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LUNARSOFTWARE
LunarSoftware | Indie Game Development Team. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to reallyLUNARSOFTWARE
LunarSoftware | About. About. Lunar Software is an independent games company based in the UK that currently consists of 4 people! For more information on a team member just click on their photo below! We are currently working on our first title called Routine that will be a commercial release aimed towards the PC market through Steam!ARCHIVE | GAMES
Routine is a first person Survival Horror set on an abandoned Moon Base designed around a 70′s vision of the future. Unsure of the situation you have been thrown into, will you search for help or explore to find answers. Key Features: EXPLORE: Travel through different paths on the Moon base and discover two distinctive endings, worlds apart. IMMERSE: Full Body Awareness, No HUD and DeadzoneLUNARSOFTWARE
Please don’t hesitate to get in contact with us through one of the following places. www.youtube.com/user/lunarsof www.facebook.com/lunarsoftware www.twitter.com LUNAR SOFTWARE PRESSKIT Lunar Software is an independent games company based in the UK that currently consists of 3 people, Aaron Foster, Jemma Hughes and Pete Dissler. We are currently working on our first title called Routine that is a first person horror exploration game set on the Moon! Routine will be a commercial release aimed towards the PC and MACthrough Steam!
LUNARSOFTWARE
Aaron Foster is currently the project lead that does Art and Design, he founded Lunar Software as a one man team, but now is extremely happy to have 2 more extremely talented developers on board!. Aaron spent 2 years working as a professional 3D Environment artist for Eurocom on projects such as G-Force and Disney Universe, but found working in a large company quite restrictive and so he quitLUNARSOFTWARE
Hey everyone! I’m Jemma a young artist and designer on the team! i have the least experience but have been working hard to evolve and catch up . I originally lived in Guernsey before coming to England for a uni course that i left at the start of second year to be taken under the wing of Aaron who is my partner and almighty teacher!. I hopeLUNARSOFTWARE
LunarSoftware | Archive | March. Connect. Important Links. Archives. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a fewLUNARSOFTWARE
Hi, im Pete! Im a 22 Year old Progammer who lives in the City of Leicester (England). I am a huge Nerd who loves Video Games and the Internet. I was born in Switzerland and somewhere along the halfway line moved to England, which means I have the incredible ability of being able to speak my native Language of Swiss (Buhre-Deutsch), regular old German (Deutsch), and English (English).MARCH THEY SAID…
March they said | LunarSoftware. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to really make sureLUNARSOFTWARE
LunarSoftware | Indie Game Development Team. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to reallyLUNARSOFTWARE
LunarSoftware | About. About. Lunar Software is an independent games company based in the UK that currently consists of 4 people! For more information on a team member just click on their photo below! We are currently working on our first title called Routine that will be a commercial release aimed towards the PC market through Steam!ARCHIVE | GAMES
Routine is a first person Survival Horror set on an abandoned Moon Base designed around a 70′s vision of the future. Unsure of the situation you have been thrown into, will you search for help or explore to find answers. Key Features: EXPLORE: Travel through different paths on the Moon base and discover two distinctive endings, worlds apart. IMMERSE: Full Body Awareness, No HUD and DeadzoneLUNARSOFTWARE
Please don’t hesitate to get in contact with us through one of the following places. www.youtube.com/user/lunarsof www.facebook.com/lunarsoftware www.twitter.com LUNAR SOFTWARE PRESSKIT Lunar Software is an independent games company based in the UK that currently consists of 3 people, Aaron Foster, Jemma Hughes and Pete Dissler. We are currently working on our first title called Routine that is a first person horror exploration game set on the Moon! Routine will be a commercial release aimed towards the PC and MACthrough Steam!
LUNARSOFTWARE
Aaron Foster is currently the project lead that does Art and Design, he founded Lunar Software as a one man team, but now is extremely happy to have 2 more extremely talented developers on board!. Aaron spent 2 years working as a professional 3D Environment artist for Eurocom on projects such as G-Force and Disney Universe, but found working in a large company quite restrictive and so he quitLUNARSOFTWARE
Hey everyone! I’m Jemma a young artist and designer on the team! i have the least experience but have been working hard to evolve and catch up . I originally lived in Guernsey before coming to England for a uni course that i left at the start of second year to be taken under the wing of Aaron who is my partner and almighty teacher!. I hopeLUNARSOFTWARE
LunarSoftware | Archive | March. Connect. Important Links. Archives. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a fewLUNARSOFTWARE
Hi, im Pete! Im a 22 Year old Progammer who lives in the City of Leicester (England). I am a huge Nerd who loves Video Games and the Internet. I was born in Switzerland and somewhere along the halfway line moved to England, which means I have the incredible ability of being able to speak my native Language of Swiss (Buhre-Deutsch), regular old German (Deutsch), and English (English).MARCH THEY SAID…
March they said | LunarSoftware. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to really make sure LUNAR SOFTWARE PRESSKIT Lunar Software is an independent games company based in the UK that currently consists of 3 people, Aaron Foster, Jemma Hughes and Pete Dissler. We are currently working on our first title called Routine that is a first person horror exploration game set on the Moon! Routine will be a commercial release aimed towards the PC and MACthrough Steam!
ROUTINE | LUNARSOFTWARE routine | LunarSoftware. Posted on Nov 29, 2011. routine. Hey everyone! we are finally getting around to making the first news post for our game Routine after a hectic week at Develop conference and a few bits of freelance work to sort out! Routine is a roguelike inspired atmospheric first person horror game set on an abandoned moonbase
STATUS UPDATE
It’s been a while since our last update, I think the best way to simplify this post I will do my best to answer a few common questions. • Q: Where is the gameplay trailer? you said it would be done weeks ago! • A: We have had to change what we are actually showing, we feel there is a fine line that we don’t want to cross, showing too much of a certain thing could really spoil the EXSTATIC! | LUNARSOFTWARE Hey guys! It has been a while since our last update! but for good reason, we have managed to meet a super talented new programmer that will be joining us on Routine!His name is Pete and he is from the UK, he has a game of his own that was almost finished! but needed art, so in exchange for his coding expertise we did the art for his game ‘Exstatic‘ it was kind of like a trade of skill sets! MARCH STATUS UPDATE! With GDC just over and a lots of awesome Gaming news about, we thought it would be a fitting time to make a small update on how Routine isdoing.
FEBRUARY STATUS UPDATE! It’s been a while since our last update and we just want to say that we are sorry for radio silence. We get an overwhelming amount of questions and emails per day and it would be extremely hard for us to answer all of those and then get any serious amount of work done onRoutine.
RELEASE DATE TRAILER Hey Everyone! It’s been a while since our last update back in December, and for that we can only apologise. Our heads are deep in development and we wanted to make sure that with our next update, we could give you guys something substantial. TEAM MEMBER INTERVIEW: AARON FOSTER • Q: Who are you and what do you do? My name is Aaron Foster and I am the “Lead” Artist/Designer. • Q: What are you currently working on in Routine? I am currently trying to DECEMBER STATUS UPDATE! The holidays are just around the corner, and while we can’t quite give you the game yet (sorry) we would love to give you an update on what’s been going on.THANKS!
Thanks!
LUNARSOFTWARE
LunarSoftware | Indie Game Development Team. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to reallyLUNARSOFTWARE
LunarSoftware | About. About. Lunar Software is an independent games company based in the UK that currently consists of 4 people! For more information on a team member just click on their photo below! We are currently working on our first title called Routine that will be a commercial release aimed towards the PC market through Steam!ARCHIVE | GAMES
Routine is a first person Survival Horror set on an abandoned Moon Base designed around a 70′s vision of the future. Unsure of the situation you have been thrown into, will you search for help or explore to find answers. Key Features: EXPLORE: Travel through different paths on the Moon base and discover two distinctive endings, worlds apart. IMMERSE: Full Body Awareness, No HUD and DeadzoneLUNARSOFTWARE
Please don’t hesitate to get in contact with us through one of the following places. www.youtube.com/user/lunarsof www.facebook.com/lunarsoftware www.twitter.com LUNAR SOFTWARE PRESSKIT History Early history. In 2010 Aaron Foster left his job at Eurocom in pursuit of something more meaningful to him as a developer. He then got a job teaching part time 2D/3d Game Art at a University while he worked on prototypes and ideas until something clicked! and Routinewas born.
LUNARSOFTWARE
Aaron Foster is currently the project lead that does Art and Design, he founded Lunar Software as a one man team, but now is extremely happy to have 2 more extremely talented developers on board!. Aaron spent 2 years working as a professional 3D Environment artist for Eurocom on projects such as G-Force and Disney Universe, but found working in a large company quite restrictive and so he quit ROUTINE | LUNARSOFTWARE routine | LunarSoftware. Posted on Nov 29, 2011. routine. Hey everyone! we are finally getting around to making the first news post for our game Routine after a hectic week at Develop conference and a few bits of freelance work to sort out! Routine is a roguelike inspired atmospheric first person horror game set on an abandoned moonbase
LUNARSOFTWARE
LunarSoftware | Archive | March. Connect. Important Links. Archives. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a fewMARCH THEY SAID…
March they said | LunarSoftware. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to really make sureSTATUS UPDATE
It’s been a while since our last update, I think the best way to simplify this post I will do my best to answer a few common questions. • Q: Where is the gameplay trailer? you said it would be done weeks ago! • A: We have had to change what we are actually showing, we feel there is a fine line that we don’t want to cross, showing too much of a certain thing could really spoil theLUNARSOFTWARE
LunarSoftware | Indie Game Development Team. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to reallyLUNARSOFTWARE
LunarSoftware | About. About. Lunar Software is an independent games company based in the UK that currently consists of 4 people! For more information on a team member just click on their photo below! We are currently working on our first title called Routine that will be a commercial release aimed towards the PC market through Steam!ARCHIVE | GAMES
Routine is a first person Survival Horror set on an abandoned Moon Base designed around a 70′s vision of the future. Unsure of the situation you have been thrown into, will you search for help or explore to find answers. Key Features: EXPLORE: Travel through different paths on the Moon base and discover two distinctive endings, worlds apart. IMMERSE: Full Body Awareness, No HUD and DeadzoneLUNARSOFTWARE
Please don’t hesitate to get in contact with us through one of the following places. www.youtube.com/user/lunarsof www.facebook.com/lunarsoftware www.twitter.com LUNAR SOFTWARE PRESSKIT History Early history. In 2010 Aaron Foster left his job at Eurocom in pursuit of something more meaningful to him as a developer. He then got a job teaching part time 2D/3d Game Art at a University while he worked on prototypes and ideas until something clicked! and Routinewas born.
LUNARSOFTWARE
Aaron Foster is currently the project lead that does Art and Design, he founded Lunar Software as a one man team, but now is extremely happy to have 2 more extremely talented developers on board!. Aaron spent 2 years working as a professional 3D Environment artist for Eurocom on projects such as G-Force and Disney Universe, but found working in a large company quite restrictive and so he quit ROUTINE | LUNARSOFTWARE routine | LunarSoftware. Posted on Nov 29, 2011. routine. Hey everyone! we are finally getting around to making the first news post for our game Routine after a hectic week at Develop conference and a few bits of freelance work to sort out! Routine is a roguelike inspired atmospheric first person horror game set on an abandoned moonbase
LUNARSOFTWARE
LunarSoftware | Archive | March. Connect. Important Links. Archives. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a fewMARCH THEY SAID…
March they said | LunarSoftware. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to really make sureSTATUS UPDATE
It’s been a while since our last update, I think the best way to simplify this post I will do my best to answer a few common questions. • Q: Where is the gameplay trailer? you said it would be done weeks ago! • A: We have had to change what we are actually showing, we feel there is a fine line that we don’t want to cross, showing too much of a certain thing could really spoil the ROUTINE | LUNARSOFTWARE routine | LunarSoftware. Posted on Nov 29, 2011. routine. Hey everyone! we are finally getting around to making the first news post for our game Routine after a hectic week at Develop conference and a few bits of freelance work to sort out! Routine is a roguelike inspired atmospheric first person horror game set on an abandoned moonbase
STATUS UPDATE
It’s been a while since our last update, I think the best way to simplify this post I will do my best to answer a few common questions. • Q: Where is the gameplay trailer? you said it would be done weeks ago! • A: We have had to change what we are actually showing, we feel there is a fine line that we don’t want to cross, showing too much of a certain thing could really spoil theLUNARSOFTWARE
Hey everyone! I’m Jemma a young artist and designer on the team! i have the least experience but have been working hard to evolve and catch up .I originally lived in Guernsey before coming to England for a uni course that i left at the start of second year to be taken under the wing of Aaron who is my partner and almighty teacher!.LUNARSOFTWARE
Hi, im Pete! Im a 22 Year old Progammer who lives in the City of Leicester (England). I am a huge Nerd who loves Video Games and the Internet. I was born in Switzerland and somewhere along the halfway line moved to England, which means I have the incredible ability of being able to speak my native Language of Swiss (Buhre-Deutsch), regular old German (Deutsch), and English (English).LUNARSOFTWARE
Hey everyone! we are finally getting around to making the first news post for our game Routine after a hectic week at Develop conference and a few bits of freelance work to sort out!. Routine is a roguelike inspired atmospheric first person horror game set on an abandoned moon base, saying that we are inspired by the roguelike genre can mean many different things and I will go into that at MARCH STATUS UPDATE! With GDC just over and a lots of awesome Gaming news about, we thought it would be a fitting time to make a small update on how Routine isdoing.
EXSTATIC! | LUNARSOFTWARE Hey guys! It has been a while since our last update! but for good reason, we have managed to meet a super talented new programmer that will be joining us on Routine!His name is Pete and he is from the UK, he has a game of his own that was almost finished! but needed art, so in exchange for his coding expertise we did the art for his game ‘Exstatic‘ it was kind of like a trade of skill sets! FEBRUARY STATUS UPDATE! It’s been a while since our last update and we just want to say that we are sorry for radio silence. We get an overwhelming amount of questions and emails per day and it would be extremely hard for us to answer all of those and then get any serious amount of work done onRoutine.
RELEASE DATE TRAILER Hey Everyone! It’s been a while since our last update back in December, and for that we can only apologise. Our heads are deep in development and we wanted to make sure that with our next update, we could give you guys something substantial. TEAM MEMBER INTERVIEW: AARON FOSTER • Q: Who are you and what do you do? My name is Aaron Foster and I am the “Lead” Artist/Designer. • Q: What are you currently working on in Routine? I am currently trying toLUNARSOFTWARE
LunarSoftware | Indie Game Development Team. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to reallyLUNARSOFTWARE
LunarSoftware | About. About. Lunar Software is an independent games company based in the UK that currently consists of 4 people! For more information on a team member just click on their photo below! We are currently working on our first title called Routine that will be a commercial release aimed towards the PC market through Steam!ARCHIVE | GAMES
Routine is a first person Survival Horror set on an abandoned Moon Base designed around a 70′s vision of the future. Unsure of the situation you have been thrown into, will you search for help or explore to find answers. Key Features: EXPLORE: Travel through different paths on the Moon base and discover two distinctive endings, worlds apart. IMMERSE: Full Body Awareness, No HUD and DeadzoneLUNARSOFTWARE
Please don’t hesitate to get in contact with us through one of the following places. www.youtube.com/user/lunarsof www.facebook.com/lunarsoftware www.twitter.com LUNAR SOFTWARE PRESSKIT History Early history. In 2010 Aaron Foster left his job at Eurocom in pursuit of something more meaningful to him as a developer. He then got a job teaching part time 2D/3d Game Art at a University while he worked on prototypes and ideas until something clicked! and Routinewas born.
LUNARSOFTWARE
Aaron Foster is currently the project lead that does Art and Design, he founded Lunar Software as a one man team, but now is extremely happy to have 2 more extremely talented developers on board!. Aaron spent 2 years working as a professional 3D Environment artist for Eurocom on projects such as G-Force and Disney Universe, but found working in a large company quite restrictive and so he quitLUNARSOFTWARE
Hey everyone! I’m Jemma a young artist and designer on the team! i have the least experience but have been working hard to evolve and catch up . I originally lived in Guernsey before coming to England for a uni course that i left at the start of second year to be taken under the wing of Aaron who is my partner and almighty teacher!. I hopeLUNARSOFTWARE
Hi, im Pete! Im a 22 Year old Progammer who lives in the City of Leicester (England). I am a huge Nerd who loves Video Games and the Internet. I was born in Switzerland and somewhere along the halfway line moved to England, which means I have the incredible ability of being able to speak my native Language of Swiss (Buhre-Deutsch), regular old German (Deutsch), and English (English).LUNARSOFTWARE
LunarSoftware | Archive | March. Connect. Important Links. Archives. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a fewMARCH THEY SAID…
March they said | LunarSoftware. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to really make sureLUNARSOFTWARE
LunarSoftware | Indie Game Development Team. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to reallyLUNARSOFTWARE
LunarSoftware | About. About. Lunar Software is an independent games company based in the UK that currently consists of 4 people! For more information on a team member just click on their photo below! We are currently working on our first title called Routine that will be a commercial release aimed towards the PC market through Steam!ARCHIVE | GAMES
Routine is a first person Survival Horror set on an abandoned Moon Base designed around a 70′s vision of the future. Unsure of the situation you have been thrown into, will you search for help or explore to find answers. Key Features: EXPLORE: Travel through different paths on the Moon base and discover two distinctive endings, worlds apart. IMMERSE: Full Body Awareness, No HUD and DeadzoneLUNARSOFTWARE
Please don’t hesitate to get in contact with us through one of the following places. www.youtube.com/user/lunarsof www.facebook.com/lunarsoftware www.twitter.com LUNAR SOFTWARE PRESSKIT History Early history. In 2010 Aaron Foster left his job at Eurocom in pursuit of something more meaningful to him as a developer. He then got a job teaching part time 2D/3d Game Art at a University while he worked on prototypes and ideas until something clicked! and Routinewas born.
LUNARSOFTWARE
Aaron Foster is currently the project lead that does Art and Design, he founded Lunar Software as a one man team, but now is extremely happy to have 2 more extremely talented developers on board!. Aaron spent 2 years working as a professional 3D Environment artist for Eurocom on projects such as G-Force and Disney Universe, but found working in a large company quite restrictive and so he quitLUNARSOFTWARE
Hey everyone! I’m Jemma a young artist and designer on the team! i have the least experience but have been working hard to evolve and catch up . I originally lived in Guernsey before coming to England for a uni course that i left at the start of second year to be taken under the wing of Aaron who is my partner and almighty teacher!. I hopeLUNARSOFTWARE
Hi, im Pete! Im a 22 Year old Progammer who lives in the City of Leicester (England). I am a huge Nerd who loves Video Games and the Internet. I was born in Switzerland and somewhere along the halfway line moved to England, which means I have the incredible ability of being able to speak my native Language of Swiss (Buhre-Deutsch), regular old German (Deutsch), and English (English).LUNARSOFTWARE
LunarSoftware | Archive | March. Connect. Important Links. Archives. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a fewMARCH THEY SAID…
March they said | LunarSoftware. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to really make sureLUNARSOFTWARE
Aaron Foster is currently the project lead that does Art and Design, he founded Lunar Software as a one man team, but now is extremely happy to have 2 more extremely talented developers on board!. Aaron spent 2 years working as a professional 3D Environment artist for Eurocom on projects such as G-Force and Disney Universe, but found working in a large company quite restrictive and so he quitLUNARSOFTWARE
Hey everyone! I’m Jemma a young artist and designer on the team! i have the least experience but have been working hard to evolve and catch up .I originally lived in Guernsey before coming to England for a uni course that i left at the start of second year to be taken under the wing of Aaron who is my partner and almighty teacher!. ROUTINE | LUNARSOFTWARE routine | LunarSoftware. Posted on Nov 29, 2011. routine. Hey everyone! we are finally getting around to making the first news post for our game Routine after a hectic week at Develop conference and a few bits of freelance work to sort out! Routine is a roguelike inspired atmospheric first person horror game set on an abandoned moonbase
TEAM MEMBER INTERVIEW: AARON FOSTER • Q: Who are you and what do you do? My name is Aaron Foster and I am the “Lead” Artist/Designer. • Q: What are you currently working on in Routine? I am currently trying to EXSTATIC! | LUNARSOFTWARE Hey guys! It has been a while since our last update! but for good reason, we have managed to meet a super talented new programmer that will be joining us on Routine!His name is Pete and he is from the UK, he has a game of his own that was almost finished! but needed art, so in exchange for his coding expertise we did the art for his game ‘Exstatic‘ it was kind of like a trade of skill sets!STATUS UPDATE
It’s been a while since our last update, I think the best way to simplify this post I will do my best to answer a few common questions. • Q: Where is the gameplay trailer? you said it would be done weeks ago! • A: We have had to change what we are actually showing, we feel there is a fine line that we don’t want to cross, showing too much of a certain thing could really spoil the RELEASE DATE TRAILER Hey Everyone! It’s been a while since our last update back in December, and for that we can only apologise. Our heads are deep in development and we wanted to make sure that with our next update, we could give you guys something substantial. MARCH STATUS UPDATE! With GDC just over and a lots of awesome Gaming news about, we thought it would be a fitting time to make a small update on how Routine isdoing.
FEBRUARY STATUS UPDATE! It’s been a while since our last update and we just want to say that we are sorry for radio silence. We get an overwhelming amount of questions and emails per day and it would be extremely hard for us to answer all of those and then get any serious amount of work done onRoutine.
GREENLIT, COMMUNITY SUPPORT AND FUNDING! Sorry for the radio silence over the last few months, Some of this is due to great news and some not so great! Jemma has been quite ill over the last few weeks that really took its toll on us, but she is back now and stronger than ever!LUNARSOFTWARE
LunarSoftware | Indie Game Development Team. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to reallyLUNARSOFTWARE
LunarSoftware | About. About. Lunar Software is an independent games company based in the UK that currently consists of 4 people! For more information on a team member just click on their photo below! We are currently working on our first title called Routine that will be a commercial release aimed towards the PC market through Steam!ARCHIVE | GAMES
Routine is a first person Survival Horror set on an abandoned Moon Base designed around a 70′s vision of the future. Unsure of the situation you have been thrown into, will you search for help or explore to find answers. Key Features: EXPLORE: Travel through different paths on the Moon base and discover two distinctive endings, worlds apart. IMMERSE: Full Body Awareness, No HUD and DeadzoneLUNARSOFTWARE
Please don’t hesitate to get in contact with us through one of the following places. www.youtube.com/user/lunarsof www.facebook.com/lunarsoftware www.twitter.com LUNAR SOFTWARE PRESSKIT History Early history. In 2010 Aaron Foster left his job at Eurocom in pursuit of something more meaningful to him as a developer. He then got a job teaching part time 2D/3d Game Art at a University while he worked on prototypes and ideas until something clicked! and Routinewas born.
LUNARSOFTWARE
Aaron Foster is currently the project lead that does Art and Design, he founded Lunar Software as a one man team, but now is extremely happy to have 2 more extremely talented developers on board!. Aaron spent 2 years working as a professional 3D Environment artist for Eurocom on projects such as G-Force and Disney Universe, but found working in a large company quite restrictive and so he quitLUNARSOFTWARE
Hey everyone! I’m Jemma a young artist and designer on the team! i have the least experience but have been working hard to evolve and catch up . I originally lived in Guernsey before coming to England for a uni course that i left at the start of second year to be taken under the wing of Aaron who is my partner and almighty teacher!. I hopeLUNARSOFTWARE
Hi, im Pete! Im a 22 Year old Progammer who lives in the City of Leicester (England). I am a huge Nerd who loves Video Games and the Internet. I was born in Switzerland and somewhere along the halfway line moved to England, which means I have the incredible ability of being able to speak my native Language of Swiss (Buhre-Deutsch), regular old German (Deutsch), and English (English).LUNARSOFTWARE
LunarSoftware | Archive | March. Connect. Important Links. Archives. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a fewMARCH THEY SAID…
March they said | LunarSoftware. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to really make sureLUNARSOFTWARE
LunarSoftware | Indie Game Development Team. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to reallyLUNARSOFTWARE
LunarSoftware | About. About. Lunar Software is an independent games company based in the UK that currently consists of 4 people! For more information on a team member just click on their photo below! We are currently working on our first title called Routine that will be a commercial release aimed towards the PC market through Steam!ARCHIVE | GAMES
Routine is a first person Survival Horror set on an abandoned Moon Base designed around a 70′s vision of the future. Unsure of the situation you have been thrown into, will you search for help or explore to find answers. Key Features: EXPLORE: Travel through different paths on the Moon base and discover two distinctive endings, worlds apart. IMMERSE: Full Body Awareness, No HUD and DeadzoneLUNARSOFTWARE
Please don’t hesitate to get in contact with us through one of the following places. www.youtube.com/user/lunarsof www.facebook.com/lunarsoftware www.twitter.com LUNAR SOFTWARE PRESSKIT History Early history. In 2010 Aaron Foster left his job at Eurocom in pursuit of something more meaningful to him as a developer. He then got a job teaching part time 2D/3d Game Art at a University while he worked on prototypes and ideas until something clicked! and Routinewas born.
LUNARSOFTWARE
Aaron Foster is currently the project lead that does Art and Design, he founded Lunar Software as a one man team, but now is extremely happy to have 2 more extremely talented developers on board!. Aaron spent 2 years working as a professional 3D Environment artist for Eurocom on projects such as G-Force and Disney Universe, but found working in a large company quite restrictive and so he quitLUNARSOFTWARE
Hey everyone! I’m Jemma a young artist and designer on the team! i have the least experience but have been working hard to evolve and catch up . I originally lived in Guernsey before coming to England for a uni course that i left at the start of second year to be taken under the wing of Aaron who is my partner and almighty teacher!. I hopeLUNARSOFTWARE
Hi, im Pete! Im a 22 Year old Progammer who lives in the City of Leicester (England). I am a huge Nerd who loves Video Games and the Internet. I was born in Switzerland and somewhere along the halfway line moved to England, which means I have the incredible ability of being able to speak my native Language of Swiss (Buhre-Deutsch), regular old German (Deutsch), and English (English).LUNARSOFTWARE
LunarSoftware | Archive | March. Connect. Important Links. Archives. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a fewMARCH THEY SAID…
March they said | LunarSoftware. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to really make sureLUNARSOFTWARE
Hey everyone! I’m Jemma a young artist and designer on the team! i have the least experience but have been working hard to evolve and catch up .I originally lived in Guernsey before coming to England for a uni course that i left at the start of second year to be taken under the wing of Aaron who is my partner and almighty teacher!.LUNARSOFTWARE
Hey everyone! we are finally getting around to making the first news post for our game Routine after a hectic week at Develop conference and a few bits of freelance work to sort out!. Routine is a roguelike inspired atmospheric first person horror game set on an abandoned moon base, saying that we are inspired by the roguelike genre can mean many different things and I will go into that at ROUTINE | LUNARSOFTWARE routine | LunarSoftware. Posted on Nov 29, 2011. routine. Hey everyone! we are finally getting around to making the first news post for our game Routine after a hectic week at Develop conference and a few bits of freelance work to sort out! Routine is a roguelike inspired atmospheric first person horror game set on an abandoned moonbase
STATUS UPDATE
It’s been a while since our last update, I think the best way to simplify this post I will do my best to answer a few common questions. • Q: Where is the gameplay trailer? you said it would be done weeks ago! • A: We have had to change what we are actually showing, we feel there is a fine line that we don’t want to cross, showing too much of a certain thing could really spoil the RELEASE DATE TRAILER Hey Everyone! It’s been a while since our last update back in December, and for that we can only apologise. Our heads are deep in development and we wanted to make sure that with our next update, we could give you guys something substantial. AUGUST STATUS UPDATE! Hey everyone! I know we are always very quiet on the news front but a lot has been happening over the past few months with development that we are super happy about. MARCH STATUS UPDATE! With GDC just over and a lots of awesome Gaming news about, we thought it would be a fitting time to make a small update on how Routine isdoing.
FEBRUARY STATUS UPDATE! It’s been a while since our last update and we just want to say that we are sorry for radio silence. We get an overwhelming amount of questions and emails per day and it would be extremely hard for us to answer all of those and then get any serious amount of work done onRoutine.
THANKS! - LUNAR-SOFTWARE.COM Thanks! - lunar-software.com GREENLIT, COMMUNITY SUPPORT AND FUNDING! Sorry for the radio silence over the last few months, Some of this is due to great news and some not so great! Jemma has been quite ill over the last few weeks that really took its toll on us, but she is back now and stronger than ever!LUNARSOFTWARE
LunarSoftware | Indie Game Development Team. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to reallyLUNARSOFTWARE
LunarSoftware | About. About. Lunar Software is an independent games company based in the UK that currently consists of 4 people! For more information on a team member just click on their photo below! We are currently working on our first title called Routine that will be a commercial release aimed towards the PC market through Steam!ARCHIVE | GAMES
Routine is a first person Survival Horror set on an abandoned Moon Base designed around a 70′s vision of the future. Unsure of the situation you have been thrown into, will you search for help or explore to find answers. Key Features: EXPLORE: Travel through different paths on the Moon base and discover two distinctive endings, worlds apart. IMMERSE: Full Body Awareness, No HUD and DeadzoneLUNARSOFTWARE
Please don’t hesitate to get in contact with us through one of the following places. www.youtube.com/user/lunarsof www.facebook.com/lunarsoftware www.twitter.com LUNAR SOFTWARE PRESSKIT History Early history. In 2010 Aaron Foster left his job at Eurocom in pursuit of something more meaningful to him as a developer. He then got a job teaching part time 2D/3d Game Art at a University while he worked on prototypes and ideas until something clicked! and Routinewas born.
LUNARSOFTWARE
Aaron Foster is currently the project lead that does Art and Design, he founded Lunar Software as a one man team, but now is extremely happy to have 2 more extremely talented developers on board!. Aaron spent 2 years working as a professional 3D Environment artist for Eurocom on projects such as G-Force and Disney Universe, but found working in a large company quite restrictive and so he quitLUNARSOFTWARE
Hey everyone! I’m Jemma a young artist and designer on the team! i have the least experience but have been working hard to evolve and catch up . I originally lived in Guernsey before coming to England for a uni course that i left at the start of second year to be taken under the wing of Aaron who is my partner and almighty teacher!. I hopeLUNARSOFTWARE
Hi, im Pete! Im a 22 Year old Progammer who lives in the City of Leicester (England). I am a huge Nerd who loves Video Games and the Internet. I was born in Switzerland and somewhere along the halfway line moved to England, which means I have the incredible ability of being able to speak my native Language of Swiss (Buhre-Deutsch), regular old German (Deutsch), and English (English).LUNARSOFTWARE
LunarSoftware | Archive | March. Connect. Important Links. Archives. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a fewMARCH THEY SAID…
March they said | LunarSoftware. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to really make sureLUNARSOFTWARE
LunarSoftware | Indie Game Development Team. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to reallyLUNARSOFTWARE
LunarSoftware | About. About. Lunar Software is an independent games company based in the UK that currently consists of 4 people! For more information on a team member just click on their photo below! We are currently working on our first title called Routine that will be a commercial release aimed towards the PC market through Steam!ARCHIVE | GAMES
Routine is a first person Survival Horror set on an abandoned Moon Base designed around a 70′s vision of the future. Unsure of the situation you have been thrown into, will you search for help or explore to find answers. Key Features: EXPLORE: Travel through different paths on the Moon base and discover two distinctive endings, worlds apart. IMMERSE: Full Body Awareness, No HUD and DeadzoneLUNARSOFTWARE
Please don’t hesitate to get in contact with us through one of the following places. www.youtube.com/user/lunarsof www.facebook.com/lunarsoftware www.twitter.com LUNAR SOFTWARE PRESSKIT History Early history. In 2010 Aaron Foster left his job at Eurocom in pursuit of something more meaningful to him as a developer. He then got a job teaching part time 2D/3d Game Art at a University while he worked on prototypes and ideas until something clicked! and Routinewas born.
LUNARSOFTWARE
Aaron Foster is currently the project lead that does Art and Design, he founded Lunar Software as a one man team, but now is extremely happy to have 2 more extremely talented developers on board!. Aaron spent 2 years working as a professional 3D Environment artist for Eurocom on projects such as G-Force and Disney Universe, but found working in a large company quite restrictive and so he quitLUNARSOFTWARE
Hey everyone! I’m Jemma a young artist and designer on the team! i have the least experience but have been working hard to evolve and catch up . I originally lived in Guernsey before coming to England for a uni course that i left at the start of second year to be taken under the wing of Aaron who is my partner and almighty teacher!. I hopeLUNARSOFTWARE
Hi, im Pete! Im a 22 Year old Progammer who lives in the City of Leicester (England). I am a huge Nerd who loves Video Games and the Internet. I was born in Switzerland and somewhere along the halfway line moved to England, which means I have the incredible ability of being able to speak my native Language of Swiss (Buhre-Deutsch), regular old German (Deutsch), and English (English).LUNARSOFTWARE
LunarSoftware | Archive | March. Connect. Important Links. Archives. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a fewMARCH THEY SAID…
March they said | LunarSoftware. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to really make sure LUNAR SOFTWARE PRESSKIT Lunar Software is an independent games company based in the UK that currently consists of 3 people, Aaron Foster, Jemma Hughes and Pete Dissler. We are currently working on our first title called Routine that is a first person horror exploration game set on the Moon! Routine will be a commercial release aimed towards the PC and MACthrough Steam!
STATUS UPDATE
It’s been a while since our last update, I think the best way to simplify this post I will do my best to answer a few common questions. • Q: Where is the gameplay trailer? you said it would be done weeks ago! • A: We have had to change what we are actually showing, we feel there is a fine line that we don’t want to cross, showing too much of a certain thing could really spoil the ROUTINE | LUNARSOFTWARE routine | LunarSoftware. Posted on Nov 29, 2011. routine. Hey everyone! we are finally getting around to making the first news post for our game Routine after a hectic week at Develop conference and a few bits of freelance work to sort out! Routine is a roguelike inspired atmospheric first person horror game set on an abandoned moonbase
FEBRUARY STATUS UPDATE! It’s been a while since our last update and we just want to say that we are sorry for radio silence. We get an overwhelming amount of questions and emails per day and it would be extremely hard for us to answer all of those and then get any serious amount of work done onRoutine.
MARCH STATUS UPDATE! With GDC just over and a lots of awesome Gaming news about, we thought it would be a fitting time to make a small update on how Routine isdoing.
RELEASE DATE TRAILER Hey Everyone! It’s been a while since our last update back in December, and for that we can only apologise. Our heads are deep in development and we wanted to make sure that with our next update, we could give you guys something substantial.LUNARSOFTWARE
It’s been a while since our last update, I think the best way to simplify this post I will do my best to answer a few common questions. • Q: Where is the gameplay trailer? you said it would be done weeks ago! • A: We have had to change what we are actually showing, we feel there is a fine line that we don’t want to cross, showing too much of a certain thing could really spoil the TEAM MEMBER INTERVIEW: AARON FOSTER • Q: Who are you and what do you do? My name is Aaron Foster and I am the “Lead” Artist/Designer. • Q: What are you currently working on in Routine? I am currently trying toLUNARSOFTWARE
LunarSoftware | Indie Game Development Team. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to reallyLUNARSOFTWARE
LunarSoftware | About. About. Lunar Software is an independent games company based in the UK that currently consists of 4 people! For more information on a team member just click on their photo below! We are currently working on our first title called Routine that will be a commercial release aimed towards the PC market through Steam!ARCHIVE | GAMES
Routine is a first person Survival Horror set on an abandoned Moon Base designed around a 70′s vision of the future. Unsure of the situation you have been thrown into, will you search for help or explore to find answers. Key Features: EXPLORE: Travel through different paths on the Moon base and discover two distinctive endings, worlds apart. IMMERSE: Full Body Awareness, No HUD and DeadzoneLUNARSOFTWARE
Please don’t hesitate to get in contact with us through one of the following places. www.youtube.com/user/lunarsof www.facebook.com/lunarsoftware www.twitter.com LUNAR SOFTWARE PRESSKIT History Early history. In 2010 Aaron Foster left his job at Eurocom in pursuit of something more meaningful to him as a developer. He then got a job teaching part time 2D/3d Game Art at a University while he worked on prototypes and ideas until something clicked! and Routinewas born.
LUNARSOFTWARE
Aaron Foster is currently the project lead that does Art and Design, he founded Lunar Software as a one man team, but now is extremely happy to have 2 more extremely talented developers on board!. Aaron spent 2 years working as a professional 3D Environment artist for Eurocom on projects such as G-Force and Disney Universe, but found working in a large company quite restrictive and so he quitLUNARSOFTWARE
Hey everyone! I’m Jemma a young artist and designer on the team! i have the least experience but have been working hard to evolve and catch up . I originally lived in Guernsey before coming to England for a uni course that i left at the start of second year to be taken under the wing of Aaron who is my partner and almighty teacher!. I hopeLUNARSOFTWARE
Hi, im Pete! Im a 22 Year old Progammer who lives in the City of Leicester (England). I am a huge Nerd who loves Video Games and the Internet. I was born in Switzerland and somewhere along the halfway line moved to England, which means I have the incredible ability of being able to speak my native Language of Swiss (Buhre-Deutsch), regular old German (Deutsch), and English (English).LUNARSOFTWARE
LunarSoftware | Archive | March. Connect. Important Links. Archives. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a fewMARCH THEY SAID…
March they said | LunarSoftware. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to really make sureLUNARSOFTWARE
LunarSoftware | Indie Game Development Team. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to reallyLUNARSOFTWARE
LunarSoftware | About. About. Lunar Software is an independent games company based in the UK that currently consists of 4 people! For more information on a team member just click on their photo below! We are currently working on our first title called Routine that will be a commercial release aimed towards the PC market through Steam!ARCHIVE | GAMES
Routine is a first person Survival Horror set on an abandoned Moon Base designed around a 70′s vision of the future. Unsure of the situation you have been thrown into, will you search for help or explore to find answers. Key Features: EXPLORE: Travel through different paths on the Moon base and discover two distinctive endings, worlds apart. IMMERSE: Full Body Awareness, No HUD and DeadzoneLUNARSOFTWARE
Please don’t hesitate to get in contact with us through one of the following places. www.youtube.com/user/lunarsof www.facebook.com/lunarsoftware www.twitter.com LUNAR SOFTWARE PRESSKIT History Early history. In 2010 Aaron Foster left his job at Eurocom in pursuit of something more meaningful to him as a developer. He then got a job teaching part time 2D/3d Game Art at a University while he worked on prototypes and ideas until something clicked! and Routinewas born.
LUNARSOFTWARE
Aaron Foster is currently the project lead that does Art and Design, he founded Lunar Software as a one man team, but now is extremely happy to have 2 more extremely talented developers on board!. Aaron spent 2 years working as a professional 3D Environment artist for Eurocom on projects such as G-Force and Disney Universe, but found working in a large company quite restrictive and so he quitLUNARSOFTWARE
Hey everyone! I’m Jemma a young artist and designer on the team! i have the least experience but have been working hard to evolve and catch up . I originally lived in Guernsey before coming to England for a uni course that i left at the start of second year to be taken under the wing of Aaron who is my partner and almighty teacher!. I hopeLUNARSOFTWARE
Hi, im Pete! Im a 22 Year old Progammer who lives in the City of Leicester (England). I am a huge Nerd who loves Video Games and the Internet. I was born in Switzerland and somewhere along the halfway line moved to England, which means I have the incredible ability of being able to speak my native Language of Swiss (Buhre-Deutsch), regular old German (Deutsch), and English (English).LUNARSOFTWARE
LunarSoftware | Archive | March. Connect. Important Links. Archives. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a fewMARCH THEY SAID…
March they said | LunarSoftware. Posted on Mar 23, 2017. 0 Comments. March they said. Its March, and as our Release Date Trailer revealed a while back, it is release month! When we last made an Update in October, we talked about how we could rush a release date of December 2016, but wanted to have a few extra months to really make sure LUNAR SOFTWARE PRESSKIT Lunar Software is an independent games company based in the UK that currently consists of 3 people, Aaron Foster, Jemma Hughes and Pete Dissler. We are currently working on our first title called Routine that is a first person horror exploration game set on the Moon! Routine will be a commercial release aimed towards the PC and MACthrough Steam!
STATUS UPDATE
It’s been a while since our last update, I think the best way to simplify this post I will do my best to answer a few common questions. • Q: Where is the gameplay trailer? you said it would be done weeks ago! • A: We have had to change what we are actually showing, we feel there is a fine line that we don’t want to cross, showing too much of a certain thing could really spoil the ROUTINE | LUNARSOFTWARE routine | LunarSoftware. Posted on Nov 29, 2011. routine. Hey everyone! we are finally getting around to making the first news post for our game Routine after a hectic week at Develop conference and a few bits of freelance work to sort out! Routine is a roguelike inspired atmospheric first person horror game set on an abandoned moonbase
FEBRUARY STATUS UPDATE! It’s been a while since our last update and we just want to say that we are sorry for radio silence. We get an overwhelming amount of questions and emails per day and it would be extremely hard for us to answer all of those and then get any serious amount of work done onRoutine.
MARCH STATUS UPDATE! With GDC just over and a lots of awesome Gaming news about, we thought it would be a fitting time to make a small update on how Routine isdoing.
RELEASE DATE TRAILER Hey Everyone! It’s been a while since our last update back in December, and for that we can only apologise. Our heads are deep in development and we wanted to make sure that with our next update, we could give you guys something substantial.LUNARSOFTWARE
It’s been a while since our last update, I think the best way to simplify this post I will do my best to answer a few common questions. • Q: Where is the gameplay trailer? you said it would be done weeks ago! • A: We have had to change what we are actually showing, we feel there is a fine line that we don’t want to cross, showing too much of a certain thing could really spoil the TEAM MEMBER INTERVIEW: AARON FOSTER • Q: Who are you and what do you do? My name is Aaron Foster and I am the “Lead” Artist/Designer. • Q: What are you currently working on in Routine? I am currently trying to* Contact
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