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MGBADOWNLOADSFAQSFORUMSMGBA 0.7.2MEDUSAHARDWARE mGBA 0.8.3 Aug 3, 2020. A new release of mGBA, version 0.8.3, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, an issue leading to stuttered rendering and eventually a crash, mostly on AMD GPUs, has been fixed.

DOWNLOADS - MGBA

medusa. These are preview builds for medusa, the in-development DS emulator. They are 64-bit only. The current preview build is alpha 2. Note that due to issues with the automated build system, there is not currently an alpha 2 build for Ubuntu. Please use a development build instead (see below). Windows.

MGBA FORUMS

09-21-2016, 05:27 PM. I also got this RTC problem with Pokemon Liquid Crystal. Actually I'm using the mGBA on the Vita and if you open the emulator settings there is a clock displayed at the top center, but this time is 2h behind the actual clock of the vita. That'S a bit odd. It would be awesome to have the RTC feature in this emulator working.

CONTROLS? - MGBA

Hi, I'm kind of new to mGBA, and I was wondering if there was any way I could change the controls? I'm used to a different control scheme and I use other emulators besides mGBA, so it's weird going from one control scheme to another (for example on mGBA I press the speed up button listed under "Emulation" and on OpenEmu and VBA-M I press

sapce).

MGBA FORUMS

11-22-2016, 03:28 PM. Before starting the game, open the Overrides view and make sure the RTC option is checked (you will need to uncheck autodetect), and then start the game *without* closing the window. This might be broken in 0.5.1 (I forget), so you might need to use a

nightly.

MGBA HAS STOPPED WORKING Reputation: 0. #1. 02-21-2016, 07:27 PM. So when I try to play a .gba rom I get "mGBA has stopped working" and the only way to fix it is run in Windows 8 Compatibility Mode. Any suggestions as to why this is. Find. Reply. endrift. MGBADOWNLOADSFAQSFORUMSMGBA 0.7.2MEDUSAHARDWARE mGBA 0.8.3 Aug 3, 2020. A new release of mGBA, version 0.8.3, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, an issue leading to stuttered rendering and eventually a crash, mostly on AMD GPUs, has been fixed.

DOWNLOADS - MGBA

medusa. These are preview builds for medusa, the in-development DS emulator. They are 64-bit only. The current preview build is alpha 2. Note that due to issues with the automated build system, there is not currently an alpha 2 build for Ubuntu. Please use a development build instead (see below). Windows.

MGBA FORUMS

09-21-2016, 05:27 PM. I also got this RTC problem with Pokemon Liquid Crystal. Actually I'm using the mGBA on the Vita and if you open the emulator settings there is a clock displayed at the top center, but this time is 2h behind the actual clock of the vita. That'S a bit odd. It would be awesome to have the RTC feature in this emulator working.

CONTROLS? - MGBA

Hi, I'm kind of new to mGBA, and I was wondering if there was any way I could change the controls? I'm used to a different control scheme and I use other emulators besides mGBA, so it's weird going from one control scheme to another (for example on mGBA I press the speed up button listed under "Emulation" and on OpenEmu and VBA-M I press

sapce).

MGBA FORUMS

11-22-2016, 03:28 PM. Before starting the game, open the Overrides view and make sure the RTC option is checked (you will need to uncheck autodetect), and then start the game *without* closing the window. This might be broken in 0.5.1 (I forget), so you might need to use a

nightly.

MGBA HAS STOPPED WORKING Reputation: 0. #1. 02-21-2016, 07:27 PM. So when I try to play a .gba rom I get "mGBA has stopped working" and the only way to fix it is run in Windows 8 Compatibility Mode. Any suggestions as to why this is. Find. Reply. endrift.

MGBA 0.9.1 - MGBA

A new release of mGBA, version 0.9.1, is available. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0 was released. Importantly, fixes for save states affecting both GBA and GBC, the OpenGL renderer lagging when fast-forwarding, and improved detection of Pokémon ROM hacks. An extensive list of changes follows after the cut.

MGBA 0.8.0 - MGBA

A little late (okay, a lot late), mGBA 0.8.0 is finally available as a stable release. This is a major feature release and includes some highly anticipated features. Notably, the high-resolution OpenGL renderer for GBA games, BattleChip Gate support, interframe blending, and much more. Additionally, it includes over 50 bug fixes and hundreds of other changes.

ANNOUNCING MGBA

Announcing mGBA. Dec 9, 2014 – written by endrift. A year and a half in development, I’m very happy to announce the impending release of the first version of a brand new Game Boy Advance emulator, written from the ground up in C. Despite being a first version, it’s still very featureful. While the emulator might have been ready for a

CONTROLS? - MGBA

Hi, I'm kind of new to mGBA, and I was wondering if there was any way I could change the controls? I'm used to a different control scheme and I use other emulators besides mGBA, so it's weird going from one control scheme to another (for example on mGBA I press the speed up button listed under "Emulation" and on OpenEmu and VBA-M I press

sapce).

MGBA FORUMS

Alright now off to the issues I am having. I have an xbox one controller that I have tried to get my config to stay but it simply will not for whatever reason. All buttons will work perfectly and stay configured EXCEPT THE LEFT AND RIGHT TRIGGERS on the controller (Not the shoulder buttons, but triggers just to be clear). The shader I am

trying

MGBA FORUMS

Here are a couple of links. You can open these files with a text editor but the clt files from VBA are a mess and there are no visible codes in a text editor.

MGBA FORUMS

Hello! First of all, let me say awesome job on this emulator! It's by far the most stable one I've tried. The only problem I'm having is

with cheat codes.

MGBA FORUMS

06-18-2019, 10:13 PM. I've been trying to play Pokemon Gold on mGBA, and I discovered that it ran way too fast. Somewhere around 1000 FPS, and it wasn't in Fast Forward. I looked it up online and found that I can check sync video/sync audio, and it mostly does the trick. However, I will frequently encounter slowdown and dips in framerate. MGBA CRASHES WHEN LOADING ROM FILE Hi everyone, I'm having a weird problem with mGBA. When I try to load a ROM file, the emulator crashes, and I get notified that "mGBA has stopped working". I tried both loading a ROM file from the emulator dropdown menu and also associating the ROM files with the emulator and just clicking on them, but the emulator crashes in both ways.

MGBA FORUMS

Hi all, Is it possible somehow using mGBA to trade Pokemon in Pokemon Fire Red and the likes using an emulated GBA link? Even if it's something as simple as running 2 instances of the emulator and trading with yourself would be very nice to have. MGBADOWNLOADSFAQSFORUMSMGBA 0.7.2MEDUSAHARDWARE mGBA 0.8.3 Aug 3, 2020. A new release of mGBA, version 0.8.3, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, an issue leading to stuttered rendering and eventually a crash, mostly on AMD GPUs, has been fixed.

DOWNLOADS - MGBA

medusa. These are preview builds for medusa, the in-development DS emulator. They are 64-bit only. The current preview build is alpha 2. Note that due to issues with the automated build system, there is not currently an alpha 2 build for Ubuntu. Please use a development build instead (see below). Windows.

MGBA FORUMS

09-21-2016, 05:27 PM. I also got this RTC problem with Pokemon Liquid Crystal. Actually I'm using the mGBA on the Vita and if you open the emulator settings there is a clock displayed at the top center, but this time is 2h behind the actual clock of the vita. That'S a bit odd. It would be awesome to have the RTC feature in this emulator working.

CONTROLS? - MGBA

Hi, I'm kind of new to mGBA, and I was wondering if there was any way I could change the controls? I'm used to a different control scheme and I use other emulators besides mGBA, so it's weird going from one control scheme to another (for example on mGBA I press the speed up button listed under "Emulation" and on OpenEmu and VBA-M I press

sapce).

MGBA FORUMS

11-22-2016, 03:28 PM. Before starting the game, open the Overrides view and make sure the RTC option is checked (you will need to uncheck autodetect), and then start the game *without* closing the window. This might be broken in 0.5.1 (I forget), so you might need to use a

nightly.

MGBA HAS STOPPED WORKING Reputation: 0. #1. 02-21-2016, 07:27 PM. So when I try to play a .gba rom I get "mGBA has stopped working" and the only way to fix it is run in Windows 8 Compatibility Mode. Any suggestions as to why this is. Find. Reply. endrift. MGBADOWNLOADSFAQSFORUMSMGBA 0.7.2MEDUSAHARDWARE mGBA 0.8.3 Aug 3, 2020. A new release of mGBA, version 0.8.3, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, an issue leading to stuttered rendering and eventually a crash, mostly on AMD GPUs, has been fixed.

DOWNLOADS - MGBA

medusa. These are preview builds for medusa, the in-development DS emulator. They are 64-bit only. The current preview build is alpha 2. Note that due to issues with the automated build system, there is not currently an alpha 2 build for Ubuntu. Please use a development build instead (see below). Windows.

MGBA FORUMS

09-21-2016, 05:27 PM. I also got this RTC problem with Pokemon Liquid Crystal. Actually I'm using the mGBA on the Vita and if you open the emulator settings there is a clock displayed at the top center, but this time is 2h behind the actual clock of the vita. That'S a bit odd. It would be awesome to have the RTC feature in this emulator working.

CONTROLS? - MGBA

Hi, I'm kind of new to mGBA, and I was wondering if there was any way I could change the controls? I'm used to a different control scheme and I use other emulators besides mGBA, so it's weird going from one control scheme to another (for example on mGBA I press the speed up button listed under "Emulation" and on OpenEmu and VBA-M I press

sapce).

MGBA FORUMS

11-22-2016, 03:28 PM. Before starting the game, open the Overrides view and make sure the RTC option is checked (you will need to uncheck autodetect), and then start the game *without* closing the window. This might be broken in 0.5.1 (I forget), so you might need to use a

nightly.

MGBA HAS STOPPED WORKING Reputation: 0. #1. 02-21-2016, 07:27 PM. So when I try to play a .gba rom I get "mGBA has stopped working" and the only way to fix it is run in Windows 8 Compatibility Mode. Any suggestions as to why this is. Find. Reply. endrift.

MGBA 0.9.1 - MGBA

A new release of mGBA, version 0.9.1, is available. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0 was released. Importantly, fixes for save states affecting both GBA and GBC, the OpenGL renderer lagging when fast-forwarding, and improved detection of Pokémon ROM hacks. An extensive list of changes follows after the cut.

MGBA 0.8.0 - MGBA

A little late (okay, a lot late), mGBA 0.8.0 is finally available as a stable release. This is a major feature release and includes some highly anticipated features. Notably, the high-resolution OpenGL renderer for GBA games, BattleChip Gate support, interframe blending, and much more. Additionally, it includes over 50 bug fixes and hundreds of other changes.

ANNOUNCING MGBA

Announcing mGBA. Dec 9, 2014 – written by endrift. A year and a half in development, I’m very happy to announce the impending release of the first version of a brand new Game Boy Advance emulator, written from the ground up in C. Despite being a first version, it’s still very featureful. While the emulator might have been ready for a

CONTROLS? - MGBA

Hi, I'm kind of new to mGBA, and I was wondering if there was any way I could change the controls? I'm used to a different control scheme and I use other emulators besides mGBA, so it's weird going from one control scheme to another (for example on mGBA I press the speed up button listed under "Emulation" and on OpenEmu and VBA-M I press

sapce).

MGBA FORUMS

Alright now off to the issues I am having. I have an xbox one controller that I have tried to get my config to stay but it simply will not for whatever reason. All buttons will work perfectly and stay configured EXCEPT THE LEFT AND RIGHT TRIGGERS on the controller (Not the shoulder buttons, but triggers just to be clear). The shader I am

trying

MGBA FORUMS

Here are a couple of links. You can open these files with a text editor but the clt files from VBA are a mess and there are no visible codes in a text editor.

MGBA FORUMS

Hello! First of all, let me say awesome job on this emulator! It's by far the most stable one I've tried. The only problem I'm having is

with cheat codes.

MGBA FORUMS

06-18-2019, 10:13 PM. I've been trying to play Pokemon Gold on mGBA, and I discovered that it ran way too fast. Somewhere around 1000 FPS, and it wasn't in Fast Forward. I looked it up online and found that I can check sync video/sync audio, and it mostly does the trick. However, I will frequently encounter slowdown and dips in framerate. MGBA CRASHES WHEN LOADING ROM FILE Hi everyone, I'm having a weird problem with mGBA. When I try to load a ROM file, the emulator crashes, and I get notified that "mGBA has stopped working". I tried both loading a ROM file from the emulator dropdown menu and also associating the ROM files with the emulator and just clicking on them, but the emulator crashes in both ways.

MGBA FORUMS

Hi all, Is it possible somehow using mGBA to trade Pokemon in Pokemon Fire Red and the likes using an emulated GBA link? Even if it's something as simple as running 2 instances of the emulator and trading with yourself would be very nice to have. MGBADOWNLOADSFAQSFORUMSMGBA 0.7.2MEDUSAHARDWARE mGBA 0.8.3 Aug 3, 2020. A new release of mGBA, version 0.8.3, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, an issue leading to stuttered rendering and eventually a crash, mostly on AMD GPUs, has been fixed.

DOWNLOADS - MGBA

medusa. These are preview builds for medusa, the in-development DS emulator. They are 64-bit only. The current preview build is alpha 2. Note that due to issues with the automated build system, there is not currently an alpha 2 build for Ubuntu. Please use a development build instead (see below). Windows.

MGBA 0.9.1 - MGBA

A new release of mGBA, version 0.9.1, is available. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0 was released. Importantly, fixes for save states affecting both GBA and GBC, the OpenGL renderer lagging when fast-forwarding, and improved detection of Pokémon ROM hacks. An extensive list of changes follows after the cut.

MGBA 0.8.4 - MGBA

A new release of mGBA, version 0.8.4, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, an issue in the 3DS version that would lead to the 3DS crashing when exiting the emulator, and an issue that would lead mGBA to appearing in a language other than English by default on macOS despite the system language being set to English, have been MGBA 0.9.0 - MGBASEE MORE ON MGBA.IO FAQS - MGBASEE MORE ON MGBA.IO

MGBA FORUMS

09-21-2016, 05:27 PM. I also got this RTC problem with Pokemon Liquid Crystal. Actually I'm using the mGBA on the Vita and if you open the emulator settings there is a clock displayed at the top center, but this time is 2h behind the actual clock of the vita. That'S a bit odd. It would be awesome to have the RTC feature in this emulator working. MGBA SAVE FILE LOCATION (08-22-2018, 02:35 PM) endrift Wrote: There is no exact location. It's wherever the ROM you load is. I know I'm replying a lot, but I've got the save file location. I remember seeing something at some point about how both the original save file from the emulator you're trying to transfer a save from and the one you're transferring to have to be the same size in terms of storage.

MGBA FORUMS

11-22-2016, 03:28 PM. Before starting the game, open the Overrides view and make sure the RTC option is checked (you will need to uncheck autodetect), and then start the game *without* closing the window. This might be broken in 0.5.1 (I forget), so you might need to use a

nightly.

MGBA HAS STOPPED WORKING Reputation: 0. #1. 02-21-2016, 07:27 PM. So when I try to play a .gba rom I get "mGBA has stopped working" and the only way to fix it is run in Windows 8 Compatibility Mode. Any suggestions as to why this is. Find. Reply. endrift. MGBADOWNLOADSFAQSFORUMSMGBA 0.7.2MEDUSAHARDWARE mGBA 0.8.3 Aug 3, 2020. A new release of mGBA, version 0.8.3, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, an issue leading to stuttered rendering and eventually a crash, mostly on AMD GPUs, has been fixed.

DOWNLOADS - MGBA

medusa. These are preview builds for medusa, the in-development DS emulator. They are 64-bit only. The current preview build is alpha 2. Note that due to issues with the automated build system, there is not currently an alpha 2 build for Ubuntu. Please use a development build instead (see below). Windows.

MGBA 0.9.1 - MGBA

A new release of mGBA, version 0.9.1, is available. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0 was released. Importantly, fixes for save states affecting both GBA and GBC, the OpenGL renderer lagging when fast-forwarding, and improved detection of Pokémon ROM hacks. An extensive list of changes follows after the cut.

MGBA 0.8.4 - MGBA

A new release of mGBA, version 0.8.4, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, an issue in the 3DS version that would lead to the 3DS crashing when exiting the emulator, and an issue that would lead mGBA to appearing in a language other than English by default on macOS despite the system language being set to English, have been MGBA 0.9.0 - MGBASEE MORE ON MGBA.IO FAQS - MGBASEE MORE ON MGBA.IO

MGBA FORUMS

09-21-2016, 05:27 PM. I also got this RTC problem with Pokemon Liquid Crystal. Actually I'm using the mGBA on the Vita and if you open the emulator settings there is a clock displayed at the top center, but this time is 2h behind the actual clock of the vita. That'S a bit odd. It would be awesome to have the RTC feature in this emulator working. MGBA SAVE FILE LOCATION (08-22-2018, 02:35 PM) endrift Wrote: There is no exact location. It's wherever the ROM you load is. I know I'm replying a lot, but I've got the save file location. I remember seeing something at some point about how both the original save file from the emulator you're trying to transfer a save from and the one you're transferring to have to be the same size in terms of storage.

MGBA FORUMS

11-22-2016, 03:28 PM. Before starting the game, open the Overrides view and make sure the RTC option is checked (you will need to uncheck autodetect), and then start the game *without* closing the window. This might be broken in 0.5.1 (I forget), so you might need to use a

nightly.

MGBA HAS STOPPED WORKING Reputation: 0. #1. 02-21-2016, 07:27 PM. So when I try to play a .gba rom I get "mGBA has stopped working" and the only way to fix it is run in Windows 8 Compatibility Mode. Any suggestions as to why this is. Find. Reply. endrift.

MGBA 0.8.2 - MGBA

A new release of mGBA, version 0.8.2, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, several rendering edge cases were fixed in both the default renderer and the OpenGL renderer. An extensive list of changes follows

after the cut.

TIMELINE - MGBA

mGBA 0.4.0 is released, bringing polished support for the Nintendo 3DS, Wii and PlayStation Vita, and also contains many features, including: Customizable paths. Shaders and filters. Controller hotplugging and key autofire. OpenEmu core for OS X users and various improvements to the Libretro core.

MGBA 0.8.0 - MGBA

A little late (okay, a lot late), mGBA 0.8.0 is finally available as a stable release. This is a major feature release and includes some highly anticipated features. Notably, the high-resolution OpenGL renderer for GBA games, BattleChip Gate support, interframe blending, and much more. Additionally, it includes over 50 bug fixes and hundreds of other changes.

MGBA 0.8.1 - MGBA

A new release of mGBA, version 0.8.1, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, many Qt frontend bugs have been fixed, and the SDL version was updated. An extensive list of changes follows after the cut.

MGBA

After an extended incubation period mGBA 0.7.0 is now available. This is a major feature release. It features a brand new Nintendo Switch port, vastly improved Game Boy support, dozens of bugfixes and accuracy improvements, and more debugging features. A full

MGBA FORUMS

Bing, Google. Board Statistics. Our members have made a total of 2,048 posts in 510 threads. We currently have 1,201 members registered. Please welcome our newest member, Yamatiop. The most users online at one time was 924 on 10-16-2020 at 07:39 AM. Forum Statistics. MGBA SAVE FILE LOCATION (08-22-2018, 02:35 PM) endrift Wrote: There is no exact location. It's wherever the ROM you load is. I know I'm replying a lot, but I've got the save file location. I remember seeing something at some point about how both the original save file from the emulator you're trying to transfer a save from and the one you're transferring to have to be the same size in terms of storage. MGBA HAS STOPPED WORKING Reputation: 0. #1. 02-21-2016, 07:27 PM. So when I try to play a .gba rom I get "mGBA has stopped working" and the only way to fix it is run in Windows 8 Compatibility Mode. Any suggestions as to why this is. Find. Reply. endrift. CRACKING THE GBA BIOS Cracking the GBA BIOS. A computer must perform a series of initialization tasks when turned on before it becomes ready for use. Once these tasks, generally referred to as booting, are complete, control passes over to the main system. On many systems, especially on specialized systems such as video game consoles, there is a fixed set

of

MGBA FORUMS

Magnulux. every time i try to load a game ROM the emu crash. i had a similar problem with the VBA emu but i manged to fix that with changing the save type to flash 128k. is there a way to do a similer thing in the mGBA emu ? cuz i tried to change save type in the game overdrive menu but it wont let me save my changes. MGBADOWNLOADSFAQSFORUMSMGBA 0.7.2MEDUSAHARDWARE mGBA 0.8.3 Aug 3, 2020. A new release of mGBA, version 0.8.3, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, an issue leading to stuttered rendering and eventually a crash, mostly on AMD GPUs, has been fixed.

DOWNLOADS - MGBA

medusa. These are preview builds for medusa, the in-development DS emulator. They are 64-bit only. The current preview build is alpha 2. Note that due to issues with the automated build system, there is not currently an alpha 2 build for Ubuntu. Please use a development build instead (see below). Windows.

MGBA 0.9.1 - MGBA

A new release of mGBA, version 0.9.1, is available. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0 was released. Importantly, fixes for save states affecting both GBA and GBC, the OpenGL renderer lagging when fast-forwarding, and improved detection of Pokémon ROM hacks. An extensive list of changes follows after the cut.

MGBA 0.8.4 - MGBA

A new release of mGBA, version 0.8.4, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, an issue in the 3DS version that would lead to the 3DS crashing when exiting the emulator, and an issue that would lead mGBA to appearing in a language other than English by default on macOS despite the system language being set to English, have been MGBA 0.9.0 - MGBASEE MORE ON MGBA.IO FAQS - MGBASEE MORE ON MGBA.IO

MGBA FORUMS

09-21-2016, 05:27 PM. I also got this RTC problem with Pokemon Liquid Crystal. Actually I'm using the mGBA on the Vita and if you open the emulator settings there is a clock displayed at the top center, but this time is 2h behind the actual clock of the vita. That'S a bit odd. It would be awesome to have the RTC feature in this emulator working. MGBA SAVE FILE LOCATION (08-22-2018, 02:35 PM) endrift Wrote: There is no exact location. It's wherever the ROM you load is. I know I'm replying a lot, but I've got the save file location. I remember seeing something at some point about how both the original save file from the emulator you're trying to transfer a save from and the one you're transferring to have to be the same size in terms of storage.

MGBA FORUMS

11-22-2016, 03:28 PM. Before starting the game, open the Overrides view and make sure the RTC option is checked (you will need to uncheck autodetect), and then start the game *without* closing the window. This might be broken in 0.5.1 (I forget), so you might need to use a

nightly.

MGBA HAS STOPPED WORKING Reputation: 0. #1. 02-21-2016, 07:27 PM. So when I try to play a .gba rom I get "mGBA has stopped working" and the only way to fix it is run in Windows 8 Compatibility Mode. Any suggestions as to why this is. Find. Reply. endrift. MGBADOWNLOADSFAQSFORUMSMGBA 0.7.2MEDUSAHARDWARE mGBA 0.8.3 Aug 3, 2020. A new release of mGBA, version 0.8.3, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, an issue leading to stuttered rendering and eventually a crash, mostly on AMD GPUs, has been fixed.

DOWNLOADS - MGBA

medusa. These are preview builds for medusa, the in-development DS emulator. They are 64-bit only. The current preview build is alpha 2. Note that due to issues with the automated build system, there is not currently an alpha 2 build for Ubuntu. Please use a development build instead (see below). Windows.

MGBA 0.9.1 - MGBA

A new release of mGBA, version 0.9.1, is available. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0 was released. Importantly, fixes for save states affecting both GBA and GBC, the OpenGL renderer lagging when fast-forwarding, and improved detection of Pokémon ROM hacks. An extensive list of changes follows after the cut.

MGBA 0.8.4 - MGBA

A new release of mGBA, version 0.8.4, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, an issue in the 3DS version that would lead to the 3DS crashing when exiting the emulator, and an issue that would lead mGBA to appearing in a language other than English by default on macOS despite the system language being set to English, have been MGBA 0.9.0 - MGBASEE MORE ON MGBA.IO FAQS - MGBASEE MORE ON MGBA.IO

MGBA FORUMS

09-21-2016, 05:27 PM. I also got this RTC problem with Pokemon Liquid Crystal. Actually I'm using the mGBA on the Vita and if you open the emulator settings there is a clock displayed at the top center, but this time is 2h behind the actual clock of the vita. That'S a bit odd. It would be awesome to have the RTC feature in this emulator working. MGBA SAVE FILE LOCATION (08-22-2018, 02:35 PM) endrift Wrote: There is no exact location. It's wherever the ROM you load is. I know I'm replying a lot, but I've got the save file location. I remember seeing something at some point about how both the original save file from the emulator you're trying to transfer a save from and the one you're transferring to have to be the same size in terms of storage.

MGBA FORUMS

11-22-2016, 03:28 PM. Before starting the game, open the Overrides view and make sure the RTC option is checked (you will need to uncheck autodetect), and then start the game *without* closing the window. This might be broken in 0.5.1 (I forget), so you might need to use a

nightly.

MGBA HAS STOPPED WORKING Reputation: 0. #1. 02-21-2016, 07:27 PM. So when I try to play a .gba rom I get "mGBA has stopped working" and the only way to fix it is run in Windows 8 Compatibility Mode. Any suggestions as to why this is. Find. Reply. endrift.

MGBA 0.8.2 - MGBA

A new release of mGBA, version 0.8.2, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, several rendering edge cases were fixed in both the default renderer and the OpenGL renderer. An extensive list of changes follows

after the cut.

TIMELINE - MGBA

mGBA 0.4.0 is released, bringing polished support for the Nintendo 3DS, Wii and PlayStation Vita, and also contains many features, including: Customizable paths. Shaders and filters. Controller hotplugging and key autofire. OpenEmu core for OS X users and various improvements to the Libretro core.

MGBA 0.8.0 - MGBA

A little late (okay, a lot late), mGBA 0.8.0 is finally available as a stable release. This is a major feature release and includes some highly anticipated features. Notably, the high-resolution OpenGL renderer for GBA games, BattleChip Gate support, interframe blending, and much more. Additionally, it includes over 50 bug fixes and hundreds of other changes.

MGBA 0.8.1 - MGBA

A new release of mGBA, version 0.8.1, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, many Qt frontend bugs have been fixed, and the SDL version was updated. An extensive list of changes follows after the cut.

MGBA

After an extended incubation period mGBA 0.7.0 is now available. This is a major feature release. It features a brand new Nintendo Switch port, vastly improved Game Boy support, dozens of bugfixes and accuracy improvements, and more debugging features. A full

MGBA FORUMS

Bing, Google. Board Statistics. Our members have made a total of 2,048 posts in 510 threads. We currently have 1,201 members registered. Please welcome our newest member, Yamatiop. The most users online at one time was 924 on 10-16-2020 at 07:39 AM. Forum Statistics.

MGBA FORUMS

11-22-2016, 03:28 PM. Before starting the game, open the Overrides view and make sure the RTC option is checked (you will need to uncheck autodetect), and then start the game *without* closing the window. This might be broken in 0.5.1 (I forget), so you might need to use a

nightly.

MGBA HAS STOPPED WORKING Reputation: 0. #1. 02-21-2016, 07:27 PM. So when I try to play a .gba rom I get "mGBA has stopped working" and the only way to fix it is run in Windows 8 Compatibility Mode. Any suggestions as to why this is. Find. Reply. endrift. CRACKING THE GBA BIOS Cracking the GBA BIOS. A computer must perform a series of initialization tasks when turned on before it becomes ready for use. Once these tasks, generally referred to as booting, are complete, control passes over to the main system. On many systems, especially on specialized systems such as video game consoles, there is a fixed set

of

MGBA FORUMS

Magnulux. every time i try to load a game ROM the emu crash. i had a similar problem with the VBA emu but i manged to fix that with changing the save type to flash 128k. is there a way to do a similer thing in the mGBA emu ? cuz i tried to change save type in the game overdrive menu but it wont let me save my changes. MGBADOWNLOADSFAQSFORUMSMGBA 0.7.2MEDUSAHARDWARE mGBA 0.8.3 Aug 3, 2020. A new release of mGBA, version 0.8.3, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, an issue leading to stuttered rendering and eventually a crash, mostly on AMD GPUs, has been fixed.

DOWNLOADS - MGBA

medusa. These are preview builds for medusa, the in-development DS emulator. They are 64-bit only. The current preview build is alpha 2. Note that due to issues with the automated build system, there is not currently an alpha 2 build for Ubuntu. Please use a development build instead (see below). Windows. FAQS - MGBASEE MORE ON MGBA.IO

MGBA 0.8.0 - MGBA

A little late (okay, a lot late), mGBA 0.8.0 is finally available as a stable release. This is a major feature release and includes some highly anticipated features. Notably, the high-resolution OpenGL renderer for GBA games, BattleChip Gate support, interframe blending, and much more. Additionally, it includes over 50 bug fixes and hundreds of other changes.

MGBA FORUMS

Bing, Google. Board Statistics. Our members have made a total of 2,048 posts in 510 threads. We currently have 1,201 members registered. Please welcome our newest member, Yamatiop. The most users online at one time was 924 on 10-16-2020 at 07:39 AM. Forum Statistics.

MGBA FORUMS

11-22-2016, 03:28 PM. Before starting the game, open the Overrides view and make sure the RTC option is checked (you will need to uncheck autodetect), and then start the game *without* closing the window. This might be broken in 0.5.1 (I forget), so you might need to use a

nightly.

MGBADOWNLOADSFAQSFORUMSMGBA 0.7.2MEDUSAHARDWARE mGBA 0.8.3 Aug 3, 2020. A new release of mGBA, version 0.8.3, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, an issue leading to stuttered rendering and eventually a crash, mostly on AMD GPUs, has been fixed.

DOWNLOADS - MGBA

medusa. These are preview builds for medusa, the in-development DS emulator. They are 64-bit only. The current preview build is alpha 2. Note that due to issues with the automated build system, there is not currently an alpha 2 build for Ubuntu. Please use a development build instead (see below). Windows. FAQS - MGBASEE MORE ON MGBA.IO

MGBA 0.8.0 - MGBA

A little late (okay, a lot late), mGBA 0.8.0 is finally available as a stable release. This is a major feature release and includes some highly anticipated features. Notably, the high-resolution OpenGL renderer for GBA games, BattleChip Gate support, interframe blending, and much more. Additionally, it includes over 50 bug fixes and hundreds of other changes.

MGBA FORUMS

Bing, Google. Board Statistics. Our members have made a total of 2,048 posts in 510 threads. We currently have 1,201 members registered. Please welcome our newest member, Yamatiop. The most users online at one time was 924 on 10-16-2020 at 07:39 AM. Forum Statistics.

MGBA FORUMS

11-22-2016, 03:28 PM. Before starting the game, open the Overrides view and make sure the RTC option is checked (you will need to uncheck autodetect), and then start the game *without* closing the window. This might be broken in 0.5.1 (I forget), so you might need to use a

nightly.

MGBA 0.9.1 - MGBA

A new release of mGBA, version 0.9.1, is available. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0 was released. Importantly, fixes for save states affecting both GBA and GBC, the OpenGL renderer lagging when fast-forwarding, and improved detection of Pokémon ROM hacks. An extensive list of changes follows after the cut.

MGBA

After an extended incubation period mGBA 0.7.0 is now available. This is a major feature release. It features a brand new Nintendo Switch port, vastly improved Game Boy support, dozens of bugfixes and accuracy improvements, and more debugging features. A full

MGBA

mGBA 0.3.0 Aug 16, 2015. A new release of mGBA, version 0.3.0, is available. This is a major feature release. Some of the more prominent features include the addition of support for rotation and tilt sensors on controllers with analog sticks, default controller profiles for some of the more common controllers, improved synchronization, the MGBA HAS STOPPED WORKING Reputation: 0. #1. 02-21-2016, 07:27 PM. So when I try to play a .gba rom I get "mGBA has stopped working" and the only way to fix it is run in Windows 8 Compatibility Mode. Any suggestions as to why this is. Find. Reply. endrift.

ANNOUNCING MGBA

Announcing mGBA. Dec 9, 2014 – written by endrift. A year and a half in development, I’m very happy to announce the impending release of the first version of a brand new Game Boy Advance emulator, written from the ground up in C. Despite being a first version, it’s still

very featureful.

CONTROLS? - MGBA

Hi, I'm kind of new to mGBA, and I was wondering if there was any way I could change the controls? I'm used to a different control scheme and I use other emulators besides mGBA, so it's weird going from one control scheme to another (for example on mGBA I press the speed up button listed under "Emulation" and on OpenEmu and VBA-M I press

sapce).

MGBA SAVE FILE LOCATION (08-22-2018, 02:35 PM) endrift Wrote: There is no exact location. It's wherever the ROM you load is. I know I'm replying a lot, but I've got the save file location. I remember seeing something at some point about how both the original save file from the emulator you're trying to transfer a save from and the one you're transferring to have to be the same size in terms of storage.

BUILDBOT - MGBA

Welcome to buildbot 0 builds running currently. 20 recent builds. upload-psp2. SUCCESS upload-psp2/2038

MGBA FORUMS

Magnulux. every time i try to load a game ROM the emu crash. i had a similar problem with the VBA emu but i manged to fix that with changing the save type to flash 128k. is there a way to do a similer thing in the mGBA emu ? cuz i tried to change save type in the game overdrive menu but it wont let me save my changes.

MGBA FORUMS

(05-28-2016, 10:00 AM) endrift Wrote: The ini file is generated at /mGBA/config.ini on first run. My bad, but I did want to mention that GBC games fail to load on the nightly build that I tested yesterday, loading Link's Awakening DX yielded in a code dump. MGBADOWNLOADSFAQSFORUMSMGBA 0.7.2MEDUSAHARDWARE Latest Release: 0.9.1 Latest Development Version: 7015-e17357a mGBA 0.9.1 Apr 18, 2021. A new release of mGBA, version 0.9.1, is available. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0

DOWNLOADS - MGBA

Downloads Current downloads. The current release of mGBA is version 0.9.1. Desktop OS. Windows (.7z archive) Windows (installer .exe) Windows (64-bit, .7z archive) FAQS - MGBASEE MORE ON MGBA.IO MGBA SAVE FILE LOCATIONMGBA SAVE STATEMGBA CHEATS FILEMGBA BIOS FILEMGBA ROMMGBA SAFEMGBA GAMESHARK CODES (08-22-2018, 02:35 PM) endrift Wrote: There is no exact location. It's wherever the ROM you load is. I know I'm replying a lot, but I've got the save file location. I remember seeing something at some point about how both the original save file from the emulator you're trying to transfer a save from and the one you're transferring to have to be the same size in terms of storage.

MGBA FORUMS

Who's Online : 121 users active in the past 15 minutes (0 members, 0 of whom are invisible, and 119 guests). Bing, Google: Board Statistics: Our members have made a total of 2,048 posts in 510

threads.

MGBA 0.7.2 - MGBA

A new release of mGBA, version 0.7.2, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, the 3DS version no longer hangs on non-CFW New 3DSes. An extensive list of changes follows after the cut. REVISITING "HOLY GRAIL" BUGS IN EMULATION Revisiting "Holy Grail" Bugs in Emulation. Mar 9, 2018 – written by endrift. Debugging is not an easy task, and Holy Grail bugs are an exceptionally difficult class of bugs to squash.

MGBA FORUMS

(12-06-2016, 04:27 AM) askot Wrote: (12-05-2016, 08:33 PM) Eragon123973 Wrote: I have this same problem with pokemon normal. The difference is it use the 3ds port. Any ideas? Thanks in advance: )You need to override config.ini file with this entry

MGBA FORUMS

I also got this RTC problem with Pokemon Liquid Crystal. Actually I'm using the mGBA on the Vita and if you open the emulator settings there is a clock displayed at the top center, but this time is 2h behind the actual clock of the vita. MGBA HAS STOPPED WORKING So when I try to play a .gba rom I get "mGBA has stopped working" and the only way to fix it is run in Windows 8 Compatibility Mode. Any suggestions as to why this is. MGBADOWNLOADSFAQSFORUMSMGBA 0.7.2MEDUSAHARDWARE Latest Release: 0.9.1 Latest Development Version: 7015-e17357a mGBA 0.9.1 Apr 18, 2021. A new release of mGBA, version 0.9.1, is available. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0

DOWNLOADS - MGBA

Downloads Current downloads. The current release of mGBA is version 0.9.1. Desktop OS. Windows (.7z archive) Windows (installer .exe) Windows (64-bit, .7z archive) FAQS - MGBASEE MORE ON MGBA.IO MGBA SAVE FILE LOCATIONMGBA SAVE STATEMGBA CHEATS FILEMGBA BIOS FILEMGBA ROMMGBA SAFEMGBA GAMESHARK CODES (08-22-2018, 02:35 PM) endrift Wrote: There is no exact location. It's wherever the ROM you load is. I know I'm replying a lot, but I've got the save file location. I remember seeing something at some point about how both the original save file from the emulator you're trying to transfer a save from and the one you're transferring to have to be the same size in terms of storage.

MGBA FORUMS

Who's Online : 121 users active in the past 15 minutes (0 members, 0 of whom are invisible, and 119 guests). Bing, Google: Board Statistics: Our members have made a total of 2,048 posts in 510

threads.

MGBA 0.7.2 - MGBA

A new release of mGBA, version 0.7.2, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, the 3DS version no longer hangs on non-CFW New 3DSes. An extensive list of changes follows after the cut. REVISITING "HOLY GRAIL" BUGS IN EMULATION Revisiting "Holy Grail" Bugs in Emulation. Mar 9, 2018 – written by endrift. Debugging is not an easy task, and Holy Grail bugs are an exceptionally difficult class of bugs to squash.

MGBA FORUMS

(12-06-2016, 04:27 AM) askot Wrote: (12-05-2016, 08:33 PM) Eragon123973 Wrote: I have this same problem with pokemon normal. The difference is it use the 3ds port. Any ideas? Thanks in advance: )You need to override config.ini file with this entry

MGBA FORUMS

I also got this RTC problem with Pokemon Liquid Crystal. Actually I'm using the mGBA on the Vita and if you open the emulator settings there is a clock displayed at the top center, but this time is 2h behind the actual clock of the vita. MGBA HAS STOPPED WORKING So when I try to play a .gba rom I get "mGBA has stopped working" and the only way to fix it is run in Windows 8 Compatibility Mode. Any suggestions as to why this is.

MGBA 0.9.1 - MGBA

A new release of mGBA, version 0.9.1, is available. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0 was released. Importantly, fixes for save states affecting both GBA and GBC, the OpenGL renderer lagging when fast-forwarding, and improved detection of Pokémon ROM hacks. An extensive list of changes follows after the cut.

MGBA 0.8.0 - MGBA

A little late (okay, a lot late), mGBA 0.8.0 is finally available as a stable release. This is a major feature release and includes some highly anticipated features. Notably, the high-resolution OpenGL renderer for GBA games, BattleChip Gate support, interframe blending, and much more. Additionally, it includes over 50 bug fixes and hundreds of other changes.

CONTROLS? - MGBA

Hi, I'm kind of new to mGBA, and I was wondering if there was any way I could change the controls? I'm used to a different control scheme and I use other emulators besides mGBA, so it's weird going from one control scheme to another (for example on mGBA I press the speed up button listed under "Emulation" and on OpenEmu and VBA-M I press

sapce).

MGBA SAVE FILE LOCATION (08-22-2018, 02:35 PM) endrift Wrote: There is no exact location. It's wherever the ROM you load is. I know I'm replying a lot, but I've got the save file location. I remember seeing something at some point about how both the original save file from the emulator you're trying to transfer a save from and the one you're transferring to have to be the same size in terms of storage.

MGBA

Latest Release: 0.9.1 Latest Development Version: 7010-a507276 mGBA 0.3.0 Aug 16, 2015. A new release of mGBA, version 0.3.0, is available. This is a major feature release. Some of the more prominent features include the addition of support for rotation and tilt sensors on controllers with analog sticks, default controller profiles for some of the more common controllers, improved

ANNOUNCING MGBA

A year and a half in development, I’m very happy to announce the impending release of the first version of a brand new Game Boy Advance emulator, written from the ground up in C. Despite being a first version, it’s still very featureful. While the emulator might have been ready for a release months ago, I wanted to polish it to be as good as it could be for the first release. It surely shows. MGBA HAS STOPPED WORKING So when I try to play a .gba rom I get "mGBA has stopped working" and the only way to fix it is run in Windows 8 Compatibility Mode. Any suggestions as to why this is.

BUILDBOT - MGBA

Welcome to buildbot 0 builds running currently. 20 recent builds. upload-psp2. SUCCESS upload-psp2/2038

MGBA FORUMS

Please tell me the names of the ROMs as well as the checksums (CRC32, MD5, SHA-1 or SHA-256 are fine. I don't need all of these, but as many as whatever tool you use spits out is good).

MGBA FORUMS

(05-28-2016, 10:00 AM) endrift Wrote: The ini file is generated at /mGBA/config.ini on first run. My bad, but I did want to mention that GBC games fail to load on the nightly build that I tested yesterday, loading Link's Awakening DX yielded in a code dump. MGBADOWNLOADSFAQSFORUMSMGBA 0.7.2MEDUSAHARDWARE Latest Release: 0.9.1 Latest Development Version: 7010-a507276 mGBA 0.9.1 Apr 18, 2021. A new release of mGBA, version 0.9.1, is available. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0 was released.

DOWNLOADS - MGBA

Downloads Current downloads. The current release of mGBA is version 0.9.1. Desktop OS. Windows (.7z archive) Windows (installer .exe) Windows (64-bit, .7z archive) FAQS - MGBASEE MORE ON MGBA.IO

MGBA 0.7.2 - MGBA

A new release of mGBA, version 0.7.2, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, the 3DS version no longer hangs on non-CFW New 3DSes. An extensive list of changes follows after the cut.

MGBA FORUMS

Who's Online : 121 users active in the past 15 minutes (0 members, 0 of whom are invisible, and 119 guests). Bing, Google: Board Statistics: Our members have made a total of 2,048 posts in 510

threads.

REVISITING "HOLY GRAIL" BUGS IN EMULATION Revisiting "Holy Grail" Bugs in Emulation. Mar 9, 2018 – written by endrift. Debugging is not an easy task, and Holy Grail bugs are an exceptionally difficult class of bugs to squash. MGBADOWNLOADSFAQSFORUMSMGBA 0.7.2MEDUSAHARDWARE Latest Release: 0.9.1 Latest Development Version: 7010-a507276 mGBA 0.9.1 Apr 18, 2021. A new release of mGBA, version 0.9.1, is available. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0 was released.

DOWNLOADS - MGBA

Downloads Current downloads. The current release of mGBA is version 0.9.1. Desktop OS. Windows (.7z archive) Windows (installer .exe) Windows (64-bit, .7z archive) FAQS - MGBASEE MORE ON MGBA.IO

MGBA 0.7.2 - MGBA

A new release of mGBA, version 0.7.2, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, the 3DS version no longer hangs on non-CFW New 3DSes. An extensive list of changes follows after the cut.

MGBA FORUMS

Who's Online : 121 users active in the past 15 minutes (0 members, 0 of whom are invisible, and 119 guests). Bing, Google: Board Statistics: Our members have made a total of 2,048 posts in 510

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REVISITING "HOLY GRAIL" BUGS IN EMULATION Revisiting "Holy Grail" Bugs in Emulation. Mar 9, 2018 – written by endrift. Debugging is not an easy task, and Holy Grail bugs are an exceptionally difficult class of bugs to squash.

MGBA 0.9.1 - MGBA

A new release of mGBA, version 0.9.1, is available. This version is a bugfix release, which contains many important fixes for bugs not caught before 0.9.0 was released. Importantly, fixes for save states affecting both GBA and GBC, the OpenGL renderer lagging when fast-forwarding, and improved detection of Pokémon ROM hacks. An extensive list of changes follows after the cut.

MGBA 0.8.0 - MGBA

A little late (okay, a lot late), mGBA 0.8.0 is finally available as a stable release. This is a major feature release and includes some highly anticipated features. Notably, the high-resolution OpenGL renderer for GBA games, BattleChip Gate support, interframe blending, and much more. Additionally, it includes over 50 bug fixes and hundreds of other changes.

MGBA

Latest Release: 0.9.1 Latest Development Version: 7010-a507276 mGBA 0.3.0 Aug 16, 2015. A new release of mGBA, version 0.3.0, is available. This is a major feature release. Some of the more prominent features include the addition of support for rotation and tilt sensors on controllers with analog sticks, default controller profiles for some of the more common controllers, improved

ANNOUNCING MGBA

A year and a half in development, I’m very happy to announce the impending release of the first version of a brand new Game Boy Advance emulator, written from the ground up in C. Despite being a first version, it’s still very featureful. While the emulator might have been ready for a release months ago, I wanted to polish it to be as good as it could be for the first release. It surely shows. MGBA HAS STOPPED WORKING So when I try to play a .gba rom I get "mGBA has stopped working" and the only way to fix it is run in Windows 8 Compatibility Mode. Any suggestions as to why this is.

CONTROLS? - MGBA

Hi, I'm kind of new to mGBA, and I was wondering if there was any way I could change the controls? I'm used to a different control scheme and I use other emulators besides mGBA, so it's weird going from one control scheme to another (for example on mGBA I press the speed up button listed under "Emulation" and on OpenEmu and VBA-M I press

sapce).

MGBA SAVE FILE LOCATION (08-22-2018, 02:35 PM) endrift Wrote: There is no exact location. It's wherever the ROM you load is. I know I'm replying a lot, but I've got the save file location. I remember seeing something at some point about how both the original save file from the emulator you're trying to transfer a save from and the one you're transferring to have to be the same size in terms of storage.

BUILDBOT - MGBA

Welcome to buildbot 0 builds running currently. 20 recent builds. upload-psp2. SUCCESS upload-psp2/2038

MGBA FORUMS

Please tell me the names of the ROMs as well as the checksums (CRC32, MD5, SHA-1 or SHA-256 are fine. I don't need all of these, but as many as whatever tool you use spits out is good).

MGBA FORUMS

(05-28-2016, 10:00 AM) endrift Wrote: The ini file is generated at /mGBA/config.ini on first run. My bad, but I did want to mention that GBC games fail to load on the nightly build that I tested yesterday, loading Link's Awakening DX yielded in a code dump. Home Home Downloads FAQs GitHub

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MGBA

Latest Release: 0.8.1 Latest Development Version: 6172-8ab757e * mGBA 0.8.1 Feb 16, 2020 A new release of mGBA, version 0.8.1, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, many Qt frontend bugs have been fixed, and the SDL version was updated. An extensive list of changes follows after the cut.

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* The Infinite Loop That Wasn't: A Holy Grail Bug Story

Jan 25, 2020

Once upon a time there was a game for the GBA by the name of Hello Kitty Collection: Miracle Fashion Maker. It was a cutesy game based on the famous Sanrio Hello Kitty franchise, developed by Access. But hidden beneath the surface of the seemingly innocuous title was an insidious problem. Somehow, this simple game just did not boot in any GBA emulator. This alone was enough to qualify it as a Holy Grail bug. As with all Holy Grail bugs the bug itself was absolutely baffling. Here the explanation was simple: sometime during the game’s startup sequence, it enters a loop that can never exit due to expecting a specific value reading out of memory _that does not exist_. While many games have similar bugs, such as the intro sequence in the high-profile game _The Legend of Zelda: The Minish Cap_, those rely on a specific behavior from reading invalid memory addresses. But this loop seemed to defy that behavior. And yet, it works on actual hardware. Moreover, this same bug also occurs in when loading a save in Sonic Pinball Party after a cold boot. Could the expectation of these invalid memory accesses be wrong somehow? But how?

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* mGBA 0.8.0 Jan 21, 2020 A little late (okay, a lot late), mGBA 0.8.0 is finally available as a stable release. This is a major feature release and includes some highly anticipated features. Notably, the high-resolution OpenGL renderer for GBA games, BattleChip Gate support, interframe blending, and much more. Additionally, it includes over 50 bug fixes and hundreds of other changes. A preview of the features follows after the cut, along with a full list of changes.

Read more

* mGBA 0.8 beta 1 Oct 20, 2019 After far too long in development, mGBA 0.8.0 is almost ready for release. While there are still a few missing features left to finish, I didn’t want to hold up 0.8 that much longer. While I’m working on those last features I’m hoping a final push for testing will help flatten out any more serious issues before the final release of mGBA 0.8.0, so I’m releasing the first beta for mGBA 0.8. Some notable new features of mGBA 0.8 include: * A high-resolution hardware renderer for enhanced GBA graphics * Discord Rich Presence support * BattleChip Gate emulation Read more * mGBA 0.7.3

Sep 15, 2019

A new release of mGBA, version 0.7.3, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, sprites that are broken at the top of the screen are fixed. An extensive list of changes follows after the cut.

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* mGBA 0.7.2 May 25, 2019 A new release of mGBA, version 0.7.2, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, the 3DS version no longer hangs on non-CFW New 3DSes. An extensive list of changes follows after the cut.

Read more

* mGBA 0.7.1 Feb 24, 2019 A new release of mGBA, version 0.7.1, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, the new Switch port no longer crashes on second load and the dreaded save bug in the Vita port is now fixed. An extensive list of changes follows after the cut.

Read more

* mGBA 0.7.0 Jan 26, 2019 After an extended incubation period mGBA 0.7.0 is now available. This is a major feature release. It features a brand new Nintendo Switch port, vastly improved Game Boy support, dozens of bugfixes and accuracy improvements, and more debugging features. A full list of changes follows after the cut.

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* mGBA 0.7 beta 1 Sep 24, 2018 While it’s been long enough since mGBA 0.6.0 came out that the release of mGBA 0.7.0 has seemed like it may never happen, I’m glad to say we’re finally reaching the end of mGBA 0.6’s time. Due to significant life changes, not the least of which is getting a new job with a long, tiring commute, I’ve not has as much time to do serious feature work. However, there have been plenty of changes, fixes, improvements under the hood. Though mGBA 0.7.0 is almost ready I’d like to see a signficant wave of testing and bugfixes before I deem it stable. As such, mGBA 0.7 beta 1 is now available, and hopefully the release of mGBA 0.7.0 will be out within a week or two.

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* mGBA Ports: Nintendo Switch Sep 16,

2018

When homebrew hit the Wii U in 2015 I decided to not create an official port of mGBA. There were several reasons for this, but the primary reason was the fact that Nintendo was releasing GBA games in the Wii U VC. It already ran well in vWii mode, and the writing was already on the wall that the Wii U was on its way out. With the hype surrounding the next system, then only known as the NX, I decided to wait out the Wii U and see how the next hardware held up. When the Switch eventually did launch, with little news on a Virtual Console, I decided that I would port mGBA to the Switch if Nintendo had in fact abandoned VC as the rumors claimed. As the fate of VC got more and more grim, I decided that I would release a Switch port as soon as hardware accelerated graphics arrived. With the recent addition of 3D graphics support to libnx I decided to jump in. Porting to the Switch was relatively painless, and I’m glad to announce that early builds of mGBA for Switch are now available on the downloads page and the upcoming mGBA 0.7.0 will include official Switch support.

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mGBA is an open-source Game Boy Advance emulator, copyright © 2013–2020 Vicki Pfau. This project is not affiliated in any way with Nintendo. Game Boy Advance is a registered trademark of Nintendo Co.,

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