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system.
COROUTINES ++
Coroutines are a great way of: Making things happen step by step Writing routines that need to happen over time Writing routines that have to wait for another operation to complete See some more usage examples there. For example you could easily imagine using a coroutine to orchestrate a cut scene sequence - or simplySHADER PART 2
SHADER PART 1
Shader Part 1 – UnityGems. Shader Part 1. Motivation. If you have just recently got interested in shader programming then it can be hard to get to grips with to start with. This tutorial will take you through the basic steps to get a surface and a fragment shader working. It will also introduce you to some of the functions andvariables in
SHADER PART 3
Shader part 3 – UnityGems. Shader part 3. You should read this tutorial if: You want to understand how to blend colours in a surface shader. You want to build a more realistic snow shader. Introduction. In my desire to perfect my snow shader, I realised that the cut off between snow and no snow was a bit abrupt – more like paint splatterSHADER PART 5
Shader Part 5 – UnityGems. Shader Part 5. Motivation. You should read this article if: You want to learn about fragment shaders. You want to think about building complex multipass shaders but are new to the subject. You want to follow on to build an outlined toon shader using this approach and need to understand the basics. LEADERBOARD AND SAVING DATABASIC SPLINE
GETCOMPONENT IN C#
In this tutorial Accessing another script from inside the object How does GetComponent work? Getting many components Interaction between objects. Interaction between objects within the hierarchy SendMessage and BroadcastMessage Interactive functions Introduction One recurrent issue when starting with Unity is how to access the members in one script from another script.COROUTINE USAGE
Coroutine usage – Delay. Following the coroutine article, this one will present a few actions that could be done better with coroutine. Make something happen in the future. There are several ways to delay an action, you may think of Invoke which is the most simple way I would recommend. Yet, simplicity often brings restriction, forinstance
UNITYGEMS – UNITY AND C# ARTICLES AND TUTORIALS UnityGems – Unity and C# articles and tutorials. iOS plugin – Native alert. The following article will build a plugin for native alert in Unity for iOS. The code requires threes languages C#,. iOS Local Notifications. This will only cover local notification since remote notification requires app ID and remote server notificationsystem.
COROUTINES ++
Coroutines are a great way of: Making things happen step by step Writing routines that need to happen over time Writing routines that have to wait for another operation to complete See some more usage examples there. For example you could easily imagine using a coroutine to orchestrate a cut scene sequence - or simplySHADER PART 2
SHADER PART 1
Shader Part 1 – UnityGems. Shader Part 1. Motivation. If you have just recently got interested in shader programming then it can be hard to get to grips with to start with. This tutorial will take you through the basic steps to get a surface and a fragment shader working. It will also introduce you to some of the functions andvariables in
SHADER PART 3
Shader part 3 – UnityGems. Shader part 3. You should read this tutorial if: You want to understand how to blend colours in a surface shader. You want to build a more realistic snow shader. Introduction. In my desire to perfect my snow shader, I realised that the cut off between snow and no snow was a bit abrupt – more like paint splatterSHADER PART 5
Shader Part 5 – UnityGems. Shader Part 5. Motivation. You should read this article if: You want to learn about fragment shaders. You want to think about building complex multipass shaders but are new to the subject. You want to follow on to build an outlined toon shader using this approach and need to understand the basics. LEADERBOARD AND SAVING DATABASIC SPLINE
GETCOMPONENT IN C#
In this tutorial Accessing another script from inside the object How does GetComponent work? Getting many components Interaction between objects. Interaction between objects within the hierarchy SendMessage and BroadcastMessage Interactive functions Introduction One recurrent issue when starting with Unity is how to access the members in one script from another script.COROUTINE USAGE
Coroutine usage – Delay. Following the coroutine article, this one will present a few actions that could be done better with coroutine. Make something happen in the future. There are several ways to delay an action, you may think of Invoke which is the most simple way I would recommend. Yet, simplicity often brings restriction, forinstance
ABOUT – UNITYGEMS
You can contact UnityGems via the Facebook page to discuss the topic and content. The article can be about Unity3D technology or .NET framework used in Unity3D engine. All contents on this website are copyrighted according to the Creative Common license with the conditions described below. The owners of the content are UnityGemsand the author (s).
COMMON UNITY GOTCHAS Common Unity Gotchas – UnityGems. Common Unity Gotchas. There are a number of “gotchas” that hit pretty much everyone new to Unity programming. Sometimes these are due to you being new to programming in general, and sometimes it’s due to the fact that Unity uses a slightly unusual method of attaching multiple scripts to a gameobject.
STATE MACHINE
The article is currently being reviewed so it might contain some leftovers of previous version that are outdated. The following article will introduce a basic state machine (or finite state machine FSM). The point here being to introduce some programming topics that are needed to develop a more advanced FSM without going to deep intoSHADER PART 3
Shader part 3 – UnityGems. Shader part 3. You should read this tutorial if: You want to understand how to blend colours in a surface shader. You want to build a more realistic snow shader. Introduction. In my desire to perfect my snow shader, I realised that the cut off between snow and no snow was a bit abrupt – more like paint splatterSHADER PART 6
Shader Part 6 – UnityGems. Shader Part 6. Motivation. You should read this article if you want to: Understand how to write a multipass toon shader. Learn more about the different spaces we can shade in and how that could be useful. Get to grips with a practical fragment shader. Learn about matrix multiplication and the built in matricesand
OBJECT POOLING V2
Object pooling v2 Following the previous article on object pool, some legit comments came up concerning memory allocation. The issue When coding, it is required to find the most efficient code, that is the fastest way to solve a problem (fastest is not necessarily shortest). But sometimes in order to get fast, we hit some other trouble.STATE-MACHINE FSM
I will develop a simple FSM for a turret. We have four states, Wait, Aim, Shoot, Die. Wait is our initial state. Wait can lead to Aim and Die. Awake sets all needed state and legal transition. It also sets the initial state. Each state checks for distance to change the current state. Each state, can add extra action like rotation orshooting.
COROUTINE++
A coroutine is a function that is executed partially and, presuming suitable conditions are met, will be resumed at some point in the future until its work is done. The start of a coroutine corresponds to the creation of an object of type coroutine. That object is tied to the MonoBehaviour component that hosted the call. NULL REFERENCE EXCEPTION Unity Answers, Stack Overflow and the internet in general (related to programming) is drowned under null reference exception issues. Everyone faces it one day (sooner than later) and tries to fix it maybe without knowing accurately what it means. (Read the following with Asian accent or Yoda voice) "If you know the enemy, the resultOBJECT POOLING
I could have missed something but not sure why a .name call would trigger an allocation since it is just a property. The string that is assigned to it requires an instantiation but If you refer to the line in CreateObject, this is only happening when creating the object and never again which is UNITYGEMS – UNITY AND C# ARTICLES AND TUTORIALS UnityGems – Unity and C# articles and tutorials. iOS plugin – Native alert. The following article will build a plugin for native alert in Unity for iOS. The code requires threes languages C#,. iOS Local Notifications. This will only cover local notification since remote notification requires app ID and remote server notificationsystem.
COROUTINES ++
Coroutines are a great way of: Making things happen step by step Writing routines that need to happen over time Writing routines that have to wait for another operation to complete See some more usage examples there. For example you could easily imagine using a coroutine to orchestrate a cut scene sequence - or simplySHADER PART 2
SHADER PART 6
SHADER PART 1
Shader Part 1 – UnityGems. Shader Part 1. Motivation. If you have just recently got interested in shader programming then it can be hard to get to grips with to start with. This tutorial will take you through the basic steps to get a surface and a fragment shader working. It will also introduce you to some of the functions andvariables in
SHADER PART 3
Shader part 3 – UnityGems. Shader part 3. You should read this tutorial if: You want to understand how to blend colours in a surface shader. You want to build a more realistic snow shader. Introduction. In my desire to perfect my snow shader, I realised that the cut off between snow and no snow was a bit abrupt – more like paint splatterBASIC SPLINE
LEADERBOARD AND SAVING DATA COMMON UNITY GOTCHAS Common Unity Gotchas – UnityGems. Common Unity Gotchas. There are a number of “gotchas” that hit pretty much everyone new to Unity programming. Sometimes these are due to you being new to programming in general, and sometimes it’s due to the fact that Unity uses a slightly unusual method of attaching multiple scripts to a gameobject.
GETCOMPONENT IN C#
In this tutorial Accessing another script from inside the object How does GetComponent work? Getting many components Interaction between objects. Interaction between objects within the hierarchy SendMessage and BroadcastMessage Interactive functions Introduction One recurrent issue when starting with Unity is how to access the members in one script from another script. UNITYGEMS – UNITY AND C# ARTICLES AND TUTORIALS UnityGems – Unity and C# articles and tutorials. iOS plugin – Native alert. The following article will build a plugin for native alert in Unity for iOS. The code requires threes languages C#,. iOS Local Notifications. This will only cover local notification since remote notification requires app ID and remote server notificationsystem.
COROUTINES ++
Coroutines are a great way of: Making things happen step by step Writing routines that need to happen over time Writing routines that have to wait for another operation to complete See some more usage examples there. For example you could easily imagine using a coroutine to orchestrate a cut scene sequence - or simplySHADER PART 2
SHADER PART 6
SHADER PART 1
Shader Part 1 – UnityGems. Shader Part 1. Motivation. If you have just recently got interested in shader programming then it can be hard to get to grips with to start with. This tutorial will take you through the basic steps to get a surface and a fragment shader working. It will also introduce you to some of the functions andvariables in
SHADER PART 3
Shader part 3 – UnityGems. Shader part 3. You should read this tutorial if: You want to understand how to blend colours in a surface shader. You want to build a more realistic snow shader. Introduction. In my desire to perfect my snow shader, I realised that the cut off between snow and no snow was a bit abrupt – more like paint splatterBASIC SPLINE
LEADERBOARD AND SAVING DATA COMMON UNITY GOTCHAS Common Unity Gotchas – UnityGems. Common Unity Gotchas. There are a number of “gotchas” that hit pretty much everyone new to Unity programming. Sometimes these are due to you being new to programming in general, and sometimes it’s due to the fact that Unity uses a slightly unusual method of attaching multiple scripts to a gameobject.
GETCOMPONENT IN C#
In this tutorial Accessing another script from inside the object How does GetComponent work? Getting many components Interaction between objects. Interaction between objects within the hierarchy SendMessage and BroadcastMessage Interactive functions Introduction One recurrent issue when starting with Unity is how to access the members in one script from another script.SHADER PART 6
Shader Part 6 – UnityGems. Shader Part 6. Motivation. You should read this article if you want to: Understand how to write a multipass toon shader. Learn more about the different spaces we can shade in and how that could be useful. Get to grips with a practical fragment shader. Learn about matrix multiplication and the built in matricesand
BASIC SPLINE
The four first represents the four points of the curve animation (p1, p2, p3, p4) and t is the amount of points we want in the curve. So, p2 and p3 are the “main” points, when running the method, we are getting the curve between those two. p1 and p4 are only there to obtain the tangent value.SHADER PART 5
Shader Part 5 – UnityGems. Shader Part 5. Motivation. You should read this article if: You want to learn about fragment shaders. You want to think about building complex multipass shaders but are new to the subject. You want to follow on to build an outlined toon shader using this approach and need to understand the basics.STATE MACHINE
The article is currently being reviewed so it might contain some leftovers of previous version that are outdated. The following article will introduce a basic state machine (or finite state machine FSM). The point here being to introduce some programming topics that are needed to develop a more advanced FSM without going to deep intoXML SERIALISATION
Xml Serialisation. In this article, we will discuss further about saving information. In the previous article, we were saving data on the device using PlayerPrefs. Even though it is more than fine, it is not known by other frameworks how the data is saved. If we want to transfer our data, and particularly ifSHADER PART 4
For our Toon shading we add a very similar function to the one we had for the colour merging. Basically we take a lovely smooth interpolated value that would be applied to the colour of the pixel and then make it have distinct steps by multiplying it by the tooniness, removing the fractional part and dividing it out again. In other words there will be sharply defined areas of lightness.OBJECT POOLING V2
Object pooling v2 Following the previous article on object pool, some legit comments came up concerning memory allocation. The issue When coding, it is required to find the most efficient code, that is the fastest way to solve a problem (fastest is not necessarily shortest). But sometimes in order to get fast, we hit some other trouble.COROUTINE USAGE
Coroutine usage – Delay. Following the coroutine article, this one will present a few actions that could be done better with coroutine. Make something happen in the future. There are several ways to delay an action, you may think of Invoke which is the most simple way I would recommend. Yet, simplicity often brings restriction, forinstance
COROUTINE++
A coroutine is a function that is executed partially and, presuming suitable conditions are met, will be resumed at some point in the future until its work is done. The start of a coroutine corresponds to the creation of an object of type coroutine. That object is tied to the MonoBehaviour component that hosted the call.OBJECT POOLING
I could have missed something but not sure why a .name call would trigger an allocation since it is just a property. The string that is assigned to it requires an instantiation but If you refer to the line in CreateObject, this is only happening when creating the object and never again which isSkip to content
UNITYGEMS
Unity and C# articles and tutorials IOS PLUGIN – NATIVE ALERT The following article will build a plugin for native alert in Unity for iOS. The code requires threes languages C#,… IOS LOCAL NOTIFICATIONS This will only cover local notification since remote notification requires app ID and remote server notification system. The localnotification…
CANDY CRUSH STYLE REGENERATION Regeneration system uses the Candy Crush pattern (though they did not invent it). The user can consume a life to…COROUTINE++
Coroutines are a great way of: Making things happen step by step Writing routines that need to happen over time…STATE-MACHINE FSM
You can download the FSM from GitHub below: Using the FSM To illustrate the use of the FSM. I will…BOUNDED CAMERA
This is just a simple script to bound the camera within a 2D rectangle. The player should be able to… BASIC SPLINE – CURVE You can get the project here Use git to clone the project on your computer. This article will introduce a… ANDROID MOBILE DEBUG CONSOLE The following code allows to print out debug on screen for Android mobile device. Most of the time you can…SINGLE-DOUBLE TAP
The following allows to use single and double tap for standalone and mobile. The macros discard the useless based on…UNITYGEMS ARTICLES
You can use the code provided on this page, check the About section for license but you can consider it…UNITYGEMS
PAGES
* About
* Android Mobile Debug Console * Basic Spline – Curve* Bounded camera 2D
* Common Unity Gotchas * Coroutine usage – Delay* Coroutines ++
* GetComponent in C# * GetComponent vs .NET* JSON Serializer
* JSON Serializer – Attributes – Reflection * Leaderboard and saving data* Memory Management
* Null Reference Exception* Object pooling
* Object Pooling v2
* Quick Benchmark
* Shader Part 1
* Shader Part 2
* Shader part 3
* Shader part 4
* Shader Part 5
* Shader Part 6
* Single-Double tap
* State Machine – Basic * State Machine – FSM – Part 2 * StateMachine – FSM – Part 3* Tree search
* UnityGems en Francais * Finite-State-Machine Partie1 * Finite-State-Machine Partie2* Xml Serialisation
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