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MEGASCANS
Updated Megascans plugin for Unreal Engine brings new Vertex BlendMaterial
QUIXEL MIXER 2020.1.6: INTRODUCING MASK EXPORT Following the support of 3D Texturing and Smart Materials, this Quixel Mixer 2020.1.6 adds 65 new scan-based Smart Materials along with a powerful new feature: advanced mask export. MIXER 2021: MULTIPLE TEXTURE SETS & UDIM SUPPORT Multiple Texture Sets. Multiple Texture Set support is designed to fit perfectly with the intuitive workflow Mixer is known for. MTS allows for a simplified take BLENDING MEGASCANS ASSETS IN UE4 Realtime technology has made it possible to create stunning landscapes in no time, but there is still no definitive way of creating a terrain and blending it with multiple objects. CREATING AND SCATTERING ATLASES Shift-right click to open the Multi-Cut tool, then start placing points. In this GIF, you can see how to take the plane from the previous image, duplicate it and invoke the Multi-Cut tool to start cutting the shape of the leaf. SCATTERING MEGASCANS ATLASES WITH FOREST PACK Importing Atlases using Bridge. Importing atlases is a little bit different from importing assets, but not by much. The only difference is, instead of geometry being imported, it is the material that is imported into 3ds Max and loaded into the material editor. BRIDGE IS NOW A PART OF UNREAL ENGINE 5 EARLY ACCESS Unreal Engine 5 aims to put computer-generated photorealism at par with real life—and this vision aligns perfectly with that of Megascans, the largest library of photorealistic content in the world.In line with this, access to the entire Megascans library is completely free for Unreal Engine users, meaning there has never been a better time to join this open ecosystem made for all digital RENDERING MEGASCANS TEXTURES Another angle was taken, with the light tweaked, then some basic color grading was applied in Photoshop to get this alternative screenshot: If you’re curious about the use of Metalness, Specular, AO, Translucency and the likes, stay tuned for more articles dedicated to those maps specifically. MEDIEVAL GAME ENVIRONMENT: CREATING ATMOSPHERIC TERROR IN Welcome to the Medieval Game Environment, an immersive, playable experience set in an eerily serene, remote village, available for free download on the Unreal Engine Marketplace. As a player, you can explore this interactive demo and take in the sights and sounds of a fully dynamic, high-fidelity environment rendered in realtime using the Quixel Megascans ecosystem inside of Unreal Engine. UPDATED MEGASCANS PLUGIN FOR UNREAL ENGINE BRINGS NEW Foliage shader and LOD distances. Up until now, 3D plants exported via the plugin used Unreal Engine’s ‘Auto Compute LOD Distances’feature for
MEGASCANS
Updated Megascans plugin for Unreal Engine brings new Vertex BlendMaterial
QUIXEL MIXER 2020.1.6: INTRODUCING MASK EXPORT Following the support of 3D Texturing and Smart Materials, this Quixel Mixer 2020.1.6 adds 65 new scan-based Smart Materials along with a powerful new feature: advanced mask export. MIXER 2021: MULTIPLE TEXTURE SETS & UDIM SUPPORT Multiple Texture Sets. Multiple Texture Set support is designed to fit perfectly with the intuitive workflow Mixer is known for. MTS allows for a simplified take BLENDING MEGASCANS ASSETS IN UE4 Realtime technology has made it possible to create stunning landscapes in no time, but there is still no definitive way of creating a terrain and blending it with multiple objects. CREATING AND SCATTERING ATLASES Shift-right click to open the Multi-Cut tool, then start placing points. In this GIF, you can see how to take the plane from the previous image, duplicate it and invoke the Multi-Cut tool to start cutting the shape of the leaf. SCATTERING MEGASCANS ATLASES WITH FOREST PACK Importing Atlases using Bridge. Importing atlases is a little bit different from importing assets, but not by much. The only difference is, instead of geometry being imported, it is the material that is imported into 3ds Max and loaded into the material editor. UPDATED MEGASCANS PLUGIN FOR UNREAL ENGINE BRINGS NEW Foliage shader and LOD distances. Up until now, 3D plants exported via the plugin used Unreal Engine’s ‘Auto Compute LOD Distances’feature for
MEGASCANS
Updated Megascans plugin for Unreal Engine brings new Vertex BlendMaterial
QUIXEL MIXER 2020.1.2: POWERFUL NEW SMART MATERIALS Earlier this year we introduced 3D texturing and Smart Materials support in the first Mixer 2020 release.This release comes with 50 new Smart Materials, a handy new Asset Manager and a new installer that lays the groundwork for regular releases of Smart Material packs. MEET THE NEW MEGASCANS Today we’re excited to bring you an all new Megascans – and it’s just in time for our 1 year anniversary. But first, here is a quick look back at our first year: Since the launch of Megascans in 2016, the tools have evolved, new integrations have taken shape, the user base has blown up, and the Megascans library has grown over 4x, making it the world’s largest and most diverse scan CREATE REALISTIC MOSS WITH MEGASCANS Hey, Dan Woje here for Megascans. We have had a ton of requests to show how moss is created in our Megascans promotional renders. In this tutorial, I want to go over my process for using Megascans’ atlases with Forest Pack to create realistic moss using Redshift forrendering.
ARTIST SPOTLIGHT: MATEUS KURZHALS AND THE GREAT CANADIAN In Mateus’ words. My name is Mateus Kurzhals, and I am a 3D artist from Brazil. Thanks for inviting me to share a little bit about mylatest project.
ARTIST SPOTLIGHT: PARK RESIDENCE FROM PARASITE BROUGHT TO One of the Quixel community’s most prolific architectural visualization artists, Michael Fedichkin, is back at it again.This time with a stunning rendition of the Park Residence from the Oscar-winning Korean film, Parasite. 32 BIT SUPPORT FOR MEGASCANS STUDIO + 300 NEW SCANS AND Image credit: Johannes Lindqvist. Hey guys! We’re excited to announce another true mega release! 300+ scans are now available including branches, large surfaces, snow detail surface scans, a bunch of new volcanic rocks and cliffs, tussocks, leaves, plants, bark chippings and much more. A FRESH BATCH OF 3D PLANTS HAS ARRIVED 3D plants consistently remain amongst the highest downloaded assets from our library each month. As with all things Megascans, our 3D plants are built with 100% scanned data and animation-ready for a wide variety of uses; including games, VFX, visualizations — and evenmobile.
MAKING AMERICAN GODS WITH MEGASCANS You’ve probably already seen Starz original TV series American Gods. If you have, you’ve also noticed that each episode starts with a Coming to America story to show how the old gods first came to the newworld.
BRIDGE IS NOW A PART OF UNREAL ENGINE 5 EARLY ACCESS Starting today, we’re taking this one step further by making Quixel Bridge, the gateway to Megascans content, accessible directly inside of Unreal Engine 5 Early Access. This means the photoreal content you love is available to drag and drop straight into your Unreal Engine projects. Here is an overview of the new experience: YouTube. Quixel. RENDERING MEGASCANS TEXTURES It’s worth noting that this “Unreal 4” preset works in other renderers as well, including Marmoset Toolbag 3. For demonstration purposes, we’ll be using Toolbag 3 to render a surface. The workflows and techniques that we’ll be discussing here apply to most real-time ( UE4, Toolbag, Unity, CryEngine) and offline ( V-Ray,Redshift
MIXER 2021: MULTIPLE TEXTURE SETS & UDIM SUPPORT Mixer 2021 comes with a feature we have built from the ground up—support for Multiple Texture Sets. With MTS, you can set up your Texture Sets based on Materials or UDIMs and leverage our new simple workflow to target any Texture Sets with the layers in your layer stack. This new release also contains our biggest addition to theSmart
MEGASCANS
Building the dark future of Cyberpunk 2077 with Megascans. December10th, 2020.
QUIXEL MIXER 2020.1.6: INTRODUCING MASK EXPORT Quixel Mixer 2020.1.6: Introducing Mask Export. Following the support of 3D Texturing and Smart Materials, this Quixel Mixer 2020.1.6 adds 65 new scan-based Smart Materials along with a powerful new feature: advanced mask export. This highly requested feature enables you to combine, channel pack and export advanced masks, leveraging Mixer’s MEDIEVAL GAME ENVIRONMENT: CREATING ATMOSPHERIC TERROR IN Welcome to the Medieval Game Environment, an immersive, playable experience set in an eerily serene, remote village, available for free download on the Unreal Engine Marketplace. As a player, you can explore this interactive demo and take in the sights and sounds of a fully dynamic, high-fidelity environment rendered in realtime using the Quixel Megascans ecosystem inside of Unreal Engine. BUILDING THE DARK FUTURE OF CYBERPUNK 2077 WITH MEGASCANS Building the dark future of Cyberpunk 2077 with Megascans. December 10th, 2020. Cyberpunk 2077 — the most anticipated game of the year — is finally here. CD PROJEKT RED gives us a sprawling, intricate world with Night City and the Badlands in this deep role-playing experience based on the work of Mike Pondsmith. BLENDING MEGASCANS ASSETS IN UE4 First of all, you need to enable mesh distance fields by going into Settings > Project Settings, then type ‘distance fields’ in the search bar and make sure that ‘Generate Mesh Distance Fields’ is enabled: You’ll be prompted to restart Unreal for this to take effect. Do this now. CREATING AND SCATTERING ATLASES To do that, go to Mesh Display > Apply Color and click on the small square at the right of the ‘apply color’ text. This should open a settings panel where you can choose which color you want to apply as a fill color. To paint on the mesh, select the square button at the right of ‘Paint Vertex Color’ tool.QUIXEL
Discover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorialsand resources.
BRIDGE IS NOW A PART OF UNREAL ENGINE 5 EARLY ACCESS Starting today, we’re taking this one step further by making Quixel Bridge, the gateway to Megascans content, accessible directly inside of Unreal Engine 5 Early Access. This means the photoreal content you love is available to drag and drop straight into your Unreal Engine projects. Here is an overview of the new experience: YouTube. Quixel. RENDERING MEGASCANS TEXTURES It’s worth noting that this “Unreal 4” preset works in other renderers as well, including Marmoset Toolbag 3. For demonstration purposes, we’ll be using Toolbag 3 to render a surface. The workflows and techniques that we’ll be discussing here apply to most real-time ( UE4, Toolbag, Unity, CryEngine) and offline ( V-Ray,Redshift
MIXER 2021: MULTIPLE TEXTURE SETS & UDIM SUPPORT Mixer 2021 comes with a feature we have built from the ground up—support for Multiple Texture Sets. With MTS, you can set up your Texture Sets based on Materials or UDIMs and leverage our new simple workflow to target any Texture Sets with the layers in your layer stack. This new release also contains our biggest addition to theSmart
MEGASCANS
Building the dark future of Cyberpunk 2077 with Megascans. December10th, 2020.
QUIXEL MIXER 2020.1.6: INTRODUCING MASK EXPORT Quixel Mixer 2020.1.6: Introducing Mask Export. Following the support of 3D Texturing and Smart Materials, this Quixel Mixer 2020.1.6 adds 65 new scan-based Smart Materials along with a powerful new feature: advanced mask export. This highly requested feature enables you to combine, channel pack and export advanced masks, leveraging Mixer’s MEDIEVAL GAME ENVIRONMENT: CREATING ATMOSPHERIC TERROR IN Welcome to the Medieval Game Environment, an immersive, playable experience set in an eerily serene, remote village, available for free download on the Unreal Engine Marketplace. As a player, you can explore this interactive demo and take in the sights and sounds of a fully dynamic, high-fidelity environment rendered in realtime using the Quixel Megascans ecosystem inside of Unreal Engine. BUILDING THE DARK FUTURE OF CYBERPUNK 2077 WITH MEGASCANS Building the dark future of Cyberpunk 2077 with Megascans. December 10th, 2020. Cyberpunk 2077 — the most anticipated game of the year — is finally here. CD PROJEKT RED gives us a sprawling, intricate world with Night City and the Badlands in this deep role-playing experience based on the work of Mike Pondsmith. BLENDING MEGASCANS ASSETS IN UE4 First of all, you need to enable mesh distance fields by going into Settings > Project Settings, then type ‘distance fields’ in the search bar and make sure that ‘Generate Mesh Distance Fields’ is enabled: You’ll be prompted to restart Unreal for this to take effect. Do this now. CREATING AND SCATTERING ATLASES To do that, go to Mesh Display > Apply Color and click on the small square at the right of the ‘apply color’ text. This should open a settings panel where you can choose which color you want to apply as a fill color. To paint on the mesh, select the square button at the right of ‘Paint Vertex Color’ tool.QUIXEL
Discover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorialsand resources.
UPDATED MEGASCANS PLUGIN FOR UNREAL ENGINE BRINGS NEW October 13th, 2020. Over the past few months, we have been working to improve the Megascans plugin for Unreal Engine so it best leverages the engine’s latest features while also using Megascans more efficiently. With that in mind, we’ve completely overhauled most of our materials, introduced the new Vertex Blend material, and squashedmany
MEGASCANS
Building the dark future of Cyberpunk 2077 with Megascans. December10th, 2020.
QUIXEL MIXER 2020.1.2: POWERFUL NEW SMART MATERIALS Quixel Mixer 2020 seamlessly fuses scan data, PBR painting and procedural authoring. With a vastly streamlined texturing experience you can design Smart Materials, 3D paint meshes, and create tileable surfaces, all in one app. Mixer is available for everyone, for free, forever. What’s more: Unreal Engine users also have access to theentire
BUILDING THE DARK FUTURE OF CYBERPUNK 2077 WITH MEGASCANS Building the dark future of Cyberpunk 2077 with Megascans. December 10th, 2020. Cyberpunk 2077 — the most anticipated game of the year — is finally here. CD PROJEKT RED gives us a sprawling, intricate world with Night City and the Badlands in this deep role-playing experience based on the work of Mike Pondsmith.BRIDGE 2020 IS HERE
February 19th, 2020. Say hello to Bridge 2020! Explore a massively improved browsing experience crafted to save you as much time as humanly possible. And what’s more: unlimited access to the entire Megascans library for use in Unreal—completely free. Also, Bridge is now completely free for everyone, forever. ARTIST SPOTLIGHT: MATEUS KURZHALS AND THE GREAT CANADIAN ARTIST SPOTLIGHT: Mateus Kurzhals and the great Canadian outdoors. The Megascans library aims to make it easier for artists to achieve cinematic, photorealistic results rapidly without the granular tedium traditionally associated with 3D world building. The combination of Megascans and Unreal Engine takes this a step further, enablinglife-like
MEET THE NEW MEGASCANS Meet the new Megascans. November 21st, 2017. Today we’re excited to bring you an all new Megascans – and it’s just in time for our 1 year anniversary. But first, here is a quick look back at our first year: Since the launch of Megascans in 2016, the tools have evolved, new integrations have taken shape, the user base has blown up, and theQUIXEL
Discover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorialsand resources.
CREATE REALISTIC MOSS WITH MEGASCANS Hey, Dan Woje here for Megascans. We have had a ton of requests to show how moss is created in our Megascans promotional renders. In this tutorial, I want to go over my process for using Megascans’ atlases with Forest Pack to create realistic moss using Redshift forrendering.
SCATTERING MEGASCANS ATLASES WITH FOREST PACK Importing Atlases using Bridge. Importing atlases is a little bit different from importing assets, but not by much. The only difference is, instead of geometry being imported, it is the material that is imported into 3ds Max and loaded into the material editor. BRIDGE IS NOW A PART OF UNREAL ENGINE 5 EARLY ACCESS Starting today, we’re taking this one step further by making Quixel Bridge, the gateway to Megascans content, accessible directly inside of Unreal Engine 5 Early Access. This means the photoreal content you love is available to drag and drop straight into your Unreal Engine projects. Here is an overview of the new experience: YouTube. Quixel. RENDERING MEGASCANS TEXTURES It’s worth noting that this “Unreal 4” preset works in other renderers as well, including Marmoset Toolbag 3. For demonstration purposes, we’ll be using Toolbag 3 to render a surface. The workflows and techniques that we’ll be discussing here apply to most real-time ( UE4, Toolbag, Unity, CryEngine) and offline ( V-Ray,Redshift
MIXER 2021: MULTIPLE TEXTURE SETS & UDIM SUPPORT Mixer 2021 comes with a feature we have built from the ground up—support for Multiple Texture Sets. With MTS, you can set up your Texture Sets based on Materials or UDIMs and leverage our new simple workflow to target any Texture Sets with the layers in your layer stack. This new release also contains our biggest addition to theSmart
UPDATED MEGASCANS PLUGIN FOR UNREAL ENGINE BRINGS NEW October 13th, 2020. Over the past few months, we have been working to improve the Megascans plugin for Unreal Engine so it best leverages the engine’s latest features while also using Megascans more efficiently. With that in mind, we’ve completely overhauled most of our materials, introduced the new Vertex Blend material, and squashedmany
BLENDING MEGASCANS ASSETS IN UE4 First of all, you need to enable mesh distance fields by going into Settings > Project Settings, then type ‘distance fields’ in the search bar and make sure that ‘Generate Mesh Distance Fields’ is enabled: You’ll be prompted to restart Unreal for this to take effect. Do this now. BUILDING THE DARK FUTURE OF CYBERPUNK 2077 WITH MEGASCANS Building the dark future of Cyberpunk 2077 with Megascans. December 10th, 2020. Cyberpunk 2077 — the most anticipated game of the year — is finally here. CD PROJEKT RED gives us a sprawling, intricate world with Night City and the Badlands in this deep role-playing experience based on the work of Mike Pondsmith. MEDIEVAL GAME ENVIRONMENT: CREATING ATMOSPHERIC TERROR IN Welcome to the Medieval Game Environment, an immersive, playable experience set in an eerily serene, remote village, available for free download on the Unreal Engine Marketplace. As a player, you can explore this interactive demo and take in the sights and sounds of a fully dynamic, high-fidelity environment rendered in realtime using the Quixel Megascans ecosystem inside of Unreal Engine.BRIDGE 2020 IS HERE
CREATING AND SCATTERING ATLASES To do that, go to Mesh Display > Apply Color and click on the small square at the right of the ‘apply color’ text. This should open a settings panel where you can choose which color you want to apply as a fill color. To paint on the mesh, select the square button at the right of ‘Paint Vertex Color’ tool.QUIXEL
Discover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorialsand resources.
BRIDGE IS NOW A PART OF UNREAL ENGINE 5 EARLY ACCESS Starting today, we’re taking this one step further by making Quixel Bridge, the gateway to Megascans content, accessible directly inside of Unreal Engine 5 Early Access. This means the photoreal content you love is available to drag and drop straight into your Unreal Engine projects. Here is an overview of the new experience: YouTube. Quixel. RENDERING MEGASCANS TEXTURES It’s worth noting that this “Unreal 4” preset works in other renderers as well, including Marmoset Toolbag 3. For demonstration purposes, we’ll be using Toolbag 3 to render a surface. The workflows and techniques that we’ll be discussing here apply to most real-time ( UE4, Toolbag, Unity, CryEngine) and offline ( V-Ray,Redshift
MIXER 2021: MULTIPLE TEXTURE SETS & UDIM SUPPORT Mixer 2021 comes with a feature we have built from the ground up—support for Multiple Texture Sets. With MTS, you can set up your Texture Sets based on Materials or UDIMs and leverage our new simple workflow to target any Texture Sets with the layers in your layer stack. This new release also contains our biggest addition to theSmart
UPDATED MEGASCANS PLUGIN FOR UNREAL ENGINE BRINGS NEW October 13th, 2020. Over the past few months, we have been working to improve the Megascans plugin for Unreal Engine so it best leverages the engine’s latest features while also using Megascans more efficiently. With that in mind, we’ve completely overhauled most of our materials, introduced the new Vertex Blend material, and squashedmany
BLENDING MEGASCANS ASSETS IN UE4 First of all, you need to enable mesh distance fields by going into Settings > Project Settings, then type ‘distance fields’ in the search bar and make sure that ‘Generate Mesh Distance Fields’ is enabled: You’ll be prompted to restart Unreal for this to take effect. Do this now. BUILDING THE DARK FUTURE OF CYBERPUNK 2077 WITH MEGASCANS Building the dark future of Cyberpunk 2077 with Megascans. December 10th, 2020. Cyberpunk 2077 — the most anticipated game of the year — is finally here. CD PROJEKT RED gives us a sprawling, intricate world with Night City and the Badlands in this deep role-playing experience based on the work of Mike Pondsmith. MEDIEVAL GAME ENVIRONMENT: CREATING ATMOSPHERIC TERROR IN Welcome to the Medieval Game Environment, an immersive, playable experience set in an eerily serene, remote village, available for free download on the Unreal Engine Marketplace. As a player, you can explore this interactive demo and take in the sights and sounds of a fully dynamic, high-fidelity environment rendered in realtime using the Quixel Megascans ecosystem inside of Unreal Engine.BRIDGE 2020 IS HERE
CREATING AND SCATTERING ATLASES To do that, go to Mesh Display > Apply Color and click on the small square at the right of the ‘apply color’ text. This should open a settings panel where you can choose which color you want to apply as a fill color. To paint on the mesh, select the square button at the right of ‘Paint Vertex Color’ tool.QUIXEL
Discover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorialsand resources.
ARTIST SPOTLIGHT: MATEUS KURZHALS AND THE GREAT CANADIAN ARTIST SPOTLIGHT: Mateus Kurzhals and the great Canadian outdoors. The Megascans library aims to make it easier for artists to achieve cinematic, photorealistic results rapidly without the granular tedium traditionally associated with 3D world building. The combination of Megascans and Unreal Engine takes this a step further, enablinglife-like
QUIXEL MEGASCANS
Megascans is the definitive standardized content resource. All assets are consistently scanned, scaled and PBR calibrated, and every single 3D mesh comes with meticulously optimized topology, UVs and LODs, meaning less time doing boring work, and more time having fun. “Creating an open world with the fidelity of a handcraftedexperience
MEGASCANS
Building the dark future of Cyberpunk 2077 with Megascans. December10th, 2020.
QUIXEL MEGASCANS
Discover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorialsand resources.
CREATING AND SCATTERING ATLASES To do that, go to Mesh Display > Apply Color and click on the small square at the right of the ‘apply color’ text. This should open a settings panel where you can choose which color you want to apply as a fill color. To paint on the mesh, select the square button at the right of ‘Paint Vertex Color’ tool.QUIXEL
Discover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorialsand resources.
ARTIST SPOTLIGHT: PARK RESIDENCE FROM PARASITE BROUGHT TO February 23rd, 2021. One of the Quixel community’s most prolific architectural visualization artists, Michael Fedichkin, is back at it again. This time with a stunning rendition of the Park Residence from the Oscar-winning Korean film, Parasite. Michael has a talent for recreating the real world, as he’s shown with studies on the Malmo SCATTERING MEGASCANS ATLASES WITH FOREST PACK Importing Atlases using Bridge. Importing atlases is a little bit different from importing assets, but not by much. The only difference is, instead of geometry being imported, it is the material that is imported into 3ds Max and loaded into the material editor.QUIXEL BRIDGE
Discover a World of Contentwith Bridge. Browse the libraries of Megascans and MetaHumans content in a quick and artist-friendly way through Bridge. Fire up an all-new Bridge tab right inside of UE5 Early Access and drop optimized content directly into your project. Seamlessly export to your favorite 3D application or game engine withone click.
32 BIT SUPPORT FOR MEGASCANS STUDIO + 300 NEW SCANS AND We’re excited to announce another true mega release! 300+ scans are now available including branches, large surfaces, snow detail surface scans, a bunch of new volcanic rocks and cliffs, tussocks, leaves, plants, bark chippings and much more. Another very exciting update is that Megascans Studio now fully supports 32 bit import and export. BRIDGE IS NOW A PART OF UNREAL ENGINE 5 EARLY ACCESS Starting today, we’re taking this one step further by making Quixel Bridge, the gateway to Megascans content, accessible directly inside of Unreal Engine 5 Early Access. This means the photoreal content you love is available to drag and drop straight into your Unreal Engine projects. Here is an overview of the new experience: YouTube. Quixel. UPDATED MEGASCANS PLUGIN FOR UNREAL ENGINE BRINGS NEW October 13th, 2020. Over the past few months, we have been working to improve the Megascans plugin for Unreal Engine so it best leverages the engine’s latest features while also using Megascans more efficiently. With that in mind, we’ve completely overhauled most of our materials, introduced the new Vertex Blend material, and squashedmany
MIXER 2021: MULTIPLE TEXTURE SETS & UDIM SUPPORT Mixer 2021 comes with a feature we have built from the ground up—support for Multiple Texture Sets. With MTS, you can set up your Texture Sets based on Materials or UDIMs and leverage our new simple workflow to target any Texture Sets with the layers in your layer stack. This new release also contains our biggest addition to theSmart
BUILDING THE DARK FUTURE OF CYBERPUNK 2077 WITH MEGASCANS Building the dark future of Cyberpunk 2077 with Megascans. December 10th, 2020. Cyberpunk 2077 — the most anticipated game of the year — is finally here. CD PROJEKT RED gives us a sprawling, intricate world with Night City and the Badlands in this deep role-playing experience based on the work of Mike Pondsmith. RENDERING MEGASCANS TEXTURES It’s worth noting that this “Unreal 4” preset works in other renderers as well, including Marmoset Toolbag 3. For demonstration purposes, we’ll be using Toolbag 3 to render a surface. The workflows and techniques that we’ll be discussing here apply to most real-time ( UE4, Toolbag, Unity, CryEngine) and offline ( V-Ray,Redshift
MEGASCANS
Building the dark future of Cyberpunk 2077 with Megascans. December10th, 2020.
BLENDING MEGASCANS ASSETS IN UE4 First of all, you need to enable mesh distance fields by going into Settings > Project Settings, then type ‘distance fields’ in the search bar and make sure that ‘Generate Mesh Distance Fields’ is enabled: You’ll be prompted to restart Unreal for this to take effect. Do this now. MEDIEVAL GAME ENVIRONMENT: CREATING ATMOSPHERIC TERROR IN Welcome to the Medieval Game Environment, an immersive, playable experience set in an eerily serene, remote village, available for free download on the Unreal Engine Marketplace. As a player, you can explore this interactive demo and take in the sights and sounds of a fully dynamic, high-fidelity environment rendered in realtime using the Quixel Megascans ecosystem inside of Unreal Engine. CREATING AND SCATTERING ATLASES To do that, go to Mesh Display > Apply Color and click on the small square at the right of the ‘apply color’ text. This should open a settings panel where you can choose which color you want to apply as a fill color. To paint on the mesh, select the square button at the right of ‘Paint Vertex Color’ tool.QUIXEL
Discover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorialsand resources.
BRIDGE IS NOW A PART OF UNREAL ENGINE 5 EARLY ACCESS Starting today, we’re taking this one step further by making Quixel Bridge, the gateway to Megascans content, accessible directly inside of Unreal Engine 5 Early Access. This means the photoreal content you love is available to drag and drop straight into your Unreal Engine projects. Here is an overview of the new experience: YouTube. Quixel. UPDATED MEGASCANS PLUGIN FOR UNREAL ENGINE BRINGS NEW October 13th, 2020. Over the past few months, we have been working to improve the Megascans plugin for Unreal Engine so it best leverages the engine’s latest features while also using Megascans more efficiently. With that in mind, we’ve completely overhauled most of our materials, introduced the new Vertex Blend material, and squashedmany
MIXER 2021: MULTIPLE TEXTURE SETS & UDIM SUPPORT Mixer 2021 comes with a feature we have built from the ground up—support for Multiple Texture Sets. With MTS, you can set up your Texture Sets based on Materials or UDIMs and leverage our new simple workflow to target any Texture Sets with the layers in your layer stack. This new release also contains our biggest addition to theSmart
RENDERING MEGASCANS TEXTURES It’s worth noting that this “Unreal 4” preset works in other renderers as well, including Marmoset Toolbag 3. For demonstration purposes, we’ll be using Toolbag 3 to render a surface. The workflows and techniques that we’ll be discussing here apply to most real-time ( UE4, Toolbag, Unity, CryEngine) and offline ( V-Ray,Redshift
BUILDING THE DARK FUTURE OF CYBERPUNK 2077 WITH MEGASCANS Building the dark future of Cyberpunk 2077 with Megascans. December 10th, 2020. Cyberpunk 2077 — the most anticipated game of the year — is finally here. CD PROJEKT RED gives us a sprawling, intricate world with Night City and the Badlands in this deep role-playing experience based on the work of Mike Pondsmith.MEGASCANS
Building the dark future of Cyberpunk 2077 with Megascans. December10th, 2020.
BLENDING MEGASCANS ASSETS IN UE4 First of all, you need to enable mesh distance fields by going into Settings > Project Settings, then type ‘distance fields’ in the search bar and make sure that ‘Generate Mesh Distance Fields’ is enabled: You’ll be prompted to restart Unreal for this to take effect. Do this now. MEDIEVAL GAME ENVIRONMENT: CREATING ATMOSPHERIC TERROR IN Welcome to the Medieval Game Environment, an immersive, playable experience set in an eerily serene, remote village, available for free download on the Unreal Engine Marketplace. As a player, you can explore this interactive demo and take in the sights and sounds of a fully dynamic, high-fidelity environment rendered in realtime using the Quixel Megascans ecosystem inside of Unreal Engine. CREATING AND SCATTERING ATLASES To do that, go to Mesh Display > Apply Color and click on the small square at the right of the ‘apply color’ text. This should open a settings panel where you can choose which color you want to apply as a fill color. To paint on the mesh, select the square button at the right of ‘Paint Vertex Color’ tool.QUIXEL
Discover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorialsand resources.
ARTIST SPOTLIGHT: MATEUS KURZHALS AND THE GREAT CANADIAN ARTIST SPOTLIGHT: Mateus Kurzhals and the great Canadian outdoors. The Megascans library aims to make it easier for artists to achieve cinematic, photorealistic results rapidly without the granular tedium traditionally associated with 3D world building. The combination of Megascans and Unreal Engine takes this a step further, enablinglife-like
QUIXEL MEGASCANS
Megascans is the definitive standardized content resource. All assets are consistently scanned, scaled and PBR calibrated, and every single 3D mesh comes with meticulously optimized topology, UVs and LODs, meaning less time doing boring work, and more time having fun. “Creating an open world with the fidelity of a handcraftedexperience
MEGASCANS
Building the dark future of Cyberpunk 2077 with Megascans. December10th, 2020.
QUIXEL MEGASCANS
Discover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorialsand resources.
QUIXEL
Discover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorialsand resources.
CREATING AND SCATTERING ATLASES To do that, go to Mesh Display > Apply Color and click on the small square at the right of the ‘apply color’ text. This should open a settings panel where you can choose which color you want to apply as a fill color. To paint on the mesh, select the square button at the right of ‘Paint Vertex Color’ tool. ARTIST SPOTLIGHT: PARK RESIDENCE FROM PARASITE BROUGHT TO February 23rd, 2021. One of the Quixel community’s most prolific architectural visualization artists, Michael Fedichkin, is back at it again. This time with a stunning rendition of the Park Residence from the Oscar-winning Korean film, Parasite. Michael has a talent for recreating the real world, as he’s shown with studies on the MalmoQUIXEL BRIDGE
Discover a World of Contentwith Bridge. Browse the libraries of Megascans and MetaHumans content in a quick and artist-friendly way through Bridge. Fire up an all-new Bridge tab right inside of UE5 Early Access and drop optimized content directly into your project. Seamlessly export to your favorite 3D application or game engine withone click.
SCATTERING MEGASCANS ATLASES WITH FOREST PACK Importing Atlases using Bridge. Importing atlases is a little bit different from importing assets, but not by much. The only difference is, instead of geometry being imported, it is the material that is imported into 3ds Max and loaded into the material editor. 32 BIT SUPPORT FOR MEGASCANS STUDIO + 300 NEW SCANS AND We’re excited to announce another true mega release! 300+ scans are now available including branches, large surfaces, snow detail surface scans, a bunch of new volcanic rocks and cliffs, tussocks, leaves, plants, bark chippings and much more. Another very exciting update is that Megascans Studio now fully supports 32 bit import and export. Mixer is now free for the duration of the beta. Mixer is now free during beta.Get it now×
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From cyberpunk to post-apocalyptic environments, bring your street scenes to life with these diverse and detailed assets.Browse
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Fruit, bread, wooden bowls and more. Browse this tasty selection of high-quality scans and color your projects with photorealistic detail. New assets added weekly.BROWSE
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Harnessed by Quixel to create the evocative "Rebirth" cinematic in Unreal Engine, the stark and unique Icelandic collection helps bring this brutalist landscape to life in photoreal detail.BROWSE
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Capturing the lost glory of kingdoms of old, the Castle Ruin collection brings together the remains of castles, chapels, and more. Scanned in various locations around Europe. New assets added weekly.BROWSE
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Arid Debris
#Decal
Arid Debris
#Atlas
Mossy Stump
#3DAsset
Mossy Embankment
#3DAssembly
Forest Roots
#3DAssembly
Forest Moss
#Surface
Painted Pipe Cross Connector#Metal
Mossy Rock Face
#3DAsset
Mossy Embankment
#3DAssembly
Mossy Embankment
#3DAssembly
Mossy Embankment
#3DAssembly
Mossy Rock
#3DAsset
Mossy Rock
#3DAsset
Mossy Mound
#3DAsset
Mossy Rock
#3DAsset
Stucco Facade
#Surface
Geometric Patterned Tiles 2x2 M#Surface
Basket Weave Oak Parquet 2x2 M#Surface
Cobblestone
#3DAsset
Stucco Facade
#Surface
Stucco Facade
#Surface
Stucco Facade
#Surface
Cobblestone
#3DAsset
Cobblestone
#3DAsset
Worn Painted Wall 2x2 M#Surface
Cat Palm
#3DPlant
Three Cornered Garlic#3DPlant
Cutting Board
#3DAsset
Brick Bond Oak Parquet 2x2 M#Surface
Cutting Board
#3DAsset
Cobblestone
#3DAsset
Stucco Facade
#Surface
Mosaic Oak Parquet 2x2 M#Surface
Cobblestone
#3DAsset
Cobblestone
#3DAsset
Mosaic Cedar Parquet 2x2 M#Surface
Stucco Facade
#Surface
Brick Bond Cedar Parquet 2x2 M#Surface
Dirty Concrete Floor#Surface
Painted Plaster Wall 2x2 M#Surface
Stucco Facade
#Surface
Marble Tiles 2x2 M
#Surface
Green Schist Granite 2x2 M#Surface
Lavender Granite
#Surface
Road 2x2 M
#Surface
Old Log Wall
#Surface
Terrazzo Tiles 2x2 M#Surface
Jungle Ground 2x2 M
#Surface
Burnt Firewood
#3DAsset
Unpolished Marble Tiles 2x2 M#Surface
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