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SANNY BUILDER LIBRARY Welcome to Sanny Builder Library. Sanny Builder Library is an attempt to build a complete and consistent class system and commands documentation spanning GTA 3D series games. Heavily based on original naming conventions. Explore early preview documentation for GTA III, Vice City, and San Andreas.. Huge thanks to all researchers and contributors to the GTA modding documentation available on theOPCODE SEARCH TOOL
To find an opcode, type some words in the input line, e.g. actor car.The tool displays the opcodes with these words. You can also use special search operators. VICE CITY - SANNY BUILDER Here are the articles in this section: Button IDs. Gang IDs PED TYPES - SANNY BUILDER 009A: $Actor = create_actor #MODEL at X Y Z . Type. Description. 0. PLAYER1. 1. PLAYER2. 2. PLAYER_NETWORK. 3. PLAYER_UNUSED. 4. CIVMALE.5. CIVFEMALE
0083: UNKNOWN MODEL ID If the the edit mode references .ide files from the game directory make sure this directory is set in the options. SANNYBUILDER OPCODES (PAGE 1) / GTA MODDING / SANNYBUILDER hi seemann do you have any idea why this crashes with sannybuilder do you have to do the actor dead part diffrent in sannybuilder?$ONMISSION == 0
0010: UNKNOWN OPCODE The compiler finds an opcode that has not been defined in the INI file.. Possible solutions: update the code to use the known opcode. If you're sure this opcode KEY PRESSED COMMAND (PAGE 1) / GTA MODDING HELLO! Guys, i need a cleo script for SA:MP! He need to do(exemple): When i press a combination of letters (r+z) or a simple letter (r) the script execute a command SANNY BUILDER 3DOWNLOADSDOCUMENTATIONFORUMSVERSION HISTORY Official site for Sanny Builder. Screenshots Translations Sanny Builder is translated into 17 worldwide languages. SANNY BUILDER 3 :: DOWNLOADS Official site for Sanny Builder. Support Sanny Builder. You can support this and my other projects with a small donation in case youlike them.
SANNY BUILDER LIBRARY Welcome to Sanny Builder Library. Sanny Builder Library is an attempt to build a complete and consistent class system and commands documentation spanning GTA 3D series games. Heavily based on original naming conventions. Explore early preview documentation for GTA III, Vice City, and San Andreas.. Huge thanks to all researchers and contributors to the GTA modding documentation available on theOPCODE SEARCH TOOL
To find an opcode, type some words in the input line, e.g. actor car.The tool displays the opcodes with these words. You can also use special search operators. VICE CITY - SANNY BUILDER Here are the articles in this section: Button IDs. Gang IDs PED TYPES - SANNY BUILDER 009A: $Actor = create_actor #MODEL at X Y Z . Type. Description. 0. PLAYER1. 1. PLAYER2. 2. PLAYER_NETWORK. 3. PLAYER_UNUSED. 4. CIVMALE.5. CIVFEMALE
0083: UNKNOWN MODEL ID If the the edit mode references .ide files from the game directory make sure this directory is set in the options. SANNYBUILDER OPCODES (PAGE 1) / GTA MODDING / SANNYBUILDER hi seemann do you have any idea why this crashes with sannybuilder do you have to do the actor dead part diffrent in sannybuilder?$ONMISSION == 0
0010: UNKNOWN OPCODE The compiler finds an opcode that has not been defined in the INI file.. Possible solutions: update the code to use the known opcode. If you're sure this opcode KEY PRESSED COMMAND (PAGE 1) / GTA MODDING HELLO! Guys, i need a cleo script for SA:MP! He need to do(exemple): When i press a combination of letters (r+z) or a simple letter (r) the script execute a commandINTRODUCTION
sannybuilder.com Sanny Builder @ Github Sanny Builder @ Twitter Sanny Builder @ Facebook Sanny Builder @ GTAForums.com For any questions e-mail me at or raise a ticket on Github.. Use responsibly at your own risk. EDITOR - SANNY BUILDER The code scanning range is used when you press Ctrl+Space to find constants, labels and variables.The value tells the editor how many lines to scan up and down starting from the active line. If you set a number of 0, the editor scans the whole source file.. If the Auto list option is checked, the list of available labels, models and variables appears automatically as you type @, $, #.BUILT-IN COMMANDS
Decrements the first parameter by the second one. The first parameteris a variable.
EDIT MODES - SANNY BUILDER modes.xml is a file in the XML format and can be changed in any text editor. It defines the available modes. The root node is and it has no attributes. The file can only have one root node. Each edit mode is a child node of beginning with the opening tag and ending with the closing tag .The element has both mandatory and optional attributes asoutlined below.
SANNY BUILDER 3
GTA SA 1.0 Key Codes: Index # Key Lo: Key Hi # 304474 : Insert: 1: 304475: 2: Delete: Home: 3: 304476: 4: End: Page Up: 5: 304477: 6: Page Down: Arrow Up: 7: 304478 DIRECTIVES - SANNY BUILDER Allows to insert the content of an external text file in the current file. If the compiler finds this directive it opens the file at the location provided as the parameter and proceeds from the SANNYBUILDER OPCODES (PAGE 1) / GTA MODDING / SANNYBUILDER hi seemann do you have any idea why this crashes with sannybuilder do you have to do the actor dead part diffrent in sannybuilder?$ONMISSION == 0
KEYWORDS - SANNY BUILDER A keyword is a single word that substitutes the opcode. For example, the keyword WAIT can be used instead of the opcode 0001. KEY PRESSED COMMAND (PAGE 1) / GTA MODDING HELLO! Guys, i need a cleo script for SA:MP! He need to do(exemple): When i press a combination of letters (r+z) or a simple letter (r) the script execute a command 0049: NOT ENOUGH PARAMETERS FOR OPCODE The compiler can't get a required number of parameters for the current opcode. It may happen if fewer parameters are provided or some of themare invalid.
SANNY BUILDER 3DOWNLOADSDOCUMENTATIONFORUMSVERSION HISTORY Sanny Builder. Sanny Builder is a fast and powerful tool designed for the GTA 3D game series. It includes a disassembler, permitting the end-user to transform the game scripts into text and a compiler to translate source code written in the custom language back into the binary form readable by the game. A convenient editor has a largenumber of
SANNY BUILDER 3 :: DOWNLOADS Official site for Sanny Builder. Support Sanny Builder. You can support this and my other projects with a small donation in case youlike them.
SANNY BUILDER LIBRARY Welcome to Sanny Builder Library. Sanny Builder Library is an attempt to build a complete and consistent class system and commands documentation spanning GTA 3D series games. Heavily based on original naming conventions. Explore early preview documentation for GTA III, Vice City, and San Andreas.. Huge thanks to all researchers and contributors to the GTA modding documentation available on theINTRODUCTION
sannybuilder.com Sanny Builder @ Github Sanny Builder @ Twitter Sanny Builder @ Facebook Sanny Builder @ GTAForums.com For any questions e-mail me at or raise a ticket on Github.. Use responsibly at your own risk.SANNY BUILDER 3
GTA SA 1.0 Key Codes: Index # Key Lo: Key Hi # 304474 : Insert: 1: 304475: 2: Delete: Home: 3: 304476: 4: End: Page Up: 5: 304477: 6: Page Down: Arrow Up: 7: 304478 HOTKEYS - SANNY BUILDER Hotkeys. Sanny Builder supports standard keyboard shortcuts for the file and text operations (Ctrl+N, Ctrl+Z, etc). There are extra hotkeys to make scripting easier. Some of them are also customizable. compile the editor content to a script file and copy the file to the scripts directory for the current game. toggle different modes of thetext
0083: UNKNOWN MODEL ID If the the edit mode references .ide files from the game directory make sure this directory is set in the options. PED TYPES - SANNY BUILDER GANG3 (Los Santos Vagos) 10. GANG4 (San Fierro Rifa) 11. GANG5 (Da Nang Boys) 12. GANG6 (Mafia) 13. GANG7 (Mountain Cloud Triad)ERROR MESSAGES
0045: Invalid array syntax: variable name is missing. 0046: Invalid array syntax. 0047: Invalid array size 0010: UNKNOWN OPCODE The compiler finds an opcode that has not been defined in the INI file.. Possible solutions: update the code to use the known opcode. If you're sure this opcode SANNY BUILDER 3DOWNLOADSDOCUMENTATIONFORUMSVERSION HISTORY Sanny Builder. Sanny Builder is a fast and powerful tool designed for the GTA 3D game series. It includes a disassembler, permitting the end-user to transform the game scripts into text and a compiler to translate source code written in the custom language back into the binary form readable by the game. A convenient editor has a largenumber of
SANNY BUILDER 3 :: DOWNLOADS Official site for Sanny Builder. Support Sanny Builder. You can support this and my other projects with a small donation in case youlike them.
SANNY BUILDER LIBRARY Welcome to Sanny Builder Library. Sanny Builder Library is an attempt to build a complete and consistent class system and commands documentation spanning GTA 3D series games. Heavily based on original naming conventions. Explore early preview documentation for GTA III, Vice City, and San Andreas.. Huge thanks to all researchers and contributors to the GTA modding documentation available on theINTRODUCTION
sannybuilder.com Sanny Builder @ Github Sanny Builder @ Twitter Sanny Builder @ Facebook Sanny Builder @ GTAForums.com For any questions e-mail me at or raise a ticket on Github.. Use responsibly at your own risk.SANNY BUILDER 3
GTA SA 1.0 Key Codes: Index # Key Lo: Key Hi # 304474 : Insert: 1: 304475: 2: Delete: Home: 3: 304476: 4: End: Page Up: 5: 304477: 6: Page Down: Arrow Up: 7: 304478 HOTKEYS - SANNY BUILDER Hotkeys. Sanny Builder supports standard keyboard shortcuts for the file and text operations (Ctrl+N, Ctrl+Z, etc). There are extra hotkeys to make scripting easier. Some of them are also customizable. compile the editor content to a script file and copy the file to the scripts directory for the current game. toggle different modes of thetext
0083: UNKNOWN MODEL ID If the the edit mode references .ide files from the game directory make sure this directory is set in the options. PED TYPES - SANNY BUILDER GANG3 (Los Santos Vagos) 10. GANG4 (San Fierro Rifa) 11. GANG5 (Da Nang Boys) 12. GANG6 (Mafia) 13. GANG7 (Mountain Cloud Triad)ERROR MESSAGES
0045: Invalid array syntax: variable name is missing. 0046: Invalid array syntax. 0047: Invalid array size 0010: UNKNOWN OPCODE The compiler finds an opcode that has not been defined in the INI file.. Possible solutions: update the code to use the known opcode. If you're sure this opcodeBUILT-IN COMMANDS
Since the version 3.06 it's possible to use the ++ operator that can be applied to variables and increments their value by one.OPCODE SEARCH TOOL
Opcode Search Tool. You can call this tool by pressing Ctrl+Alt+2 or by selecting the menu item: Tools->IDE Tools->Opcode Search. To find an opcode, type some words in the input line, e.g. actor car. The tool displays the opcodes with these words. You can also use special searchoperators.
VARIABLES - SANNY BUILDER Shorter Form of Declaration. Since v3.2.0 it's possible to declare a variable of a built-in type ( Int, Float, String, LongString) using only the type name. Syntax: . int 0@ // 0@ declared as an integer variable. Starting from v3.4.0 it is possible to declare variableswith custom names:
CONSOLE - SANNY BUILDER Console. The console offers an ability to switch debug options of Sanny Builder. Mostly they relate to the disassembler features and you can see the changes when disassemble a file. The console window is open after pressing Ctrl+~. You may enter the commands in the input line. After typing a command press Enter to proceed. EDITOR - SANNY BUILDER The code scanning range is used when you press Ctrl+Space to find constants, labels and variables.The value tells the editor how many lines to scan up and down starting from the active line. If you set a number of 0, the editor scans the whole source file.. If the Auto list option is checked, the list of available labels, models and variables appears automatically as you type @, $, #. EDIT MODES - SANNY BUILDER modes.xml is a file in the XML format and can be changed in any text editor. It defines the available modes. The root node is and it has no attributes. The file can only have one root node. Each edit mode is a child node of beginning with the opening tag and ending with the closing tag .The element has both mandatory and optional attributes asoutlined below.
OPCODES LIST (SCM.INI) Opcodes List (SCM.INI) SCM.INI is the file containing information about opcodes used during disassembling and compiling script files. Sanny Builder ships a list of opcodes for each edit mode. Game. File Name. Location. GTA III. SCM.INI. data\gta3. KEY PRESSED COMMAND (PAGE 1) / GTA MODDING Posts: 1. KEY PRESSED COMMAND. HELLO! Guys, i need a cleo script for SA:MP! He need to do (exemple): When i press a combination of letters (r+z) or a simple letter (r) the script execute a command in chat (/stats). THANKS! Last edited by P A R A D O X (04-07-201817:47)
0049: NOT ENOUGH PARAMETERS FOR OPCODE The compiler can't get a required number of parameters for the current opcode. It may happen if fewer parameters are provided or some of themare invalid.
PUBLIC.SANNYBUILDER.COM ART::Rockstar::CBUTaskBase ART::Rockstar::NmRsCBUArmsWindmillAdaptive ART::Rockstar::NmRsCBUBodyBalance ART::Rockstar::NmRsCBUBodyFoetalART::Rockstar
SANNY BUILDER 3DOWNLOADSDOCUMENTATIONFORUMSVERSION HISTORY Official site for Sanny Builder. Screenshots Translations Sanny Builder is translated into 17 worldwide languages. SANNY BUILDER 3 :: DOWNLOADSSANNY BUILDER 3 Official site for Sanny Builder. Support Sanny Builder. You can support this and my other projects with a small donation in case youlike them.
SANNY BUILDER LIBRARY Welcome to Sanny Builder Library. Sanny Builder Library is an attempt to build a complete and consistent class system and commands documentation spanning GTA 3D series games. Heavily based on original naming conventions. Explore early preview documentation for GTA III, Vice City, and San Andreas.. Huge thanks to all researchers and contributors to the GTA modding documentation available on theINTRODUCTION
sannybuilder.com Sanny Builder @ Github Sanny Builder @ Twitter Sanny Builder @ Facebook Sanny Builder @ GTAForums.com For any questions e-mail me at or raise a ticket on Github.. Use responsibly at your own risk. EDITOR - SANNY BUILDERSEE MORE ON DOCS.SANNYBUILDER.COMOPCODE SEARCH TOOL
To find an opcode, type some words in the input line, e.g. actor car.The tool displays the opcodes with these words. You can also use special search operators. PED TYPES - SANNY BUILDER 009A: $Actor = create_actor #MODEL at X Y Z . Type. Description. 0. PLAYER1. 1. PLAYER2. 2. PLAYER_NETWORK. 3. PLAYER_UNUSED. 4. CIVMALE.5. CIVFEMALE
ERROR MESSAGES
0045: Invalid array syntax: variable name is missing. 0046: Invalid array syntax. 0047: Invalid array size 0010: UNKNOWN OPCODE The compiler finds an opcode that has not been defined in the INI file.. Possible solutions: update the code to use the known opcode. If you're sure this opcode 0083: UNKNOWN MODEL ID If the the edit mode references .ide files from the game directory make sure this directory is set in the options. SANNY BUILDER 3DOWNLOADSDOCUMENTATIONFORUMSVERSION HISTORY Official site for Sanny Builder. Screenshots Translations Sanny Builder is translated into 17 worldwide languages. SANNY BUILDER 3 :: DOWNLOADSSANNY BUILDER 3 Official site for Sanny Builder. Support Sanny Builder. You can support this and my other projects with a small donation in case youlike them.
SANNY BUILDER LIBRARY Welcome to Sanny Builder Library. Sanny Builder Library is an attempt to build a complete and consistent class system and commands documentation spanning GTA 3D series games. Heavily based on original naming conventions. Explore early preview documentation for GTA III, Vice City, and San Andreas.. Huge thanks to all researchers and contributors to the GTA modding documentation available on theINTRODUCTION
sannybuilder.com Sanny Builder @ Github Sanny Builder @ Twitter Sanny Builder @ Facebook Sanny Builder @ GTAForums.com For any questions e-mail me at or raise a ticket on Github.. Use responsibly at your own risk. EDITOR - SANNY BUILDERSEE MORE ON DOCS.SANNYBUILDER.COMOPCODE SEARCH TOOL
To find an opcode, type some words in the input line, e.g. actor car.The tool displays the opcodes with these words. You can also use special search operators. PED TYPES - SANNY BUILDER 009A: $Actor = create_actor #MODEL at X Y Z . Type. Description. 0. PLAYER1. 1. PLAYER2. 2. PLAYER_NETWORK. 3. PLAYER_UNUSED. 4. CIVMALE.5. CIVFEMALE
ERROR MESSAGES
0045: Invalid array syntax: variable name is missing. 0046: Invalid array syntax. 0047: Invalid array size 0010: UNKNOWN OPCODE The compiler finds an opcode that has not been defined in the INI file.. Possible solutions: update the code to use the known opcode. If you're sure this opcode 0083: UNKNOWN MODEL ID If the the edit mode references .ide files from the game directory make sure this directory is set in the options. SANNY BUILDER LIBRARY Welcome to Sanny Builder Library. Sanny Builder Library is an attempt to build a complete and consistent class system and commands documentation spanning GTA 3D series games. Heavily based on original naming conventions. Explore early preview documentation for GTA III, Vice City, and San Andreas.. Huge thanks to all researchers and contributors to the GTA modding documentation available on the CONSOLE - SANNY BUILDER All commands are case-insensitive. help – shows the help information about the console clear – clears the console list – shows in the console the list of all commands list options – lists all available debug options toggle – enable or disable debug options . The input command ends either with the word ON (the option will be enabled) or OFF (the option will be disabled), or CONSTANTS - SANNY BUILDER A constant is an identifier with a predefined value. Contrary to a variable the value of the constant can not be changed in run-time. In compile-time the constant gets replaced with the value associated withit.
EDIT MODES - SANNY BUILDER modes.xml is a file in the XML format and can be changed in any text editor. It defines the available modes. The root node is and it has no attributes. The file can only have one root node. Each edit mode is a child node of beginning with the opening tag and ending with the closing tag .The element has both mandatory and optional attributes asoutlined below.
DATA TYPES - SANNY BUILDER A local variable name may only be a number followed by @.The number is the local variable index in the list of local variables allocated to this script or a mission. DIRECTIVES - SANNY BUILDER Allows to insert the content of an external text file in the current file. If the compiler finds this directive it opens the file at the location provided as the parameter and proceeds from theVERSION HISTORY
New opcode definitions for GTA LCS and GTA VCS are incompatible with the previous definitions. You must disassemble the main.scm prior to making any scripts for those games. 👏 Kudos to marcelo_20xx and fastman92 for their awesome contribution to this release. COMMAND LINE INTERFACE The input file must have no errors. If there are errors found during compilation, they will be logged in the file compile.log.When compilation ends, the program shuts down. ARRAYS - SANNY BUILDER An array represents an indexed collection of elements of the same type (called the base type). You can work with any element directly via its index. An index numeration begins with a zero. Arrays are supported in San Andreas, LCS and VCS. WEAPON IDS - SANNY BUILDER 01B2: give_actor $PLAYER_ACTOR weapon ammo 60 . ID. Group. Name. Model ID. Model Name. Icon. 10. 11. Purple Dildo. 321. #gun_dildo1 11* Downloads
* Documentation
* Forums
* Bug Tracker
SCREENSHOTS
TRANSLATIONS
Sanny Builder is translated into 17 worldwide languages. Found a mistake or want to translate into your native language? Follow instructions in the file 'lang\How to translate.txt' and send new and fixed translations at mailTUTORIALS
* Mission Coding for Dummies!by Dutchy3010
* SCM/CLEO Coding Videotutorialsby Dutchy3010
* ~ CLEO Script Tutorial ~by ZAZ
SANNY BUILDER
Sanny Builder is a fast and powerful tool designed for the GTA 3D game series (GTA III, Vice City, San Andreas, Liberty City Stories; partially Vice City Stories). It includes a disassembler, permitting the end-user to transform the game scripts into text. The compiler feature offers a convenient editor with a large number of useful functions such as syntax highlighting, error checking, advanced search tools, player coordinates reading, fast movement through code and much more. Sanny offers an advanced code syntax which is similar to existing programming languages. This syntax includes changeable classes, keywords and high-level statements. We recommend you continue reading and fully explore the help section to learn more about SB and its capabilities. We provide a wealth of information that will help you get started in mission coding. Now that you have discovered some of the possibilities we encourage you to continue reading help materials to explore all of them.MAJOR FEATURES:
* Support for all GTA 3D game series* Fast compiler
* Convenient IDE with syntax highlighting * Detailed help including description and solutions for all run-timeerror messages
DOWNLOAD V3.3.3
Size: 5,89 Mb
CURRENT VERSION:
v3.3.3, released on 2019-10-20VERSION CHANGES:
* fixed bug causing incorrect external scripts compilationPREVIOUS RELEASES:
Sanny Builder Archive Show list of changes V3.3.2 – 19.10.2019 * fixed bugs #0036 ,#0050
* fixed opcode 059C in Vice City mode V3.3.1 – 14.09.2019* fixed bug #0048
* included constants.txt missing in GTA SA mode V3.3.0 – 08.09.2019 * added compiler support for Liberty City Stories SCM format * added aliases for the timer variables: TIMERA and TIMERB * changed the Ranges check option to apply to the global variables V3.2.4 – 04.08.2019 * fixed bugs #0031 ,#0032 , #0033
, #0040
, #0044
* fixed regression defect when a CHM help file can not open * updated opcode definitions for GTA 3 and Vice City * added IDE support for CLEO 2.0 for III and VC V3.2.3 – 07.07.2019 * improved support of the version of GTA San Andreas for WinStore,Xbox 360, and PS3
* fixed an issue with opcodes 09A4 and 0A18 not being properly decompiled in SA_Mobile mode V3.2.2 – 05.07.2014 * added translation into Korean language (thanks to MINE) * improved HEX..END construct processing * fixed bug #0000028 V3.2.1 – 04.05.2014 * added translation into Indonesian language (thanks to IMasterFX) * CLEO for GTA III and CLEO for Vice City updated (thanks to Silent) * fixed bugs #0000026 ,#0000027
V3.2.0 – 22.03.2014 * adding custom edit modes by editing the games.xml file is nowpossible
* new edit mode - GTA SA SCR * variables can be quickly declared using a type name prefix * CLEO updated to the version 4.3.16 * added the InstaSearch feature (formerly 'jump to label' function) * mission names can be changed by editing appropriate missions.txtfiles
* improved association of the script file extensions with SannyBuilder
* Sanny Builder only checks if the game directory path is not empty, no checks for specific files (such as an .exe) * minor improvements in the SB updating feature * changed the Sanny Builder icon and the menu icons * fixed bug #0000024 V3.1.4 – 22.02.2014 * CLEO updated to the version 4.3.14 * fixed minor interface glitches for hi-res displays * updated German, Polish, Chinese, Ukrainian translations V3.1.3 – 22.12.2013 * added support for iOS and Android versions of GTA: San Andreas * a looking depth value is now used when making a list of constants * updated Chinese and German translations V3.1.2 – 06.10.2013 * added Czech translation * added options to associate file extensions .cs and .cm with SannyBuilder
* fixed bugs #0000011 ,#0000020
V3.1.1 – 22.09.2013 * added a new directive $OPCODE to register a new opcode in thescript
* corrected behaviour of the directive $INCLUDE while scanning directories for the file * fixed bugs #0000005 ,#0000019
V3.1.0 – 14.09.2013 * VCSCM.ini is updated to include opcodes for the GTA VC mobile version and unsupported opcodes * when the option Add extra info to SCM is enabled, Sanny Builder remembers the game a script is compiled for, to use the proper edit mode when decompiling * when the option Add extra info to SCM is enabled, Sanny Builder adds a source code into a script file (only when the directive $EXTERNAL or $CLEO is present) * added a new directive $NOSOURCE to prohibit including a source code into a compiled script * some hotkeys are now customizable in the options * added a feature to check automatically if an update exists at theprogram startup
* directives $VERSION and $VERSION_RESTORE are deprecated * updated Spanish and Chinese translations * The Coords manager is now able to change the player's angle in GTAVC
* The Sanny Builder installation now includes the SCRLog CLEO plugin by LINK/2012 (can be found in the 'tools' folder) * fixed bugs #0000010 ,#0000014 , #0000015
, #0000016
V3.09 – 28.07.2013 * Sanny Builder is licensed under the Sanny Builder Freeware/Donationware License Agreement * added feature to report found bugs via the official bug tracker * added feature to check if an update is available * The Coords manager is upgraded to work with all known versions of GTA3, VC and SA (thanks to Silent) * added an updated Chinese translation * fixed bugs #0000002 ,#0000003 , #0000004
, #0000006
, #0000009
* minor design changes V3.08 – 05.07.2013 * added Silent's ASI Loader v1.1as a default ASI
loader for CLEO 3 and CLEO 4 * added Chinese translation * added classes File and Audiostream for backward compatibility withCLEO 4 by Alien*
* the compiler now accepts a literal string as a parameter in aclass property**
* the compiler is no more allowed to compile a string like text1'text2' or text1'text2' (without a leading quotation mark) * the compiler is allowed to compile the comment characters within a string ('{text1}text2') * the semicolon (;) can not be used to comment out a line of thecode
* changed syntax of the \debug parameter * added flag icons for the available languages in the options * fixed some issues in VCS decompiling * IMPORTANT NOTE: File.Open, Audiostream.Load, Audiostream.Load3D were the methods in CLEO 4. Now they are the properties. It means, if you get an error when compiling old sources with these commands, changetheir syntax to:
var = File.Open(file_name, mode) var = Audiostream.Load(file_name) var = Audiostream.Load3D(file_name) ** There is a limit on using space characters in such parameter (moreinfo in the help)
V3.06 – 17.06.2013 * added new operators ++ and -- * added support for block comments /* */ * SASCM.INI is updated with help of the GTAG Database * properties Actor.Armour and Actor.Car are replaced with their correct versions Actor.AddArmour and Actor.MissionCar * added new property Actor.CurrentCar for the opcode 03C0 in the SAand VC classes
* added new hotkeys Ctrl+Num+ and Ctrl+Num- to quickly change thetext size
* Sanny Builder now remembers a number of closed files for the option Load all closed files * fixed bug when the compiler failed to compile numerous hex..endconstructs
* fixed bug of version 3.05 when the program hung on startup trying to open a file passed as a parameter V3.05 – 05.06.2013 * added new translations for the following languages: finnish, polish, hungarian, turkish, ukrainian * the CLEO library updated to version 4.1.1.30f(CLEO 4 by Alien)
* added possibility to install CLEO for GTA III and Vice City (madeby Alien)
* the opcode files (**SCM.ini, opcodes.txt) replaced with the ones from the CLEO 4 library installation * new command line parameter \nosplash V3.04 – 04.08.2008 * the editor got abilities to convert hexadimal numbers to decimal ones and vice versa (Ctrl+H), and convert the model names to their IDs(Ctrl+Alt+H)
* removed the complaining message about the script.img being used by the game when compiling a CLEO script * the compiling report displays size of the CLEO script (as Largestscript)
* fixed bug when compiling an array with constant numeric indexes * the installer no longer requires the system administrator rights V3.03 – 17.11.2007 * the previous version of CLEO had a bug * minor changes (the toolbar position wasn't saved) V3.02 – 16.11.2007 * new version of the CLEO library * main toolbar is movable * F7 while compiling SCM with no header (with $E, $CLEO directives) does not make a copy of the output file * while compiling a source file with directive $CLEO by pressing F6, the output file is created at the same directory; if by pressing F7 a copy of the output is created at the CLEO directory (like with commonSCM files)
* new translation languages - italian, portuguese V3.01 – 06.08.2007* bug-fixes update
V3.00 – 04.08.2007 * the CLEO 3 library is integrated into SannyBuilder
* VCS SCM format support (decompiling only)* constants support
* new directives $INCLUDE, $EXTERNAL, $CLEO * writing of the additional info to the end of the main.scm * custom arrays support * possibility to decompile the files having no header * ability to create an external script named AAA * new command line parameter \compile * possibility to use the floating-point values as a counter value inFOR..END loop
* the commands WriteMem and ReadMem are not supported anymore * possibility to use the regular expressions when searching * possibility to save a source file in the RTF or HTML formats * ability to skip the splashes at SA startup * new key combo Ctrl+Enter* updated SASCM.INI
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PARTNER SITES
* CLEO Library
* AB Software
* Capushon Multimod
* GTAModding Wiki
* OpenIV Blog
* Thirteen's Blog
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