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VACANCIES ARCHIVE
Thanks for your interest in working with us! We are always interested in hearing from talented people, so if you wish to introduce yourself, just send us an email with your CV and we’ll get back to you when we have a relevant role: recruitment@territorystudio.comPROJECT POWER
Multimodal interface designs were composited into real-world graphics of phones and tablets. UI for mobile devices elaborate story beats, while tablets used by Teleios operatives seamlessly integrate neuromorphic analysis, visualizations measuring biofeedback results including body temperature and heart rate of test subjects placed in an experimental chamber aboard the Genesis freighter.HUNTER KILLER
Hunter Killer. A contemporary military story playing out on submarines, Territory was tasked to create on-set screen graphics with a high level of realism to support this action thriller. Coming on board in pre-production, we worked closely with director Donovan Marsh, production designer Jon Henson, and consulting SubmarineCommanders, to
A-X-L - TERRITORY STUDIO A-X-L POV. Our brief was to visualise AXL’s learning process, from post-crash reboot through to more sophisticated data processing and emotional connection. The aim was to depict this evolution from functional machine to a more emotionally intelligent AI. Drawing references from the LiDAR technology used by autonomous cars androbots, we were
READY PLAYER ONE
Ready Player One. Coming on board in post, Territory Studio was tasked to create rich graphic elements to support director Steven Spielberg’s vision for the real and virtual worlds of Ready Player One. Initially presenting concepts to production designer Adam Stockhausen, Territory’s team continued to work with Digital Domainfor all
THE ENGLISH GAME
Get in touch. If you're planning a project, get in touch - we'd love to hear from you. Contact Us BLANKOS - TERRITORY STUDIO A next generation technology studio, Mythical Games asked Territory to come on board to support the release of its highly anticipated game, Blankos Block Party. Initially briefed to support the launch with a graphics package that included in-game look-dev, a short teaser and print and digital campaign assets, we were also asked to create theBLADE RUNNER 2049
Blade Runner 2049. Tapped to create screen graphics for the sequel to Ridley Scott’s iconic film, Territory joined the art department in the very early stages of production. With an open brief to reconsider technology interfaces and interaction systems, we worked closely with Director Denis Villeneuve and Supervising Art Director Paul Inglis HOMEPAGE - TERRITORY STUDIOSCREEN GRAPHICSDESIGN & VFXTITLES DESIGNCREATIVE ADVERTISINGGAMINGEXPERIENTIAL Skip to content. Explore . Contact ABOUT US - TERRITORY STUDIO About us. Territory Studio is a creative specialist with a unique approach to motion design, visual effects and digital experiences. Drawing on deep expertise of narrative design for film, games and brands, we blend creative with technology to realise compelling futurefacing experiences.
VACANCIES ARCHIVE
Thanks for your interest in working with us! We are always interested in hearing from talented people, so if you wish to introduce yourself, just send us an email with your CV and we’ll get back to you when we have a relevant role: recruitment@territorystudio.comPROJECT POWER
Multimodal interface designs were composited into real-world graphics of phones and tablets. UI for mobile devices elaborate story beats, while tablets used by Teleios operatives seamlessly integrate neuromorphic analysis, visualizations measuring biofeedback results including body temperature and heart rate of test subjects placed in an experimental chamber aboard the Genesis freighter. A-X-L - TERRITORY STUDIO A-X-L POV. Our brief was to visualise AXL’s learning process, from post-crash reboot through to more sophisticated data processing and emotional connection. The aim was to depict this evolution from functional machine to a more emotionally intelligent AI. Drawing references from the LiDAR technology used by autonomous cars androbots, we were
HUNTER KILLER
Hunter Killer. A contemporary military story playing out on submarines, Territory was tasked to create on-set screen graphics with a high level of realism to support this action thriller. Coming on board in pre-production, we worked closely with director Donovan Marsh, production designer Jon Henson, and consulting SubmarineCommanders, to
THE ENGLISH GAME
Get in touch. If you're planning a project, get in touch - we'd love to hear from you. Contact UsREADY PLAYER ONE
Ready Player One. Coming on board in post, Territory Studio was tasked to create rich graphic elements to support director Steven Spielberg’s vision for the real and virtual worlds of Ready Player One. Initially presenting concepts to production designer Adam Stockhausen, Territory’s team continued to work with Digital Domainfor all
BLADE RUNNER 2049
Blade Runner 2049. Tapped to create screen graphics for the sequel to Ridley Scott’s iconic film, Territory joined the art department in the very early stages of production. With an open brief to reconsider technology interfaces and interaction systems, we worked closely with Director Denis Villeneuve and Supervising Art Director Paul Inglis PRODUCTION COORDINATOR DAILY TASKS: Ensure production database in Shotgun is kept updated daily with notes and critical information before departing for the day. Set up internal and external meetings and conference calls, taking notes and following up on information as necessary. BLANKOS - TERRITORY STUDIO A next generation technology studio, Mythical Games asked Territory to come on board to support the release of its highly anticipated game, Blankos Block Party. Initially briefed to support the launch with a graphics package that included in-game look-dev, a short teaser and print and digital campaign assets, we were also asked to create the PACIFIC RIM: UPRISING Pacific Rim: Uprising. Tapped to create holographic control surfaces and display systems for the iconic Jaeger robots in Pacific Rim: Uprising, Territory worked closely with Dneg to bring the man-machine interactions to life. Coming on board in post, Territory’s team was responsible for concepting, design, animation, texturing, lighting andCREATIVE TERRITORY
Creative Territory – Chris Lohouse. We’re really proud of our staff at Territory Studio. Even if not directly involved in the awesome work we deliver to our clients, we each appreciate creativity and being creative, in whatever format. If you’re here, you’ve probably already seen our work. Now we invite you to get to know usbetter.
QUAISE - TERRITORY STUDIO Territory embraced an agency role before production began, developing a visual marketing strategy to showcase how the company’s advanced technology can provide the world with a rich source of emissions-free energy. Scriptwriting and visualizations led to compelling 3D animations revealing the development of a cost-effective, sustainable and environmentally friendly technology, one that2036 ORIGIN UNKNOWN
2036 Origin Unknown. A high concept science fiction indy, Territory was brought on board to create opening title sequence, vfx character animation, environment and set extensions. Continuing our creative collaboration with director, screenwriter and VFX Supervisor Hasraf ‘HaZ’ Dulull, we brought narrative and VFX expertise to this epicdrama.
SPIDER-MAN FAR FROM HOME Spider-Man Far From Home. From Fury tech to Stark tech, and functional to super-advanced UI, this project for Marvel Studios was a UI fanatic’s dream! With technology at its helm, featuring heavily from start to finish, we felt quite at home working on this billion dollarsummer blockbuster.
JOHNNY ENGLISH STRIKES AGAIN Johnny English Strikes Again. From on-set and post graphics to character animation and VR sequence, Territory Studio worked with production and editing teams to craft a high tech world of comedy and mayhem. Collaborating with Production Designer Simon Bowles this project began with concept and development of graphic languages andthe creation
MARVEL'S AVENGERS: AGE OF ULTRON When Tony Stark and Bruce Banner try to jump-start a dormant peacekeeping program called Ultron, things go horribly wrong and it’s up to Earth’s mighteous heroes to stop the villainous Ultron from enacting his terrible plans. On Marvel’s Avengers: Age of Ultron, we worked closely with production designer Charles Wood and the art department to craftBLOOM MUSIC VIDEO
TV drama and documentary music composer, Daniel Mulhern, commissioned Territory to create an animated short to illustrate a private composition, entitled Bloom. The animation was inspired by the mythological quality of the music track. Conceived as a dream-like journey through nature, the visual narrative gives us glimpses of the circle of life and evolution by SKY SUPER LEAGUE TITLES With a vision to celebrate Sky’s coverage of the sport with fresh energy, the brief included a 45 second opening title sequence for Sky Sports Super League, a 20 second generic Rugby League sequence and multiple bumpers. Designed to tie in with Sky Sports rebranding and its emphasis on personality, Territory was asked to push beyond genreconventions
HOMEPAGE - TERRITORY STUDIOSCREEN GRAPHICSDESIGN & VFXTITLES DESIGNCREATIVE ADVERTISINGGAMINGEXPERIENTIAL Skip to content. Explore . ContactHUNTER KILLER
Hunter Killer. A contemporary military story playing out on submarines, Territory was tasked to create on-set screen graphics with a high level of realism to support this action thriller. Coming on board in pre-production, we worked closely with director Donovan Marsh, production designer Jon Henson, and consulting SubmarineCommanders, to
PROJECT POWER
Multimodal interface designs were composited into real-world graphics of phones and tablets. UI for mobile devices elaborate story beats, while tablets used by Teleios operatives seamlessly integrate neuromorphic analysis, visualizations measuring biofeedback results including body temperature and heart rate of test subjects placed in an experimental chamber aboard the Genesis freighter. A-X-L - TERRITORY STUDIO A-X-L POV. Our brief was to visualise AXL’s learning process, from post-crash reboot through to more sophisticated data processing and emotional connection. The aim was to depict this evolution from functional machine to a more emotionally intelligent AI. Drawing references from the LiDAR technology used by autonomous cars androbots, we were
VACANCIES ARCHIVE
Thanks for your interest in working with us! We are always interested in hearing from talented people, so if you wish to introduce yourself, just send us an email with your CV and we’ll get back to you when we have a relevant role: recruitment@territorystudio.comREADY PLAYER ONE
Ready Player One. Coming on board in post, Territory Studio was tasked to create rich graphic elements to support director Steven Spielberg’s vision for the real and virtual worlds of Ready Player One. Initially presenting concepts to production designer Adam Stockhausen, Territory’s team continued to work with Digital Domainfor all
THE ENGLISH GAME
Get in touch. If you're planning a project, get in touch - we'd love to hear from you. Contact Us2036 ORIGIN UNKNOWN
2036 Origin Unknown. A high concept science fiction indy, Territory was brought on board to create opening title sequence, vfx character animation, environment and set extensions. Continuing our creative collaboration with director, screenwriter and VFX Supervisor Hasraf ‘HaZ’ Dulull, we brought narrative and VFX expertise to this epicBLADE RUNNER 2049
Blade Runner 2049. Tapped to create screen graphics for the sequel to Ridley Scott’s iconic film, Territory joined the art department in the very early stages of production. With an open brief to reconsider technology interfaces and interaction systems, we worked closely with Director Denis Villeneuve and Supervising Art Director Paul Inglis JOHNNY ENGLISH STRIKES AGAIN Johnny English Strikes Again. From on-set and post graphics to character animation and VR sequence, Territory Studio worked with production and editing teams to craft a high tech world of comedy and mayhem. Collaborating with Production Designer Simon Bowles this project began with concept and development of graphic languages andthe creation
HOMEPAGE - TERRITORY STUDIOSCREEN GRAPHICSDESIGN & VFXTITLES DESIGNCREATIVE ADVERTISINGGAMINGEXPERIENTIAL Skip to content. Explore . ContactHUNTER KILLER
Hunter Killer. A contemporary military story playing out on submarines, Territory was tasked to create on-set screen graphics with a high level of realism to support this action thriller. Coming on board in pre-production, we worked closely with director Donovan Marsh, production designer Jon Henson, and consulting SubmarineCommanders, to
PROJECT POWER
Multimodal interface designs were composited into real-world graphics of phones and tablets. UI for mobile devices elaborate story beats, while tablets used by Teleios operatives seamlessly integrate neuromorphic analysis, visualizations measuring biofeedback results including body temperature and heart rate of test subjects placed in an experimental chamber aboard the Genesis freighter. A-X-L - TERRITORY STUDIO A-X-L POV. Our brief was to visualise AXL’s learning process, from post-crash reboot through to more sophisticated data processing and emotional connection. The aim was to depict this evolution from functional machine to a more emotionally intelligent AI. Drawing references from the LiDAR technology used by autonomous cars androbots, we were
VACANCIES ARCHIVE
Thanks for your interest in working with us! We are always interested in hearing from talented people, so if you wish to introduce yourself, just send us an email with your CV and we’ll get back to you when we have a relevant role: recruitment@territorystudio.comREADY PLAYER ONE
Ready Player One. Coming on board in post, Territory Studio was tasked to create rich graphic elements to support director Steven Spielberg’s vision for the real and virtual worlds of Ready Player One. Initially presenting concepts to production designer Adam Stockhausen, Territory’s team continued to work with Digital Domainfor all
THE ENGLISH GAME
Get in touch. If you're planning a project, get in touch - we'd love to hear from you. Contact Us2036 ORIGIN UNKNOWN
2036 Origin Unknown. A high concept science fiction indy, Territory was brought on board to create opening title sequence, vfx character animation, environment and set extensions. Continuing our creative collaboration with director, screenwriter and VFX Supervisor Hasraf ‘HaZ’ Dulull, we brought narrative and VFX expertise to this epicBLADE RUNNER 2049
Blade Runner 2049. Tapped to create screen graphics for the sequel to Ridley Scott’s iconic film, Territory joined the art department in the very early stages of production. With an open brief to reconsider technology interfaces and interaction systems, we worked closely with Director Denis Villeneuve and Supervising Art Director Paul Inglis JOHNNY ENGLISH STRIKES AGAIN Johnny English Strikes Again. From on-set and post graphics to character animation and VR sequence, Territory Studio worked with production and editing teams to craft a high tech world of comedy and mayhem. Collaborating with Production Designer Simon Bowles this project began with concept and development of graphic languages andthe creation
ABOUT US - TERRITORY STUDIO About us. Territory Studio is a creative specialist with a unique approach to motion design, visual effects and digital experiences. Drawing on deep expertise of narrative design for film, games and brands, we blend creative with technology to realise compelling futurefacing experiences.
READY PLAYER ONE
Ready Player One. Coming on board in post, Territory Studio was tasked to create rich graphic elements to support director Steven Spielberg’s vision for the real and virtual worlds of Ready Player One. Initially presenting concepts to production designer Adam Stockhausen, Territory’s team continued to work with Digital Domainfor all
NIGHTFLYERS
Nightflyers. Embedded on set in Limerick, Territory created over 1200 motion graphic assets to support all 10 episodes of this ambitious science fiction series. A joint project between SYFY and Netflix, we came on-board in pre-production to help to tell this dramatic story. Set in 2093 on board a vast colonising ship, Nightflyers is a BATCAVE - TERRITORY STUDIO When Google wanted to promote the new Batman v Superman film, Warner Bros introduced the team to Territory. Working closely with Google and Warner Bros, we created an interactive Batcave experience to be available exclusively through Google Maps applications. Using photographic survey assets from the studio’s VFX vendor, we recreated the Batcave in authentic high MEDIVIS - TERRITORY STUDIO Medivis. 3D medical applications are now a possibility, thanks to New York based company Medivis, founded by Radiologist, Christopher Morley and Neurosurgeon, Osamah Choudhry. We were pleased to hear our fanbase had reached the medical world, when Chris and Osamah, who were already admirers of our work, asked us to provide user interfaces for MINDHUNTER - TERRITORY STUDIO We worked with the production team behind Netflix’s second season of Mindhunter, initially to produce a promo shot which was published across their social media channels, and then to create some stand-alone VFX shots. The scene shots ranged from creating CG backdrops, torches and microphones, to recreating authentic vehicles and helicopters for search scenes. EUROVISION SONG CONTEST: THE STORY OF FIRE SAGA Tasked to create a fresh and vibrant visual language that brings the ‘Perfect Harmony’ theme to life across the titles, leaderboards, graphic overlays, and individual 3D logos and performance assets for each of the ten contestants. In collaboration with Production Designer Paul Inglis, the event team and talent, Territory’s cinematic and event expertise ensured sharp BET365 - TERRITORY STUDIO Bet365. We created a new multi-dimensional world for Bet365, one of the world's biggest online sports betting companies, to showcase the seemingly endless opportunities within their betting app. Director at Fond Films, Ben Craig, had already developed a recognisable visuallanguage with
GM CADILLAC LYRIQ UI DESIGN Territory Studio’s UI design is featured in the all-new Cadillac LYRIQ EV, the first fully-electric vehicle from GM’s luxury brand. Working alongside the Cadillac UI team in Detroit, Territory seamlessly integrated designs into the architecture of the LYRIQ, a vehicle rooted in more than a JOHNNY ENGLISH STRIKES AGAIN Johnny English Strikes Again. From on-set and post graphics to character animation and VR sequence, Territory Studio worked with production and editing teams to craft a high tech world of comedy and mayhem. Collaborating with Production Designer Simon Bowles this project began with concept and development of graphic languages andthe creation
HOMEPAGE - TERRITORY STUDIOSCREEN GRAPHICSDESIGN & VFXTITLES DESIGNCREATIVE ADVERTISINGGAMINGEXPERIENTIAL Skip to content. Explore . Contact ABOUT US - TERRITORY STUDIO About us. Territory Studio is a creative specialist with a unique approach to motion design, visual effects and digital experiences. Drawing on deep expertise of narrative design for film, games and brands, we blend creative with technology to realise compelling futurefacing experiences.
A-X-L - TERRITORY STUDIO A-X-L POV. Our brief was to visualise AXL’s learning process, from post-crash reboot through to more sophisticated data processing and emotional connection. The aim was to depict this evolution from functional machine to a more emotionally intelligent AI. Drawing references from the LiDAR technology used by autonomous cars androbots, we were
PROJECT POWER
Multimodal interface designs were composited into real-world graphics of phones and tablets. UI for mobile devices elaborate story beats, while tablets used by Teleios operatives seamlessly integrate neuromorphic analysis, visualizations measuring biofeedback results including body temperature and heart rate of test subjects placed in an experimental chamber aboard the Genesis freighter.VACANCIES ARCHIVE
Thanks for your interest in working with us! We are always interested in hearing from talented people, so if you wish to introduce yourself, just send us an email with your CV and we’ll get back to you when we have a relevant role: recruitment@territorystudio.comTHE ENGLISH GAME
Get in touch. If you're planning a project, get in touch - we'd love to hear from you. Contact UsHUNTER KILLER
Hunter Killer. A contemporary military story playing out on submarines, Territory was tasked to create on-set screen graphics with a high level of realism to support this action thriller. Coming on board in pre-production, we worked closely with director Donovan Marsh, production designer Jon Henson, and consulting SubmarineCommanders, to
BLADE RUNNER 2049
Blade Runner 2049. Tapped to create screen graphics for the sequel to Ridley Scott’s iconic film, Territory joined the art department in the very early stages of production. With an open brief to reconsider technology interfaces and interaction systems, we worked closely with Director Denis Villeneuve and Supervising Art Director Paul Inglis2036 ORIGIN UNKNOWN
2036 Origin Unknown. A high concept science fiction indy, Territory was brought on board to create opening title sequence, vfx character animation, environment and set extensions. Continuing our creative collaboration with director, screenwriter and VFX Supervisor Hasraf ‘HaZ’ Dulull, we brought narrative and VFX expertise to this epic JOHNNY ENGLISH STRIKES AGAIN Johnny English Strikes Again. From on-set and post graphics to character animation and VR sequence, Territory Studio worked with production and editing teams to craft a high tech world of comedy and mayhem. Collaborating with Production Designer Simon Bowles this project began with concept and development of graphic languages andthe creation
HOMEPAGE - TERRITORY STUDIOSCREEN GRAPHICSDESIGN & VFXTITLES DESIGNCREATIVE ADVERTISINGGAMINGEXPERIENTIAL Skip to content. Explore . Contact ABOUT US - TERRITORY STUDIO About us. Territory Studio is a creative specialist with a unique approach to motion design, visual effects and digital experiences. Drawing on deep expertise of narrative design for film, games and brands, we blend creative with technology to realise compelling futurefacing experiences.
A-X-L - TERRITORY STUDIO A-X-L POV. Our brief was to visualise AXL’s learning process, from post-crash reboot through to more sophisticated data processing and emotional connection. The aim was to depict this evolution from functional machine to a more emotionally intelligent AI. Drawing references from the LiDAR technology used by autonomous cars androbots, we were
PROJECT POWER
Multimodal interface designs were composited into real-world graphics of phones and tablets. UI for mobile devices elaborate story beats, while tablets used by Teleios operatives seamlessly integrate neuromorphic analysis, visualizations measuring biofeedback results including body temperature and heart rate of test subjects placed in an experimental chamber aboard the Genesis freighter.VACANCIES ARCHIVE
Thanks for your interest in working with us! We are always interested in hearing from talented people, so if you wish to introduce yourself, just send us an email with your CV and we’ll get back to you when we have a relevant role: recruitment@territorystudio.comTHE ENGLISH GAME
Get in touch. If you're planning a project, get in touch - we'd love to hear from you. Contact UsHUNTER KILLER
Hunter Killer. A contemporary military story playing out on submarines, Territory was tasked to create on-set screen graphics with a high level of realism to support this action thriller. Coming on board in pre-production, we worked closely with director Donovan Marsh, production designer Jon Henson, and consulting SubmarineCommanders, to
BLADE RUNNER 2049
Blade Runner 2049. Tapped to create screen graphics for the sequel to Ridley Scott’s iconic film, Territory joined the art department in the very early stages of production. With an open brief to reconsider technology interfaces and interaction systems, we worked closely with Director Denis Villeneuve and Supervising Art Director Paul Inglis2036 ORIGIN UNKNOWN
2036 Origin Unknown. A high concept science fiction indy, Territory was brought on board to create opening title sequence, vfx character animation, environment and set extensions. Continuing our creative collaboration with director, screenwriter and VFX Supervisor Hasraf ‘HaZ’ Dulull, we brought narrative and VFX expertise to this epic JOHNNY ENGLISH STRIKES AGAIN Johnny English Strikes Again. From on-set and post graphics to character animation and VR sequence, Territory Studio worked with production and editing teams to craft a high tech world of comedy and mayhem. Collaborating with Production Designer Simon Bowles this project began with concept and development of graphic languages andthe creation
ABOUT US - TERRITORY STUDIO About us. Territory Studio is a creative specialist with a unique approach to motion design, visual effects and digital experiences. Drawing on deep expertise of narrative design for film, games and brands, we blend creative with technology to realise compelling futurefacing experiences.
READY PLAYER ONE
Ready Player One. Coming on board in post, Territory Studio was tasked to create rich graphic elements to support director Steven Spielberg’s vision for the real and virtual worlds of Ready Player One. Initially presenting concepts to production designer Adam Stockhausen, Territory’s team continued to work with Digital Domainfor all
NIGHTFLYERS
Nightflyers. Embedded on set in Limerick, Territory created over 1200 motion graphic assets to support all 10 episodes of this ambitious science fiction series. A joint project between SYFY and Netflix, we came on-board in pre-production to help to tell this dramatic story. Set in 2093 on board a vast colonising ship, Nightflyers is a SCREEN GRAPHICS PROJECTS Screen Graphics Projects - Territory Studio. Screen Graphics. Believing in the power of graphics to support film narrative and performance we craft original and stunningly realised screen content and UI design for on-set and post delivery. Featured. AVENUE 5 - TERRITORY STUDIO Working across all 8 episodes of this first season, we created graphics to complement the narrative, from providing a high-end, but playful, to low-tech and low-budget. Initially designing graphics we felt were fit for purpose, they evolved as the story developed and we realised pushing the aesthetic to be bigger and more flamboyant was a PACIFIC RIM: UPRISING Pacific Rim: Uprising. Tapped to create holographic control surfaces and display systems for the iconic Jaeger robots in Pacific Rim: Uprising, Territory worked closely with Dneg to bring the man-machine interactions to life. Coming on board in post, Territory’s team was responsible for concepting, design, animation, texturing, lighting and MEN IN BLACK: INTERNATIONAL We worked closely with the Art and VFX Departments, providing our motion graphics expertise to help create the futuristic overtones across key environments; from HoloTech for the beautiful Art Deco HQ, to interior controls for the Agent’s Lexus. Beginning with concepts for the art department, we worked closely with Production Designer, Charles Wood and VFXFORD MUSTANG
Ford Mustang. We created a 180 degree immersive brand experience for Ford's latest electric car, the Mustang Mach-E, which launched at the end of 2019, with a special event in Detroit. We delivered a creative interpretation of the vision – an abstract, transitional journey which ends on the big reveal -MOTION CLONING
Designed to demonstrate the potential of 360’s in the fashion sector, Motion Cloning coincides with London Fashion Week 2016 (16-20th September), and the package includes a 360 experience, a 2D film, Behind The Scenes video, GIF animations, and print and poster photography. Devised to dovetail with shoppable e-commerce campaigns, the editorial package takes an agile SPIDER-MAN FAR FROM HOME Spider-Man Far From Home. From Fury tech to Stark tech, and functional to super-advanced UI, this project for Marvel Studios was a UI fanatic’s dream! With technology at its helm, featuring heavily from start to finish, we felt quite at home working on this billion dollarsummer blockbuster.
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