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LIGHTSPECULAR()
Description: Sets the specular color for lights. Like fill(), it affects only the elements which are created after it in the code.Specular refers to light which bounces off a surface in a perferred direction (rather than bouncing in all directions like a diffuse light) and is used for creating highlights.CURVEPOINT()
Description: Evalutes the curve at point t for points a, b, c, d. The parameter t varies between 0 and 1, a and d are points on the curve, and b and c are the controlPROCESSING.JS
DoubleRandom. by Ira Greenberg. Using 2 random() calls the and point() function to create an irregular sawtooth line. Original Processing.org Example: DoubleRandomLIGHTSPECULAR()
Description: Sets the specular color for lights. Like fill(), it affects only the elements which are created after it in the code.Specular refers to light which bounces off a surface in a perferred direction (rather than bouncing in all directions like a diffuse light) and is used for creating highlights.CURVEPOINT()
Description: Evalutes the curve at point t for points a, b, c, d. The parameter t varies between 0 and 1, a and d are points on the curve, and b and c are the controlPROCESSING.JS
DoubleRandom. by Ira Greenberg. Using 2 random() calls the and point() function to create an irregular sawtooth line. Original Processing.org Example: DoubleRandomLIGHTSPECULAR()
Description: Sets the specular color for lights. Like fill(), it affects only the elements which are created after it in the code.Specular refers to light which bounces off a surface in a perferred direction (rather than bouncing in all directions like a diffuse light) and is used for creating highlights.PROCESSING.JS
DoubleRandom. by Ira Greenberg. Using 2 random() calls the and point() function to create an irregular sawtooth line. Original Processing.org Example: DoubleRandomCURVEPOINT()
Description: Evalutes the curve at point t for points a, b, c, d. The parameter t varies between 0 and 1, a and d are points on the curve, and b and c are the controlPROCESSING.JS
DoubleRandom. by Ira Greenberg. Using 2 random() calls the and point() function to create an irregular sawtooth line. Original Processing.org Example: DoubleRandomCURVEPOINT()
Description: Evalutes the curve at point t for points a, b, c, d. The parameter t varies between 0 and 1, a and d are points on the curve, and b and c are the controlLIGHTSPECULAR()
Description: Sets the specular color for lights. Like fill(), it affects only the elements which are created after it in the code.Specular refers to light which bounces off a surface in a perferred direction (rather than bouncing in all directions like a diffuse light) and is used for creating highlights.PROCESSING.JS
DoubleRandom. by Ira Greenberg. Using 2 random() calls the and point() function to create an irregular sawtooth line. Original Processing.org Example: DoubleRandomCURVEPOINT()
Description: Evalutes the curve at point t for points a, b, c, d. The parameter t varies between 0 and 1, a and d are points on the curve, and b and c are the controlLIGHTSPECULAR()
Description: Sets the specular color for lights. Like fill(), it affects only the elements which are created after it in the code.Specular refers to light which bounces off a surface in a perferred direction (rather than bouncing in all directions like a diffuse light) and is used for creating highlights.PROCESSING.JS
DoubleRandom. by Ira Greenberg. Using 2 random() calls the and point() function to create an irregular sawtooth line. Original Processing.org Example: DoubleRandomCURVEPOINT()
Description: Evalutes the curve at point t for points a, b, c, d. The parameter t varies between 0 and 1, a and d are points on the curve, and b and c are the controlSkip to content
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This repository has been archived by the owner. It is now read-only. PROCESSING-JS / PROCESSING-JSARCHIVED
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README.MD
THIS PROJECT HAS BEEN ARCHIVED With the development of p5js and the API advances in Processing itself, as well as Processing.js itself having been in maintenance mode for quite a few years now, this project has been archived as of December 2018. Processing.js would like to thank everyone who contributed over the years: it's been an amazing project! The code will still be available in read-only mode, no releases will be pulled from any of the places it was distributed through, but the last version is, and will foreverbe, v1.6.6
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Thank you for your support, and happy coding (with newer solutions)!ABOUT
A port of the Processing visualization language to JavaScript.processingjs.org/
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