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FORUMS | MSX RESOURCE CENTER Yamaha 4MB memory board (CX-5MII, CX-7, YIS-604 etc.) 2x Philips SBC-3810 MSX Mouse Moonsound cartridge Philips MSX CHARACTERS AND CONTROL CODES Control codes are in blue. These are ignored by PRINT instruction in graphic modes. The characters 20h to 7Fh are coded 7-bit ASCII. Green characters are characters specific to Western MSX. The last character (FFh) is the cursor. The bottom table, with two rows (orange characters), are extended graphic characters.

MSXDEV21 #11

The Quest For the 10th Island. MSXdev21 #11 - Where Is it? The Quest For the 10th Island. In this Colecovision game port your searching skills are being tested to the max, find the 3x3 pattern before the time expires. A puzzle game by Eric Mendel (Ricco59). Contestants have until the end of August to submit their entries.

DAEWOO CPC-400

PROGRAMMABLE PERIPHERAL INTERFACE On MSX, the PPI (Programmable Peripheral Interface) is a chip used to switch the Slots, to manage the keyboard (clatter included) and the cassette player. The PPI used by MSX systems is based on the Intel 8255, although in most systems a clone is present, or

PHILIPS VG-8235

DATA RECORDER CONNECTOR This connector allows you to save or load program data to an audio cassette. Data is backed up at 1200 or 2400 baud with Frequency Shift Keying (FSK) in the standard "Kansas City" format.. The Data Recorder connector is defined as a mandatory requirement in the MSX Standard Definition, up until and including the MSX2+. SOFARUN - MSX WIKISEE MORE ON MSX.ORG MSX APPLICATION TEMPLATES FOR MS VISUAL STUDIO Folks, I updated the MSX BIN template and documentation. Now: It supports the maind program (main()) in C. Just comment the reference for msxbinapp.s and uncomment the reference for msxbinapp.c in ApplicationSources.txt and the project becomes a C project.

GOEMON HELP

the trick is to pretend like you have the ability to jump diagonally in this game (even though it's locked to 4-directional movement). As long as your sprite is facing up or down, you just need to hold both directions for something that would constitute a valid diagonal jump (as in, no more than 3 rocks between you and an empty space), then press the jump button, and the game will process a FORUMS | MSX RESOURCE CENTER Yamaha 4MB memory board (CX-5MII, CX-7, YIS-604 etc.) 2x Philips SBC-3810 MSX Mouse Moonsound cartridge Philips MSX CHARACTERS AND CONTROL CODES Control codes are in blue. These are ignored by PRINT instruction in graphic modes. The characters 20h to 7Fh are coded 7-bit ASCII. Green characters are characters specific to Western MSX. The last character (FFh) is the cursor. The bottom table, with two rows (orange characters), are extended graphic characters.

MSXDEV21 #11

The Quest For the 10th Island. MSXdev21 #11 - Where Is it? The Quest For the 10th Island. In this Colecovision game port your searching skills are being tested to the max, find the 3x3 pattern before the time expires. A puzzle game by Eric Mendel (Ricco59). Contestants have until the end of August to submit their entries.

DAEWOO CPC-400

PROGRAMMABLE PERIPHERAL INTERFACE On MSX, the PPI (Programmable Peripheral Interface) is a chip used to switch the Slots, to manage the keyboard (clatter included) and the cassette player. The PPI used by MSX systems is based on the Intel 8255, although in most systems a clone is present, or

PHILIPS VG-8235

DATA RECORDER CONNECTOR This connector allows you to save or load program data to an audio cassette. Data is backed up at 1200 or 2400 baud with Frequency Shift Keying (FSK) in the standard "Kansas City" format.. The Data Recorder connector is defined as a mandatory requirement in the MSX Standard Definition, up until and including the MSX2+. SOFARUN - MSX WIKISEE MORE ON MSX.ORG MSX APPLICATION TEMPLATES FOR MS VISUAL STUDIO Folks, I updated the MSX BIN template and documentation. Now: It supports the maind program (main()) in C. Just comment the reference for msxbinapp.s and uncomment the reference for msxbinapp.c in ApplicationSources.txt and the project becomes a C project.

GOEMON HELP

the trick is to pretend like you have the ability to jump diagonally in this game (even though it's locked to 4-directional movement). As long as your sprite is facing up or down, you just need to hold both directions for something that would constitute a valid diagonal jump (as in, no more than 3 rocks between you and an empty space), then press the jump button, and the game will process a FORUMS | MSX RESOURCE CENTER Yamaha 4MB memory board (CX-5MII, CX-7, YIS-604 etc.) 2x Philips SBC-3810 MSX Mouse Moonsound cartridge Philips

MSX TURBO R

The MSX Turbo R is the last generation of MSX computers that was put to market by a household electronic brand. Only Panasonic was brave enough to put faith in the standard once again, by releasing two different models: the Panasonic FS-A1ST and the Panasonic FS-A1GT. MSX Turbo R computers were produced until 1994.

SCREEN - MSX WIKI

SCREEN 1 is a text screen, but the charset can be filled with game graphics and sprites can also be used. MSX2 and MSX2+ modes have better sprite possibilities compared to MSX1 modes. On MSX2 and higher you can change between 40x24 and 80x24 SCREEN 0 mode by using WIDTH -command. SCREEN 9: Text mode using a graphic screen - Available only

on

NEWS ARCHIVE

News archive | MSX Resource Center is the online community website dedicated to the MSX computer system PROGRAMMABLE PERIPHERAL INTERFACE On MSX, the PPI (Programmable Peripheral Interface) is a chip used to switch the Slots, to manage the keyboard (clatter included) and the cassette player. The PPI used by MSX systems is based on the Intel 8255, although in most systems a clone is present, or

EXPANSION BUS SLOTS

Several expansion bus connectors exist on MSX. These type of connectors were especially prevalent on early MSX1 models. The MSX standard does not specify the shape or pin-out of these connectors. The most common type is the 50-pin IDC connector (standard 2.54mm pitch) with one or two polarizing key. Pins are generally more or less the same as a cartridge slot. CALL FNKEY - MSX WIKI (*) _trans when using an Arabic Sakhr Basic cartridge or the equivalent option on Sakhr AX-370: Arabic/English toggle for MSX-BASIC programming (**) _latin for CALL LATIN on Sakhr AX-170F and AX-350IIF

. Syntax

GOEMON HELP

the trick is to pretend like you have the ability to jump diagonally in this game (even though it's locked to 4-directional movement). As long as your sprite is facing up or down, you just need to hold both directions for something that would constitute a valid diagonal jump (as in, no more than 3 rocks between you and an empty space), then press the jump button, and the game will process a

STICK() - MSX WIKI

Effect . Returns the direction of the cursor keys or the joysticks. Syntax . STICK() Parameter is a value between 0 and 2

CALL ARB - MSX WIKI

Effect. Selects the font type to be used for the Arabic characters on text screens. The already displayed Arabic characters will be redefined accordingly. FORUMS | MSX RESOURCE CENTER Yamaha 4MB memory board (CX-5MII, CX-7, YIS-604 etc.) 2x Philips SBC-3810 MSX Mouse Moonsound cartridge Philips MSX CHARACTERS AND CONTROL CODES Control codes are in blue. These are ignored by PRINT instruction in graphic modes. The characters 20h to 7Fh are coded 7-bit ASCII. Green characters are characters specific to Western MSX. The last character (FFh) is the cursor. The bottom table, with two rows (orange characters), are extended graphic characters.

MSXDEV21 #11

The Quest For the 10th Island. MSXdev21 #11 - Where Is it? The Quest For the 10th Island. In this Colecovision game port your searching skills are being tested to the max, find the 3x3 pattern before the time expires. A puzzle game by Eric Mendel (Ricco59). Contestants have until the end of August to submit their entries.

DAEWOO CPC-400

PROGRAMMABLE PERIPHERAL INTERFACE On MSX, the PPI (Programmable Peripheral Interface) is a chip used to switch the Slots, to manage the keyboard (clatter included) and the cassette player. The PPI used by MSX systems is based on the Intel 8255, although in most systems a clone is present, or

PHILIPS VG-8235

DATA RECORDER CONNECTOR This connector allows you to save or load program data to an audio cassette. Data is backed up at 1200 or 2400 baud with Frequency Shift Keying (FSK) in the standard "Kansas City" format.. The Data Recorder connector is defined as a mandatory requirement in the MSX Standard Definition, up until and including the MSX2+. SOFARUN - MSX WIKISEE MORE ON MSX.ORG MSX APPLICATION TEMPLATES FOR MS VISUAL STUDIO Folks, I updated the MSX BIN template and documentation. Now: It supports the maind program (main()) in C. Just comment the reference for msxbinapp.s and uncomment the reference for msxbinapp.c in ApplicationSources.txt and the project becomes a C project.

GOEMON HELP

the trick is to pretend like you have the ability to jump diagonally in this game (even though it's locked to 4-directional movement). As long as your sprite is facing up or down, you just need to hold both directions for something that would constitute a valid diagonal jump (as in, no more than 3 rocks between you and an empty space), then press the jump button, and the game will process a FORUMS | MSX RESOURCE CENTER Yamaha 4MB memory board (CX-5MII, CX-7, YIS-604 etc.) 2x Philips SBC-3810 MSX Mouse Moonsound cartridge Philips MSX CHARACTERS AND CONTROL CODES Control codes are in blue. These are ignored by PRINT instruction in graphic modes. The characters 20h to 7Fh are coded 7-bit ASCII. Green characters are characters specific to Western MSX. The last character (FFh) is the cursor. The bottom table, with two rows (orange characters), are extended graphic characters.

MSXDEV21 #11

The Quest For the 10th Island. MSXdev21 #11 - Where Is it? The Quest For the 10th Island. In this Colecovision game port your searching skills are being tested to the max, find the 3x3 pattern before the time expires. A puzzle game by Eric Mendel (Ricco59). Contestants have until the end of August to submit their entries.

DAEWOO CPC-400

PROGRAMMABLE PERIPHERAL INTERFACE On MSX, the PPI (Programmable Peripheral Interface) is a chip used to switch the Slots, to manage the keyboard (clatter included) and the cassette player. The PPI used by MSX systems is based on the Intel 8255, although in most systems a clone is present, or

PHILIPS VG-8235

DATA RECORDER CONNECTOR This connector allows you to save or load program data to an audio cassette. Data is backed up at 1200 or 2400 baud with Frequency Shift Keying (FSK) in the standard "Kansas City" format.. The Data Recorder connector is defined as a mandatory requirement in the MSX Standard Definition, up until and including the MSX2+. SOFARUN - MSX WIKISEE MORE ON MSX.ORG MSX APPLICATION TEMPLATES FOR MS VISUAL STUDIO Folks, I updated the MSX BIN template and documentation. Now: It supports the maind program (main()) in C. Just comment the reference for msxbinapp.s and uncomment the reference for msxbinapp.c in ApplicationSources.txt and the project becomes a C project.

GOEMON HELP

the trick is to pretend like you have the ability to jump diagonally in this game (even though it's locked to 4-directional movement). As long as your sprite is facing up or down, you just need to hold both directions for something that would constitute a valid diagonal jump (as in, no more than 3 rocks between you and an empty space), then press the jump button, and the game will process a FORUMS | MSX RESOURCE CENTER Yamaha 4MB memory board (CX-5MII, CX-7, YIS-604 etc.) 2x Philips SBC-3810 MSX Mouse Moonsound cartridge Philips

MSX TURBO R

The MSX Turbo R is the last generation of MSX computers that was put to market by a household electronic brand. Only Panasonic was brave enough to put faith in the standard once again, by releasing two different models: the Panasonic FS-A1ST and the Panasonic FS-A1GT. MSX Turbo R computers were produced until 1994.

SCREEN - MSX WIKI

SCREEN 1 is a text screen, but the charset can be filled with game graphics and sprites can also be used. MSX2 and MSX2+ modes have better sprite possibilities compared to MSX1 modes. On MSX2 and higher you can change between 40x24 and 80x24 SCREEN 0 mode by using WIDTH -command. SCREEN 9: Text mode using a graphic screen - Available only

on

PROGRAMMABLE PERIPHERAL INTERFACE On MSX, the PPI (Programmable Peripheral Interface) is a chip used to switch the Slots, to manage the keyboard (clatter included) and the cassette player. The PPI used by MSX systems is based on the Intel 8255, although in most systems a clone is present, or

EXPANSION BUS SLOTS

Several expansion bus connectors exist on MSX. These type of connectors were especially prevalent on early MSX1 models. The MSX standard does not specify the shape or pin-out of these connectors. The most common type is the 50-pin IDC connector (standard 2.54mm pitch) with one or two polarizing key. Pins are generally more or less the same as a cartridge slot. CALL FNKEY - MSX WIKI (*) _trans when using an Arabic Sakhr Basic cartridge or the equivalent option on Sakhr AX-370: Arabic/English toggle for MSX-BASIC programming (**) _latin for CALL LATIN on Sakhr AX-170F and AX-350IIF

. Syntax

GOEMON HELP

the trick is to pretend like you have the ability to jump diagonally in this game (even though it's locked to 4-directional movement). As long as your sprite is facing up or down, you just need to hold both directions for something that would constitute a valid diagonal jump (as in, no more than 3 rocks between you and an empty space), then press the jump button, and the game will process a

SAVE - MSX WIKI

SAVE ":\\",A. Notes: Character backslash (\) serves as a separator between the folders and the file name in MSX-DOS2. You don't have to put it after the colon of the device name. Parameters in quotes can be replaced by a alphanumeric variable containing the corresponding parameters. Character backslash is replaced by the SPRITE$() - MSX WIKI Parameters. is a number between 0 and 31 that specifies the sprite number. is a string of 8 or 32 characters according the sprites size (8x8 or 16x16). Each character represents 8x1 area in sprite where "1"-bits represent visible dots and "0"-bits represent invisible dots. The characters are given in order from up to

STICK() - MSX WIKI

Effect . Returns the direction of the cursor keys or the joysticks. Syntax . STICK() Parameter is a value between 0 and 2

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SPOTLIGHT

33LOS AMORES DE BRUNILDA BY RETROWORKS RELEASED The new adventure game by Retroworks is here! A jewel for MSX2

computers.

23FILE-HUNTER.COM'S 20TH BIRTHDAY & GIVEAWAY One of the oldest MSX related web sites celebrates its anniversary.

5BOOKS

Papermade MSX knowledge 5BUILD YOUR OWN CARTRIDGE ADAPTERS New open source projects from the RBSC 6THE LEGACY OF MSX FRIENDS ZWOLLE Here you find the heirlooms of MFZ

NEWS HEADLINES

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DOWNLOAD DATABASE SUMMARY AUGUST 2019 A summary of lasts month's activity on the MRC Download Database. Posted on 01-09 by ro | Comments: 0

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SJASMPLUS V1.14.1 IS OUT Many improvements and bugfixes for this powerful Z80 cross-assembler Posted on 30-08 by sd_snatcher | Comments: 5

*

LOS AMORES DE BRUNILDA BY RETROWORKS RELEASED The new adventure game by Retroworks is here! A jewel for MSX2

computers.

Posted on 29-08 by PAC | Comments: 33

*

26-08

File-Hunter.com's 20th Birthday & Giveaway

23

*

24-08

Clube MSX Magazine starts a crowdfunding campaign

3

*

22-08

Books

5

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19-08

InterNestor Lite 2.2 with SOCKS support + some networking tools

updates

4

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19-08

MSX adapter for Nintendo 64 controllers

7

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15-08

Build your own cartridge adapters

5

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14-08

The legacy of MSX Friends Zwolle

6

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14-08

MoonBlaster 1.4 driver for MSX-BASIC update

4

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13-08

User levels archive online

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10-08

USB Mapper 512k - New hardware from tecnobytes!

19

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LATEST FORUM POSTS

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PENGUIN ADVENTURE SCC VERSION?? Maybe your dreams comes true very soon. https://www.msx.org/news/software/en/psg2scc Posted on 01:34 by alexito | Comments: 38

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HOW TO DO A MEGAROM? You can use the instruction .PHASE in your program in assember, or create a separate program to ... Posted on 01:17 by gdx | Comments: 4

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COLECOVISION'S GAMES">MMM CARTRIDGE + MSX -> COLECOVISION'S GAMES Thank you for your tests that helped fix several things. And happy to know that your home esca ... Posted on 01:02 by gdx | ColecoVision's games">Comments:

97

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00:39

Victor Trucco announced MSX-SM

90

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05-09

About C / Z80 optimizations (SDCC)

8

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05-09

POLL: AVDP from texas

27

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05-09

NIght Knight

51

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05-09

Grauw’s RPG in development

202

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05-09

How to get MSX Disk games working on OpenMSX

9

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05-09

CAS signal in SVI 738 or MSX in general

16

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05-09

fMSX for Android released

460

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V9938... Blinking "Text" in Screen 7...

16

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05-09

poll:outrun for msx2

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Toshiba HX-MU900

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Panasonic FS-MKB1

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Panasonic FS-CA1

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04-09

List of undumped MSX software

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04-09

Philips NMS 1160

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04-09

Music Keyboards

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04-09

Main Page

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04-09

Yamaha YK-20

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Yamaha YK-10

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Yamaha YK-01

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00:57

PSG2SCC

18

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05-09

sjasmplus v1.14.1 is out

5

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04-09

Los amores de Brunilda by Retroworks released

33

*

02-09

Clube MSX Magazine starts a crowdfunding campaign

3

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02-09

Nishi is working on the Next Generation MSX

24

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31-08

My utility products

4

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30-08

Konami's MSX Legacy: the unofficial story now available

105

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29-08

File-Hunter.com's 20th Birthday & Giveaway

23

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29-08

The Awakening

10

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26-08

Build your own cartridge adapters

5

View the archive

TRADING & COLLECTING

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05-09

Philips NMS8250 512kB 2x2DD, excellent condition, fully

operational

4

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04-09

Konami games (cart only)

2

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03-09

Philips NM-1436 MSX / PC compatible printer

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03-09

RS232 Cart

7

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03-09

For Sale some MSX Games: Ys II: Ancient Ys Vanished + King Kong 2 +

Lode Runner II +

2

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31-08

WTS: BSA - Back Slot Adapter for Yamaha CX5M and similar computers

4

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30-08

Konami Box Protectors

20

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30-08

WTB KEYBOARD FOR NMS 8250 PHILIPS

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27-08

Immaculate Sony CPV-14CD2 monitor for Sale

4

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26-08

Lots of MSX games complete, not complete and loose carts to sell

28

More Trading & Collecting

TODAY'S HISTORY

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2018

DIY 2MB and 4MB memory mapper

18

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2011

DISK 1.1

8

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2011

Xaklogian

18

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2011

Gradius IPS patch

28

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2011

New MSX2+ kit

3

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2008

MSX Solutions - Ale Hop!

1

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2008

100.000 forumposts

4

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2007

Scene Music Remake challenge 2

21

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2007

SCMD 1.10.4

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2006

HCC Retro Game en Computerdag

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View the archive

WHAT IS MSX RESOURCE CENTER? MSX Resource Center is a website about the 8bit MSX computer system, which was introduced by Microsoft and ASCII in 1983. We have an extensive archive of MSX news , an active MSX forum , lots of information in our MSX wiki and a large section of free MSX software . As a first time visitor, our MSX wiki might be a great starting point to find out exactly what is MSX , learn how to run MSX sofware on your PC or mobile with MSX emulators

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MSX Music player

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* Manbow 2 - End Boss Tune (Norakomi) * MSX Forever! (Jurgen Gugenson) * Chicago's 30 - Main Theme (FranSX) * SD Snatcher - Harry's Retrospection (Jorito) * Psycho World - Level 2 (Wolf)

* Yie Ar Kung-Fu FM

* YS 3 - Trading Village of Redmont (Randam Hajile) * Metal Gear 2 - Solid Snake - Red Sun (Jorito) * Profile (BDD) (Bart Roijmans) * Contra - Asphalt Jungle (Meits) * Metal Gear 2 - Solid Snake - An Advance (J-War) * Deep Dungeon Adventure - Descending Theme (John Hassink) * SD Snatcher - Another bad Accident (J-War) * Metal Gear 2 - Solid Snake - Duel (J-War) * The Treasure of Usas - Gandhara Ruins (J-War) * Undeadline - The Caves (Bart Roijmans) * Metal Gear 2 - Solid Snake - Chasing the Greet Beret (J-War) * Metal Gear 2 - Solid Snake - Theme of Solid Snake 2008 (Bart

Roijmans)

* The Treasure of Usas - Mohenjo Daro (Arranger Platinum) * King's Valley 2 - Fifth (Wolf) * Penguin Adventure & Vampire Killer - Penguin Killer (Norakomi) * F1 Spirit - D/G (select) (Jorito) * The Maze of Galious - Story (Jorito) * SD Snatcher - Coda (Bart Roijmans) * Knightmare - Boss (Jorito) * Magical Boxes (Dioniso) * Merry Christmas Mr. Lawrence (DrMSX) * The Treasure of Usas - Ending (TheMysteryStudios) * Aleste Gaiden - Stage 5 (Meits) * Metal Gear 2 - Solid Snake - Farewell (Meits) * Randar 3 - Randar 3 (Wolf) * The Maze of Galious - Boss Musics Medley (Jorito) * Quarth - Medley (Jorito) * Wells & Fargo - Main Theme (FranSX) * Wild Dog from Hillegom (Meits) * Undeadline - The Caves (Arranger Complete Works Bonus) * Manbow 2 - Level 4 - Outer Space (Norakomi) * SD Snatcher - Difficult Move (J-War) * SD Snatcher - Coda (J-War) * Dragon Slayer 6 - Legend of Heroes - Field (Arranger Complete Works

Bonus)

* Xak 2 - Rising of the Red Moon - Boroz Forest (Meits) * KVK-Xmas (Vincent van Dam) * A Winter's Tale (Meits) * SD Snatcher - The peaceful Avenue (The Mystery Studios) * SD Snatcher - Triumphal Arch (Arranger Platinum) * Inspiration on Demand - Reason version (Robert Vroemisse) * Metal Gear 2 - Solid Snake - Theme of Solid Snake (TDj ReMix) * Xmas SCC (Short Version) (supmsx) * SD Snatcher - Triumphal Arch (Arranger Hands on Snatcher) * Firebird (Hinotori) - Fate of the Hero (Arranger Complete Works

Bonus)

* Metal Gear 2 - Solid Snake - Frequency 140.85 (Jorito) * Xak - The Art of Visual Stage - Water Dragon Dive (John Hassink) * Strawberry Strings - MOA (Randam Hajile) * Sa-Zi-Ri - Mystery of Sa-Zi-Ri (Arranger Platinum) * TNT - Intro (Bart Roijmans) * Dragon Slayer 4 - Drasle Family - Goodbye Drasle Family (Arranger

Platinum)

* Planet Mobile - BGM (J-War) * Manbow 2 - Level 9 - Under Water (Norakomi) * SD Snatcher - Prelude no. 1 (Meits) * BDD's Theme 3 (BDD) (Erik van Hezik) * Metal Gear 2 - Solid Snake - Zanzibar Breeze (Meits) * FDD2 - Black Humour Introdemo remix (The Pretender) (Bart Roijmans) * Cobra's Arc - Main Theme (FranSX) * Golvellius - Title Screen, Name Entry and Aleid Kingdom (Bart

Roijmans)

* Manbow 2 - Level 9 - Final Battle (Norakomi) * Firehawk - Mission 1 (Arranger Gold) * Firehawk - Mission 1 (Bart Roijmans) * Vampire Killer - Wicked Chip (Jorito) * Metal Gear 2 - Solid Snake - Big Boss (J-War)

* Sphere (Wolf)

* The Maze of Galious - World (Jorito) * Aleste - Triumph (Ending Theme Remix) * Vampire Killer - Number of the Beats (Jorito) * Source of Power (Knightram) (Wolf) * Xak - The Tower of Gazzel - First Floor (Arranger Platinum) * Vampire Killer - Heart Of Fire (TDeeJay) * The Maze of Galious - Castle (Bart Roijmans) * Manbow 2 - Level 5 - Obtaining Beam Laser (Norakomi) * White Christmas (Wiz) * Olschool MSXmas (BiFi) * Metal Gear 2 - Solid Snake - Killers (J-War) * Undeadline - The Ruins (Arranger Complete Works Bonus) * Sword of Legend Lenam - Intro (Meits) * Golvellius - Intro (J-War) * Metal Gear 2 - Solid Snake - Frequency 140.85 (J-War) * King's Valley 2 - The Seal of El Giza Part 2 (Bart Roijmans) * Nemesis - Roz in Space Mix (Roz) * Manbow 2 - Level 1 - The Cave (Norakomi) * F1 Spirit - Hot Summer Riding (stock car + f-3) (Bart Roijmans) * Metal Gear 2 - Solid Snake - Theme of Solid Snake (Wolf) * Lowlife (FCS) (AuroraMSX) * Firebird (Hinotori) - Fate of the Hero (Bart Roijmans) * The Treasure of Usas - Juba Ruins (Jorito) * Snatcher - Kobe by Night (Arranger Gold) * All there is to see (Bart Roijmans) (Meits) * Quarth - Italo Mix (Bart Roijmans) * Callisto's Theme (Wolf) (Meits) * The Treasure of Usas - Juba Ruins (J-War) * New Generation of Mighty Monkey (DRM) * Genius Art come (DanDan) (Peter Mastijn) * Space Manbow - Parallel Space (J-War) * International Karate - Main Theme (Arranger Complete Works Bonus) * F1 Spirit - Medley (J-War) * SD Snatcher - Ending

* Coral 2 (Wolf)

* Firebird (Hinotori) - Fate of the Hero (The Mystery Studios) * Majikazo - Disco Music Arrangement (Carlo Bandini) * Metal Gear 2 - Solid Snake - Theme of Solid Snake (Bart Roijmans) * Metal Gear 2 - Solid Snake - Imminent (J-War) * Parodius - Ending Theme (Bart Roijmans) * Aleste 2 - Flying High (Jorito) * Space Manbow - Dust Dust Dust (J-War) * King's Valley 2 - Fifth (J-War) * Dragon Slayer 6 - Legend of Heroes - Field (Bart Roijmans) * Great Strategy 2 - BGM (Bart Roijmans) * Airwaves - Sweep on 1Channel - (Joyrex) * Space Manbow - Beyond the Darkness (J-War) * Metal Gear 2 - Solid Snake - Return to Dust 2 (J-War) * Snatcher - Twilight of Neo Kobe City (The Mystery Studios) * Manbow 2 - Level 6 - Living Planet (Norakomi) * Metal Gear - Theme of Tara (Wolf) * The Maze of Galious - World (Arranger Platinum) * Firehawk - Introdemo (The Mystery Studios) * Quarth - Medley (J-War) * Metal Gear 2 - Solid Snake - Return (J-War) * Super Cooks - Housed up (Arranger Platinum) * Jingle Things (Joram van Hartingsveldt) * Great Strategy 2 - ReMSX (Meits and EisBaer23) * Software Corner (Nyyrikki) (Antti Laukkonen) * Ys 3 - Trading Village of Redmont (John Hassink) * Xak 2 - Rising of the Red Moon - Intro (J-War) * Undeadline - Intro (Bart Roijmans) * SD Snatcher - Percussion Head (Arranger Hands on Snatcher) * Metal Gear - Theme of Tara 2007 (Wolf) * Metal Gear 2 - Solid Snake - In Security (J-War) * Starship Rendezvous - Don't forget your wonderful Memory (Arranger

Gold)

* Metal Gear 2 - Solid Snake - Theme of Solid Snake (Meits) * F1 Spirit - F1 Shuffle, Starting Grid, Self-confidence, Next

(Jorito)

* Metal Gear 2 - Solid Snake - Zanzibar Breeze (J-War) * Metal Gear 2 - Solid Snake - Shallow (J-War) * Metal Gear - Mercenary (Bart Roijmans) * SD Snatcher - Funny (Arranger Hands on Snatcher) * Vampire Killer - Reprise (Arranger Gold) * Sorcerian - The stolen Scepter (John Hassink) * Psycho World - Level 6 (Wolf) * Xak - The Art of Visual Stage - The Field of visual Grass (Bart

Roijmans)

* XAK - The Art of Visual Stage - The Field of visual Grass (The

Mystery Studios)

* Bombaman - Multiplayer Menu (Jorito) * The Maze of Galious - World (Wolf) * Wanderers from Ys - Feena's Premonition v2 (Jorito) * The Maze of Galious - World (Bart Roijmans)

* Wings (Wolf)

* Nemesis 2 - Opening (Gryzor 87) * Dix - Main Theme (Loek van Kooten) (Bart Roijmans) * Metal Gear 2 - Solid Snake - Level 1 Warning (J-War) * Metal Gear 2 - Solid Snake - Theme of Solid Snake (RobertVroemisse) * Salamander - Boss Remix (Bart Roijmans) * SD Snatcher - North Downtown (Jorito) * Metal Gear 2 - Solid Snake - Theme of Solid Snake (Arranger Complete Works Bonus) * Illusion City - Destroy Remix (MsxKun) * Manbow 2 - Level 9 - Inside Manbow (Norakomi) * Metal Gear 2 - Solid Snake - Under the Cloud of Darkness (J-War) * SD-Xmas (Frederik Boelens) * Xak - The Art of Visual Stage - The happening Horror (John Hassink) * Nemesis 3 - Follow the Sun (Jorito) * Vampire Killer - Dracula is our Vampire (Jorito ft. BMC_WarMachine) * Salamander - Medley (Arranger Platinum) * Starship Rendezvous - Madness and its synergistic Effect (Wolf) * Illusion City - The one who rules the Heaven (Meits) * Metal Gear 2 - Solid Snake - Theme of Solid Snake (Jorito) * Psycho World - Level 4 (Wolf) * X-Tazy - Intro (Wolf) * Knightmare - Level 1 (Hiro Morozumi) * SillyCone Christmas (Wolf) * Hydefos - Intro (John Hassink & Robert Vroemisse)

* Navodad (Dioniso)

* The Treasure of Usas - Mohenjo Daro (Bart Roijmans) * Castlevania 4 - Simon's Theme (Arranger Platinum) * Salamander - Operation Seedleek (J-War) * Undeadline - The Forest (Jorito) * Psycho World - Level 7 (Wolf) * Ys 2 - Too full with Love (Arranger Gold) * Metal Gear 2 - Solid Snake - Battle against Time (J-War) * Xak - The Art of Visual Stage - The Field of visual Grass (Arranger

Gold)

* Xak - The Art of Visual Stage - Palace of Fire (Arranger Platinum) * Manbow 2 - Level 5 - Deep Core (Norakomi) * Goonies 'R' good enough - The Goonies 'R' good enough (Jorito) * Sweet Acorn - Not so sweet (ewsnatcher) * Metal Gear - Red Alert (Bart Roijmans) * F1 Spirit - D/G (select) (Bart Roijmans) * Dragon Slayer 6 - Legend of Heroes - Feelings of Hometownishness

(Jorito)

* Knightmare - The Knightmare Saga (Jurgen Gugenson) * Metal Gear 2 - Solid Snake - Red Sun (J-War) * Twinbee - Home Town Song (Wolf) * Metal Gear 2 - Solid Snake - Advance Immediately (J-War) * Iceworld (Frederik Boelens) * Manbow 2 - Ending Theme (Norakomi) * Manbow 2 - Level 7 - Planet Osiris (Norakomi) * Great Strategy 2 - Execute (Arranger Platinum) * Xak - The Tower of Gazzel - First Floor (Bart Roijmans) * Knightmare - Level 1 (Jorito) * Undeadline - Opening Theme (Bart Roijmans) * Metal Gear 2 - Solid Snake - Night Fall (J-War) * Randar 3 - Randar 3 (Meits) * Aleste - Triumph (Arranger Gold) * SD Snatcher - Modern Crusade (J-War) * Ys 1 - Palace (Bart Roijmans) * Tetris - Technotris (Wolf) * Aleste 2 - Area 1 (Meits) * Great Strategy 2 - BGM (Arranger Platinum) * Moon Over Arba Minch - Portal Cave (John Hassink) * Xak - The Art of Visual Stage - The happening Horror (Arranger

Platinum)

* Starship Rendezvous - The Sunset for the Sunrise (Arranger Gold) * Dike de twin van Mike (Bart Roijmans) (Bert Dotinga) * Copy is Profile (BDD) (Jorito) * F1 - Spirit - Random Approach (rally) (Jorito) * Penguin Adventure - Penguins rock! (Arranger Gold) * Digital Snow (Wolf) * Xak - The Tower of Gazzel - Zegraia (John Hassink) * Dragon Slayer 6 - Legend of Heroes - Town (Meits) * Knightmare - Level 2 (Jorito) * Monkey Do - BGM (Bart Roijmans) * Mr. Ghost - Haunting (Arranger Gold) * La Corona Encantada - Main Theme (FranSX) * Mist (Inexpensive) * Contra - Oh noes, there be aliens in my waterfall! (Jorito) * Space Manbow - Beyond the Battleship (Jorito) * Wanderers From Ys - Sunset Heroes (Jorito) * Desperado (FranSX) * Manbow 2 - Level 3 - The Descend (Norakomi) * Metal Gear 2 - Solid Snake - A Jam Blues (J-War) * Cuando te Miro (SPL) * The lost Battle (John Hassink) (Jorito) * Vangelis - Mutiny on the Bounty (Wolf) * Mr. Ghost - Level Boss (Jorito) * Parodius - The Parodius Symphony (Wolf) * Gradius II - Air Battle Theme (Hiro Morozumi) * Fray - Sad Letter (Wolf) * Illusion City - Enter The Illusion (Jorito) * Manbow 2 - Game over (Norakomi) * SD Snatcher - Intro 1 (Wolf) * Metal Gear 2 - Solid Snake - Zanzibar Land National Anthem (J-War) * Wind warriors (MOA) (Meits) * F1 Spirit - D/G (select) (Arranger Complete Works Bonus) * F1 Spirit - Vanishing Heat (Jorito) * SD Snatcher - Strange Overture (J-War) * Metal Gear 2 - Solid Snake - Flight into Enemy Territory (J-War) * Musha Aleste - Armed Armor (SCC Style) * Space Manbow - Beyond the Darkness (Bart Roijmans) * Omnifarious Steps (DRMSX) (AuroraMSX) * King Kong 2 - Main Theme (Mr. Rudy) * Snatcher - Twilight of Neo Kobe (Arranger Hands on Snatcher) * Aleste - Dia 51 (Arranger Platinum) * Mr. Ghost - Stage 3 (The Mystery Studios) * Manbow 2 - Intro Theme (Norakomi) * Metal Gear 2 - Solid Snake - Natasha's Death (J-War) * Undeadline - Menu (Arranger Platinum) * Starship Rendezvous - Don't forget your wonderful Memory (Bart

Roijmans)

* Metal Gear 2 - Solid Snake - Theme of Solid Snake 2007 (Wolf) * Undeadline - Menu (Bart Roijmans) * Metal Gear 2 - Solid Snake - Tears (J-War) * Dragon Slayer 6 - Legend of Heroes - Opening (Wolf) * Jikuu no Hanayome - The Bride of Space-Time (Wolf) * Xak II - Rising of the Red Moon - Opening Sequence (Meits) * F1 - Spirit - Street Collection (end credits) (Jorito) * Metal Gear 2 - Solid Snake - Infiltration (J-War) * Metal Gear 2 - Solid Snake - Frequency 140.85 (Meits) * Xak - The Tower of Gazzel - Water Floor (John Hassink) * Illusion City - Bustling Town (John Hassink) * Metal Gear 2 - Solid Snake - Night Sight (J-War) * Snatcher - Theme of Katherine (The Mystery Studios) * Salamander - Medley (Bart Roijmans) * Metal Gear 2 - Solid Snake - Level 3 Warning (J-War) * Metal Gear 2 - Solid Snake - In Security (Meits) * The Maze of Galious - Castle (Arranger Platinum) * The Goonies - Dark Cave (Jorito) * Impact 205/BDD's Theme 5 (BDD) (Haze) * Roadfighter - From Start to Finish (Duren) * Metal Gear - Escape - Beyond Big Boss (Arranger Platinum) * Parodius - Ending Theme (Arranger Platinum) * Ys 1 - Palace (Arranger Gold) * Metal Gear 2 - Solid Snake - Theme of Solid Snake (J-War) * Metal Gear 2 - Solid Snake - Theme of Solid Snake (Arranger Gold) * Metal Gear - Mercenary (Arranger Complete Works Bonus) * Rune Master 3 - Journey to the Three Kingdoms (Jorito)

* Servant (Meits)

* Squeek Demo 2 (Knightram) (Wolf) * The Maze of Galious - Boss Musics Medley (J-War) * Starship Rendezvous - The Sunset for the Sunrise (Bart Roijmans) * Metal Gear 2 - Solid Snake - Return to Dust 1 (J-War) * Poke's Airwaves #7 * Wanderers from Ys - Feena's Premonition (Meits & Jorito) * The Maze of Galious - Shrine (Jorito) * Salamander/Starquake - Lizard Star (Omega) * Metal Gear 2 - Solid Snake - Farewell (J-War) * King's Valley 2 - Third (J-War)

* Joulubugi (ccfg)

* The Maze of Galious - Story (Wolf) * Xmas Files (Meits) * Metal Gear 2 - Solid Snake - Escape (J-War) * Aleste - Dia 51 (Jorito) * MediaVentures Clone (Wolf) * Gradius Enhanced - Challenger 1985 (Tdeejay) * Dragon Slayer 6 - Legend of Heroes - Pirate Island (Arranger

Platinum)

* Impaccable (BDD) (Haze) * Snoutriedel #6 (Arranger Complete Works Bonus) * Undeadline - Tempting (Arranger Gold) * Yie Ar Kung-Fu - SF (Randam Hajile) * Airwaves - Goodnight - (Joyrex) * Space Manbow - Beyond the Darkness (Arranger Platinum) * F-1 Spirit - Hot Summer Riding (yzi) * Manbow 2 - Level 2 - First Encounter (Norakomi) * Space Manbow - Memories (ending) (Arranger Platinum) * SD Snatcher - Coda (Bart Roijmans) * Metal Gear 2 - Solid Snake - Spiral (J-War) * Snatcher - Pleasure of Tension (Arranger Platinum) * The Tower of Cabin (RobertVroemisse) * Metal Gear - Escape - Beyond Big Boss (Bart Roijmans) * King's Valley 2 - The Seal of El Giza Part 2 (Arranger Platinum) * Magical Tree (Jorito) * Mirror Scroll 2 (BDD) (poke -1,170) * TwZ Xmas 2002 (Wolf) * Feedback - Intro & Feedback (Arranger Gold) * Salamander - Boss Remix (Arranger Gold) * Xak - The Tower of Gazzel - The Sewers (Arranger Platinum) * Metal Gear 2 - Solid Snake - Swing Swing (J-War) * Metal Gear - Red Alert (Arranger Gold) * Starship Rendezvous - Work of digging at midnight (Wolf) * Ys 3 - Be careful (John Hassink) * Metal Gear 2 - Solid Snake - Unnoticed + First Instruction (J-War) * International Karate - Main Theme (Bart Roijmans)

* Three phase fade

* F1 Spirit - Hot Summer Riding (stock car + f-3) (Jorito) * Metal Gear 2 - Solid Snake - Advance Immediately (Meits) * Dragon Slayer 6 - Legend of Heroes - Town (Jorito) * SD Snatcher - Case Closed (Arranger Hands on Snatcher) * Sword of Legend Lenam - Town of Lenam (Wolf) * Fray in magical Adventure - Flight (dogfight) (Arranger Complete

Works Bonus)

* Metal Gear 2 - Solid Snake - Retrieve of the Doctor (J-War) * SD Snatcher - Coda (Arranger Gold) * Xak - The Tower of Gazzel - The Sewers (Bart Roijmans) * Metal Gear 2 - Solid Snake - Disposible Life (J-War) * The Maze of Galious - Castle (Wolf) * Children of the Corn (MOA) (Meits & DarQ) * Temptation of War - Howling Wolf II - MOA (Randam Hajile) * F1 Spirit - F1 Spirit (Jorito) * Metal Gear 2 - Solid Snake - Wavelet (J-War) * Requiem for lost OPL4 songs (Wolf) * The Maze of Galious - Castle (Jorito) * Manbow 2 - Recovery (Norakomi) * Firebird (Hinotori) - Fate of the Hero (Laurent Roucairol) * Undeadline - The Ruins (Bart Roijmans) * Metal Gear 2 - Solid Snake - The Front Line (J-War) * SD Snatcher - Harry's Retrospection (Arranger Hands on Snatcher)

Photoshoots

Buenos Aires 2004

OSS 2005

The brave fellows of MSX-NBNO, who were hosting this ...

NIJMEGEN 2009

An impression of the fair MadriSX 2003 - Another picture of the diner, the day ...

NIJMEGEN 2011

Ballblazer

YouTube

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