FANTASY GAME: CREATURES Untitled Fantasy Game: Creatures. Creature development for an internal R&D project. The project was a fantasy adventure game centered around cooperative combat and driven by story. DREW WOLF ARTARTBLOGJASPER AND IXTEAM FORTRESS 2SPACEBARNUCLEAR Drew Wolf ART. ART. Blog. ART. Blog. Designer Companion Animals. This is a collection of exploratory illustrations, and designs focused on a near future where genetically engineered house pets exist. The first several illustrations were done to explore and capture the moon of the pets. I was interested in exploring what kinds of mischief theyDOTA2: HEROES
DOTA2: Heroes — Drew Wolf ART. ART. Blog. ART. Blog. DOTA2: Heroes. A collection of sketches, designs and concept illustrations of heroes from DOTA2 . Over the course of four years I was directly responsible for the visual development of over one hundred characters and creatures featured in-game. I was also involved with writing, castingand
VALVE GRAPHIC ILLUSTRATIONS VALVE GRAPHIC ILLUSTRATIONS. Graphic illustrations of Team Fortresss 2 characters and DOTA2 heroes. These illustrations were featured onexclusive t-shirts.
DOTA2: AEGIS OF CHAMPIONS DOTA2: Aegis of Champions. Design process and final product images of the Aegis of Champions, trophy for DOTA2's annual tournament The International.. The trophy was designed to be a living trophy much like the Stanley Cup.Each year winners of the annual DOTA2 tournament, The International would be etched into the trophy forever. The shield itself is intended to look like it was forged by anDOTA CARTOON
DOTA Cartoon — Drew Wolf ART. ART. Blog. ART. Blog. DOTA Cartoon. Character designs from a DOTA related cartoon. The goal of this work was to develop a streamlined visual style that would translate well into a 2D animated feature or series. This work was a crucial in between step from in-game assets to final 2D model sheets.DOTA2: ITEMS
DOTA2: Items — Drew Wolf ART. ART. Blog. ART. Blog. DOTA2: Items. Design and implementation of in-game item icons for DOTA2 . The challenge in developing these item icons was to create something that needed to be read at a glance but also be a functional piece of equipment. Colors, shapes and item type were used to establish alanguage for
DOTA HERO ILLUSTRATIONS DOTA Hero Illustrations. A collection of Illustrations and sketches used for various DOTA2 applications. They ranged from conceptual and in-game art to promotional and update page art. TEAM FORTRESS 2: ALTERNATE CHARACTERS An internal pitch project aimed to bring female characters to the cast of Team Fortress 2 . I was responsible for story, character development and visual design. With the exception of their class function, It was important that each design presented an entirely new character. I wanted these cha UNTITLED FANTASY GAME: CHARACTERS Untitled Fantasy Game: Characters. Character development for an internal R&D project. The project was a fantasy adventure game centered around cooperative combat and driven by story. Development of these characters started with a round of loose sketches. The goal was to present as many groups of four adventures as possible in order toestablish
UNTITLED FANTASY GAME: CREATURES Untitled Fantasy Game: Creatures. Creature development for an internal R&D project. The project was a fantasy adventure game centered around cooperative combat and driven by story.VALVE UPDATE PAGES
Valve Update Pages. A collection of Team Fortress 2 and DOTA2 update page art from 2009-2015. Images from top to bottom: DOTA2 Spirits Update key art. Diretide update page process. Frostivus update page header. TF2: WAR slash image TF2: WAR item illustrations TF2: UBER update page header TF2: ENGINEER update page header TF2: Halloween illustration TF2 The Ambassador (also VALVE: CHARACTER DESIGNS Valve: Character Designs. Early designs for characters that were intended to to expand the DOTA universe. Each piece was intended to serve as both concept art and promotional art. DOTA HERO ILLUSTRATIONS DOTA Hero Illustrations. A collection of Illustrations and sketches used for various DOTA2 applications. They ranged from conceptual and in-game art to promotional and update page art.DOTA2: ITEMS
DOTA2: Items — Drew Wolf ART. ART. Blog. ART. Blog. DOTA2: Items. Design and implementation of in-game item icons for DOTA2 . The challenge in developing these item icons was to create something that needed to be read at a glance but also be a functional piece of equipment. Colors, shapes and item type were used to establish alanguage for
DESIGNER COMPANION ANIMALS This is a collection of exploratory illustrations, and designs focused on a near future where genetically engineered house pets exist. The first several illustrations were done to explore and capture the moon of the pets. I was interested in exploring what kinds of mischief theymight get up to. T
NUCLEAR — DREW WOLF ART NUCLEAR. The Nuclear Maw is not just a race, it is the race. For some, it is a one-way ticket to glory; for others, it is a religion that shapes their way of life. The race can be a last resort for a cornered scoundrel or a sentence handed down to a criminal.LIGHT SHAPERS
Light Shapers. A collection of specimens. Light, Shape and Shadow. Powered by Squarespace. SPACEBAR — DREW WOLF ART This grouping of images was done of the course of a week. They are rough and unfinished. Their purpose was to jump start a conversation about narrative and mood. Some images contain elements of work I had done first with Jasper and ix . The two collections are intended live if the same world, butJASPER AND IX
Jasper and Ix is a personal project. It is inspired by fantastical science fiction but grounded in real life problems and events, such asa wedding.
ROBOT SKETCHES
Robot Sketches — Drew Wolf ART. ART. Blog. ART. Blog. Robot Sketches. Each image represents the result of a robot themed morningwarm up routine.
DREW WOLF ARTARTBLOGJASPER AND IXTEAM FORTRESS 2SPACEBARNUCLEAR Drew Wolf ART. ART. Blog. ART. Blog. Designer Companion Animals. This is a collection of exploratory illustrations, and designs focused on a near future where genetically engineered house pets exist. The first several illustrations were done to explore and capture the moon of the pets. I was interested in exploring what kinds of mischief theyDOTA2: HEROES
DOTA2: Heroes — Drew Wolf ART. ART. Blog. ART. Blog. DOTA2: Heroes. A collection of sketches, designs and concept illustrations of heroes from DOTA2 . Over the course of four years I was directly responsible for the visual development of over one hundred characters and creatures featured in-game. I was also involved with writing, castingand
DOTA HERO ILLUSTRATIONS DOTA Hero Illustrations. A collection of Illustrations and sketches used for various DOTA2 applications. They ranged from conceptual and in-game art to promotional and update page art. VALVE GRAPHIC ILLUSTRATIONS Graphic illustrations of Team Fortresss 2 characters and DOTA2 heroes. These illustrations were featured on exclusive t-shirts.DOTA CARTOON
DOTA Cartoon — Drew Wolf ART. ART. Blog. ART. Blog. DOTA Cartoon. Character designs from a DOTA related cartoon. The goal of this work was to develop a streamlined visual style that would translate well into a 2D animated feature or series. This work was a crucial in between step from in-game assets to final 2D model sheets. DOTA2: AEGIS OF CHAMPIONS DOTA2: Aegis of Champions. Design process and final product images of the Aegis of Champions, trophy for DOTA2's annual tournament The International.. The trophy was designed to be a living trophy much like the Stanley Cup.Each year winners of the annual DOTA2 tournament, The International would be etched into the trophy forever. The shield itself is intended to look like it was forged by anDOTA2: ITEMS
DOTA2: Items — Drew Wolf ART. ART. Blog. ART. Blog. DOTA2: Items. Design and implementation of in-game item icons for DOTA2 . The challenge in developing these item icons was to create something that needed to be read at a glance but also be a functional piece of equipment. Colors, shapes and item type were used to establish alanguage for
DOTA COMIC: THE LAST CASTLE DOTA comic: The Last Castle. Concept sketching and a drafting only excerpt from the DOTA2 comic, The Last Castle. I was responsible for layout pencils, final inks, UNTITLED FANTASY GAME: CHARACTERS Untitled Fantasy Game: Characters. Character development for an internal R&D project. The project was a fantasy adventure game centered around cooperative combat and driven by story. Development of these characters started with a round of loose sketches. The goal was to present as many groups of four adventures as possible in order toestablish
TEAM FORTRESS 2: ALTERNATE CHARACTERS An internal pitch project aimed to bring female characters to the cast of Team Fortress 2 . I was responsible for story, character development and visual design. With the exception of their class function, It was important that each design presented an entirely new character. I wanted these cha DREW WOLF ARTARTBLOGJASPER AND IXTEAM FORTRESS 2SPACEBARNUCLEAR Drew Wolf ART. ART. Blog. ART. Blog. Designer Companion Animals. This is a collection of exploratory illustrations, and designs focused on a near future where genetically engineered house pets exist. The first several illustrations were done to explore and capture the moon of the pets. I was interested in exploring what kinds of mischief theyDOTA2: HEROES
DOTA2: Heroes — Drew Wolf ART. ART. Blog. ART. Blog. DOTA2: Heroes. A collection of sketches, designs and concept illustrations of heroes from DOTA2 . Over the course of four years I was directly responsible for the visual development of over one hundred characters and creatures featured in-game. I was also involved with writing, castingand
DOTA HERO ILLUSTRATIONS DOTA Hero Illustrations. A collection of Illustrations and sketches used for various DOTA2 applications. They ranged from conceptual and in-game art to promotional and update page art. VALVE GRAPHIC ILLUSTRATIONS Graphic illustrations of Team Fortresss 2 characters and DOTA2 heroes. These illustrations were featured on exclusive t-shirts.DOTA CARTOON
DOTA Cartoon — Drew Wolf ART. ART. Blog. ART. Blog. DOTA Cartoon. Character designs from a DOTA related cartoon. The goal of this work was to develop a streamlined visual style that would translate well into a 2D animated feature or series. This work was a crucial in between step from in-game assets to final 2D model sheets. DOTA2: AEGIS OF CHAMPIONS DOTA2: Aegis of Champions. Design process and final product images of the Aegis of Champions, trophy for DOTA2's annual tournament The International.. The trophy was designed to be a living trophy much like the Stanley Cup.Each year winners of the annual DOTA2 tournament, The International would be etched into the trophy forever. The shield itself is intended to look like it was forged by anDOTA2: ITEMS
DOTA2: Items — Drew Wolf ART. ART. Blog. ART. Blog. DOTA2: Items. Design and implementation of in-game item icons for DOTA2 . The challenge in developing these item icons was to create something that needed to be read at a glance but also be a functional piece of equipment. Colors, shapes and item type were used to establish alanguage for
DOTA COMIC: THE LAST CASTLE DOTA comic: The Last Castle. Concept sketching and a drafting only excerpt from the DOTA2 comic, The Last Castle. I was responsible for layout pencils, final inks, UNTITLED FANTASY GAME: CHARACTERS Untitled Fantasy Game: Characters. Character development for an internal R&D project. The project was a fantasy adventure game centered around cooperative combat and driven by story. Development of these characters started with a round of loose sketches. The goal was to present as many groups of four adventures as possible in order toestablish
TEAM FORTRESS 2: ALTERNATE CHARACTERS An internal pitch project aimed to bring female characters to the cast of Team Fortress 2 . I was responsible for story, character development and visual design. With the exception of their class function, It was important that each design presented an entirely new character. I wanted these cha VALVE GRAPHIC ILLUSTRATIONS VALVE GRAPHIC ILLUSTRATIONS. Graphic illustrations of Team Fortresss 2 characters and DOTA2 heroes. These illustrations were featured onexclusive t-shirts.
VALVE UPDATE PAGES
Valve Update Pages. A collection of Team Fortress 2 and DOTA2 update page art from 2009-2015. Images from top to bottom: DOTA2 Spirits Update key art. Diretide update page process. Frostivus update page header. TF2: WAR slash image TF2: WAR item illustrations TF2: UBER update page header TF2: ENGINEER update page header TF2: Halloween illustration TF2 The Ambassador (also DESIGNER COMPANION ANIMALS This is a collection of exploratory illustrations, and designs focused on a near future where genetically engineered house pets exist. The first several illustrations were done to explore and capture the moon of the pets. I was interested in exploring what kinds of mischief theymight get up to. T
VALVE: CHARACTER DESIGNS Valve: Character Designs. Early designs for characters that were intended to to expand the DOTA universe. Each piece was intended to serve as both concept art and promotional art. NUCLEAR — DREW WOLF ART NUCLEAR. The Nuclear Maw is not just a race, it is the race. For some, it is a one-way ticket to glory; for others, it is a religion that shapes their way of life. The race can be a last resort for a cornered scoundrel or a sentence handed down to a criminal. TEAM FORTRESS 2: ALTERNATE CHARACTERS An internal pitch project aimed to bring female characters to the cast of Team Fortress 2 . I was responsible for story, character development and visual design. With the exception of their class function, It was important that each design presented an entirely new character. I wanted these cha SPACEBAR — DREW WOLF ART This grouping of images was done of the course of a week. They are rough and unfinished. Their purpose was to jump start a conversation about narrative and mood. Some images contain elements of work I had done first with Jasper and ix . The two collections are intended live if the same world, butROBOT SKETCHES
Robot Sketches — Drew Wolf ART. ART. Blog. ART. Blog. Robot Sketches. Each image represents the result of a robot themed morningwarm up routine.
UNTITLED FANTASY GAME: CREATURES Untitled Fantasy Game: Creatures. Creature development for an internal R&D project. The project was a fantasy adventure game centered around cooperative combat and driven by story.CREATURES 741
Creatures 741. This is a collection of illustrations that depict specimens from another place, planet or reality. DREW WOLF ARTARTBLOGJASPER AND IXTEAM FORTRESS 2SPACEBARNUCLEAR Drew Wolf ART. ART. Blog. ART. Blog. Designer Companion Animals. This is a collection of exploratory illustrations, and designs focused on a near future where genetically engineered house pets exist. The first several illustrations were done to explore and capture the moon of the pets. I was interested in exploring what kinds of mischief theyDOTA2: HEROES
DOTA2: Heroes — Drew Wolf ART. ART. Blog. ART. Blog. DOTA2: Heroes. A collection of sketches, designs and concept illustrations of heroes from DOTA2 . Over the course of four years I was directly responsible for the visual development of over one hundred characters and creatures featured in-game. I was also involved with writing, castingand
DOTA2: AEGIS OF CHAMPIONS DOTA2: Aegis of Champions. Design process and final product images of the Aegis of Champions, trophy for DOTA2's annual tournament The International.. The trophy was designed to be a living trophy much like the Stanley Cup.Each year winners of the annual DOTA2 tournament, The International would be etched into the trophy forever. The shield itself is intended to look like it was forged by an VALVE GRAPHIC ILLUSTRATIONS Graphic illustrations of Team Fortresss 2 characters and DOTA2 heroes. These illustrations were featured on exclusive t-shirts.DOTA CARTOON
DOTA Cartoon — Drew Wolf ART. ART. Blog. ART. Blog. DOTA Cartoon. Character designs from a DOTA related cartoon. The goal of this work was to develop a streamlined visual style that would translate well into a 2D animated feature or series. This work was a crucial in between step from in-game assets to final 2D model sheets. VALVE: CHARACTER DESIGNS Valve: Character Designs — Drew Wolf ART. ART. Blog. ART. Blog. Valve: Character Designs. Early designs for characters that were intended to to expand the DOTA universe. Each piece was intended to serve as both concept art and promotional art. DOTA COMIC: THE LAST CASTLE DOTA comic: The Last Castle. Concept sketching and a drafting only excerpt from the DOTA2 comic, The Last Castle. I was responsible for layout pencils, final inks, UNTITLED FANTASY GAME: CHARACTERS Untitled Fantasy Game: Characters. Character development for an internal R&D project. The project was a fantasy adventure game centered around cooperative combat and driven by story. Development of these characters started with a round of loose sketches. The goal was to present as many groups of four adventures as possible in order toestablish
JASPER AND IX
Jasper and Ix is a personal project. It is inspired by fantastical science fiction but grounded in real life problems and events, such asa wedding.
TEAM FORTRESS 2: ALTERNATE CHARACTERS An internal pitch project aimed to bring female characters to the cast of Team Fortress 2 . I was responsible for story, character development and visual design. With the exception of their class function, It was important that each design presented an entirely new character. I wanted these cha DREW WOLF ARTARTBLOGJASPER AND IXTEAM FORTRESS 2SPACEBARNUCLEAR Drew Wolf ART. ART. Blog. ART. Blog. Designer Companion Animals. This is a collection of exploratory illustrations, and designs focused on a near future where genetically engineered house pets exist. The first several illustrations were done to explore and capture the moon of the pets. I was interested in exploring what kinds of mischief theyDOTA2: HEROES
DOTA2: Heroes — Drew Wolf ART. ART. Blog. ART. Blog. DOTA2: Heroes. A collection of sketches, designs and concept illustrations of heroes from DOTA2 . Over the course of four years I was directly responsible for the visual development of over one hundred characters and creatures featured in-game. I was also involved with writing, castingand
DOTA2: AEGIS OF CHAMPIONS DOTA2: Aegis of Champions. Design process and final product images of the Aegis of Champions, trophy for DOTA2's annual tournament The International.. The trophy was designed to be a living trophy much like the Stanley Cup.Each year winners of the annual DOTA2 tournament, The International would be etched into the trophy forever. The shield itself is intended to look like it was forged by an VALVE GRAPHIC ILLUSTRATIONS Graphic illustrations of Team Fortresss 2 characters and DOTA2 heroes. These illustrations were featured on exclusive t-shirts.DOTA CARTOON
DOTA Cartoon — Drew Wolf ART. ART. Blog. ART. Blog. DOTA Cartoon. Character designs from a DOTA related cartoon. The goal of this work was to develop a streamlined visual style that would translate well into a 2D animated feature or series. This work was a crucial in between step from in-game assets to final 2D model sheets. VALVE: CHARACTER DESIGNS Valve: Character Designs — Drew Wolf ART. ART. Blog. ART. Blog. Valve: Character Designs. Early designs for characters that were intended to to expand the DOTA universe. Each piece was intended to serve as both concept art and promotional art. DOTA COMIC: THE LAST CASTLE DOTA comic: The Last Castle. Concept sketching and a drafting only excerpt from the DOTA2 comic, The Last Castle. I was responsible for layout pencils, final inks, UNTITLED FANTASY GAME: CHARACTERS Untitled Fantasy Game: Characters. Character development for an internal R&D project. The project was a fantasy adventure game centered around cooperative combat and driven by story. Development of these characters started with a round of loose sketches. The goal was to present as many groups of four adventures as possible in order toestablish
JASPER AND IX
Jasper and Ix is a personal project. It is inspired by fantastical science fiction but grounded in real life problems and events, such asa wedding.
TEAM FORTRESS 2: ALTERNATE CHARACTERS An internal pitch project aimed to bring female characters to the cast of Team Fortress 2 . I was responsible for story, character development and visual design. With the exception of their class function, It was important that each design presented an entirely new character. I wanted these chaDOTA2: ITEMS
DOTA2: Items — Drew Wolf ART. ART. Blog. ART. Blog. DOTA2: Items. Design and implementation of in-game item icons for DOTA2 . The challenge in developing these item icons was to create something that needed to be read at a glance but also be a functional piece of equipment. Colors, shapes and item type were used to establish alanguage for
VALVE UPDATE PAGES
Valve Update Pages. A collection of Team Fortress 2 and DOTA2 update page art from 2009-2015. Images from top to bottom: DOTA2 Spirits Update key art. Diretide update page process. Frostivus update page header. TF2: WAR slash image TF2: WAR item illustrations TF2: UBER update page header TF2: ENGINEER update page header TF2: Halloween illustration TF2 The Ambassador (also DOTA HERO ILLUSTRATIONS DOTA Hero Illustrations. A collection of Illustrations and sketches used for various DOTA2 applications. They ranged from conceptual and in-game art to promotional and update page art. DESIGNER COMPANION ANIMALS This is a collection of exploratory illustrations, and designs focused on a near future where genetically engineered house pets exist. The first several illustrations were done to explore and capture the moon of the pets. I was interested in exploring what kinds of mischief theymight get up to. T
NUCLEAR — DREW WOLF ART NUCLEAR. The Nuclear Maw is not just a race, it is the race. For some, it is a one-way ticket to glory; for others, it is a religion that shapes their way of life. The race can be a last resort for a cornered scoundrel or a sentence handed down to a criminal. DOTA COMIC: THE LAST CASTLE DOTA comic: The Last Castle. Concept sketching and a drafting only excerpt from the DOTA2 comic, The Last Castle. I was responsible for layout pencils, final inks,ROBOT SKETCHES
Robot Sketches — Drew Wolf ART. ART. Blog. ART. Blog. Robot Sketches. Each image represents the result of a robot themed morningwarm up routine.
SPACEBAR — DREW WOLF ART This grouping of images was done of the course of a week. They are rough and unfinished. Their purpose was to jump start a conversation about narrative and mood. Some images contain elements of work I had done first with Jasper and ix . The two collections are intended live if the same world, but UNTITLED FANTASY GAME: CREATURES Untitled Fantasy Game: Creatures. Creature development for an internal R&D project. The project was a fantasy adventure game centered around cooperative combat and driven by story.LOTR: BARROW DOWNS
LOTR: Barrow Downs. These environmental studies of the Barrow Downs are from an untitled Lord of the Rings game.* ART
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DESIGNER COMPANION ANIMALS THIS IS A COLLECTION OF EXPLORATORY ILLUSTRATIONS, AND DESIGNS FOCUSED ON A NEAR FUTURE WHERE GENETICALLY ENGINEERED HOUSE PETS EXIST. The first several illustrations were done to explore and capture the moon of the pets. I was interested in exploring what kinds of mischief they might get up to. This helped me form a series of narratives that delve into their world. After exploring these creatures through illustration, I moved into individual design. I started by trying to empty my head of all the shapes and forms that were knocking around while illustrating. Then I picked several to refine further. Along the way the idea of “dog catchers” entered my mind so I spent some time exploring them. Not nearly as in depth as the creatures, but enough to convey a sense that these animals might pose a higher threat than your average house pet. I also wanted to put these animals in a space and through a cinematiclens.
Finally some ideas for tech fell out of my head. They are interned to have a mid-century, future aesthetic.Share
NUCLEAR
_The Nuclear Maw_ is not just a race, it is the race. For some, it is a one-way ticket to glory; for others, it is a religion that shapes their way of life. The race can be a last resort for a cornered scoundrel or a sentence handed down to a criminal. Whatever beckons, the constant is, those who attempt it are rarely seen again and those who have completed it are of myth and legend. There are no rules, but to by any means possible, cross through _The Nuclear Maw_. Once a mighty civilization stretched across the vast territory that is now known as _The Nuclear Maw_. Tales recall a glittering city of light that burned so intensely that it reduced all to ruin. The tales, however, don't reveal the full terror of what was left behind. In the wake of if the dying light the forsaken land gave birth to all manner of mutation and manifestations of the arcane. Inside _The Nuclear Maw_ racers will face challenges ranging from unending radiation storms, nomadic mutant cannibals and ravenous gargantuan beasts to hunger, thirst, and exhaustion. However, of all of these hardships, none compare to the lengths a fellow racer will go for their chance at glory.Share
CREATURES 741
THIS IS A COLLECTION OF ILLUSTRATIONS THAT DEPICT SPECIMENS FROM ANOTHER PLACE, PLANET OR REALITY.Share
SPACEBAR
THIS GROUPING OF IMAGES WAS DONE OF THE COURSE OF A WEEK. THEY ARE ROUGH AND UNFINISHED. THEIR PURPOSE WAS TO JUMP START A CONVERSATION ABOUT NARRATIVE AND MOOD. Some images contain elements of work I had done first with Jasper and ix . The two collections are intended live if the same world, but are opposite ends of the social spectrum. Functionally, this helps speed things along and allows for my focus to be on exploration rather than execution.Share
LIGHT SHAPERS
A COLLECTION OF SPECIMENS. LIGHT, SHAPE AND SHADOW.Share
JASPER AND IX
JASPER AND IX IS A PERSONAL PROJECT. IT IS INSPIRED BY FANTASTICAL SCIENCE FICTION BUT GROUNDED IN REAL LIFE PROBLEMS AND EVENTS, SUCH ASA WEDDING.
Share
DIME-O-SAURS
A SERIES OF ILLUSTRATIONS THAT FEATURE DISTINCTLY COLORED DINOSAURS AND THEIR RELATIONSHIP WITH BIRDS.Share
DOTA2: HEROES
A COLLECTION OF SKETCHES, DESIGNS AND CONCEPT ILLUSTRATIONS OF HEROESFROM DOTA2 .
Over the course of four years I was directly responsible for the visual development of over one hundred characters and creatures featured in-game. I was also involved with writing, casting and recording the voices of those characters. My work set the tone of the project and was used as a guide for visual development. I would approach most characters with a round of thumbnail sketches. After discussion and feedback I would refine those thumbnails before completing a final design illustration. Often I, or along with another artist, would then build a 3D proxy model. From there I would support a sculptor with any supplemental material they needed.Share
UNTITLED FANTASY GAME: CHARACTERS CHARACTER DEVELOPMENT FOR AN INTERNAL R&D PROJECT. THE PROJECT WAS A FANTASY ADVENTURE GAME CENTERED AROUND COOPERATIVE COMBAT AND DRIVENBY STORY.
Development of these characters started with a round of loose sketches. The goal was to present as many groups of four adventures as possible in order to establish a diverse cast of archetypal characters. After discussion and feedback the group was paired down to ten characters. They would become the projects main characters. During the development I created a mood sketch for each character. They were done in a classic sci-fi/fantasy book cover. Each sketch represents a slice of the world each character came from as well as a hint at who they are and what they do. This collateral art helped convey the direction quickly and facilitate creative discussion foreach character.
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UNTITLED FANTASY GAME: CREATURES CREATURE DEVELOPMENT FOR AN INTERNAL R&D PROJECT. THE PROJECT WAS A FANTASY ADVENTURE GAME CENTERED AROUND COOPERATIVE COMBAT AND DRIVENBY STORY.
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ROBOT SKETCHES
EACH IMAGE REPRESENTS THE RESULT OF A ROBOT THEMED MORNING WARM UPROUTINE.
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VALVE: CHARACTER DESIGNS EARLY DESIGNS FOR CHARACTERS THAT WERE INTENDED TO TO EXPAND THE DOTA UNIVERSE. EACH PIECE WAS INTENDED TO SERVE AS BOTH CONCEPT ART ANDPROMOTIONAL ART.
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TEAM FORTRESS 2: ALTERNATE CHARACTERS AN INTERNAL PITCH PROJECT AIMED TO BRING FEMALE CHARACTERS TO THE CAST OF _TEAM FORTRESS 2_ . I was responsible for story, character development and visual design. With the exception of their class function, It was important that each design presented an entirely new character. I wanted these characters to live on their own and add dimension to the current roster of in-game characters. The goal of the project was to dive deep into possibilities and facilitate creative discussion.Share
DOTA HERO ILLUSTRATIONS A COLLECTION OF ILLUSTRATIONS AND SKETCHES USED FOR VARIOUS DOTA2 APPLICATIONS. THEY RANGED FROM CONCEPTUAL AND IN-GAME ART TO PROMOTIONAL AND UPDATE PAGE ART.Share
LOTR: BARROW DOWNS
THESE ENVIRONMENTAL STUDIES OF THE _BARROW DOWNS _ARE FROM AN UNTITLED _LORD OF THE RINGS_ GAME.Share
DOTA CARTOON
CHARACTER DESIGNS FROM A DOTA RELATED CARTOON. The goal of this work was to develop a streamlined visual style that would translate well into a 2D animated feature or series. This work was a crucial in between step from in-game assets to final 2D model sheets. I also used the character art to develop lighting and direction for shot locations. *Environment art by _Jeremy Bennett_.
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DOTA COMIC: THE LAST CASTLE CONCEPT SKETCHING AND A DRAFTING ONLY EXCERPT FROM THE DOTA2 COMIC, _THE LAST CASTLE_ . I was responsible for layout pencils, final inks, color art direction, character design and story development.Share
DOTA2: ITEMS
DESIGN AND IMPLEMENTATION OF IN-GAME ITEM ICONS FOR DOTA2.
The challenge in developing these item icons was to create something that needed to be read at a glance but also be a functional piece of equipment. Colors, shapes and item type were used to establish a language for reading icons quickly in game. Several designs were selected to be produced by _Weta Workshop_ and sold at the annual DOTA2 tournament,_The
International. _Those designs were taken to further detail for development of a physical prop.Share
VALVE UPDATE PAGES
A COLLECTION OF TEAM FORTRESS 2 AND DOTA2 UPDATE PAGE ART FROM2009-2015.
_Images from top to bottom:_ DOTA2 _Spirits Update_ key art _Diretide_ update page process _Frostivus_ update page header TF2: WAR slash imageTF2: WAR item
illustrations
TF2: UBER update page header TF2: ENGINEER updatepage header
TF2: Halloween
illustration
TF2 _The Ambassador_(also
responsible for design and production of the item) TF2: Soldier Victoryillustration.
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THE LAB: XORTEX
DESIGN FOR THE COMPILATION VR PROJECT _THE LAB: XORTEX._ WHILE NOT ORIGINALLY INTENDED FOR XORTEXTHESE DESIGNS WERE
RE-PURPOSED AND BECAME A BASIS FOR XORTEX'S BULLET HELL DRONE.Share
DOTA2: AEGIS OF CHAMPIONS DESIGN PROCESS AND FINAL PRODUCT IMAGES OF THE _AEGIS OF CHAMPIONS _, TROPHY FOR DOTA2'S ANNUAL TOURNAMENT _THE INTERNATIONAL._
The trophy was designed to be a living trophy much like the _Stanley Cup _. Each year winners of the annual DOTA2 tournament, _The International_ would be etched intothe trophy forever.
The shield itself is intended to look like it was forged by an ancient but magically enhanced society. Ornate, but clean and almost modern looking. It is forged from bronze and silver and clad in leather. At the center of the shield the DOTA emblem rests within a knotted flower. Surrounding the center are two silver reliefs depicting the armies of the _Dire_ and _Radiant_ in an eternal struggle. Knot work inspired by both eastern and western cultures frame the distinctiveshield shape.
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VALVE GRAPHIC ILLUSTRATIONS GRAPHIC ILLUSTRATIONS OF TEAM FORTRESSS 2 CHARACTERS AND DOTA2 HEROES. THESE ILLUSTRATIONS WERE FEATURED ON EXCLUSIVE T-SHIRTS.Share
DESIGNER COMPANION ANIMALS— VIEW —
NUCLEAR
— VIEW —
CREATURES 741
— VIEW —
SPACEBAR
— VIEW —
LIGHT SHAPERS
— VIEW —
JASPER AND IX
— VIEW —
DIME-O-SAURS
— VIEW —
DOTA2: HEROES
— VIEW —
UNTITLED FANTASY GAME: CHARACTERS— VIEW —
UNTITLED FANTASY GAME: CREATURES— VIEW —
ROBOT SKETCHES
— VIEW —
VALVE: CHARACTER DESIGNS— VIEW —
TEAM FORTRESS 2: ALTERNATE CHARACTERS— VIEW —
DOTA HERO ILLUSTRATIONS— VIEW —
LOTR: BARROW DOWNS
— VIEW —
DOTA CARTOON
— VIEW —
DOTA COMIC: THE LAST CASTLE— VIEW —
DOTA2: ITEMS
— VIEW —
VALVE UPDATE PAGES
— VIEW —
THE LAB: XORTEX
— VIEW —
DOTA2: AEGIS OF CHAMPIONS— VIEW —
VALVE GRAPHIC ILLUSTRATIONS— VIEW —
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