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UNIVERSITY OF GAMES
Learn how to create games in Unity in supportive community of developers who love to learn and share knowledge. WE ARE HELPING INDIE GAME DEVELOPERS Consultancy Services and Research center for indie game developers, publishers and distributors. Thanks to more than 15+ years of experience in the industry, we provide knowledge and practical solutions in the area of technology research, game design, marketing, consulting and business advisory. USING THREADS IN UNITY3D Using threads in game engine is tricky. Unity's Api is NOT thread safe so it can't be used from another thread. Unity have also implemented a thread-check to prevent you from trying to use it from another thread. Some equivalent of using threads are Coroutines. They implement an cooperative multitasking system. CONTACT | UNIVERSITYOFGAMES.NET Correspondence address: University of Games ul. Marii Skłodowskiej-Curie 65/32 87-100 Toruń. Contact: hello@universityofgames.net +48 730 689 156. Company information: HOW TO USE UNITY'S RESOURCES Resources folder. Unity allows developers to store Assets within one or more folders named Resources. Those assets can be loaded or unloaded at runtime using the Resources API. Resources folder. For load assets purpose you can use Resources.Load method. It have 2 parameters: path - a path to loaded file. When you pass empty stringas argument
HOW TO SPEED UP LOADING OF UNITY WEBGL BUILDS IN WEB BROWSER? When using Unity 5.3 and above, your game assets will be compressed with gzip by default, and will have a gz prefix on the filenames. Some of the WebGL game publishers will automatically set the Content-Encoding: gzip header so that the assets can be decompressed by the browser instead of JavaScript, leading to a much better loadingexperience.
FINITE-STATE MACHINES One time when I was working on one of my first 2D platformer I had to implement an enemy - shooting alien. At beginning his behaviour was very simple - when player enters in his vision range he starts shooting. So in I use bunch of if statements in Update( SHOWING PARTICLES IN SCREEN SPACE Showing particles in Screen Space - Overlay canvas. Particle system component is used to simulating fluid elements like liquids, flames and clouds by generating and animating large quantities of small 2D images in the scene. In game development it often used USING NEW UNITY ENGINE VIDEOPLAYER AND VIDEOCLIP API TO MovieTexture is finally deprecated after Unity 5.6.0b1 release and new API that plays video on both Desktop and Mobile devices is nowreleased.
HOW TO CONVERT KEYSTORE FORMAT TO PK8 FORMAT? When your team is porting game to another engine / technology, it will always encounter some difficulty. One of them is certification. As you can guess, not all game engines / applications use the same certificate format. For example, Unity Game Engine use *.keystore format, but Defold Engine require *.PK8 and *.PEM.UNIVERSITY OF GAMES
Learn how to create games in Unity in supportive community of developers who love to learn and share knowledge. WE ARE HELPING INDIE GAME DEVELOPERS Consultancy Services and Research center for indie game developers, publishers and distributors. Thanks to more than 15+ years of experience in the industry, we provide knowledge and practical solutions in the area of technology research, game design, marketing, consulting and business advisory. USING THREADS IN UNITY3D Using threads in game engine is tricky. Unity's Api is NOT thread safe so it can't be used from another thread. Unity have also implemented a thread-check to prevent you from trying to use it from another thread. Some equivalent of using threads are Coroutines. They implement an cooperative multitasking system. CONTACT | UNIVERSITYOFGAMES.NET Correspondence address: University of Games ul. Marii Skłodowskiej-Curie 65/32 87-100 Toruń. Contact: hello@universityofgames.net +48 730 689 156. Company information: HOW TO USE UNITY'S RESOURCES Resources folder. Unity allows developers to store Assets within one or more folders named Resources. Those assets can be loaded or unloaded at runtime using the Resources API. Resources folder. For load assets purpose you can use Resources.Load method. It have 2 parameters: path - a path to loaded file. When you pass empty stringas argument
HOW TO SPEED UP LOADING OF UNITY WEBGL BUILDS IN WEB BROWSER? When using Unity 5.3 and above, your game assets will be compressed with gzip by default, and will have a gz prefix on the filenames. Some of the WebGL game publishers will automatically set the Content-Encoding: gzip header so that the assets can be decompressed by the browser instead of JavaScript, leading to a much better loadingexperience.
FINITE-STATE MACHINES One time when I was working on one of my first 2D platformer I had to implement an enemy - shooting alien. At beginning his behaviour was very simple - when player enters in his vision range he starts shooting. So in I use bunch of if statements in Update( SHOWING PARTICLES IN SCREEN SPACE Showing particles in Screen Space - Overlay canvas. Particle system component is used to simulating fluid elements like liquids, flames and clouds by generating and animating large quantities of small 2D images in the scene. In game development it often used USING NEW UNITY ENGINE VIDEOPLAYER AND VIDEOCLIP API TO MovieTexture is finally deprecated after Unity 5.6.0b1 release and new API that plays video on both Desktop and Mobile devices is nowreleased.
HOW TO CONVERT KEYSTORE FORMAT TO PK8 FORMAT? When your team is porting game to another engine / technology, it will always encounter some difficulty. One of them is certification. As you can guess, not all game engines / applications use the same certificate format. For example, Unity Game Engine use *.keystore format, but Defold Engine require *.PK8 and *.PEM.UNIVERSITY OF GAMES
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CONTACT | UNIVERSITYOFGAMES.NET Correspondence address: University of Games ul. Marii Skłodowskiej-Curie 65/32 87-100 Toruń. Contact: hello@universityofgames.net +48 730 689 156. Company information: CONSULTANCY SERVICES We provide consultancy services in the field of Game Design, Augmented Reality, Free to Play, Strategic Business Consulting, Workshops inUnity3D and Swift4
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FROM THE SERIES
It all starts with an idea that is whirling in our heads and pushing us to act. However, he often dies in the very seed, because we do not know how to put it into practice and it puts him in a drawer. Be motivated enough that we implement it, USING VISUAL STUDIO IN UNITY3D In Visual Studio select Debug/Attach Unity Debugger, then select current Unity instance or input IP to connect remote. Next click OK and your debugger is ready to go. That's it. However in purpose to see any effect of debugging you need to add at least one breakpoint inyour code.
YOUR FIRST AUGMENTED REALITY APP IN UNITY3D At first create a new project in Unity. In this tutorial we use Unity 2017.2 with built-in Vuforia support. To import Vuforia select Edit/Project Settings/Player then go to section XR Settings and check Vuforia Augmented Reality Supported. After you selected that option Unity should import VuforiaConfiguration file. CORUTINES IN UNITY3D Coroutine is a kind of function which has ability to pause it execution and return control to Unity until sometime or certain condition is met. Then coroutine continues from place where it paused before. The C# implementation of cube scale animation should look like this: private IEnumerator CubeAnim () { for (int i = 0; i < 50; i++) {cube
IMPLEMENTING ANDROID 6.0 PERMISSIONS IN UNITY3D When I was working on creating a tello game, I faced the problem of permissions in android 6 and above. All permissions were requested when the app launches the first time instead of when the user downloads the app. Not only that, but the permissions are requested individually and not PUBLISHING A STICKER PACK APP FOR IMESSAGE From iOS 10, Apple has come up to meet the non-programmers to create a tool that helps to release sticker packs for iMessage. Thanks to this, each of you who has an idea, an Apple Developer account, Xcode, and some patience can release your own sticker packet for Apple devices.* Articles
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Research / Design / ConsultingFeatured
MERRY CHRISTMAS AND A HAPPY NEW YEAR! by Leszek Król 10 months agoFeatured
PUBLISHING A STICKER PACK APP FOR IMESSAGE by Leszek Król a year agoFeatured
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COROUTINES IN UNITY
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YOUR FIRST AUGMENTED REALITY APP WITH VUFORIA AND UNITY ENGINE by Joanna Hajczewska a year agoFeatured
USING THREADS IN UNITY ENGINE by Leszek Król a year agoFeatured
ANIMATION SCRIPTING IN UNITY ENGINE by Leszek Król a year agoFeatured
SAVING AND LOADING DATA WITH PLAYERPREFS by Leszek Król a year agoFeatured
WHAT WE THINKS ABOUT FUN? by Leszek Król a year agoHAPPY EASTER
by Leszek Król 6 months ago easter MERRY CHRISTMAS AND A HAPPY NEW YEAR! by Leszek Król 10 months ago christmas HOW CAN YOU ADD ITEMS TO THE XCODE PROJECT TARGETS INFO.PLIST USINGTHE XCODEAPI?
by Leszek Król a year ago unity3d PUBLISHING A STICKER PACK APP FOR IMESSAGE by Leszek Król a year ago swift IMPLEMENTING ANDROID 6.0 PERMISSIONS IN UNITY3D by Leszek Król a year ago unity3d CAPTURING AUDIO FROM A MICROPHONE IN UNITY3D by Leszek Król a year ago unity3d HOW TO SPEED UP LOADING OF UNITY WEBGL BUILDS IN WEB BROWSER? by Leszek Król a year ago unity3d FROM THE SERIES - THE NECESSARY STEPS THAT WILL MAKE YOUR GAME MAKESENSE
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