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CANTREE - FREE ONLINE 2D TREE GENERATOR - CGCHAN.COM Contact me. couturier.arnaud@gmail.com. Call me Arnold. I'm an independent developer and artist. I've been programming and using Blender for more than a decade. CANTREE - FREE ONLINE 2D TREE GENERATOR - CGCHAN.COM Look no further. This is CanTree, a free online tree generator. From this website, you can generate as many high quality images of trees as you want. There is no download, no installation, and no plugin required. All you have to do is click a button and let the generator do the hard work for you. After a few seconds, your beautiful tree isready.
DOCUMENTATION
Documentation SceneCity SceneTerrain 0.9 video tutorials. Those videos are for the old version of SceneTerrain, the last one for Blender 2.79. SceneTerrain is being merged into SceneCity progressively with more features and flexibility, so in time it will no longer be aseparate addon.
SCENECITY: 3D CITY GENERATOR ADDON FOR BLENDER 2.9+ SceneCity comes with SceneTerrain, another separate Blender addon, and a whole terrain generation solution in itself. With it you can generate detailed terrains for a city, and for any other use. It is for Blender 2.79, but is gradually being ported to Blender 2.80+,SCENECITY 1.9 DOC
What's new in 1.9. Release date: May 13th, 2021. Improve usability moving forward. SceneCity is powerful and flexible, because making cities is intrinsically complex. However the downside is features complexity creep. It is important to keep a balance between features and usability as development continues. The goal is to describe citiesin the
SCENETERRAIN: TERRAIN GENERATION ADDON FOR BLENDER Landscapes made easy for Blender. Generate large and detailed landscapes with SceneTerrain, a Blender addon that will ease your workflow each time you must have a beautiful 3d terrain in your projects: Generate the terrain mesh from preset shapes, with control on the amount of mountains and water bodies. Generate the terrain meshfrom your own
GETTING STARTED
Getting started - part 1. This page is a must read when you start to use SceneCity. Follow it step by step. In part 1 you will learn how to create a city for far-away shots. They are simpler and faster to make, but less precise, with overlapping buildings and roads. In part 2 on the contrary you will learn how to make cities with buildings and USING THE SKIES IN BLENDER Selecting a panorama ¶. First choose a collection from the list of collections you’ve installed, then choose a panorama from the previews, and click “Set sky”. For Blender beginners: you can see the sky if you do a render, if you change the viewport shading torendered mode.
SCENECITY 1.9 DOC
Importing ready-to-use assets and preset city graphs from the included library(not needed for v1.9's new nodes) From the SceneCity menu in the node editor, choose link (or append, as you prefer) the assets. Now you have access to all the assets, accessible from the scene outliner. They're initially hidden, to avoid cluttering your scene. SCENESKIES: HDR LIGHTING WITH COLOR TWEAKING ADDON FOR BLENDER Blender addon. The goal of SceneSkies is to make HDRI-based lighting in Blender easy and fast. It is an HDRI manager. With a few clicks, choose a 360° HDR panorama for your scene's background and lighting. No more manual creation of world materials, creating nodes, andnavigating to
CANTREE - FREE ONLINE 2D TREE GENERATOR - CGCHAN.COM Contact me. couturier.arnaud@gmail.com. Call me Arnold. I'm an independent developer and artist. I've been programming and using Blender for more than a decade. CANTREE - FREE ONLINE 2D TREE GENERATOR - CGCHAN.COM Look no further. This is CanTree, a free online tree generator. From this website, you can generate as many high quality images of trees as you want. There is no download, no installation, and no plugin required. All you have to do is click a button and let the generator do the hard work for you. After a few seconds, your beautiful tree isready.
DOCUMENTATION
Documentation SceneCity SceneTerrain 0.9 video tutorials. Those videos are for the old version of SceneTerrain, the last one for Blender 2.79. SceneTerrain is being merged into SceneCity progressively with more features and flexibility, so in time it will no longer be aseparate addon.
SCENECITY: 3D CITY GENERATOR ADDON FOR BLENDER 2.9+ SceneCity comes with SceneTerrain, another separate Blender addon, and a whole terrain generation solution in itself. With it you can generate detailed terrains for a city, and for any other use. It is for Blender 2.79, but is gradually being ported to Blender 2.80+,SCENECITY 1.9 DOC
What's new in 1.9. Release date: May 13th, 2021. Improve usability moving forward. SceneCity is powerful and flexible, because making cities is intrinsically complex. However the downside is features complexity creep. It is important to keep a balance between features and usability as development continues. The goal is to describe citiesin the
SCENETERRAIN: TERRAIN GENERATION ADDON FOR BLENDER Landscapes made easy for Blender. Generate large and detailed landscapes with SceneTerrain, a Blender addon that will ease your workflow each time you must have a beautiful 3d terrain in your projects: Generate the terrain mesh from preset shapes, with control on the amount of mountains and water bodies. Generate the terrain meshfrom your own
GETTING STARTED
Getting started - part 1. This page is a must read when you start to use SceneCity. Follow it step by step. In part 1 you will learn how to create a city for far-away shots. They are simpler and faster to make, but less precise, with overlapping buildings and roads. In part 2 on the contrary you will learn how to make cities with buildings and USING THE SKIES IN BLENDER Selecting a panorama ¶. First choose a collection from the list of collections you’ve installed, then choose a panorama from the previews, and click “Set sky”. For Blender beginners: you can see the sky if you do a render, if you change the viewport shading torendered mode.
SCENECITY 1.9 DOC
Importing ready-to-use assets and preset city graphs from the included library(not needed for v1.9's new nodes) From the SceneCity menu in the node editor, choose link (or append, as you prefer) the assets. Now you have access to all the assets, accessible from the scene outliner. They're initially hidden, to avoid cluttering your scene.DOCUMENTATION
Documentation SceneCity SceneTerrain 0.9 video tutorials. Those videos are for the old version of SceneTerrain, the last one for Blender 2.79. SceneTerrain is being merged into SceneCity progressively with more features and flexibility, so in time it will no longer be aseparate addon.
CANTREE - FREE ONLINE 2D TREE GENERATOR - CGCHAN.COM Look no further. This is CanTree, a free online tree generator. From this website, you can generate as many high quality images of trees as you want. There is no download, no installation, and no plugin required. All you have to do is click a button and let the generator do the hard work for you. After a few seconds, your beautiful tree isready.
LOGIN - SCENECITY
This area is now closed. The files are hosted on Gumroad. If you're a new (or potential future) user, you can ignore this page. You'll get the files from Gumroad when you buy, and you'll get the future updatesfrom there as well.
GETTING STARTED
Getting started - part 1. This page is a must read when you start to use SceneCity. Follow it step by step. In part 1 you will learn how to create a city for far-away shots. They are simpler and faster to make, but less precise, with overlapping buildings and roads. In part 2 on the contrary you will learn how to make cities with buildings andSCENE CITY'S BLOG
Scene City 0.8 released. Great news, today I just released v0.8 of my city generator. As I explained in more detail before, I rewrote it as a collection of three Blender addons. What's new. Here is the list of the new features I added. rewritten as a pure Blender addon INSTALLATION AND MAINTENANCE OF THE BLENDER ADDON go to Blender’s user preferences. It’s in the file menu, or shortcut CTRL + ALT + U on Windows. open the Addons tab. click Install add-on from file at the bottom. navigate to the downloaded zip file and select it. the addon is then installed. check the box next to its name to enable it. set and create the data folder now or later if youwant.
SCENECITY’S DOCUMENTATION v1.2 - October 10, 2018¶. Re-design of the city generation process as a node-based workflow. This first iteration brings algorithms for cities mostly meant for distant views.SCENECITY 1.9 DOC
In the outliner, in the SceneCity presets helper objects collection, only leave the Scatter city object visible. The city will be a single mesh, and it'll be that mesh in that object. The SceneCity low-poly assets collection is necessary also, this is where you'll find a low-poly building and low-poly road portion. If you haven't touched anything in the imported assets, located in SceneCitySCENECITY 1.9 DOC
The nodes have consistent behaviors as much as possible, so here are a few notes written once here instead of being repeated all over the place: You can easily access the reference documentation of any node: select it, open the N-panel, click on the Doc button. Some nodes don'thave a reference
SCENECITY 1.9 DOC
This node is new in 1.9 and is the first entry in the add-node menu. SCENESKIES: HDR LIGHTING WITH COLOR TWEAKING ADDON FOR BLENDER Blender addon. The goal of SceneSkies is to make HDRI-based lighting in Blender easy and fast. It is an HDRI manager. With a few clicks, choose a 360° HDR panorama for your scene's background and lighting. No more manual creation of world materials, creating nodes, andnavigating to
DOCUMENTATION
Documentation SceneCity SceneTerrain 0.9 video tutorials. Those videos are for the old version of SceneTerrain, the last one for Blender 2.79. SceneTerrain is being merged into SceneCity progressively with more features and flexibility, so in time it will no longer be aseparate addon.
CANTREE - FREE ONLINE 2D TREE GENERATOR - CGCHAN.COM Contact me. couturier.arnaud@gmail.com. Call me Arnold. I'm an independent developer and artist. I've been programming and using Blender for more than a decade. SCENECITY: 3D CITY GENERATOR ADDON FOR BLENDER 2.9+ SceneCity comes with SceneTerrain, another separate Blender addon, and a whole terrain generation solution in itself. With it you can generate detailed terrains for a city, and for any other use. It is for Blender 2.79, but is gradually being ported to Blender 2.80+, SCENETERRAIN: TERRAIN GENERATION ADDON FOR BLENDER Landscapes made easy for Blender. Generate large and detailed landscapes with SceneTerrain, a Blender addon that will ease your workflow each time you must have a beautiful 3d terrain in your projects: Generate the terrain mesh from preset shapes, with control on the amount of mountains and water bodies. Generate the terrain meshfrom your own
SCENECITY 1.9 DOC
What's new in 1.9. Release date: May 13th, 2021. Improve usability moving forward. SceneCity is powerful and flexible, because making cities is intrinsically complex. However the downside is features complexity creep. It is important to keep a balance between features and usability as development continues. The goal is to describe citiesin the
GETTING STARTED
Getting started - part 1. This page is a must read when you start to use SceneCity. Follow it step by step. In part 1 you will learn how to create a city for far-away shots. They are simpler and faster to make, but less precise, with overlapping buildings and roads. In part 2 on the contrary you will learn how to make cities with buildings andLOGIN - SCENECITY
This area is now closed. The files are hosted on Gumroad. If you're a new (or potential future) user, you can ignore this page. You'll get the files from Gumroad when you buy, and you'll get the future updatesfrom there as well.
SCENECITY 1.9 DOC
The city and all its objects will be created into the active collection. In SceneCity's node panel, select the grid city preset graph. Locate the node in this image (right of the graph) and click on its create button. What you just did is tell SceneCity to instantiatethe roads and
SCENECITY 1.9 DOC
Search this site. SceneCity 1.9 doc. Home SCENESKIES: HDR LIGHTING WITH COLOR TWEAKING ADDON FOR BLENDER Blender addon. The goal of SceneSkies is to make HDRI-based lighting in Blender easy and fast. It is an HDRI manager. With a few clicks, choose a 360° HDR panorama for your scene's background and lighting. No more manual creation of world materials, creating nodes, andnavigating to
DOCUMENTATION
Documentation SceneCity SceneTerrain 0.9 video tutorials. Those videos are for the old version of SceneTerrain, the last one for Blender 2.79. SceneTerrain is being merged into SceneCity progressively with more features and flexibility, so in time it will no longer be aseparate addon.
CANTREE - FREE ONLINE 2D TREE GENERATOR - CGCHAN.COM Contact me. couturier.arnaud@gmail.com. Call me Arnold. I'm an independent developer and artist. I've been programming and using Blender for more than a decade. SCENECITY: 3D CITY GENERATOR ADDON FOR BLENDER 2.9+ SceneCity comes with SceneTerrain, another separate Blender addon, and a whole terrain generation solution in itself. With it you can generate detailed terrains for a city, and for any other use. It is for Blender 2.79, but is gradually being ported to Blender 2.80+, SCENETERRAIN: TERRAIN GENERATION ADDON FOR BLENDER Landscapes made easy for Blender. Generate large and detailed landscapes with SceneTerrain, a Blender addon that will ease your workflow each time you must have a beautiful 3d terrain in your projects: Generate the terrain mesh from preset shapes, with control on the amount of mountains and water bodies. Generate the terrain meshfrom your own
SCENECITY 1.9 DOC
What's new in 1.9. Release date: May 13th, 2021. Improve usability moving forward. SceneCity is powerful and flexible, because making cities is intrinsically complex. However the downside is features complexity creep. It is important to keep a balance between features and usability as development continues. The goal is to describe citiesin the
GETTING STARTED
Getting started - part 1. This page is a must read when you start to use SceneCity. Follow it step by step. In part 1 you will learn how to create a city for far-away shots. They are simpler and faster to make, but less precise, with overlapping buildings and roads. In part 2 on the contrary you will learn how to make cities with buildings andLOGIN - SCENECITY
This area is now closed. The files are hosted on Gumroad. If you're a new (or potential future) user, you can ignore this page. You'll get the files from Gumroad when you buy, and you'll get the future updatesfrom there as well.
SCENECITY 1.9 DOC
The city and all its objects will be created into the active collection. In SceneCity's node panel, select the grid city preset graph. Locate the node in this image (right of the graph) and click on its create button. What you just did is tell SceneCity to instantiatethe roads and
SCENECITY 1.9 DOC
Search this site. SceneCity 1.9 doc. Home SCENETERRAIN: TERRAIN GENERATION ADDON FOR BLENDER Landscapes made easy for Blender. Generate large and detailed landscapes with SceneTerrain, a Blender addon that will ease your workflow each time you must have a beautiful 3d terrain in your projects: Generate the terrain mesh from preset shapes, with control on the amount of mountains and water bodies. Generate the terrain meshfrom your own
GETTING STARTED
Getting started - part 1. This page is a must read when you start to use SceneCity. Follow it step by step. In part 1 you will learn how to create a city for far-away shots. They are simpler and faster to make, but less precise, with overlapping buildings and roads. In part 2 on the contrary you will learn how to make cities with buildings and SCENECITY’S DOCUMENTATION v1.2 - October 10, 2018¶. Re-design of the city generation process as a node-based workflow. This first iteration brings algorithms for cities mostly meant for distant views. SCENESKIES 1.0 DOCUMENTATION SceneSkies documentation. SceneSkies is an addon for Blender . It allows you to quickly choose among a collection of skies and environments to serve as world backgrounds, and to tweak the colors of their different elements (atmosphere, clouds etc). This is useful to INSTALLATION AND MAINTENANCE OF THE BLENDER ADDON go to Blender’s user preferences. It’s in the file menu, or shortcut CTRL + ALT + U on Windows. open the Addons tab. click Install add-on from file at the bottom. navigate to the downloaded zip file and select it. the addon is then installed. check the box next to its name to enable it. set and create the data folder now or later if youwant.
USING THE SKIES IN BLENDER Use filmic¶. The skies are intended to be used with the filmic color profile. Only filmic can accurately display them. They have a very high dynamic range, so the very bright spots in the skies, such as the sun and its reflections, and the clouds will appear completely white, or incorrectly (eg black).SCENECITY 1.9 DOC
Importing ready-to-use assets and preset city graphs from the included library(not needed for v1.9's new nodes) From the SceneCity menu in the node editor, choose link (or append, as you prefer) the assets. Now you have access to all the assets, accessible from the scene outliner. They're initially hidden, to avoid cluttering your scene.SCENECITY 1.7 DOC
v1.6 - October 23, 2019. Preset cities can easily be added to the current blend file, for much easier starts. Included assets can be linked or appended to current blend file (appending was the only option before), and it is done from the node editor directly, no need to go to the deprecated SceneCity panel in the scene settings.SCENECITY 1.9 DOC
The nodes have consistent behaviors as much as possible, so here are a few notes written once here instead of being repeated all over the place: You can easily access the reference documentation of any node: select it, open the N-panel, click on the Doc button. Some nodes don'thave a reference
SCENECITY 1.9 DOC
Search this site. SceneCity 1.9 doc. HomeSceneCity
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Create large cityscapes quickly and efficiently Export to external software and renderers Flexible node-based workflowSCENECITY
CITY GENERATOR ADDON FOR BLENDER Generate large road networks and mass-place tens of thousands of buildings. Mix both procedural and hand-made assets. Use the included assets or use your own. Read the manual and see what's new.Buy Now
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$ 97.00
v1.7 (for Blender 2.80 to 2.82) | v1.4 (for Blender 2.79) Bundled with SceneTerrain MAKING A FULL 3D CITY BY HAND TAKES A LOT OF TIME Creating a city is hard. Traditionally it must be constructed by hand in a 3d application by an artist. While this approach gives the artist full control, it requires skill and a LOT of time to complete an entire city. Don't even mention if later you want to change its layout. One can use tricks, shortcuts, and other Blender features such as particles, or random mesh extrusions to accelerate the work, it remains tedious nonetheless. And the results aren't always as great as our vision. Simply because there is a lot to do, and Blender is 'only' a generic 3d application, not a specialized city builder. But with SceneCity, you add specific city building capabilities toBlender!
------------------------- FLEXIBLE NODE-BASED WORKFLOW Plug pieces of functionality together to reach your desired goals. You describe your cities conceptually with nodes within graphs, and those can be as small or as large as you want. Some nodes place buildings, others create road networks, and others generate procedural facade textures. More will be added giving you even more possibilities with every new version. ------------------------- SCENECITY EASES THE WORKFLOW DRASTICALLY! Time is precious. You cannot place each and every piece of a city by hand, there are hundreds of them, if not thousands. Instead let SceneCity do the boring work for you (like instancing and positioning objects), while you keep the fun creative part (like modeling andanimating).
Describe the city you want in SceneCity using parameters, such as city size, what buildings to use, where to place them etc... the whole city is then created in a matter of seconds or few minutes, ready for you to play with, like adding cars, pedestrians, changing whatever you want, and rendering still images or animations. Changing something is as easy as changing a parameter value, then recreating the city. Thanks to Blender, and depending on which instantiation method you choose, you can even modify a city without recreating it. Modifying the model of a building automatically changes all instances of that building everywhere it appears in the city. ------------------------- GET STARTED QUICKLY WITH INCLUDED ROADS AND BUILDINGS LIBRARIES SceneCity comes batteries included: props, roads and buildings. Load them in a click, and generate a city. It's that simple. Once included in your scene, they're just standard Blender meshes, objects and materials, so you can study them, modify them, or delete them. You can also use your own assets. New-York-style buildings, mostly offices: small, medium and tall. And two-lane road portions with poles. ------------------------- GROW YOUR ROAD NETWORKS Turn a few road portions into large networks easily. Creating huge networks becomes virtually free, both time-wise and effort-wise. There are two types of roads you can use, depending on your needs. Youcan mix both also.
CURVES-BASED ROADS
Repeat your own road portion(s) meshe(s) along curves. This type of roads gives nice curves and very complex-looking, intricate networks. However it does not test for intersections and collisions with other roads and buildings, and does not support crossings.GRID-BASED ROADS
Assemble straight portions, T-crossing portions and X-crossing portions together on a grid like the pieces of a giant brick game. This type of network is precise and will not overlap with other roads and buildings. However curved roads are not supported, though you can model your portions to be curved to a certain point. ------------------------- MASS-PLACE YOUR BUILDINGS Place tens or hundreds of thousands of buildings in your city. There are also two different methods to place your buildings, depending on your needsSCATTER LAYOUT
Place the buildings randomly. Vary their size, and their density according to maps that can be procedural or image-based. Easy, fast, and looks very intricate and complex from far away. The buildings will overlap. You can put them on your terrains.GRID-BASED LAYOUT
The buildings are placed precisely on a grid like the pieces of a giant brick game. They will not overlap with other roads and buildings. Define different districts, such as residential, commercial and industrial for example. ------------------------- ABSOLUTE, ROCK-SOLID, NO QUESTIONS ASKED, MONEY-BACK GUARANTEE If, for any reason, you are not satisfied with the powerful and unique city-building features you find in this addon, you may receive your money back within 30 days of your purchase. I have been designing this addon for years and helping hundreds of users create cities for their projects, so I know for a fact that it does the job. I also constantly update and improve SceneCity, month after month, so you get more features in time for the same price. That's why I can offer a guarantee like this. ------------------------- EFFICIENT EXPORT TO UNITY Export entire cities to Unity for realtime rendering and navigation. First you must have all your assets already in Unity: models, materials, prefabs for buildings, roads, and props (the included assets are pre-exported in a Unity package, you just have to import it into your Unity projects). Then generate your city from Blender, and export it using the specific node for it. The output is a text file describing your city. From Unity open the SceneCity loader window, load the exported file, set all corresponding assets, and with the click of a button, your entire city is re-created in Unity, down to every prop object. This method is a lot more efficient than exporting the entire city directly with FBX because you keep the control on your prefabs for the buildings, roads and props. Use any prefab and modify them anytime after the city is imported. That includes complex objects with scripts, objects hierarchies, nested prefabs, physics setups, sound sources, LOD, and all other Unity prefab features. ------------------------- PROCEDURAL BUILDINGS Use the power of procedural building generation to create new buildings quickly, perfect for city prototyping and adding visual complexity in no time. Mass-place the generated buildings as they are, or manually work further on them, they're regular Blender meshes. Make the procedural buildings unique accross the city if you want, and control their height with a size map, depending on their position in the city. (The procedural buildings are available but have yet to be ported to the node-system introduced in 1.2. This is under work...) -------------------------WORK WITH TERRAINS
SceneCity comes with SceneTerrain, another separate Blender addon, and a whole terrain generation solution in itself. With it you can generate detailed terrains for a city, and for any other use. It is for Blender 2.79, but is gradually being ported to Blender 2.80+, and being more tightly integrated with the cities. Learn more about SceneTerrain... ------------------------- PURE AND ELEGANT BLENDER ADDON SceneCity is written entirely in the Python programming language, with zero external dependencies, except for Blender itself. It is therefore very easy to install, and works everywhere Blender does, ie on Windows, Mac, and Linux. It integrates nicely in Blender's interface and the UI is clear and uncluttered as much as possible. It adds a new graph type into Blender's node editor panel. It will also tell you when something is wrong, for example when a node's required input socket isn't plugged yet. Best of all, each node has a direct link to its onlinedocumentation page.
LICENSE
By using SceneCity, you agree to the following terms and conditions: * Each unit of SceneCity bought is for one user only. If several persons must use SceneCity in your studio or workplace, then you must buy as many units as the number of people using the program. Therefore you can't redistribute the program to others, if they haven't bought their own copy already. * You can install the software on as many computers as you like, provided the previous condition is met. * You can use SceneCity for any purpose, personal or commercial. * The generated cities are yours.CONTACT ME
couturier.arnaud@gmail.com Call me Arnold. I'm an independent developer and artist. I've been programming and using Blender for about a decade.STAY UPDATED
I'll let you know about how my work is going: new releases of my addons, development updates, possible future tutorials etc.Email Address
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