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X and Windows.
ABOUT THE PROJECT
Description. VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine.VDRIFT
Retrieved from
"http://wiki.vdrift.net/index.php?title=Main_Page&oldid=1304"COMPILING - VDRIFT
To compile VDrift on FreeBSD, use the ports system. Latest Release. If you downloaded a release, simply run make on the vdrift port: . cd /usr/ports/games/vdrift && make install clean clean-dependsGETTING CARS
Downloading. Click the links in the list above then click the "Download GNU Tarball" link near the bottom of the page. Installing. Uncompress the .tar.gz file.CARS.VDRIFT.NET
Moved Permanently. The document has moved here. ABOUT - VDRIFTFORUMWIKIADDING BRAKE AND REVERSE LIGHT MESHESSTART BUG OR INCOMPATIBILITY WITH SOME PACKAGE Home → About. About VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine.It is released under the GNU General Public License (GPL) v2.It is currently available for Linux, FreeBSD, Mac OSX and Windows.
ABOUT THE PROJECT
Description. VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine.VDRIFT
Retrieved from
"http://wiki.vdrift.net/index.php?title=Main_Page&oldid=1304"COMPILING - VDRIFT
To compile VDrift on FreeBSD, use the ports system. Latest Release. If you downloaded a release, simply run make on the vdrift port: . cd /usr/ports/games/vdrift && make install clean clean-dependsGETTING CARS
Downloading. Click the links in the list above then click the "Download GNU Tarball" link near the bottom of the page. Installing. Uncompress the .tar.gz file.CARS.VDRIFT.NET
Moved Permanently. The document has moved here.DOWNLOADING
Before you download VDrift, make sure your computer meets the requirements.. Downloads. Links to the latest release are on the homepage.Downloads are hosted on GETTING THE DEVELOPMENT VERSION VDrift's code is kept in a Git repository, hosted by GitHub.Some operating system's dependencies are also hosted on GitHub, and the data is hosted on Sourceforge in a Subversion repository.. Downloading a snapshot. Both GitHub and Sourceforge allow you to download a snapshot of the current state of the repository.INSTALLING - VDRIFT
If your browser hasn't automatically opened it, double click the vdrift-mac-yyyy-mm-dd.dmg file (probably in your Downloads folder).; Drag or copy the VDrift application from the resulting mounted disk image named VDrift to your Applications folder.; Double-click the VDrift application now found in your Applications folder.GETTING TRACKS
Downloading. Click the links in the list above then click the "Download GNU Tarball" link near the bottom of the page. Installing. Uncompress the .tar.gz file.REQUIREMENTS
VDrift has a high quality simulation engine and graphics so needs a fairly decent computer for it to run the best it can. The following hardware requirements are what can be reasonable expect to have no problems playing the game, but we don't have a comprehensive test suite so feel free to test VDrift on your own computer and tell us theresults!
CREATING TRACKS
Why trace roadways? File:Track-smoothing.png This is a visual depiction of the track smoothing that occurs when tracing a roadway. Imagine this image is showing the track surface from a side view. The black lines represent the track mesh, and the red lines represent thebezier patches.
CONFIGURING THE CONTROLS VDrift aims to be very user input friendly, and thus there are many different ways to adjust the controls in the game to fit each user'sneeds.
CONFIGURING THE DISPLAY Configuring the display is done by editing VDrift.config manually, or by changing the settings in the Options -> Display and Options -> Display -> Advanced menus. SOURCE CODE DOCUMENTATION Doxygen documentation is available for VDrift. Currently only the Subversion trunk is available. It is generated daily from the latest version of the Development version.TALK:INSTALLING
Retrieved from
"http://wiki.vdrift.net/index.php?title=Talk:Installing&oldid=1121" ABOUT - VDRIFTFORUMWIKIADDING BRAKE AND REVERSE LIGHT MESHESSTART BUG OR INCOMPATIBILITY WITH SOME PACKAGE Home → About. About VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine.It is released under the GNU General Public License (GPL) v2.It is currently available for Linux, FreeBSD, Mac OSX and Windows.
ABOUT THE PROJECT
Description. VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine. It is released under the GNU General PublicLicense (GPL) v3.
COMPILING - VDRIFT
This page shows how to compile VDrift from source. It assumes you have downloaded the source code either by getting the source package from the latest release, or by getting the development version.VDRIFT
Retrieved from
"http://wiki.vdrift.net/index.php?title=Main_Page&oldid=1304"3D MODELING
Blender. Blender is the best 3D modeling application to use for creating cars, tracks, and related 3D game art for VDrift.. General Use. Blender Wiki - All the official Blender documentation, including the User's Manual.; BlenderUnderground Blender Video Tutorials - The Blender Basics series seeks to provide a way for those new to Blender, or those new to 3D graphics in general, to begin toGETTING CARS
Installing. Uncompress the .tar.gz file. This should create a folder with the short name of the car containing files like about.txt and body.joe. Move that folder to vdrift/data/cars folder. Run VDrift and your new car will be ready to drive! NUMERICAL INTEGRATION Verlet integration is a numerical integration method originally designed for calculating the trajectories of particles in molecular dynamics simulations. The velocity verlet variant directly calculates velocity. It is a second order integrator. Unfortunately, this method is unsuitable for simulations where the acceleration is dependent onCREATING CARS
Get the Art Tools. Download the Blender export scripts from GitHub.. Create Models. You will need to create 3D models using Blender for the car's body, the glass pieces, and the wheels.GETTING TRACKS
Installing. Uncompress the .tar.gz file. This should create a folder with the name of the track containing files like about.txt and roads.trk. Move that folder to vdrift/data/tracks folder. Run VDrift and your new track will be ready for racing!CARS.VDRIFT.NET
Moved Permanently. The document has moved here. ABOUT - VDRIFTFORUMWIKIADDING BRAKE AND REVERSE LIGHT MESHESSTART BUG OR INCOMPATIBILITY WITH SOME PACKAGE Home → About. About VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine.It is released under the GNU General Public License (GPL) v2.It is currently available for Linux, FreeBSD, Mac OSX and Windows.
ABOUT THE PROJECT
Description. VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine. It is released under the GNU General PublicLicense (GPL) v3.
COMPILING - VDRIFT
This page shows how to compile VDrift from source. It assumes you have downloaded the source code either by getting the source package from the latest release, or by getting the development version.VDRIFT
Retrieved from
"http://wiki.vdrift.net/index.php?title=Main_Page&oldid=1304"3D MODELING
Blender. Blender is the best 3D modeling application to use for creating cars, tracks, and related 3D game art for VDrift.. General Use. Blender Wiki - All the official Blender documentation, including the User's Manual.; BlenderUnderground Blender Video Tutorials - The Blender Basics series seeks to provide a way for those new to Blender, or those new to 3D graphics in general, to begin toGETTING CARS
Installing. Uncompress the .tar.gz file. This should create a folder with the short name of the car containing files like about.txt and body.joe. Move that folder to vdrift/data/cars folder. Run VDrift and your new car will be ready to drive! NUMERICAL INTEGRATION Verlet integration is a numerical integration method originally designed for calculating the trajectories of particles in molecular dynamics simulations. The velocity verlet variant directly calculates velocity. It is a second order integrator. Unfortunately, this method is unsuitable for simulations where the acceleration is dependent onCREATING CARS
Get the Art Tools. Download the Blender export scripts from GitHub.. Create Models. You will need to create 3D models using Blender for the car's body, the glass pieces, and the wheels.GETTING TRACKS
Installing. Uncompress the .tar.gz file. This should create a folder with the name of the track containing files like about.txt and roads.trk. Move that folder to vdrift/data/tracks folder. Run VDrift and your new track will be ready for racing!CARS.VDRIFT.NET
Moved Permanently. The document has moved here.DOWNLOADING
Before you download VDrift, make sure your computer meets the requirements.. Downloads. Links to the latest release are on the homepage.Downloads are hosted onINSTALLING - VDRIFT
If your browser hasn't automatically opened it, double click the vdrift-mac-yyyy-mm-dd.dmg file (probably in your Downloads folder).; Drag or copy the VDrift application from the resulting mounted disk image named VDrift to your Applications folder.; Double-click the VDrift application now found in your Applications folder. GETTING THE DEVELOPMENT VERSION VDrift's code is kept in a Git repository, hosted by GitHub.Some operating system's dependencies are also hosted on GitHub, and the data is hosted on Sourceforge in a Subversion repository.. Downloading a snapshot. Both GitHub and Sourceforge allow you to download a snapshot of the current state of the repository.REQUIREMENTS
VDrift has a high quality simulation engine and graphics so needs a fairly decent computer for it to run the best it can. The following hardware requirements are what can be reasonable expect to have no problems playing the game, but we don't have a comprehensive test suite so feel free to test VDrift on your own computer and tell us theresults!
GETTING TRACKS
Installing. Uncompress the .tar.gz file. This should create a folder with the name of the track containing files like about.txt and roads.trk. Move that folder to vdrift/data/tracks folder. Run VDrift and your new track will be ready for racing! SOURCE CODE DOCUMENTATION Help improve documentation. If you are writing new code for VDrift, it would help to write comments using a format Doxygen can take advantage of. Here are a few handy links describing how to do that: Doxygen Manual: Documenting Code. Doxygen Manual: Command Reference. EntireDoxygen Manual.
CREATING TRACKS
Directions for creating tracks. Model the scene. See 3D modeling for resources to help with this step. If you use a 3D editor other than blender, import the track into blender. Use the export-all-joe-0.3.py blender export script to export all objects. This script can be foundin
CONFIGURING THE CONTROLS Assigning controls. Control assignments can be configured through the submenus of the Options -> Controls -> Assign Controls menu, and stored in the text configuration file controls. Control assignments can be edited after they are set. There are two basic types of control, analog and digital. Analog controls include joystick axes andmouse
CONFIGURING THE DISPLAY Configuring the display is done by editing VDrift.config manually, or by changing the settings in the Options -> Display and Options -> Display -> Advanced menus.TALK:INSTALLING
Retrieved from
"http://wiki.vdrift.net/index.php?title=Talk:Installing&oldid=1121" ABOUT - VDRIFTFORUMWIKISTART BUG OR INCOMPATIBILITY WITH SOME PACKAGE Home → About. About VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine.It is released under the GNU General Public License (GPL) v2.It is currently available for Linux, FreeBSD, Mac OSX and Windows.
COMPILING - VDRIFT
This page shows how to compile VDrift from source. It assumes you have downloaded the source code either by getting the source package from the latest release, or by getting the development version.VDRIFT
Retrieved from
"http://wiki.vdrift.net/index.php?title=Main_Page&oldid=1304"GETTING CARS
Installing. Uncompress the .tar.gz file. This should create a folder with the short name of the car containing files like about.txt and body.joe. Move that folder to vdrift/data/cars folder. Run VDrift and your new car will be ready to drive! NUMERICAL INTEGRATION Verlet integration is a numerical integration method originally designed for calculating the trajectories of particles in molecular dynamics simulations. The velocity verlet variant directly calculates velocity. It is a second order integrator. Unfortunately, this method is unsuitable for simulations where the acceleration is dependent onCREATING CARS
Get the Art Tools. Download the Blender export scripts from GitHub.. Create Models. You will need to create 3D models using Blender for the car's body, the glass pieces, and the wheels. CONFIGURING THE CONTROLS OLD NUMERICAL INTEGRATION Verlet integration is a numerical integration method originally designed for calculating the trajectories of particles in molecular dynamics simulations. The velocity verlet variant directly calculates velocity. The performance is fair, and both stability and accuracy are excellent. Unfortunately, calculating the velocity depends on knowingthe
ENABLING FORCE FEEDBACK IN KERNEL For the G25 owners. If you use a G25 wheel, you need to patch your kernel to be able to use it in its native mode First create a patch file named G25.patch for the kernel (CARS.VDRIFT.NET
Moved Permanently. The document has moved here. ABOUT - VDRIFTFORUMWIKISTART BUG OR INCOMPATIBILITY WITH SOME PACKAGE Home → About. About VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine.It is released under the GNU General Public License (GPL) v2.It is currently available for Linux, FreeBSD, Mac OSX and Windows.
COMPILING - VDRIFT
This page shows how to compile VDrift from source. It assumes you have downloaded the source code either by getting the source package from the latest release, or by getting the development version.VDRIFT
Retrieved from
"http://wiki.vdrift.net/index.php?title=Main_Page&oldid=1304"GETTING CARS
Installing. Uncompress the .tar.gz file. This should create a folder with the short name of the car containing files like about.txt and body.joe. Move that folder to vdrift/data/cars folder. Run VDrift and your new car will be ready to drive! NUMERICAL INTEGRATION Verlet integration is a numerical integration method originally designed for calculating the trajectories of particles in molecular dynamics simulations. The velocity verlet variant directly calculates velocity. It is a second order integrator. Unfortunately, this method is unsuitable for simulations where the acceleration is dependent onCREATING CARS
Get the Art Tools. Download the Blender export scripts from GitHub.. Create Models. You will need to create 3D models using Blender for the car's body, the glass pieces, and the wheels. CONFIGURING THE CONTROLS OLD NUMERICAL INTEGRATION Verlet integration is a numerical integration method originally designed for calculating the trajectories of particles in molecular dynamics simulations. The velocity verlet variant directly calculates velocity. The performance is fair, and both stability and accuracy are excellent. Unfortunately, calculating the velocity depends on knowingthe
ENABLING FORCE FEEDBACK IN KERNEL For the G25 owners. If you use a G25 wheel, you need to patch your kernel to be able to use it in its native mode First create a patch file named G25.patch for the kernel (CARS.VDRIFT.NET
Moved Permanently. The document has moved here.DOWNLOADING
Before you download VDrift, make sure your computer meets the requirements.. Downloads. Links to the latest release are on the homepage.Downloads are hosted on GETTING THE DEVELOPMENT VERSION VDrift's code is kept in a Git repository, hosted by GitHub.Some operating system's dependencies are also hosted on GitHub, and the data is hosted on Sourceforge in a Subversion repository.. Downloading a snapshot. Both GitHub and Sourceforge allow you to download a snapshot of the current state of the repository.INSTALLING - VDRIFT
If your browser hasn't automatically opened it, double click the vdrift-mac-yyyy-mm-dd.dmg file (probably in your Downloads folder).; Drag or copy the VDrift application from the resulting mounted disk image named VDrift to your Applications folder.; Double-click the VDrift application now found in your Applications folder.3D MODELING
Blender. Blender is the best 3D modeling application to use for creating cars, tracks, and related 3D game art for VDrift.. General Use. Blender Wiki - All the official Blender documentation, including the User's Manual.; BlenderUnderground Blender Video Tutorials - The Blender Basics series seeks to provide a way for those new to Blender, or those new to 3D graphics in general, to begin toCREATING CARS
Get the Art Tools. Download the Blender export scripts from GitHub.. Create Models. You will need to create 3D models using Blender for the car's body, the glass pieces, and the wheels. TRACK FILES AND FORMATS VDrift's tracks are composed of 3D-modeled objects in .JOE format, PNG graphic files for textures, and text files describing the objects andtrack.
GETTING TRACKS
Installing. Uncompress the .tar.gz file. This should create a folder with the name of the track containing files like about.txt and roads.trk. Move that folder to vdrift/data/tracks folder. Run VDrift and your new track will be ready for racing!CODING GUIDELINES
File extensions. Header files have .h extensions. Source implementation files have .cpp extensions. Code. VDrift code is formatted using all tabs and no spaces.TIRE PARAMETERS
Tire parameters. Restitution defines tire restitution (not implemented atm). The tread parameter ranges over arbitrary values of 0.0 to 1.0, where 0.0 is a road tire and 1.0 is an off-road tire. The two elements of rolling-resistance are the constant and velocity-squared terms,respectively.
ENABLING FORCE FEEDBACK IN KERNEL For the G25 owners. If you use a G25 wheel, you need to patch your kernel to be able to use it in its native mode First create a patch file named G25.patch for the kernel ( ABOUT - VDRIFTFORUMWIKIADDING BRAKE AND REVERSE LIGHT MESHESSTART BUG OR INCOMPATIBILITY WITH SOME PACKAGE Home → About. About VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine.It is released under the GNU General Public License (GPL) v2.It is currently available for Linux, FreeBSD, Mac OSX and Windows.
COMPILING - VDRIFT
This page shows how to compile VDrift from source. It assumes you have downloaded the source code either by getting the source package from the latest release, or by getting the development version.3D MODELING
Blender. Blender is the best 3D modeling application to use for creating cars, tracks, and related 3D game art for VDrift.. General Use. Blender Wiki - All the official Blender documentation, including the User's Manual.; BlenderUnderground Blender Video Tutorials - The Blender Basics series seeks to provide a way for those new to Blender, or those new to 3D graphics in general, to begin toGETTING CARS
Installing. Uncompress the .tar.gz file. This should create a folder with the short name of the car containing files like about.txt and body.joe. Move that folder to vdrift/data/cars folder. Run VDrift and your new car will be ready to drive!VDRIFT
Retrieved from
"http://wiki.vdrift.net/index.php?title=Main_Page&oldid=1304" NUMERICAL INTEGRATION Verlet integration is a numerical integration method originally designed for calculating the trajectories of particles in molecular dynamics simulations. The velocity verlet variant directly calculates velocity. It is a second order integrator. Unfortunately, this method is unsuitable for simulations where the acceleration is dependent onCREATING CARS
Get the Art Tools. Download the Blender export scripts from GitHub.. Create Models. You will need to create 3D models using Blender for the car's body, the glass pieces, and the wheels.GETTING TRACKS
Installing. Uncompress the .tar.gz file. This should create a folder with the name of the track containing files like about.txt and roads.trk. Move that folder to vdrift/data/tracks folder. Run VDrift and your new track will be ready for racing! OLD NUMERICAL INTEGRATION Verlet integration is a numerical integration method originally designed for calculating the trajectories of particles in molecular dynamics simulations. The velocity verlet variant directly calculates velocity. The performance is fair, and both stability and accuracy are excellent. Unfortunately, calculating the velocity depends on knowingthe
CARS.VDRIFT.NET
Moved Permanently. The document has moved here. ABOUT - VDRIFTFORUMWIKIADDING BRAKE AND REVERSE LIGHT MESHESSTART BUG OR INCOMPATIBILITY WITH SOME PACKAGE Home → About. About VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine.It is released under the GNU General Public License (GPL) v2.It is currently available for Linux, FreeBSD, Mac OSX and Windows.
COMPILING - VDRIFT
This page shows how to compile VDrift from source. It assumes you have downloaded the source code either by getting the source package from the latest release, or by getting the development version.3D MODELING
Blender. Blender is the best 3D modeling application to use for creating cars, tracks, and related 3D game art for VDrift.. General Use. Blender Wiki - All the official Blender documentation, including the User's Manual.; BlenderUnderground Blender Video Tutorials - The Blender Basics series seeks to provide a way for those new to Blender, or those new to 3D graphics in general, to begin toGETTING CARS
Installing. Uncompress the .tar.gz file. This should create a folder with the short name of the car containing files like about.txt and body.joe. Move that folder to vdrift/data/cars folder. Run VDrift and your new car will be ready to drive!VDRIFT
Retrieved from
"http://wiki.vdrift.net/index.php?title=Main_Page&oldid=1304" NUMERICAL INTEGRATION Verlet integration is a numerical integration method originally designed for calculating the trajectories of particles in molecular dynamics simulations. The velocity verlet variant directly calculates velocity. It is a second order integrator. Unfortunately, this method is unsuitable for simulations where the acceleration is dependent onCREATING CARS
Get the Art Tools. Download the Blender export scripts from GitHub.. Create Models. You will need to create 3D models using Blender for the car's body, the glass pieces, and the wheels.GETTING TRACKS
Installing. Uncompress the .tar.gz file. This should create a folder with the name of the track containing files like about.txt and roads.trk. Move that folder to vdrift/data/tracks folder. Run VDrift and your new track will be ready for racing! OLD NUMERICAL INTEGRATION Verlet integration is a numerical integration method originally designed for calculating the trajectories of particles in molecular dynamics simulations. The velocity verlet variant directly calculates velocity. The performance is fair, and both stability and accuracy are excellent. Unfortunately, calculating the velocity depends on knowingthe
CARS.VDRIFT.NET
Moved Permanently. The document has moved here. GETTING THE DEVELOPMENT VERSION VDrift's code is kept in a Git repository, hosted by GitHub.Some operating system's dependencies are also hosted on GitHub, and the data is hosted on Sourceforge in a Subversion repository.. Downloading a snapshot. Both GitHub and Sourceforge allow you to download a snapshot of the current state of the repository.INSTALLING - VDRIFT
If your browser hasn't automatically opened it, double click the vdrift-mac-yyyy-mm-dd.dmg file (probably in your Downloads folder).; Drag or copy the VDrift application from the resulting mounted disk image named VDrift to your Applications folder.; Double-click the VDrift application now found in your Applications folder.DOWNLOADING
Before you download VDrift, make sure your computer meets the requirements.. Downloads. Links to the latest release are on the homepage.Downloads are hosted onREQUIREMENTS
VDrift has a high quality simulation engine and graphics so needs a fairly decent computer for it to run the best it can. The following hardware requirements are what can be reasonable expect to have no problems playing the game, but we don't have a comprehensive test suite so feel free to test VDrift on your own computer and tell us theresults!
SOURCE CODE DOCUMENTATION Help improve documentation. If you are writing new code for VDrift, it would help to write comments using a format Doxygen can take advantage of. Here are a few handy links describing how to do that: Doxygen Manual: Documenting Code. Doxygen Manual: Command Reference. EntireDoxygen Manual.
CONFIGURING THE DISPLAY Configuring the display is done by editing VDrift.config manually, or by changing the settings in the Options -> Display and Options -> Display -> Advanced menus. CONFIGURING THE CONTROLS VDrift aims to be very user input friendly, and thus there are many different ways to adjust the controls in the game to fit each user'sneeds.
CAR PARAMETERS
Car parameters for vdrift-2010-06-30; Car parameters for vdrift-2009-06-15 and older; The units are all in MKS (meters, kilograms, seconds). It might also help to read The Physics of Racing by Brian Beckman. For unit conversion you can go to: This Site. The .car file contains several sections.NEW CAR! WIP
Alfa Romeo GTV6, 2.5L version. - 170kg V6 (Aluminium block and head) - 117kW @ 5600rpm. - 219 Nm @ 4200 rpm (I spent ages getting the torque curve right) - 50/50 weight distribution, 90% inside axles. - Double wishbone front suspension - this means aCREATING TRACKS
Directions for creating tracks. Model the scene. See 3D modeling for resources to help with this step. If you use a 3D editor other than blender, import the track into blender. Use the export-all-joe-0.3.py blender export script to export all objects. This script can be foundin
ABOUT - VDRIFTFORUMWIKIADDING BRAKE AND REVERSE LIGHT MESHESSTART BUG OR INCOMPATIBILITY WITH SOME PACKAGE Home → About. About VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine.It is released under the GNU General Public License (GPL) v2.It is currently available for Linux, FreeBSD, Mac OSX and Windows.
COMPILING - VDRIFT
To compile VDrift on FreeBSD, use the ports system. Latest Release. If you downloaded a release, simply run make on the vdrift port: . cd /usr/ports/games/vdrift && make install clean clean-depends3D MODELING
Blender. Blender is the best 3D modeling application to use for creating cars, tracks, and related 3D game art for VDrift.. General Use. Blender Wiki - All the official Blender documentation, including the User's Manual.; BlenderUnderground Blender Video Tutorials - The Blender Basics series seeks to provide a way for those new to Blender, or those new to 3D graphics in general, to begin toGETTING CARS
Downloading. Click the links in the list above then click the "Download GNU Tarball" link near the bottom of the page. Installing. Uncompress the .tar.gz file.VDRIFT
Retrieved from
"http://wiki.vdrift.net/index.php?title=Main_Page&oldid=1304" NUMERICAL INTEGRATION Criteria. In realtime simulations, the most important integrator criteria are performance, stability, and accuracy. Performance refers to how long it takes to perform the integration for a given timestep.CREATING CARS
Get the Art Tools. Download the Blender export scripts from GitHub.. Create Models. You will need to create 3D models using Blender for the car's body, the glass pieces, and the wheels.GETTING TRACKS
Downloading. Click the links in the list above then click the "Download GNU Tarball" link near the bottom of the page. Installing. Uncompress the .tar.gz file. OLD NUMERICAL INTEGRATION Numerical integration constitutes a broad family of algorithms for calculating the numerical value of a definite integral. This the backbone of physics simulations because it allows calculation of velocity and position from forces (and therefore acceleration) appliedto a rigid body.
CARS.VDRIFT.NET
Moved Permanently. The document has moved here. ABOUT - VDRIFTFORUMWIKIADDING BRAKE AND REVERSE LIGHT MESHESSTART BUG OR INCOMPATIBILITY WITH SOME PACKAGE Home → About. About VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine.It is released under the GNU General Public License (GPL) v2.It is currently available for Linux, FreeBSD, Mac OSX and Windows.
COMPILING - VDRIFT
To compile VDrift on FreeBSD, use the ports system. Latest Release. If you downloaded a release, simply run make on the vdrift port: . cd /usr/ports/games/vdrift && make install clean clean-depends3D MODELING
Blender. Blender is the best 3D modeling application to use for creating cars, tracks, and related 3D game art for VDrift.. General Use. Blender Wiki - All the official Blender documentation, including the User's Manual.; BlenderUnderground Blender Video Tutorials - The Blender Basics series seeks to provide a way for those new to Blender, or those new to 3D graphics in general, to begin toGETTING CARS
Downloading. Click the links in the list above then click the "Download GNU Tarball" link near the bottom of the page. Installing. Uncompress the .tar.gz file.VDRIFT
Retrieved from
"http://wiki.vdrift.net/index.php?title=Main_Page&oldid=1304" NUMERICAL INTEGRATION Criteria. In realtime simulations, the most important integrator criteria are performance, stability, and accuracy. Performance refers to how long it takes to perform the integration for a given timestep.CREATING CARS
Get the Art Tools. Download the Blender export scripts from GitHub.. Create Models. You will need to create 3D models using Blender for the car's body, the glass pieces, and the wheels.GETTING TRACKS
Downloading. Click the links in the list above then click the "Download GNU Tarball" link near the bottom of the page. Installing. Uncompress the .tar.gz file. OLD NUMERICAL INTEGRATION Numerical integration constitutes a broad family of algorithms for calculating the numerical value of a definite integral. This the backbone of physics simulations because it allows calculation of velocity and position from forces (and therefore acceleration) appliedto a rigid body.
CARS.VDRIFT.NET
Moved Permanently. The document has moved here. GETTING THE DEVELOPMENT VERSION VDrift's code is kept in a Git repository, hosted by GitHub.Some operating system's dependencies are also hosted on GitHub, and the data is hosted on Sourceforge in a Subversion repository.. Downloading a snapshot. Both GitHub and Sourceforge allow you to download a snapshot of the current state of the repository.DOWNLOADING
Before you download VDrift, make sure your computer meets the requirements.. Downloads. Links to the latest release are on the homepage.Downloads are hosted onINSTALLING - VDRIFT
If your browser hasn't automatically opened it, double click the vdrift-mac-yyyy-mm-dd.dmg file (probably in your Downloads folder).; Drag or copy the VDrift application from the resulting mounted disk image named VDrift to your Applications folder.; Double-click the VDrift application now found in your Applications folder.REQUIREMENTS
VDrift has a high quality simulation engine and graphics so needs a fairly decent computer for it to run the best it can. The following hardware requirements are what can be reasonable expect to have no problems playing the game, but we don't have a comprehensive test suite so feel free to test VDrift on your own computer and tell us theresults!
SOURCE CODE DOCUMENTATION Doxygen documentation is available for VDrift. Currently only the Subversion trunk is available. It is generated daily from the latest version of the Development version.NEW CAR! WIP
Hey guys, This is my first car for VDrift, and incidentally also my first car in real life. Don't be disheartened, it is not the first car I have ever modelled, and as I have driven (and drifted) this car myself, I've been very careful to get it right. You should love it. Car model and data made exclusively for VDrift, I'm happy to releaseunder GPL.
CONFIGURING THE DISPLAY Configuring the display is done by editing VDrift.config manually, or by changing the settings in the Options -> Display and Options -> Display -> Advanced menus. CONFIGURING THE CONTROLS VDrift aims to be very user input friendly, and thus there are many different ways to adjust the controls in the game to fit each user'sneeds.
CAR PARAMETERS
Car parameters for vdrift-2010-06-30; Car parameters for vdrift-2009-06-15 and older; The units are all in MKS (meters, kilograms, seconds). It might also help to read The Physics of Racing by Brian Beckman. For unit conversion you can go to: This Site. The .car file contains several sections.CREATING TRACKS
Why trace roadways? File:Track-smoothing.png This is a visual depiction of the track smoothing that occurs when tracing a roadway. Imagine this image is showing the track surface from a side view. The black lines represent the track mesh, and the red lines represent thebezier patches.
ABOUT - VDRIFTFORUMWIKIADDING BRAKE AND REVERSE LIGHT MESHESSTART BUG OR INCOMPATIBILITY WITH SOME PACKAGE Home → About. About VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine.It is released under the GNU General Public License (GPL) v2.It is currently available for Linux, FreeBSD, Mac OSX and Windows.
COMPILING - VDRIFT
This page shows how to compile VDrift from source. It assumes you have downloaded the source code either by getting the source package from the latest release, or by getting the development version.VDRIFT
Retrieved from
"http://wiki.vdrift.net/index.php?title=Main_Page&oldid=1304" GETTING THE DEVELOPMENT VERSION VDrift's code is kept in a Git repository, hosted by GitHub.Some operating system's dependencies are also hosted on GitHub, and the data is hosted on Sourceforge in a Subversion repository.. Downloading a snapshot. Both GitHub and Sourceforge allow you to download a snapshot of the current state of the repository.GETTING CARS
Installing. Uncompress the .tar.gz file. This should create a folder with the short name of the car containing files like about.txt and body.joe. Move that folder to vdrift/data/cars folder. Run VDrift and your new car will be ready to drive! NUMERICAL INTEGRATION Verlet integration is a numerical integration method originally designed for calculating the trajectories of particles in molecular dynamics simulations. The velocity verlet variant directly calculates velocity. It is a second order integrator. Unfortunately, this method is unsuitable for simulations where the acceleration is dependent on CONFIGURING THE DISPLAY Configuring the display is done by editing VDrift.config manually, or by changing the settings in the Options -> Display and Options -> Display -> Advanced menus. CONFIGURING THE CONTROLS OLD NUMERICAL INTEGRATION Verlet integration is a numerical integration method originally designed for calculating the trajectories of particles in molecular dynamics simulations. The velocity verlet variant directly calculates velocity. The performance is fair, and both stability and accuracy are excellent. Unfortunately, calculating the velocity depends on knowingthe
CARS.VDRIFT.NET
Moved Permanently. The document has moved here. ABOUT - VDRIFTFORUMWIKIADDING BRAKE AND REVERSE LIGHT MESHESSTART BUG OR INCOMPATIBILITY WITH SOME PACKAGE Home → About. About VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine.It is released under the GNU General Public License (GPL) v2.It is currently available for Linux, FreeBSD, Mac OSX and Windows.
COMPILING - VDRIFT
This page shows how to compile VDrift from source. It assumes you have downloaded the source code either by getting the source package from the latest release, or by getting the development version.VDRIFT
Retrieved from
"http://wiki.vdrift.net/index.php?title=Main_Page&oldid=1304" GETTING THE DEVELOPMENT VERSION VDrift's code is kept in a Git repository, hosted by GitHub.Some operating system's dependencies are also hosted on GitHub, and the data is hosted on Sourceforge in a Subversion repository.. Downloading a snapshot. Both GitHub and Sourceforge allow you to download a snapshot of the current state of the repository.GETTING CARS
Installing. Uncompress the .tar.gz file. This should create a folder with the short name of the car containing files like about.txt and body.joe. Move that folder to vdrift/data/cars folder. Run VDrift and your new car will be ready to drive! NUMERICAL INTEGRATION Verlet integration is a numerical integration method originally designed for calculating the trajectories of particles in molecular dynamics simulations. The velocity verlet variant directly calculates velocity. It is a second order integrator. Unfortunately, this method is unsuitable for simulations where the acceleration is dependent on CONFIGURING THE DISPLAY Configuring the display is done by editing VDrift.config manually, or by changing the settings in the Options -> Display and Options -> Display -> Advanced menus. CONFIGURING THE CONTROLS OLD NUMERICAL INTEGRATION Verlet integration is a numerical integration method originally designed for calculating the trajectories of particles in molecular dynamics simulations. The velocity verlet variant directly calculates velocity. The performance is fair, and both stability and accuracy are excellent. Unfortunately, calculating the velocity depends on knowingthe
CARS.VDRIFT.NET
Moved Permanently. The document has moved here.DRIFTING TECHNIQUES
Suspension recoil. Use your suspension to "jump" the car into a drift. Steer away from the corner quickly and steer back in. This will cause a bouncing effect from left to right (or vice versa). Apply the "steer + gas" technique to get into oversteer if not achieved already.INSTALLING - VDRIFT
If your browser hasn't automatically opened it, double click the vdrift-mac-yyyy-mm-dd.dmg file (probably in your Downloads folder).; Drag or copy the VDrift application from the resulting mounted disk image named VDrift to your Applications folder.; Double-click the VDrift application now found in your Applications folder.DOWNLOADING
Before you download VDrift, make sure your computer meets the requirements.. Downloads. Links to the latest release are on the homepage.Downloads are hosted on SOURCE CODE DOCUMENTATION Help improve documentation. If you are writing new code for VDrift, it would help to write comments using a format Doxygen can take advantage of. Here are a few handy links describing how to do that: Doxygen Manual: Documenting Code. Doxygen Manual: Command Reference. EntireDoxygen Manual.
REQUIREMENTS
VDrift has a high quality simulation engine and graphics so needs a fairly decent computer for it to run the best it can. The following hardware requirements are what can be reasonable expect to have no problems playing the game, but we don't have a comprehensive test suite so feel free to test VDrift on your own computer and tell us theresults!
3D MODELING
Blender. Blender is the best 3D modeling application to use for creating cars, tracks, and related 3D game art for VDrift.. General Use. Blender Wiki - All the official Blender documentation, including the User's Manual.; BlenderUnderground Blender Video Tutorials - The Blender Basics series seeks to provide a way for those new to Blender, or those new to 3D graphics in general, to begin toCREATING CARS
Get the Art Tools. Download the Blender export scripts from GitHub.. Create Models. You will need to create 3D models using Blender for the car's body, the glass pieces, and the wheels.GETTING TRACKS
Installing. Uncompress the .tar.gz file. This should create a folder with the name of the track containing files like about.txt and roads.trk. Move that folder to vdrift/data/tracks folder. Run VDrift and your new track will be ready for racing! CAR FILES AND FORMATS Note: Recent VDrift releases (2012) do not rely on a fixed set of geometry files(JOE) and textures(PNG/DDS). Instead car geometry/textures are set in theNEW CAR! WIP
Alfa Romeo GTV6, 2.5L version. - 170kg V6 (Aluminium block and head) - 117kW @ 5600rpm. - 219 Nm @ 4200 rpm (I spent ages getting the torque curve right) - 50/50 weight distribution, 90% inside axles. - Double wishbone front suspension - this means a ABOUT - VDRIFTFORUMWIKIADDING BRAKE AND REVERSE LIGHT MESHESSTART BUG OR INCOMPATIBILITY WITH SOME PACKAGE Home → About. About VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine.It is released under the GNU General Public License (GPL) v2.It is currently available for Linux, FreeBSD, Mac OSX and Windows.
COMPILING - VDRIFT
This page shows how to compile VDrift from source. It assumes you have downloaded the source code either by getting the source package from the latest release, or by getting the development version.3D MODELING
Blender. Blender is the best 3D modeling application to use for creating cars, tracks, and related 3D game art for VDrift.. General Use. Blender Wiki - All the official Blender documentation, including the User's Manual.; BlenderUnderground Blender Video Tutorials - The Blender Basics series seeks to provide a way for those new to Blender, or those new to 3D graphics in general, to begin toVDRIFT
Retrieved from
"http://wiki.vdrift.net/index.php?title=Main_Page&oldid=1304"GETTING CARS
Installing. Uncompress the .tar.gz file. This should create a folder with the short name of the car containing files like about.txt and body.joe. Move that folder to vdrift/data/cars folder. Run VDrift and your new car will be ready to drive! NUMERICAL INTEGRATION Verlet integration is a numerical integration method originally designed for calculating the trajectories of particles in molecular dynamics simulations. The velocity verlet variant directly calculates velocity. It is a second order integrator. Unfortunately, this method is unsuitable for simulations where the acceleration is dependent onCREATING CARS
Get the Art Tools. Download the Blender export scripts from GitHub.. Create Models. You will need to create 3D models using Blender for the car's body, the glass pieces, and the wheels.GETTING TRACKS
Installing. Uncompress the .tar.gz file. This should create a folder with the name of the track containing files like about.txt and roads.trk. Move that folder to vdrift/data/tracks folder. Run VDrift and your new track will be ready for racing! OLD NUMERICAL INTEGRATION Verlet integration is a numerical integration method originally designed for calculating the trajectories of particles in molecular dynamics simulations. The velocity verlet variant directly calculates velocity. The performance is fair, and both stability and accuracy are excellent. Unfortunately, calculating the velocity depends on knowingthe
CARS.VDRIFT.NET
Moved Permanently. The document has moved here. ABOUT - VDRIFTFORUMWIKIADDING BRAKE AND REVERSE LIGHT MESHESSTART BUG OR INCOMPATIBILITY WITH SOME PACKAGE Home → About. About VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine.It is released under the GNU General Public License (GPL) v2.It is currently available for Linux, FreeBSD, Mac OSX and Windows.
COMPILING - VDRIFT
This page shows how to compile VDrift from source. It assumes you have downloaded the source code either by getting the source package from the latest release, or by getting the development version.3D MODELING
Blender. Blender is the best 3D modeling application to use for creating cars, tracks, and related 3D game art for VDrift.. General Use. Blender Wiki - All the official Blender documentation, including the User's Manual.; BlenderUnderground Blender Video Tutorials - The Blender Basics series seeks to provide a way for those new to Blender, or those new to 3D graphics in general, to begin toVDRIFT
Retrieved from
"http://wiki.vdrift.net/index.php?title=Main_Page&oldid=1304"GETTING CARS
Installing. Uncompress the .tar.gz file. This should create a folder with the short name of the car containing files like about.txt and body.joe. Move that folder to vdrift/data/cars folder. Run VDrift and your new car will be ready to drive! NUMERICAL INTEGRATION Verlet integration is a numerical integration method originally designed for calculating the trajectories of particles in molecular dynamics simulations. The velocity verlet variant directly calculates velocity. It is a second order integrator. Unfortunately, this method is unsuitable for simulations where the acceleration is dependent onCREATING CARS
Get the Art Tools. Download the Blender export scripts from GitHub.. Create Models. You will need to create 3D models using Blender for the car's body, the glass pieces, and the wheels.GETTING TRACKS
Installing. Uncompress the .tar.gz file. This should create a folder with the name of the track containing files like about.txt and roads.trk. Move that folder to vdrift/data/tracks folder. Run VDrift and your new track will be ready for racing! OLD NUMERICAL INTEGRATION Verlet integration is a numerical integration method originally designed for calculating the trajectories of particles in molecular dynamics simulations. The velocity verlet variant directly calculates velocity. The performance is fair, and both stability and accuracy are excellent. Unfortunately, calculating the velocity depends on knowingthe
CARS.VDRIFT.NET
Moved Permanently. The document has moved here. GETTING THE DEVELOPMENT VERSION VDrift's code is kept in a Git repository, hosted by GitHub.Some operating system's dependencies are also hosted on GitHub, and the data is hosted on Sourceforge in a Subversion repository.. Downloading a snapshot. Both GitHub and Sourceforge allow you to download a snapshot of the current state of the repository.INSTALLING - VDRIFT
If your browser hasn't automatically opened it, double click the vdrift-mac-yyyy-mm-dd.dmg file (probably in your Downloads folder).; Drag or copy the VDrift application from the resulting mounted disk image named VDrift to your Applications folder.; Double-click the VDrift application now found in your Applications folder.DOWNLOADING
Before you download VDrift, make sure your computer meets the requirements.. Downloads. Links to the latest release are on the homepage.Downloads are hosted onREQUIREMENTS
VDrift has a high quality simulation engine and graphics so needs a fairly decent computer for it to run the best it can. The following hardware requirements are what can be reasonable expect to have no problems playing the game, but we don't have a comprehensive test suite so feel free to test VDrift on your own computer and tell us theresults!
SOURCE CODE DOCUMENTATION Help improve documentation. If you are writing new code for VDrift, it would help to write comments using a format Doxygen can take advantage of. Here are a few handy links describing how to do that: Doxygen Manual: Documenting Code. Doxygen Manual: Command Reference. EntireDoxygen Manual.
CONFIGURING THE CONTROLS VDrift aims to be very user input friendly, and thus there are many different ways to adjust the controls in the game to fit each user'sneeds.
CONFIGURING THE DISPLAY Configuring the display is done by editing VDrift.config manually, or by changing the settings in the Options -> Display and Options -> Display -> Advanced menus.CAR PARAMETERS
Car parameters for vdrift-2010-06-30; Car parameters for vdrift-2009-06-15 and older; The units are all in MKS (meters, kilograms, seconds). It might also help to read The Physics of Racing by Brian Beckman. For unit conversion you can go to: This Site. The .car file contains several sections.NEW CAR! WIP
Alfa Romeo GTV6, 2.5L version. - 170kg V6 (Aluminium block and head) - 117kW @ 5600rpm. - 219 Nm @ 4200 rpm (I spent ages getting the torque curve right) - 50/50 weight distribution, 90% inside axles. - Double wishbone front suspension - this means aCREATING TRACKS
Directions for creating tracks. Model the scene. See 3D modeling for resources to help with this step. If you use a 3D editor other than blender, import the track into blender. Use the export-all-joe-0.3.py blender export script to export all objects. This script can be foundin
ABOUT - VDRIFTFORUMWIKIADDING BRAKE AND REVERSE LIGHT MESHESSTART BUG OR INCOMPATIBILITY WITH SOME PACKAGE Home → About. About VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine.It is released under the GNU General Public License (GPL) v2.It is currently available for Linux, FreeBSD, Mac OSX and Windows.
COMPILING - VDRIFT
This page shows how to compile VDrift from source. It assumes you have downloaded the source code either by getting the source package from the latest release, or by getting the development version. GETTING THE DEVELOPMENT VERSION VDrift's code is kept in a Git repository, hosted by GitHub.Some operating system's dependencies are also hosted on GitHub, and the data is hosted on Sourceforge in a Subversion repository.. Downloading a snapshot. Both GitHub and Sourceforge allow you to download a snapshot of the current state of the repository.VDRIFT
Retrieved from
"http://wiki.vdrift.net/index.php?title=Main_Page&oldid=1304"GETTING CARS
Downloading. Click the links in the list above then click the "Download GNU Tarball" link near the bottom of the page. Installing. Uncompress the .tar.gz file. NUMERICAL INTEGRATION Criteria. In realtime simulations, the most important integrator criteria are performance, stability, and accuracy. Performance refers to how long it takes to perform the integration for a given timestep. CONFIGURING THE CONTROLS CONFIGURING THE DISPLAY Configuring the display is done by editing VDrift.config manually, or by changing the settings in the Options -> Display and Options -> Display -> Advanced menus. OLD NUMERICAL INTEGRATION Numerical integration constitutes a broad family of algorithms for calculating the numerical value of a definite integral. This the backbone of physics simulations because it allows calculation of velocity and position from forces (and therefore acceleration) appliedto a rigid body.
CARS.VDRIFT.NET
Moved Permanently. The document has moved here. ABOUT - VDRIFTFORUMWIKIADDING BRAKE AND REVERSE LIGHT MESHESSTART BUG OR INCOMPATIBILITY WITH SOME PACKAGE Home → About. About VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine.It is released under the GNU General Public License (GPL) v2.It is currently available for Linux, FreeBSD, Mac OSX and Windows.
COMPILING - VDRIFT
This page shows how to compile VDrift from source. It assumes you have downloaded the source code either by getting the source package from the latest release, or by getting the development version. GETTING THE DEVELOPMENT VERSION VDrift's code is kept in a Git repository, hosted by GitHub.Some operating system's dependencies are also hosted on GitHub, and the data is hosted on Sourceforge in a Subversion repository.. Downloading a snapshot. Both GitHub and Sourceforge allow you to download a snapshot of the current state of the repository.VDRIFT
Retrieved from
"http://wiki.vdrift.net/index.php?title=Main_Page&oldid=1304"GETTING CARS
Downloading. Click the links in the list above then click the "Download GNU Tarball" link near the bottom of the page. Installing. Uncompress the .tar.gz file. NUMERICAL INTEGRATION Criteria. In realtime simulations, the most important integrator criteria are performance, stability, and accuracy. Performance refers to how long it takes to perform the integration for a given timestep. CONFIGURING THE CONTROLS CONFIGURING THE DISPLAY Configuring the display is done by editing VDrift.config manually, or by changing the settings in the Options -> Display and Options -> Display -> Advanced menus. OLD NUMERICAL INTEGRATION Numerical integration constitutes a broad family of algorithms for calculating the numerical value of a definite integral. This the backbone of physics simulations because it allows calculation of velocity and position from forces (and therefore acceleration) appliedto a rigid body.
CARS.VDRIFT.NET
Moved Permanently. The document has moved here.INSTALLING - VDRIFT
If your browser hasn't automatically opened it, double click the vdrift-mac-yyyy-mm-dd.dmg file (probably in your Downloads folder).; Drag or copy the VDrift application from the resulting mounted disk image named VDrift to your Applications folder.; Double-click the VDrift application now found in your Applications folder. SOURCE CODE DOCUMENTATION Doxygen documentation is available for VDrift. Currently only the Subversion trunk is available. It is generated daily from the latest version of the Development version.DRIFTING TECHNIQUES
About drifting "Drifting refers to a driving technique and to a motorsport where the driver intentionally over steers, causing loss of traction in the rear wheels through turns, while maintaining vehiclecontrol and a
DOWNLOADING
Before you download VDrift, make sure your computer meets the requirements.. Downloads. Links to the latest release are on the homepage.Downloads are hosted onREQUIREMENTS
VDrift has a high quality simulation engine and graphics so needs a fairly decent computer for it to run the best it can. The following hardware requirements are what can be reasonable expect to have no problems playing the game, but we don't have a comprehensive test suite so feel free to test VDrift on your own computer and tell us theresults!
3D MODELING
Blender. Blender is the best 3D modeling application to use for creating cars, tracks, and related 3D game art for VDrift.. General Use. Blender Wiki - All the official Blender documentation, including the User's Manual.; BlenderUnderground Blender Video Tutorials - The Blender Basics series seeks to provide a way for those new to Blender, or those new to 3D graphics in general, to begin toNEW CAR! WIP
Hey guys, This is my first car for VDrift, and incidentally also my first car in real life. Don't be disheartened, it is not the first car I have ever modelled, and as I have driven (and drifted) this car myself, I've been very careful to get it right. You should love it. Car model and data made exclusively for VDrift, I'm happy to releaseunder GPL.
GETTING TRACKS
Downloading. Click the links in the list above then click the "Download GNU Tarball" link near the bottom of the page. Installing. Uncompress the .tar.gz file.CREATING CARS
Get the Art Tools. Download the Blender export scripts from GitHub.. Create Models. You will need to create 3D models using Blender for the car's body, the glass pieces, and the wheels. CAR FILES AND FORMATS Note: Recent VDrift releases (2012) do not rely on a fixed set of geometry files(JOE) and textures(PNG/DDS). Instead car geometry/textures are set in the* Home
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Home → About
ABOUT
VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine . It is released under the GNU General Public License (GPL) v2 . It is currently available for Linux , FreeBSD , MacOS X and Windows.
This game is in the early stages of development but is already very playable. Currently the game features: * Simulation-grade driving physics * Tracks based on famous real-world tracks * Cars based on real-world vehicles * Competition against AI players * Mouse/joystick/gamepad/wheel/keyboard support* More...
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