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MIXER 2021: MULTIPLE TEXTURE SETS & UDIM SUPPORT Mixer 2021 comes with a feature we have built from the ground up—support for Multiple Texture Sets. With MTS, you can set up your Texture Sets based on Materials or UDIMs and leverage our new simple workflow to target any Texture Sets with the layers in your layer stack. This new release also contains our biggest addition to theSmart
BUILDING THE DARK FUTURE OF CYBERPUNK 2077 WITH MEGASCANS Building the dark future of Cyberpunk 2077 with Megascans. December 10th, 2020. Cyberpunk 2077 — the most anticipated game of the year — is finally here. CD PROJEKT RED gives us a sprawling, intricate world with Night City and the Badlands in this deep role-playing experience based on the work of Mike Pondsmith. RENDERING MEGASCANS TEXTURES It’s worth noting that this “Unreal 4” preset works in other renderers as well, including Marmoset Toolbag 3. For demonstration purposes, we’ll be using Toolbag 3 to render a surface. The workflows and techniques that we’ll be discussing here apply to most real-time ( UE4, Toolbag, Unity, CryEngine) and offline ( V-Ray,Redshift
MEGASCANS
Building the dark future of Cyberpunk 2077 with Megascans. December10th, 2020.
BLENDING MEGASCANS ASSETS IN UE4 First of all, you need to enable mesh distance fields by going into Settings > Project Settings, then type ‘distance fields’ in the search bar and make sure that ‘Generate Mesh Distance Fields’ is enabled: You’ll be prompted to restart Unreal for this to take effect. Do this now. MEDIEVAL GAME ENVIRONMENT: CREATING ATMOSPHERIC TERROR IN Welcome to the Medieval Game Environment, an immersive, playable experience set in an eerily serene, remote village, available for free download on the Unreal Engine Marketplace. As a player, you can explore this interactive demo and take in the sights and sounds of a fully dynamic, high-fidelity environment rendered in realtime using the Quixel Megascans ecosystem inside of Unreal Engine. CREATING AND SCATTERING ATLASES To do that, go to Mesh Display > Apply Color and click on the small square at the right of the ‘apply color’ text. This should open a settings panel where you can choose which color you want to apply as a fill color. To paint on the mesh, select the square button at the right of ‘Paint Vertex Color’ tool.QUIXEL
Discover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorialsand resources.
BRIDGE IS NOW A PART OF UNREAL ENGINE 5 EARLY ACCESS Starting today, we’re taking this one step further by making Quixel Bridge, the gateway to Megascans content, accessible directly inside of Unreal Engine 5 Early Access. This means the photoreal content you love is available to drag and drop straight into your Unreal Engine projects. Here is an overview of the new experience: YouTube. Quixel. UPDATED MEGASCANS PLUGIN FOR UNREAL ENGINE BRINGS NEW October 13th, 2020. Over the past few months, we have been working to improve the Megascans plugin for Unreal Engine so it best leverages the engine’s latest features while also using Megascans more efficiently. With that in mind, we’ve completely overhauled most of our materials, introduced the new Vertex Blend material, and squashedmany
MIXER 2021: MULTIPLE TEXTURE SETS & UDIM SUPPORT Mixer 2021 comes with a feature we have built from the ground up—support for Multiple Texture Sets. With MTS, you can set up your Texture Sets based on Materials or UDIMs and leverage our new simple workflow to target any Texture Sets with the layers in your layer stack. This new release also contains our biggest addition to theSmart
BUILDING THE DARK FUTURE OF CYBERPUNK 2077 WITH MEGASCANS Building the dark future of Cyberpunk 2077 with Megascans. December 10th, 2020. Cyberpunk 2077 — the most anticipated game of the year — is finally here. CD PROJEKT RED gives us a sprawling, intricate world with Night City and the Badlands in this deep role-playing experience based on the work of Mike Pondsmith. RENDERING MEGASCANS TEXTURES It’s worth noting that this “Unreal 4” preset works in other renderers as well, including Marmoset Toolbag 3. For demonstration purposes, we’ll be using Toolbag 3 to render a surface. The workflows and techniques that we’ll be discussing here apply to most real-time ( UE4, Toolbag, Unity, CryEngine) and offline ( V-Ray,Redshift
MEGASCANS
Building the dark future of Cyberpunk 2077 with Megascans. December10th, 2020.
BLENDING MEGASCANS ASSETS IN UE4 First of all, you need to enable mesh distance fields by going into Settings > Project Settings, then type ‘distance fields’ in the search bar and make sure that ‘Generate Mesh Distance Fields’ is enabled: You’ll be prompted to restart Unreal for this to take effect. Do this now. MEDIEVAL GAME ENVIRONMENT: CREATING ATMOSPHERIC TERROR IN Welcome to the Medieval Game Environment, an immersive, playable experience set in an eerily serene, remote village, available for free download on the Unreal Engine Marketplace. As a player, you can explore this interactive demo and take in the sights and sounds of a fully dynamic, high-fidelity environment rendered in realtime using the Quixel Megascans ecosystem inside of Unreal Engine. CREATING AND SCATTERING ATLASES To do that, go to Mesh Display > Apply Color and click on the small square at the right of the ‘apply color’ text. This should open a settings panel where you can choose which color you want to apply as a fill color. To paint on the mesh, select the square button at the right of ‘Paint Vertex Color’ tool.QUIXEL
Discover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorialsand resources.
ARTIST SPOTLIGHT: MATEUS KURZHALS AND THE GREAT CANADIAN ARTIST SPOTLIGHT: Mateus Kurzhals and the great Canadian outdoors. The Megascans library aims to make it easier for artists to achieve cinematic, photorealistic results rapidly without the granular tedium traditionally associated with 3D world building. The combination of Megascans and Unreal Engine takes this a step further, enablinglife-like
QUIXEL MEGASCANS
Megascans is the definitive standardized content resource. All assets are consistently scanned, scaled and PBR calibrated, and every single 3D mesh comes with meticulously optimized topology, UVs and LODs, meaning less time doing boring work, and more time having fun. “Creating an open world with the fidelity of a handcraftedexperience
MEGASCANS
Building the dark future of Cyberpunk 2077 with Megascans. December10th, 2020.
QUIXEL MEGASCANS
Discover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorialsand resources.
QUIXEL
Discover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorialsand resources.
CREATING AND SCATTERING ATLASES To do that, go to Mesh Display > Apply Color and click on the small square at the right of the ‘apply color’ text. This should open a settings panel where you can choose which color you want to apply as a fill color. To paint on the mesh, select the square button at the right of ‘Paint Vertex Color’ tool. ARTIST SPOTLIGHT: PARK RESIDENCE FROM PARASITE BROUGHT TO February 23rd, 2021. One of the Quixel community’s most prolific architectural visualization artists, Michael Fedichkin, is back at it again. This time with a stunning rendition of the Park Residence from the Oscar-winning Korean film, Parasite. Michael has a talent for recreating the real world, as he’s shown with studies on the MalmoQUIXEL BRIDGE
Discover a World of Contentwith Bridge. Browse the libraries of Megascans and MetaHumans content in a quick and artist-friendly way through Bridge. Fire up an all-new Bridge tab right inside of UE5 Early Access and drop optimized content directly into your project. Seamlessly export to your favorite 3D application or game engine withone click.
SCATTERING MEGASCANS ATLASES WITH FOREST PACK Importing Atlases using Bridge. Importing atlases is a little bit different from importing assets, but not by much. The only difference is, instead of geometry being imported, it is the material that is imported into 3ds Max and loaded into the material editor. 32 BIT SUPPORT FOR MEGASCANS STUDIO + 300 NEW SCANS AND We’re excited to announce another true mega release! 300+ scans are now available including branches, large surfaces, snow detail surface scans, a bunch of new volcanic rocks and cliffs, tussocks, leaves, plants, bark chippings and much more. Another very exciting update is that Megascans Studio now fully supports 32 bit import and export. BRIDGE IS NOW A PART OF UNREAL ENGINE 5 EARLY ACCESS Starting today, we’re taking this one step further by making Quixel Bridge, the gateway to Megascans content, accessible directly inside of Unreal Engine 5 Early Access. This means the photoreal content you love is available to drag and drop straight into your Unreal Engine projects. Here is an overview of the new experience: YouTube. Quixel. MIXER 2021: MULTIPLE TEXTURE SETS & UDIM SUPPORT Mixer 2021 comes with a feature we have built from the ground up—support for Multiple Texture Sets. With MTS, you can set up your Texture Sets based on Materials or UDIMs and leverage our new simple workflow to target any Texture Sets with the layers in your layer stack. This new release also contains our biggest addition to theSmart
RENDERING MEGASCANS TEXTURES It’s worth noting that this “Unreal 4” preset works in other renderers as well, including Marmoset Toolbag 3. For demonstration purposes, we’ll be using Toolbag 3 to render a surface. The workflows and techniques that we’ll be discussing here apply to most real-time ( UE4, Toolbag, Unity, CryEngine) and offline ( V-Ray,Redshift
MEGASCANS
Building the dark future of Cyberpunk 2077 with Megascans. December10th, 2020.
BUILDING THE DARK FUTURE OF CYBERPUNK 2077 WITH MEGASCANS Building the dark future of Cyberpunk 2077 with Megascans. December 10th, 2020. Cyberpunk 2077 — the most anticipated game of the year — is finally here. CD PROJEKT RED gives us a sprawling, intricate world with Night City and the Badlands in this deep role-playing experience based on the work of Mike Pondsmith. QUIXEL MIXER 2020.1.6: INTRODUCING MASK EXPORT Quixel Mixer 2020.1.6: Introducing Mask Export. Following the support of 3D Texturing and Smart Materials, this Quixel Mixer 2020.1.6 adds 65 new scan-based Smart Materials along with a powerful new feature: advanced mask export. This highly requested feature enables you to combine, channel pack and export advanced masks, leveraging Mixer’s BLENDING MEGASCANS ASSETS IN UE4 First of all, you need to enable mesh distance fields by going into Settings > Project Settings, then type ‘distance fields’ in the search bar and make sure that ‘Generate Mesh Distance Fields’ is enabled: You’ll be prompted to restart Unreal for this to take effect. Do this now. MEDIEVAL GAME ENVIRONMENT: CREATING ATMOSPHERIC TERROR IN Welcome to the Medieval Game Environment, an immersive, playable experience set in an eerily serene, remote village, available for free download on the Unreal Engine Marketplace. As a player, you can explore this interactive demo and take in the sights and sounds of a fully dynamic, high-fidelity environment rendered in realtime using the Quixel Megascans ecosystem inside of Unreal Engine.QUIXEL
Discover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorialsand resources.
CREATING AND SCATTERING ATLASES To do that, go to Mesh Display > Apply Color and click on the small square at the right of the ‘apply color’ text. This should open a settings panel where you can choose which color you want to apply as a fill color. To paint on the mesh, select the square button at the right of ‘Paint Vertex Color’ tool. BRIDGE IS NOW A PART OF UNREAL ENGINE 5 EARLY ACCESS Starting today, we’re taking this one step further by making Quixel Bridge, the gateway to Megascans content, accessible directly inside of Unreal Engine 5 Early Access. This means the photoreal content you love is available to drag and drop straight into your Unreal Engine projects. Here is an overview of the new experience: YouTube. Quixel. MIXER 2021: MULTIPLE TEXTURE SETS & UDIM SUPPORT Mixer 2021 comes with a feature we have built from the ground up—support for Multiple Texture Sets. With MTS, you can set up your Texture Sets based on Materials or UDIMs and leverage our new simple workflow to target any Texture Sets with the layers in your layer stack. This new release also contains our biggest addition to theSmart
RENDERING MEGASCANS TEXTURES It’s worth noting that this “Unreal 4” preset works in other renderers as well, including Marmoset Toolbag 3. For demonstration purposes, we’ll be using Toolbag 3 to render a surface. The workflows and techniques that we’ll be discussing here apply to most real-time ( UE4, Toolbag, Unity, CryEngine) and offline ( V-Ray,Redshift
MEGASCANS
Building the dark future of Cyberpunk 2077 with Megascans. December10th, 2020.
BUILDING THE DARK FUTURE OF CYBERPUNK 2077 WITH MEGASCANS Building the dark future of Cyberpunk 2077 with Megascans. December 10th, 2020. Cyberpunk 2077 — the most anticipated game of the year — is finally here. CD PROJEKT RED gives us a sprawling, intricate world with Night City and the Badlands in this deep role-playing experience based on the work of Mike Pondsmith. QUIXEL MIXER 2020.1.6: INTRODUCING MASK EXPORT Quixel Mixer 2020.1.6: Introducing Mask Export. Following the support of 3D Texturing and Smart Materials, this Quixel Mixer 2020.1.6 adds 65 new scan-based Smart Materials along with a powerful new feature: advanced mask export. This highly requested feature enables you to combine, channel pack and export advanced masks, leveraging Mixer’s BLENDING MEGASCANS ASSETS IN UE4 First of all, you need to enable mesh distance fields by going into Settings > Project Settings, then type ‘distance fields’ in the search bar and make sure that ‘Generate Mesh Distance Fields’ is enabled: You’ll be prompted to restart Unreal for this to take effect. Do this now. MEDIEVAL GAME ENVIRONMENT: CREATING ATMOSPHERIC TERROR IN Welcome to the Medieval Game Environment, an immersive, playable experience set in an eerily serene, remote village, available for free download on the Unreal Engine Marketplace. As a player, you can explore this interactive demo and take in the sights and sounds of a fully dynamic, high-fidelity environment rendered in realtime using the Quixel Megascans ecosystem inside of Unreal Engine.QUIXEL
Discover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorialsand resources.
CREATING AND SCATTERING ATLASES To do that, go to Mesh Display > Apply Color and click on the small square at the right of the ‘apply color’ text. This should open a settings panel where you can choose which color you want to apply as a fill color. To paint on the mesh, select the square button at the right of ‘Paint Vertex Color’ tool. BLENDING MEGASCANS ASSETS IN UE4 First of all, you need to enable mesh distance fields by going into Settings > Project Settings, then type ‘distance fields’ in the search bar and make sure that ‘Generate Mesh Distance Fields’ is enabled: You’ll be prompted to restart Unreal for this to take effect. Do this now. QUIXEL MIXER 2020.1.2: POWERFUL NEW SMART MATERIALS Quixel Mixer 2020 seamlessly fuses scan data, PBR painting and procedural authoring. With a vastly streamlined texturing experience you can design Smart Materials, 3D paint meshes, and create tileable surfaces, all in one app. Mixer is available for everyone, for free, forever. What’s more: Unreal Engine users also have access to theentire
CREATING AND SCATTERING ATLASES To do that, go to Mesh Display > Apply Color and click on the small square at the right of the ‘apply color’ text. This should open a settings panel where you can choose which color you want to apply as a fill color. To paint on the mesh, select the square button at the right of ‘Paint Vertex Color’ tool. ARTIST SPOTLIGHT: MATEUS KURZHALS AND THE GREAT CANADIAN In Mateus’ words. My name is Mateus Kurzhals, and I am a 3D artist from Brazil. Thanks for inviting me to share a little bit about mylatest project.
SCATTERING MEGASCANS ATLASES WITH FOREST PACK Importing Atlases using Bridge. Importing atlases is a little bit different from importing assets, but not by much. The only difference is, instead of geometry being imported, it is the material that is imported into 3ds Max and loaded into the material editor.QUIXEL MEGASCANS
Discover a world of unbounded creativity. Explore a massive asset library, and Quixel’s powerful tools, plus free in-depth tutorialsand resources.
CREATING PHOTOREAL GRAPHICS WITH MEGASCANS AND GPU Redshift is a GPU renderer that provides physically correct shaders and lighting, and as Megascans offers fully physically based scans, the process is as simple as plugging in the scans, adding a sun & sky, and hitting render. And as Redshift is the world’s fastest renderer, this 4K render finished in less than an hour with a single GeForce ALL-NEW MATERIAL CATEGORIES HIT THE MEGASCANS LIBRARY All-new material categories hit the Megascans library. February 21st, 2018. We’re super happy to bring you a taste of a new range of highly-requested scans, including hundreds of surface imperfections, 2×2 meter urban surfaces, street decals, tree barks, hard-surface base materials (such as metals, plastics, and rubbers), tileableQUIXEL BRIDGE
Discover a World of Contentwith Bridge. Browse the libraries of Megascans and MetaHumans content in a quick and artist-friendly way through Bridge. Fire up an all-new Bridge tab right inside of UE5 Early Access and drop optimized content directly into your project. Seamlessly export to your favorite 3D application or game engine withone click.
QUIXEL - SIGN IN OR REGISTER, AND START CREATING TODAY Login at quixel.com using your Epic Games ID for free and unlimited access to the Megascans 3D asset library. Or subscribe to one of our affordable licenses. Mixer is now free for the duration of the beta. Mixer is now free during beta.Get it now×
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NEW ASSETS
DESERT WARZONE
Create a detailed warzone with these rubble piles, metal barrels and all the ingredients needed for a desolate combat area.Browse
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NEW ASSETS
ARCHVIZ INTERIORS
Learn how to leverage Megascans and Bridge to quickly create ArchViz interiors with 3ds Max and V-Ray.Browse
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SMALL ASSETS
Fruit, bread, wooden bowls and more. Browse this tasty selection of high-quality scans and color your projects with photorealistic detail. New assets added weekly.BROWSE
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CASTLE RUINS
Capturing the lost glory of kingdoms of old, the Castle Ruin collection brings together the remains of castles, chapels, and more. Scanned in various locations around Europe. New assets added weekly.BROWSE
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ABANDONED FACTORY
Derelict manufacturing plants, long-forgotten urban junkyards, and modern industrial waste. These are the remnants of a forgotten golden age. Captured in ultra-high quality. New assets added weekly.BROWSE
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REBIRTH
Harnessed by Quixel to create the evocative "Rebirth" cinematic in Unreal Engine, the stark and unique Icelandic collection helps bring this brutalist landscape to life in photoreal detail.BROWSE
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Ram Bone
#3DAsset
Ram Leg Bone
#3DAsset
Ram Skull
#3DAsset
Ram Bone
#3DAsset
Cracked Plaster Floor 2x2 M#Surface
Old Plaster Wall 2x2 M#Surface
Wooden Block
#3DAsset
Wooden Block
#3DAsset
Wooden Block
#3DAsset
Old Concrete Floor 2x2 M#Surface
Ploughed Soil
#Surface
Asphalt Black 2x2 M
#Surface
Roman Mosaic 2x2 M
#Surface
Cement Wall 2x2 M
#Surface
Cracked Plaster Floor 2x2 M#Surface
Lemon
#3DAsset
Forest Floor 2x2 M
#Surface
Wooden Block
#3DAsset
Potato
#3DAsset
Strip Bond Oak Parquet 2x2 M#Surface
Palm Bark 1x2 M
#Surface
Dutch Oak Parquet 2x2 M#Surface
Stack Bond Rosewood Parquet 2x2 M#Surface
Flower Patterned Tiles 2x2 M#Surface
Concrete Checkered Floor 2x2 M#Surface
Old Fort Wall 2x2 M
#Surface
Old Dirty Floor 2x2 M#Surface
Stack Bond Oak Parquet 2x2 M#Surface
Rhombus Hexagon Oak Parquet 2x2 M#Surface
Brick Bond Rosewood Parquet 2x2 M#Surface
Palm Bark 1x2 M
#Surface
Monticello Oak Parquet 2x2 M#Surface
Populus Bark 2x2 M
#Surface
Herringbone Oak Parquet 2x2 M#Surface
Kapok Bark 1x2 M
#Surface
Old Oak Tree Bark
#Surface
Cardboard Box
#3DAsset
Mud Wall 2x2 M
#Surface
Double Rhombus Hexagon Oak Parquet 2x2 M#Surface
Mud Floor 2x2 M
#Surface
Double Herringbone Oak Parquet 2x2 M#Surface
Double Basket Weave Oak Parquet 2x2 M#Surface
Chevron Oak Parquet 2x2 M#Surface
Cardboard Box
#3DAsset
Mossy Mound
#3DAssembly
Mossy Embankment
#3DAssembly
Mossy Embankment
#3DAssembly
Angkor Wat Temple Stone#3DAssembly
Monticello Rosewood Parquet 2x2 M#Surface
Brown Tile Floor 2x2 M#Surface
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