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BLOG — PEK
Looking for a way to re-use the same Animator Controller for multiple models in Unity3D? This short tutorial shows you how to use Animator Override Controller to solve that problem. FINAL GRADE CALCULATOR Step 1. Add your scores by clicking and entering: Your score in the right box. The weight of the score in regards to the total score in the left. Step 2. On the far right you set: The minimum score to pass the module. And the maximum score you can score in the module. Step 3.PEK — PEK
Looking for a way to re-use the same Animator Controller for multiple models in Unity3D? This short tutorial shows you how to use Animator Override Controller to solve that problem.TURBO STUDIOS
Artificial Intelligence System. I build from scratch the artificial intelligence system, named Spark, which supported incremental development of new sub-systems that could a) use different techniques (utility system, influence maps, etc) and b) cross-communicate witheach other.
INTRODUCING 'THE HISTORY OF LIGHT' The History of Light is a Lights Out -type of puzzle game: There is a grid of lights that are either on or off and your goal is to switch them all off. Clicking on a single tile will toggle it, and its adjacent tiles, on or off. There are five worlds in The History of Light, each with 20 levels INTRODUCING MY DISSERTATION: STARPLANNER StarPlanner is written in Java and uses BWAPI (specifically, JBridge) to communicate with StarCraft.The project architecture is layered: at the lowest level there is an A* search engine. On top of that there is a generic GOAP architecture that uses the A* engine for its searching. INTRODUCING 'FLICKR FULLSCREEN SCROLLER' After playing around with Twitter's API , I decided to take a look at Flickr's API as well. Nothing special, just something I wanted for myself and decided to extend it for general purpose. So today’s one-night-stand is called Flickr FullScreen Scroller . It is a web appthat shows the pho
INTRODUCING 'STRIP TO PRINT' Have you ever wanted to print a website but only part of it? Especially from a blog. Remove the comments, the navigation menu, the footer; basically everything else other than the post itself. Well, I can think of at least one website that I want to print right now. And, as any programming geek wo CODESOD: HOW TO AVOID THE EXPENSIVE “IF-THEN-ELSE About two years ago, in Data Structures and Algorithms, our lecturer briefly talked about the "If-then-else" statement and how much expensive it is as an operation. Leaving us with many questions, I extensively researched the topic and found out that the word"expensive" is, we
PANAGIOTIS "PEK" PEIKIDIS Computer Science, BSc (Hons) 2007 – 2010. CITY College (International Faculty of the University of Sheffield) - Final Year Project: StarPlanner: Demonstrating the use of planning in a video game. Game AI Conference 2011. Presented my Third Year Project, StarPlanner, at the poster session at the first annual Game AI Conference in Paris 2011.BLOG — PEK
Looking for a way to re-use the same Animator Controller for multiple models in Unity3D? This short tutorial shows you how to use Animator Override Controller to solve that problem. FINAL GRADE CALCULATOR Step 1. Add your scores by clicking and entering: Your score in the right box. The weight of the score in regards to the total score in the left. Step 2. On the far right you set: The minimum score to pass the module. And the maximum score you can score in the module. Step 3.PEK — PEK
Looking for a way to re-use the same Animator Controller for multiple models in Unity3D? This short tutorial shows you how to use Animator Override Controller to solve that problem.TURBO STUDIOS
Artificial Intelligence System. I build from scratch the artificial intelligence system, named Spark, which supported incremental development of new sub-systems that could a) use different techniques (utility system, influence maps, etc) and b) cross-communicate witheach other.
INTRODUCING 'THE HISTORY OF LIGHT' The History of Light is a Lights Out -type of puzzle game: There is a grid of lights that are either on or off and your goal is to switch them all off. Clicking on a single tile will toggle it, and its adjacent tiles, on or off. There are five worlds in The History of Light, each with 20 levels INTRODUCING MY DISSERTATION: STARPLANNER StarPlanner is written in Java and uses BWAPI (specifically, JBridge) to communicate with StarCraft.The project architecture is layered: at the lowest level there is an A* search engine. On top of that there is a generic GOAP architecture that uses the A* engine for its searching. INTRODUCING 'FLICKR FULLSCREEN SCROLLER' After playing around with Twitter's API , I decided to take a look at Flickr's API as well. Nothing special, just something I wanted for myself and decided to extend it for general purpose. So today’s one-night-stand is called Flickr FullScreen Scroller . It is a web appthat shows the pho
INTRODUCING 'STRIP TO PRINT' Have you ever wanted to print a website but only part of it? Especially from a blog. Remove the comments, the navigation menu, the footer; basically everything else other than the post itself. Well, I can think of at least one website that I want to print right now. And, as any programming geek wo CODESOD: HOW TO AVOID THE EXPENSIVE “IF-THEN-ELSE About two years ago, in Data Structures and Algorithms, our lecturer briefly talked about the "If-then-else" statement and how much expensive it is as an operation. Leaving us with many questions, I extensively researched the topic and found out that the word"expensive" is, we
CODE — PEK — PEK Looking for a way to re-use the same Animator Controller for multiple models in Unity3D? This short tutorial shows you how to use Animator Override Controller to solve that problem. UNITY3D: REDUCE COMPILE TIME WITH STANDARD ASSETS While there are many ways of reducing compile time in Unity, like moving your code in DLLs, I recently stumbled upon a very simple way that most developers can do, right now, and immediately get results: Create a folder named "Standard Assets" and move parts of your code that don't change that often (like plugins, core code, etc) in it.According to Unity's documentation (emphasis mine): TUTORIAL — PEK — PEK Looking for a way to re-use the same Animator Controller for multiple models in Unity3D? This short tutorial shows you how to use Animator Override Controller to solve that problem. CODESOD: HOW TO AVOID THE EXPENSIVE “IF-THEN-ELSE About two years ago, in Data Structures and Algorithms, our lecturer briefly talked about the "If-then-else" statement and how much expensive it is as an operation. Leaving us with many questions, I extensively researched the topic and found out that the word"expensive" is, we
TRAINING! — PEK
I've been into Game AI a lot lately , and in one of the interviews I watched, the developer had to wait 2-3 days while the AI of the game trained its Neural Network. I then ran into xkcd's classic Compilingcomic and Training
PLAYING WITH TRY, CATCH AND FINALLY I read a blog post (Greek) recently that described the path Java takes when executing a try, catch, finally block. But before I continue I would like you to consider INTRODUCING FINAL GRADE CALCULATOR I had a lot of free time these days so I sat down to play with jQuery. I ended up creating a small calculator that tells me whether I have a chance to pass a module or not. Turns out, this wasn't the right thing to spend my time. There are four types of assessment methods in mycollege: a practi
INTRODUCING TWITTER FOLLOWERS CHECKER Ever so often my Twitter followers list changes and usually that means that somebody stopped following me. Leaving aside their reasons (if you ask me, I wouldn't follow me in the first place) I hate the fact that Twitter doesn't provide a way of informing me who was it. Instead, I have to remember. INTRODUCING 'JSPRITESHEETCREATOR' One of the first things you will need when developing a 2D game will be a sprite class. This sprite class will eventually need to handle animations. So what do you do? As any prototyping tool you develop, you go look for free graphic resources. Unfortunately, most animated sprites are in a gif forma INTRODUCING 'FLICKR FULLSCREEN SCROLLER' After playing around with Twitter's API , I decided to take a look at Flickr's API as well. Nothing special, just something I wanted for myself and decided to extend it for general purpose. So today’s one-night-stand is called Flickr FullScreen Scroller . It is a web appthat shows the pho
PANAGIOTIS "PEK" PEIKIDIS Computer Science, BSc (Hons) 2007 – 2010. CITY College (International Faculty of the University of Sheffield) - Final Year Project: StarPlanner: Demonstrating the use of planning in a video game. Game AI Conference 2011. Presented my Third Year Project, StarPlanner, at the poster session at the first annual Game AI Conference in Paris 2011.BLOG — PEK
Looking for a way to re-use the same Animator Controller for multiple models in Unity3D? This short tutorial shows you how to use Animator Override Controller to solve that problem. FINAL GRADE CALCULATOR Step 1. Add your scores by clicking and entering: Your score in the right box. The weight of the score in regards to the total score in the left. Step 2. On the far right you set: The minimum score to pass the module. And the maximum score you can score in the module. Step 3.PEK — PEK
Looking for a way to re-use the same Animator Controller for multiple models in Unity3D? This short tutorial shows you how to use Animator Override Controller to solve that problem.TURBO STUDIOS
Artificial Intelligence System. I build from scratch the artificial intelligence system, named Spark, which supported incremental development of new sub-systems that could a) use different techniques (utility system, influence maps, etc) and b) cross-communicate witheach other.
WORK — PEK — PEK Unity3D Consultant; Software Craftsman (mostly) Final Grade Calculator blog. Posts in Work Introducing 'The History of Light' v1.3 Release UNITY3D: REDUCE COMPILE TIME WITH STANDARD ASSETS While there are many ways of reducing compile time in Unity, like moving your code in DLLs, I recently stumbled upon a very simple way that most developers can do, right now, and immediately get results: Create a folder named "Standard Assets" and move parts of your code that don't change that often (like plugins, core code, etc) in it.According to Unity's documentation (emphasis mine): INTRODUCING 'THE HISTORY OF LIGHT' The History of Light is a Lights Out -type of puzzle game: There is a grid of lights that are either on or off and your goal is to switch them all off. Clicking on a single tile will toggle it, and its adjacent tiles, on or off. There are five worlds in The History of Light, each with 20 levels INTRODUCING MY DISSERTATION: STARPLANNER StarPlanner is written in Java and uses BWAPI (specifically, JBridge) to communicate with StarCraft.The project architecture is layered: at the lowest level there is an A* search engine. On top of that there is a generic GOAP architecture that uses the A* engine for its searching. CODESOD: HOW TO AVOID THE EXPENSIVE “IF-THEN-ELSE About two years ago, in Data Structures and Algorithms, our lecturer briefly talked about the "If-then-else" statement and how much expensive it is as an operation. Leaving us with many questions, I extensively researched the topic and found out that the word"expensive" is, we
PANAGIOTIS "PEK" PEIKIDIS Computer Science, BSc (Hons) 2007 – 2010. CITY College (International Faculty of the University of Sheffield) - Final Year Project: StarPlanner: Demonstrating the use of planning in a video game. Game AI Conference 2011. Presented my Third Year Project, StarPlanner, at the poster session at the first annual Game AI Conference in Paris 2011.BLOG — PEK
Looking for a way to re-use the same Animator Controller for multiple models in Unity3D? This short tutorial shows you how to use Animator Override Controller to solve that problem. FINAL GRADE CALCULATOR Step 1. Add your scores by clicking and entering: Your score in the right box. The weight of the score in regards to the total score in the left. Step 2. On the far right you set: The minimum score to pass the module. And the maximum score you can score in the module. Step 3.PEK — PEK
Looking for a way to re-use the same Animator Controller for multiple models in Unity3D? This short tutorial shows you how to use Animator Override Controller to solve that problem.TURBO STUDIOS
Artificial Intelligence System. I build from scratch the artificial intelligence system, named Spark, which supported incremental development of new sub-systems that could a) use different techniques (utility system, influence maps, etc) and b) cross-communicate witheach other.
WORK — PEK — PEK Unity3D Consultant; Software Craftsman (mostly) Final Grade Calculator blog. Posts in Work Introducing 'The History of Light' v1.3 Release UNITY3D: REDUCE COMPILE TIME WITH STANDARD ASSETS While there are many ways of reducing compile time in Unity, like moving your code in DLLs, I recently stumbled upon a very simple way that most developers can do, right now, and immediately get results: Create a folder named "Standard Assets" and move parts of your code that don't change that often (like plugins, core code, etc) in it.According to Unity's documentation (emphasis mine): INTRODUCING 'THE HISTORY OF LIGHT' The History of Light is a Lights Out -type of puzzle game: There is a grid of lights that are either on or off and your goal is to switch them all off. Clicking on a single tile will toggle it, and its adjacent tiles, on or off. There are five worlds in The History of Light, each with 20 levels INTRODUCING MY DISSERTATION: STARPLANNER StarPlanner is written in Java and uses BWAPI (specifically, JBridge) to communicate with StarCraft.The project architecture is layered: at the lowest level there is an A* search engine. On top of that there is a generic GOAP architecture that uses the A* engine for its searching. CODESOD: HOW TO AVOID THE EXPENSIVE “IF-THEN-ELSE About two years ago, in Data Structures and Algorithms, our lecturer briefly talked about the "If-then-else" statement and how much expensive it is as an operation. Leaving us with many questions, I extensively researched the topic and found out that the word"expensive" is, we
CODE — PEK — PEK Looking for a way to re-use the same Animator Controller for multiple models in Unity3D? This short tutorial shows you how to use Animator Override Controller to solve that problem. UNITY3D: REUSING ANIMATOR CONTROLLERS WITH Let's first delete all but one Animator Controllers. Probably rename it into something generic since we'll be re-using it for multiple models. We then create a new Animator Override Controller for each of our other models (Assets -> Create -> Animator Override Controller). The first step in each new Animator Override Controller is to setwhich
TUTORIAL — PEK — PEK Looking for a way to re-use the same Animator Controller for multiple models in Unity3D? This short tutorial shows you how to use Animator Override Controller to solve that problem. CODESOD: HOW TO AVOID THE EXPENSIVE “IF-THEN-ELSE About two years ago, in Data Structures and Algorithms, our lecturer briefly talked about the "If-then-else" statement and how much expensive it is as an operation. Leaving us with many questions, I extensively researched the topic and found out that the word"expensive" is, we
INTRODUCING FINAL GRADE CALCULATOR I had a lot of free time these days so I sat down to play with jQuery. I ended up creating a small calculator that tells me whether I have a chance to pass a module or not. Turns out, this wasn't the right thing to spend my time. There are four types of assessment methods in mycollege: a practi
PLAYING WITH TRY, CATCH AND FINALLY I read a blog post (Greek) recently that described the path Java takes when executing a try, catch, finally block. But before I continue I would like you to consider MICROSOFT WORD 2007 MADE SIMPLE I finally figured out how to use some features in Microsoft Word 2007. Wanna join the fun? Read after the jump! Introduction When I need to write a formal document (like my thoughts on why my neighbors feet smell) I usually go with LaTeX. Not because the name brings interesting thoughts, but b INTRODUCING TWITTER FOLLOWERS CHECKER Ever so often my Twitter followers list changes and usually that means that somebody stopped following me. Leaving aside their reasons (if you ask me, I wouldn't follow me in the first place) I hate the fact that Twitter doesn't provide a way of informing me who was it. Instead, I have to remember. INTRODUCING 'STRIP TO PRINT' Have you ever wanted to print a website but only part of it? Especially from a blog. Remove the comments, the navigation menu, the footer; basically everything else other than the post itself. Well, I can think of at least one website that I want to print right now. And, as any programming geek wo ANIMATION — PEK — PEK pek Home Blog Final Grade Calculator blog Blog Final Grade Calculatorblog
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PANAGIOTIS "PEK" PEIKIDIS UNITY3D CONSULTANT; SOFTWARE CRAFTSMAN (...MOSTLY)Available for hire!
ABOUT
I'm a passionate developer who constantly evolves. I try to learn as much as I can and never limit myself in one programming language or technology. I'm always the right tool for the job! __FEATURED WORKS
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EXPERIENCE
AUTHOR 2017 - Present Morning Cup of Coding I write and run Morning Cup of Coding, a daily newsletter featuring technical articles of all fields of software engineering. - Market and grow a dedicated readership, currently at 3.7k - Coordinate with authors to provide exclusive content - Offer additional value to readers that support the newsletterthrough Patreon
- Read and research about 200 articles per day and write summaries ofa select few
- Listen and action on feedback UNITY3D CONSULTANT 2017 - PresentPekalicious.com
- Freelance C# development for Unity3D games (desktop and mobile). RESTAURANT BUSINESS OWNER 2016 - Present_Boulis Cafe_
- Marketing, sales, advertising - Managing all financial areas - Listening to customer feedback and maintain an 4.7/5 average rating across all platforms - Managing and scheduling of staff - Maintain a healthy and fun work environment - Many... many many many more responsibilities.... GAME ENGINEER 2013 - 2016_TURBO Studios_
Project: Super Senso (Android&iOS) - Core gameplay systems - Scripting Engine & Editor- AI
SENIOR ENGINEER 2011 - 2013 _Large Animal Games_ Project: USA Character Cards (iOS) - Lead Unity3D Engineer Project: Lucky Cruise Slots(Flash)
- Client Flash EngineerProject: Nomsters
(iOS)
- Client Unity3D Engineer WEB DEVELOPER INTERN (Summer 1999)_Outplace.gr_
Project: Hotel Websites (Web) - Design and Development of numerous hotel websitesSUPER SENSO
Turn-based strategy game for Android and iOS “The Hearthstone of Turn-Based Strategy games..." – Polygon "Embracing core gaming..." – CNBC "Turn based mech battling with cats..." – TouchArcadeLUCKY CRUISE SLOTS
WMS Gaming Slot Machines for Facebook -------------------------SKILLSET
VERY EXPERIENCED
C#, Java
EXPERIENCED
PHP, HTML/CSS, ActionScriptCURRENTLY LEARNING
Angular 2/Node.js, RubyBEGINNER
SQL, JavaScript
DABBLED WITH
Objective-C, C++, PythonIN MY TODO
Swift, Haskell, Kotlin/ScalaFRAMEWORKS/ENGINES
Unity3D
IDE
Visual Studio (Community, Pro, Code), Eclipse, IntelliJ, Vim, SublimeTOOLS
JIRA, Jenkins, Heroku, Trello, AsanaVERSION CONTROL
SVN, Git, Dropbox, My thumb stickOPERATING SYSTEM
Windows, Mac, Linux (CentOS, Ubuntu, SuSE), Android, iOS, Windows CE -------------------------EDUCATION & AWARDS
COMPUTER SCIENCE, BSC (HONS) 2007 – 2010 CITY College (International Faculty of the University of Sheffield) - Final Year Project: StarPlanner: Demonstrating the use of planningin a video game
GAME AI CONFERENCE 2011 Presented my Third Year Project, StarPlanner, at the poster session at the first annual Game AI Conference in Paris2011
HELLENIC ARTIFICIAL INTELLIGENCE SUMMER SCHOOL Certificate of attendance Hellenic Artificial Intelligence SummerSchool (HAISS)
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Unity3D: Reusing animator controllers with AnimatorOverrideController Looking for a way to re-use the same Animator Controller for multiple models in Unity3D? This short tutorial shows you how to use Animator Override Controller to solve that problem. Unity3D: Reduce compile time with Standard Assets Introducing my dissertation: StarPlanner@PEKALICIOUS
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Panagiotis Peikidis
I really don't understand the marketing justification behind The General being a cutesy 3D character. Same goes for… https://t.co/ECdS6A99uG May 20, 2019, 2:17 PM*
Panagiotis Peikidis
Verifying myself: I am pekalicious on https://t.co/tw6rol9TJ2. cQl8bYKTR2JUnDnCT_YrK1_JXkANLK8Qvapb / https://t.co/RvgbfF7Gox Apr 16,2019, 12:09 PM
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Panagiotis Peikidis
"Guys, I have 2 braincells, they're reproducing right now" -somebody in Overwatch Apr 3, 2019, 12:41 PM*
Panagiotis Peikidis
April Fool's on the Internet in a nutshell https://t.co/DcbPUs5Jje Apr1, 2019, 5:49 PM
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Panagiotis Peikidis
"What's your name?" "Panagiotis" "Pan..wha?" "Pan-na-gio-tis" "Panylioaetes" "PA... NA... GIO... TIS" "...."… https://t.co/fyz9k2CZEb Mar 28, 2019, 8:22 PMHello
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