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LESTERBANKS
A short animation exploring the concept of ‘Worldview’. Working in collaboration with Theos Think Tank and Culham St Gabriel’s Trust. Directed, animated & designed by Emily Downe Words by Emily Downe, Trevor Cooling and Bob. CONTINUE READING. MOTION CAPTURE IN BLENDER Jamie Dunbar covers setting up motion capture with Blender and shows how to work with animation layers. Check out this new tutorial from Dragonboots Studios’ Jamie Dunbar covers most of the things you need to know to get started with a standard Motion Capture workflow in Blender. The first part shows how to set up mocap using the auto-rig pro addon, while the other shows how you can CHECK OUT THIS SUITE OF OPEN-SOURCE BIFROST RIGGING A new open-source project started by Daniel Lindsey, a Media & Art Pipeline Manager Senior at Walt Disney Imagineering, offers a rigging toolset based in Bifrost. Bifrost dl-core “expands on the style of character rigging that was the Rhythm and Hues studio’s backbone that helped make it the character house that it was.”. GET THIS FREE VDB STEAM SMOKE PACK The pack comes in OpenVDB format, making it easy to use with any render engine that supports VDB, like Arnold, Octane, Redshift, Renderman, V-Ray, Cycles, 3Dlight, and others. Get the Steam Smoke Pack here. “It was really fun creating these, and I hope you enjoy them. Feel free to grab them for free or donate anything you can spareif you
HOW TO MIX PARTICLES WITH MPM AND BIFROST GRAPH The Maya Guy shows how to use MPM in the Bifrost Graph to mix particles and materials. The Maya Guy (Phil Radford) shows how fast and easy MPM can be with the Bifrost Graph Editor. Maya’s MPM Solver uses a Material Point Method algorithm that efficiently simulates the physical behaviors of solids, liquids, and gasses. SPEEDCUT IS A NEW TOOLSET FOR HARD-SURFACE MODELING IN Senior CG Artist Joe Wu posts a new modeling toolset to speed up creating hard-surface models in Maya: SpeedCut. SpeedCut lets you work in a non-destructive way and makes it easier to adjust the shape of the operations while you are working. The modeling tools also add controls so you can bake and restore operations quickly. USING THE SAMPLE IMAGE EXPRESSION IN AFTER EFFECTS Using the Sample Image Expression in After Effects. David Torno takes a look at the Sample Image Expression in After Effects which is used to read the color and alpha information of a layer. Here David shows how to read the values that the After EFfects Sample Image Expression outputs and use those values to drive the intensity of a lens flare. BRSMOOTHWEIGHTS IS A FREE WEIGHTS SMOOTHING TOOL FOR MAYA brSmoothWeights is something that has undergone an extensive rewrite that significantly boosts performance in all aspects. Adjusting the size and strength of Brave Rabbits Smooth Weights tool reflects the behaviors of the default Maya sculpt tools, largely due to the fact that it is now multithreaded. brSmoothWeights is for Maya versions2016.5
HOW TO CREATE A REALISTIC MILK SHADER WITH ARNOLD A great way to study the settings is to create a scene that requires those attributes. ILM Lighting TD Arvid Schneider walks through creating a realistic milk shader using Arnold Render. Of course, it all starts with an Ai Standard Shader. Arvid covers setting up the workspace, the scene, and the shaders, offering a base for theupcoming look
USING THE EXTRACT DELTAS PLUGIN IN MAYA BraveRabbit took it upon himself to compile the old Extract Deltas plugin for Mac OS X Maya 2012 and I think that is just awesome! However he didn’t stop there, BraveRabbit also put together this little video on using the Extract Deltas Plugin for Maya 2012.LESTERBANKS
A short animation exploring the concept of ‘Worldview’. Working in collaboration with Theos Think Tank and Culham St Gabriel’s Trust. Directed, animated & designed by Emily Downe Words by Emily Downe, Trevor Cooling and Bob. CONTINUE READING. MOTION CAPTURE IN BLENDER Jamie Dunbar covers setting up motion capture with Blender and shows how to work with animation layers. Check out this new tutorial from Dragonboots Studios’ Jamie Dunbar covers most of the things you need to know to get started with a standard Motion Capture workflow in Blender. The first part shows how to set up mocap using the auto-rig pro addon, while the other shows how you can CHECK OUT THIS SUITE OF OPEN-SOURCE BIFROST RIGGING A new open-source project started by Daniel Lindsey, a Media & Art Pipeline Manager Senior at Walt Disney Imagineering, offers a rigging toolset based in Bifrost. Bifrost dl-core “expands on the style of character rigging that was the Rhythm and Hues studio’s backbone that helped make it the character house that it was.”. GET THIS FREE VDB STEAM SMOKE PACK The pack comes in OpenVDB format, making it easy to use with any render engine that supports VDB, like Arnold, Octane, Redshift, Renderman, V-Ray, Cycles, 3Dlight, and others. Get the Steam Smoke Pack here. “It was really fun creating these, and I hope you enjoy them. Feel free to grab them for free or donate anything you can spareif you
HOW TO MIX PARTICLES WITH MPM AND BIFROST GRAPH The Maya Guy shows how to use MPM in the Bifrost Graph to mix particles and materials. The Maya Guy (Phil Radford) shows how fast and easy MPM can be with the Bifrost Graph Editor. Maya’s MPM Solver uses a Material Point Method algorithm that efficiently simulates the physical behaviors of solids, liquids, and gasses. SPEEDCUT IS A NEW TOOLSET FOR HARD-SURFACE MODELING IN Senior CG Artist Joe Wu posts a new modeling toolset to speed up creating hard-surface models in Maya: SpeedCut. SpeedCut lets you work in a non-destructive way and makes it easier to adjust the shape of the operations while you are working. The modeling tools also add controls so you can bake and restore operations quickly. USING THE SAMPLE IMAGE EXPRESSION IN AFTER EFFECTS Using the Sample Image Expression in After Effects. David Torno takes a look at the Sample Image Expression in After Effects which is used to read the color and alpha information of a layer. Here David shows how to read the values that the After EFfects Sample Image Expression outputs and use those values to drive the intensity of a lens flare. BRSMOOTHWEIGHTS IS A FREE WEIGHTS SMOOTHING TOOL FOR MAYA brSmoothWeights is something that has undergone an extensive rewrite that significantly boosts performance in all aspects. Adjusting the size and strength of Brave Rabbits Smooth Weights tool reflects the behaviors of the default Maya sculpt tools, largely due to the fact that it is now multithreaded. brSmoothWeights is for Maya versions2016.5
HOW TO CREATE A REALISTIC MILK SHADER WITH ARNOLD A great way to study the settings is to create a scene that requires those attributes. ILM Lighting TD Arvid Schneider walks through creating a realistic milk shader using Arnold Render. Of course, it all starts with an Ai Standard Shader. Arvid covers setting up the workspace, the scene, and the shaders, offering a base for theupcoming look
USING THE EXTRACT DELTAS PLUGIN IN MAYA BraveRabbit took it upon himself to compile the old Extract Deltas plugin for Mac OS X Maya 2012 and I think that is just awesome! However he didn’t stop there, BraveRabbit also put together this little video on using the Extract Deltas Plugin for Maya 2012. NEW SYNTHEYES GETS APRIL TAGS SUPPORT Andersson Technologies releases a new version of Syntheyes that includes support for April Tags. Syntheyes 2106 added support for April Tags, an open-source visual fiducial system for camera calibration, AR, and robotics. The new release of Syntheyes can automatically recognize April Tags and allow you to use them as markers in your footage. HOW TO CREATE CUSTOM POSE LIBRARIES IN C4D Ace5 Studio shows how you can create pose libraries in C4D and how to work with them effectively. This new tutorial from Ace5’s Aleksey Voznesenski shows how you can create custom poses in Cinema 4D’s pose library. The tutorial also shows how you can import existing libraries, make your own, and how you can work with them without messing up or losing a lot of work in the end. HOW TO MAKE A CYCLES SHADER FOR AXIOM FIRE Resilient Picture Company shows how you can render axiom-created fire with Blender Cycles. Krishna Bala (Resilient Picture Company) showed off working with the Axiom solver; a sparse, GPU accelerated volumetric fluid solver for Side FX Houdini created by Matt Puchala, a long-time FX TD in the industry.That tutorial used Redshift to renderthe scene.
GET THIS FREE VDB STEAM SMOKE PACK The pack comes in OpenVDB format, making it easy to use with any render engine that supports VDB, like Arnold, Octane, Redshift, Renderman, V-Ray, Cycles, 3Dlight, and others. Get the Steam Smoke Pack here. “It was really fun creating these, and I hope you enjoy them. Feel free to grab them for free or donate anything you can spareif you
HOW TO CREATE SLOPE REDUCTION FOR PATHS PROCEDURALLY IN Indie-Pixel shows how you can automatically level paths in Side FX Houdini based on a placed curve on the terrain. HOW TO SETUP GRADUAL DESTRUCTION WITH THE BULLET SOP Hristo Velev shows how to set up the bullet SOP in Houdini for destruction. This new tutorial from Bottleship’s Hristo Velev shows how you can progressively destroy an object in Side FX Houdini using the Bullet SOP. The tutorial covers working with fragmentation, velocity, active and animated attributes, and transferring that animation to other geometry. HOW TO CREATE TEXTURES FOR A SCOOTER IN SUBSTANCE PAINTER About Arvid Schneider. Arvid Schneider is a Senior Lighting TD And Look-Dev Artist at Industrial Light and Magic, with over eight years of commercial and visual effects experience. You can help to support Arvid in creating more tutorials like this one by becoming a Patron.Substance Painter
HOW TO MAKE A PAPER COFFEE CUP WITH CINEMA 4D PolygonPen shows how to model a coffee cup and create surfaces and label for a render. A new Beginner’s modeling tutorial from PolygonPen shows how to create a coffee cup, lid, and label in C4D, including creating simple UVs for the project. The tutorial covers modeling, UV unwrapping, and making use of Maxon BodyPaint to createthe textures.
A DEEP-DIVE INTO SUBSURFACE SCATTERING IN OCTANE AND C4D New Plastic offers a deep-dive into subsurface scattering with Octane and Cinema 4D, making a few materials. Subsurface scattering allows light to penetrate and bounce around inside an object a bit before either dying off or bouncing back out. RIGGING AN EYE IN SPINE 2D WITH IK AND CONSTRAINTS Arman Harutyunyan shows how to rig an eye for blinking and looking around Using Spine 2D. Check out this tutorial from animator Arman Harutyunyan, showing how you can use Spine 2D’s IK and constraints to rig complex motion for eyes.The tutorialLESTERBANKS
An Everyday Resource for the Computer Graphics & 3D Community. Flipped explores the absurdity of a world where the roles of kids and adultsare switched.
CHECK OUT THIS SUITE OF OPEN-SOURCE BIFROST RIGGING Daniel Lindsey’s DL-Core Bifrost rigging compounds offer Array, Transform Weighting, Geometry, and Deformers Nodes. A new open-source project started by Daniel Lindsey, a Media & Art Pipeline Manager Senior at Walt Disney Imagineering, offers a rigging toolset based inBifrost.
MOTION CAPTURE IN BLENDER Jamie Dunbar covers setting up motion capture with Blender and shows how to work with animation layers. Check out this new tutorial from Dragonboots Studios’ Jamie Dunbar covers most of the things you need to know to get started with a standard Motion Capture workflow in Blender. The first part shows how to set up mocap using the auto-rig pro addon, while the other shows how you can GET THIS FREE VDB STEAM SMOKE PACK Download this free looping OpenVDB steam smoke pack. “Between-Two_Pines” offers a free (or name your price) download for five seamless looping simulations of steam stacks that you can drop into your favorite DCC. SPEEDCUT IS A NEW TOOLSET FOR HARD-SURFACE MODELING IN SpeedCut is a new tool for Maya that works like Blender's nondestructive boolean operators, letting you work faster creating hard surface models. HOW TO USE MOGRAPH EFFECTORS AS DEFORMERS IN CINEMA 4D Jonas Pilz shows how you can use standard effectors to deform geometry in C4D. An effector is an excellent way to parameterize things in amograph setup.
HOW TO RENDER FOLIAGE IN ARNOLD Damon Lavenski posts a multi-part tutorial on how to render foliage With Arnold Renderer. There are lots of components that go into creating nice or realistic renders. USING THE SAMPLE IMAGE EXPRESSION IN AFTER EFFECTS David Torno takes a look at the Sample Image Expression in After Effects which is used to read the color and alpha information of a layer. Here David shows how to read the values that the After EFfects Sample Image Expression outputs and use those values to drive the intensity of a lens flare. QUICKLY ALIGN YOUR VIEW TO AN OBJECT IN 3DCOAT Don’t waste time trying to manually align your camera’s view to an object in 3DCoat. There is actually a feature for that! If you have oriented an object through posing or sculpting, and need to do some super-accurate cutting on it, your view becomes important. USING THE EXTRACT DELTAS PLUGIN IN MAYA BraveRabbit took it upon himself to compile the old Extract Deltas plugin for Mac OS X Maya 2012 and I think that is just awesome! However he didn't stop there, BraveRabbit also put together this little video on using the Extract Deltas Plugin for Maya 2012LESTERBANKS
An Everyday Resource for the Computer Graphics & 3D Community. Flipped explores the absurdity of a world where the roles of kids and adultsare switched.
CHECK OUT THIS SUITE OF OPEN-SOURCE BIFROST RIGGING Daniel Lindsey’s DL-Core Bifrost rigging compounds offer Array, Transform Weighting, Geometry, and Deformers Nodes. A new open-source project started by Daniel Lindsey, a Media & Art Pipeline Manager Senior at Walt Disney Imagineering, offers a rigging toolset based inBifrost.
MOTION CAPTURE IN BLENDER Jamie Dunbar covers setting up motion capture with Blender and shows how to work with animation layers. Check out this new tutorial from Dragonboots Studios’ Jamie Dunbar covers most of the things you need to know to get started with a standard Motion Capture workflow in Blender. The first part shows how to set up mocap using the auto-rig pro addon, while the other shows how you can GET THIS FREE VDB STEAM SMOKE PACK Download this free looping OpenVDB steam smoke pack. “Between-Two_Pines” offers a free (or name your price) download for five seamless looping simulations of steam stacks that you can drop into your favorite DCC. SPEEDCUT IS A NEW TOOLSET FOR HARD-SURFACE MODELING IN SpeedCut is a new tool for Maya that works like Blender's nondestructive boolean operators, letting you work faster creating hard surface models. HOW TO USE MOGRAPH EFFECTORS AS DEFORMERS IN CINEMA 4D Jonas Pilz shows how you can use standard effectors to deform geometry in C4D. An effector is an excellent way to parameterize things in amograph setup.
HOW TO RENDER FOLIAGE IN ARNOLD Damon Lavenski posts a multi-part tutorial on how to render foliage With Arnold Renderer. There are lots of components that go into creating nice or realistic renders. USING THE SAMPLE IMAGE EXPRESSION IN AFTER EFFECTS David Torno takes a look at the Sample Image Expression in After Effects which is used to read the color and alpha information of a layer. Here David shows how to read the values that the After EFfects Sample Image Expression outputs and use those values to drive the intensity of a lens flare. QUICKLY ALIGN YOUR VIEW TO AN OBJECT IN 3DCOAT Don’t waste time trying to manually align your camera’s view to an object in 3DCoat. There is actually a feature for that! If you have oriented an object through posing or sculpting, and need to do some super-accurate cutting on it, your view becomes important. USING THE EXTRACT DELTAS PLUGIN IN MAYA BraveRabbit took it upon himself to compile the old Extract Deltas plugin for Mac OS X Maya 2012 and I think that is just awesome! However he didn't stop there, BraveRabbit also put together this little video on using the Extract Deltas Plugin for Maya 2012KIDS - LESTERBANKS
playkids.ch Awards: «Best Animated Film Nomination» – Swiss Film Award (CH) 2020 «Camira Award» – FIC Vià XIV, Verín (ES) 2019 Special Mention» – Animateka, Ljubljana (SI) 2019 «Prix du Jeune Public» – Festival du THE LEGEND OF POKIMANE Lester banks.com is meant as a daily resource for 3D Artists, Motion Designers, VFX Artists, and people who love their craft and love to share techniques and tips. FLIPPED - LESTERBANKS Flipped explores the absurdity of a world where the roles of kids and adults are switched. The story follows a day full of bizarrely reversed interactions, unravelling the dynamics of this relationship and how the characters adapt in such a world. HOW TO SETUP GRADUAL DESTRUCTION WITH THE BULLET SOP Hristo Velev shows how to set up the bullet SOP in Houdini for destruction. This new tutorial from Bottleship’s Hristo Velev shows how you can progressively destroy an object in Side FX Houdini using the Bullet SOP. The tutorial covers working with fragmentation, velocity, active and animated attributes, and transferring that animation to other geometry. HOW TO MIX PARTICLES WITH MPM AND BIFROST GRAPH The Maya Guy shows how to use MPM in the Bifrost Graph to mix particles and materials. The Maya Guy (Phil Radford) shows how fast and easy MPM can be with the Bifrost Graph Editor. THE SIMPLICITY OF RENDERING GLASS AND LIQUID WITH ARNOLD Lee Griggs shows how you can render realistic glass, liquid, and bubbles in Arnold. Autodesk’s Arnold’s rendering specialist, Lee Griggs, adds another walkthrough that features some of the unique features in Arnold Renderer. RIGGING AN EYE IN SPINE 2D WITH IK AND CONSTRAINTS Arman Harutyunyan shows how to rig an eye for blinking and looking around Using Spine 2D. Check out this tutorial from animator Arman Harutyunyan, showing how you can use Spine 2D’s IK and constraints to rig complex motion for eyes.The tutorial RENDERING A SUPER-REALISTIC PLANT WITH OCTANE AND C4D Polat Yarisci shows how to generate a close-up of a plant complete with hairs in C4D. This new tutorial from freelance Motion & Concept Designer Polat Yarisci covers making and rendering a natural-looking plant in C4D using Octane Render. While the plant in the image is imaginary, the visual cues in the rendering make it look as if it werea real one.
A DEEP-DIVE INTO SUBSURFACE SCATTERING IN OCTANE AND C4D New Plastic offers a deep-dive into subsurface scattering with Octane and Cinema 4D, making a few materials. Subsurface scattering allows light to penetrate and bounce around inside an object a bit before either dying off or bouncing back out. J CUBE RELEASES MULTIVERSE USD 6.7 ADDING USD BLEND SHAPES Multiverse adds new features for animation, Hydra additions, and python API extensions. J Cube, the company behind Multiverse USD, a tool for Maya that offers pipeline support for USD, just released Multiverse 6.7 that adds a host of new features. The latest version includes USD purposes orthogonal to viewing modes, production-ready USD blend shapes with support for multiple targetsLESTERBANKS
A short animation exploring the concept of ‘Worldview’. Working in collaboration with Theos Think Tank and Culham St Gabriel’s Trust. Directed, animated & designed by Emily Downe Words by Emily Downe, Trevor Cooling and Bob. CONTINUE READING. CHECK OUT THIS SUITE OF OPEN-SOURCE BIFROST RIGGING A new open-source project started by Daniel Lindsey, a Media & Art Pipeline Manager Senior at Walt Disney Imagineering, offers a rigging toolset based in Bifrost. Bifrost dl-core “expands on the style of character rigging that was the Rhythm and Hues studio’s backbone that helped make it the character house that it was.”. MOTION CAPTURE IN BLENDER Jamie Dunbar covers setting up motion capture with Blender and shows how to work with animation layers. Check out this new tutorial from Dragonboots Studios’ Jamie Dunbar covers most of the things you need to know to get started with a standard Motion Capture workflow in Blender. The first part shows how to set up mocap using the auto-rig pro addon, while the other shows how you can GET THIS FREE VDB STEAM SMOKE PACK The pack comes in OpenVDB format, making it easy to use with any render engine that supports VDB, like Arnold, Octane, Redshift, Renderman, V-Ray, Cycles, 3Dlight, and others. Get the Steam Smoke Pack here. “It was really fun creating these, and I hope you enjoy them. Feel free to grab them for free or donate anything you can spareif you
HOW TO MIX PARTICLES WITH MPM AND BIFROST GRAPH The Maya Guy shows how to use MPM in the Bifrost Graph to mix particles and materials. The Maya Guy (Phil Radford) shows how fast and easy MPM can be with the Bifrost Graph Editor. Maya’s MPM Solver uses a Material Point Method algorithm that efficiently simulates the physical behaviors of solids, liquids, and gasses. HOW TO USE MOGRAPH EFFECTORS AS DEFORMERS IN CINEMA 4D An effector is an excellent way to parameterize things in a mograph setup. But Effectors can be used as deformers too. A new quick tip tutorial from Maxon’s Jonas shows how many of the effectors in Cinema 4D can also double-time as deformers. The tutorial shows which settings you need to adjust and covers which direction to choose tomake
USING THE SAMPLE IMAGE EXPRESSION IN AFTER EFFECTS Using the Sample Image Expression in After Effects. David Torno takes a look at the Sample Image Expression in After Effects which is used to read the color and alpha information of a layer. Here David shows how to read the values that the After EFfects Sample Image Expression outputs and use those values to drive the intensity of a lens flare. SPEEDCUT IS A NEW TOOLSET FOR HARD-SURFACE MODELING IN Senior CG Artist Joe Wu posts a new modeling toolset to speed up creating hard-surface models in Maya: SpeedCut. SpeedCut lets you work in a non-destructive way and makes it easier to adjust the shape of the operations while you are working. The modeling tools also add controls so you can bake and restore operations quickly. HOW TO RENDER FOLIAGE IN ARNOLD It’s not just shaders, maps or lighting; it’s all of these. That is apparent in Damon Lavenski’s latest multi-part tutorial that shows how to render foliage using Arnold. Lights and materials need to come together to create a viable looking plant. Lavenski’s tutorial looks into using Maya lights to set up a still life scene for theplants.
USING THE EXTRACT DELTAS PLUGIN IN MAYA BraveRabbit took it upon himself to compile the old Extract Deltas plugin for Mac OS X Maya 2012 and I think that is just awesome! However he didn’t stop there, BraveRabbit also put together this little video on using the Extract Deltas Plugin for Maya 2012.LESTERBANKS
A short animation exploring the concept of ‘Worldview’. Working in collaboration with Theos Think Tank and Culham St Gabriel’s Trust. Directed, animated & designed by Emily Downe Words by Emily Downe, Trevor Cooling and Bob. CONTINUE READING. CHECK OUT THIS SUITE OF OPEN-SOURCE BIFROST RIGGING A new open-source project started by Daniel Lindsey, a Media & Art Pipeline Manager Senior at Walt Disney Imagineering, offers a rigging toolset based in Bifrost. Bifrost dl-core “expands on the style of character rigging that was the Rhythm and Hues studio’s backbone that helped make it the character house that it was.”. MOTION CAPTURE IN BLENDER Jamie Dunbar covers setting up motion capture with Blender and shows how to work with animation layers. Check out this new tutorial from Dragonboots Studios’ Jamie Dunbar covers most of the things you need to know to get started with a standard Motion Capture workflow in Blender. The first part shows how to set up mocap using the auto-rig pro addon, while the other shows how you can GET THIS FREE VDB STEAM SMOKE PACK The pack comes in OpenVDB format, making it easy to use with any render engine that supports VDB, like Arnold, Octane, Redshift, Renderman, V-Ray, Cycles, 3Dlight, and others. Get the Steam Smoke Pack here. “It was really fun creating these, and I hope you enjoy them. Feel free to grab them for free or donate anything you can spareif you
HOW TO MIX PARTICLES WITH MPM AND BIFROST GRAPH The Maya Guy shows how to use MPM in the Bifrost Graph to mix particles and materials. The Maya Guy (Phil Radford) shows how fast and easy MPM can be with the Bifrost Graph Editor. Maya’s MPM Solver uses a Material Point Method algorithm that efficiently simulates the physical behaviors of solids, liquids, and gasses. HOW TO USE MOGRAPH EFFECTORS AS DEFORMERS IN CINEMA 4D An effector is an excellent way to parameterize things in a mograph setup. But Effectors can be used as deformers too. A new quick tip tutorial from Maxon’s Jonas shows how many of the effectors in Cinema 4D can also double-time as deformers. The tutorial shows which settings you need to adjust and covers which direction to choose tomake
USING THE SAMPLE IMAGE EXPRESSION IN AFTER EFFECTS Using the Sample Image Expression in After Effects. David Torno takes a look at the Sample Image Expression in After Effects which is used to read the color and alpha information of a layer. Here David shows how to read the values that the After EFfects Sample Image Expression outputs and use those values to drive the intensity of a lens flare. SPEEDCUT IS A NEW TOOLSET FOR HARD-SURFACE MODELING IN Senior CG Artist Joe Wu posts a new modeling toolset to speed up creating hard-surface models in Maya: SpeedCut. SpeedCut lets you work in a non-destructive way and makes it easier to adjust the shape of the operations while you are working. The modeling tools also add controls so you can bake and restore operations quickly. HOW TO RENDER FOLIAGE IN ARNOLD It’s not just shaders, maps or lighting; it’s all of these. That is apparent in Damon Lavenski’s latest multi-part tutorial that shows how to render foliage using Arnold. Lights and materials need to come together to create a viable looking plant. Lavenski’s tutorial looks into using Maya lights to set up a still life scene for theplants.
USING THE EXTRACT DELTAS PLUGIN IN MAYA BraveRabbit took it upon himself to compile the old Extract Deltas plugin for Mac OS X Maya 2012 and I think that is just awesome! However he didn’t stop there, BraveRabbit also put together this little video on using the Extract Deltas Plugin for Maya 2012.KIDS - LESTERBANKS
playkids.ch Awards: «Best Animated Film Nomination» – Swiss Film Award (CH) 2020 «Camira Award» – FIC Vià XIV, Verín (ES) 2019 Special Mention» – Animateka, Ljubljana (SI) 2019 «Prix du Jeune Public» – Festival du THE LEGEND OF POKIMANE Lester banks.com is meant as a daily resource for 3D Artists, Motion Designers, VFX Artists, and people who love their craft and love to share techniques and tips. FLIPPED - LESTERBANKS Flipped explores the absurdity of a world where the roles of kids and adults are switched. The story follows a day full of bizarrely reversed interactions, unravelling the dynamics of this relationship and how the characters adapt in such a world.FLUID GEOMETRY
“The future is fluid. Each act, each decision, and each development creates new possibilities and eliminates others. The future is ours to direct.” – Jacque Fresco This video was created using footage andsoundtracks in
THE SIMPLICITY OF RENDERING GLASS AND LIQUID WITH ARNOLD Lee Griggs shows how you can render realistic glass, liquid, and bubbles in Arnold. Autodesk’s Arnold’s rendering specialist, Lee Griggs, adds another walkthrough that features some of the unique features in Arnold Renderer. LA SÉANCE - LESTERBANKS Lester banks.com is meant as a daily resource for 3D Artists, Motion Designers, VFX Artists, and people who love their craft and love to share techniques and tips. HOW TO MIX PARTICLES WITH MPM AND BIFROST GRAPH The Maya Guy shows how to use MPM in the Bifrost Graph to mix particles and materials. The Maya Guy (Phil Radford) shows how fast and easy MPM can be with the Bifrost Graph Editor. Maya’s MPM Solver uses a Material Point Method algorithm that efficiently simulates the physical behaviors of solids, liquids, and gasses. A DEEP-DIVE INTO SUBSURFACE SCATTERING IN OCTANE AND C4D New Plastic offers a deep-dive into subsurface scattering with Octane and Cinema 4D, making a few materials. Subsurface scattering allows light to penetrate and bounce around inside an object a bit before either dying off or bouncing back out. RENDERING A SUPER-REALISTIC PLANT WITH OCTANE AND C4D Polat Yarisci shows how to generate a close-up of a plant complete with hairs in C4D. This new tutorial from freelance Motion & Concept Designer Polat Yarisci covers making and rendering a natural-looking plant in C4D using Octane Render. While the plant in the image is imaginary, the visual cues in the rendering make it look as if it werea real one.
J CUBE RELEASES MULTIVERSE USD 6.7 ADDING USD BLEND SHAPES Multiverse adds new features for animation, Hydra additions, and python API extensions. J Cube, the company behind Multiverse USD, a tool for Maya that offers pipeline support for USD, just released Multiverse 6.7 that adds a host of new features. The latest version includes USD purposes orthogonal to viewing modes, production-ready USD blend shapes with support for multiple targets Toggle navigation __ * __ Tutorial Archive* __ After Effects
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21h ago
MAKE SMOOTH MOVES IN C4D BY CREATING A DYNAMIC CAMERA RIG Daniel Danielsson shows how you can get silky-smooth camera moves in Cinema 4D by making a dynamic camera rig. Camera moves are an essential component of animation and motion graphics. Camera moves aremuch more
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* animation
* and tutorials
21h ago
FOLLOW THESE 15 STEPS FOR A PERFECT WALK CYCLE EVERY TIME Animator Chiara Porri has an easy to follow tutorial for creating a base walk cycle in 15 steps. The animation is part art, part science, and part observation. It’s simple enough to bust out theCONTINUE READING
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* after effects
21h ago
SHADOW STUDIO IS THE DEFINITIVE TOOL FOR SIMULATING SHADOWS IN AE Plugin Everything launches Shadow Studio, a plugin that offers gorgeous realistic shadows in After Effects. Ae’s shadow effect is consistent with other Adobe apps, but it’s all pretty basic, especially for 2020. While there areCONTINUE READING
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* animation
2d ago
THE DRUMMER
SMASH, BOOM, BANG, SPANK, CHOMP! An homage to one of the best drummers of all time, Art Blakey. Watch it in 4K! — instagram.com/antonisendraCONTINUE READING
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