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there are 3
UNIGINE BENCHMARKSSUPERPOSITIONLEADERBOARDSABOUTCONTACTSVALLEYHEAVEN Alongside a completely free Basic edition, UNIGINE benchmarks provide in-depth performance reviews in the Advanced edition for overclockers, and extended features in the Professional edition for hardware manufacturers, assembly and repair shops, and all commercial companies involved in hardware stability testing, component evaluation or hardware marketing activities.UNIGINE BENCHMARKS
Overview. Heaven Benchmark is a GPU-intensive benchmark that hammers graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. The benchmark immerses a user into a magicalsteampunk
CARMAKER 10.0 RELEASE BY IPG AUTOMOTIVE CarMaker 10.0 Release By IPG Automotive. Apr 20, 2021. The CarMaker software suite by IPG Automotive is used by virtually all leading car brands to design ADAS and autonomous systems. Its recent 10.0 release introduces upgraded 3D visualization powered by UNIGINE 2 Sim, featuring physically-based rendering and real-world camera parameters.UNIGINE BENCHMARKS
Visuals powered by UNIGINE 1 Engine. GPU temperature and clock monitoring. 64 000 000 square meters of extremely detailed, seamless terrain. Procedural content generation and placement. User-controlled dynamic weather. Support for stereo 3D and multi-monitor configurations. The entire valley is free to be explored in interactive fly-by or hikeUNIGINE BENCHMARKS
A lone professor performs dangerous experiments in an abandoned classroom, day in and day out. Obsessed with inventions and discoveries beyond the wildest dreams, he strives to prove his ideas. Once you come to this place in the early morning, you would not meet him there. The eerie thing is a loud bang from the laboratory heard afew moments ago.
UNIGINE: REAL-TIME 3D ENGINEBENCHMARKSHEAVENSUPERPOSITION UNIGINE 2 Engine. Real-time 3D engine for enterprise and technology enthusiasts. Photorealistic graphics, large virtual worlds, with C++ and C# API. UNIGINE SDK (Software Development Kit) is designed for development teams (C++/C# programmers, 3D artists) working on interactive 3D apps. While having the same core (Unigine Engine),there are 3
UNIGINE BENCHMARKSSUPERPOSITIONLEADERBOARDSABOUTCONTACTSVALLEYHEAVEN Alongside a completely free Basic edition, UNIGINE benchmarks provide in-depth performance reviews in the Advanced edition for overclockers, and extended features in the Professional edition for hardware manufacturers, assembly and repair shops, and all commercial companies involved in hardware stability testing, component evaluation or hardware marketing activities.UNIGINE BENCHMARKS
Overview. Heaven Benchmark is a GPU-intensive benchmark that hammers graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. The benchmark immerses a user into a magicalsteampunk
CARMAKER 10.0 RELEASE BY IPG AUTOMOTIVE CarMaker 10.0 Release By IPG Automotive. Apr 20, 2021. The CarMaker software suite by IPG Automotive is used by virtually all leading car brands to design ADAS and autonomous systems. Its recent 10.0 release introduces upgraded 3D visualization powered by UNIGINE 2 Sim, featuring physically-based rendering and real-world camera parameters.UNIGINE BENCHMARKS
Visuals powered by UNIGINE 1 Engine. GPU temperature and clock monitoring. 64 000 000 square meters of extremely detailed, seamless terrain. Procedural content generation and placement. User-controlled dynamic weather. Support for stereo 3D and multi-monitor configurations. The entire valley is free to be explored in interactive fly-by or hikeUNIGINE BENCHMARKS
A lone professor performs dangerous experiments in an abandoned classroom, day in and day out. Obsessed with inventions and discoveries beyond the wildest dreams, he strives to prove his ideas. Once you come to this place in the early morning, you would not meet him there. The eerie thing is a loud bang from the laboratory heard afew moments ago.
VIDEO TUTORIALS
tutorials. The growing list of video tutorials will guide you through the main aspects of the technology. Detailed step-by-step instructions will quickly get you up to speed. If playback doesn't begin shortly, try restarting your device. Videos you watch may be added to the TV's watch history and influence TV recommendations. PRICING | UNIGINE 2 COMMUNITY SDK | UNIGINE: REAL-TIME 3D Community Pro. Eligibility. Any of the cases: Commercial projects with revenue or funding less than $100K in the last 12 months. Non-commercial projects. Academic use (education only) Required if revenue or funding is greater than $100K in the last 12 months. Notavailable for.
EDITING LANDSCAPE TERRAIN forum; docs (2.14.1) unigine future; unigine 2.14.1; unigine 2.14; unigine 2.13; unigine 2.12; unigine 2.11; unigine 2.10; unigine 2.9; unigine 2.8; unigine 2.7.3 FORUMS - UNIGINE DEVELOPERS COMMUNITY UI Systems. Built-in widgets discussion and 3rd party solutions for in-game UI, Embedding into Qt / C# / WPF. 1.4k. posts. New UI System for 2.16 question. By Jeff_D, Thursday at 12:36 PM. UNIGINE::IMAGECONVERTER CLASS Arguments. int channel - Number of the channel to be inverted, in the range from 0 to the total number of channels.; const Math::dvec4 & value - Range values: x and y coordinates of the value specify the original range, z and w specify the range to which the image will be converted. Math::dvec4 getRange ( int channel) const# GENERATING THE TERRAIN AND OBJECTS forum; docs (2.14.1) unigine future; unigine 2.14.1; unigine 2.14; unigine 2.13; unigine 2.12; unigine 2.11; unigine 2.10; unigine 2.9; unigine 2.8; unigine 2.7.3 UNIGINE::WIDGETEDITLINE CLASS forum; docs (2.14.1) unigine future; unigine 2.14.1; unigine 2.14; unigine 2.13; unigine 2.12; unigine 2.11; unigine 2.10C# PROGRAMMING
Including C# Component System, .NET Core SDK, Properties and Engineplugins
HOW TO MAKE REALISTIC DETAILED GRASS Grass_base still could be useful. You can add ObjectGrass as a sort of a filler or less detailed grass to hide bald patches or make the field looks denser at less cost. Please, remember about performance. Clutter may give you great visuals, but it will drop performance if you need a I HAVE A BGRA32 BUFFER, WHAT IS THE BEST WAY TO GET THAT Hi, Obviously you have 2 options, convert on cpu or convert on gpu. Converning on cpu can be too slow for 30fps, but it depends on your image resolution, you can test it first (There is also an option to distribute this on multiple threads), converting code is trivial: UNIGINE: REAL-TIME 3D ENGINEBENCHMARKSHEAVENSUPERPOSITION UNIGINE 2 Engine. Real-time 3D engine for enterprise and technology enthusiasts. Photorealistic graphics, large virtual worlds, with C++ and C# API. UNIGINE SDK (Software Development Kit) is designed for development teams (C++/C# programmers, 3D artists) working on interactive 3D apps. While having the same core (Unigine Engine),there are 3
UNIGINE BENCHMARKSSUPERPOSITIONLEADERBOARDSABOUTCONTACTSVALLEYHEAVEN Alongside a completely free Basic edition, UNIGINE benchmarks provide in-depth performance reviews in the Advanced edition for overclockers, and extended features in the Professional edition for hardware manufacturers, assembly and repair shops, and all commercial companies involved in hardware stability testing, component evaluation or hardware marketing activities.UNIGINE BENCHMARKS
Overview. Heaven Benchmark is a GPU-intensive benchmark that hammers graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. The benchmark immerses a user into a magicalsteampunk
VIDEO TUTORIALS
tutorials. The growing list of video tutorials will guide you through the main aspects of the technology. Detailed step-by-step instructions will quickly get you up to speed. If playback doesn't begin shortly, try restarting your device. Videos you watch may be added to the TV's watch history and influence TV recommendations. CARMAKER 10.0 RELEASE BY IPG AUTOMOTIVE As a global leader in virtual test driving technology with 37 years of history, IPG Automotive develops innovative software and hardware solutions for the application areas autonomous vehicles, ADAS, e-mobility, Real Driving Emissions (RDE) and vehicle dynamics.In accordance with the automotive systems engineering approach, virtual test driving enables the seamless development, calibrationLICENSING & PRICING
Embeddable into enterprise apps: Engineering, Digital Twins, BIM, Smart City. 64-bit precision of coordinates with advanced GIS and CADdata handling.
UNIGINE BENCHMARKS
Visuals powered by UNIGINE 1 Engine. GPU temperature and clock monitoring. 64 000 000 square meters of extremely detailed, seamless terrain. Procedural content generation and placement. User-controlled dynamic weather. Support for stereo 3D and multi-monitor configurations. The entire valley is free to be explored in interactive fly-by or hikeUNIGINE BENCHMARKS
A lone professor performs dangerous experiments in an abandoned classroom, day in and day out. Obsessed with inventions and discoveries beyond the wildest dreams, he strives to prove his ideas. Once you come to this place in the early morning, you would not meet him there. The eerie thing is a loud bang from the laboratory heard afew moments ago.
CLICKING EVENTS ON TERRAIN (AND OTHER NODES) Hi Forum Not sure where to start on this one. I am building a new toolbar to aid productivity in building worlds, one of the processes is a quick Add Node that will repeatedly add a particular node, with particular scale and rotation parameters, at the location on the terrain that the user clicks SSL ERROR 40 PREVENTING EDITOR USE (WINDOWS 10 On a new installation on current version of windows 10(64 bit) - I create a new project and click edit - I get failed to connect to SDK Browser: SSL verification failed only action available exits editor SDK browser is running, I am logged in. Switching off all firewalls and malware/antivirus UNIGINE: REAL-TIME 3D ENGINEBENCHMARKSHEAVENSUPERPOSITION UNIGINE 2 Engine. Real-time 3D engine for enterprise and technology enthusiasts. Photorealistic graphics, large virtual worlds, with C++ and C# API. UNIGINE SDK (Software Development Kit) is designed for development teams (C++/C# programmers, 3D artists) working on interactive 3D apps. While having the same core (Unigine Engine),there are 3
UNIGINE BENCHMARKSSUPERPOSITIONLEADERBOARDSABOUTCONTACTSVALLEYHEAVEN Alongside a completely free Basic edition, UNIGINE benchmarks provide in-depth performance reviews in the Advanced edition for overclockers, and extended features in the Professional edition for hardware manufacturers, assembly and repair shops, and all commercial companies involved in hardware stability testing, component evaluation or hardware marketing activities.UNIGINE BENCHMARKS
Overview. Heaven Benchmark is a GPU-intensive benchmark that hammers graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. The benchmark immerses a user into a magicalsteampunk
VIDEO TUTORIALS
tutorials. The growing list of video tutorials will guide you through the main aspects of the technology. Detailed step-by-step instructions will quickly get you up to speed. If playback doesn't begin shortly, try restarting your device. Videos you watch may be added to the TV's watch history and influence TV recommendations. CARMAKER 10.0 RELEASE BY IPG AUTOMOTIVE As a global leader in virtual test driving technology with 37 years of history, IPG Automotive develops innovative software and hardware solutions for the application areas autonomous vehicles, ADAS, e-mobility, Real Driving Emissions (RDE) and vehicle dynamics.In accordance with the automotive systems engineering approach, virtual test driving enables the seamless development, calibrationLICENSING & PRICING
Embeddable into enterprise apps: Engineering, Digital Twins, BIM, Smart City. 64-bit precision of coordinates with advanced GIS and CADdata handling.
UNIGINE BENCHMARKS
Visuals powered by UNIGINE 1 Engine. GPU temperature and clock monitoring. 64 000 000 square meters of extremely detailed, seamless terrain. Procedural content generation and placement. User-controlled dynamic weather. Support for stereo 3D and multi-monitor configurations. The entire valley is free to be explored in interactive fly-by or hikeUNIGINE BENCHMARKS
A lone professor performs dangerous experiments in an abandoned classroom, day in and day out. Obsessed with inventions and discoveries beyond the wildest dreams, he strives to prove his ideas. Once you come to this place in the early morning, you would not meet him there. The eerie thing is a loud bang from the laboratory heard afew moments ago.
CLICKING EVENTS ON TERRAIN (AND OTHER NODES) Hi Forum Not sure where to start on this one. I am building a new toolbar to aid productivity in building worlds, one of the processes is a quick Add Node that will repeatedly add a particular node, with particular scale and rotation parameters, at the location on the terrain that the user clicks SSL ERROR 40 PREVENTING EDITOR USE (WINDOWS 10 On a new installation on current version of windows 10(64 bit) - I create a new project and click edit - I get failed to connect to SDK Browser: SSL verification failed only action available exits editor SDK browser is running, I am logged in. Switching off all firewalls and malware/antivirus ADVANTAGES | UNIGINE 2 COMMUNITY SDK | UNIGINE: REAL-TIME A speciality of UNIGINE is handling complex scenes perfectly (both in the editor and in runtime). Lots of objects, enormous polygon count, and advanced shaders would not be a problem, even in VR mode. UNIGINE 2 also features lightning fast loading of complex 3D data, several times faster than other engines. The engine scales greatly dependingMADE WITH UNIGINE
UNIGINE is a fully-featured game engine empowering all sorts of interactive entertainment (both indoors and in open worlds) with coolgraphics.
COMMUNITY-GENERATED TUTORIALS Unigine for Unity Developers 05. In this gamedev tutorial we dig way deeper into Unigine, looking at different Node types, runtime assets, and coding at source or component level. You will need some knowledge of C# game development to follow this course and the upcoming ones Our discord channel: https://discord.gg/Gng7Xp8Z. PRICING | UNIGINE 2 COMMUNITY SDK | UNIGINE: REAL-TIME 3D Community Pro. Eligibility. Any of the cases: Commercial projects with revenue or funding less than $100K in the last 12 months. Non-commercial projects. Academic use (education only) Required if revenue or funding is greater than $100K in the last 12 months. Notavailable for.
FORUMS - UNIGINE DEVELOPERS COMMUNITY UI Systems. Built-in widgets discussion and 3rd party solutions for in-game UI, Embedding into Qt / C# / WPF. 1.4k. posts. New UI System for 2.16 question. By Jeff_D, Thursday at 12:36 PM. 3D REAL-TIME UNIGINE CRYPT DEMO A 3D demo of unparalleled quality with no plugin. Crypt demo (c) UNIGINE Corp. 2005-2013. Powered by UNIGINE Engine Powered by Emscripten, Mozilla Open Source Technology UNIGINESCRIPT CONTAINERS forum; docs (2.14.1) unigine future; unigine 2.14.1; unigine 2.14; unigine 2.13; unigine 2.12; unigine 2.11; unigine 2.10; unigine 2.9; unigine 2.8; unigine 2.7.3 UNIGINE::WIDGETDIALOGFILE CLASS forum; docs (2.14.1) unigine future; unigine 2.14.1; unigine 2.14; unigine 2.13; unigine 2.12; unigine 2.11; unigine 2.10; unigine 2.9; unigine 2.8; unigine 2.7.3 HOW TO MAKE REALISTIC DETAILED GRASS Hey. i have played a lot with the grass in unigine already and using it in several projects in different ways. I think it is a very pleasing object to work with and it does its job well. BUT i never got a very photo realistic look to work. One fact I am facing (and it might be one of my issues) i MARCHING CUBE ALGORITHM HELP Hey there i am trying to copy what is done in this video: (622) How to Make 7 Days to Die in Unity - 01 - Marching Cubes - YouTube but unfortunately i am confusing some terms and i don't know what exactly I'm doing wrong, right now my goal is to show all the different configurations of the marching cube algorithm by pressing 'SPACE', it should just go to the next configuration but i have the UNIGINE: REAL-TIME 3D ENGINEBENCHMARKSHEAVENSUPERPOSITION UNIGINE 2 Engine. Real-time 3D engine for enterprise and technology enthusiasts. Photorealistic graphics, large virtual worlds, with C++ and C# API. UNIGINE SDK (Software Development Kit) is designed for development teams (C++/C# programmers, 3D artists) working on interactive 3D apps. While having the same core (Unigine Engine),there are 3
UNIGINE BENCHMARKSSUPERPOSITIONLEADERBOARDSABOUTCONTACTSVALLEYHEAVEN Alongside a completely free Basic edition, UNIGINE benchmarks provide in-depth performance reviews in the Advanced edition for overclockers, and extended features in the Professional edition for hardware manufacturers, assembly and repair shops, and all commercial companies involved in hardware stability testing, component evaluation or hardware marketing activities.UNIGINE BENCHMARKS
Overview. Heaven Benchmark is a GPU-intensive benchmark that hammers graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. The benchmark immerses a user into a magicalsteampunk
VIDEO TUTORIALS
tutorials. The growing list of video tutorials will guide you through the main aspects of the technology. Detailed step-by-step instructions will quickly get you up to speed. If playback doesn't begin shortly, try restarting your device. Videos you watch may be added to the TV's watch history and influence TV recommendations. CARMAKER 10.0 RELEASE BY IPG AUTOMOTIVE As a global leader in virtual test driving technology with 37 years of history, IPG Automotive develops innovative software and hardware solutions for the application areas autonomous vehicles, ADAS, e-mobility, Real Driving Emissions (RDE) and vehicle dynamics.In accordance with the automotive systems engineering approach, virtual test driving enables the seamless development, calibrationLICENSING & PRICING
Embeddable into enterprise apps: Engineering, Digital Twins, BIM, Smart City. 64-bit precision of coordinates with advanced GIS and CADdata handling.
UNIGINE BENCHMARKS
Visuals powered by UNIGINE 1 Engine. GPU temperature and clock monitoring. 64 000 000 square meters of extremely detailed, seamless terrain. Procedural content generation and placement. User-controlled dynamic weather. Support for stereo 3D and multi-monitor configurations. The entire valley is free to be explored in interactive fly-by or hikeUNIGINE BENCHMARKS
A lone professor performs dangerous experiments in an abandoned classroom, day in and day out. Obsessed with inventions and discoveries beyond the wildest dreams, he strives to prove his ideas. Once you come to this place in the early morning, you would not meet him there. The eerie thing is a loud bang from the laboratory heard afew moments ago.
CLICKING EVENTS ON TERRAIN (AND OTHER NODES) Hi Forum Not sure where to start on this one. I am building a new toolbar to aid productivity in building worlds, one of the processes is a quick Add Node that will repeatedly add a particular node, with particular scale and rotation parameters, at the location on the terrain that the user clicks SSL ERROR 40 PREVENTING EDITOR USE (WINDOWS 10 On a new installation on current version of windows 10(64 bit) - I create a new project and click edit - I get failed to connect to SDK Browser: SSL verification failed only action available exits editor SDK browser is running, I am logged in. Switching off all firewalls and malware/antivirus UNIGINE: REAL-TIME 3D ENGINEBENCHMARKSHEAVENSUPERPOSITION UNIGINE 2 Engine. Real-time 3D engine for enterprise and technology enthusiasts. Photorealistic graphics, large virtual worlds, with C++ and C# API. UNIGINE SDK (Software Development Kit) is designed for development teams (C++/C# programmers, 3D artists) working on interactive 3D apps. While having the same core (Unigine Engine),there are 3
UNIGINE BENCHMARKSSUPERPOSITIONLEADERBOARDSABOUTCONTACTSVALLEYHEAVEN Alongside a completely free Basic edition, UNIGINE benchmarks provide in-depth performance reviews in the Advanced edition for overclockers, and extended features in the Professional edition for hardware manufacturers, assembly and repair shops, and all commercial companies involved in hardware stability testing, component evaluation or hardware marketing activities.UNIGINE BENCHMARKS
Overview. Heaven Benchmark is a GPU-intensive benchmark that hammers graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. The benchmark immerses a user into a magicalsteampunk
VIDEO TUTORIALS
tutorials. The growing list of video tutorials will guide you through the main aspects of the technology. Detailed step-by-step instructions will quickly get you up to speed. If playback doesn't begin shortly, try restarting your device. Videos you watch may be added to the TV's watch history and influence TV recommendations. CARMAKER 10.0 RELEASE BY IPG AUTOMOTIVE As a global leader in virtual test driving technology with 37 years of history, IPG Automotive develops innovative software and hardware solutions for the application areas autonomous vehicles, ADAS, e-mobility, Real Driving Emissions (RDE) and vehicle dynamics.In accordance with the automotive systems engineering approach, virtual test driving enables the seamless development, calibrationLICENSING & PRICING
Embeddable into enterprise apps: Engineering, Digital Twins, BIM, Smart City. 64-bit precision of coordinates with advanced GIS and CADdata handling.
UNIGINE BENCHMARKS
Visuals powered by UNIGINE 1 Engine. GPU temperature and clock monitoring. 64 000 000 square meters of extremely detailed, seamless terrain. Procedural content generation and placement. User-controlled dynamic weather. Support for stereo 3D and multi-monitor configurations. The entire valley is free to be explored in interactive fly-by or hikeUNIGINE BENCHMARKS
A lone professor performs dangerous experiments in an abandoned classroom, day in and day out. Obsessed with inventions and discoveries beyond the wildest dreams, he strives to prove his ideas. Once you come to this place in the early morning, you would not meet him there. The eerie thing is a loud bang from the laboratory heard afew moments ago.
CLICKING EVENTS ON TERRAIN (AND OTHER NODES) Hi Forum Not sure where to start on this one. I am building a new toolbar to aid productivity in building worlds, one of the processes is a quick Add Node that will repeatedly add a particular node, with particular scale and rotation parameters, at the location on the terrain that the user clicks SSL ERROR 40 PREVENTING EDITOR USE (WINDOWS 10 On a new installation on current version of windows 10(64 bit) - I create a new project and click edit - I get failed to connect to SDK Browser: SSL verification failed only action available exits editor SDK browser is running, I am logged in. Switching off all firewalls and malware/antivirus ADVANTAGES | UNIGINE 2 COMMUNITY SDK | UNIGINE: REAL-TIME A speciality of UNIGINE is handling complex scenes perfectly (both in the editor and in runtime). Lots of objects, enormous polygon count, and advanced shaders would not be a problem, even in VR mode. UNIGINE 2 also features lightning fast loading of complex 3D data, several times faster than other engines. The engine scales greatly dependingMADE WITH UNIGINE
UNIGINE is a fully-featured game engine empowering all sorts of interactive entertainment (both indoors and in open worlds) with coolgraphics.
COMMUNITY-GENERATED TUTORIALS Unigine for Unity Developers 05. In this gamedev tutorial we dig way deeper into Unigine, looking at different Node types, runtime assets, and coding at source or component level. You will need some knowledge of C# game development to follow this course and the upcoming ones Our discord channel: https://discord.gg/Gng7Xp8Z. PRICING | UNIGINE 2 COMMUNITY SDK | UNIGINE: REAL-TIME 3D Community Pro. Eligibility. Any of the cases: Commercial projects with revenue or funding less than $100K in the last 12 months. Non-commercial projects. Academic use (education only) Required if revenue or funding is greater than $100K in the last 12 months. Notavailable for.
FORUMS - UNIGINE DEVELOPERS COMMUNITY UI Systems. Built-in widgets discussion and 3rd party solutions for in-game UI, Embedding into Qt / C# / WPF. 1.4k. posts. New UI System for 2.16 question. By Jeff_D, Thursday at 12:36 PM. 3D REAL-TIME UNIGINE CRYPT DEMO A 3D demo of unparalleled quality with no plugin. Crypt demo (c) UNIGINE Corp. 2005-2013. Powered by UNIGINE Engine Powered by Emscripten, Mozilla Open Source Technology UNIGINESCRIPT CONTAINERS forum; docs (2.14.1) unigine future; unigine 2.14.1; unigine 2.14; unigine 2.13; unigine 2.12; unigine 2.11; unigine 2.10; unigine 2.9; unigine 2.8; unigine 2.7.3 UNIGINE::WIDGETDIALOGFILE CLASS forum; docs (2.14.1) unigine future; unigine 2.14.1; unigine 2.14; unigine 2.13; unigine 2.12; unigine 2.11; unigine 2.10; unigine 2.9; unigine 2.8; unigine 2.7.3 HOW TO MAKE REALISTIC DETAILED GRASS Hey. i have played a lot with the grass in unigine already and using it in several projects in different ways. I think it is a very pleasing object to work with and it does its job well. BUT i never got a very photo realistic look to work. One fact I am facing (and it might be one of my issues) i MARCHING CUBE ALGORITHM HELP Hey there i am trying to copy what is done in this video: (622) How to Make 7 Days to Die in Unity - 01 - Marching Cubes - YouTube but unfortunately i am confusing some terms and i don't know what exactly I'm doing wrong, right now my goal is to show all the different configurations of the marching cube algorithm by pressing 'SPACE', it should just go to the next configuration but i have the UNIGINE: REAL-TIME 3D ENGINEBENCHMARKSHEAVENSUPERPOSITION UNIGINE 2 Engine. Real-time 3D engine for enterprise and technology enthusiasts. Photorealistic graphics, large virtual worlds, with C++ and C# API. UNIGINE SDK (Software Development Kit) is designed for development teams (C++/C# programmers, 3D artists) working on interactive 3D apps. While having the same core (Unigine Engine),there are 3
UNIGINE BENCHMARKSSUPERPOSITIONLEADERBOARDSABOUTCONTACTSVALLEYHEAVEN Alongside a completely free Basic edition, UNIGINE benchmarks provide in-depth performance reviews in the Advanced edition for overclockers, and extended features in the Professional edition for hardware manufacturers, assembly and repair shops, and all commercial companies involved in hardware stability testing, component evaluation or hardware marketing activities.UNIGINE BENCHMARKS
Overview. Heaven Benchmark is a GPU-intensive benchmark that hammers graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. The benchmark immerses a user into a magicalsteampunk
UNIGINE BENCHMARKS
Visuals powered by UNIGINE 1 Engine. GPU temperature and clock monitoring. 64 000 000 square meters of extremely detailed, seamless terrain. Procedural content generation and placement. User-controlled dynamic weather. Support for stereo 3D and multi-monitor configurations. The entire valley is free to be explored in interactive fly-by or hikeUNIGINE BENCHMARKS
A lone professor performs dangerous experiments in an abandoned classroom, day in and day out. Obsessed with inventions and discoveries beyond the wildest dreams, he strives to prove his ideas. Once you come to this place in the early morning, you would not meet him there. The eerie thing is a loud bang from the laboratory heard afew moments ago.
UNIGINE BENCHMARKS
Visuals powered by UNIGINE 1 Engine. Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL. Dynamic sky with light scattering. Dynamic water with a surf zone and caustics. HDR rendering. Real-time ambient occlusion. Up to 2M polygons per frame. Interactive experience with fly-through mode. Stereo 3D modes: Anaglyph, Separate images, 3DVision
UNIGINE BENCHMARKS
Only SUPERPOSITION benchmark. Preset. 720p Low 1080p Medium 1080p High 1080p Extreme 4K Optimized 8K Optimized. Search. No results. Position. User. Hardware. Score.UNIGINE BENCHMARKS
Performance benchmarks by UNIGINE. Welcome. Email FORUMS - UNIGINE DEVELOPERS COMMUNITY UI Systems. Built-in widgets discussion and 3rd party solutions for in-game UI, Embedding into Qt / C# / WPF. 1.4k. posts. New UI System for 2.16 question. By Jeff_D, Thursday at 12:36 PM. 3D REAL-TIME UNIGINE CRYPT DEMO A 3D demo of unparalleled quality with no plugin. Crypt demo (c) UNIGINE Corp. 2005-2013. Powered by UNIGINE Engine Powered by Emscripten, Mozilla Open Source Technology UNIGINE: REAL-TIME 3D ENGINEBENCHMARKSHEAVENSUPERPOSITION UNIGINE 2 Engine. Real-time 3D engine for enterprise and technology enthusiasts. Photorealistic graphics, large virtual worlds, with C++ and C# API. UNIGINE SDK (Software Development Kit) is designed for development teams (C++/C# programmers, 3D artists) working on interactive 3D apps. While having the same core (Unigine Engine),there are 3
UNIGINE BENCHMARKSSUPERPOSITIONLEADERBOARDSABOUTCONTACTSVALLEYHEAVEN Alongside a completely free Basic edition, UNIGINE benchmarks provide in-depth performance reviews in the Advanced edition for overclockers, and extended features in the Professional edition for hardware manufacturers, assembly and repair shops, and all commercial companies involved in hardware stability testing, component evaluation or hardware marketing activities.UNIGINE BENCHMARKS
Overview. Heaven Benchmark is a GPU-intensive benchmark that hammers graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. The benchmark immerses a user into a magicalsteampunk
UNIGINE BENCHMARKS
Visuals powered by UNIGINE 1 Engine. GPU temperature and clock monitoring. 64 000 000 square meters of extremely detailed, seamless terrain. Procedural content generation and placement. User-controlled dynamic weather. Support for stereo 3D and multi-monitor configurations. The entire valley is free to be explored in interactive fly-by or hikeUNIGINE BENCHMARKS
A lone professor performs dangerous experiments in an abandoned classroom, day in and day out. Obsessed with inventions and discoveries beyond the wildest dreams, he strives to prove his ideas. Once you come to this place in the early morning, you would not meet him there. The eerie thing is a loud bang from the laboratory heard afew moments ago.
UNIGINE BENCHMARKS
Visuals powered by UNIGINE 1 Engine. Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL. Dynamic sky with light scattering. Dynamic water with a surf zone and caustics. HDR rendering. Real-time ambient occlusion. Up to 2M polygons per frame. Interactive experience with fly-through mode. Stereo 3D modes: Anaglyph, Separate images, 3DVision
UNIGINE BENCHMARKS
Only SUPERPOSITION benchmark. Preset. 720p Low 1080p Medium 1080p High 1080p Extreme 4K Optimized 8K Optimized. Search. No results. Position. User. Hardware. Score.UNIGINE BENCHMARKS
Performance benchmarks by UNIGINE. Welcome. Email FORUMS - UNIGINE DEVELOPERS COMMUNITY UI Systems. Built-in widgets discussion and 3rd party solutions for in-game UI, Embedding into Qt / C# / WPF. 1.4k. posts. New UI System for 2.16 question. By Jeff_D, Thursday at 12:36 PM. 3D REAL-TIME UNIGINE CRYPT DEMO A 3D demo of unparalleled quality with no plugin. Crypt demo (c) UNIGINE Corp. 2005-2013. Powered by UNIGINE Engine Powered by Emscripten, Mozilla Open Source TechnologyVIDEO TUTORIALS
tutorials. The growing list of video tutorials will guide you through the main aspects of the technology. Detailed step-by-step instructions will quickly get you up to speed. If playback doesn't begin shortly, try restarting your device. Videos you watch may be added to the TV's watch history and influence TV recommendations.NEWS - PAGE 1
MicroProse, the legendary game developer, and UNIGINE, the developer of the advanced real-time 3D engine, agreed on a strategic partnership to apply UNIGINE’s outstanding technologies to create top-class games. MicroProse is a world-famous company, known for developing groundbreaking, classics and cult game titles like the Falcon, F15Strike
LICENSING & PRICING
Embeddable into enterprise apps: Engineering, Digital Twins, BIM, Smart City. 64-bit precision of coordinates with advanced GIS and CADdata handling.
HOME - DOCUMENTATION - UNIGINE DEVELOPER Getting Started. First time with UNIGINE? Start learning about its capabilities, terminology, and project workflow here. Principles ofOperation
3D REAL-TIME UNIGINE CRYPT DEMO Internet Explorer does not currently support WebGL. As older versions of Safari do not have Float64Array it will not run the compiled code.UNIGINE BENCHMARKS
2007. Extreme performance and stability test for PC hardware: video card, power supply, cooling system.Check your rig in stock and overclocking modes with real-life load! Also includes interactive experience. Free download Windows 29 MB. Windows 29 MB Linux 28 MB. UNIGINE::INPUT CLASS Math::ivec2 getMouseCoord ( ) # Returns a vector containing integer values of mouse pointer position. Return value Integer mouse pointer position. Math::ivec2 getMouseCoordDelta ( ) # Returns a vector containing integer screen position change of the mouse pointer along the X and Y axes — the difference between the values in the previous and the current frames.MANAGING LICENSES
After you have installed an SDK, the Activate License window opens:. License activation types are available depending on your license. If a certain license activation type is not available as supposed, contact the person who is assigned the role of Company Admin for assistance. DECAL_TERRAIN_HOLE_BASE forum; docs (2.14.1) unigine future; unigine 2.14.1; unigine 2.14; unigine 2.13; unigine 2.12; unigine 2.11; unigine 2.10; unigine 2.9; unigine 2.8; unigine 2.7.3 HOW TO RENDER A VIDEO CLIP IN ENGINE Ive read the manual, there are some functions to make engine render at specified fps, the engine.game.setFTime function. so, if I set the engine to render at a specified fps, I need to grab every fame to a seqence of tga files then render these tgas as a video. is that right? But both setFTime an UNIGINE: REAL-TIME 3D ENGINEBENCHMARKSHEAVENSUPERPOSITION UNIGINE 2 Engine. Real-time 3D engine for enterprise and technology enthusiasts. Photorealistic graphics, large virtual worlds, with C++ and C# API. UNIGINE SDK (Software Development Kit) is designed for development teams (C++/C# programmers, 3D artists) working on interactive 3D apps. While having the same core (Unigine Engine),there are 3
UNIGINE BENCHMARKSSUPERPOSITIONLEADERBOARDSABOUTCONTACTSVALLEYHEAVEN Alongside a completely free Basic edition, UNIGINE benchmarks provide in-depth performance reviews in the Advanced edition for overclockers, and extended features in the Professional edition for hardware manufacturers, assembly and repair shops, and all commercial companies involved in hardware stability testing, component evaluation or hardware marketing activities.UNIGINE BENCHMARKS
Overview. Heaven Benchmark is a GPU-intensive benchmark that hammers graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. The benchmark immerses a user into a magicalsteampunk
UNIGINE BENCHMARKS
Visuals powered by UNIGINE 1 Engine. GPU temperature and clock monitoring. 64 000 000 square meters of extremely detailed, seamless terrain. Procedural content generation and placement. User-controlled dynamic weather. Support for stereo 3D and multi-monitor configurations. The entire valley is free to be explored in interactive fly-by or hikeUNIGINE BENCHMARKS
A lone professor performs dangerous experiments in an abandoned classroom, day in and day out. Obsessed with inventions and discoveries beyond the wildest dreams, he strives to prove his ideas. Once you come to this place in the early morning, you would not meet him there. The eerie thing is a loud bang from the laboratory heard afew moments ago.
UNIGINE BENCHMARKS
Visuals powered by UNIGINE 1 Engine. Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL. Dynamic sky with light scattering. Dynamic water with a surf zone and caustics. HDR rendering. Real-time ambient occlusion. Up to 2M polygons per frame. Interactive experience with fly-through mode. Stereo 3D modes: Anaglyph, Separate images, 3DVision
UNIGINE BENCHMARKS
Only SUPERPOSITION benchmark. Preset. 720p Low 1080p Medium 1080p High 1080p Extreme 4K Optimized 8K Optimized. Search. No results. Position. User. Hardware. Score.UNIGINE BENCHMARKS
Performance benchmarks by UNIGINE. Welcome. Email FORUMS - UNIGINE DEVELOPERS COMMUNITY UI Systems. Built-in widgets discussion and 3rd party solutions for in-game UI, Embedding into Qt / C# / WPF. 1.4k. posts. New UI System for 2.16 question. By Jeff_D, Thursday at 12:36 PM. 3D REAL-TIME UNIGINE CRYPT DEMO A 3D demo of unparalleled quality with no plugin. Crypt demo (c) UNIGINE Corp. 2005-2013. Powered by UNIGINE Engine Powered by Emscripten, Mozilla Open Source Technology UNIGINE: REAL-TIME 3D ENGINEBENCHMARKSHEAVENSUPERPOSITION UNIGINE 2 Engine. Real-time 3D engine for enterprise and technology enthusiasts. Photorealistic graphics, large virtual worlds, with C++ and C# API. UNIGINE SDK (Software Development Kit) is designed for development teams (C++/C# programmers, 3D artists) working on interactive 3D apps. While having the same core (Unigine Engine),there are 3
UNIGINE BENCHMARKSSUPERPOSITIONLEADERBOARDSABOUTCONTACTSVALLEYHEAVEN Alongside a completely free Basic edition, UNIGINE benchmarks provide in-depth performance reviews in the Advanced edition for overclockers, and extended features in the Professional edition for hardware manufacturers, assembly and repair shops, and all commercial companies involved in hardware stability testing, component evaluation or hardware marketing activities.UNIGINE BENCHMARKS
Overview. Heaven Benchmark is a GPU-intensive benchmark that hammers graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. The benchmark immerses a user into a magicalsteampunk
UNIGINE BENCHMARKS
Visuals powered by UNIGINE 1 Engine. GPU temperature and clock monitoring. 64 000 000 square meters of extremely detailed, seamless terrain. Procedural content generation and placement. User-controlled dynamic weather. Support for stereo 3D and multi-monitor configurations. The entire valley is free to be explored in interactive fly-by or hikeUNIGINE BENCHMARKS
A lone professor performs dangerous experiments in an abandoned classroom, day in and day out. Obsessed with inventions and discoveries beyond the wildest dreams, he strives to prove his ideas. Once you come to this place in the early morning, you would not meet him there. The eerie thing is a loud bang from the laboratory heard afew moments ago.
UNIGINE BENCHMARKS
Visuals powered by UNIGINE 1 Engine. Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL. Dynamic sky with light scattering. Dynamic water with a surf zone and caustics. HDR rendering. Real-time ambient occlusion. Up to 2M polygons per frame. Interactive experience with fly-through mode. Stereo 3D modes: Anaglyph, Separate images, 3DVision
UNIGINE BENCHMARKS
Only SUPERPOSITION benchmark. Preset. 720p Low 1080p Medium 1080p High 1080p Extreme 4K Optimized 8K Optimized. Search. No results. Position. User. Hardware. Score.UNIGINE BENCHMARKS
Performance benchmarks by UNIGINE. Welcome. Email FORUMS - UNIGINE DEVELOPERS COMMUNITY UI Systems. Built-in widgets discussion and 3rd party solutions for in-game UI, Embedding into Qt / C# / WPF. 1.4k. posts. New UI System for 2.16 question. By Jeff_D, Thursday at 12:36 PM. 3D REAL-TIME UNIGINE CRYPT DEMO A 3D demo of unparalleled quality with no plugin. Crypt demo (c) UNIGINE Corp. 2005-2013. Powered by UNIGINE Engine Powered by Emscripten, Mozilla Open Source TechnologyVIDEO TUTORIALS
tutorials. The growing list of video tutorials will guide you through the main aspects of the technology. Detailed step-by-step instructions will quickly get you up to speed. If playback doesn't begin shortly, try restarting your device. Videos you watch may be added to the TV's watch history and influence TV recommendations.NEWS - PAGE 1
MicroProse, the legendary game developer, and UNIGINE, the developer of the advanced real-time 3D engine, agreed on a strategic partnership to apply UNIGINE’s outstanding technologies to create top-class games. MicroProse is a world-famous company, known for developing groundbreaking, classics and cult game titles like the Falcon, F15Strike
LICENSING & PRICING
Embeddable into enterprise apps: Engineering, Digital Twins, BIM, Smart City. 64-bit precision of coordinates with advanced GIS and CADdata handling.
HOME - DOCUMENTATION - UNIGINE DEVELOPER Getting Started. First time with UNIGINE? Start learning about its capabilities, terminology, and project workflow here. Principles ofOperation
3D REAL-TIME UNIGINE CRYPT DEMO Internet Explorer does not currently support WebGL. As older versions of Safari do not have Float64Array it will not run the compiled code.UNIGINE BENCHMARKS
2007. Extreme performance and stability test for PC hardware: video card, power supply, cooling system.Check your rig in stock and overclocking modes with real-life load! Also includes interactive experience. Free download Windows 29 MB. Windows 29 MB Linux 28 MB. UNIGINE::INPUT CLASS Math::ivec2 getMouseCoord ( ) # Returns a vector containing integer values of mouse pointer position. Return value Integer mouse pointer position. Math::ivec2 getMouseCoordDelta ( ) # Returns a vector containing integer screen position change of the mouse pointer along the X and Y axes — the difference between the values in the previous and the current frames.MANAGING LICENSES
After you have installed an SDK, the Activate License window opens:. License activation types are available depending on your license. If a certain license activation type is not available as supposed, contact the person who is assigned the role of Company Admin for assistance. DECAL_TERRAIN_HOLE_BASE forum; docs (2.14.1) unigine future; unigine 2.14.1; unigine 2.14; unigine 2.13; unigine 2.12; unigine 2.11; unigine 2.10; unigine 2.9; unigine 2.8; unigine 2.7.3 HOW TO RENDER A VIDEO CLIP IN ENGINE Ive read the manual, there are some functions to make engine render at specified fps, the engine.game.setFTime function. so, if I set the engine to render at a specified fps, I need to grab every fame to a seqence of tga files then render these tgas as a video. is that right? But both setFTime an UNIGINE: REAL-TIME 3D ENGINEBENCHMARKSHEAVENSUPERPOSITION UNIGINE 2 Engine. Real-time 3D engine for enterprise and technology enthusiasts. Photorealistic graphics, large virtual worlds, with C++ and C# API. UNIGINE SDK (Software Development Kit) is designed for development teams (C++/C# programmers, 3D artists) working on interactive 3D apps. While having the same core (Unigine Engine),there are 3
UNIGINE BENCHMARKSSUPERPOSITIONLEADERBOARDSABOUTCONTACTSVALLEYHEAVEN Alongside a completely free Basic edition, UNIGINE benchmarks provide in-depth performance reviews in the Advanced edition for overclockers, and extended features in the Professional edition for hardware manufacturers, assembly and repair shops, and all commercial companies involved in hardware stability testing, component evaluation or hardware marketing activities.UNIGINE BENCHMARKS
Overview. Heaven Benchmark is a GPU-intensive benchmark that hammers graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. The benchmark immerses a user into a magicalsteampunk
UNIGINE BENCHMARKS
Visuals powered by UNIGINE 1 Engine. GPU temperature and clock monitoring. 64 000 000 square meters of extremely detailed, seamless terrain. Procedural content generation and placement. User-controlled dynamic weather. Support for stereo 3D and multi-monitor configurations. The entire valley is free to be explored in interactive fly-by or hikeUNIGINE BENCHMARKS
A lone professor performs dangerous experiments in an abandoned classroom, day in and day out. Obsessed with inventions and discoveries beyond the wildest dreams, he strives to prove his ideas. Once you come to this place in the early morning, you would not meet him there. The eerie thing is a loud bang from the laboratory heard afew moments ago.
UNIGINE BENCHMARKS
Visuals powered by UNIGINE 1 Engine. Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL. Dynamic sky with light scattering. Dynamic water with a surf zone and caustics. HDR rendering. Real-time ambient occlusion. Up to 2M polygons per frame. Interactive experience with fly-through mode. Stereo 3D modes: Anaglyph, Separate images, 3DVision
UNIGINE BENCHMARKS
Only SUPERPOSITION benchmark. Preset. 720p Low 1080p Medium 1080p High 1080p Extreme 4K Optimized 8K Optimized. Search. No results. Position. User. Hardware. Score.UNIGINE BENCHMARKS
Performance benchmarks by UNIGINE. Welcome. Email FORUMS - UNIGINE DEVELOPERS COMMUNITY UI Systems. Built-in widgets discussion and 3rd party solutions for in-game UI, Embedding into Qt / C# / WPF. 1.4k. posts. New UI System for 2.16 question. By Jeff_D, Thursday at 12:36 PM. 3D REAL-TIME UNIGINE CRYPT DEMO A 3D demo of unparalleled quality with no plugin. Crypt demo (c) UNIGINE Corp. 2005-2013. Powered by UNIGINE Engine Powered by Emscripten, Mozilla Open Source Technology UNIGINE: REAL-TIME 3D ENGINEBENCHMARKSHEAVENSUPERPOSITION UNIGINE 2 Engine. Real-time 3D engine for enterprise and technology enthusiasts. Photorealistic graphics, large virtual worlds, with C++ and C# API. UNIGINE SDK (Software Development Kit) is designed for development teams (C++/C# programmers, 3D artists) working on interactive 3D apps. While having the same core (Unigine Engine),there are 3
UNIGINE BENCHMARKSSUPERPOSITIONLEADERBOARDSABOUTCONTACTSVALLEYHEAVEN Alongside a completely free Basic edition, UNIGINE benchmarks provide in-depth performance reviews in the Advanced edition for overclockers, and extended features in the Professional edition for hardware manufacturers, assembly and repair shops, and all commercial companies involved in hardware stability testing, component evaluation or hardware marketing activities.UNIGINE BENCHMARKS
Overview. Heaven Benchmark is a GPU-intensive benchmark that hammers graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. The benchmark immerses a user into a magicalsteampunk
UNIGINE BENCHMARKS
Visuals powered by UNIGINE 1 Engine. GPU temperature and clock monitoring. 64 000 000 square meters of extremely detailed, seamless terrain. Procedural content generation and placement. User-controlled dynamic weather. Support for stereo 3D and multi-monitor configurations. The entire valley is free to be explored in interactive fly-by or hikeUNIGINE BENCHMARKS
A lone professor performs dangerous experiments in an abandoned classroom, day in and day out. Obsessed with inventions and discoveries beyond the wildest dreams, he strives to prove his ideas. Once you come to this place in the early morning, you would not meet him there. The eerie thing is a loud bang from the laboratory heard afew moments ago.
UNIGINE BENCHMARKS
Visuals powered by UNIGINE 1 Engine. Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL. Dynamic sky with light scattering. Dynamic water with a surf zone and caustics. HDR rendering. Real-time ambient occlusion. Up to 2M polygons per frame. Interactive experience with fly-through mode. Stereo 3D modes: Anaglyph, Separate images, 3DVision
UNIGINE BENCHMARKS
Only SUPERPOSITION benchmark. Preset. 720p Low 1080p Medium 1080p High 1080p Extreme 4K Optimized 8K Optimized. Search. No results. Position. User. Hardware. Score.UNIGINE BENCHMARKS
Performance benchmarks by UNIGINE. Welcome. Email FORUMS - UNIGINE DEVELOPERS COMMUNITY UI Systems. Built-in widgets discussion and 3rd party solutions for in-game UI, Embedding into Qt / C# / WPF. 1.4k. posts. New UI System for 2.16 question. By Jeff_D, Thursday at 12:36 PM. 3D REAL-TIME UNIGINE CRYPT DEMO A 3D demo of unparalleled quality with no plugin. Crypt demo (c) UNIGINE Corp. 2005-2013. Powered by UNIGINE Engine Powered by Emscripten, Mozilla Open Source TechnologyVIDEO TUTORIALS
tutorials. The growing list of video tutorials will guide you through the main aspects of the technology. Detailed step-by-step instructions will quickly get you up to speed. If playback doesn't begin shortly, try restarting your device. Videos you watch may be added to the TV's watch history and influence TV recommendations.NEWS - PAGE 1
MicroProse, the legendary game developer, and UNIGINE, the developer of the advanced real-time 3D engine, agreed on a strategic partnership to apply UNIGINE’s outstanding technologies to create top-class games. MicroProse is a world-famous company, known for developing groundbreaking, classics and cult game titles like the Falcon, F15Strike
LICENSING & PRICING
Embeddable into enterprise apps: Engineering, Digital Twins, BIM, Smart City. 64-bit precision of coordinates with advanced GIS and CADdata handling.
HOME - DOCUMENTATION - UNIGINE DEVELOPER Getting Started. First time with UNIGINE? Start learning about its capabilities, terminology, and project workflow here. Principles ofOperation
MANAGING LICENSES
After you have installed an SDK, the Activate License window opens:. License activation types are available depending on your license. If a certain license activation type is not available as supposed, contact the person who is assigned the role of Company Admin for assistance. UNIGINE::INPUT CLASS Math::ivec2 getMouseCoord ( ) # Returns a vector containing integer values of mouse pointer position. Return value Integer mouse pointer position. Math::ivec2 getMouseCoordDelta ( ) # Returns a vector containing integer screen position change of the mouse pointer along the X and Y axes — the difference between the values in the previous and the current frames. ASYNCHRONOUS DATA STREAMING forum; docs (2.14.1) unigine future; unigine 2.14.1; unigine 2.14; unigine 2.13; unigine 2.12; unigine 2.11; unigine 2.10; unigine 2.9; unigine 2.8; unigine 2.7.3VEGETATION ADD-ON
forum; docs (2.14.1) unigine future; unigine 2.14.1; unigine 2.14; unigine 2.13; unigine 2.12; unigine 2.11; unigine 2.10; unigine 2.9; unigine 2.8; unigine 2.7.3 PHYSICALLY BASED MATERIALS forum; docs (2.14.1) unigine future; unigine 2.14.1; unigine 2.14; unigine 2.13; unigine 2.12; unigine 2.11; unigine 2.10; unigine 2.9; unigine 2.8; unigine 2.7.3 HOW TO RENDER A VIDEO CLIP IN ENGINE Ive read the manual, there are some functions to make engine render at specified fps, the engine.game.setFTime function. so, if I set the engine to render at a specified fps, I need to grab every fame to a seqence of tga files then render these tgas as a video. is that right? But both setFTime an__
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WHY UNIGINE?
Why UNIGINE?
* Precise Large-Scale Scenarios * Real-Time Photoreal * Made for Heavy Lifting* Universal Tool
* Tailored for Industrial Use* Part of Your Team
PRECISE LARGE-SCALE SCENARIOS UNIGINE can seamlessly handle huge virtual worlds (thousands of kilometers in size, up to the Solar system scale) with first-person precision. Built-in 3D geoid model (WGS84, etc) and support of geo-coordinates enables planet-scale virtual environments. This is crucial for flight simulation, transportation, urban planning in metropolis, distributed industrial enterprises, defense systems.REAL-TIME PHOTOREAL
UNIGINE provides cutting-edge physically-based rendering, which enables correct representation of artificial objects and natural phenomena. Realistic atmosphere (multi-layer 3D clouds, 400 km visibility), lifelike water (Beaufort 0-12), detailed landscape (up to 1 mm terrain resolution), dynamic weather, simulation of opticaleffects.
Visual fidelity is critical for virtual training of both humans and computer vision of drones. MADE FOR HEAVY LIFTING You can save time on data simplification step and directly load complex CAD data and 3D scans into the real-time environment. Raw performance of UNIGINE enables handling of very detailed 3D scenes: tens of thousands dynamic objects, tens of millions polygons. Digital twins of complex enterprises, ever-changing environments in emergency response and defense, advanced engineering systems - all of them are performance-critical.UNIVERSAL TOOL
Unlike COTS, UNIGINE is a universal SDK which can be seen as a set of building blocks for various types of C++/C# applications. You can build image generators with custom editors, embed high quality 3D viewports into your CAD application, visualize combined arms operations, create VR experiences - all of this based on the same technology. Thus saving budget by re-using content, code andexpertise.
TAILORED FOR INDUSTRIAL USE * Multi-channel rendering * Support for curved screens (image warping and edge blending) * Support for industry protocols: CIGI, VRPN, etc. * Various sensors visualization (NVG, FLIR, thermal, etc.) * Support for Windows and LinuxPART OF YOUR TEAM
We evolve UNIGINE to bring the cutting edge VR technologies for companies like yours. There are almost no 3rd-party dependencies, so UNIGINE has full control over quality and consistency of the technology. Stable SDK releases are rolled out every 2-3 months, featuring major improvements inspired by customers. Our engineers provide on-site training and detailed daily consultations. There is also professional services team to deliverturnkey projects.
SDK EDITIONS
UNIGINE 2 ENTERTAINMENT Games, Interior Visualization, Films, VR Apps* Core features
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UNIGINE 2 SIM
Professional Simulators, Enterprise VR Systems, Computer Vision* Core features
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* Embedding into C++/C# apps * Support for VR headsets * 64-bit precision of coordinates * Geoid model (WGS84, etc.) * Video export (including 360) * Runtime data import* Video walls
* Multi-channel rendering* CAVE
* Curved screens support * Enhanced vision sensorsContact
Not sure what you need? Compare editions . Have a quick look at our system requirements here.
MORE THAN 200 COMPANIES WORLDWIDE USE UNIGINE TECHNOLOGIES__
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The performance of Unigine 2 Engine (Sim edition) as well as the graphical fidelity is very impressive. It marks a significant improvement over the previously used software. I especially like how one can control custom rendering calls . It's very flexible and quite easy to use. Rendering large landscapes is a key feature for us. We licensed UNIGINE Sim for the continued development of our “DLR Visualization Library” for Modelica. This ensures that our software will continue to provide the highest graphics quality for high-class, realistic Visualizations, while preserving its easy integration intosimulations.
TOBIAS BELLMANN
Head of the DLR Systems and Control Innovation Lab (SCIL) Searching a market I tested several popular game engines. Each of them is really a great piece of technology, but none of them met our requirements. We expected: photorealistic graphics out-of-the-box; easy C++ API connection with ArCADia (without complicated data marshalling); opportunity to get support from the developer; no royalty. UNIGINE was the one who satisfied all the requirements and it determined our choice. My experience with Unigine SDK is great. Rich and very well documented API with many samples, straightforward concepts in code – everything seems to be in right place. I am able to do anything I need at runtime – that’s very important feature for us since whole scene is generated by user at runtime. Forum is absolutely fantastic – I can ask any question and get a constructive answer from UNIGINE team very fast.ADRIAN RZEŹNICZAK
Programmer at Software Development and Technical Support Department, ArCADiasoft (Poland) We were using an open source real-time engine which lately did not develop fast enough to meet our expectations regarding a realistic look and usability. We could not find a way to solve the real programming issues, only forum questions did not help us. We were looking for a real-time graphics engine with a realistic rendering and a fast and an easy-to-use editor at a reasonable pricing. We checked several engines and chose UNIGINE. For us the visual quality that can be achieved in a short period of time via SSRTGI technology became a killing feature. Many thanks for good support, well-documented SDK and a fair license model. We would recommend UNIGINE.RALF PREININGER
Co-owner, EngineRaum GmbH (Germany) Over the time we have been using UNIGINE, we have been impressed with the regular feature updates and improvements to systems and visual quality. UNIGINE’s abilities to handle very large simulation environments make it a first class realtime simulation solution.STEVE BRODIE
CEO of Ai3D (Australia) Our experience with UNIGINE Engine has proven that the work environment is convenient and the provided technical support is quick and of high quality. But most importantly, UNIGINE Engine allows us to get photorealistic image quality in real-time with excellent performance and scalability depending on the hardware resources. State-of-the-art real-time rendering technology found in UNIGINE Engine allows us to bring visual quality in our software complex tothe top.
GREGORY KRASNOZHENOV head of "Visualization" project at Moscow Institute of Physics andTechnology (Russia)
UNIGINE 2 offers the best cutting-edge visuals with incredible simulation features that exceeds all other simulation competitor products while being more affordable. Couple that with a team that is truly innovative and world-renowned for its technology and you get a product that will last the test of time. Here at UNISOL Technologies, all of our projects are focused on utilizing UNIGINE 2 as a core because we not only believe in pushing boundaries in various professional industries, but also believe in UNIGINE’s heritage, vision, and passion on delivering the best visual technologies the world has ever seen.ERIC LIU
CEO of UNISOL Technologies (China) Amazing technology and people. So pleased to be working with.MURRAY GAMBLE
Director of Engineering at CogSim Technologies (Canada) Visualization must be of the highest quality in our project. We spent a lot of time choosing the 3D engine for this work , and in the end we found out UNIGINE to be the most powerful graphical engine, so we decided to use this technology.DMITRIY AKHMEROV
Lead EVA Engineer at Rocket and Space Corporation "Energia" (Russia) We have access to a lot of advanced 3D real-time technologies for our projects, but for all-new developments we have chosen UNIGINE Engine because of a comprehensive set of out-of-the-box capabilities, perfect quality and high performance.TOMASZ KROSNOWSKI
VP of Trinity Interactive (Poland) It is an ideal framework for industrial applications and games.PATRICK GOMEZ
R&D Director of ACTIPLAY SA (France) The UNIGINE team has been very helpful in our process. Not only they have created useful documentation for their software, they are very available for e-mail consult. The improvement of this software is constant. We eagerly expect the next version, as each one brings features that not only make our job easier but enrich it in everunexpected ways.
EDGARDO MUNOZ-NAJAR
Development Manager of Qilqax International (Peru) We have chosen UNIGINE engine because it can create an enticing image of any world you can possibly imagine. I can say for sure that this technology doesn't bound you in a visual style so a project can have its unique look. After a thorough examination of other engines, we highly appreciated this quality in UNIGINE. The atmosphere of the Cradle world owes much to flexibility of UNIGINE Engine.ILYA TOLMACHEV
the Creative Director and Founder of Flying Cafe For Semianimals(Ukraine)
We were developing our internal engine when we discovered UNIGINE, which attracted us by its complete material editor and intuitive workflow. Because of our photorealistic approach to design and architecture visualization we decided to use UNIGINE technologies. The great power of this middleware will let PlaySys express its creativity, thanks to the rich set of features provided by UNIGINE.LUCA DERIU
Creative Director of PlaySys (Italy) The thing I have most appreciated when working with UNIGINE, is that it makes possible to develop any features our clients need and do itvery fast.
BENNET HOLMES
Business Development Director of ACTISKU (France) The performance of Unigine 2 Engine (Sim edition) as well as the graphical fidelity is very impressive. It marks a significant improvement over the previously used software. I especially like how one can control custom rendering calls . It's very flexible and quite easy to use. Rendering large landscapes is a key feature for us. We licensed UNIGINE Sim for the continued development of our “DLR Visualization Library” for Modelica. This ensures that our software will continue to provide the highest graphics quality for high-class, realistic Visualizations, while preserving its easy integration intosimulations.
TOBIAS BELLMANN
Head of the DLR Systems and Control Innovation Lab (SCIL) Searching a market I tested several popular game engines. Each of them is really a great piece of technology, but none of them met our requirements. We expected: photorealistic graphics out-of-the-box; easy C++ API connection with ArCADia (without complicated data marshalling); opportunity to get support from the developer; no royalty. UNIGINE was the one who satisfied all the requirements and it determined our choice. My experience with Unigine SDK is great. Rich and very well documented API with many samples, straightforward concepts in code – everything seems to be in right place. I am able to do anything I need at runtime – that’s very important feature for us since whole scene is generated by user at runtime. Forum is absolutely fantastic – I can ask any question and get a constructive answer from UNIGINE team very fast.ADRIAN RZEŹNICZAK
Programmer at Software Development and Technical Support Department, ArCADiasoft (Poland)__
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The list is incomplete due to NDA terms. UNIGINE COMPANY (EST. 2005)14
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