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Computer (Famicom).
NESDEV.COM - INDEX PAGE A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general. Moderator: Moderators. Subforums: 2019 NESdev Competition, 2018 NESdev Competition, 2017 NESdev Competition, 2016 NESdev Competition, 2014 NESdev Competition, 2011 NESdev Competition. 698 Topics.HD PACK'S MESEN
kya has made another CV pack at 2x resolution and with .ogg audio tracks - he's essentially waiting for me to release version 0.9.5 to release his work, since it requires some new HD pack features that aren't available in 0.9.4.ALTERCATION
Altercation is a game based on some elements of Combat and Asteroids. The player controls a tank that when hit splits into smaller tanks, all controlled by the same input. Smaller tanks of the same size can merge again. Tiny tanks are fast and harder to hit, and better for stealth maneuvers, but more challenging to control. MEGA MAN 9 REMADE INTO AN NES ROM Ever since Mega Man 9 came out, I always wanted to have the game as a legitimate NES ROM. This dream was further fueled by the MM9 press kit. I’m aware many people have attempted this same project over the years, but no one has followed through and finished. While I’m aware of several Mega Man and Rockman NES hacks that use MM9 and 10 FAMICOM AV MOD SITUATION IN 2019 Famicom AV Mod Situation in 2019. I've just gotten a Famicom that I would like to AV mod. This is the standard HVC-CPU-05 revision. However, I'm unsure about what mod to go for. The goal for me is to have the cleanest composite signal without jail bars and interference. FAMICOM HOMEBREW: KIRA KIRA STAR NIGHT Famicom homebrew: Kira Kira Star Night. The game is called キラキラスターナイト (kira kira sutaa naito; Kira Kira Star Night), or roughly translated as Twinkling Star Night. a) A digital version for Windows (which is an .exe that has an emulator which runs the game), a mixed-mode CD (meaning it's both audio and data) whichcontains
TRYING TO DUMP MY FIRST NES GAME... :) Usually, we'd like photos of the label on the cart and I'd like pictures of the PCB inside. Some other people can go from a list of games to a known already-dumped multicart, but that may not be SUPER UFO PRO 8 HARDWARE & USB INFO/TOOLS A few months ago I decided to start poking around with the hardware registers on my Super UFO Pro 8 SD to see if I could increase its usefulness by adding some USB dumping/rewriting support. A little while later I had "Roswell", a combination of a server ROM and client Python scripts to allow pretty much exactly that. BYTE-SWAP TOOL FOR WINDOWS? In fact, you can extend it to work with an arbitrary word size like this: Code: Select all. input_file_name = 'input.bin' output_file_name = 'output.bin' word_size = 2 with open (input_file_name, 'rb') as input_file, open (output_file_name, 'wb') as output_file: while True: word = input_file.read (word_size) if not word: breakoutput_file.write
NESDEV.COM: INFO, PROGRAMS, AND MORE!FORUMSTOOLSARCHIVENESDEV WIKIDONATECARTRIDGE CONNECTOR NesDev.com. A community of developers of homebrew games and applications for the Nintendo Entertainment System (NES) and FamilyComputer (Famicom).
NESDEV.COM - INDEX PAGE A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general. Moderator: Moderators. Subforums: 2019 NESdev Competition, 2018 NESdev Competition, 2017 NESdev Competition, 2016 NESdev Competition, 2014 NESdev Competition, 2011 NESdev Competition. 698 Topics.HD PACK'S MESEN
kya has made another CV pack at 2x resolution and with .ogg audio tracks - he's essentially waiting for me to release version 0.9.5 to release his work, since it requires some new HD pack features that aren't available in 0.9.4.ALTERCATION
Altercation is a game based on some elements of Combat and Asteroids. The player controls a tank that when hit splits into smaller tanks, all controlled by the same input. Smaller tanks of the same size can merge again. Tiny tanks are fast and harder to hit, and better for stealth maneuvers, but more challenging to control. MEGA MAN 9 REMADE INTO AN NES ROM Ever since Mega Man 9 came out, I always wanted to have the game as a legitimate NES ROM. This dream was further fueled by the MM9 press kit. I’m aware many people have attempted this same project over the years, but no one has followed through and finished. While I’m aware of several Mega Man and Rockman NES hacks that use MM9 and 10 FAMICOM AV MOD SITUATION IN 2019 Famicom AV Mod Situation in 2019. I've just gotten a Famicom that I would like to AV mod. This is the standard HVC-CPU-05 revision. However, I'm unsure about what mod to go for. The goal for me is to have the cleanest composite signal without jail bars and interference. FAMICOM HOMEBREW: KIRA KIRA STAR NIGHT Famicom homebrew: Kira Kira Star Night. The game is called キラキラスターナイト (kira kira sutaa naito; Kira Kira Star Night), or roughly translated as Twinkling Star Night. a) A digital version for Windows (which is an .exe that has an emulator which runs the game), a mixed-mode CD (meaning it's both audio and data) whichcontains
TRYING TO DUMP MY FIRST NES GAME... :) Usually, we'd like photos of the label on the cart and I'd like pictures of the PCB inside. Some other people can go from a list of games to a known already-dumped multicart, but that may not be SUPER UFO PRO 8 HARDWARE & USB INFO/TOOLS A few months ago I decided to start poking around with the hardware registers on my Super UFO Pro 8 SD to see if I could increase its usefulness by adding some USB dumping/rewriting support. A little while later I had "Roswell", a combination of a server ROM and client Python scripts to allow pretty much exactly that. BYTE-SWAP TOOL FOR WINDOWS? In fact, you can extend it to work with an arbitrary word size like this: Code: Select all. input_file_name = 'input.bin' output_file_name = 'output.bin' word_size = 2 with open (input_file_name, 'rb') as input_file, open (output_file_name, 'wb') as output_file: while True: word = input_file.read (word_size) if not word: breakoutput_file.write
NESDEV.COM - INDEX PAGE A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general. Moderator: Moderators. Subforums: 2019 NESdev Competition, 2018 NESdev Competition, 2017 NESdev Competition, 2016 NESdev Competition, 2014 NESdev Competition, 2011 NESdev Competition. 697 Topics. PRG0, PRG1 ETC. IN RELATION TO THE ACTUAL The goodnes tool is inaccurate, but normally (PRG0) and (PRG1) should indicate the ROM revisions, while or anything like this means a bad dump or hacked ROM, avoid using those roms. Useless, lumbering half-wits don't scare us. Top. klarthailerion.GRUNIOŻERCA 2
Gruniożerca 2 is a puzzle-platformer for the NES developed by Łukasz Kur & myself between November 2017 and January of 2018. In it, you control Grunio, pet and guinea pig mascot of arhn.eu, on a quest to find his owner, gaming personality Dark Archon, MEGA MAN 9 REMADE INTO AN NES ROM Ever since Mega Man 9 came out, I always wanted to have the game as a legitimate NES ROM. This dream was further fueled by the MM9 press kit. I’m aware many people have attempted this same project over the years, but no one has followed through and finished. While I’m aware of several Mega Man and Rockman NES hacks that use MM9 and 10 NEW, HOMEBREW MAPPER I don't think it's difficult as the new mapper is just a mashup of features of existing mappers. - Do you have any suggestions? -- Allows using up to 128 megabits (64 CHR + 64 PRG), mapping banks -- with 32 KiB granularity for PRG-ROM and 8 KiB granularity for CHR-ROM. -- -- Registers: -- $8000: CHR bank (low byte) -- $8001: CHR bank (high byteBARE METAL 2.0
Re: Bare Metal 2.0. A note about downloading this file: If you are using curl to download (as I always do when I want to save files from the internet to my computer), then it won't work unless you add -A '' as a command-line argument. (Some other sites require -L, althoughthis one doesn't.)
SNES SONIC
The sonic physics code uses multiplication in many parts and needs to be 16x16 = 32 signed, in snes I used the hardware multiplier but this was slower than in the 68k. another detail, in the genesis ASR.l (32bit arithmetic shift right) is used a lot and dynamic shifts using registers, these parts I could not port perfectly. Top. LEGIBLE SNES SCHEMATICS First Revision US SNES has the following: - PCB Revision Name: SHVC-CPU-01 (1990) - Gold/silver FCC ID *sticker* on bottom. - 4 rubber feet on bottom. - "EJECT" lettering printed in white on eject button. - Cartridge lock mechanism inside cartridge slotARKADE RUSH
Arkade Rush. You'll have to work together as fast as possible to repair broken machines, let customers into the arcade, and staff the snack bar. 1. Remove the game's PCB, and set it down somewhere. 2. Have someone pick up the soldering iron and then solder the PCB. 3. While that's happening, someone else should start cleaning out thedirty
ATARI FLASHBACK NES ROMS Atari FlashBack NES roms. Post. by mikejmoffitt » Tue Jan 14, 2014 2:49 am. According to various resources, including this atariage thread, the first Atari Flashback was not 2600-on-a-chip hardware like later revisions but was infact a NES-on-a-chip clone, specifically the Novatek NT6578. With this in mind, has anyone torn one of these apart NESDEV.COM: INFO, PROGRAMS, AND MORE!FORUMSTOOLSARCHIVENESDEV WIKIDONATECARTRIDGE CONNECTOR NesDev.com. A community of developers of homebrew games and applications for the Nintendo Entertainment System (NES) and FamilyComputer (Famicom).
NESDEV.COM - INDEX PAGE A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general. Moderator: Moderators. Subforums: 2019 NESdev Competition, 2018 NESdev Competition, 2017 NESdev Competition, 2016 NESdev Competition, 2014 NESdev Competition, 2011 NESdev Competition. 698 Topics.HD PACK'S MESEN
kya has made another CV pack at 2x resolution and with .ogg audio tracks - he's essentially waiting for me to release version 0.9.5 to release his work, since it requires some new HD pack features that aren't available in 0.9.4.DISASM6 V1.5
Post. by frantik » Wed Feb 09, 2011 5:26 pm. DISASM6 is a multi-pass NES-oriented disassembler which produces ASM6 code. Features: * produces instantly re-assemblable code (without any human modification) * iNES header support. * Can export CHR-ROM. *FDS .QD FORMAT?
The .qd format has been used by Nintendo for FDS games since Animal Crossing on GC. It is the same one used in FDS games on VC for Wii, 3DS and I'm in no way surprised to see it on the Famicom Mini. hex_usr wrote: At a glance: in the .qd format, each side is 65,536 bytes long instead of 65,500 bytes. Also, there is no header. BLARGG'S SPC TEST ROMS Yes, they were work-in-progress test ROMs. The 6 in the filename is because blargg would send me a new version periodically, and that was the final version I received back at the time. There are a huge amount of variations in real-world SNES consoles. Indeed, passing these tests are not a proof of correctness as such.ALTERCATION
Altercation is a game based on some elements of Combat and Asteroids. The player controls a tank that when hit splits into smaller tanks, all controlled by the same input. Smaller tanks of the same size can merge again. Tiny tanks are fast and harder to hit, and better for stealth maneuvers, but more challenging to control. FAMICOM HOMEBREW: KIRA KIRA STAR NIGHT Famicom homebrew: Kira Kira Star Night. The game is called キラキラスターナイト (kira kira sutaa naito; Kira Kira Star Night), or roughly translated as Twinkling Star Night. a) A digital version for Windows (which is an .exe that has an emulator which runs the game), a mixed-mode CD (meaning it's both audio and data) whichcontains
GAME BOY CPU ISN'T A Z80. WHAT IS IT? Things like loops using DJNZ and such must be manually edited of course, but it's a lot easier than translating 6502 code to Z80. I guess it's a 8080 family, Z80-like custom microprocessor with possibly a SM83-compatible core. GBZ80 is fine. Re: Game Boy CPU isn't a Z80. SUPER UFO PRO 8 HARDWARE & USB INFO/TOOLS A few months ago I decided to start poking around with the hardware registers on my Super UFO Pro 8 SD to see if I could increase its usefulness by adding some USB dumping/rewriting support. A little while later I had "Roswell", a combination of a server ROM and client Python scripts to allow pretty much exactly that. NESDEV.COM: INFO, PROGRAMS, AND MORE!FORUMSTOOLSARCHIVENESDEV WIKIDONATECARTRIDGE CONNECTOR NesDev.com. A community of developers of homebrew games and applications for the Nintendo Entertainment System (NES) and FamilyComputer (Famicom).
NESDEV.COM - INDEX PAGE A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general. Moderator: Moderators. Subforums: 2019 NESdev Competition, 2018 NESdev Competition, 2017 NESdev Competition, 2016 NESdev Competition, 2014 NESdev Competition, 2011 NESdev Competition. 698 Topics.HD PACK'S MESEN
kya has made another CV pack at 2x resolution and with .ogg audio tracks - he's essentially waiting for me to release version 0.9.5 to release his work, since it requires some new HD pack features that aren't available in 0.9.4.DISASM6 V1.5
Post. by frantik » Wed Feb 09, 2011 5:26 pm. DISASM6 is a multi-pass NES-oriented disassembler which produces ASM6 code. Features: * produces instantly re-assemblable code (without any human modification) * iNES header support. * Can export CHR-ROM. *FDS .QD FORMAT?
The .qd format has been used by Nintendo for FDS games since Animal Crossing on GC. It is the same one used in FDS games on VC for Wii, 3DS and I'm in no way surprised to see it on the Famicom Mini. hex_usr wrote: At a glance: in the .qd format, each side is 65,536 bytes long instead of 65,500 bytes. Also, there is no header. BLARGG'S SPC TEST ROMS Yes, they were work-in-progress test ROMs. The 6 in the filename is because blargg would send me a new version periodically, and that was the final version I received back at the time. There are a huge amount of variations in real-world SNES consoles. Indeed, passing these tests are not a proof of correctness as such.ALTERCATION
Altercation is a game based on some elements of Combat and Asteroids. The player controls a tank that when hit splits into smaller tanks, all controlled by the same input. Smaller tanks of the same size can merge again. Tiny tanks are fast and harder to hit, and better for stealth maneuvers, but more challenging to control. FAMICOM HOMEBREW: KIRA KIRA STAR NIGHT Famicom homebrew: Kira Kira Star Night. The game is called キラキラスターナイト (kira kira sutaa naito; Kira Kira Star Night), or roughly translated as Twinkling Star Night. a) A digital version for Windows (which is an .exe that has an emulator which runs the game), a mixed-mode CD (meaning it's both audio and data) whichcontains
GAME BOY CPU ISN'T A Z80. WHAT IS IT? Things like loops using DJNZ and such must be manually edited of course, but it's a lot easier than translating 6502 code to Z80. I guess it's a 8080 family, Z80-like custom microprocessor with possibly a SM83-compatible core. GBZ80 is fine. Re: Game Boy CPU isn't a Z80. SUPER UFO PRO 8 HARDWARE & USB INFO/TOOLS A few months ago I decided to start poking around with the hardware registers on my Super UFO Pro 8 SD to see if I could increase its usefulness by adding some USB dumping/rewriting support. A little while later I had "Roswell", a combination of a server ROM and client Python scripts to allow pretty much exactly that. PRG0, PRG1 ETC. IN RELATION TO THE ACTUAL The goodnes tool is inaccurate, but normally (PRG0) and (PRG1) should indicate the ROM revisions, while or anything like this means a bad dump or hacked ROM, avoid using those roms. Useless, lumbering half-wits don't scare us. Top. klarthailerion.ALTERCATION
Altercation is a game based on some elements of Combat and Asteroids. The player controls a tank that when hit splits into smaller tanks, all controlled by the same input. Smaller tanks of the same size can merge again. Tiny tanks are fast and harder to hit, and better for stealth maneuvers, but more challenging to control.GRUNIOŻERCA 2
Gruniożerca 2 is a puzzle-platformer for the NES developed by Łukasz Kur & myself between November 2017 and January of 2018. In it, you control Grunio, pet and guinea pig mascot of arhn.eu, on a quest to find his owner, gaming personality Dark Archon, FAMICOM AV MOD SITUATION IN 2019 Famicom AV Mod Situation in 2019. I've just gotten a Famicom that I would like to AV mod. This is the standard HVC-CPU-05 revision. However, I'm unsure about what mod to go for. The goal for me is to have the cleanest composite signal without jail bars and interference. UNIF>NES2 CONVERSION Joined: Thu May 19, 2005 6:30 pm. Re: UNIF>NES2 Conversion. Post. by NewRisingSun » Sat Sep 09, 2017 3:31 am. The following UNIF boards have been defined by FCEUX as iNES Mapper numbers: Code: Select all. 60 BMC-D1038 90 UNL-TEK90 123 UNL-H2288 125 UNL-LH32 176 BMC-FK23C 220 UNL-KS7057 221 BMC-N625092 226 BMC-42in1ResetSwitch 238 UNL-603-5052SNES SONIC
The sonic physics code uses multiplication in many parts and needs to be 16x16 = 32 signed, in snes I used the hardware multiplier but this was slower than in the 68k. another detail, in the genesis ASR.l (32bit arithmetic shift right) is used a lot and dynamic shifts using registers, these parts I could not port perfectly. Top. GAME BOY CPU ISN'T A Z80. WHAT IS IT? Things like loops using DJNZ and such must be manually edited of course, but it's a lot easier than translating 6502 code to Z80. I guess it's a 8080 family, Z80-like custom microprocessor with possibly a SM83-compatible core. GBZ80 is fine. Re: Game Boy CPU isn't a Z80.C: 0XFFFFU?
The only problem with this method (also, why I personally stopped using it), is the constant calls to your bank switching function every time one of the components of a mapper's address decoder changes. For example, MMC3's prg mode: Code: Select all. private void Poke8000 (uint address, byte data) { this.chrMode = (data & 0x80U)Details
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