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TEAM | RISK OF RAIN
Paul Morse. Hey there! I am the lead game designer and PR guy for the Risk of Rain Team. I have a strong passion for games and have always wanted to be part of a small development team. I’ve gained more experience in web development, communication, and how to run a small business from working on Risk of Rain than I even imagined.OUR NEXT PROJECT
Risk of Rain 2 is our first fully 3D project! We think that 3D allows for much deeper design spaces and more possibilities for cool gameplay. Feelings of scale and atmosphere are also much stronger. We are really happy with the core of Risk of Rain - and we’re finding it plays even better in 3D. It just won’t crash anymore.RISK OF RAIN
Risk of Rain will now officially support online co-op! Just like local co-op, team up with up to 3 other friends from around the world and try to survive together! This is made possible thanks to the very talented Matthew Griffin from Yeti Trunk, who will now be helping us with online multiplayer development. MEDIA | RISK OF RAIN Screenshots (click to expand) Official Co-op Trailer Funded withKickstarter!
SOUNDTRACK | RISK OF RAIN lol and you have to fight like a giant eater of worlds and it’s like some sort of apocalypse. actually no, scratch that, it WOULD be an apocalypse. and then you run around and you find ruined structures and some bones of old terraria players and NPCs. wouldn’t it be spooky if the game could detect your old terraria saves and characters and put them in, so you could find your house and FORUMS | RISK OF RAIN Do you solemnly swear to: Not troll, be cool, post stuff people would like to read, not post spam, porn, gross stuff or links to any of the previous, and respect your fellow community members? PASTULEIO | RISK OF RAIN Risk of Rain now runs on Mac and Linux. Item despawns increased to 45 seconds from 30 seconds. Dynamite no longer sticks to surfaces. Mouse now re-centers at room start. Deadzone moved from 0.2 to 0.25. For Windows XP and Windows 8 users, save and preference data is loaded from AppData to properly sandbox. RISK OF RAINABOUTTEAMFAQMEDIACONTACTFORUMS Risk of Rain now runs on Mac and Linux. Item despawns increased to 45 seconds from 30 seconds. Dynamite no longer sticks to surfaces. Mouse now re-centers at room start. Deadzone moved from 0.2 to 0.25. For Windows XP and Windows 8 users, save and preference data is loaded from AppData to properly sandbox. ABOUT | RISK OF RAIN What is Risk of Rain? Risk of Rain is an action platformer/adventure game with randomized elements.While we don’t want to spoil the story, we can let a few things through! RISK OF RAIN: ONLINE CO-OP!TEAM | RISK OF RAIN
Paul Morse. Hey there! I am the lead game designer and PR guy for the Risk of Rain Team. I have a strong passion for games and have always wanted to be part of a small development team. I’ve gained more experience in web development, communication, and how to run a small business from working on Risk of Rain than I even imagined.OUR NEXT PROJECT
Risk of Rain 2 is our first fully 3D project! We think that 3D allows for much deeper design spaces and more possibilities for cool gameplay. Feelings of scale and atmosphere are also much stronger. We are really happy with the core of Risk of Rain - and we’re finding it plays even better in 3D. It just won’t crash anymore.RISK OF RAIN
Risk of Rain will now officially support online co-op! Just like local co-op, team up with up to 3 other friends from around the world and try to survive together! This is made possible thanks to the very talented Matthew Griffin from Yeti Trunk, who will now be helping us with online multiplayer development. MEDIA | RISK OF RAIN Screenshots (click to expand) Official Co-op Trailer Funded withKickstarter!
SOUNDTRACK | RISK OF RAIN lol and you have to fight like a giant eater of worlds and it’s like some sort of apocalypse. actually no, scratch that, it WOULD be an apocalypse. and then you run around and you find ruined structures and some bones of old terraria players and NPCs. wouldn’t it be spooky if the game could detect your old terraria saves and characters and put them in, so you could find your house and FORUMS | RISK OF RAIN Do you solemnly swear to: Not troll, be cool, post stuff people would like to read, not post spam, porn, gross stuff or links to any of the previous, and respect your fellow community members? PASTULEIO | RISK OF RAIN Risk of Rain now runs on Mac and Linux. Item despawns increased to 45 seconds from 30 seconds. Dynamite no longer sticks to surfaces. Mouse now re-centers at room start. Deadzone moved from 0.2 to 0.25. For Windows XP and Windows 8 users, save and preference data is loaded from AppData to properly sandbox. CONTACT | RISK OF RAIN Contact. If you have concerns, questions or just want to send us an email, we welcome you to contact us as well as follow us! We will read every email and respond as soon as possible.FAQ | RISK OF RAIN
Because of limitations of GM, there are some issues with Direct where if you plug in a controller and then LATER unplug it, the game will run much, much slower. Sadly, this is a limitation we can’t fix, so either: -Plug the controller back in. -Restart the computer. RISK OF RAIN BETA 0.30.6.0 While not quite finished, we were too excited not to show our beta testers! In this patch, you will be able to play an early version of Risk of Rain online. Please remember that online is still a work in progress! Certain items, shrines, stages, and features have been disabled to facilitate the alpha testing. FORUMS | RISK OF RAIN Do you solemnly swear to: Not troll, be cool, post stuff people would like to read, not post spam, porn, gross stuff or links to any of the previous, and respect your fellow community members?RISK OF RAIN
Heard about Risk of Rain but didn’t get to participate in the Kickstarter? Why not head on over to the Risk of Rain Store! This page will allow anyone who missed the Kickstarter to pre-purchase the game.Not only that, but you can also buy access to the Closed Beta for Risk of Rain. Being in the closed beta will allow you to play the game while it’s in development and give you the RISK OF RAIN PATCH V1.2.0 Fixed vertical leash range on the Flame Drone. Use item chest on the final stage only drops unlocked use items. Use items better fit the HUD on cooldown. The Enforcer can no longer can climb rope while shielded. The Enforcer properly leaves shield mode when teleporting to another stage. Improved Huntress arrow hitbox. RISK OF RAIN PATCH V1.2.1 Commando health is now properly adjusted to glass health. Mercenary. Massacre properly ends when failing to find a target. Risk of Rain now runs on Mac and Linux. Item despawns increased to 45 seconds from 30 seconds. Dynamite no longer sticks to surfaces. Mouse now re-centers at room start. Deadzone moved from 0.2 to 0.25. GET INTO RISK OF RAIN BETA NOW! Heard about Risk of Rain but didn’t get to participate in the Kickstarter? Why not head on over to the Risk of Rain Store! This page will allow anyone who missed the Kickstarter to pre-purchase the game.Not only that, but you can also buy access to the Closed Beta for Risk of Rain. Being in the closed beta will allow you to play the game while it’s in development and give you the RISK OF RAIN BETA 0.30.5.0 Probably because its the beta. And not the full release. It makes sense that beta’s have bugs and are not fully implemented. Even if the beta still had some hard coded parameters I HOPOO | RISK OF RAIN Hey guys! I know a lot of you are curious as to how we are planning on updating Risk of Rain. Let us explain! While we will be rolling out bug fixes as usual, the biggest feature update planned for the next patch is the Artifact system, as promised in our Kickstarer. How doesit work?
RISK OF RAINABOUTTEAMFAQMEDIACONTACTFORUMS Hey guys, We are alive! We have been crazy busy with porting, fixing bugs/connection issues, and being in our final year at University. We have a version that has a number of fixes, online-updates, and small optimization additions that will go live on the ‘Test Branch’ for Risk of Rain for Windows users later today on Steam. ABOUT | RISK OF RAIN What is Risk of Rain? Risk of Rain is an action platformer/adventure game with randomized elements.While we don’t want to spoil the story, we can let a few things through! RISK OF RAIN: ONLINE CO-OP! MEDIA | RISK OF RAIN Screenshots (click to expand) Official Co-op Trailer Funded withKickstarter!
TEAM | RISK OF RAIN
Hopoo Games is made up of two students from the University of Washington: Paul Morse. Hey there! I am the lead game designer and PR guy for the Risk of Rain Team.RISK OF RAIN
Hey guys! I know a lot of you are curious as to how we are planning on updating Risk of Rain. Let us explain! While we will be rolling out bug fixes as usual, the biggest feature update planned for the next patch is the Artifact system, as promised in our Kickstarer. How doesit work?
CONTACT | RISK OF RAIN If you have concerns, questions or just want to send us an email, we welcome you to contact us as well as follow us! We will read every email and respond as soon as possibleOUR NEXT PROJECT
To follow our progress as we develop Risk of Rain 2 follow the DevBlog at: http://hopooo.tumblr.com/ FORUMS | RISK OF RAIN Do you solemnly swear to: Not troll, be cool, post stuff people would like to read, not post spam, porn, gross stuff or links to any of the previous, and respect your fellow community members?FAQ | RISK OF RAIN
Can I monetize videos of Risk of Rain? Yes! Anyone can make videos and monetize them on YouTube or other video sharing portals. How can I change the resolution to be bigger? RISK OF RAINABOUTTEAMFAQMEDIACONTACTFORUMS Hey guys, We are alive! We have been crazy busy with porting, fixing bugs/connection issues, and being in our final year at University. We have a version that has a number of fixes, online-updates, and small optimization additions that will go live on the ‘Test Branch’ for Risk of Rain for Windows users later today on Steam. ABOUT | RISK OF RAIN What is Risk of Rain? Risk of Rain is an action platformer/adventure game with randomized elements.While we don’t want to spoil the story, we can let a few things through! RISK OF RAIN: ONLINE CO-OP! MEDIA | RISK OF RAIN Screenshots (click to expand) Official Co-op Trailer Funded withKickstarter!
TEAM | RISK OF RAIN
Hopoo Games is made up of two students from the University of Washington: Paul Morse. Hey there! I am the lead game designer and PR guy for the Risk of Rain Team.RISK OF RAIN
Hey guys! I know a lot of you are curious as to how we are planning on updating Risk of Rain. Let us explain! While we will be rolling out bug fixes as usual, the biggest feature update planned for the next patch is the Artifact system, as promised in our Kickstarer. How doesit work?
CONTACT | RISK OF RAIN If you have concerns, questions or just want to send us an email, we welcome you to contact us as well as follow us! We will read every email and respond as soon as possibleOUR NEXT PROJECT
To follow our progress as we develop Risk of Rain 2 follow the DevBlog at: http://hopooo.tumblr.com/ FORUMS | RISK OF RAIN Do you solemnly swear to: Not troll, be cool, post stuff people would like to read, not post spam, porn, gross stuff or links to any of the previous, and respect your fellow community members?FAQ | RISK OF RAIN
Can I monetize videos of Risk of Rain? Yes! Anyone can make videos and monetize them on YouTube or other video sharing portals. How can I change the resolution to be bigger? RISK OF RAIN BETA 0.30.2.0 Feature Additions: New Items Bitter Root; Tough Times; Plasma Chain; Hitlist (Revamped) Headstompers; New level: Sky Meadow (alternate stage 2) Three new monsters SOUNDTRACK | RISK OF RAIN lol and you have to fight like a giant eater of worlds and it’s like some sort of apocalypse. actually no, scratch that, it WOULD be an apocalypse. and then you run around and you find ruined structures and some bones of old terraria players and NPCs. wouldn’t it be spooky if the game could detect your old terraria saves and characters and put them in, so you could find your house and RISK OF RAIN BETA 0.30.6.0 Feature Additions: New Classes: Huntress (unlocked by default for the beta) Acrid (unlocked by default for the beta) Online Co-op (Alpha) While not quite finished, we were too excited not to show our betatesters!
RISK OF RAIN
Hey guys! I know a lot of you are curious as to how we are planning on updating Risk of Rain. Let us explain! While we will be rolling out bug fixes as usual, the biggest feature update planned for the next patch is the Artifact system, as promised in our Kickstarer. How doesit work?
GET INTO RISK OF RAIN BETA NOW! Heard about Risk of Rain but didn’t get to participate in the Kickstarter? Why not head on over to the Risk of Rain Store! This page will allow anyone who missed the Kickstarter to pre-purchase the game.Not only that, but you can also buy access to the Closed Beta for Risk of Rain. Being in the closed beta will allow you to play the game while it’s in development and give you the RISK OF RAIN BETA 0.30.7.0 Feature Additions: Online Co-op Difficulty levels (Casual, Normal, Hardcore) can now be selected; Explorer’s Key, Jar of Souls, and Happiest Mask have been enabled for online play RISK OF RAIN BETA 0.30.3.0 Feature Additions: New Boss: The Scavenger The Scavenger will only spawn naturally as a rare boss (outside of teleporter events) New Items The Ol’ Lopper RISK OF RAIN PATCH V1.2.1 Gameplay. Huntress Huntress tooltips now properly reflect their intended damage values; HAN-D HAN-D can now actually not shoot whendead; HAN
RISK OF RAIN BETA 0.30.1.1 When players get power-ups in co-op, how will the HUD handle displaying them so as not to create a lot of “HUD” clutter? For example, looking at that single player screen, the HUD has power-up icons on BOTH sides of the screen. RISK OF RAIN BETA 0.30.5.0 Probably because its the beta. And not the full release. It makes sense that beta’s have bugs and are not fully implemented. Even if the beta still had some hard coded parameters I RISK OF RAINABOUTTEAMFAQMEDIACONTACTFORUMS Risk of Rain now runs on Mac and Linux. Item despawns increased to 45 seconds from 30 seconds. Dynamite no longer sticks to surfaces. Mouse now re-centers at room start. Deadzone moved from 0.2 to 0.25. For Windows XP and Windows 8 users, save and preference data is loaded from AppData to properly sandbox. ABOUT | RISK OF RAIN What is Risk of Rain? Risk of Rain is an action platformer/adventure game with randomized elements.While we don’t want to spoil the story, we can let a few things through! RISK OF RAIN: ONLINE CO-OP!OUR NEXT PROJECT
Risk of Rain 2 is our first fully 3D project! We think that 3D allows for much deeper design spaces and more possibilities for cool gameplay. Feelings of scale and atmosphere are also much stronger. We are really happy with the core of Risk of Rain - and we’re finding it plays even better in 3D. It just won’t crash anymore.TEAM | RISK OF RAIN
Paul Morse. Hey there! I am the lead game designer and PR guy for the Risk of Rain Team. I have a strong passion for games and have always wanted to be part of a small development team. I’ve gained more experience in web development, communication, and how to run a small business from working on Risk of Rain than I even imagined.RISK OF RAIN
Risk of Rain will now officially support online co-op! Just like local co-op, team up with up to 3 other friends from around the world and try to survive together! This is made possible thanks to the very talented Matthew Griffin from Yeti Trunk, who will now be helping us with online multiplayer development. MEDIA | RISK OF RAIN Screenshots (click to expand) Official Co-op Trailer Funded withKickstarter!
CONTACT | RISK OF RAIN Contact. If you have concerns, questions or just want to send us an email, we welcome you to contact us as well as follow us! We will read every email and respond as soon as possible. FORUMS | RISK OF RAIN Do you solemnly swear to: Not troll, be cool, post stuff people would like to read, not post spam, porn, gross stuff or links to any of the previous, and respect your fellow community members?FAQ | RISK OF RAIN
Because of limitations of GM, there are some issues with Direct where if you plug in a controller and then LATER unplug it, the game will run much, much slower. Sadly, this is a limitation we can’t fix, so either: -Plug the controller back in. -Restart the computer. RISK OF RAINABOUTTEAMFAQMEDIACONTACTFORUMS Risk of Rain now runs on Mac and Linux. Item despawns increased to 45 seconds from 30 seconds. Dynamite no longer sticks to surfaces. Mouse now re-centers at room start. Deadzone moved from 0.2 to 0.25. For Windows XP and Windows 8 users, save and preference data is loaded from AppData to properly sandbox. ABOUT | RISK OF RAIN What is Risk of Rain? Risk of Rain is an action platformer/adventure game with randomized elements.While we don’t want to spoil the story, we can let a few things through! RISK OF RAIN: ONLINE CO-OP!OUR NEXT PROJECT
Risk of Rain 2 is our first fully 3D project! We think that 3D allows for much deeper design spaces and more possibilities for cool gameplay. Feelings of scale and atmosphere are also much stronger. We are really happy with the core of Risk of Rain - and we’re finding it plays even better in 3D. It just won’t crash anymore.TEAM | RISK OF RAIN
Paul Morse. Hey there! I am the lead game designer and PR guy for the Risk of Rain Team. I have a strong passion for games and have always wanted to be part of a small development team. I’ve gained more experience in web development, communication, and how to run a small business from working on Risk of Rain than I even imagined.RISK OF RAIN
Risk of Rain will now officially support online co-op! Just like local co-op, team up with up to 3 other friends from around the world and try to survive together! This is made possible thanks to the very talented Matthew Griffin from Yeti Trunk, who will now be helping us with online multiplayer development. MEDIA | RISK OF RAIN Screenshots (click to expand) Official Co-op Trailer Funded withKickstarter!
CONTACT | RISK OF RAIN Contact. If you have concerns, questions or just want to send us an email, we welcome you to contact us as well as follow us! We will read every email and respond as soon as possible. FORUMS | RISK OF RAIN Do you solemnly swear to: Not troll, be cool, post stuff people would like to read, not post spam, porn, gross stuff or links to any of the previous, and respect your fellow community members?FAQ | RISK OF RAIN
Because of limitations of GM, there are some issues with Direct where if you plug in a controller and then LATER unplug it, the game will run much, much slower. Sadly, this is a limitation we can’t fix, so either: -Plug the controller back in. -Restart the computer.RISK OF RAIN
Risk of Rain will now officially support online co-op! Just like local co-op, team up with up to 3 other friends from around the world and try to survive together! This is made possible thanks to the very talented Matthew Griffin from Yeti Trunk, who will now be helping us with online multiplayer development. RISK OF RAIN BETA 0.30.2.0 Hitlist (Revamped) Headstompers. New level: Sky Meadow (alternate stage 2) Three new monsters. Update to the Magma Worm that will make it fall closer to the player. Removed attack speed cap on the Bandit’s “Z”. Attack damage reduced from 170% to 140%. Two new songs added during boss events. Added new variations to the LavaLevel.
SOUNDTRACK | RISK OF RAIN lol and you have to fight like a giant eater of worlds and it’s like some sort of apocalypse. actually no, scratch that, it WOULD be an apocalypse. and then you run around and you find ruined structures and some bones of old terraria players and NPCs. wouldn’t it be spooky if the game could detect your old terraria saves and characters and put them in, so you could find your house and RISK OF RAIN BETA 0.30.6.0 While not quite finished, we were too excited not to show our beta testers! In this patch, you will be able to play an early version of Risk of Rain online. Please remember that online is still a work in progress! Certain items, shrines, stages, and features have been disabled to facilitate the alpha testing. RISK OF RAIN BETA 0.30.5.0 Bustling Fungus’ heal will be canceled when taking damage. Repulsion armor changed to 500 armor (83% damage reduction) rather then full invincibility. These two changes were aimed at the eventual invincibility late-game. While it is fun to heal-tank, it led to users being so strong they couldn’t even end the game. RISK OF RAIN PATCH V1.2.1 Commando health is now properly adjusted to glass health. Mercenary. Massacre properly ends when failing to find a target. Risk of Rain now runs on Mac and Linux. Item despawns increased to 45 seconds from 30 seconds. Dynamite no longer sticks to surfaces. Mouse now re-centers at room start. Deadzone moved from 0.2 to 0.25. GET INTO RISK OF RAIN BETA NOW! Heard about Risk of Rain but didn’t get to participate in the Kickstarter? Why not head on over to the Risk of Rain Store! This page will allow anyone who missed the Kickstarter to pre-purchase the game.Not only that, but you can also buy access to the Closed Beta for Risk of Rain. Being in the closed beta will allow you to play the game while it’s in development and give you the RISK OF RAIN BETA 0.30.7.0 Attack speed coefficent on ‘Strafe’ has been raised to 0.29 from 0.25. ‘Laser Glaive’ has been updated to be more responsive. Hp/level has been raised by 4 to match the Commando. Now gains 2.5% attack speed/level. Engineer. ‘Thermal Harpoons’ now have a maximum range of 600 pixels. Art has been slightly updated in character selection. RISK OF RAIN BETA 0.30.3.0 Feature Additions: New Boss: The Scavenger The Scavenger will only spawn naturally as a rare boss (outside of teleporter events) New Items The Ol’ Lopper RISK OF RAIN BETA 0.30.1.1 When players get power-ups in co-op, how will the HUD handle displaying them so as not to create a lot of “HUD” clutter? For example, looking at that single player screen, the HUD has power-up icons on BOTH sides of the screen. ABOUT | RISK OF RAIN What is Risk of Rain? Risk of Rain is an action platformer/adventure game with randomized elements.While we don’t want to spoil the story, we can let a few things through!TEAM | RISK OF RAIN
Paul Morse. Hey there! I am the lead game designer and PR guy for the Risk of Rain Team. I have a strong passion for games and have always wanted to be part of a small development team. I’ve gained more experience in web development, communication, and how to run a small business from working on Risk of Rain than I even imagined. RISK OF RAIN: ONLINE CO-OP!OUR NEXT PROJECT
Risk of Rain 2 is our first fully 3D project! We think that 3D allows for much deeper design spaces and more possibilities for cool gameplay. Feelings of scale and atmosphere are also much stronger. We are really happy with the core of Risk of Rain - and we’re finding it plays even better in 3D. It just won’t crash anymore. MEDIA | RISK OF RAIN Screenshots (click to expand) Official Co-op Trailer Funded withKickstarter!
RISK OF RAIN
Risk of Rain will now officially support online co-op! Just like local co-op, team up with up to 3 other friends from around the world and try to survive together! This is made possible thanks to the very talented Matthew Griffin from Yeti Trunk, who will now be helping us with online multiplayer development. CONTACT | RISK OF RAIN Contact. If you have concerns, questions or just want to send us an email, we welcome you to contact us as well as follow us! We will read every email and respond as soon as possible. FORUMS | RISK OF RAIN Do you solemnly swear to: Not troll, be cool, post stuff people would like to read, not post spam, porn, gross stuff or links to any of the previous, and respect your fellow community members? RISK OF RAIN BETA 0.30.6.0 While not quite finished, we were too excited not to show our beta testers! In this patch, you will be able to play an early version of Risk of Rain online. Please remember that online is still a work in progress! Certain items, shrines, stages, and features have been disabled to facilitate the alpha testing.FAQ | RISK OF RAIN
Because of limitations of GM, there are some issues with Direct where if you plug in a controller and then LATER unplug it, the game will run much, much slower. Sadly, this is a limitation we can’t fix, so either: -Plug the controller back in. -Restart the computer. ABOUT | RISK OF RAIN What is Risk of Rain? Risk of Rain is an action platformer/adventure game with randomized elements.While we don’t want to spoil the story, we can let a few things through!TEAM | RISK OF RAIN
Paul Morse. Hey there! I am the lead game designer and PR guy for the Risk of Rain Team. I have a strong passion for games and have always wanted to be part of a small development team. I’ve gained more experience in web development, communication, and how to run a small business from working on Risk of Rain than I even imagined. RISK OF RAIN: ONLINE CO-OP!OUR NEXT PROJECT
Risk of Rain 2 is our first fully 3D project! We think that 3D allows for much deeper design spaces and more possibilities for cool gameplay. Feelings of scale and atmosphere are also much stronger. We are really happy with the core of Risk of Rain - and we’re finding it plays even better in 3D. It just won’t crash anymore. MEDIA | RISK OF RAIN Screenshots (click to expand) Official Co-op Trailer Funded withKickstarter!
RISK OF RAIN
Risk of Rain will now officially support online co-op! Just like local co-op, team up with up to 3 other friends from around the world and try to survive together! This is made possible thanks to the very talented Matthew Griffin from Yeti Trunk, who will now be helping us with online multiplayer development. CONTACT | RISK OF RAIN Contact. If you have concerns, questions or just want to send us an email, we welcome you to contact us as well as follow us! We will read every email and respond as soon as possible. FORUMS | RISK OF RAIN Do you solemnly swear to: Not troll, be cool, post stuff people would like to read, not post spam, porn, gross stuff or links to any of the previous, and respect your fellow community members? RISK OF RAIN BETA 0.30.6.0 While not quite finished, we were too excited not to show our beta testers! In this patch, you will be able to play an early version of Risk of Rain online. Please remember that online is still a work in progress! Certain items, shrines, stages, and features have been disabled to facilitate the alpha testing.FAQ | RISK OF RAIN
Because of limitations of GM, there are some issues with Direct where if you plug in a controller and then LATER unplug it, the game will run much, much slower. Sadly, this is a limitation we can’t fix, so either: -Plug the controller back in. -Restart the computer. RISK OF RAIN BETA 0.30.6.0 While not quite finished, we were too excited not to show our beta testers! In this patch, you will be able to play an early version of Risk of Rain online. Please remember that online is still a work in progress! Certain items, shrines, stages, and features have been disabled to facilitate the alpha testing.FAQ | RISK OF RAIN
Because of limitations of GM, there are some issues with Direct where if you plug in a controller and then LATER unplug it, the game will run much, much slower. Sadly, this is a limitation we can’t fix, so either: -Plug the controller back in. -Restart the computer. RISK OF RAIN PATCH V1.2.0 Fixed vertical leash range on the Flame Drone. Use item chest on the final stage only drops unlocked use items. Use items better fit the HUD on cooldown. The Enforcer can no longer can climb rope while shielded. The Enforcer properly leaves shield mode when teleporting to another stage. Improved Huntress arrow hitbox. RISK OF RAIN BETA 0.30.5.0 Bustling Fungus’ heal will be canceled when taking damage. Repulsion armor changed to 500 armor (83% damage reduction) rather then full invincibility. These two changes were aimed at the eventual invincibility late-game. While it is fun to heal-tank, it led to users being so strong they couldn’t even end the game. RISK OF RAIN PATCH V1.2.1 Commando health is now properly adjusted to glass health. Mercenary. Massacre properly ends when failing to find a target. Risk of Rain now runs on Mac and Linux. Item despawns increased to 45 seconds from 30 seconds. Dynamite no longer sticks to surfaces. Mouse now re-centers at room start. Deadzone moved from 0.2 to 0.25. GET INTO RISK OF RAIN BETA NOW! Heard about Risk of Rain but didn’t get to participate in the Kickstarter? Why not head on over to the Risk of Rain Store! This page will allow anyone who missed the Kickstarter to pre-purchase the game.Not only that, but you can also buy access to the Closed Beta for Risk of Rain. Being in the closed beta will allow you to play the game while it’s in development and give you the RISK OF RAIN PATCH V1.2.8 Risk of Rain version 1.2.8 is now live for Windows players and will be live for Mac/Linux hopefully later this week! This small patch has been mostly focused on improving the online portion of the game and other small bug fixes. Below is a list of most the gameplay and bug fixes that we did with the help of Leth from Chucklefish (@griffinmatta
RISK OF RAIN BETA 0.30.1.1 When players get power-ups in co-op, how will the HUD handle displaying them so as not to create a lot of “HUD” clutter? For example, looking at that single player screen, the HUD has power-up icons on BOTH sides of the screen. HOPOO | RISK OF RAIN Hey guys! I know a lot of you are curious as to how we are planning on updating Risk of Rain. Let us explain! While we will be rolling out bug fixes as usual, the biggest feature update planned for the next patch is the Artifact system, as promised in our Kickstarer. How doesit work?
RISK OF RAIN
While we were developing Risk of Rain, we never expected our game to gain a dedicated following.We were just two college students working out of our dorms in our free time, doing something we loved — makingand playing games!
ABOUT | RISK OF RAIN What is Risk of Rain? Risk of Rain is an action platformer/adventure game with randomized elements.While we don’t want to spoil the story, we can let a few things through!TEAM | RISK OF RAIN
Paul Morse. Hey there! I am the lead game designer and PR guy for the Risk of Rain Team. I have a strong passion for games and have always wanted to be part of a small development team. I’ve gained more experience in web development, communication, and how to run a small business from working on Risk of Rain than I even imagined.OUR NEXT PROJECT
Risk of Rain 2 is our first fully 3D project! We think that 3D allows for much deeper design spaces and more possibilities for cool gameplay. Feelings of scale and atmosphere are also much stronger. We are really happy with the core of Risk of Rain - and we’re finding it plays even better in 3D. It just won’t crash anymore. RISK OF RAIN: ONLINE CO-OP! MEDIA | RISK OF RAIN Screenshots (click to expand) Official Co-op Trailer Funded withKickstarter!
RISK OF RAIN
Risk of Rain will now officially support online co-op! Just like local co-op, team up with up to 3 other friends from around the world and try to survive together! This is made possible thanks to the very talented Matthew Griffin from Yeti Trunk, who will now be helping us with online multiplayer development. CONTACT | RISK OF RAIN Contact. If you have concerns, questions or just want to send us an email, we welcome you to contact us as well as follow us! We will read every email and respond as soon as possible. FORUMS | RISK OF RAIN Do you solemnly swear to: Not troll, be cool, post stuff people would like to read, not post spam, porn, gross stuff or links to any of the previous, and respect your fellow community members? RISK OF RAIN BETA 0.30.6.0 While not quite finished, we were too excited not to show our beta testers! In this patch, you will be able to play an early version of Risk of Rain online. Please remember that online is still a work in progress! Certain items, shrines, stages, and features have been disabled to facilitate the alpha testing.FAQ | RISK OF RAIN
Because of limitations of GM, there are some issues with Direct where if you plug in a controller and then LATER unplug it, the game will run much, much slower. Sadly, this is a limitation we can’t fix, so either: -Plug the controller back in. -Restart the computer. ABOUT | RISK OF RAIN What is Risk of Rain? Risk of Rain is an action platformer/adventure game with randomized elements.While we don’t want to spoil the story, we can let a few things through!TEAM | RISK OF RAIN
Paul Morse. Hey there! I am the lead game designer and PR guy for the Risk of Rain Team. I have a strong passion for games and have always wanted to be part of a small development team. I’ve gained more experience in web development, communication, and how to run a small business from working on Risk of Rain than I even imagined.OUR NEXT PROJECT
Risk of Rain 2 is our first fully 3D project! We think that 3D allows for much deeper design spaces and more possibilities for cool gameplay. Feelings of scale and atmosphere are also much stronger. We are really happy with the core of Risk of Rain - and we’re finding it plays even better in 3D. It just won’t crash anymore. RISK OF RAIN: ONLINE CO-OP! MEDIA | RISK OF RAIN Screenshots (click to expand) Official Co-op Trailer Funded withKickstarter!
RISK OF RAIN
Risk of Rain will now officially support online co-op! Just like local co-op, team up with up to 3 other friends from around the world and try to survive together! This is made possible thanks to the very talented Matthew Griffin from Yeti Trunk, who will now be helping us with online multiplayer development. CONTACT | RISK OF RAIN Contact. If you have concerns, questions or just want to send us an email, we welcome you to contact us as well as follow us! We will read every email and respond as soon as possible. FORUMS | RISK OF RAIN Do you solemnly swear to: Not troll, be cool, post stuff people would like to read, not post spam, porn, gross stuff or links to any of the previous, and respect your fellow community members? RISK OF RAIN BETA 0.30.6.0 While not quite finished, we were too excited not to show our beta testers! In this patch, you will be able to play an early version of Risk of Rain online. Please remember that online is still a work in progress! Certain items, shrines, stages, and features have been disabled to facilitate the alpha testing.FAQ | RISK OF RAIN
Because of limitations of GM, there are some issues with Direct where if you plug in a controller and then LATER unplug it, the game will run much, much slower. Sadly, this is a limitation we can’t fix, so either: -Plug the controller back in. -Restart the computer. RISK OF RAIN BETA 0.30.6.0 While not quite finished, we were too excited not to show our beta testers! In this patch, you will be able to play an early version of Risk of Rain online. Please remember that online is still a work in progress! Certain items, shrines, stages, and features have been disabled to facilitate the alpha testing.FAQ | RISK OF RAIN
Because of limitations of GM, there are some issues with Direct where if you plug in a controller and then LATER unplug it, the game will run much, much slower. Sadly, this is a limitation we can’t fix, so either: -Plug the controller back in. -Restart the computer. RISK OF RAIN PATCH V1.2.0 Fixed vertical leash range on the Flame Drone. Use item chest on the final stage only drops unlocked use items. Use items better fit the HUD on cooldown. The Enforcer can no longer can climb rope while shielded. The Enforcer properly leaves shield mode when teleporting to another stage. Improved Huntress arrow hitbox. RISK OF RAIN PATCH V1.2.1 Commando health is now properly adjusted to glass health. Mercenary. Massacre properly ends when failing to find a target. Risk of Rain now runs on Mac and Linux. Item despawns increased to 45 seconds from 30 seconds. Dynamite no longer sticks to surfaces. Mouse now re-centers at room start. Deadzone moved from 0.2 to 0.25. RISK OF RAIN PATCH V1.2.8 Risk of Rain version 1.2.8 is now live for Windows players and will be live for Mac/Linux hopefully later this week! This small patch has been mostly focused on improving the online portion of the game and other small bug fixes. Below is a list of most the gameplay and bug fixes that we did with the help of Leth from Chucklefish (@griffinmatta
RISK OF RAIN BETA 0.30.1.1 When players get power-ups in co-op, how will the HUD handle displaying them so as not to create a lot of “HUD” clutter? For example, looking at that single player screen, the HUD has power-up icons on BOTH sides of the screen.RISK OF RAIN LAUNCH
Hey guys! It’s finally done. Risk of Rain will launch on both Steam and Humble Store on November 8th, 2013. Effective very soon-ish, we will take down the option to purchase the beta (for obvious reasons.) HOPOO | RISK OF RAIN Hey guys! I know a lot of you are curious as to how we are planning on updating Risk of Rain. Let us explain! While we will be rolling out bug fixes as usual, the biggest feature update planned for the next patch is the Artifact system, as promised in our Kickstarer. How doesit work?
BLOG 4/27/16 + TEST VERSION 1.3.0 ON STEAM Hey guys, We have a version that has a number of fixes, online-updates, and small optimization additions that is now live on the ‘Test Branch’ for Risk of Rain for Windows users on Steam.BLOG 6/17/14
Hey guys! Sorry for not updating for like you know, 5 months.After we got into our major, college classes took up a lot more time than expected. Not a good excuse, but an honest one.RISK OF RAIN
Risk of Rain!
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OUR NEXT PROJECT – RISK OF RAIN 2 To follow our progress as we develop RISK OF RAIN 2 follow the DevBlog at: http://hopooo.tumblr.com/… BLOG 4/27/16 + TEST VERSION 1.3.0 ON STEAMHey guys,
We have a version that has a number of fixes, online-updates, and small optimization additions that is now … RISK OF RAIN IS NOW LIVE ON PS4/VITA!Hey guys,
As you may have seen Risk of Rain launched yesterday morning on PS4/Vita in both North America and … RISK OF RAIN PATCH V1.2.8Hey guys!
Risk of Rain version 1.2.8 is now live for Windows players and will be live for Mac/Linux hopefully … * Our Next Project – Risk of Rain 2 * Blog 4/27/16 + Test Version 1.3.0 on Steam * Risk of Rain is now live on PS4/Vita! * Risk of Rain Patch v1.2.8Pastuleio
OUR NEXT PROJECT – RISK OF RAIN 2 May 30, 2017 _in Featured, Media
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To follow our progress as we develop RISK OF RAIN 2 follow the DevBlog at: http://hopooo.tumblr.com/No Comments »
Pastuleio
BLOG 4/27/16 + TEST VERSION 1.3.0 ON STEAM April 27, 2016 _in Featured, Media
, News
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Hey guys,
We have a version that has a number of fixes, online-updates, and small optimization additions that is now live on the ‘Test Branch’ for Risk of Rain for Windows users on Steam. For anyone that is interested in helping us testing out this version and provide us with feedback on how the game is running, if there are any crashes, and overall how you feel about the version feel free to download it. You need to opt into ‘Beta Releases‘ through Steam.
Here is a link on how to do that: https://developer.valvesoftware.com/wiki/Betas The password for the Test Branch is ‘riskofraintest‘. Please shoot us an email at ‘spacegame2012@gmail.com’ if you find anything you need to report with as much information included as possible with the ‘v1.3.0’ tag in the subject of the email.Note:
Some bugs that were reported for 1.2.8 couldn’t be recreated in 1.3.0 before fixes were attempted – they may have been fixed inadvertently, or they may still be there. If you encounter any errors/crashes, please try to remember what caused it! Error examples:http://pastebin.com/Pdx8PM79Try to remember:
1.WERE YOU THE HOST (HOSTING) OR THE CLIENT (JOINING)? 2.WHAT VERSION OF WINDOWS ARE YOU ON? 3.HOW MANY PLAYERS TOTAL WERE THERE? 4.DID IT HAPPEN AT A SPECIFIC INSTANCE, OR RANDOMLY?GAMEPLAY CHANGES:
* Frost Relic now caps icicle spawns after 3 kills * Subsequent kills will now refresh the duration of existing icicles * This was done to combat late-game crashing at very high number ofkills
* Fireworks now caps with the Skeleton Key at 10 simultaneousreleases
* This was done to combat late-game crashing at very high chestnumbers
* Chargefield Generator now caps at a radius of 300 px * This was done to combat late-game crashing at very high number ofkills
-------------------------BUG FIXES:
GAMEPLAY:
* Game will no longer occasionally have players and enemies fallingthrough the floor
* Jumping off ropes now properly update all clients onlineCRASHES:
* Disconnecting or completing the game with the Alien Head no longercrashes online
* Disconnecting or completing the game with the Shield Generator active no longer crashes online * Disconnecting or completing the game with the Chargefield Generator active no longer crashes online * Worms/Wurms no longer crash when they lose their parent * Game no longer creates a “division by zero” error when the difficulty level is corrupted * Selecting a difficulty as a host on an online game at low aspect ratios between two difficulty choices will no longer cause a crash(wow)
* Dropping a decoy on a geyser no longer crashes the game * Dropping a decoy on a slowing slime no longer crashes the gameUSER INTERFACE:
* Mouse no longer re-centers on room transition * Game completion now properly grants 100% * Fixed alignment of legend in highscore screen * Elite Bosses now all properly have elite suffixes * IP now properly displays in host menu * Port status now properly displays in host menuACHIEVEMENT:
* The Gigantic Amethyst can now properly be unlocked * Fireman’s Boot achievement added to challenge listGRAPHICAL:
* Elite Ifrit now properly shows affix colors * Blue affixes no longer leave green bodies and vice versa * Imps now are properly colored when affixed * Colossus now properly distributes elite affix spawns * Fixed some clipping in character selection text * Fulminating Wandering Vagrant now properly has firey trails * Improved performance * Credits now scroll at correct speed ------------------------- Thank you for your continued patience and we hope this build will be rolled out to the public soon with your help!-Paul
No Comments »
Pastuleio
RISK OF RAIN IS NOW LIVE ON PS4/VITA! April 13, 2016 _in Featured, Media
, News
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Hey guys,
As you may have seen Risk of Rain launched yesterday morning on PS4/Vita in both North America and Europe! While we were developing Risk of Rain,
we never expected our game to gain a dedicated following. We were just two college students working out of our dorms in our free time, doing something we loved — making and playing games! Three years later, Hopoo Games and Code Mystics have partnered up to send Risk of Rain to PS4 and PS Vita! While PC gamers will be familiar with Risk of Rain, we have a few new features to the game’s online system — exclusive to PlayStation owners. Thanks to the PlayStation Network, we now have automatic matchmaking integrated into Risk of Rain. With just one press of a button you’ll be automatically placed into a lobby with up to three other players around the world — no IP address or port forwarding required. Justonline fun.
But what would Risk of Rain be without playing with friends? Now you can play on the couch, and on the internet — all at once! While we still have the four-player local co-op available in Risk of Rain, you can now play online lobbies while sharing a machine with your friend — up to two per machine. Wanna just play online instead? You can also invite your friends into your lobby through PSN to get all your game buddies into one lobby. “But Duncan, what if my friend is on PS Vita and I’m on PS4?” No worries — we know that people prefer playing on their own platform, so now we also have cross-platform online support between PS Vita and PS4. That means that both a player sitting on the couch on his PS4 and a player on the bus playing on his PS Vita can enjoy Risk of Rainchaos — together.
These changes are all aimed at letting Risk of Rain do what it’s best at — a fun, but brutally hard time with friends. With automatic matchmaking, local co-op integration with online lobbies, and cross-platform support, we’re hoping that the online experience is the best possible for players. And for all our new PlayStation fans — thank you so much for your support, and prepare to die. A lot. See you on the planet.No Comments »
Pastuleio
RISK OF RAIN PATCH V1.2.8 April 14, 2015 _in Featured, Media
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Hey guys!
Risk of Rain version 1.2.8 is now live for Windows players and will be live for Mac/Linux hopefully later this week! This small patch has been mostly focused on improving the online portion of the game and other small bug fixes. Below is a list of most the gameplay and bug fixes that we did with the help of Leth from Chucklefish (@griffinmatta )
Enjoy!
GAMEPLAY
* Experience and coins are now invisible at low graphics settings * Steam Cloud Saving is now enabled (has been active for the last couple weeks already)BUG FIXES
* Item Storage Menu unlocks are now properly matched up with their achievements(syringe, scepter, laser) * Added in a catch for ‘draw_item’ bugs that were crashing thegame
* Optimized texture pages to reduce memory usage in game * Changed the way the online multiplayer connects to the host, should no longer get stuck on “forced item-sharing” * Added in a multiplayer ‘de-sync’ catch to make sure there isn’t one remaining enemy on the client side * Can no longer pause the game while hosting online and drop theconnection
* Hidden Damage Numbers no longer crash the game * Fixed the oDecoy error that would crash the game * Other general online optimization that should solve connectivity issues some players were having– Pastuleio
1 Comment »
Pastuleio
BLOG 2/20/15 + TEST VERSION 1.2.5 ON STEAM February 20, 2015 _in Featured, Media
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Hey guys,
We are alive! We have been crazy busy with porting, fixing bugs/connection issues, and being in our final year at University. We have a version that has a number of fixes, online-updates, and small optimization additions that will go live on the ‘Test Branch’ for Risk of Rain for Windows users later today on Steam. For anyone that is interested in helping us testing out this version and provide us with feedback on how the game is running, if there are any crashes, and overall how you feel about the version feel free to download it. You need to opt into ‘Beta Releases‘ through Steam.
Here is a link on how to do that: https://developer.valvesoftware.com/wiki/Betas The password for the Test Branch is ‘riskofraintest’ . Please shoot us an email at ‘spacegame2012@gmail.com’ if you find anything you need to report with as much information included as possible with the ‘v1.2.5’ tag in the subject of the email. OR you can follow this thread and post and questions or concerns you mayhave:
http://community.playstarbound.com/index.php?threads/v1-2-5-on-steam-test-branch-feedback.92844/ Thank you for your continued patience and we hope this build will be rolled out to the public soon with your help!-Paul
No Comments »
Pastuleio
RISK OF RAIN PATCH V1.2.3 November 18, 2014 _in Featured, Media
, News
, Uncategorized
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GAMEPLAY
* Huntress
* Huntress basic attacks now have the proper hitbox * Passive items no longer despawn online * The game now properly ends on Mac/Linux * Steam Achievements now properly trigger on Windows * NOTE: Windows build no longer uses YYC, for the sake of stability. We will keep an eye on performance, and re-integrate YYC once stability is improvedBUG FIXES
* Acrid now properly attacks the player when unlocking him * Elite monsters now properly show their correct colors * Killing the overloading magma worm with the Loader now properly triggers the achievement * Surviving in the lava now properly triggers the achievement * Clicking the “Achievements and High scores” no longer crashes the game on Mac/Linux * The Imp Servant now properly follows you even after stopping time * The HUD no longer disappears when you die online * You can no longer get stuck in walls and floors * Linux version no longer crashes when you enter the final level asthe host
No Comments »
Pastuleio
RISK OF RAIN PATCH V1.2.1 October 28, 2014 _in Featured, Media
, News
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GAMEPLAY
* Huntress
* Huntress tooltips now properly reflect their intended damagevalues
* HAN-D
* HAN-D can now actually not shoot when dead * HAN-D tooltips now properly reflect their intended damage values* Commando
* Commando health is now properly adjusted to glass health* Mercenary
* Massacre properly ends when failing to find a target * Risk of Rain now runs on Mac and Linux * Item despawns increased to 45 seconds from 30 seconds * Dynamite no longer sticks to surfaces * Mouse now re-centers at room start * Deadzone moved from 0.2 to 0.25 * For Windows XP and Windows 8 users, save and preference data is loaded from AppData to properly sandboxBUG FIXES
* Gigantic Amethyst and Thqwibs no longer unlocks CHEF * Fixed a rounding error where you would be a pixel into the ground * The player can now properly multi-jump off of ropes * Squishy properly gives buffs * Fire trails will always be visible * Enemies can now properly jump 1 tile high platforms * Magma worm now properly tracks players * Ifrit towers no longer delete blocks * Young Vagrants now have health bars * Soldier’s Syringe now properly unlocks * Glass artifact damage is now properly 500% * Hovering over tooltips now properly refresh past the first level * Falling off the map now properly recovers you at the brokenteleporter
* Artifact of Spirit now properly functions * Barb wire now properly stacks with multiple players * Application is now properly called ‘Risk of Rain’ * Controller now properly functions for Xinput (for those using PlayStation controllers, try Xpadder to map as an Xbox Controller) * Pausing no longer moves you down rope * Starting a game on the controller at 3x resolution no longer instantly puts you into the game * Can now properly change controls in local co-op * Music now properly plays in stereo * Backup saves no longer override savesNo Comments »
Pastuleio
RISK OF RAIN PATCH V1.2.0 October 22, 2014 _in Featured, Media
, News
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GAMEPLAY
* Huntress
* Strafe damage reduced to 120% from 140%* HAN-D
* HAN-D can no longer fire DRONE after death * FORCE_REASSEMBLEY damage increased from 400% to 500%* Acrid
* Acrid’s Caustic Sludge duration is refreshed when overlapped* Mercenary
* Eviscerate now checks max range only on cast * Risk of Rain now runs on a newer engine, improving performance * 2 new classes are now in the game * 10 new items are now in the game * 6 new challenges introduced to the game * Better scaling options introduced in the menu * Improved clarity on meat nugget particles * Mushrum no longer detonate on death * Mushrum particles are now improved * Enemy affix are now vibrantly colored * Ifrit damage is now 1.5~2x stronger * Cremator damage is slighty lowerBUG FIXES
* Soldier’s Syringe no longer resets attack speed at high attackspeeds
* Bighorn Bison’s hit box properly matches the sprite * Providence no longer keeps up his superarmor buff indefinitely * Colossus no longer spawns Golems inside walls * Crowbars no longer always deal double damage to Magma Worms * Fixed vertical leash range on the Flame Drone * Use item chest on the final stage only drops unlocked use items * Use items better fit the HUD on cooldown * The Enforcer can no longer can climb rope while shielded * The Enforcer properly leaves shield mode when teleporting toanother stage
* Improved Huntress arrow hitbox * Sniper reload bar now properly disappears after death * Sniper’s SCAN properly works with rotated enemies * Dynamite Toss now properly works with the Shattered Mirror * Variety of other bug fixes that I forgot to write down * Ol’ Lopper now properly doubles damage on critical strikeNo Comments »
hopoo
BLOG 7/30/14
July 30, 2014 _in Featured, Media
, News
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hi
Progress is steady on the Mac/Linux/PC port of the GM:Studio version; I would say its decently close to finishing once we fix 33 pages ofbugs
.
PlayStation
platform progress is coming along as well. Now, onto Arena mode. The Arena mode we said on Kickstarter was a cool idea _before_ the game was finished. When we added that stretch goal, we didn’t plan to be able to ‘loop’ the game forever; once we added that in, the Arena mode seemed a bit… redundant. However, it wouldn’t be fair to do _nothing, _so to replace that, we decided to simply ADD 2 NEW CLASSES AND 10 NEW ITEMS IN THE SAME PATCH. ya comin @ ur face soon®_-hopoo_
3 Comments »
hopoo
BLOG 6/17/14
June 18, 2014 _in Featured, Media
, News
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Hey guys! Sorry for not updating for like… you know, 5 MONTHS. After we got into our major, college classes took up _a lot_ more time than expected. Not a good excuse, but an honest one. Sorry. Despite what people think, we actually have NOT escaped to Cuba to live a life of luxury. We have a lot of Risk of Rain stuff coming. The most important is moving Risk of Rain from GameMaker 8 to GameMaker Studio. What does this mean? Well, * Better performance (MUCH better. Actually-runs-the-final-level-at-60-fps better.) * Better compatibility (no more silly sound errors, etc) * Cross-platform support for Mac/Linux (I almost want to say cross-platform online too, but I’m not 100% sure) * GM native net-code * A stable base to iterate and add content in the future The current timeline is planned to be: * Convert Risk of Rain to GM:S (currently where we are, ~1 month) * After fixing both new _and_ old bugs, release Risk of Rain on Mac and Linux along with patching the PC version with the GM:S Risk ofRain
* Get Risk of Rain ready for Sony Platforms (PS3/PS4/PS Vita) and launch when its ready* Arena Mode
Why is the Arena mode after all the above? The reason is because we have actually been throwing around the idea of a PvP mode (Risk of Rain style), and we wanted to first see if latency is reduced in the upgrade to GM:S. If not, no worries; the previous plans continue. Hope that clarifies where we are and where we are going. I’ll try to make an active effort to keep people updated from now on. Cheers.2 Comments »
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