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WEREWOLF THE APOCALYPSE INFORMATION SOURCEWYRMFOEABOUT WYRMFOEWEREWOLF GIFTSWEREWOLF RESOURCES Wyrmfoe. Wyrmfoe is a database of all Werewolf: the Apocalypse Gifts (except Wild West & Dark Ages) in an easily searchable format. This site is a personal project and is intended as a game aid for players of Werewolf: the Apocalypse who love it as much as we do. We created this site primarily to use as an aid in our own games, but we hope COMPLETE GIFT LIST FOR WEREWOLF: THE APOCALYPSE Werewolf Gifts. Wyrmfoe collects all of the Gifts from White Wolf’s Werewolf: the Apocalypse in a way that lets you easily find the Gifts for your Garou character. You can see an updated list of all the books included Here. The site now has all Werewolf: the Apocalypse Gifts except those from the Dark Ages or Wild West (we’re still debating ALL SHADOW LORD GIFTS A list of all Shadow Lord tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Shadow Lord Gifts of

TURTLE BODY

Turtle Body. Rank 1 Croatan Gift. The Garou can call upon one of the powers of Turtle and greatly slow his metabolism. He must remain inactive, but can exist without breathing for hours at a time. ALL SILVER FANG GIFTS Rank 1 Silver Fang Gift / Rank 1 Uktena Gift. A leader must keep a tight grip on his power, and this Gift allows the Garou to do so literally. The Garou’s hands or jaws tighten in a mighty death-grip, making it nearly impossible to escape. A falcon-spirit teaches this PERSUASION | WEREWOLF: THE APOCALYPSE Persuasion. Rank 1 Homid Gift / Rank 1 Fianna Gift / Rank 1 Glass Walkers Gift. This Gift allows a homid to become more persuasive when dealing with others, in such a way that his statements and arguments are imbued with added meaning or credibility. ALL SILENT STRIDER GIFTS Rank 1 Silent Strider Gift. The Garou can muffle any sound she makes, the better to creep up on an enemy or escape unnoticed. An owl-spirit teaches this Gift. System: The player rolls Dexterity + Stealth. Each success adds one to others’ difficulty to hear the Garou for one scene. Source: Core book revised. THE LITANY | WEREWOLF: THE APOCALYPSE They can’t stop their septmates from killing each other, but because of this portion of the Litany, a werewolf being attacked by another Garou can end a duel peacefully by exposing his throat. The loser shouldn’t suffer a loss of reputation or renown for doing so, but a ALL GET OF FENRIS GIFTS A list of all Get of Fenris tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Get of Fenris Gifts of

SPIRIT OF THE FRAY

The Ahroun may add 10 to all his initiative rolls, which will nearly always ensure that he strikes first. If he chooses, the Ahroun may spend a Gnosis point to add another 10 to his initiative roll. Remember, though, that doing so prevents him from spending Rage to gain extra actions; werewolves can’t use Rage and Gnosis in the same

turn.

WEREWOLF THE APOCALYPSE INFORMATION SOURCEWYRMFOEABOUT WYRMFOEWEREWOLF GIFTSWEREWOLF RESOURCES Wyrmfoe. Wyrmfoe is a database of all Werewolf: the Apocalypse Gifts (except Wild West & Dark Ages) in an easily searchable format. This site is a personal project and is intended as a game aid for players of Werewolf: the Apocalypse who love it as much as we do. We created this site primarily to use as an aid in our own games, but we hope COMPLETE GIFT LIST FOR WEREWOLF: THE APOCALYPSE Werewolf Gifts. Wyrmfoe collects all of the Gifts from White Wolf’s Werewolf: the Apocalypse in a way that lets you easily find the Gifts for your Garou character. You can see an updated list of all the books included Here. The site now has all Werewolf: the Apocalypse Gifts except those from the Dark Ages or Wild West (we’re still debating ALL SHADOW LORD GIFTS A list of all Shadow Lord tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Shadow Lord Gifts of

TURTLE BODY

Turtle Body. Rank 1 Croatan Gift. The Garou can call upon one of the powers of Turtle and greatly slow his metabolism. He must remain inactive, but can exist without breathing for hours at a time. ALL SILVER FANG GIFTS Rank 1 Silver Fang Gift / Rank 1 Uktena Gift. A leader must keep a tight grip on his power, and this Gift allows the Garou to do so literally. The Garou’s hands or jaws tighten in a mighty death-grip, making it nearly impossible to escape. A falcon-spirit teaches this PERSUASION | WEREWOLF: THE APOCALYPSE Persuasion. Rank 1 Homid Gift / Rank 1 Fianna Gift / Rank 1 Glass Walkers Gift. This Gift allows a homid to become more persuasive when dealing with others, in such a way that his statements and arguments are imbued with added meaning or credibility. ALL SILENT STRIDER GIFTS Rank 1 Silent Strider Gift. The Garou can muffle any sound she makes, the better to creep up on an enemy or escape unnoticed. An owl-spirit teaches this Gift. System: The player rolls Dexterity + Stealth. Each success adds one to others’ difficulty to hear the Garou for one scene. Source: Core book revised. THE LITANY | WEREWOLF: THE APOCALYPSE They can’t stop their septmates from killing each other, but because of this portion of the Litany, a werewolf being attacked by another Garou can end a duel peacefully by exposing his throat. The loser shouldn’t suffer a loss of reputation or renown for doing so, but a ALL GET OF FENRIS GIFTS A list of all Get of Fenris tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Get of Fenris Gifts of

SPIRIT OF THE FRAY

The Ahroun may add 10 to all his initiative rolls, which will nearly always ensure that he strikes first. If he chooses, the Ahroun may spend a Gnosis point to add another 10 to his initiative roll. Remember, though, that doing so prevents him from spending Rage to gain extra actions; werewolves can’t use Rage and Gnosis in the same

turn.

THE LITANY | WEREWOLF: THE APOCALYPSE They can’t stop their septmates from killing each other, but because of this portion of the Litany, a werewolf being attacked by another Garou can end a duel peacefully by exposing his throat. The loser shouldn’t suffer a loss of reputation or renown for doing so, but a

ALL RAGABASH GIFTS

A list of all Ragabash Auspice Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Ragabash Gifts of a

FALLING TOUCH

This Gift allows the Garou to send her foe sprawling with but a touch. Any aerial spirit can teach this Gift. System: The Garou’s player rolls Dexterity + Medicine (difficulty of the opponent’s Stamina + Athletics). Even one success send the victim to the ground. Doing so counts as an action; activating this Gift and striking a foe with ALL WHITE HOWLER GIFTS Rank 5 White Howler Gift. This forgotten Gift is the last link to the sacred bone-fires that the White Howlers kept before their Fall and conversion to Balefire. The werewolf can hurl a stream of blinding white fire from his hand, searing the flesh from the bones of his

foes.

ALL BLACK SPIRAL DANCER GIFTS Resist Toxin. Rank 1 Black Spiral Dancer Gift. As the Bone Gnawer/Fianna Gift.. Bone Gnawer/Fianna Gift: Many Bone Gnawers learn a preternatural resistance to poisons and toxins of all kinds, doubtless due to their diet of refuse and American beer. A trash-spirit teaches this Gift. System: The player rolls Stamina + Survival.Success nullifies the effects of most conventional poisons,

and adds

ALL RANK 1 WENDIGO GIFTS Rank 1 Wendigo Gift. As a wolf curls into a ball to keep warm, tucking her snout beneath her bushy tail, curving her spine inward to capture body heat, so the Garou may make herself resistant to cold. The Gift is more effective if the Garou is in Crinos, Hispo or Lupus form, but

SPIRIT SNARE

Spirit Snare. The Theurge casts out an invisible, mystic net which entangles hostile spirits, confounding them with a mixture of magical force and long-broken but still potent Gaian law. An owl-spirit teaches this Gift. System: The player spends one Gnosis point and rolls Intelligence + Occult (difficulty 8) as an attack directed at a

spirit

EYES OF THE LYNX

Eyes of the Lynx. Rank 2 Theurge Gift. Lynx-spirits, embodying the Umbral ideal of their earthly counterparts’ powerful eyesight, can see even beyond physical obstacles. TAR SHADOW | WEREWOLF: THE APOCALYPSE Rank 2 Ahroun Black Spiral Dancer Gift. The Ahroun’s shadow becomes solid and sticky, trapping unwary foes and making them easy prey. A H’ruggling teaches this Gift. System: The player spends one Gnosis point. For the rest of the scene, any character making a close-combat attack against the Dancer must make a reflexive Dexterity + Athletics

INFECTIOUS LAUGHTER

Infectious Laughter. Rank 1 Ragabash Gift. Laughter is the tool with which Gaia’s tricksters promote enlightenment and the knife that slashes through the veil of Rage. WEREWOLF THE APOCALYPSE INFORMATION SOURCEWYRMFOEABOUT WYRMFOEWEREWOLF GIFTSWEREWOLF RESOURCES Wyrmfoe. Wyrmfoe is a database of all Werewolf: the Apocalypse Gifts (except Wild West & Dark Ages) in an easily searchable format. This site is a personal project and is intended as a game aid for players of Werewolf: the Apocalypse who love it as much as we do. We created this site primarily to use as an aid in our own games, but we hope COMPLETE GIFT LIST FOR WEREWOLF: THE APOCALYPSE Werewolf Gifts. Wyrmfoe collects all of the Gifts from White Wolf’s Werewolf: the Apocalypse in a way that lets you easily find the Gifts for your Garou character. You can see an updated list of all the books included Here. The site now has all Werewolf: the Apocalypse Gifts except those from the Dark Ages or Wild West (we’re still debating

TURTLE BODY

Turtle Body. Rank 1 Croatan Gift. The Garou can call upon one of the powers of Turtle and greatly slow his metabolism. He must remain inactive, but can exist without breathing for hours at a time. ALL SHADOW LORD GIFTS A list of all Shadow Lord tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Shadow Lord Gifts of THE LITANY | WEREWOLF: THE APOCALYPSE They can’t stop their septmates from killing each other, but because of this portion of the Litany, a werewolf being attacked by another Garou can end a duel peacefully by exposing his throat. The loser shouldn’t suffer a loss of reputation or renown for doing so, but a PERSUASION | WEREWOLF: THE APOCALYPSE Persuasion. Rank 1 Homid Gift / Rank 1 Fianna Gift / Rank 1 Glass Walkers Gift. This Gift allows a homid to become more persuasive when dealing with others, in such a way that his statements and arguments are imbued with added meaning or credibility. ALL GET OF FENRIS GIFTS A list of all Get of Fenris tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Get of Fenris Gifts of

FALLING TOUCH

This Gift allows the Garou to send her foe sprawling with but a touch. Any aerial spirit can teach this Gift. System: The Garou’s player rolls Dexterity + Medicine (difficulty of the opponent’s Stamina + Athletics). Even one success send the victim to the ground. Doing so counts as an action; activating this Gift and striking a foe with

SPIRIT OF THE FRAY

The Ahroun may add 10 to all his initiative rolls, which will nearly always ensure that he strikes first. If he chooses, the Ahroun may spend a Gnosis point to add another 10 to his initiative roll. Remember, though, that doing so prevents him from spending Rage to gain extra actions; werewolves can’t use Rage and Gnosis in the same

turn.

INFECTIOUS LAUGHTER

Infectious Laughter. Rank 1 Ragabash Gift. Laughter is the tool with which Gaia’s tricksters promote enlightenment and the knife that slashes through the veil of Rage. WEREWOLF THE APOCALYPSE INFORMATION SOURCEWYRMFOEABOUT WYRMFOEWEREWOLF GIFTSWEREWOLF RESOURCES Wyrmfoe. Wyrmfoe is a database of all Werewolf: the Apocalypse Gifts (except Wild West & Dark Ages) in an easily searchable format. This site is a personal project and is intended as a game aid for players of Werewolf: the Apocalypse who love it as much as we do. We created this site primarily to use as an aid in our own games, but we hope COMPLETE GIFT LIST FOR WEREWOLF: THE APOCALYPSE Werewolf Gifts. Wyrmfoe collects all of the Gifts from White Wolf’s Werewolf: the Apocalypse in a way that lets you easily find the Gifts for your Garou character. You can see an updated list of all the books included Here. The site now has all Werewolf: the Apocalypse Gifts except those from the Dark Ages or Wild West (we’re still debating

TURTLE BODY

Turtle Body. Rank 1 Croatan Gift. The Garou can call upon one of the powers of Turtle and greatly slow his metabolism. He must remain inactive, but can exist without breathing for hours at a time. ALL SHADOW LORD GIFTS A list of all Shadow Lord tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Shadow Lord Gifts of THE LITANY | WEREWOLF: THE APOCALYPSE They can’t stop their septmates from killing each other, but because of this portion of the Litany, a werewolf being attacked by another Garou can end a duel peacefully by exposing his throat. The loser shouldn’t suffer a loss of reputation or renown for doing so, but a PERSUASION | WEREWOLF: THE APOCALYPSE Persuasion. Rank 1 Homid Gift / Rank 1 Fianna Gift / Rank 1 Glass Walkers Gift. This Gift allows a homid to become more persuasive when dealing with others, in such a way that his statements and arguments are imbued with added meaning or credibility. ALL GET OF FENRIS GIFTS A list of all Get of Fenris tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Get of Fenris Gifts of

FALLING TOUCH

This Gift allows the Garou to send her foe sprawling with but a touch. Any aerial spirit can teach this Gift. System: The Garou’s player rolls Dexterity + Medicine (difficulty of the opponent’s Stamina + Athletics). Even one success send the victim to the ground. Doing so counts as an action; activating this Gift and striking a foe with

SPIRIT OF THE FRAY

The Ahroun may add 10 to all his initiative rolls, which will nearly always ensure that he strikes first. If he chooses, the Ahroun may spend a Gnosis point to add another 10 to his initiative roll. Remember, though, that doing so prevents him from spending Rage to gain extra actions; werewolves can’t use Rage and Gnosis in the same

turn.

INFECTIOUS LAUGHTER

Infectious Laughter. Rank 1 Ragabash Gift. Laughter is the tool with which Gaia’s tricksters promote enlightenment and the knife that slashes through the veil of Rage.

WEREWOLF RESOURCES

Werewolf Resources. Here you will find links to various other Werewolf: the Apocalypse resources, both on Wyrmfoe and on other sites. Let us know if there’s a great Werewolf resource that should be included on this list, or if there’s something you’d like to see us put together on Wyrmfoe!

ALL RITUALS

An ancestor-spirit teaches this Gift. System: The player spends one Gnosis point and rolls Manipulation + Rituals (difficulty 7). Spirits within 100 feet of the character (again, except the pack totem or local caern spirits) must subtract one from their dice pools for each success. This Gift lasts for one scene.

ALL THEURGE GIFTS

A list of all Theurge Auspice Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Theurge Gifts of a ALL SILENT STRIDER GIFTS Rank 1 Silent Strider Gift. The Garou can muffle any sound she makes, the better to creep up on an enemy or escape unnoticed. An owl-spirit teaches this Gift. System: The player rolls Dexterity + Stealth. Each success adds one to others’ difficulty to hear the Garou for one scene. Source: Core book revised. ALL GET OF FENRIS GIFTS A list of all Get of Fenris tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Get of Fenris Gifts of

HIDDEN KILLER

Hidden Killer. Rank 2 Black Spiral Dancer Gift. As the Red Talon Gift, but the werewolf can also choose to alter the evidence to match another Garou so long as she has a piece of the target, such as hair or blood.Abliphets teach this Gift. System: As the Red Talon Gift.To change the forensic evidence to match another Garou, the player must roll Intelligence + Larceny (difficulty 8).

MOTHER'S TOUCH

Camp: Order of Our Merciful Mother (Black Furies) The Garou is able to heal the wounds of any living creature, aggravated or otherwise, simply by laying hands over the afflicted area. The Garou may not heal herself, spirits or the undead with this Gift. A bear- or unicorn-spirit teaches this Gift. System: The player spends on Gnosis

point and

SPIRIT SNARE

Spirit Snare. The Theurge casts out an invisible, mystic net which entangles hostile spirits, confounding them with a mixture of magical force and long-broken but still potent Gaian law. An owl-spirit teaches this Gift. System: The player spends one Gnosis point and rolls Intelligence + Occult (difficulty 8) as an attack directed at a

spirit

SNOW RUNNING

Snow Running. Rank 1 Get of Fenris Gift. The Fenrir have spread far and wide, but their home is in the North. This Gfit has served them well in their homelands, allowing them to run over snow or ice as if it were solid ground without sinking in or leaving footprints. APECRAFT'S BLESSINGS Apecraft’s Blessings. Rank 1 Homid Gift. Though many of Gaia’s children use tools, none have mastered them so thoroughly as humanity. The homid focuses this mastery into the tools she uses, causing their spirits to awaken and lend her aid. An ancestor-spirit or spirit of a man-made object teaches this Gift. WEREWOLF THE APOCALYPSE INFORMATION SOURCEWYRMFOEABOUT WYRMFOEWEREWOLF GIFTSWEREWOLF RESOURCES Wyrmfoe. Wyrmfoe is a database of all Werewolf: the Apocalypse Gifts (except Wild West & Dark Ages) in an easily searchable format. This site is a personal project and is intended as a game aid for players of Werewolf: the Apocalypse who love it as much as we do. We created this site primarily to use as an aid in our own games, but we hope COMPLETE GIFT LIST FOR WEREWOLF: THE APOCALYPSE Werewolf Gifts. Wyrmfoe collects all of the Gifts from White Wolf’s Werewolf: the Apocalypse in a way that lets you easily find the Gifts for your Garou character. You can see an updated list of all the books included Here. The site now has all Werewolf: the Apocalypse Gifts except those from the Dark Ages or Wild West (we’re still debating ALL SHADOW LORD GIFTS A list of all Shadow Lord tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Shadow Lord Gifts of PERSUASION | WEREWOLF: THE APOCALYPSE Persuasion. Rank 1 Homid Gift / Rank 1 Fianna Gift / Rank 1 Glass Walkers Gift. This Gift allows a homid to become more persuasive when dealing with others, in such a way that his statements and arguments are imbued with added meaning or credibility.

CREATE ELEMENT

The metis cannot create specialized forms of any element. Precious metals (especially silver), lethal gases and acid are beyond his reach. This Gift creates only natural air, earth, fire and water. Elementals teach this Gift. System: The werewolf’s player spends one Gnosis point and rolls Gnosis. Each success allows the character to

create

ALL GET OF FENRIS GIFTS A list of all Get of Fenris tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Get of Fenris Gifts of

FALLING TOUCH

This Gift allows the Garou to send her foe sprawling with but a touch. Any aerial spirit can teach this Gift. System: The Garou’s player rolls Dexterity + Medicine (difficulty of the opponent’s Stamina + Athletics). Even one success send the victim to the ground. Doing so counts as an action; activating this Gift and striking a foe with CONTROL SIMPLE MACHINE The Garou may command the spirits of the simplest machines, causing levers to flip, doors to unbolt, pulleys to roll and so on. Any technological spirit can teach this Gift. System: The player spends a Willpower point and rolls Manipulation + Crafts (difficulty 7). The Garou’s control lasts until the end of the scene. Source: Core book

revised.

RAZOR CLAWS

Razor Claws. Rank 1 Ahroun Gift / Rank 1 Get of Fenris Gift. By raking his claws over stone, steel, or another hard surface, the Ahroun hones them to razor sharpness. APECRAFT'S BLESSINGS Apecraft’s Blessings. Rank 1 Homid Gift. Though many of Gaia’s children use tools, none have mastered them so thoroughly as humanity. The homid focuses this mastery into the tools she uses, causing their spirits to awaken and lend her aid. An ancestor-spirit or spirit of a man-made object teaches this Gift. WEREWOLF THE APOCALYPSE INFORMATION SOURCEWYRMFOEABOUT WYRMFOEWEREWOLF GIFTSWEREWOLF RESOURCES Wyrmfoe. Wyrmfoe is a database of all Werewolf: the Apocalypse Gifts (except Wild West & Dark Ages) in an easily searchable format. This site is a personal project and is intended as a game aid for players of Werewolf: the Apocalypse who love it as much as we do. We created this site primarily to use as an aid in our own games, but we hope COMPLETE GIFT LIST FOR WEREWOLF: THE APOCALYPSE Werewolf Gifts. Wyrmfoe collects all of the Gifts from White Wolf’s Werewolf: the Apocalypse in a way that lets you easily find the Gifts for your Garou character. You can see an updated list of all the books included Here. The site now has all Werewolf: the Apocalypse Gifts except those from the Dark Ages or Wild West (we’re still debating ALL SHADOW LORD GIFTS A list of all Shadow Lord tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Shadow Lord Gifts of PERSUASION | WEREWOLF: THE APOCALYPSE Persuasion. Rank 1 Homid Gift / Rank 1 Fianna Gift / Rank 1 Glass Walkers Gift. This Gift allows a homid to become more persuasive when dealing with others, in such a way that his statements and arguments are imbued with added meaning or credibility.

CREATE ELEMENT

The metis cannot create specialized forms of any element. Precious metals (especially silver), lethal gases and acid are beyond his reach. This Gift creates only natural air, earth, fire and water. Elementals teach this Gift. System: The werewolf’s player spends one Gnosis point and rolls Gnosis. Each success allows the character to

create

ALL GET OF FENRIS GIFTS A list of all Get of Fenris tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Get of Fenris Gifts of

FALLING TOUCH

This Gift allows the Garou to send her foe sprawling with but a touch. Any aerial spirit can teach this Gift. System: The Garou’s player rolls Dexterity + Medicine (difficulty of the opponent’s Stamina + Athletics). Even one success send the victim to the ground. Doing so counts as an action; activating this Gift and striking a foe with CONTROL SIMPLE MACHINE The Garou may command the spirits of the simplest machines, causing levers to flip, doors to unbolt, pulleys to roll and so on. Any technological spirit can teach this Gift. System: The player spends a Willpower point and rolls Manipulation + Crafts (difficulty 7). The Garou’s control lasts until the end of the scene. Source: Core book

revised.

RAZOR CLAWS

Razor Claws. Rank 1 Ahroun Gift / Rank 1 Get of Fenris Gift. By raking his claws over stone, steel, or another hard surface, the Ahroun hones them to razor sharpness. APECRAFT'S BLESSINGS Apecraft’s Blessings. Rank 1 Homid Gift. Though many of Gaia’s children use tools, none have mastered them so thoroughly as humanity. The homid focuses this mastery into the tools she uses, causing their spirits to awaken and lend her aid. An ancestor-spirit or spirit of a man-made object teaches this Gift.

WEREWOLF RESOURCES

Werewolf Resources. Here you will find links to various other Werewolf: the Apocalypse resources, both on Wyrmfoe and on other sites. Let us know if there’s a great Werewolf resource that should be included on this list, or if there’s something you’d like to see us put together on Wyrmfoe! ALL GLASS WALKER GIFTS A list of all Glass Walker tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Glass Walker Gifts of ALL SILENT STRIDER GIFTS Rank 1 Silent Strider Gift. The Garou can muffle any sound she makes, the better to creep up on an enemy or escape unnoticed. An owl-spirit teaches this Gift. System: The player rolls Dexterity + Stealth. Each success adds one to others’ difficulty to hear the Garou for one scene. Source: Core book revised. ALL GET OF FENRIS GIFTS A list of all Get of Fenris tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Get of Fenris Gifts of

FABRIC OF THE MIND

The werewolf must be careful, because if she botches at any point, the dream being escapes her control. It will remain in the physical world for as long as it sees fit. Source: Core book revised. This entry was posted on . It was filed under Gifts and was tagged with bookcorerevised, Galliard Gifts, gnosis, intelligence, performance,

Rank 5

OPEN SEAL | WEREWOLF: THE APOCALYPSE Rank 1 Ragabash Gift. With this Gift, the Garou can open nearly any sort of closed or locked physical device. A raccoon-spirit teaches this Gift. System: The player rolls Gnosis (difficulty of the local Gauntlet rating). Source: Core book revised. This entry was posted on

.

CAMOUFLAGE | WEREWOLF: THE APOCALYPSE Rank 1 Wendigo Gift. The Wendigo blends in with the surrounding wilderness, which makes him very difficult to see. A deer-spirit teaches this Gift. System: The difficulties to spot the Garou increase by three, provided that he is in the woods. The werewolf invokes the effects at whim. Source: Core book revised.

GLORY-SCARS

Glory-Scars. Rank 4 Get of Fenris Gift. Fenrir are proud of their scars, even those that have maimed them permanently. This Gift allows a werewolf to overcome her old injuries for a brief period of time, acting as though her body was never injured. CLIMB LIKE AN APE / CITY RUNNING Climb Like an Ape / City Running. Rank 1 Homid Gift Called City Running in 20th Anniversary Edition. Garou with this Gift find that moving vertically is just as easy as moving horizontally; whether they are walking along a sidewalk, climbing stairs, or scaling the side of a building, their pace doesn’t change in the slightest, nor do they tire out more rapidly.

HEAVANS' GUIDANCE

Heavans’ Guidance. Rank 1 Silent Striders Gift. A Strider with this Gift is never lost while the stars shine in the sky. This Gift is taught by a spirit servant of the North Star. WEREWOLF THE APOCALYPSE INFORMATION SOURCEWYRMFOEABOUT WYRMFOEWEREWOLF GIFTSWEREWOLF RESOURCES Wyrmfoe. Wyrmfoe is a database of all Werewolf: the Apocalypse Gifts (except Wild West & Dark Ages) in an easily searchable format. This site is a personal project and is intended as a game aid for players of Werewolf: the Apocalypse who love it as much as we do. We created this site primarily to use as an aid in our own games, but we hope COMPLETE GIFT LIST FOR WEREWOLF: THE APOCALYPSE Werewolf Gifts. Wyrmfoe collects all of the Gifts from White Wolf’s Werewolf: the Apocalypse in a way that lets you easily find the Gifts for your Garou character. You can see an updated list of all the books included Here. The site now has all Werewolf: the Apocalypse Gifts except those from the Dark Ages or Wild West (we’re still debating ALL SHADOW LORD GIFTS A list of all Shadow Lord tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Shadow Lord Gifts of

CREATE ELEMENT

The metis cannot create specialized forms of any element. Precious metals (especially silver), lethal gases and acid are beyond his reach. This Gift creates only natural air, earth, fire and water. Elementals teach this Gift. System: The werewolf’s player spends one Gnosis point and rolls Gnosis. Each success allows the character to

create

PERSUASION | WEREWOLF: THE APOCALYPSE Persuasion. Rank 1 Homid Gift / Rank 1 Fianna Gift / Rank 1 Glass Walkers Gift. This Gift allows a homid to become more persuasive when dealing with others, in such a way that his statements and arguments are imbued with added meaning or credibility. FOG OF WAR | WEREWOLF: THE APOCALYPSE Fog of War. Rank 4 Fianna Gift / Rank 4 Ragabash Gift / Rank 4 Galliard Gift. No matter how disciplined the army and ordered the plan, a battlefield is chaos.

SPIRIT OF THE FRAY

The Ahroun may add 10 to all his initiative rolls, which will nearly always ensure that he strikes first. If he chooses, the Ahroun may spend a Gnosis point to add another 10 to his initiative roll. Remember, though, that doing so prevents him from spending Rage to gain extra actions; werewolves can’t use Rage and Gnosis in the same

turn.

CONTROL SIMPLE MACHINE The Garou may command the spirits of the simplest machines, causing levers to flip, doors to unbolt, pulleys to roll and so on. Any technological spirit can teach this Gift. System: The player spends a Willpower point and rolls Manipulation + Crafts (difficulty 7). The Garou’s control lasts until the end of the scene. Source: Core book

revised.

HIDDEN KILLER

Hidden Killer. Rank 2 Black Spiral Dancer Gift. As the Red Talon Gift, but the werewolf can also choose to alter the evidence to match another Garou so long as she has a piece of the target, such as hair or blood.Abliphets teach this Gift. System: As the Red Talon Gift.To change the forensic evidence to match another Garou, the player must roll Intelligence + Larceny (difficulty 8).

SPIRIT SNARE

Spirit Snare. The Theurge casts out an invisible, mystic net which entangles hostile spirits, confounding them with a mixture of magical force and long-broken but still potent Gaian law. An owl-spirit teaches this Gift. System: The player spends one Gnosis point and rolls Intelligence + Occult (difficulty 8) as an attack directed at a

spirit

WEREWOLF THE APOCALYPSE INFORMATION SOURCEWYRMFOEABOUT WYRMFOEWEREWOLF GIFTSWEREWOLF RESOURCES Wyrmfoe. Wyrmfoe is a database of all Werewolf: the Apocalypse Gifts (except Wild West & Dark Ages) in an easily searchable format. This site is a personal project and is intended as a game aid for players of Werewolf: the Apocalypse who love it as much as we do. We created this site primarily to use as an aid in our own games, but we hope COMPLETE GIFT LIST FOR WEREWOLF: THE APOCALYPSE Werewolf Gifts. Wyrmfoe collects all of the Gifts from White Wolf’s Werewolf: the Apocalypse in a way that lets you easily find the Gifts for your Garou character. You can see an updated list of all the books included Here. The site now has all Werewolf: the Apocalypse Gifts except those from the Dark Ages or Wild West (we’re still debating ALL SHADOW LORD GIFTS A list of all Shadow Lord tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Shadow Lord Gifts of

CREATE ELEMENT

The metis cannot create specialized forms of any element. Precious metals (especially silver), lethal gases and acid are beyond his reach. This Gift creates only natural air, earth, fire and water. Elementals teach this Gift. System: The werewolf’s player spends one Gnosis point and rolls Gnosis. Each success allows the character to

create

PERSUASION | WEREWOLF: THE APOCALYPSE Persuasion. Rank 1 Homid Gift / Rank 1 Fianna Gift / Rank 1 Glass Walkers Gift. This Gift allows a homid to become more persuasive when dealing with others, in such a way that his statements and arguments are imbued with added meaning or credibility. FOG OF WAR | WEREWOLF: THE APOCALYPSE Fog of War. Rank 4 Fianna Gift / Rank 4 Ragabash Gift / Rank 4 Galliard Gift. No matter how disciplined the army and ordered the plan, a battlefield is chaos.

SPIRIT OF THE FRAY

The Ahroun may add 10 to all his initiative rolls, which will nearly always ensure that he strikes first. If he chooses, the Ahroun may spend a Gnosis point to add another 10 to his initiative roll. Remember, though, that doing so prevents him from spending Rage to gain extra actions; werewolves can’t use Rage and Gnosis in the same

turn.

CONTROL SIMPLE MACHINE The Garou may command the spirits of the simplest machines, causing levers to flip, doors to unbolt, pulleys to roll and so on. Any technological spirit can teach this Gift. System: The player spends a Willpower point and rolls Manipulation + Crafts (difficulty 7). The Garou’s control lasts until the end of the scene. Source: Core book

revised.

HIDDEN KILLER

Hidden Killer. Rank 2 Black Spiral Dancer Gift. As the Red Talon Gift, but the werewolf can also choose to alter the evidence to match another Garou so long as she has a piece of the target, such as hair or blood.Abliphets teach this Gift. System: As the Red Talon Gift.To change the forensic evidence to match another Garou, the player must roll Intelligence + Larceny (difficulty 8).

SPIRIT SNARE

Spirit Snare. The Theurge casts out an invisible, mystic net which entangles hostile spirits, confounding them with a mixture of magical force and long-broken but still potent Gaian law. An owl-spirit teaches this Gift. System: The player spends one Gnosis point and rolls Intelligence + Occult (difficulty 8) as an attack directed at a

spirit

FOG OF WAR | WEREWOLF: THE APOCALYPSE Fog of War. Rank 4 Fianna Gift / Rank 4 Ragabash Gift / Rank 4 Galliard Gift. No matter how disciplined the army and ordered the plan, a battlefield is chaos. ALL GLASS WALKER GIFTS A list of all Glass Walker tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Glass Walker Gifts of ALL SILENT STRIDER GIFTS Rank 1 Silent Strider Gift. The Garou can muffle any sound she makes, the better to creep up on an enemy or escape unnoticed. An owl-spirit teaches this Gift. System: The player rolls Dexterity + Stealth. Each success adds one to others’ difficulty to hear the Garou for one scene. Source: Core book revised.

TURTLE BODY

Turtle Body. Rank 1 Croatan Gift. The Garou can call upon one of the powers of Turtle and greatly slow his metabolism. He must remain inactive, but can exist without breathing for hours at a time.

INFECTIOUS LAUGHTER

Infectious Laughter. Rank 1 Ragabash Gift. Laughter is the tool with which Gaia’s tricksters promote enlightenment and the knife that slashes through the veil of Rage.

FABRIC OF THE MIND

The werewolf must be careful, because if she botches at any point, the dream being escapes her control. It will remain in the physical world for as long as it sees fit. Source: Core book revised. This entry was posted on . It was filed under Gifts and was tagged with bookcorerevised, Galliard Gifts, gnosis, intelligence, performance,

Rank 5

BERSERKER'S SONG

Berserker’s Song. Rank 4 Get of Fenris Gift. The Get can sing himself into a controlled frenzy. He can ignore wounds, shift to Crinos immediately, and he is immune to many mental Gifts or Charms.

HOWL OF THE BANSHEE

Wyrmfoe is an information database for Werewolf: the Apocalypse. Currently housing a searchable database of all Werewolf Gifts. APECRAFT'S BLESSINGS Apecraft’s Blessings. Rank 1 Homid Gift. Though many of Gaia’s children use tools, none have mastered them so thoroughly as humanity. The homid focuses this mastery into the tools she uses, causing their spirits to awaken and lend her aid. An ancestor-spirit or spirit of a man-made object teaches this Gift.

SPIRIT SPEECH

Spirit Speech. Rank 1 Theurge Gift / Rank 1 Uktena Gift This Gift allows the Garou to communicate with encountered spirits. The Garou is thus able to address them whether they wish to be adddressed or not. WEREWOLF THE APOCALYPSE INFORMATION SOURCEWYRMFOEABOUT WYRMFOEWEREWOLF GIFTSWEREWOLF RESOURCES Wyrmfoe. Wyrmfoe is a database of all Werewolf: the Apocalypse Gifts (except Wild West & Dark Ages) in an easily searchable format. This site is a personal project and is intended as a game aid for players of Werewolf: the Apocalypse who love it as much as we do. We created this site primarily to use as an aid in our own games, but we hope COMPLETE GIFT LIST FOR WEREWOLF: THE APOCALYPSE Werewolf Gifts. Wyrmfoe collects all of the Gifts from White Wolf’s Werewolf: the Apocalypse in a way that lets you easily find the Gifts for your Garou character. You can see an updated list of all the books included Here. The site now has all Werewolf: the Apocalypse Gifts except those from the Dark Ages or Wild West (we’re still debating ALL SHADOW LORD GIFTS A list of all Shadow Lord tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Shadow Lord Gifts of

CREATE ELEMENT

The metis cannot create specialized forms of any element. Precious metals (especially silver), lethal gases and acid are beyond his reach. This Gift creates only natural air, earth, fire and water. Elementals teach this Gift. System: The werewolf’s player spends one Gnosis point and rolls Gnosis. Each success allows the character to

create

PERSUASION | WEREWOLF: THE APOCALYPSE Persuasion. Rank 1 Homid Gift / Rank 1 Fianna Gift / Rank 1 Glass Walkers Gift. This Gift allows a homid to become more persuasive when dealing with others, in such a way that his statements and arguments are imbued with added meaning or credibility. FOG OF WAR | WEREWOLF: THE APOCALYPSE Fog of War. Rank 4 Fianna Gift / Rank 4 Ragabash Gift / Rank 4 Galliard Gift. No matter how disciplined the army and ordered the plan, a battlefield is chaos.

SPIRIT OF THE FRAY

The Ahroun may add 10 to all his initiative rolls, which will nearly always ensure that he strikes first. If he chooses, the Ahroun may spend a Gnosis point to add another 10 to his initiative roll. Remember, though, that doing so prevents him from spending Rage to gain extra actions; werewolves can’t use Rage and Gnosis in the same

turn.

CONTROL SIMPLE MACHINE The Garou may command the spirits of the simplest machines, causing levers to flip, doors to unbolt, pulleys to roll and so on. Any technological spirit can teach this Gift. System: The player spends a Willpower point and rolls Manipulation + Crafts (difficulty 7). The Garou’s control lasts until the end of the scene. Source: Core book

revised.

HIDDEN KILLER

Hidden Killer. Rank 2 Black Spiral Dancer Gift. As the Red Talon Gift, but the werewolf can also choose to alter the evidence to match another Garou so long as she has a piece of the target, such as hair or blood.Abliphets teach this Gift. System: As the Red Talon Gift.To change the forensic evidence to match another Garou, the player must roll Intelligence + Larceny (difficulty 8).

SPIRIT SNARE

Spirit Snare. The Theurge casts out an invisible, mystic net which entangles hostile spirits, confounding them with a mixture of magical force and long-broken but still potent Gaian law. An owl-spirit teaches this Gift. System: The player spends one Gnosis point and rolls Intelligence + Occult (difficulty 8) as an attack directed at a

spirit

WEREWOLF THE APOCALYPSE INFORMATION SOURCEWYRMFOEABOUT WYRMFOEWEREWOLF GIFTSWEREWOLF RESOURCES Wyrmfoe. Wyrmfoe is a database of all Werewolf: the Apocalypse Gifts (except Wild West & Dark Ages) in an easily searchable format. This site is a personal project and is intended as a game aid for players of Werewolf: the Apocalypse who love it as much as we do. We created this site primarily to use as an aid in our own games, but we hope COMPLETE GIFT LIST FOR WEREWOLF: THE APOCALYPSE Werewolf Gifts. Wyrmfoe collects all of the Gifts from White Wolf’s Werewolf: the Apocalypse in a way that lets you easily find the Gifts for your Garou character. You can see an updated list of all the books included Here. The site now has all Werewolf: the Apocalypse Gifts except those from the Dark Ages or Wild West (we’re still debating ALL SHADOW LORD GIFTS A list of all Shadow Lord tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Shadow Lord Gifts of

CREATE ELEMENT

The metis cannot create specialized forms of any element. Precious metals (especially silver), lethal gases and acid are beyond his reach. This Gift creates only natural air, earth, fire and water. Elementals teach this Gift. System: The werewolf’s player spends one Gnosis point and rolls Gnosis. Each success allows the character to

create

PERSUASION | WEREWOLF: THE APOCALYPSE Persuasion. Rank 1 Homid Gift / Rank 1 Fianna Gift / Rank 1 Glass Walkers Gift. This Gift allows a homid to become more persuasive when dealing with others, in such a way that his statements and arguments are imbued with added meaning or credibility. FOG OF WAR | WEREWOLF: THE APOCALYPSE Fog of War. Rank 4 Fianna Gift / Rank 4 Ragabash Gift / Rank 4 Galliard Gift. No matter how disciplined the army and ordered the plan, a battlefield is chaos.

SPIRIT OF THE FRAY

The Ahroun may add 10 to all his initiative rolls, which will nearly always ensure that he strikes first. If he chooses, the Ahroun may spend a Gnosis point to add another 10 to his initiative roll. Remember, though, that doing so prevents him from spending Rage to gain extra actions; werewolves can’t use Rage and Gnosis in the same

turn.

CONTROL SIMPLE MACHINE The Garou may command the spirits of the simplest machines, causing levers to flip, doors to unbolt, pulleys to roll and so on. Any technological spirit can teach this Gift. System: The player spends a Willpower point and rolls Manipulation + Crafts (difficulty 7). The Garou’s control lasts until the end of the scene. Source: Core book

revised.

HIDDEN KILLER

Hidden Killer. Rank 2 Black Spiral Dancer Gift. As the Red Talon Gift, but the werewolf can also choose to alter the evidence to match another Garou so long as she has a piece of the target, such as hair or blood.Abliphets teach this Gift. System: As the Red Talon Gift.To change the forensic evidence to match another Garou, the player must roll Intelligence + Larceny (difficulty 8).

SPIRIT SNARE

Spirit Snare. The Theurge casts out an invisible, mystic net which entangles hostile spirits, confounding them with a mixture of magical force and long-broken but still potent Gaian law. An owl-spirit teaches this Gift. System: The player spends one Gnosis point and rolls Intelligence + Occult (difficulty 8) as an attack directed at a

spirit

FOG OF WAR | WEREWOLF: THE APOCALYPSE Fog of War. Rank 4 Fianna Gift / Rank 4 Ragabash Gift / Rank 4 Galliard Gift. No matter how disciplined the army and ordered the plan, a battlefield is chaos. ALL GLASS WALKER GIFTS A list of all Glass Walker tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Glass Walker Gifts of ALL SILENT STRIDER GIFTS Rank 1 Silent Strider Gift. The Garou can muffle any sound she makes, the better to creep up on an enemy or escape unnoticed. An owl-spirit teaches this Gift. System: The player rolls Dexterity + Stealth. Each success adds one to others’ difficulty to hear the Garou for one scene. Source: Core book revised.

TURTLE BODY

Turtle Body. Rank 1 Croatan Gift. The Garou can call upon one of the powers of Turtle and greatly slow his metabolism. He must remain inactive, but can exist without breathing for hours at a time.

INFECTIOUS LAUGHTER

Infectious Laughter. Rank 1 Ragabash Gift. Laughter is the tool with which Gaia’s tricksters promote enlightenment and the knife that slashes through the veil of Rage.

FABRIC OF THE MIND

The werewolf must be careful, because if she botches at any point, the dream being escapes her control. It will remain in the physical world for as long as it sees fit. Source: Core book revised. This entry was posted on . It was filed under Gifts and was tagged with bookcorerevised, Galliard Gifts, gnosis, intelligence, performance,

Rank 5

BERSERKER'S SONG

Berserker’s Song. Rank 4 Get of Fenris Gift. The Get can sing himself into a controlled frenzy. He can ignore wounds, shift to Crinos immediately, and he is immune to many mental Gifts or Charms.

HOWL OF THE BANSHEE

Wyrmfoe is an information database for Werewolf: the Apocalypse. Currently housing a searchable database of all Werewolf Gifts. APECRAFT'S BLESSINGS Apecraft’s Blessings. Rank 1 Homid Gift. Though many of Gaia’s children use tools, none have mastered them so thoroughly as humanity. The homid focuses this mastery into the tools she uses, causing their spirits to awaken and lend her aid. An ancestor-spirit or spirit of a man-made object teaches this Gift.

SPIRIT SPEECH

Spirit Speech. Rank 1 Theurge Gift / Rank 1 Uktena Gift This Gift allows the Garou to communicate with encountered spirits. The Garou is thus able to address them whether they wish to be adddressed or not. WEREWOLF THE APOCALYPSE INFORMATION SOURCEWYRMFOEABOUT WYRMFOEWEREWOLF GIFTSWEREWOLF RESOURCES Wyrmfoe. Wyrmfoe is a database of all Werewolf: the Apocalypse Gifts (except Wild West & Dark Ages) in an easily searchable format. This site is a personal project and is intended as a game aid for players of Werewolf: the Apocalypse who love it as much as we do. We created this site primarily to use as an aid in our own games, but we hope COMPLETE GIFT LIST FOR WEREWOLF: THE APOCALYPSE Werewolf Gifts. Wyrmfoe collects all of the Gifts from White Wolf’s Werewolf: the Apocalypse in a way that lets you easily find the Gifts for your Garou character. You can see an updated list of all the books included Here. The site now has all Werewolf: the Apocalypse Gifts except those from the Dark Ages or Wild West (we’re still debating ALL SHADOW LORD GIFTS A list of all Shadow Lord tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Shadow Lord Gifts of

CREATE ELEMENT

The metis cannot create specialized forms of any element. Precious metals (especially silver), lethal gases and acid are beyond his reach. This Gift creates only natural air, earth, fire and water. Elementals teach this Gift. System: The werewolf’s player spends one Gnosis point and rolls Gnosis. Each success allows the character to

create

PERSUASION | WEREWOLF: THE APOCALYPSE Persuasion. Rank 1 Homid Gift / Rank 1 Fianna Gift / Rank 1 Glass Walkers Gift. This Gift allows a homid to become more persuasive when dealing with others, in such a way that his statements and arguments are imbued with added meaning or credibility. FOG OF WAR | WEREWOLF: THE APOCALYPSE Fog of War. Rank 4 Fianna Gift / Rank 4 Ragabash Gift / Rank 4 Galliard Gift. No matter how disciplined the army and ordered the plan, a battlefield is chaos.

SPIRIT OF THE FRAY

The Ahroun may add 10 to all his initiative rolls, which will nearly always ensure that he strikes first. If he chooses, the Ahroun may spend a Gnosis point to add another 10 to his initiative roll. Remember, though, that doing so prevents him from spending Rage to gain extra actions; werewolves can’t use Rage and Gnosis in the same

turn.

CONTROL SIMPLE MACHINE The Garou may command the spirits of the simplest machines, causing levers to flip, doors to unbolt, pulleys to roll and so on. Any technological spirit can teach this Gift. System: The player spends a Willpower point and rolls Manipulation + Crafts (difficulty 7). The Garou’s control lasts until the end of the scene. Source: Core book

revised.

HIDDEN KILLER

Hidden Killer. Rank 2 Black Spiral Dancer Gift. As the Red Talon Gift, but the werewolf can also choose to alter the evidence to match another Garou so long as she has a piece of the target, such as hair or blood.Abliphets teach this Gift. System: As the Red Talon Gift.To change the forensic evidence to match another Garou, the player must roll Intelligence + Larceny (difficulty 8).

SPIRIT SNARE

Spirit Snare. The Theurge casts out an invisible, mystic net which entangles hostile spirits, confounding them with a mixture of magical force and long-broken but still potent Gaian law. An owl-spirit teaches this Gift. System: The player spends one Gnosis point and rolls Intelligence + Occult (difficulty 8) as an attack directed at a

spirit

WEREWOLF THE APOCALYPSE INFORMATION SOURCEWYRMFOEABOUT WYRMFOEWEREWOLF GIFTSWEREWOLF RESOURCES Wyrmfoe. Wyrmfoe is a database of all Werewolf: the Apocalypse Gifts (except Wild West & Dark Ages) in an easily searchable format. This site is a personal project and is intended as a game aid for players of Werewolf: the Apocalypse who love it as much as we do. We created this site primarily to use as an aid in our own games, but we hope COMPLETE GIFT LIST FOR WEREWOLF: THE APOCALYPSE Werewolf Gifts. Wyrmfoe collects all of the Gifts from White Wolf’s Werewolf: the Apocalypse in a way that lets you easily find the Gifts for your Garou character. You can see an updated list of all the books included Here. The site now has all Werewolf: the Apocalypse Gifts except those from the Dark Ages or Wild West (we’re still debating ALL SHADOW LORD GIFTS A list of all Shadow Lord tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Shadow Lord Gifts of

CREATE ELEMENT

The metis cannot create specialized forms of any element. Precious metals (especially silver), lethal gases and acid are beyond his reach. This Gift creates only natural air, earth, fire and water. Elementals teach this Gift. System: The werewolf’s player spends one Gnosis point and rolls Gnosis. Each success allows the character to

create

PERSUASION | WEREWOLF: THE APOCALYPSE Persuasion. Rank 1 Homid Gift / Rank 1 Fianna Gift / Rank 1 Glass Walkers Gift. This Gift allows a homid to become more persuasive when dealing with others, in such a way that his statements and arguments are imbued with added meaning or credibility. FOG OF WAR | WEREWOLF: THE APOCALYPSE Fog of War. Rank 4 Fianna Gift / Rank 4 Ragabash Gift / Rank 4 Galliard Gift. No matter how disciplined the army and ordered the plan, a battlefield is chaos. FOG OF WAR | WEREWOLF: THE APOCALYPSE Fog of War. Rank 4 Fianna Gift / Rank 4 Ragabash Gift / Rank 4 Galliard Gift. No matter how disciplined the army and ordered the plan, a battlefield is chaos. ALL GLASS WALKER GIFTS A list of all Glass Walker tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Glass Walker Gifts of ALL SILENT STRIDER GIFTS Rank 1 Silent Strider Gift. The Garou can muffle any sound she makes, the better to creep up on an enemy or escape unnoticed. An owl-spirit teaches this Gift. System: The player rolls Dexterity + Stealth. Each success adds one to others’ difficulty to hear the Garou for one scene. Source: Core book revised.

TURTLE BODY

Turtle Body. Rank 1 Croatan Gift. The Garou can call upon one of the powers of Turtle and greatly slow his metabolism. He must remain inactive, but can exist without breathing for hours at a time.

INFECTIOUS LAUGHTER

Infectious Laughter. Rank 1 Ragabash Gift. Laughter is the tool with which Gaia’s tricksters promote enlightenment and the knife that slashes through the veil of Rage.

FABRIC OF THE MIND

The werewolf must be careful, because if she botches at any point, the dream being escapes her control. It will remain in the physical world for as long as it sees fit. Source: Core book revised. This entry was posted on . It was filed under Gifts and was tagged with bookcorerevised, Galliard Gifts, gnosis, intelligence, performance,

Rank 5

BERSERKER'S SONG

Berserker’s Song. Rank 4 Get of Fenris Gift. The Get can sing himself into a controlled frenzy. He can ignore wounds, shift to Crinos immediately, and he is immune to many mental Gifts or Charms.

HOWL OF THE BANSHEE

Wyrmfoe is an information database for Werewolf: the Apocalypse. Currently housing a searchable database of all Werewolf Gifts. APECRAFT'S BLESSINGS Apecraft’s Blessings. Rank 1 Homid Gift. Though many of Gaia’s children use tools, none have mastered them so thoroughly as humanity. The homid focuses this mastery into the tools she uses, causing their spirits to awaken and lend her aid. An ancestor-spirit or spirit of a man-made object teaches this Gift.

SPIRIT SPEECH

Spirit Speech. Rank 1 Theurge Gift / Rank 1 Uktena Gift This Gift allows the Garou to communicate with encountered spirits. The Garou is thus able to address them whether they wish to be adddressed or not. WYRMFOE WEREWOLF THE APOCALYPSE INFORMATION

SOURCE

* Home

* About Wyrmfoe

* Werewolf Gifts

* Werewolf Resources

WYRMFOE

Wyrmfoe is a database of all Werewolf: the Apocalypse Gifts (except Wild West & Dark Ages) in an easily searchable format. This site is a personal project and is intended as a game aid for players of Werewolf: the Apocalypse who love it as much as we do. We created this site primarily to use as an aid in our own games, but we hope others find it useful as well and that is increases your enjoyment of the Werewolf: the Apocalypse world. All terms and the Gifts are copyright White Wolf Games Studios / Onyx Publishing, of course! With all modern-day Gifts currently entered into the site, we are debating whether or not it makes sense to include the Wild West or Dark Ages gifts, as well as what other elements of the Werewolf universe would be useful to include. The original idea was to house all of the data or information that needs to be frequently referred to and is spread across dozens of out of print books, but not any of the actual rules of the game. Thus if you want to play, you still have to buy the books (and please do buy them, if only in PDF form. The more sales Onyx gets the more likely they are to continue publishing books

for W:tA!)

Some of the things we’re thinking about including are Fetishes and Talons, Merits and Flaws, Totems, and perhaps rites. If you see any errors in any of the contents of the site, please just leave a comment on that page and we’ll get it fixed. If you find anything that’s missing, just leave us a comment here! GIFTS INCLUDED FROM THE FOLLOWING BOOKS: * See List of Werewolf Books that we’re aware of, and which have been reviewed for inclusion in Wyrmfoe. In addition to pouring through all the Werewolf books, special thanks goes out to Chris “Su-tehp” Fernandez-Duque, who created a similar effort in word document form about a year into our work on this site. We referred to his work to double check the completeness of Wyrmfoe, which led to us discovering some gaps! Pretty unrelated to all things werewolf RPG is this experimental page on wolfsbane. We’re probably not going to leave it up for too long, and it’s likely of no value to anyone, but the page lets us test a

few things.

55 RESPONSES

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JAYSHAUN

i need blood

hlapme helllll

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JAYSON

As it stands, I’ve compiled most of the gifts, working currently on Revised merits and flaws, as well as a working spreadsheet for both Revised and W20. I looked over the gift list and realized that quite a few of the BSD gifts are missing that are listed in Book of the Wyrm. I’d be willing to help, just drop me an email.

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ADMIN

We can always use more help getting gifts entered – just register for the site at http://www.wyrmfoe.com/wp-admin and shoot me an email at brian@northwoodagency.com and I’ll get you all set up!

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TONY SWAIN

So, this is awesome, and wicked useful, as I am currently playing in a werewolf/changing breeds game. Is there any way I could assist in gathering the information in your wishlist? I also own most of the books and I’d love to help out.

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ADMIN

Yes! If you want to help enter stuff, let me know and I can hook you up with access to the backend. But I should warn you that it’s a

tedious process!

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TONY SWAIN

I’m game! It’s a good cause and I have far too much free time on

my hands anyway ;)

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TONY SWAIN

You didn’t change your mind, did you?

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ADMIN

Not at all — just being a bit slow to get back to things. Let me know you’re email and I’ll get in touch with you about how it works, and get you an account set up on the site!

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TONY SWAIN

Sweet! Can’t wait to get started! francis_swain_jr@yahoo.com

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TONYSWAIN

http://mrgone.rocksolidshells.com/ This site has editable pdf character sheets for, well, a heck of a lot more than just werewolf: the apocalypse, but they’re in there in all

kinds of varieties.

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IKKE KJENT

Loving the site, can not wait to see more.

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FLYER

You can go ahead and contact me. I run an company so my free time comes in spurts, but I already have alot of the information you are seeking. If I can help, I would love to. jc.flyer777@gmail.com

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IKKE KJENT

http://www.pen-paper.net/indices/wod/ Is the index of pen and paper has lists of the compiled database of most the info are looking for.

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FL8M

I’d also love to help, I just started a owd werewolf game and this website has already become invaluable

fl8m@yahoo.com

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IKKE KJENT

I have all WTA books let know what and I thought of something you might want to add to your list of things have. A list of Spirit Charms (ie the powers spirits learn)

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ADMIN

That’s a good idea — we can toss it up there with fetishes and talens as something to move onto once we finish Gifts. But for the time being there are a *lot* more Gifts to hit!

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JOE B.

As I also have lots of free time, I’d be more than willing to help with things on the wishlist. I have the full list of Werewolf books, including the Tribe books and the supplemental books that came with the different editions. All of the Tribe books have gifts that are available for most Werewolf games that are running 3rd Ed. Let me know if you’d be interested in acquiring that information, and I’ll be

happy to help.

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ADMIN

That would be awesome! Just email me at brian@northwoodagency.com and we’ll get you started!

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CHRISTOFER SANDELL

How do you handle 1st/2nd ed gifts? Ignore them, post them or look in a revised supplement for an updated version? Will you update the existing gifts with the W20 version when that one is available?

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ADMIN

Right now I’m only adding revised gifts to the site. Once I have every single one of those done, I may look at some older versions. The W20 version — we’ll have to see how they look when it comes out. If it has some differences in gifts but the system is largely the same (which should be the case) I’ll probably tag the W20 gifts and include both the revised and W20 versions on the same gift description, so you can use whichever version you prefer.

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CHRISTOFER SANDELL

Oh, btw. Is anyone working on a Vampire version of this site? If so, how do i contact them?

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ADMIN

Not working on a Vampire version — Gotta admit that while I play most WoD, I’m only a gibbering fan of Werewolf (thus the only one I’m willing to put in this kind of work for )

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IKKE KJENT

Let me know if want any help I will give it where I can.

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ADMIN

I definitely can use all the help I can get — but I have to warn you that entering gifts into the site is pretty dull. However, if you are willing, just shoot me an email at brian@northwoodagency.com and I’ll get you set up on the site to start entering gifts!

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IKKE KJENT

Sorry I had a death in the family so that pulled me away from updating

info.

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COLEY

is there a book with all the items in it? like weapons,herbs & etc.

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ADMIN

Alas, no, there is no book that has all the items. Back in the heyday of WtA it was requested fairly often, but line developer Ethan Skemp didn’t feel it fell within the design philosophy of the game to publish a book that was just a collection of stuff, or abilities.

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IKKE

World of Darkness combat has a huge list of weapons

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COLEY

What about a garou being born under a lunar eclipse?

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IKKE

Pg 129 Rage Across the Heavens. ” A Solar or Lunar eclipse during a Garou’s birth is marked down as a definite omen. However, since child-birth typically last much longer then an eclipse’s duration (save lupus), there isn’t any effect on the Garou’s auspice. Anyone born during a lunar eclipse is treated as an Ahroun as usual (lunar eclipses take place only during the full moon). Even so, the effects of an eclipse on a Garou’s birth are hard to argue. The best way to simulate the effects is with Merits and Flaws, usually supernatural in nature; what better way to rationalize your Metamorph ability, or what better forewarning of your character’s eventual Dark Fate.” This is a ST box at the bottom of the page in question. Hope it helps.

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ZHAED

Love the site. Aside from a gift database, what other information will become available? Rites? Fetishes? Tallens?

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ADMIN

I’d love to get all of those — probably fetishes and talens next (rites are a lower priority). But we got a looong way to go to be complete on the gifts, and that’s the first step : )

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ZHAED

Sure thing, I have most the books where do I start sending info? Also what about Fera gifts, or is this going to be Garou only?

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IKKE

How are you Z.

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ZHAED

Not to bad, though you should have just aked me on Skype when I talked

to you.

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SEREN

Hey, are you guys planning on including the W20 edition rules as well?

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ADMIN

Yes, I will be including W20 Gifts — first I want to finish off the last of the original books so that the gifts are properly attributed (almost all of the W20 Gifts are reprints of most of the Gifts from

other books).

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THUNDERCLAWS

Hi! First of all thanks for all the gifts. I have one question… how many gifts can I activate in one turn? Does anyone have the answer?

Thanks in advance!

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ADMIN

Activating most Gifts is an action (there are some exceptions, which should be in the Gift description, and some Gifts are effectively always active). So you can activate one Gift for every action you have

that turn.

Keep in mind, however, that you cannot spend Rage in a turn that you spend Gnosis. Thus Gift requiring Gnosis are the only thing you can do that turn (exception is if you have the Rank 5 Glasswalker Gift Chaos Mechanics, which lets you spend Rage and Gnosis on the same turn).

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MIKE ALBRIGHT

Thank you for hosting this site! Being able to spot-check gifts and charms with your site is way faster than consulting the book. I’m glad for your resource. Let me know if there’s anything I can do to

help!

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SHRIKE

I would love the addition of Rituals to the site. I’m currently playing a Theurge in MET and I constantly pop in for checking what spirits teach specific gifts. The addition of Rituals will make most of my Theurge related searching be much easier.

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SHRIKE

Totems would be really nice as well.

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DAVID

Love it!

A great resource for ST’s& players both!!

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SHONDLIK

You are missing the gifts from W20 rage across the world, other than that this website is fantastic.

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LURHSTAAP

Suggestion – a list of Banes, specifically, would be very useful. But just spirits in general, too. SO many spirits got published in various supplements and while coming up with your own original spirits works fine there are times when I want to be able to refer to canon spirit types without having to dig through my immense pile of WtA

books. :p

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REN HOWARD

Just wondering if more updates are being done, or planned, or if I can

help with anything.

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VLADIMIR BRAUN

Greetings Wyrmfoe Staff, First of all, thank you guys very much for you initiative! Your site is a very useful tool indeed, and I use it on a regular basis as an aid to run my W:tA games. Second, I’d like to sugest to you to INCLUDE Wild West AND Dark Ages Gifts in here. There are many interesting Gifts in those games and I don’t see any reason why they should not be avaliable in a W:tA

game.

I mean, as long as the players agree it’s easy to use them – an ancestor spirit can teach one of those to a character and so on. Also, I think that putting them together with the rest is just fine, just name the source as you already do and everything will run

smoothly.

Congratulations again!

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SPINE THAT RENDS

This is an invaluable resource. I consider this site a Gift to the ST and I Thank You for putting in all the time and effort here. I look forward to the updates and additions you make. This is the most comprehensive and easy to use database I’ve found to date (and I have seen many over the years). I just wanted to share how much I appreciate your work.

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ROBERT PATRICK

really love this website and have been playing werewolf tabletop/larp for over 15 years, have ran and played in tons of games ranging from dark ages all the way to crazy other worldly changing breeds campaigns. This website has helped recently and I’d love to see it grow and add more things like already suggested. thank you for maintaining this beautiful tool.

Rob

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EBONBOLT

Two questions:

1. Do you copy spelling/grammar errors from the books as is or attempt

to edit them out?

2. Do you need copy-editors?

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ADMIN

I certainly don’t keep spelling errors on purpose — more likely I’ve introduced them when copying the gifts!

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TREVOR GECKO

This site is amazing, I myself am in the middle of a huge transcription work; manually writing out all the W20 Gifts, and doing stat comparative work between them and the revised edition stats. I also have been including the MET information as a tag beneath mine. I’m curious, when comparing a Gift from multiple sources, which one takes precedent, W20, Revised or original? Some stats were changed over the various revisions.

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ADMIN

Ooh, it’s actually been long enough that I’m not certain. Either Revised or W20 though – definitely not the original.

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FLYNNARREL

Request for Changing Ways from W20. Thank you.

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FLASH

LOVE THIS SITE!!! We use it weekly during our Werewolf game. One critique, can the dice roller windows be increased in size? When we use more than 10+ dice we can’t see the numbers in Chrome or Firefox. Thank you for this awesome site!!!

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WYRMFOE

Wyrmfoe is an information database for Werewolf: the Apocalypse. Currently housing a searchable database of all Werewolf Gifts. WEREWOLF DICE ROLLER How many dice do you want to Roll: What is your Target Number:

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