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Text
THE MATHENAEUM
The Mathenæum (Mathenaeum, Matheneum) is a collection of mathematics games and activities for classroom learningTRIG RATIO RACE
Trigonometry may seem arcane to a new learner, but it is a branch of mathematics rooted in ancient astronomy, and developed over many years by Babylonian, Egyptian (it helped them build the pyramids!), Greek, Indian, and Arab mathematicians before returning to Europe in the 13 th century.. This activity encourages a student to consider all possible side-length ratios in a triangle, and then AVANTI - THEWESSENS.NET About the activity This is the beta release of the Avanti Symbolic Calculator.It is designed to assist with the kinds of numerical and algebraic operations that are used in high school mathematics, while using proper mathematical notation. INTRODUCTION TO ALGEBRA TILES Algebra tiles support the representation and manipulation of constant, linear and quadratic expressions. Expressions are built up from tiles corresponding to each of x 2, −x 2, x, −x, 1, and −1, where the shape and colour indicates the class of tile. The activities below help practice building up expressions using Algebra Tiles, using zero pairs — i.e. a pair of opposite tiles thatTRIANGLE EXPLORER
Triangle Explorer. Manipulate and constrain triangles. Investigate the effects of constraining side lengths and angle sizes in triangles. Show side lengths Lock sides: a b c. Show angle sizes Lock angles: A B C. Constructions: Circumcircle A-b A-c B-a B-c C-a C-b a+ b+ c+. Overrides: None Translate Rotate Scale Flip Lock Constructions.SPIROLATERALS
Spirolaterals are geometrical figures formed by the repetition of a simple rule. The base pattern is formed by drawing line segments of increasing length (in integer units) up to a particular size, turning a fixed angle after each segment (clockwise or anti-clockwise). Drawing continues in the same manner from the resulting position until FUNCTION VIEWER HELP To view the plot for some function of x, enter it as an expression into the text field, then hit enter or press the Plot button. The curve corresponding to the function will be added to the plot and table below. Many standard mathematical functions are supported. THE MATHEMATICS OF DOBBLE The formula for the number of points in a projective plane of order n is n2+n+1. You can use this formula to answer the following two questions: Verify that an order 2 projective plane has 7 points (as we saw with the Fano plane). Given that there are 57 symbols in Dobble, what is the order of the projective plane used to generate a full setof
COLOUR SPINNER
Colour Spinner. Enter your choices and spin the wheel! Enter colours as a comma separated list, then press Update. All HTML colour names and hex values are supported. cyan,magenta,yellow,cyan,magenta,yellow.MATCHSTICK PATTERNS
Matchstick Patterns. One good way to describe mathematics is that it provides a way to understand and describe the patterns and structures that we can see, and that we can imagine. It does this by revealing the underlying relationships , and how they arise and are changed by various transformations . For example, we can consider 2 × 3 as aTHE MATHENAEUM
The Mathenæum (Mathenaeum, Matheneum) is a collection of mathematics games and activities for classroom learningTRIG RATIO RACE
Trigonometry may seem arcane to a new learner, but it is a branch of mathematics rooted in ancient astronomy, and developed over many years by Babylonian, Egyptian (it helped them build the pyramids!), Greek, Indian, and Arab mathematicians before returning to Europe in the 13 th century.. This activity encourages a student to consider all possible side-length ratios in a triangle, and then AVANTI - THEWESSENS.NET About the activity This is the beta release of the Avanti Symbolic Calculator.It is designed to assist with the kinds of numerical and algebraic operations that are used in high school mathematics, while using proper mathematical notation. INTRODUCTION TO ALGEBRA TILES Algebra tiles support the representation and manipulation of constant, linear and quadratic expressions. Expressions are built up from tiles corresponding to each of x 2, −x 2, x, −x, 1, and −1, where the shape and colour indicates the class of tile. The activities below help practice building up expressions using Algebra Tiles, using zero pairs — i.e. a pair of opposite tiles thatTRIANGLE EXPLORER
Triangle Explorer. Manipulate and constrain triangles. Investigate the effects of constraining side lengths and angle sizes in triangles. Show side lengths Lock sides: a b c. Show angle sizes Lock angles: A B C. Constructions: Circumcircle A-b A-c B-a B-c C-a C-b a+ b+ c+. Overrides: None Translate Rotate Scale Flip Lock Constructions.SPIROLATERALS
Spirolaterals are geometrical figures formed by the repetition of a simple rule. The base pattern is formed by drawing line segments of increasing length (in integer units) up to a particular size, turning a fixed angle after each segment (clockwise or anti-clockwise). Drawing continues in the same manner from the resulting position until FUNCTION VIEWER HELP To view the plot for some function of x, enter it as an expression into the text field, then hit enter or press the Plot button. The curve corresponding to the function will be added to the plot and table below. Many standard mathematical functions are supported. THE MATHEMATICS OF DOBBLE The formula for the number of points in a projective plane of order n is n2+n+1. You can use this formula to answer the following two questions: Verify that an order 2 projective plane has 7 points (as we saw with the Fano plane). Given that there are 57 symbols in Dobble, what is the order of the projective plane used to generate a full setof
COLOUR SPINNER
Colour Spinner. Enter your choices and spin the wheel! Enter colours as a comma separated list, then press Update. All HTML colour names and hex values are supported. cyan,magenta,yellow,cyan,magenta,yellow.MATCHSTICK PATTERNS
Matchstick Patterns. One good way to describe mathematics is that it provides a way to understand and describe the patterns and structures that we can see, and that we can imagine. It does this by revealing the underlying relationships , and how they arise and are changed by various transformations . For example, we can consider 2 × 3 as a AVANTI - THEWESSENS.NET About the activity This is the beta release of the Avanti Symbolic Calculator.It is designed to assist with the kinds of numerical and algebraic operations that are used in high school mathematics, while using proper mathematical notation. THE MATHEMATICS OF DOBBLE The formula for the number of points in a projective plane of order n is n2+n+1. You can use this formula to answer the following two questions: Verify that an order 2 projective plane has 7 points (as we saw with the Fano plane). Given that there are 57 symbols in Dobble, what is the order of the projective plane used to generate a full setof
FRACTAL ART FROM LINES Fractals Part II. This is the second of three activities that explore the construction and visualisation of fractals.. Although arising from simple processes, fractals exhibit infinite complexity, and exist at the nexus of mathematics, nature, and art. No matter how closely you look at a fractal, however much you zoom in, they remain equally complex (i.e. bumpy).MATCHSTICK PATTERNS
Matchstick Patterns. One good way to describe mathematics is that it provides a way to understand and describe the patterns and structures that we can see, and that we can imagine. It does this by revealing the underlying relationships , and how they arise and are changed by various transformations . For example, we can consider 2 × 3 as a THE RULES OF DODGEBALL The rules of Dodgeball. The game below is played between two players, a Matcher and a Dodger. Each player has their own grid of tiles, and repeated clicks on a tile toggle its state between X and O. Each turn the Dodger turns a single tile, and the Matcher makes a complete row. The turn is finished when the ↩ button is pressed on the Matcher TILES - THEWESSENS.NET Algebra tiles support the representation and manipulation of constant, linear and quadratic expressions. Expressions are built up from tiles corresponding to each of x 2, −x 2, x, −x, 1, and −1, where the shape and colour indicates the class of tile. Solving equations involves working with expressions on each side of an equals signsimultaneously.
INTERSECTION DETECTION Intersection Detection. This activity is a game similar to the card game known as Dobble or Spot It! . It uses a set of cards, each showing some number of symbols. Overall, there are as many symbols as cards, and each card has the same number of symbols. They key feature is that for any chosen pair of cards, there will be exactly one symbolin
DIRECTED NUMBER WITH ALGEBRA TILES Algebra tiles support the representation and manipulation of constant, linear and quadratic expressions. Expressions are built up from tiles corresponding to each of x 2, −x 2, x, −x, 1, and −1, where the shape and colour indicates the class of tile. The activities below help practice directed number multiplication and division by using theunit Algebra Tiles.
TEMPLATE
Choose an activity below. A Counting Dot Machine. Numbers in any base using exploding dots. Exploding Dot Machines. Numbers in any base using exploding dots. Arithmetic with Exploding Dots. Performing arithmetic calculations with exploding dots. Polynomial Division. Dividing polynomials using exploding dots. DIRECTED NUMBER WITH ALGEBRA TILES Algebra tiles support the representation and manipulation of constant, linear and quadratic expressions. Expressions are built up from tiles corresponding to each of x 2, −x 2, x, −x, 1, and −1, where the shape and colour indicates the class of tile. The activities below help practice directed number addition and subtraction by using theunit Algebra Tiles.
THE MATHENAEUM
The Mathenæum (Mathenaeum, Matheneum) is a collection of mathematics games and activities for classroom learningTRIG RATIO RACE
Trigonometry may seem arcane to a new learner, but it is a branch of mathematics rooted in ancient astronomy, and developed over many years by Babylonian, Egyptian (it helped them build the pyramids!), Greek, Indian, and Arab mathematicians before returning to Europe in the 13 th century.. This activity encourages a student to consider all possible side-length ratios in a triangle, and then AVANTI - THEWESSENS.NET About the activity This is the beta release of the Avanti Symbolic Calculator.It is designed to assist with the kinds of numerical and algebraic operations that are used in high school mathematics, while using proper mathematical notation. PARABOLAS - THEWESSENS.NET Study parabolas in the number plane. Consider regions where the quadratic expression is positive, negative, or zero. and relate them to the equation of the parabola. INTRODUCTION TO ALGEBRA TILES Algebra tiles support the representation and manipulation of constant, linear and quadratic expressions. Expressions are built up from tiles corresponding to each of x 2, −x 2, x, −x, 1, and −1, where the shape and colour indicates the class of tile. The activities below help practice building up expressions using Algebra Tiles, using zero pairs — i.e. a pair of opposite tiles thatSPIROLATERALS
Spirolaterals. Spirolaterals are geometrical figures formed by the repetition of a simple rule. The base pattern is formed by drawing line segments of increasing length (in integer units) up to a particular size, turning a fixed angle after each segment (clockwiseor anti-clockwise).
FUNCTION VIEWER HELP To view the plot for some function of x, enter it as an expression into the text field, then hit enter or press the Plot button. The curve corresponding to the function will be added to the plot and table below. Many standard mathematical functions are supported.TRIANGLE EXPLORER
Single Triangle Mode. Manipulate the triangle by dragging the vertices. Optionally lock any side or angle to its current size. Various constructions can be added for guidance:COLOUR SPINNER
Enter colours as a comma separated list, then press Update.All HTML colour names and hex values are supported. THE MATHEMATICS OF DOBBLE Let's start by thinking about the Euclidean plane —a flat two dimensional space that extends without limit in all directions. We can consider this space as being made of infinitely many points, each of which has neither length nor breadth (that is they are zero dimensional), that may (somewhat magically) be connected to form straight lines—geometrical objects with length but no breath (andTHE MATHENAEUM
The Mathenæum (Mathenaeum, Matheneum) is a collection of mathematics games and activities for classroom learningTRIG RATIO RACE
Trigonometry may seem arcane to a new learner, but it is a branch of mathematics rooted in ancient astronomy, and developed over many years by Babylonian, Egyptian (it helped them build the pyramids!), Greek, Indian, and Arab mathematicians before returning to Europe in the 13 th century.. This activity encourages a student to consider all possible side-length ratios in a triangle, and then AVANTI - THEWESSENS.NET About the activity This is the beta release of the Avanti Symbolic Calculator.It is designed to assist with the kinds of numerical and algebraic operations that are used in high school mathematics, while using proper mathematical notation. PARABOLAS - THEWESSENS.NET Study parabolas in the number plane. Consider regions where the quadratic expression is positive, negative, or zero. and relate them to the equation of the parabola. INTRODUCTION TO ALGEBRA TILES Algebra tiles support the representation and manipulation of constant, linear and quadratic expressions. Expressions are built up from tiles corresponding to each of x 2, −x 2, x, −x, 1, and −1, where the shape and colour indicates the class of tile. The activities below help practice building up expressions using Algebra Tiles, using zero pairs — i.e. a pair of opposite tiles thatSPIROLATERALS
Spirolaterals. Spirolaterals are geometrical figures formed by the repetition of a simple rule. The base pattern is formed by drawing line segments of increasing length (in integer units) up to a particular size, turning a fixed angle after each segment (clockwiseor anti-clockwise).
FUNCTION VIEWER HELP To view the plot for some function of x, enter it as an expression into the text field, then hit enter or press the Plot button. The curve corresponding to the function will be added to the plot and table below. Many standard mathematical functions are supported.TRIANGLE EXPLORER
Single Triangle Mode. Manipulate the triangle by dragging the vertices. Optionally lock any side or angle to its current size. Various constructions can be added for guidance:COLOUR SPINNER
Enter colours as a comma separated list, then press Update.All HTML colour names and hex values are supported. THE MATHEMATICS OF DOBBLE Let's start by thinking about the Euclidean plane —a flat two dimensional space that extends without limit in all directions. We can consider this space as being made of infinitely many points, each of which has neither length nor breadth (that is they are zero dimensional), that may (somewhat magically) be connected to form straight lines—geometrical objects with length but no breath (and AVANTI - THEWESSENS.NET About the activity This is the beta release of the Avanti Symbolic Calculator.It is designed to assist with the kinds of numerical and algebraic operations that are used in high school mathematics, while using proper mathematical notation. FRACTAL ART FROM LINES Fractals Part II. This is the second of three activities that explore the construction and visualisation of fractals.. Although arising from simple processes, fractals exhibit infinite complexity, and exist at the nexus of mathematics, nature, and art. No matter how closely you look at a fractal, however much you zoom in, they remain equally complex (i.e. bumpy). THE MATHEMATICS OF DOBBLE Let's start by thinking about the Euclidean plane —a flat two dimensional space that extends without limit in all directions. We can consider this space as being made of infinitely many points, each of which has neither length nor breadth (that is they are zero dimensional), that may (somewhat magically) be connected to form straight lines—geometrical objects with length but no breath (and TILES - THEWESSENS.NET Algebra tiles support the representation and manipulation of constant, linear and quadratic expressions. Expressions are built up from tiles corresponding to each of x 2, −x 2, x, −x, 1, and −1, where the shape and colour indicates the class of tile. Solving equations involves working with expressions on each side of an equals signsimultaneously.
THE RULES OF DODGEBALL Cantor's diagonal argument is a beautiful, simple, profound and historically significant part of mathematics, and the Dodgeball game is a wonderful way to make it accessible and intuitive.MATCHSTICK PATTERNS
About the activity. This activity implements a common approach to learning algebra: start with a visual pattern, extract the associated numerical pattern (i.e. a sequence), realise the need for an efficient and general description, and construct such a description in algebraicform.
INTERSECTION DETECTION The mathematical structures that underly this game are Finite Fields, and Projective Planes. These structures are interesting in themselves, and can be linked not only to Dobble-like games, but also to Graeco-Latin squares, Mobius strips and other fascinating algebraic, QUADRILATERAL EXPLORER Select a type of quadrilateral, and use the buttons below to optionally show the diagonals, and add markings to indicate the important angle, side and diagonal properties. DIRECTED NUMBER WITH ALGEBRA TILES Algebra tiles support the representation and manipulation of constant, linear and quadratic expressions. Expressions are built up from tiles corresponding to each of x 2, −x 2, x, −x, 1, and −1, where the shape and colour indicates the class of tile. The activities below help practice directed number multiplication and division by using theunit Algebra Tiles.
DIRECTED NUMBER WITH ALGEBRA TILES Algebra tiles support the representation and manipulation of constant, linear and quadratic expressions. Expressions are built up from tiles corresponding to each of x 2, −x 2, x, −x, 1, and −1, where the shape and colour indicates the class of tile. The activities below help practice directed number addition and subtraction by using theunit Algebra Tiles.
THE MATHENÆUM
MATHEMATICAL EXPLORATIONS, GAMES, AND LEARNING* Home
* Number
* Geometry
* Models
* Algebra
* Chance & Data
* Calculus
* Utilities
* Guides
*
WELCOME TO THE MATHENÆUM An Athenæum is a place for reading and learning, such as a library, a museum, or scientific academy. The term comes from the temple of the goddess Athene in ancient Athens, which was used for teaching. Building on this tradition, you are now visiting my online Mathenæum — a website devoted to mathematical exploration, learning, and fun! Choose a topic from the menu above to begin your visit. (Follow @Mr_Wessen on Twitter to be notifiedof updates.)
WHAT'S NEW?
Avanti — A symbolic calculator*
Equivalent
Fraction Explorer
— Use a grid visualisation to explore equivalent fractions.*
Wiggly Creature Constructor — Use mathematics to make amazing wiggly creatures!*
Intersection Detection— Find the common
symbol as fast as you can.*
The Mathematics Of
Dobble — The
fascinating mathematics underlying Dobble and related games.*
A
Counting Dot Machine — An Exploding Dot machine that just keeps counting.*
Algebra
Tiles —
Multiple activities to model and solve problems involving directed number arithmetic and basic algebra.*
Modelling
Word Problems
— Model
addition and multiplication word problems with Singapore Bar Models.*
Fractions,
Decimals and Percentages— Multiple
activities to model problems involving fractions, decimals and percentages with Singapore Bar Models.*
Exploding Dots
— Multiple
activities to model arithmetic with Exploding Dots.POPULAR
*
Equation Solver
— Generate and solve linear equations and inequations of increasing complexity.*
Multiple Madness
— Identify multiplesas fast as you can.
*
Factor Champion
— Practice mental divisioncompetitively.
*
Quadrilateral Explorer— Explore angle,
side and symmetry properties of quadrilaterals.*
Fibonacci Bamboozling— Discover the
relationship between Fibonacci Numbers and the Golden Ratio by studying an impossible dissection*
Problem of the Year
— Make expressions using thedigits of the year.
*
Sub Chase
— Track down the enemy submarine on a search grid.*
Spirolaterals
— Explore shapes
generated by repeating simple drawing rules.*
Conic Billiards
— Play and learn
about reflections and conic sections.*
The Chaos Game
— Making fractals by transforming points.*
Matchstick Patterns
— From patterns of matchsticks, to patterns in numbers, to algebra.PAPERS
* I have now published 4 articles in +plus magazine . My earlier article, Ping pong balls, infinity and superpowers,
presents some paradoxes of infinity, and my new series of three articles, Not just a matter of time,
discusses complexity and the limits of computation. See them all here.
* Here is a paper based on a talk I gave at the 2014 Mathematical Association of NSW conference describing this website: MANSW 2014 . * Here is a paper based on a talk I gave about using paradoxes in maths teaching at the 2015 Mathematical Association of NSW conference: MANSW 2015.
FEEDBACK
Click here to leave feedback, report bugs, make suggestions etc.X
Name: * Email: * Subject: Message: * FULL INDEX Click here to show or hide a complete index of pages and activities.NUMBER
Factor Explorer
Factor Champion
About Primes
About Factors
Figurate Numbers
One Hit Wonder
Make One
Equivalent Ratios
The Rate Escape
Function Pyramids
Patterns and PercentagesFour Numbers
Four Twos
Twenty Four
Problem of the Year
Dodgeball
Coding Number PatternsTarget Value
Multiple Madness
String Art
Multiplication Patterns Equivalent Fraction ExplorerGEOMETRY
Triangle Explorer
Triangle Area
Quadrilateral ExplorerLine Segments
Line Explorer
Parabola Explorer
Fibonacci BamboozlingCircles on Circles
Trig Ratio Race
Sub Chase
Spirolaterals
Aristotle's Wheels
Ford Circles
Fractal Stamping
Fractal Line Art
The Chaos Game
Conic Billiards
Ancient Arcs
Intersection Detection The Mathematics Of DobbleMODELS
* Algebra Tiles
Using Algebra Tiles
Directed Number: + and − Directed Number: × and ÷Algebra with Tiles
Solving Equations
* Modelling Word Problems Addition Word Problems Multiplication Word Problems * Fractions, Decimals and Percentages Visualising FractionsComparing Fractions
Adding and Subtracting Fractions Multiplying FractionsDividing Fractions
Decimals
Percentages
Ratios
* Exploding Dots
A Counting Dot Machine Exploding Dot Machines Arithmetic with Exploding DotsPolynomial Division
ALGEBRA
Algebra Squares
Sphinx Tiles
Equation Solver
Number Spirals
Quadratic Chaos
Matchstick Patterns
CALCULUS
The Learning Curve
Introducing the DerivativeDerivative Viewer
Introducing the IntegralCHANCE & DATA
Prisoner
Binomial Bomber
Understanding OutliersAnts on a Stick
Higher or Lower
Computer Composer
Generating GibberishCrazy Dice
Notakto
Exploring Data
UTILITIES
Dice
Coins
Random
Choose
Colour Spinner
Function Viewer
GUIDES
A-maze-ing
Labyrinth
The heart curve
Seven Circles
Hungry Bugs
The Spiral of Theodorus Wiggly Creature Constructor WHAT IS MATHEMATICS?1 × 1
11 × 11
111 × 111
1111 × 1111
11111 × 11111
111111 × 111111
1111111 × 1111111
11111111 × 11111111 111111111 × 111111111= 1
= 121
= 12321
= 1234321
= 123454321
= 12345654321
= 1234567654321
= 123456787654321
= 12345678987654321
Mathematics is the search for order and explanation; a creative process of revealing and understanding hitherto hidden patterns andrelationships.
And mathematical understanding is powerful! By highlighting connectedness, symmetry and beauty in that which is around us and that in which we engage, it can change the way we see the world. A common misconception views mathematics as dry and technical: a collection of formulas, technical terms, and arcane processes. But that is to confuse aspects of mathematical presentation and expression with the core content. At its most fundamental level, mathematics is simply a playground of ideas — pure unencumbered ideas and abstractions, and the processes are those of imagination andinvention.
A learner approaching mathematics with this in mind will quickly find themselves immersed in a unique and creative domain full of discovery and reward. It is my hope that the activities available here will help equip and guide students on just such a journey of mathematicallearning.
So what are you waiting for? It's time to explore The Mathenæum!Further reading:
– A Mathematician's Lament – Devlin's Angle – Jo Boaler's blog at Youcubed – Dan Finkel on Teaching and Mathematical ThinkingGUIDING PRINCIPLES
Each activity on this site has been developed on the basis of the following small set of guiding principles: * Interactive visualisation aids understanding and conceptualdevelopment.
* Dynamic and exploratory activities generate engagement. * Historical background adds interest and helps provide context and connection for the mathematical material. * Good mathematical activities will promote group interaction. * Good mathematical activities naturally lead to discussion andextension.
EXPLORING NUMBER
The activities in this section are designed to promote an appreciation of numbers as products, the concepts of factorisation and prime factorisation, and to practice working with fractions. Much use is made of graphical illustrations of number value to help visualise the properties being investigated.EXPLORING GEOMETRY
The activities in this section are designed to help in the investigation of properties of triangles, lines, parabolas and general concepts in coordinate geometry. Graphical and algebraic representations are provided where appropriate. By supporting both free and constrained manipulation of curves and objects, families of shapes and curves can be constructed and explored.EXPLORING ALGEBRA
The activities in this section are designed to help build an understanding of algebra both as a natural extension of number, and as an efficient way of describing things mathematically. EXPLORING CHANCE & DATA Here you will find activities relating to analysing randomness and strategies for games of strategy and chance, as well as those relating to statistics and the visualisation of data.MODELS
Here you will find a variety of different models of arithmetic and algebra. These virtual manipulatives present a concrete visualisation for many arithmetical and algebraic tasks, and help develop understanding of the mathematics and processes underlying more formal mathematical representations.EXPLORING CALCULUS
Here you will find activities that help with visualising and understanding how calculus deals with continuous functions.UTILITIES
Some simple and useful utility applications.GUIDES
Step by step instructions to guide you through various mathematicalconstructions.
‹ ›
‹ ›
Explore factorisation as visualised by the rows and columns of rectangular grids with the Factor Explorer, or use a similar
visualisation to explore Equivalent Fractions.
Practice mental division competitively playing Factor Champion . There is some interesting mathematical and historical information along with related activities in the pages About Primes and About Factors . Extending the geometrical interpretation of numbers is the Figurate Numbers activity, for exploring natural sequences of numbers that arise from particular geometrical arrangements of points. The Multiple Madness activity also involves factorisation, providing a fun way to practice identifying multiples. A challenging activity is the game One Hit Wonder that presents a fun way to practice converting between fractions, decimals and percentages. Make One is a card game designed to practice basic operations on fractions. Equivalent ratios, including decimals and fractions, can be explored and systematically simplified using the Equivalent Ratios worksheet. Calculate and compare rates and escape the deadly rings when playing The Rate Escape Try and work out the secret functions by playing the Function Pyramidactivity.
Paint in coloured squares like Ellsworth Kelly using Patterns and Percentages , and analyse your artwork using fractions, decimals and percentages. A fun and creative way to play with numbers is to create different mathematical expressions from just 4 values, and this has been used in a number of games and puzzles over time. Four Numbers, Four Twos
, Twenty Four
, and Problem of the Year are four such puzzles. Four Twos includes raising to a power among the available operations, and as a results the largest value that can be made is really quite amazingly large. See if you can find it. Target Value is a game with a similar basic idea, where you must arrange a set of numbers and arithmetic operations to result in a particular target value. Dodgeball is a game of strategy, and the winning strategy that teaches something amazingabout infinity!
Use coding to reveal Number Patterns as ASCII art, explore the patterns in multiplication tables with Multiplication Patterns , or create String Art from polygons using modulararithmetic.
INDEX
* Factor Explorer
* Factor Champion
* About Primes
* About Factors
* Figurate Numbers
* One Hit Wonder
* Make One
* Equivalent Ratios
* The Rate Escape
* Function Pyramids
* Patterns and Percentages* Four Numbers
* Four Twos
* Twenty Four
* Problem of the Year* Dodgeball
* Coding Number Patterns* Target Value
* Multiple Madness
* String Art
* Multiplication Patterns * Equivalent Fraction Explorer Explore triangle properties, congruency and related geometric constructions with the Triangle Explorer , and the relationship between the area of a triangle and the area of a rectangle with the same height and base with Triangle Area.
Similarly, explore angle, side and symmetry properties of quadrilaterals using the Quadrilateral Explorer.
Properties of line segments in the coordinate plane can be studied using Line Segments , and then extended to equations of lines with the Line Explorer , and parabolas with theParabola Explorer .
The Fibonacci Bamboozlementand Coin Rolling
activities present two fun and somewhat counter-intuitive geometrical puzzles. Practice calculating _sin, cos_ and _tan_ from right angle triangles in the Trig Ratio Raceactivity.
Track down the enemy submarine on a search grid playing Sub Chase.
Explore Spirolaterals — shapes generated by repeating simple drawing rules. Be astounded by a paradox more than 2000 years old: do Aristotle's Wheels really show that all circles have the same circumference? Ford Circles illustrate an incredible fact about the distribution of the rational numbers — they are not actually that close to each other! The three activities Sierpiński Stamping , Fractal Art From Lines , and The Chaos Game allow you to explore some amazing aspects of fractal geometry, and how the most incredibly complex shapes can arise from simple processes. Play Conic Billiards to learn about reflections and conic sections. Ancient Arcs lets you explore some interesting shapes from antiquity made with circulararcs.
Play the Intersection Detection game, and analyse it's fascinating mathematical basis with The Maths of Dobble.
INDEX
* Triangle Explorer
* Triangle Area
* Quadrilateral Explorer* Line Segments
* Line Explorer
* Parabola Explorer
* Fibonacci Bamboozling * Circles on Circles* Trig Ratio Race
* Sub Chase
* Spirolaterals
* Aristotle's Wheels* Ford Circles
* Fractal Stamping
* Fractal Line Art
* The Chaos Game
* Conic Billiards
* Ancient Arcs
* Intersection Detection * The Mathematics Of Dobble Move the tiles to perform algebraic operations and produce the target expression with the Algebra Squares game. Build larger and larger replicas of the basic _sphinx_ pattern with Sphinxes . Generate and solve linear equations and inequations of increasing complexity on the EquationSolver , page.
Explore number patterns and algebra using Number Spirals.
Iterate a simple quadratic function and generate infinite complexity with Quadratic Chaos . A common way to illustrate and the usefulness of algebra is through pattern recognition and description. The Matchstick Patternsactivity supports
exploring the link from a visual pattern to a sequence of numbers and then to an algebraic description.INDEX
* Algebra Squares
* Sphinx Tiles
* Equation Solver
* Number Spirals
* Quadratic Chaos
* Matchstick Patterns What is the optimal arrangement for prisoners in the Prisonergame?
Study the binomial distribution, or simply generate data to study in a frequency table with the Binomial Bomber.
Play the Reaction Time Game and test your speed. Watch the distribution as you play and look for outliers. Why are they there? Is it fair that they be included in the results? The ExploringData activity
supports a more direct investigation of the connection between data values and summary values like the average and standard deviation. Ants on a Stick is a fun puzzle where a clever insight can instantly reduce mayhem and confusion to clarity and simplicity. Consider the probability for a card draw or dice roll, and try to win a prize playing Higher or Lower? The next two activities let you explore the statistics that underly music and language. First, use mathematics and randomness to describe and create music with the Computer Composer. Then help the
Tralfamadorians decode English using a book by Charles Dickens while Generating Gibberish . Can you choose the winning die in this simple game? Crazy Dice.
Applying mathematical reasoning to games and competition is becoming increasingly important. See how you go playing Notakto — a game of Noughts and Crosses without the noughts!INDEX
* Prisoner
* Binomial Bomber
* Understanding Outliers* Ants on a Stick
* Higher or Lower
* Computer Composer
* Generating Gibberish* Crazy Dice
* Notakto
* Exploring Data
Model and solve problems involving directed number arithmetic, binomial expansion and factorisation, completing the square and linear equations using Algebra tiles.
Singapore Bar Models support the pictorial modelling of problems involving the relationship of parts to the whole, or comparison of alternatives. One important use of these models is the representationof Word Problems
. Another
important use is the representation of Fractions, Decimals andPercentages ,
and their associated arithmetic. An alternative pictorial representation of arithmetic, that also naturally encompasses the concept of base and polynomial division is given by Exploding Dots.
INDEX
* Algebra Tiles
* Using Algebra Tiles * Directed Number: + and − * Directed Number: × and ÷ * Algebra with Tiles* Solving Equations
* Modelling Word Problems * Addition Word Problems * Multiplication Word Problems * Fractions, Decimals and Percentages * Visualising Fractions * Comparing Fractions * Adding and Subtracting Fractions * Multiplying Fractions * Dividing Fractions* Decimals
* Percentages
* Ratios
* Exploding Dots
* A Counting Dot Machine * Exploding Dot Machines * Arithmetic with Exploding Dots * Polynomial Division The concept of a derivative is introduced and developed through TheLearning Curve ,
Introducing the Derivative , and the Derivative Viewer.
Integration is shown in Introducing the Integral.
INDEX
* The Learning Curve * Introducing the Derivative* Derivative Viewer
* Introducing the Integral Roll some dice , flip some coins , generate some random numbers, choose
from a list of entries, or spin for a random colour. Plot and compare functions using a variety of plot types with theFunction Viewer .
INDEX
* Dice
* Coins
* Random
* Choose
* Colour Spinner
* Function Viewer
Follow a simple algorithm to construct a maze, or a labyrinth
.
Construct a Heart Curve , and other epicycloids using Clock Arithmetic. Construct a pattern with hexagonal symmetry using Seven Circles.
Create and colour whirls from curves of pursuit using Hungry Bugs.
Explore some maths from the 5th century BC by drawing The Spiral ofTheodorus .
See what interesting wiggly creatures you can create with the Wiggly Creature Constructor by cleverly combining circles.INDEX
* A-maze-ing
* Labyrinth
* The heart curve
* Seven Circles
* Hungry Bugs
* The Spiral of Theodorus * Wiggly Creature Constructor The Mathenæum — © Ken Wessen (2014-19)Details
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