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PHOBOSLAB
Xibalba — 2014. Fight your way through the Mayan Underworld in this retro First Person Shooter. The path leads you through lush jungles, eerie catacombs and high tech bases filled with dangerous creatures, traps, vital powerups and weapons. Play in Browser ›. iOS ›.X-TYPE
Try it on your iOS or Android Device! Read the X-Type – Making Of. « Back to Title. Desktop Mobile MobileZ-TYPE - PHOBOSLAB
Type To Shoot Game made with ImpactJS. To play this game you need agood Browser, like
XIBALBA - PHOBOSLAB.ORG Try Chrome or Firefox . Mobile Safari has WebGL support in iOS 8. The Game is also available in the AppStore.WIPEOUT (PSX)
WipEout (PSX) – Model Viewer Scene: Camera: Free / Fly-Through Music: Play / Pause. Read: Reverse Engineering WipEout ReverseEngineering WipEout
PHOBOSLAB
The result is jsmpeg-vnc – a tiny Windows application written in C. It captures the screen at 60 frames per second, encodes it into MPEG1 using FFmpeg, sends it over WebSockets to the browser where it is finally decoded again in JavaScript using jsmpeg. All the mouse and keyboard input in the browser is captured as well and sent back to theUNDERRUN
UNDERRUN
PHOBOSLAB
Canvas and Audio work exactly as in the Browser and the settings in XType Plus for instance are simply saved to localStorage. Even with all the additions for the Wii U, the game still runs in a Desktop Browser as well. This made the debugging process of core gameplay features a very simple process. Screenshot of XType Plus from the allnew Plus
PHOBOSLABSEE MORE ON PHOBOSLAB.ORG HTML5 LIVE VIDEO STREAMING VIA WEBSOCKETS HTML5 Live Video Streaming via WebSockets. When I built my Instant Webcam App, I was searching for solutions to stream live video from the iPhone's Camera to browsers. There were none. When it comes to (live) streaming video with HTML5, the situation is pretty dire.PHOBOSLAB
Xibalba — 2014. Fight your way through the Mayan Underworld in this retro First Person Shooter. The path leads you through lush jungles, eerie catacombs and high tech bases filled with dangerous creatures, traps, vital powerups and weapons. Play in Browser ›. iOS ›.X-TYPE
Try it on your iOS or Android Device! Read the X-Type – Making Of. « Back to Title. Desktop Mobile MobileZ-TYPE - PHOBOSLAB
Type To Shoot Game made with ImpactJS. To play this game you need agood Browser, like
XIBALBA - PHOBOSLAB.ORG Try Chrome or Firefox . Mobile Safari has WebGL support in iOS 8. The Game is also available in the AppStore.WIPEOUT (PSX)
WipEout (PSX) – Model Viewer Scene: Camera: Free / Fly-Through Music: Play / Pause. Read: Reverse Engineering WipEout ReverseEngineering WipEout
PHOBOSLAB
The result is jsmpeg-vnc – a tiny Windows application written in C. It captures the screen at 60 frames per second, encodes it into MPEG1 using FFmpeg, sends it over WebSockets to the browser where it is finally decoded again in JavaScript using jsmpeg. All the mouse and keyboard input in the browser is captured as well and sent back to theUNDERRUN
UNDERRUN
PHOBOSLAB
Canvas and Audio work exactly as in the Browser and the settings in XType Plus for instance are simply saved to localStorage. Even with all the additions for the Wii U, the game still runs in a Desktop Browser as well. This made the debugging process of core gameplay features a very simple process. Screenshot of XType Plus from the allnew Plus
PHOBOSLABSEE MORE ON PHOBOSLAB.ORG HTML5 LIVE VIDEO STREAMING VIA WEBSOCKETS HTML5 Live Video Streaming via WebSockets. When I built my Instant Webcam App, I was searching for solutions to stream live video from the iPhone's Camera to browsers. There were none. When it comes to (live) streaming video with HTML5, the situation is pretty dire.VOIDCALL
VOIDCALL Graphics & Programming – Dominic Szablewski – phoboslab.org Music – Andreas Lösch – no-fate.net CLICK TO START TWOPOINTFIVE FOR IMPACT Oculus Rift DK2 Stereo Rendering – requires the Chrome WebVR BuildPHOBOSLAB
Asaph. Asaph is a micro-blogging system, focusing on collecting links and images from other pages. It allows you to post content directly from any page you are on. Asaph is not a full blown blog and it does not aim to be one — it just does this one task, but it's pretty good at it. The alternative Stickney Theme also shows date and authorUNDERRUN
UNDERRUN
PHOBOSLAB
The site for my HTML5 game engine ( impactjs.com ), my earlier gaming related site ( chaosquake.de ), this blog ( phoboslab.org) and some others all ran on Pagenode. During the years, it became apparent to me that some types of content just don't fit in a tree. My workaround was to create a new node type that hosts and manages the content byPHOBOSLAB
Voidcall – Making Of. Like last year with Underrun, I participated in this year's js13kGames – a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Voidcall, a Real-time Strategy game.. Play Voidcall – A WebGL Real-time Strategy game in 13kb of JavaScript. Recently, I played the original Command & ConquerPHOBOSLAB
Underrun – Making Of. I participated in this year's js13kGames, a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else.My entry was Underrun, a twin stick shooter using WebGL.. Play Underrun – A WebGL shooter in 13kb of JavaScript. For this competition I set out to produce something with a dense atmosphere – which is KRIX' RADICAL RACE OF LIFE (ON PLANET MARS) Krix' Radical Race of Life (On Planet Mars)PHOBOSLAB
These subdivided faces also used higher resolution textures. Now, here's the kicker the LIBRARY.CMP file contains about 300 images, but only 19 distinct textures - each in 3 different LOD levels: 4x4, 2x2 and 1x1 tiles, each tile being 32x32 pixels in size. And, as if that wasn't complicated enough, these 4x4 and 2x2 tiles are not stored inthe
PHOBOSLAB
The State of HTML5 Audio. When I started to work on my JavaScript Game Engine back in October 2009, the biggest problems I encountered were with the new HTML5 Audio Element. The Canvas Element already worked nicely in all browsers that supported it at the time, albeit some werea little slow.
PHOBOSLAB
Xibalba — 2014. Fight your way through the Mayan Underworld in this retro First Person Shooter. The path leads you through lush jungles, eerie catacombs and high tech bases filled with dangerous creatures, traps, vital powerups and weapons. Play in Browser ›. iOS ›.XIBALBA - PHOBOSLAB
Try Chrome or Firefox . Mobile Safari has WebGL support in iOS 8. The Game is also available in the AppStore.X-TYPE
Try it on your iOS or Android Device! Read the X-Type – Making Of. « Back to Title. Desktop Mobile MobileZ-TYPE - PHOBOSLAB
Type To Shoot Game made with ImpactJS. To play this game you need agood Browser, like
WIPEOUT (PSX)
WipEout (PSX) – Model Viewer Scene: Camera: Free / Fly-Through Music: Play / Pause. Read: Reverse Engineering WipEout ReverseEngineering WipEout
VOIDCALL
VOIDCALL Graphics & Programming – Dominic Szablewski – phoboslab.org Music – Andreas Lösch – no-fate.net CLICK TO STARTPHOBOSLAB
The result is jsmpeg-vnc – a tiny Windows application written in C. It captures the screen at 60 frames per second, encodes it into MPEG1 using FFmpeg, sends it over WebSockets to the browser where it is finally decoded again in JavaScript using jsmpeg. All the mouse and keyboard input in the browser is captured as well and sent back to thePHOBOSLAB
Canvas and Audio work exactly as in the Browser and the settings in XType Plus for instance are simply saved to localStorage. Even with all the additions for the Wii U, the game still runs in a Desktop Browser as well. This made the debugging process of core gameplay features a very simple process. Screenshot of XType Plus from the allnew Plus
PHOBOSLABSEE MORE ON PHOBOSLAB.ORG HTML5 LIVE VIDEO STREAMING VIA WEBSOCKETS HTML5 Live Video Streaming via WebSockets. When I built my Instant Webcam App, I was searching for solutions to stream live video from the iPhone's Camera to browsers. There were none. When it comes to (live) streaming video with HTML5, the situation is pretty dire.PHOBOSLAB
Xibalba — 2014. Fight your way through the Mayan Underworld in this retro First Person Shooter. The path leads you through lush jungles, eerie catacombs and high tech bases filled with dangerous creatures, traps, vital powerups and weapons. Play in Browser ›. iOS ›.XIBALBA - PHOBOSLAB
Try Chrome or Firefox . Mobile Safari has WebGL support in iOS 8. The Game is also available in the AppStore.X-TYPE
Try it on your iOS or Android Device! Read the X-Type – Making Of. « Back to Title. Desktop Mobile MobileZ-TYPE - PHOBOSLAB
Type To Shoot Game made with ImpactJS. To play this game you need agood Browser, like
WIPEOUT (PSX)
WipEout (PSX) – Model Viewer Scene: Camera: Free / Fly-Through Music: Play / Pause. Read: Reverse Engineering WipEout ReverseEngineering WipEout
VOIDCALL
VOIDCALL Graphics & Programming – Dominic Szablewski – phoboslab.org Music – Andreas Lösch – no-fate.net CLICK TO STARTPHOBOSLAB
The result is jsmpeg-vnc – a tiny Windows application written in C. It captures the screen at 60 frames per second, encodes it into MPEG1 using FFmpeg, sends it over WebSockets to the browser where it is finally decoded again in JavaScript using jsmpeg. All the mouse and keyboard input in the browser is captured as well and sent back to thePHOBOSLAB
Canvas and Audio work exactly as in the Browser and the settings in XType Plus for instance are simply saved to localStorage. Even with all the additions for the Wii U, the game still runs in a Desktop Browser as well. This made the debugging process of core gameplay features a very simple process. Screenshot of XType Plus from the allnew Plus
PHOBOSLABSEE MORE ON PHOBOSLAB.ORG HTML5 LIVE VIDEO STREAMING VIA WEBSOCKETS HTML5 Live Video Streaming via WebSockets. When I built my Instant Webcam App, I was searching for solutions to stream live video from the iPhone's Camera to browsers. There were none. When it comes to (live) streaming video with HTML5, the situation is pretty dire. TWOPOINTFIVE FOR IMPACT Oculus Rift DK2 Stereo Rendering – requires the Chrome WebVR BuildVOIDCALL
VOIDCALL Graphics & Programming – Dominic Szablewski – phoboslab.org Music – Andreas Lösch – no-fate.net CLICK TO STARTPHOBOSLAB
Asaph. Asaph is a micro-blogging system, focusing on collecting links and images from other pages. It allows you to post content directly from any page you are on. Asaph is not a full blown blog and it does not aim to be one — it just does this one task, but it's pretty good at it. The alternative Stickney Theme also shows date and authorUNDERRUN
UNDERRUN
PHOBOSLAB
The site for my HTML5 game engine ( impactjs.com ), my earlier gaming related site ( chaosquake.de ), this blog ( phoboslab.org) and some others all ran on Pagenode. During the years, it became apparent to me that some types of content just don't fit in a tree. My workaround was to create a new node type that hosts and manages the content byPHOBOSLAB
Voidcall – Making Of. Like last year with Underrun, I participated in this year's js13kGames – a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Voidcall, a Real-time Strategy game.. Play Voidcall – A WebGL Real-time Strategy game in 13kb of JavaScript. Recently, I played the original Command & Conquer PLAN 9 FROM PLANET KR1X PLAN 9 FROM PLANET KR1X - phoboslab.org KRIX' RADICAL RACE OF LIFE (ON PLANET MARS) Krix' Radical Race of Life (On Planet Mars)PHOBOSLAB
Every browser supporting WebGL or the Canvas2D context needs to be able to read and write the data of these Typed Arrays in native (C++) code as fast as possible. Say for instance you create a Float32Array with the vertex data of a 3D model in JavaScript. The WebGL implementation of your Browser needs to hand this data over to the GPU(via
PHOBOSLAB
A browser perfectly suited for HTML5 games. This means you can take your JavaScript games written for Impact and run them on iOS with perfect sound and touch input and way better drawing performance than with Mobile Safari. Now, to be clear, I only implemented a bare minimum of the Canvas API - just enough to be able to run Impact.PHOBOSLAB
MY NAME IS DOMINIC SZABLEWSKI. READ MY BLOG AND FOLLOW ME ON GITHUBOR TWITTER
.
I WRITE SOMETIMES
ARTICLES AND COMMENTS FROM THE BLOG I BEGAN WRITING 13 YEARSAGO
LATEST POSTS ON MY BLOG VOIDCALL – MAKING OF 09/2019 The amazing challenges of implementing a real-time strategy game in13kb of JavaScript
MPEG1 SINGLE FILE C LIBRARY06/2019
The what, why and how of an MPEG1 decoder in a single file C library REWRITING PAGENODE 12/2018 The CMS I began writing 14 years ago, now released as a library UNDERRUN – MAKING OF 09/2018 How I compressed a twin-stick WebGL shooter game into 13kb ofJavaScript
OLDER, NOTEWORTHY ARTICLES REVERSE ENGINEERING WIPEOUT (PSX)04/2015
A Model Viewer for the original WipEout for PSX. A detailed journey into the 20 year old data formats of the game. XIBALBA – A WEBGL FIRST PERSON SHOOTER07/2014
The screencast/making-of of a simple 3D game for WebGL. 9 YEARS OF SLEEP 05/2010 Weird sleep cycles produce pretty graphs.I BUILD GAMES
MY PREVIOUSLY PUBLISHED HTML5 & MOBILE ARCADE GAMESVOIDCALL 2019
Play in Browser
A Real-time strategy game in 13kb of JavaScript - my Entry for the 2019 JS13k Competition.UNDERRUN 2018
Play in Browser
A twin stick shooter in 13kb of JavaScript and 256 shades of brown - my Entry for the 2018 JS13k Competition.XIBALBA 2014
Play in Browser iOS Fight your way through the Mayan Underworld in this retro First Person Shooter. The path leads you through lush jungles, eerie catacombs and high tech bases filled with dangerous creatures, traps, vital powerupsand weapons.
RADICAL RACE 2013
Play in Browser
And endless scrolling hover bike escape race (on Planet Mars).PLAN 9 2012
Play in Browser
Build by two friends and me for a common friend's birthday. Explosive arcade action with top-notch sound effects.XTYPE 2012
Play in Browser iOS X-Type is a crazy space Shoot'em'Up with endless boss battles. Each time you defeat a boss, the next one will come back even bigger andmeaner.
ZTYPE 2011
Play in Browser iOSAndroid
A Type-to-shoot Space Shoot'em'up. Winner of the Mozilla Game On, Community Choice Award. BIOLAB DISASTER 2010 Play in Browser iOSAndroid
Fight your way through an infected Biolab in this Jump'n'Run. Use your Plasma Gun to shoot everything that moves! There are 3 levels to explore and 6 types of enemies to fight.DROP 2010
Play in Browser iOS A simple "Inverse Doodle Jump" featuring retro graphics and addictivegameplay.
YUCKFU 2009
iOS
Help a cute robot collect crates and avoid crashing into walls. Frantic arcade action with 3D graphics.I WORK ON PROJECTS
MY COMMERCIAL AND OPEN SOURCE EFFORTS THAT KEEP ME BUSYJSMPEG 2017
Website Github
JSMpeg is an MPEG1 Video Player written in JavaScript. It consists of an MPEG-TS demuxer, MPEG1 video & MP2 audio decoders, WebGL & Canvas2D renderers and WebAudio sound output. JSMpeg can load static videos via Ajax and allows low latency streaming (~50ms) viaWebSockets.
QUAKE VR 2016
Website Github
This port of the classic Quake by id software enables support for the Oculus Rift VR Headset.JSMPEG-VNC 2015
Website Github
A low latency, high framerate screen sharing server and client, viewable in any modern browser.WIPEOUT WEBGL 2015
Website Github
A reverse engineering effort of the original WipEout for the PSX. The finished WipEout Model Viewer loads all the original data files and does all the binary file reading, unpacking and scene creation inJavaScript.
EJECTA 2012
Website Github
Ejecta is an Open Source JavaScript, Canvas & Audio Implementation for iOS. It's like a Browser without the Browser; specially crafted for Games and Animations. It has no DIVs, no Tables, no Forms – only Canvas and Audio elements. This focus makes it fast.IMPACT 2010
Website Github
Impact is a JavaScript Game Engine that allows you to develop stunning HTML5 Games for desktop and mobile browsers.ASAPH 2009
Website Github
Asaph is a micro-blogging system, focusing on collecting links and images from other pages. It allows you to post content directly from any page you are on. Asaph is not a full blown blog and it does not aim to be one — it just does this one task, but it's pretty good atit.
© 2020 Dominic Szablewski – Imprint – Made in Hesse with my friends at Neon Elephant <3 I Write SometimesI Build GamesI Work on ProjectsDetails
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