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EXPERIMENTS
Experiments - D2.pl
CROSSSECTION
CrossSection. From CrossSection. Jump to navigation Jump to search. What is CrossSection and what to expect. Asset Store page. Unity forum page. WebGL demo with 16 demo scenes - legacy renderpipeline. WebGL URP demo with 11 demo scenes.CROSSSECTION
CrossSection - D2.plUNITY WEBGL PLAYER
Your browser does not support WebGL OKVIRTUALPLAYGROUND
The PlayerPrefs is the way for local storage of littleweight data on the local user computer, while mysql can serve for a global one. If any mysql data given, the WebPlayer loads them first, and then loads the PlayerPrefs data, if any. If you want to share the edits - RUNTIME BOUNDING BOXES IN UNITY A Runtime bounding boxes example The Unity has its own bounding boxes buit in editor which show up when you manipulate the objects, like transform boxes and collider boxes, but those are unavailable at runtime. This project can help you to draw the bounding boxes ingame, using GL.Lines. The boxes get aligned to the localUNITY WEBGL PLAYER
Your browser does not support WebGL OK BOUNDBOXES - VIRTUALPLAYGROUND BoundBoxes - virtualPlayground | 3d technology CROSSECTION/CLIPPING TOOL Here is a crossection/clipping tool I got published on the AssetStore some time ago. The tool operates on a collection of crosssection shaders which are the counterparts of selected basic Unity3d built-in shaders . The shaders on the object materials get substituted with these shaders and the user can manipulate the shader's parametersmoving the
GALLERIES - VIRTUALPLAYGROUND tea&coffeeC26. Decorate selected stand in seconds!EXPERIMENTS
Experiments - D2.pl
CROSSSECTION
CrossSection. From CrossSection. Jump to navigation Jump to search. What is CrossSection and what to expect. Asset Store page. Unity forum page. WebGL demo with 16 demo scenes - legacy renderpipeline. WebGL URP demo with 11 demo scenes.CROSSSECTION
CrossSection - D2.plUNITY WEBGL PLAYER
Your browser does not support WebGL OKVIRTUALPLAYGROUND
The PlayerPrefs is the way for local storage of littleweight data on the local user computer, while mysql can serve for a global one. If any mysql data given, the WebPlayer loads them first, and then loads the PlayerPrefs data, if any. If you want to share the edits - RUNTIME BOUNDING BOXES IN UNITY A Runtime bounding boxes example The Unity has its own bounding boxes buit in editor which show up when you manipulate the objects, like transform boxes and collider boxes, but those are unavailable at runtime. This project can help you to draw the bounding boxes ingame, using GL.Lines. The boxes get aligned to the localUNITY WEBGL PLAYER
Your browser does not support WebGL OK BOUNDBOXES - VIRTUALPLAYGROUND BoundBoxes - virtualPlayground | 3d technology CROSSECTION/CLIPPING TOOL Here is a crossection/clipping tool I got published on the AssetStore some time ago. The tool operates on a collection of crosssection shaders which are the counterparts of selected basic Unity3d built-in shaders . The shaders on the object materials get substituted with these shaders and the user can manipulate the shader's parametersmoving the
GALLERIES - VIRTUALPLAYGROUND tea&coffeeC26. Decorate selected stand in seconds!VIRTUALPLAYGROUND
The PlayerPrefs is the way for local storage of littleweight data on the local user computer, while mysql can serve for a global one. If any mysql data given, the WebPlayer loads them first, and then loads the PlayerPrefs data, if any. If you want to share the edits - MANUAL - CROSSSECTION The demo scenes for UPR and HDRP contain the AutoLoadPipelineAsset.cs script, attached to camera, which does that automatically. When no scriptable pipelines are installed, (in the scenes intended for the builtin render pipeline) this script would cause errors, so I wrote a simple script adding menu item "Edit/Render Pipeline/To Built in" to switch to built in render pipeline in the scenes forWALKTHROUGHS
walkthroughs. Here are the examples of walkthroughs and walkarounds aroud architectural objects: Exhibition stands A stand build from Maxima system, equipped with color modulated lighting and staffed by a showman. An exposition of bizarre liquids with particle systems andanimated lighting.
WHAT IS CROSSSECTION AND WHAT TO EXPECT What is CrossSection and what to expect. This is a tool for use inside Unity3d game engine to make cros-ssections across the GameObjects. The gameobject are supposed to be built from meshes organized in hierarchies. The asset contains cross-section shaders, as well as scripts and prefabs dedicated to apply these shaders and manipulatetheir
DAY/NIGHT SWITCH
a night scene with night lights and lightmaps only. The day/night switch swaps the lightmaps and sets the appropriate lights active or inactive. The setup has also involved some tagging job. I have tagged all the day specific objects from the day scene with the "day" tag and all the night specific objects from the night scene with the "night"tag.
FLUID WEBPLAYER HTML EBEDDING TEMPLATES The most common fluid layout for embedding the Unity3d WebPlayer is the full browser window one. However to enable some user - browser communication and user data uploads I needed other ones with constant size elements to display info, links and data upload forms. I have used javascript to calculate and set the styles properties SIMPLE MESH SCULPTOR This are just a few of assets and two demo scenes looking like a further development of the "Sculpt vertices" scene from Procedural Examples asset from Unity Tech demos. I have just added some tool options and tool gizmo and one step undo function. The tool - CROSSECTION/CLIPPING TOOL Here is a crossection/clipping tool I got published on the AssetStore some time ago. The tool operates on a collection of crosssection shaders which are the counterparts of selected basic Unity3d built-in shaders . The shaders on the object materials get substituted with these shaders and the user can manipulate the shader's parametersmoving the
TYPICAL STANDS
The PlayerPrefs is the way for local storage of littleweight data on the local user computer, while mysql can serve for a global one. If any mysql data given, the WebPlayer loads them first, and then loads the PlayerPrefs data, if any. If you want to share the edits - GALLERIES - VIRTUALPLAYGROUND tea&coffeeC26. Decorate selected stand in seconds!- SSL
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