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KinematicSoup is the leader in next-generation, multi-user backend cloud services for the next wave of games, entertainment, andeducation.
LOGIN — KINEMATICSOUP TECHNOLOGIES INC. Page for logging into KS account DOWNLOAD — KINEMATICSOUP TECHNOLOGIES INC. Scene Fusion Downloads Get Started for Free! Downloads Here you can download the latest Scene Fusion release. Note that if you don't have a Scene Fusion account, you will FEATURES — KINEMATICSOUP TECHNOLOGIES INC. Reactor is designed to get the time consuming and complex aspects of multiplayer development out of the way so you can focus on your project - from small scale to large scale. PRICING — KINEMATICSOUP TECHNOLOGIES INC. Scene Fusion Pricing. How it works. Scene Fusion is a plugin for Unity and Unreal that allows your environment artists to work on the same level together, in real-time. DATA COMPRESSION: BIT-PACKING 101 Data compression - it’s a daunting subject. It is completely fundamental to our lives though very few of us actually understand it. We all use compression software such as 7-zip or gzip to compress our data, often compressing text files to 30% of their original size or less. Learn more about data co GAME DEVELOPMENT WORKFLOW The idea behind prototyping is not to make a polished product, to have every game feature, or to have something shippable. Its purpose is to ‘find the fun’ as Clinton Keith would say in his book “Agile Game Development with Scrum”. You want to make sure that concepts set out in the design phase make sense and come together to make a truly fun and playable game. HOW TO EFFECTIVELY COLLABORATE WITH YOUR TEAM IN UNITY We frequently see questions on the Unity forums and Reddit asking how Unity users are meant to collaborate on projects as a team. While there is no ‘one size fits all’ answer to a subject as complicated as this, we hope to provide a place to start. CLIENT-SIDE PREDICTION FOR SMOOTH MULTIPLAYER GAMEPLAY S is the last known server position and C is the current client position.P is where we predict the server will be in L milliseconds where L is the round-trip latency. We then extrapolate P using the last predicted velocity to get E.Finally, we interpolate C towards E to get R, the new position to render the client at.. It's important to determine what “position” means for your game.RUINS
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KINEMATICSOUP TECHNOLOGIES INC.LOG INJOBSBLOGPRICINGSUCCESSSTORIESDOWNLOAD
KinematicSoup is the leader in next-generation, multi-user backend cloud services for the next wave of games, entertainment, andeducation.
LOGIN — KINEMATICSOUP TECHNOLOGIES INC. Page for logging into KS account DOWNLOAD — KINEMATICSOUP TECHNOLOGIES INC. Scene Fusion Downloads Get Started for Free! Downloads Here you can download the latest Scene Fusion release. Note that if you don't have a Scene Fusion account, you will FEATURES — KINEMATICSOUP TECHNOLOGIES INC. Reactor is designed to get the time consuming and complex aspects of multiplayer development out of the way so you can focus on your project - from small scale to large scale. PRICING — KINEMATICSOUP TECHNOLOGIES INC. Scene Fusion Pricing. How it works. Scene Fusion is a plugin for Unity and Unreal that allows your environment artists to work on the same level together, in real-time. DATA COMPRESSION: BIT-PACKING 101 Data compression - it’s a daunting subject. It is completely fundamental to our lives though very few of us actually understand it. We all use compression software such as 7-zip or gzip to compress our data, often compressing text files to 30% of their original size or less. Learn more about data co GAME DEVELOPMENT WORKFLOW The idea behind prototyping is not to make a polished product, to have every game feature, or to have something shippable. Its purpose is to ‘find the fun’ as Clinton Keith would say in his book “Agile Game Development with Scrum”. You want to make sure that concepts set out in the design phase make sense and come together to make a truly fun and playable game. HOW TO EFFECTIVELY COLLABORATE WITH YOUR TEAM IN UNITY We frequently see questions on the Unity forums and Reddit asking how Unity users are meant to collaborate on projects as a team. While there is no ‘one size fits all’ answer to a subject as complicated as this, we hope to provide a place to start. CLIENT-SIDE PREDICTION FOR SMOOTH MULTIPLAYER GAMEPLAY S is the last known server position and C is the current client position.P is where we predict the server will be in L milliseconds where L is the round-trip latency. We then extrapolate P using the last predicted velocity to get E.Finally, we interpolate C towards E to get R, the new position to render the client at.. It's important to determine what “position” means for your game.RUINS
Ruins
LOGIN — KINEMATICSOUP TECHNOLOGIES INC. Page for logging into KS account FEATURES — KINEMATICSOUP TECHNOLOGIES INC. Reactor is designed to get the time consuming and complex aspects of multiplayer development out of the way so you can focus on your project - from small scale to large scale. EDUCATION — KINEMATICSOUP TECHNOLOGIES INC. How Scene Fusion is Changing the Game. Scene fusion is a game changer in the classroom! The importance of having real time collaboration as we design and develop games and animations can not be underoverstated.
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Scene Fusion has been invaluable for me and my team in our collaborative process, and makes environment reviews more productive. We can iterate quickly allowing us to develop massive environments which are synchronized across the network instantly, allowing us to focus on our titles development, rather than on source controlworkarounds.
SCENE FUSION RESOURCES Scene Fusion Resources Get Started for Free! Resources We have created several resources to help you better understand multi-user editingwith Scene Fusion.
SCENE FUSION PRICING Scene Fusion Pricing. Free Version. Scene Fusion can be used for free for teams of two (2) people on game environments of up to 2000objects*.
EPIC’S NEW LICENSING BOMBSHELL (THAT KINDA ISN’T No doubt you’ve seen the news, Epic has made Unreal Engine extremely attractive for starting studios by increasing the cap developers can earn before having to pay Epic’s 5% royalty. You can read the announcement near the end of the Unreal Engine 5 announcement .UNITY WEBGL PLAYER
Cube Of Cubes
GETTING STARTED WITH SCENE FUSION Scene Fusion is a tool that we developed to help teams build worlds faster and more collaboratively. The system allows multiple users toedit a Unity
GETTING STARTED
Documentation Home. Welcome to the Scene Fusion documentation page. This site will cover the basics of using Scene Fusion. To get started select a help section on the left. KINEMATICSOUP TECHNOLOGIES INC.LOG INJOBSBLOGPRICINGSUCCESSSTORIESDOWNLOAD
Simple, powerful Multiplayer And Online Services. Build, deploy, and operate high performance multiplayer games with a click. Create and deploy interactive worlds filled with thousands of concurrent players and synchronizing thousands of dynamic objects. Reactor offers a fully server authoritative architecture, fully-featured server-side LOGIN — KINEMATICSOUP TECHNOLOGIES INC. Login. Don’t have an account? Register here. Email Address *. Password *. Forgot password? Request reset. FEATURES — KINEMATICSOUP TECHNOLOGIES INC. Features. Fully server-authoritative rooms, suitable for persistent games and simulations, lobby games, and eSports. Full server-side scripting engine in C# with optional PhysX simulation. Automatic room discovery. Private and public rooms. Room data API. Room to room communication and control. Player join/leave events on both client andserver.
DOWNLOAD — KINEMATICSOUP TECHNOLOGIES INC. Scene Fusion Downloads Get Started for Free! Downloads Here you can download the latest Scene Fusion release. Note that if you don't have a Scene Fusion account, you will PRICING — KINEMATICSOUP TECHNOLOGIES INC. Scene Fusion is a plugin for Unity and Unreal that allows your environment artists to work on the same level together, in real-time. It uses the cloud to automatically share changes so it works for local and remote teams. It replicates all environment work in real-time, including placing, removing, and moving objects as well as changingproperties.
DATA COMPRESSION: BIT-PACKING 101 Data Compression: Bit-Packing 101. Data compression - it’s a daunting subject. It is completely fundamental to our lives though very few of us actually understand it. We all use compression software such as 7-zip or gzip to compress our data, often compressing text files to 30% of their original size or less. Compression is usedheavily in games.
HOW TO EFFECTIVELY COLLABORATE WITH YOUR TEAM IN UNITY Effective collaboration with your team can make the difference between being a highly effective unit working together to achieve a clear vision and being a disjointed group of individual developers that eventually combine their work. When you not only bring additional people on to your team, but let them share their experiences,creativity, and
GAME DEVELOPMENT WORKFLOW The initial stages of game development are design and prototyping, also known as the concept and pre-production phases. Design is where you define the game rules, gameplay, theme, art style, and control schemes. This stage is dominated by activities such as creating concept art, defining pacing and mechanics, story-boarding and levelmapping.
CLIENT-SIDE PREDICTION FOR SMOOTH MULTIPLAYER GAMEPLAY Graphs showing server and client position over time for the two client-side prediction methods. A frame-by-frame comparison of both prediction methods. The server sends an update once every two client frames. The following diagram helps illustrate our algorithm. S is the last known server position and C is the current client position.RUINS
Ruins
KINEMATICSOUP TECHNOLOGIES INC.LOG INJOBSBLOGPRICINGSUCCESSSTORIESDOWNLOAD
Simple, powerful Multiplayer And Online Services. Build, deploy, and operate high performance multiplayer games with a click. Create and deploy interactive worlds filled with thousands of concurrent players and synchronizing thousands of dynamic objects. Reactor offers a fully server authoritative architecture, fully-featured server-side LOGIN — KINEMATICSOUP TECHNOLOGIES INC. Login. Don’t have an account? Register here. Email Address *. Password *. Forgot password? Request reset. FEATURES — KINEMATICSOUP TECHNOLOGIES INC. Features. Fully server-authoritative rooms, suitable for persistent games and simulations, lobby games, and eSports. Full server-side scripting engine in C# with optional PhysX simulation. Automatic room discovery. Private and public rooms. Room data API. Room to room communication and control. Player join/leave events on both client andserver.
DOWNLOAD — KINEMATICSOUP TECHNOLOGIES INC. Scene Fusion Downloads Get Started for Free! Downloads Here you can download the latest Scene Fusion release. Note that if you don't have a Scene Fusion account, you will PRICING — KINEMATICSOUP TECHNOLOGIES INC. Scene Fusion is a plugin for Unity and Unreal that allows your environment artists to work on the same level together, in real-time. It uses the cloud to automatically share changes so it works for local and remote teams. It replicates all environment work in real-time, including placing, removing, and moving objects as well as changingproperties.
DATA COMPRESSION: BIT-PACKING 101 Data Compression: Bit-Packing 101. Data compression - it’s a daunting subject. It is completely fundamental to our lives though very few of us actually understand it. We all use compression software such as 7-zip or gzip to compress our data, often compressing text files to 30% of their original size or less. Compression is usedheavily in games.
HOW TO EFFECTIVELY COLLABORATE WITH YOUR TEAM IN UNITY Effective collaboration with your team can make the difference between being a highly effective unit working together to achieve a clear vision and being a disjointed group of individual developers that eventually combine their work. When you not only bring additional people on to your team, but let them share their experiences,creativity, and
GAME DEVELOPMENT WORKFLOW The initial stages of game development are design and prototyping, also known as the concept and pre-production phases. Design is where you define the game rules, gameplay, theme, art style, and control schemes. This stage is dominated by activities such as creating concept art, defining pacing and mechanics, story-boarding and levelmapping.
CLIENT-SIDE PREDICTION FOR SMOOTH MULTIPLAYER GAMEPLAY Graphs showing server and client position over time for the two client-side prediction methods. A frame-by-frame comparison of both prediction methods. The server sends an update once every two client frames. The following diagram helps illustrate our algorithm. S is the last known server position and C is the current client position.RUINS
Ruins
LOGIN — KINEMATICSOUP TECHNOLOGIES INC. Login. Don’t have an account? Register here. Email Address *. Password *. Forgot password? Request reset. FEATURES — KINEMATICSOUP TECHNOLOGIES INC. Features. Fully server-authoritative rooms, suitable for persistent games and simulations, lobby games, and eSports. Full server-side scripting engine in C# with optional PhysX simulation. Automatic room discovery. Private and public rooms. Room data API. Room to room communication and control. Player join/leave events on both client andserver.
PARTNERS — KINEMATICSOUP TECHNOLOGIES INC. ProBuilder. ProBuilder is an asset creation and editing tool you can use from directly within Unity3D. It is one of many excellent productivity tools created by the team at ProCore3D. EDUCATION — KINEMATICSOUP TECHNOLOGIES INC. The Difference. Scene Fusion approach to team collaboration brings simplicity and sophistication to the game environment. We offer a rich experience by our unique innovative approach to aiding Instructor to teach game design. You use Scene Fusion to speed up scene building and work more collaboratively. Instead of having a single person work on JOBS — KINEMATICSOUP TECHNOLOGIES INC. Jobs — KinematicSoup Technologies Inc. We are always looking for talented people, be it technical or business! If you are a hot-shot programmer, or aspire to be one, or if you are passionate about doing business in the gaming industry, drop us a line! jobs@kinematicsoup.com. SCENE FUSION RESOURCES Scene Fusion Resources Get Started for Free! Resources We have created several resources to help you better understand multi-user editingwith Scene Fusion.
SUCCESS STORIES
Scene Fusion is designed to compliment existing source control solutions to allow your team to design levels together. Whether you create with, train, or supervise your designers, it accelerates your process significantly and saves you money. If your team is local or remote, Scene Fusion will seamlessly allow you to share andcollaborate on
SCENE FUSION PRICING Scene Fusion can be used for free for teams of two (2) people on game environments of up to 2000 objects*. Simply register an account, then use the console to invite your team members. GETTING STARTED WITH SCENE FUSION Scene Fusion is a tool that we developed to help teams build worlds faster and more collaboratively. The system allows multiple users toedit a Unity
GETTING STARTED
Documentation Home. Welcome to the Scene Fusion documentation page. This site will cover the basics of using Scene Fusion. To get started select a help section on the left.Scene Fusion
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COLLABORATE IN REAL-TIME Introducing Scene Fusion ! Now game developers can edit scenes together, interactively! Available now. Use it today, for free!
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Scene Fusion is available for both Unity and Unreal. C++ and C# APIs are available for third-party application integration. BUILD BETTER GAMES, FASTER KinematicSoup creates tools that let developers build better games, faster. By providing game studios with the ability to collaborate, scale their current resources and work together as a team, developers are able to focus on what's important: building games. TOOLS FOR TEAMS OF ALL SIZES Whether you are a team of two or a studio of a thousand, our goal is provide unique, effective tools that make game development easier.Back to Top
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