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UPDATESTEAM
the current beneath the surface of a body of water, moving in a direction different from that of the surface current. an underlying current, force, or tendency that is in opposition to what is apparent. Undertow Games is an independent game studio comprised of a single developer, currently working on the 2D co-op drowning simulatorBarotrauma
GAMES | UNDERTOW GAMESBLOGCAMPAIGN MODE IMPROVEMENTSFORUMUNDERTOW XBOXTOO MANY BONES UNDERTOW BGG SCP-087-B. SCP-087-B is a small experimental horror game loosely based on SCP-087. You find yourself inside a set of randomly generated dark hallways and staircases with something lurking below you, and the only way you can go is deeper into the darkness. How deep can you go? The game was inspired by Haversine’s game SCP-087. OLD VERSIONS OF SCP-CB Old versions of SCP-CB. #1. by Regalis. SCP-CB V0.1. Code: Select all. The first public release of Containment Breach. SCP-CB V0.1.1. Code: Select all. v0.1.1 - added the option to select the graphics- and audio device in the launcher - fixed the bug that occasionally stops the door from opening in the first room - fixed the collision problems SCP:CB | ARCHIVE OF VERSIONS (AND PATCHES) Since Regalis has not updated its post for a long time, I decided to collect all the versions myself. SCP - Containment breach v1.3.11 Mirror 1 (undertowgames.com) Mirror 2 (Yandex Drive) Mirror 3 (MEGA) SCP - Containment breach v1.3.10 SCP-087-B EXTENDED EDITION This mod expands SCP-087-B by giving it new content, such as new floors, events, monsters, and also introduces some new features. I'll also give you guys a changelog: - Some other cool stuff. You can find any videos about the mod on YouTube by just typing in UNABLE TO INDEFINITELY TURN RIGHT Re: Unable to Indefinitely Turn Right. #4. by elite149. SlashBolt wrote: Actually, when I use Windowed mode, the issue is resolved. I'd still like to play in fullscreen mode, though. You may need to lower your resolution, that's what I did (I changed it from 1920:1080 to 1366:768) and that fixed the problem. 4 posts. ERROR DLLS - UNDERTOW GAMES FORUM Error! The following DLL's were not found in the game directory: FastExt.dll. FastText.dll. winfix.dll. i have like hardly any game files, but i downloaded the patch aswell and it gave me some more files. it's v1.2.3. When someone takes a gross photo of me, I'm BAROTRAUMA EXTENDED V8.4 1. Download the mod at the top of this forum page. 2. You will need WINRAR, or WINZIP, both are free, to extract the files. 3. Extract to your main directory overwriting when prompted (it creates sub-directories so main game wont be touched) 4. Launch the game via I'M STUCK! ACCESS CODE FOR HCZ? 1. Joined: Tue Mar 14, 2017 1:28 am. I'm Stuck! Access Code for HCZ? #1. by redvelvetrose. I've finished going through the Light Containment area and I'm trying to get into the Heavy Containment Area. I flipped the switch in the surveillance room and my Omni-Card opened the door from LCZ into the little intermediate room, but to getinto HCZ
DEALING WITH MEMORY ACCESS VIOLATIONS Right click the .exe file, select 'Run as Administrator'. Right click the game's folder, select 'Properties', untick 'Read Only', click Apply, then try running it. Right click on the .exe, select 'Properties', go to the 'Compatibility' tab, set compatibility to XP Service Pack 3. Disable the UAC (User Account Controls). BLOG | UNDERTOW GAMESBLOGFORUMPARIS GAMES WEEKBAROTRAUMAHALLOWEENUPDATESTEAM
the current beneath the surface of a body of water, moving in a direction different from that of the surface current. an underlying current, force, or tendency that is in opposition to what is apparent. Undertow Games is an independent game studio comprised of a single developer, currently working on the 2D co-op drowning simulatorBarotrauma
GAMES | UNDERTOW GAMESBLOGCAMPAIGN MODE IMPROVEMENTSFORUMUNDERTOW XBOXTOO MANY BONES UNDERTOW BGG SCP-087-B. SCP-087-B is a small experimental horror game loosely based on SCP-087. You find yourself inside a set of randomly generated dark hallways and staircases with something lurking below you, and the only way you can go is deeper into the darkness. How deep can you go? The game was inspired by Haversine’s game SCP-087. OLD VERSIONS OF SCP-CB Old versions of SCP-CB. #1. by Regalis. SCP-CB V0.1. Code: Select all. The first public release of Containment Breach. SCP-CB V0.1.1. Code: Select all. v0.1.1 - added the option to select the graphics- and audio device in the launcher - fixed the bug that occasionally stops the door from opening in the first room - fixed the collision problems SCP:CB | ARCHIVE OF VERSIONS (AND PATCHES) Since Regalis has not updated its post for a long time, I decided to collect all the versions myself. SCP - Containment breach v1.3.11 Mirror 1 (undertowgames.com) Mirror 2 (Yandex Drive) Mirror 3 (MEGA) SCP - Containment breach v1.3.10 SCP-087-B EXTENDED EDITION This mod expands SCP-087-B by giving it new content, such as new floors, events, monsters, and also introduces some new features. I'll also give you guys a changelog: - Some other cool stuff. You can find any videos about the mod on YouTube by just typing in UNABLE TO INDEFINITELY TURN RIGHT Re: Unable to Indefinitely Turn Right. #4. by elite149. SlashBolt wrote: Actually, when I use Windowed mode, the issue is resolved. I'd still like to play in fullscreen mode, though. You may need to lower your resolution, that's what I did (I changed it from 1920:1080 to 1366:768) and that fixed the problem. 4 posts. ERROR DLLS - UNDERTOW GAMES FORUM Error! The following DLL's were not found in the game directory: FastExt.dll. FastText.dll. winfix.dll. i have like hardly any game files, but i downloaded the patch aswell and it gave me some more files. it's v1.2.3. When someone takes a gross photo of me, I'm BAROTRAUMA EXTENDED V8.4 1. Download the mod at the top of this forum page. 2. You will need WINRAR, or WINZIP, both are free, to extract the files. 3. Extract to your main directory overwriting when prompted (it creates sub-directories so main game wont be touched) 4. Launch the game via I'M STUCK! ACCESS CODE FOR HCZ? 1. Joined: Tue Mar 14, 2017 1:28 am. I'm Stuck! Access Code for HCZ? #1. by redvelvetrose. I've finished going through the Light Containment area and I'm trying to get into the Heavy Containment Area. I flipped the switch in the surveillance room and my Omni-Card opened the door from LCZ into the little intermediate room, but to getinto HCZ
DEALING WITH MEMORY ACCESS VIOLATIONS Right click the .exe file, select 'Run as Administrator'. Right click the game's folder, select 'Properties', untick 'Read Only', click Apply, then try running it. Right click on the .exe, select 'Properties', go to the 'Compatibility' tab, set compatibility to XP Service Pack 3. Disable the UAC (User Account Controls). BLOG | UNDERTOW GAMES Our main goal has been to give the player a better sense of progression, to make it feel like they’re gradually advancing through increasingly challenging areas and missions towards an ultimate end goal. We’ve also wanted to make Europa feel more like aliving,
OLD VERSIONS OF SCP-CB Old versions of SCP-CB. #1. by Regalis. SCP-CB V0.1. Code: Select all. The first public release of Containment Breach. SCP-CB V0.1.1. Code: Select all. v0.1.1 - added the option to select the graphics- and audio device in the launcher - fixed the bug that occasionally stops the door from opening in the first room - fixed the collision problems SCP:CB | ARCHIVE OF VERSIONS (AND PATCHES) Since Regalis has not updated its post for a long time, I decided to collect all the versions myself. SCP - Containment breach v1.3.11 Mirror 1 (undertowgames.com) Mirror 2 (Yandex Drive) Mirror 3 (MEGA) SCP - Containment breach v1.3.10 SCP – CONTAINMENT BREACH V1.3 SCP – Containment Breach v1.3. The new SCP – Containment Breach update created for the most part by ENDSHN and Vane Brain of the Third Subdivision Team (creators of the Nine Tailed Fox mod) is now out! Thank you all for your patience despite the continuous delays. The update includes two new SCPs and expands the role of some of theexisting
SCP 860 - CODE OF THE DOOR ? - UNDERTOW GAMES FORUM In any case, I'm pretty sure the door doesn't have a code, and can't be opened. You need to go through SCP-860-1 by getting SCP-860, then you can go in the control room from the other side. It may be the opposite though, and the door may be opened on the side you're on, but closed on the other. All there is in the control room is a document.SCP
SCP - WTF MBR VERSION 1.6 + Ultimate Edition Mod // SCP : CB VERSION 1.3.11 This mod needs testers ! Download and record footage of your full playthrough (check every single detail of the mod !) and send itto me !
PROJECT RESURRECTION Code: Select all V.0.5.0 *Too many SCPs (TMSCPs)* (TBA ; Coming Soon) Main Game: - Added SCP-2053 (Paternal Rubik's Cube) Box Of Horrors: - Added SCP-017 (Shadow Person) - Added SCP- Fan Breach: - Added SCP-999 (Entity) - Added SCP-484 (Memory Stealing Drug) - Coming Soon Project Resurrection: - Added SCP-458 (Infinite Pizza) Rooms: -Added SCP-
FMOD.DLL ISSUES WITH V1.3.6 PATCH fmod.dll issues with v1.3.6 patch. #1. by SquirrelMoose. All right, so here's the issue: I downloaded the 1.3.6 version of SCP CB. I played the game, and everything worked fine. Except the game was sort of buggy. It was at that point I realized there was a patch for v1.3.6. Naturally, I clicked the download link and extracted the files to playit.
BAROTRAUMA SERVER
Re: Barotrauma server. #2. by Snaked_Snake. It's really simple actually. First off you need to port forward (or you can check if your router supports UPnP, if it does then check that box when hosting a server, if not don't check it.) Next you want to go onto your router settings, to do this you have to put your router's IP into the addressbar
3D WORLD STUDIO
Hey man! Thank you very much! I thought i would never find it and I don't think they will mind so much about it nowadays, because, you know, it's a relatively old program.. but still very useful and neededfor modding!
UNDERTOW GAMES
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> UNDERTOW
>
> * the current beneath the surface of a body of water, moving in > a direction different from that of the surface current. > * an underlying current, force, or tendency that is in opposition > to what is apparent Undertow Games is an independent game studio comprised of a single developer, currently working on the 2D co-op drowning simulator Barotrauma in collaboration withFakeFish Ltd .
The studio was officially launched in 2014 by a Finnish game developer Joonas Rikkonen (“Regalis”) following the success of his first major game project SCP – Containment Breach.
LATEST BLOG POSTS:
NEW BAROTRAUMA WEBSITE AND STEAM PAGEHello everyone!
Things are rolling along swimmingly – we collected the Best PC Hardcore Game Award in Game Connection Europe 2018, and the Steam release date is getting closer, with the Barotrauma Steam page now finally up. Check it out and be sure to wishlist us! We also now have a new website dedicated to Barotrauma , where you will find all the latest news about the game. We will be posting to the blog on the new website regularly about many of the interesting new features that the Steam version of the game will have. With the new website, this blog will be updated a little less regularly, but do check in later to see what else we may have in the works! While this site is going through a quiet spell, you can always find out the latest about both Barotrauma and SCP-CB on our Discord,forums and Twitter.
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Posted in Barotrauma, Undertow
and tagged
barotrauma , fakefish, steam
, undertow
on November 19, 2018by Regalis . 2
Comments
GAME CONNECTION EUROPE 2018 DEVELOPMENT AWARDS Hello everyone! We’ve got some good news, Barotrauma has been nominated for Game Connection Europe 2018 Development Awards in multiple categories. If you want to help us win the People’s Choice Award please give us a like here: https://www.facebook.com/gce18devawards/posts/2157129000984072Share
Posted in Barotrauma, Undertow
and tagged
barotrauma , game
connection ,
paris games week
on October 9,
2018
by Regalis . 6
Comments
CAMPAIGN MODE IMPROVEMENTS I thought I’d make a little update about the changes we’ve been doing to the campaign mode (+ a few things that also affect other gamemodes)!
As you may have noticed, the current campaign is quite bare-bones. Personally I’m not satisfied at all with how it works: it feels like playing randomized mission rounds one after another, with the only major difference being that the changes to the submarine, items and characters are persistent. But there’s so much more we could do with it! Our main goal has been to give the player a better sense of progression, to make it feel like they’re gradually advancing through increasingly challenging areas and missions towards an ultimate end goal. We’ve also wanted to make Europa feel more like a living, breathing world that’s affected by the players actions. As to how we’re doing this, here’s some of the new and upcomingfeatures:
NEW MAP
The campaign map doesn’t just look better, there’s been a few changes that should make things a lot more interesting. The map consists of 6 concentric rings, each representing a distinct biome (more about that later). Difficulty increases for each successive ring the player passes into, making sub and crew upgrades a necessity the deeper the player ventures. The end goal is to make it to the center of the map, and survive a literal and metaphorical dive into the heartof .
BIOMES
There’s 6 distinct biomes, with different sorts of layouts, vegetation, creatures and environmental hazards. For example, the Hydrothermal Wastes are filled with sonar-disrupting sessile organisms, strong water currents and lava vents, the Great Void is a wide-open space where the player must avoid floating ice chunks and large predators, and the Europan Ridge is dense with smaller creatures, vegetation (including ones that latch onto the sub) and tunnels too narrow for the submarine to fit inside. Note that many of the sprites in these pics are not final:The Aphotic Plateau
Lava vent
Europan Ridge
Water currents
Sonar flora
NEW EVENT SYSTEM
With the overhauled event system I mentioned in the previous post, we have much better control over the difficulty of a given round. Previously the monsters spawns (and the spawn positions) were essentially random, and if you were lucky, it was possible to pass a high-difficulty level without even running into a single monster. With the new system we can _guarantee_ that you will face various challenges in each level. The way the events work now is somewhat similar to Left 4 Dead’s AI director– it can delay
additional random events when you already have your hands full with an attacking sea creature or a fire, or create new challenges when everything is going smoothly. There’s still a fair amount of randomness though, so this new system doesn’t mean that you’re safe from additional monster attacks when a catastrophic breach has flooded the sub, nor that you will be bombarded with random disasters when you’ve got everything under control. In short, now the difficulty of a given level has a much more noticeable effect on the gameplay.DYNAMIC WORLD
Initially, colonies exist only on the outer rings of the map, with research outposts, military outposts and outposts scattered around the next inner rings, and bosses, natural formations and ruins occupying the rings further in. As the player explores subsequent rings, there is a chance of new outposts being created at newly claimed locations, as well as colonies further towards the outer rings gradually transitioning into colonies. There’s also locations called “breeding frounds” which host large numbers of wildlife and boss monsters. Outposts situated next to active breeding grounds may get attacked by sea creatures, and if the player doesn’t help them deter the attack, there’s a chance that it gets overrun and turns into an uninhabited location until it’s reclaimed. While the dynamically changing locations don’t have such a noticeable effect on the gameplay now when the locations are simply menus with possibly some hireable characters and purchasable items, it will have a much greater impact when we implement… EXPLORABLE LOCATIONS Outposts will be actual physical locations you can dock your submarine into and enter, and uninhabited locations will be places with a higher monster count and a high chance of a boss encounter. I don’t want to say too much about this feature yet, because it has not been fully designed and unfortunately will not be included in the initial early access release on Steam, but it’s coming for sure. I think it has a huge potential for interesting random events and interactions with the world and it’s inhabitants: imagine a renegade agent sneaking into your sub while you’re purchasing supplies from the outposts, a husk outbreak in a military facility, grabbing a beer at the pub while looking for new submariners to hire, exploring a flooded section of a research outpost… Military outpost concept art Mining outpost concept art Habitation outpost concept artShare
Posted in Barotraumaon September 19,
2018 by
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