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HOW DO I REFERENCE THE PLAYER FROM A SERVER SCRIPT In a serverscript there are multiple ways. 1) Getting all children of 'Players'. for index, plr in pairs (game.Players:GetPlayers ()) do -- Code end. 2) Using the playeradded event. game.Players.PlayerAdded:Connect (function (plr) end) 3) Using a local 'TOUCHED IS NOT A VALID MEMBER OF MODEL'? Answered by. DemotedGnar 95. 4 years ago. .Touched is an event that only applies to parts. Meaning you cannot call .Touched on a model. Solutions include making it a .Touched on one of the legs or running a function like: for i, v in pairs (char:GetChildren ()) do if v:IsA ('BasePart') then v.Touched:connect (onTouch) end end. WHY IS Y CANNOT BE ASSIGNED APPEARING? ERROR IN OUTPUT I scripted this in like 2 minutes, basically, I made a model in my game so whenever a player steps on it, it would fall down and disappear then after the cooldown it will reappear, basically like an obstacle. It says in the output: Y cannot be assigned to (line 11) local cooldown = 4 for _,v in pairs (script.Parent:GetChildren ()) doif v.Name
INCOMPLETE STATEMENT: EXPECTED ASSIGNMENT OR A FUNCTION You put your DataStore at high-risk for exhaustion problems. Since you're saving a single Value, it's not important to do so either, so just leave requests for PlayerLeaving. You should also use :BindToClose () with DataStore's to compensate for abrupt server-shutdownts. local DataStoreService = game:GetService ("DataStoreService") local HOW DO I FIX "ATTEMPT TO INDEX NIL WITH PARENT This is due to the fact that player characters are not Archivable by default. If an Instance is not archivable, something:Clone () returns nil. The solution would be to make the character archivable. OnServerEvent:Connect (function (player) local character = player.Character character.Archivable = true local clone = character:Clone () -- etc end. "ONSERVERINVOKE IS A CALLBACK MEMBER OF REMOTEFUNCTION I'm making a custom chat system that uses RemoteFunctions to give a chat handler script the required values to send a chatted message, through a custom GUI, and a RemoteEvent to send the message to all players in the game. I started building it yesterday, and overall it looks good. But I get an erro PLAYER IS NOT A VALID MEMBER OF DATAMODEL?? I am trying to make SurfaceGUI script that shows a GUI to someone who clicked it. I am trying to stock who clicked it with **playerWhoClicked**. Here's the script **Please ignore the massive amount's of Parent's.** ERROR: Line 3 **Player is not a valid member of DataModel** Can anyone give me POSSIBLE TO LERP A NUMBER? RubenKan 3604. 3 years ago. Linear Interpolation is quite an easy formula. function Lerp (a, b, t) return a + (b - a) * t end. 0. Yeah, I think my brain was dead late in the night. tobyjing2005 107 — 3y. X CANNOT BE ASSIGNED TO? Hi guys! I made this code: And I got this Output error: 00:41:16.160 - X cannot be assigned to 00:41:16.161 - Script 'Players.Player.PlayerGui.MenuGui.Frame.Frame.ImageLabel.LocalScript', Line 1 00:41:16.161 - Stack End Why? What I wanted to do is that a gui is a scaled square (That means it sho WHAT IS "GAME PROCESSED EVENT"? The gameProcessed event tells whether the player is interfering in the game engine. For example, the chat. gameProcessed kind of means "inChat". You can use it like this: Uis.InputBegan:Connect (function (inputObject, gameProcessed) if inputObject.KeyCode == Enum.KeyCode.E and not gameProcessed then print ("Blahblahblah") end end) Just usethe
HOW DO I REFERENCE THE PLAYER FROM A SERVER SCRIPT In a serverscript there are multiple ways. 1) Getting all children of 'Players'. for index, plr in pairs (game.Players:GetPlayers ()) do -- Code end. 2) Using the playeradded event. game.Players.PlayerAdded:Connect (function (plr) end) 3) Using a local 'TOUCHED IS NOT A VALID MEMBER OF MODEL'? Answered by. DemotedGnar 95. 4 years ago. .Touched is an event that only applies to parts. Meaning you cannot call .Touched on a model. Solutions include making it a .Touched on one of the legs or running a function like: for i, v in pairs (char:GetChildren ()) do if v:IsA ('BasePart') then v.Touched:connect (onTouch) end end. WHY IS Y CANNOT BE ASSIGNED APPEARING? ERROR IN OUTPUT I scripted this in like 2 minutes, basically, I made a model in my game so whenever a player steps on it, it would fall down and disappear then after the cooldown it will reappear, basically like an obstacle. It says in the output: Y cannot be assigned to (line 11) local cooldown = 4 for _,v in pairs (script.Parent:GetChildren ()) doif v.Name
INCOMPLETE STATEMENT: EXPECTED ASSIGNMENT OR A FUNCTION You put your DataStore at high-risk for exhaustion problems. Since you're saving a single Value, it's not important to do so either, so just leave requests for PlayerLeaving. You should also use :BindToClose () with DataStore's to compensate for abrupt server-shutdownts. local DataStoreService = game:GetService ("DataStoreService") local HOW DO I FIX "ATTEMPT TO INDEX NIL WITH PARENT This is due to the fact that player characters are not Archivable by default. If an Instance is not archivable, something:Clone () returns nil. The solution would be to make the character archivable. OnServerEvent:Connect (function (player) local character = player.Character character.Archivable = true local clone = character:Clone () -- etc end. "ONSERVERINVOKE IS A CALLBACK MEMBER OF REMOTEFUNCTION I'm making a custom chat system that uses RemoteFunctions to give a chat handler script the required values to send a chatted message, through a custom GUI, and a RemoteEvent to send the message to all players in the game. I started building it yesterday, and overall it looks good. But I get an erro PLAYER IS NOT A VALID MEMBER OF DATAMODEL?? I am trying to make SurfaceGUI script that shows a GUI to someone who clicked it. I am trying to stock who clicked it with **playerWhoClicked**. Here's the script **Please ignore the massive amount's of Parent's.** ERROR: Line 3 **Player is not a valid member of DataModel** Can anyone give meSCRIPTING HELPERS
Scripting Helpers is a Q&A community focused around the online building game Roblox, using the programming language Lua. USING .TOUCHED WITH A LOCALSCRIPT? To fix this, you can put the local script inside one of these things that are individual to the client, and do something like this: workspace .Touched:Connect (function (hit) if hit.Parent == game.Players.LocalPlayer.Character then --do stuff end end) However, if you only edit the leaderstats with a local script, it willnot update
HOW TO CHANGE MATERIAL SCRIPT? Next, you will want to check if the value is 18 or later, you can use >= 18 for this, as it will check if it is 18 or higher. Next, you want to change it to the Neon material, then you will have to use Enum.Material.Neon. Now, let's turn this logic into code. local Lighting = game:GetService ("Lighting"); -- Our while loop while truedo
HOW TO MAKE A PART FACE A PLAYER? The simplest way I can think of achieving this is using the following formula: part.CFrame = CFrame.new (position, lookAt); As you can see from above, you give the CFrame 2 Vector3s. One is the Part's position, which in this case is going to be the Part's own position because, we're not moving the part. The other is, the position it willbe
VECTOR3.FROMAXIS(AXIS (ENUM) AXIS) 1 answer. According to the wiki, Vector3.FromAxis has one argument, with a type of Enum.Axis. The options for the enum are: X, Y, and Z. Here's an example of how to use it. Some other changes needed for your script: - Line 9 doesn't need a 'do' at the end, you only need that for loops (while, for, etc). - The expression on line 9 is going to be HOW DO I GET A RANDOM CHOICE FROM A TABLE? 3 answers. local players = {} -- Table -- Add players to table for i,v in pairs (game.Players:GetPlayers ()) do table.insert (players,v.Name) -- insert player names to table end if players ~= nil then -- Check if table is not nil. -- Pick random player local value =math.random
WHY IS THE .TOUCHED EVENT NOT WORKING IN ROBLOX STUDIO To fix this we need to check if the part that touched it is a player, not another part. The Touched event has this built in variable that tells you what part has touched it. We can use this to check if the part is a player. (I named the variable otherPart, you can name it whatever) So inside the block we have made a variable called humanoid. NCIHXAD1123'S PROFILE Terms of Service | Privacy Policy. Roblox Characters, Logos, Images, and Content are property of Roblox Corporation. Used with permission. WAIT OR DELAY? / DELAY OR WAIT? Wait () stops the entire script for that time. Delay () doesn't stop the script, it keeps going, even if x amount of seconds isn't up. 1. What delay will do is put the function into a thread and have it run simultaneous to any other code that is beyond the delay function. Example: delay (5,function () print'hello' end) print'world' willresult
FIND THE HIGHEST VALUE ON A TABLE? That was an essential part of ROBLOX that everyone enjoyed and has been there forever. It's worse than when they removed tix lmao gmatchOnRoblox 103 — 3ySCRIPTING HELPERS
Scripting Helpers is a Q&A community focused around the online building game Roblox, using the programming language Lua. LOG IN - SCRIPTING HELPERS Scripting Helpers is a Q&A community focused around the online building game Roblox, using the programming language Lua. POSSIBLE TO LERP A NUMBER? RubenKan 3604. 3 years ago. Linear Interpolation is quite an easy formula. function Lerp (a, b, t) return a + (b - a) * t end. 0. Yeah, I think my brain was dead late in the night. tobyjing2005 107 — 3y. ATTEMPT TO PERFORM ARITHMETIC (SUB) ON INSTANCE AND NUMBER 1 answer. i think you must take away the health of humanoid. enemy.Humanoid.Health = enemy.Humanoid.Health - damage. Tracer , Doing That is not accurate for some reason on roblox because roblox's heath number can be a bit funky at some times. It is always best to Not Use `Heath = Heath - Damage` And To Always Use The `Humanoid:TakeDamage X CANNOT BE ASSIGNED TO? Hi guys! I made this code: And I got this Output error: 00:41:16.160 - X cannot be assigned to 00:41:16.161 - Script 'Players.Player.PlayerGui.MenuGui.Frame.Frame.ImageLabel.LocalScript', Line 1 00:41:16.161 - Stack End Why? What I wanted to do is that a gui is a scaled square (That means it sho 'THE CURRENT IDENTITY (2) CANNOT CLASS SECURITY CHECKROBLOX CHECK BALANCEROBLOX CHECK IT BORDERROBLOX CHECK LAST ONLINEROBLOX CLASS GAMESROBLOX SECURITY CODE Edited 6 months ago. What I'm trying to do is to disable the tool bar at the bottom of the screen. Thanks to a little browsing on the devforum I found a solution, however, running this code: local CoreGui = game:GetService ("CoreGui") CoreGui:SetCoreGuiEnabled (Enum.CoreGuiType.Backpack, false) CoreGui:SetCoreGuiEnabled (Enum.CoreGuiType.Health WHY IS Y CANNOT BE ASSIGNED APPEARING? ERROR IN OUTPUT I scripted this in like 2 minutes, basically, I made a model in my game so whenever a player steps on it, it would fall down and disappear then after the cooldown it will reappear, basically like an obstacle. It says in the output: Y cannot be assigned to (line 11) local cooldown = 4 for _,v in pairs (script.Parent:GetChildren ()) doif v.Name
HOW TO MAKE SURE NO ONE GETS MORE THAN 11 ITEMS IN I want the player to only have one item, and to destroy all but one of the swords in the inventory, which will clone again. I have a shop with multiple swords and I want to delete all other swords so the player only have the one they chose. I dont get any errors but itdoesnt print.
"ONSERVERINVOKE IS A CALLBACK MEMBER OF REMOTEFUNCTION I'm making a custom chat system that uses RemoteFunctions to give a chat handler script the required values to send a chatted message, through a custom GUI, and a RemoteEvent to send the message to all players in the game. I started building it yesterday, and overall it looks good. But I get an erro PLAYER IS NOT A VALID MEMBER OF DATAMODEL?? I am trying to make SurfaceGUI script that shows a GUI to someone who clicked it. I am trying to stock who clicked it with **playerWhoClicked**. Here's the script **Please ignore the massive amount's of Parent's.** ERROR: Line 3 **Player is not a valid member of DataModel** Can anyone give meSCRIPTING HELPERS
Scripting Helpers is a Q&A community focused around the online building game Roblox, using the programming language Lua. LOG IN - SCRIPTING HELPERS Scripting Helpers is a Q&A community focused around the online building game Roblox, using the programming language Lua. POSSIBLE TO LERP A NUMBER? RubenKan 3604. 3 years ago. Linear Interpolation is quite an easy formula. function Lerp (a, b, t) return a + (b - a) * t end. 0. Yeah, I think my brain was dead late in the night. tobyjing2005 107 — 3y. ATTEMPT TO PERFORM ARITHMETIC (SUB) ON INSTANCE AND NUMBER 1 answer. i think you must take away the health of humanoid. enemy.Humanoid.Health = enemy.Humanoid.Health - damage. Tracer , Doing That is not accurate for some reason on roblox because roblox's heath number can be a bit funky at some times. It is always best to Not Use `Heath = Heath - Damage` And To Always Use The `Humanoid:TakeDamage X CANNOT BE ASSIGNED TO? Hi guys! I made this code: And I got this Output error: 00:41:16.160 - X cannot be assigned to 00:41:16.161 - Script 'Players.Player.PlayerGui.MenuGui.Frame.Frame.ImageLabel.LocalScript', Line 1 00:41:16.161 - Stack End Why? What I wanted to do is that a gui is a scaled square (That means it sho 'THE CURRENT IDENTITY (2) CANNOT CLASS SECURITY CHECKROBLOX CHECK BALANCEROBLOX CHECK IT BORDERROBLOX CHECK LAST ONLINEROBLOX CLASS GAMESROBLOX SECURITY CODE Edited 6 months ago. What I'm trying to do is to disable the tool bar at the bottom of the screen. Thanks to a little browsing on the devforum I found a solution, however, running this code: local CoreGui = game:GetService ("CoreGui") CoreGui:SetCoreGuiEnabled (Enum.CoreGuiType.Backpack, false) CoreGui:SetCoreGuiEnabled (Enum.CoreGuiType.Health WHY IS Y CANNOT BE ASSIGNED APPEARING? ERROR IN OUTPUT I scripted this in like 2 minutes, basically, I made a model in my game so whenever a player steps on it, it would fall down and disappear then after the cooldown it will reappear, basically like an obstacle. It says in the output: Y cannot be assigned to (line 11) local cooldown = 4 for _,v in pairs (script.Parent:GetChildren ()) doif v.Name
HOW TO MAKE SURE NO ONE GETS MORE THAN 11 ITEMS IN I want the player to only have one item, and to destroy all but one of the swords in the inventory, which will clone again. I have a shop with multiple swords and I want to delete all other swords so the player only have the one they chose. I dont get any errors but itdoesnt print.
"ONSERVERINVOKE IS A CALLBACK MEMBER OF REMOTEFUNCTION I'm making a custom chat system that uses RemoteFunctions to give a chat handler script the required values to send a chatted message, through a custom GUI, and a RemoteEvent to send the message to all players in the game. I started building it yesterday, and overall it looks good. But I get an erro PLAYER IS NOT A VALID MEMBER OF DATAMODEL?? I am trying to make SurfaceGUI script that shows a GUI to someone who clicked it. I am trying to stock who clicked it with **playerWhoClicked**. Here's the script **Please ignore the massive amount's of Parent's.** ERROR: Line 3 **Player is not a valid member of DataModel** Can anyone give meSCRIPTING HELPERS
Scripting Helpers is a Q&A community focused around the online building game Roblox, using the programming language Lua. WHAT IS "GAME PROCESSED EVENT"? The gameProcessed event tells whether the player is interfering in the game engine. For example, the chat. gameProcessed kind of means "inChat". You can use it like this: Uis.InputBegan:Connect (function (inputObject, gameProcessed) if inputObject.KeyCode == Enum.KeyCode.E and not gameProcessed then print ("Blahblahblah") end end) Just usethe
USING .TOUCHED WITH A LOCALSCRIPT? To fix this, you can put the local script inside one of these things that are individual to the client, and do something like this: workspace .Touched:Connect (function (hit) if hit.Parent == game.Players.LocalPlayer.Character then --do stuff end end) However, if you only edit the leaderstats with a local script, it willnot update
HOW DO I MAKE A PLAYER RESPAWN INSTANTLY? 1. Answered by. User#5423 -10. 2 years ago. You can use the function LoadCharacter to force the player to respawn. local plrServ = game:GetService ('Players') script.Parent.Touched:connect (function (hit) local plr = plrServ:GetPlayerFromCharacter (hit.Parent) if plr and plr:GetRankInGroup (3200799) < 300 then plr:LoadCharacter () endend) I
'TOUCHED IS NOT A VALID MEMBER OF MODEL'? Answered by. DemotedGnar 95. 4 years ago. .Touched is an event that only applies to parts. Meaning you cannot call .Touched on a model. Solutions include making it a .Touched on one of the legs or running a function like: for i, v in pairs (char:GetChildren ()) do if v:IsA ('BasePart') then v.Touched:connect (onTouch) end end. HOW DO I GET A RANDOM CHOICE FROM A TABLE? 3 answers. local players = {} -- Table -- Add players to table for i,v in pairs (game.Players:GetPlayers ()) do table.insert (players,v.Name) -- insert player names to table end if players ~= nil then -- Check if table is not nil. -- Pick random player local value =math.random
HOW DO YOU DETECT RIGHT MOUSE DOWN? 2 answers. Bman is correct, but kinda incorrect. You can only use MouseButton2Down on GUI objects. You can use Button2Down on Mouseobjects
And, on ClickDetectors, MouseClick:connect triggers on Left and Rightmouse clicks.
HOW DO YOU SUBTRACT FROM A CURRENT VALUE? Hello, I was making a shop for my game. And I was wondering how to subtract from the values when an item is bought. Here is the script I was trying. This script gives a superball to the player when he buys the item, and the value of "Pixels" goes down 25 to 75 (originally100). But when
HOW DO YOU SCRIPT A STAFF ONLY DOOR FOR CAFES? If there is a team called Staff, you can just do something like this in a script inside the door:. local debounce = true script.Parent.Touched:Connect(function(hit) local plr = game.Players:GetPlayerFromCharacter(hit.Parent) if plr and plr.Team == game:GetService("Teams").Staff and debounce then debounce = false script.Parent.CanCollide = false script.Parent.Transparency = 0.5 CAN EXPLOITERS MODIFY OR CHANGE LOCAL SCRIPTS? so Im making a exploit prevention system on the LOCAL SCRIPT and I know doing that is bad but what I am going to do is If the local script gets deleted the server kicks the player out of the game but I heard of stories of exploiters being able to tamper with local scriptsis this true?
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