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TERRAIN GENERATION WITH CANVAS AND JAVASCRIPT The idea of creating height maps with JS and canvas came from an idea I started for a different website I’m developing. This small project has taught me many things (some of the unfortunate things I learned is I still suck at math, and I have many JS skills to brush up on). I just couldn’t bring myself to give it up so I also implemented a very slow very light voxel engine. EXTRACTING THE SUBDOMAIN WITH NODE.JS Extracting the subdomain with node.js. July 25, 2014. Years ago I made some novelty sites with php/apache that used the subdomain to display different messages to the user, I decided to remake one of them using node and wanted to share how this could be done, it was much simplerthan I
DEAD END - SOMETHINGHITME.COM Dead End - Somethinghitme.com | Code, demos and ideas. JCRUMB - INSTANT BREADCRUMBS - SOMETHINGHITME JCrumb - Instant Breadcrumbs. Version 1.0 -Google Code Page Download jCrumb. What is JCrumb? JCrumb is a JQuery plugin for instantly adding breadcrumbs to any webpage without the need to worry about sitemaps, or server side languages.DEAD END
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CODE, DEMOS AND IDEAS. Another Android live wallpaper, Forest Scene. Posted on October 30, 2011. The idea is *heavily* inspired by a JS1K demo submission that was done by @daisyowl. I just thought the demo was so cool it was begging to be a live wallpaper. I plan on adding more features such as clouds/different seasons etc. Heres a. WOW ITS BEEN A WHILE. TIME FOR AN UPDATE I can’t believe it’s been 6 years since my last post on here. The last time I posted it was a few months after starting my most recent job which has obviously kept me incredibly busy since. Just a quick update before I start writing more frequently. I’ve been using react pretty heavily fully implementing it at the workplace in all facets which has been an absolute joy. JSLANDER - SOMETHINGHITME.COM Controls Space : Start the game Up Arrow Or A : Increase Thrust Down Arrow Or Z : Decrease Thrust Right Arrow : Turn Right Left Arrow : Turn Left Up Arrow Or A : Increase Thrust Down Arrow Or Z : Decrease Thrust Right Arrow : Turn Right Left Arrow : Turn Left GAME DEV MOVEMENT CHEATSHEET WITH EXAMPLES CREATING A CANVAS PLATFORMER TUTORIAL PART ONESEE MORE ONSOMETHINGHITME.COM
TERRAIN GENERATION WITH CANVAS AND JAVASCRIPT The idea of creating height maps with JS and canvas came from an idea I started for a different website I’m developing. This small project has taught me many things (some of the unfortunate things I learned is I still suck at math, and I have many JS skills to brush up on). I just couldn’t bring myself to give it up so I also implemented a very slow very light voxel engine. EXTRACTING THE SUBDOMAIN WITH NODE.JS Extracting the subdomain with node.js. July 25, 2014. Years ago I made some novelty sites with php/apache that used the subdomain to display different messages to the user, I decided to remake one of them using node and wanted to share how this could be done, it was much simplerthan I
DEAD END - SOMETHINGHITME.COM Dead End - Somethinghitme.com | Code, demos and ideas. JCRUMB - INSTANT BREADCRUMBS - SOMETHINGHITME JCrumb - Instant Breadcrumbs. Version 1.0 -Google Code Page Download jCrumb. What is JCrumb? JCrumb is a JQuery plugin for instantly adding breadcrumbs to any webpage without the need to worry about sitemaps, or server side languages.DEAD END
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CANVAS TERRAIN GENERATOR Map Type Generate Voxel View (Move with arrows & plus, minus) Shadow Map Properties. Generate Shadowmap (slow) Sun X Pos Sun Y Pos WORKING ON A NEW JS GAME I’ve been furloughed from my job (government contractor) so I’ve had a bit of free time on my hands the last 2 weeks. I decided to start and hopefully in a reasonable amount of time finish a full fledged html5/canvas game. The name of the game is Grapple Hero, check out a few of the wip screenshots. If anyone has played my old js1k entry you’ll recognize the game play immediately. TERRAIN GENERATION WITH CANVAS AND JAVASCRIPT The idea of creating height maps with JS and canvas came from an idea I started for a different website I’m developing. This small project has taught me many things (some of the unfortunate things I learned is I still suck at math, and I have many JS skills to brush up on). I just couldn’t bring myself to give it up so I also implemented a very slow very light voxel engine. 3D SHADING WITH POINTS I was checking out some old books the other day and I came across Commodore Step by Step Graphics Vol 3. It had an interesting looking screenshot for a bit of code, which showed shaded spheres entirely made of points. I thought the effect would look cool if multiple ones were layered over each other to look like planets and moons. So I converted the Basic over to JavaScript using the BURN AWAY EFFECT EXPLANATION This explanation doesn’t show any code more of just an overview of how to achieve a simple but cool looking effect. I’ve seen variations this effect used in different places, one of the more recent examples I can think of is the loading screens from Red Orchestra 2. RO2’s effect definitely uses a different method than mine but it gave me an idea to try something similar. ATARI ROM READER, AND COLOR PICKER Wanted to share an interesting yet simple project I created the other day. It simply dumps Atari 7800 roms and displays the data via canvas. I’ve wanted to create a few 7800 games for a long time, but playing the games and taking screenshots to remove sprites takes forever, so I made a simple application to do it for me (for the most part anyway). This is the result of decoding the asteroidsMASS PARTICLES
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WWW.SOMETHINGHITME.COM www.somethinghitme.com CODE, DEMOS AND IDEAS. Another Android live wallpaper, Forest Scene. Posted on October 30, 2011. The idea is *heavily* inspired by a JS1K demo submission that was done by @daisyowl. I just thought the demo was so cool it was begging to be a live wallpaper. I plan on adding more features such as clouds/different seasons etc. Heres a. WOW ITS BEEN A WHILE. TIME FOR AN UPDATE I can’t believe it’s been 6 years since my last post on here. The last time I posted it was a few months after starting my most recent job which has obviously kept me incredibly busy since. Just a quick update before I start writing more frequently. I’ve been using react pretty heavily fully implementing it at the workplace in all facets which has been an absolute joy. JSLANDER - SOMETHINGHITME.COM Controls Space : Start the game Up Arrow Or A : Increase Thrust Down Arrow Or Z : Decrease Thrust Right Arrow : Turn Right Left Arrow : Turn Left Up Arrow Or A : Increase Thrust Down Arrow Or Z : Decrease Thrust Right Arrow : Turn Right Left Arrow : Turn Left GAME DEV MOVEMENT CHEATSHEET WITH EXAMPLES CANVAS TERRAIN GENERATOR Map Type Generate Voxel View (Move with arrows & plus, minus) Shadow Map Properties. Generate Shadowmap (slow) Sun X Pos Sun Y Pos CREATING A CANVAS PLATFORMER TUTORIAL PART ONESEE MORE ONSOMETHINGHITME.COM
JCRUMB - INSTANT BREADCRUMBS - SOMETHINGHITME JCrumb - Instant Breadcrumbs. Version 1.0 -Google Code Page Download jCrumb. What is JCrumb? JCrumb is a JQuery plugin for instantly adding breadcrumbs to any webpage without the need to worry about sitemaps, or server side languages. DEAD END - SOMETHINGHITME.COM Dead End - Somethinghitme.com | Code, demos and ideas. BURN AWAY EFFECT EXPLANATION This explanation doesn’t show any code more of just an overview of how to achieve a simple but cool looking effect. I’ve seen variations this effect used in different places, one of the more recent examples I can think of is the loading screens from Red Orchestra 2. RO2’s effect definitely uses a different method than mine but it gave me an idea to try something similar.DEAD END
Dead End
CODE, DEMOS AND IDEAS. Another Android live wallpaper, Forest Scene. Posted on October 30, 2011. The idea is *heavily* inspired by a JS1K demo submission that was done by @daisyowl. I just thought the demo was so cool it was begging to be a live wallpaper. I plan on adding more features such as clouds/different seasons etc. Heres a. WOW ITS BEEN A WHILE. TIME FOR AN UPDATE I can’t believe it’s been 6 years since my last post on here. The last time I posted it was a few months after starting my most recent job which has obviously kept me incredibly busy since. Just a quick update before I start writing more frequently. I’ve been using react pretty heavily fully implementing it at the workplace in all facets which has been an absolute joy. JSLANDER - SOMETHINGHITME.COM Controls Space : Start the game Up Arrow Or A : Increase Thrust Down Arrow Or Z : Decrease Thrust Right Arrow : Turn Right Left Arrow : Turn Left Up Arrow Or A : Increase Thrust Down Arrow Or Z : Decrease Thrust Right Arrow : Turn Right Left Arrow : Turn Left GAME DEV MOVEMENT CHEATSHEET WITH EXAMPLES CANVAS TERRAIN GENERATOR Map Type Generate Voxel View (Move with arrows & plus, minus) Shadow Map Properties. Generate Shadowmap (slow) Sun X Pos Sun Y Pos CREATING A CANVAS PLATFORMER TUTORIAL PART ONESEE MORE ONSOMETHINGHITME.COM
JCRUMB - INSTANT BREADCRUMBS - SOMETHINGHITME JCrumb - Instant Breadcrumbs. Version 1.0 -Google Code Page Download jCrumb. What is JCrumb? JCrumb is a JQuery plugin for instantly adding breadcrumbs to any webpage without the need to worry about sitemaps, or server side languages. DEAD END - SOMETHINGHITME.COM Dead End - Somethinghitme.com | Code, demos and ideas. BURN AWAY EFFECT EXPLANATION This explanation doesn’t show any code more of just an overview of how to achieve a simple but cool looking effect. I’ve seen variations this effect used in different places, one of the more recent examples I can think of is the loading screens from Red Orchestra 2. RO2’s effect definitely uses a different method than mine but it gave me an idea to try something similar.DEAD END
Dead End
CANVAS TERRAIN GENERATOR Map Type Generate Voxel View (Move with arrows & plus, minus) Shadow Map Properties. Generate Shadowmap (slow) Sun X Pos Sun Y Pos 3D SHADING WITH POINTS I was checking out some old books the other day and I came across Commodore Step by Step Graphics Vol 3. It had an interesting looking screenshot for a bit of code, which showed shaded spheres entirely made of points. I thought the effect would look cool if multiple ones were layered over each other to look like planets and moons. So I converted the Basic over to JavaScript using the TERRAIN GENERATION WITH CANVAS AND JAVASCRIPT The idea of creating height maps with JS and canvas came from an idea I started for a different website I’m developing. This small project has taught me many things (some of the unfortunate things I learned is I still suck at math, and I have many JS skills to brush up on). I just couldn’t bring myself to give it up so I also implemented a very slow very light voxel engine. EXTRACTING THE SUBDOMAIN WITH NODE.JS Extracting the subdomain with node.js. July 25, 2014. Years ago I made some novelty sites with php/apache that used the subdomain to display different messages to the user, I decided to remake one of them using node and wanted to share how this could be done, it was much simplerthan I
BURN AWAY EFFECT EXPLANATION This explanation doesn’t show any code more of just an overview of how to achieve a simple but cool looking effect. I’ve seen variations this effect used in different places, one of the more recent examples I can think of is the loading screens from Red Orchestra 2. RO2’s effect definitely uses a different method than mine but it gave me an idea to try something similar. ATARI ROM READER, AND COLOR PICKER Wanted to share an interesting yet simple project I created the other day. It simply dumps Atari 7800 roms and displays the data via canvas. I’ve wanted to create a few 7800 games for a long time, but playing the games and taking screenshots to remove sprites takes forever, so I made a simple application to do it for me (for the most part anyway). This is the result of decoding the asteroidsAVIARY RAVEN
Aviary Raven. February 12, 2009. This site is awesome. I found this a while back when they created Pheonix basically an online photoshop. Today I was on Digg and I found an article related to Raven its a fantastic application very similiar to Adobe Illustrator. The great thing (besides the fact that I can access it anywhere in the world) is that its totally cross browser even supporting IE6 DOCUMENT - SOMETHINGHITME.COM Document - Somethinghitme.com | Code, demos and ideas. Freeway Frog RECREATING GIFS FOR THE JSBIN COMPO There’s a really interesting competition the creator of jsbin is running. The competition involves recreating some pretty amazing gifs (mostly mathmatical based) using Javascript, CSS, and HTML. I couldn’t help but try my hand at a few of the gifs. As of this writing I have successfully (mostly anyway) reproduced four of the images. Wavey gif Wavey gif Demo Crazy Crosshatch Switching gifDEAD END
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EXTRACTING THE SUBDOMAIN WITH NODE.JS Posted on July 25, 2014September 13, 2014by Loktar
Years ago I made some novelty sites with php/apache that used the subdomain to display different messages to the user, I decided to remake one of them using node and wanted to share how this could be done, it was much simpler than I thought it would be.Read More
Posted in Javascript,
node.js
,
Tutorials , Web
Development
59 Comments
RIFT ENABLED CANVAS DEMO Posted on March 18, 2014March 18, 2014by Loktar
I have neglected to write for a while, have worked at 3 different jobs since my last post and things have finally settled down. I figured I would start back up with something pretty simple I did tonight.Read More
Posted in Canvas
,
css3
,
Demos ,
html5
,
Programming , Web
Development
27 Comments
GAME DEV MOVEMENT CHEATSHEET WITH EXAMPLES Posted on November 13, 2013November 14, 2013by Loktar
AKA MY CHEAT SHEET OF HELPFUL CODE I created a blog post way back title Game Snippets I Always Forget. I put it up basically as a dumping ground for random game related bits of code I found myself looking up over.. and over. A few of them are a bit cryptic but that’s mostly due to me quickly logging in and pasting before Id forget. While now I have (most) memorized I figured I would revisit the article and add some examples that may help others out. The following are examples dealing with movement, angles, and directions.Read More
Posted in Canvas
,
Game Development
,
html5
,
Javascript
,
Programming ,
Tutorials , Web
Development
Tagged angle based movement, canvas
, game development
, html5
, javascript
, math
439 Comments
SIMPLE 2D TERRAIN WITH MIDPOINT DISPLACEMENT Posted on November 11, 2013November 11, 2013by Loktar
Screenshot from scrolling terrain and shooting stars demo oncodepen.io
In a few of my demos I’ve used 2d terrain. I love the effect and its really easy to do especially in 2d. The algorithm I use most is Diamond Square also known as Midpoint Displacement. What’s great about the algorithm besides its easy of use is that it can be used for simple 2d terrain as well as with 3d terrain. For now I will just be talking about generating 2d terrain, in a future article I will discuss how to use the same algorithm to make create height maps that can be used in turn to create 3d terrain.Read More
Posted in Canvas
,
html5
,
Javascript
,
Programming ,
Tutorials , Web
Development
Tagged algorithm ,
canvas , diamond square, html5
, javascript
, midpoint displacement, terrain
124 Comments
BURN AWAY EFFECT EXPLANATION Posted on November 7, 2013November 7, 2013by Loktar
This explanation doesn’t show any code more of just an overview of how to achieve a simple but cool looking effect. I’ve seen variations this effect used in different places, one of the more recent examples I can think of is the loading screens from Red Orchestra 2. RO2’s effect definitely uses a different method than mine but it gave me an idea to try something similar. I ended up with a similiar effect using pixel manipulation, and a tiny bit ofCellular Automaton.
Read More
Posted in Canvas
,
Demos ,
html5
,
Javascript
,
Programming ,
Tutorials , Web
Development
Tagged canvas , html5, javascript
, Web Development
32 Comments
WORKING ON A NEW JS GAME Posted on October 10, 2013October 10, 2013by Loktar
I’ve been furloughed from my job (government contractor) so I’ve had a bit of free time on my hands the last 2 weeks. I decided to start and hopefully in a reasonable amount of time finish a full fledged html5/canvas game. The name of the game is Grapple Hero, check out a few of the wipscreenshots.
If anyone has played my old js1k entry you’ll recognize the game play immediately. Your character cannot move any way but using his grapple. Once your grapple makes a connection you are shot up into the air where you need to grapple again or you’ll fall (sometimes to your death). I created a website for the game where you can play the most current demo build, which involves you trying to escape from lava. I plan on releasing it on Windows, Linux, as a standalone executable, on Android via cacoonjs, on the Google app store, and Desura(hopefully).
Its also been added to IndieDB check it out 🙂Posted in Canvas
,
Game Development
,
Gaming , html5
,
Javascript
,
Programming , Web
Development
Tagged canvas , canvasgames , game
development ,
html5 , javascript
, Web Development
40 Comments
RECREATING GIFS FOR THE JSBIN COMPO Posted on August 18, 2013by Loktar
There’s a really interesting competition the creator of jsbin isrunning . The
competition involves recreating some pretty amazing gifs (mostly mathmatical based) using Javascript, CSS, and HTML. I couldn’t help but try my hand at a few of the gifs. As of this writing I have successfully (mostly anyway) reproduced four of the images.Read More
Posted in Canvas
,
html5
,
Javascript
,
Programming , Web
Development
Tagged canvas , effects, html5
78 Comments
3D SHADING WITH POINTS Posted on August 16, 2013August 16, 2013by
Loktar
I was checking out some old books the other day and I came across Commodore Step by Step Graphics Vol 3. It had an interesting looking screenshot for a bit of code, which showed shaded spheres entirely made of points. I thought the effect would look cool if multiple ones were layered over each other to look like planets and moons. So I converted the Basic over to JavaScript using the canvas element to replicate the effect.Read More
Posted in Canvas
,
html5
,
Javascript
,
Programming ,
Tutorials , Web
Development
Tagged canvas , html5, lighting
52 Comments
NEW BLOG DESIGN AND DEMOS Posted on August 11, 2013by Loktar
I was really hating my last design, so after saying I was going to do it for months I finally decided to redesign the blog. There’s a few things left to do like styling comment boxes, finishing the mobile version, and a few finishing touches here and there. My favorite part though about going to a design with so much white space is the ability to have some of my demos as the background. I will of course however be adding an option to turn them off for those of you who get distracted or think they are just plain ugly. I finally feel like I can start writing some articles about my demos, games in progress, and everything else!Posted in Canvas
,
Design , html5
,
Web Development
Tagged canvas , design, html5
30 Comments
ATARI ROM READER, AND COLOR PICKER Posted on June 20, 2013August 10, 2013by Loktar
Wanted to share an interesting yet simple project I created the other day. It simply dumps Atari 7800 roms and displays the data via canvas. I’ve wanted to create a few 7800 games for a long time, but playing the games and taking screenshots to remove sprites takes forever, so I made a simple application to do it for me (for the most part anyway).Read More
Posted in Canvas
,
html5
,
Javascript
,
Programming , Web
Development
Tagged angular , angularjs, atari 7800
, canvas
, color picker
, rom reader
32 Comments
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