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INTERLOPERS.NET
Latest News. Shitty Maps Night 11. We're planning Shitty Maps Night 11. The tentative date for the event is Saturday February 27, 2021, at 12:00PM CST (6PM GMT).It is still a long way away so if this is a bad time for anybody at all please let me know ASAP.INTERLOPERS.NET
WARNING: light_spot at has inner/outer angle larger than 90 degrees! Description: Spotlights usually throw their light in a cone. you just can't make a cone thats larger than or equal to 2*90 degrees (this is a purely mathematical restriction).INTERLOPERS.NET
Tutorial Index; General Half-Life 2; Entities; Advanced Counter This is a very detailed guide on making a counter clock that will add upthings in game.
INTERLOPERS.NET
Arch Tool. The Arch Tool is a very powerful and easy to use tool in Hammer. It can be used in the creation of everything from hollow pipes to the obvious arch.INTERLOPERS.NET
Creating a Detail.VBSP. In this tutorial i will explain how to set up a Detail.VBSP to create custom detail types that can be used for yourmaterials
INTERLOPERS.NET
Realism in Maps. This is a tutorial for new mappers or rather mappers who need to get a bit more realism in their map. One thing i find about new mappers' maps is that they are most commonly unrealistic in both layout and look. this is a tutorial on how to get a map look better/equal to the play.INTERLOPERS.NET
See the image further down for help finding it.-This is where the bullet spread vector is set, i.e. how accurate the gun is. If you understand the code even a little, you'll see that what Valve have done is given vital allies (E.g. Alyx) a lot more accuracy and theplayer less.
INTERLOPERS.NET
The top resource for all aspects of game development on the Sourceengine
INTERLOPERS.NET
Episode 1 Crank. This tutorial will show you how to recreate the crank mini-puzzle from just after the elevator in Episode 1. It uses two models from Episode 1.INTERLOPERS.NET
Advanced Counter. Counter Tutorial Written by Slutty_hoe If you have any problems during this tutorial please do not hesitate to either pm me (slutty_hoe) or email me slut-tyINTERLOPERS.NET
Latest News. Shitty Maps Night 11. We're planning Shitty Maps Night 11. The tentative date for the event is Saturday February 27, 2021, at 12:00PM CST (6PM GMT).It is still a long way away so if this is a bad time for anybody at all please let me know ASAP.INTERLOPERS.NET
WARNING: light_spot at has inner/outer angle larger than 90 degrees! Description: Spotlights usually throw their light in a cone. you just can't make a cone thats larger than or equal to 2*90 degrees (this is a purely mathematical restriction).INTERLOPERS.NET
Tutorial Index; General Half-Life 2; Entities; Advanced Counter This is a very detailed guide on making a counter clock that will add upthings in game.
INTERLOPERS.NET
Arch Tool. The Arch Tool is a very powerful and easy to use tool in Hammer. It can be used in the creation of everything from hollow pipes to the obvious arch.INTERLOPERS.NET
Creating a Detail.VBSP. In this tutorial i will explain how to set up a Detail.VBSP to create custom detail types that can be used for yourmaterials
INTERLOPERS.NET
Realism in Maps. This is a tutorial for new mappers or rather mappers who need to get a bit more realism in their map. One thing i find about new mappers' maps is that they are most commonly unrealistic in both layout and look. this is a tutorial on how to get a map look better/equal to the play.INTERLOPERS.NET
See the image further down for help finding it.-This is where the bullet spread vector is set, i.e. how accurate the gun is. If you understand the code even a little, you'll see that what Valve have done is given vital allies (E.g. Alyx) a lot more accuracy and theplayer less.
INTERLOPERS.NET
The top resource for all aspects of game development on the Sourceengine
INTERLOPERS.NET
Episode 1 Crank. This tutorial will show you how to recreate the crank mini-puzzle from just after the elevator in Episode 1. It uses two models from Episode 1.INTERLOPERS.NET
Advanced Counter. Counter Tutorial Written by Slutty_hoe If you have any problems during this tutorial please do not hesitate to either pm me (slutty_hoe) or email me slut-tyINTERLOPERS.NET
Tutorial Index; Video Tutorials; Video tutorials require XviD codec to run.. You will also require 7-zip.. Beginners Video Guide. This section is dedicated to those level designers who are brand new toINTERLOPERS.NET
Creating Smoke. Creating smoke is a very simple process and requires just the one entity, the env_smokestack. To get started pop one in your map and open the Properties (Alt+Enter)You have many options to use and they have small descriptions to aid you, but make sure you set Initial State to On. The other options will allow you to customise the look and speed of your smoke.INTERLOPERS.NET
The top resource for all aspects of game development on the Sourceengine
INTERLOPERS.NET
3D Skybox. Many of you will have seen the large landscapes beyond the walls in the dust maps. We will be looking at the method used to implement terrain in a 3D skybox.INTERLOPERS.NET
Realism in Maps. This is a tutorial for new mappers or rather mappers who need to get a bit more realism in their map. One thing i find about new mappers' maps is that they are most commonly unrealistic in both layout and look. this is a tutorial on how to get a map look better/equal to the play.INTERLOPERS.NET
Tutorial Index; General Half-Life 2; Lighting; Advanced Lighting A look at several ways to light your map. Environmental Light A helpful list of all the skyboxes and theINTERLOPERS.NET
Rain. Adding Rain to your map Creating Rain is a simple process which takes only a few minutes, not only does it look good but it also helps create a certain atmosphere.INTERLOPERS.NET
Elevator. Part 1 - The Basic Setup In this tutorial i will show you how to create an elevator using a func_tracktrain entity which will allow you to create a very dynamic elevator compared to just using alinear brush entity
INTERLOPERS.NET
Room Patterns. First of all let me say that if any of you guys have doubts about their sexual orientation then don't read this. What I’m going to explain is how real interior designer’s theories apply to maps, and how those can make your rooms look better.INTERLOPERS.NET
Preventing 'Bad Inline Model' Errors. I'm sure you've experienced these errors at one point or another. They're incredibly annoying and make your game crash instantly.INTERLOPERS.NET
Latest News. Shitty Maps Night 11. We're planning Shitty Maps Night 11. The tentative date for the event is Saturday February 27, 2021, at 12:00PM CST (6PM GMT).It is still a long way away so if this is a bad time for anybody at all please let me know ASAP.INTERLOPERS.NET
A superb guide on all aspects of optimization available in Source. Official Valve Documentation. This is the wiki setup by Valve for everything related to Source, a must read. Extensive Entity Listing. This page comes courtesy of HL2world.com and has every entity and it's uses. Valve-ERC Collective. Another valuable resource and helpfularticles.
INTERLOPERS.NET
The cause can be found in the absence of filesystemopendialog.dll. Solution: You can recreate this file by: Play Half-Life 2, Half-Life 2: Deathmatch, or Counter-Strike: Source. Play the mod you're mapping/modding for (if you're mapping for a mod) Check theGameInfo.txt file.
INTERLOPERS.NET
Weapon Accuracy #1. This covers how to change and add weapon bullet spread/accuracy vector cones for both the player and vital allies. This is a coded feature. Editing weapon accuracy cones is actually pretty easy. In this example, we'll be editing the shotgun to perform more like a sniper rifle.INTERLOPERS.NET
First, make a room divided into two sections with a gate in the middle. Now, build a slot above the gate that is slightly wider than it: Move distance: This depends on the height of your gate. You want to set it to the height of the gate minus a reasonable lip. Mine is 128 units high with a move distance of 96.INTERLOPERS.NET
Set up a couple of cubes and triangle like shown. Make a smaller block the same width and lower down. Subdivide the triangle shape. You will notice the ends of the triangle are now gone. That is the reason for the cube, to hid the ends. Skew the triangle down to match the top thesmall cube.
INTERLOPERS.NET
This is a tutorial for new mappers or rather mappers who need to get a bit more realism in their map. One thing i find about new mappers' maps is that they are most commonly unrealistic in both layout and look. this is a tutorial on how to get a map look better/equal to the play. Get outside. Common maps that are boxed are like that becausethe
INTERLOPERS.NET
The Arch Tool is a very powerful and easy to use tool in Hammer. It can be used in the creation of everything from hollow pipes to the obvious arch. This tutorial is aimed at people who are just starting to learn how to use Hammer. First off you need to select the arch tool. Then create a brush that is square on the Z axis or else whenthe arch
INTERLOPERS.NET
Theoretically, the patcher supports virtually any Source game and BSP version. It was created in Java by Mozartkugeln and Sonic5039 ." If you're unsure whether you've misplaced any decals in your map, a quick way to check is to compile it and run the BSP through this application. The thorough logging system will inform you what theproblematic
INTERLOPERS.NET
Creating a Detail.VBSP. In this tutorial i will explain how to set up a Detail.VBSP to create custom detail types that can be used for your materials. First of all search your cstrike folder for a file called detail.VBSP, right click this file and uncheck "Read Only" to allow you to save when you are done setting up a new detail type. Now openINTERLOPERS.NET
Latest News. Shitty Maps Night 11. We're planning Shitty Maps Night 11. The tentative date for the event is Saturday February 27, 2021, at 12:00PM CST (6PM GMT).It is still a long way away so if this is a bad time for anybody at all please let me know ASAP.INTERLOPERS.NET
A superb guide on all aspects of optimization available in Source. Official Valve Documentation. This is the wiki setup by Valve for everything related to Source, a must read. Extensive Entity Listing. This page comes courtesy of HL2world.com and has every entity and it's uses. Valve-ERC Collective. Another valuable resource and helpfularticles.
INTERLOPERS.NET
The cause can be found in the absence of filesystemopendialog.dll. Solution: You can recreate this file by: Play Half-Life 2, Half-Life 2: Deathmatch, or Counter-Strike: Source. Play the mod you're mapping/modding for (if you're mapping for a mod) Check theGameInfo.txt file.
INTERLOPERS.NET
Weapon Accuracy #1. This covers how to change and add weapon bullet spread/accuracy vector cones for both the player and vital allies. This is a coded feature. Editing weapon accuracy cones is actually pretty easy. In this example, we'll be editing the shotgun to perform more like a sniper rifle.INTERLOPERS.NET
First, make a room divided into two sections with a gate in the middle. Now, build a slot above the gate that is slightly wider than it: Move distance: This depends on the height of your gate. You want to set it to the height of the gate minus a reasonable lip. Mine is 128 units high with a move distance of 96.INTERLOPERS.NET
Set up a couple of cubes and triangle like shown. Make a smaller block the same width and lower down. Subdivide the triangle shape. You will notice the ends of the triangle are now gone. That is the reason for the cube, to hid the ends. Skew the triangle down to match the top thesmall cube.
INTERLOPERS.NET
This is a tutorial for new mappers or rather mappers who need to get a bit more realism in their map. One thing i find about new mappers' maps is that they are most commonly unrealistic in both layout and look. this is a tutorial on how to get a map look better/equal to the play. Get outside. Common maps that are boxed are like that becausethe
INTERLOPERS.NET
The Arch Tool is a very powerful and easy to use tool in Hammer. It can be used in the creation of everything from hollow pipes to the obvious arch. This tutorial is aimed at people who are just starting to learn how to use Hammer. First off you need to select the arch tool. Then create a brush that is square on the Z axis or else whenthe arch
INTERLOPERS.NET
Theoretically, the patcher supports virtually any Source game and BSP version. It was created in Java by Mozartkugeln and Sonic5039 ." If you're unsure whether you've misplaced any decals in your map, a quick way to check is to compile it and run the BSP through this application. The thorough logging system will inform you what theproblematic
INTERLOPERS.NET
Creating a Detail.VBSP. In this tutorial i will explain how to set up a Detail.VBSP to create custom detail types that can be used for your materials. First of all search your cstrike folder for a file called detail.VBSP, right click this file and uncheck "Read Only" to allow you to save when you are done setting up a new detail type. Now openINTERLOPERS.NET
Effects Tutorials. A simple entity is used to create a nice looking particle steam effect. A more detailed look at creating flying birds. Control the player view in an advanced way. A complete breakdown of how to adjust the colour in game and then use it in your maps. Creating the blue energy forcefields seen in HL2.INTERLOPERS.NET
Tutorial Index. General Half-Life 2. Architecture. 2D Skybox. Uses basic brushes to construct a 'sky' and gives the impression of being outside. 3D Skybox. Construct a detailed surrounding area to your maps, outside of the playable area. Advanced Destruction. A really good guide on making a realistic broken wall.INTERLOPERS.NET
The Arch Tool is a very powerful and easy to use tool in Hammer. It can be used in the creation of everything from hollow pipes to the obvious arch. This tutorial is aimed at people who are just starting to learn how to use Hammer. First off you need to select the arch tool. Then create a brush that is square on the Z axis or else whenthe arch
INTERLOPERS.NET
Tutorial Index; Texture Creation; Alpha Channel Textures Alpha Channel is the fancy name for see through parts of a texture, like girders ora fence.
INTERLOPERS.NET
The first thing to do is to create two cylinders to connect, they need to be at right angles and also an equal amount of squares in distance apart. This helps stop errors and makes the pipes look neater. There are two sections, the top part is the front view of the pipe and the bottom box is the top. Wall Width: Set this to a fairly low numberINTERLOPERS.NET
2D Skybox. 2D skyboxes are very easy to make and are essentially walls with the skybox texture applied to them, in game it is rendered as a sky. The brush must have the tools/toolsskybox texture applied to all sides in order to work correctly and the sky type can be applied using the correct skyname (see HL2 skies list) in the Map PropertiesINTERLOPERS.NET
Tutorial Index. General Half-Life 2. Lighting. Advanced Lighting. A look at several ways to light your map. Environmental Light. A helpful list of all the skyboxes and the optimum light_environment settings for each one. Light Glow. Using the lightglow to create a bright effect at the end of a tunnel or just a hazy sunlight, very useful.INTERLOPERS.NET
Create a brush textured with nodraw and place it where the player has to walk to be teleported. As soon as a player touches any sides of this brush they will be teleported. That is after the entity work of course. As you can see I have a very basic setup. Select the brushINTERLOPERS.NET
The top resource for all aspects of game development on the Sourceengine
INTERLOPERS.NET
3) Fixing Leaks. After you've decided that your map definitely has a leak, go to Hammer and click Map > Load Pointfile, and agree to the confirmation box that comes up. A red line should have appeared snaking around your map: This red line will start in the void, pass through the leak, and end at the entity that VBSP first found (in thiscase
INTERLOPERS.NET
Latest News. Shitty Maps Night 11. We're planning Shitty Maps Night 11. The tentative date for the event is Saturday February 27, 2021, at 12:00PM CST (6PM GMT).It is still a long way away so if this is a bad time for anybody at all please let me know ASAP.INTERLOPERS.NET
A superb guide on all aspects of optimization available in Source. Official Valve Documentation. This is the wiki setup by Valve for everything related to Source, a must read. Extensive Entity Listing. This page comes courtesy of HL2world.com and has every entity and it's uses. Valve-ERC Collective. Another valuable resource and helpfularticles.
INTERLOPERS.NET
The cause can be found in the absence of filesystemopendialog.dll. Solution: You can recreate this file by: Play Half-Life 2, Half-Life 2: Deathmatch, or Counter-Strike: Source. Play the mod you're mapping/modding for (if you're mapping for a mod) Check theGameInfo.txt file.
INTERLOPERS.NET
Weapon Accuracy #1. This covers how to change and add weapon bullet spread/accuracy vector cones for both the player and vital allies. This is a coded feature. Editing weapon accuracy cones is actually pretty easy. In this example, we'll be editing the shotgun to perform more like a sniper rifle.INTERLOPERS.NET
First, make a room divided into two sections with a gate in the middle. Now, build a slot above the gate that is slightly wider than it: Move distance: This depends on the height of your gate. You want to set it to the height of the gate minus a reasonable lip. Mine is 128 units high with a move distance of 96.INTERLOPERS.NET
Set up a couple of cubes and triangle like shown. Make a smaller block the same width and lower down. Subdivide the triangle shape. You will notice the ends of the triangle are now gone. That is the reason for the cube, to hid the ends. Skew the triangle down to match the top thesmall cube.
INTERLOPERS.NET
This is a tutorial for new mappers or rather mappers who need to get a bit more realism in their map. One thing i find about new mappers' maps is that they are most commonly unrealistic in both layout and look. this is a tutorial on how to get a map look better/equal to the play. Get outside. Common maps that are boxed are like that becausethe
INTERLOPERS.NET
The Arch Tool is a very powerful and easy to use tool in Hammer. It can be used in the creation of everything from hollow pipes to the obvious arch. This tutorial is aimed at people who are just starting to learn how to use Hammer. First off you need to select the arch tool. Then create a brush that is square on the Z axis or else whenthe arch
INTERLOPERS.NET
Theoretically, the patcher supports virtually any Source game and BSP version. It was created in Java by Mozartkugeln and Sonic5039 ." If you're unsure whether you've misplaced any decals in your map, a quick way to check is to compile it and run the BSP through this application. The thorough logging system will inform you what theproblematic
INTERLOPERS.NET
Creating a Detail.VBSP. In this tutorial i will explain how to set up a Detail.VBSP to create custom detail types that can be used for your materials. First of all search your cstrike folder for a file called detail.VBSP, right click this file and uncheck "Read Only" to allow you to save when you are done setting up a new detail type. Now openINTERLOPERS.NET
Latest News. Shitty Maps Night 11. We're planning Shitty Maps Night 11. The tentative date for the event is Saturday February 27, 2021, at 12:00PM CST (6PM GMT).It is still a long way away so if this is a bad time for anybody at all please let me know ASAP.INTERLOPERS.NET
A superb guide on all aspects of optimization available in Source. Official Valve Documentation. This is the wiki setup by Valve for everything related to Source, a must read. Extensive Entity Listing. This page comes courtesy of HL2world.com and has every entity and it's uses. Valve-ERC Collective. Another valuable resource and helpfularticles.
INTERLOPERS.NET
The cause can be found in the absence of filesystemopendialog.dll. Solution: You can recreate this file by: Play Half-Life 2, Half-Life 2: Deathmatch, or Counter-Strike: Source. Play the mod you're mapping/modding for (if you're mapping for a mod) Check theGameInfo.txt file.
INTERLOPERS.NET
Weapon Accuracy #1. This covers how to change and add weapon bullet spread/accuracy vector cones for both the player and vital allies. This is a coded feature. Editing weapon accuracy cones is actually pretty easy. In this example, we'll be editing the shotgun to perform more like a sniper rifle.INTERLOPERS.NET
First, make a room divided into two sections with a gate in the middle. Now, build a slot above the gate that is slightly wider than it: Move distance: This depends on the height of your gate. You want to set it to the height of the gate minus a reasonable lip. Mine is 128 units high with a move distance of 96.INTERLOPERS.NET
Set up a couple of cubes and triangle like shown. Make a smaller block the same width and lower down. Subdivide the triangle shape. You will notice the ends of the triangle are now gone. That is the reason for the cube, to hid the ends. Skew the triangle down to match the top thesmall cube.
INTERLOPERS.NET
This is a tutorial for new mappers or rather mappers who need to get a bit more realism in their map. One thing i find about new mappers' maps is that they are most commonly unrealistic in both layout and look. this is a tutorial on how to get a map look better/equal to the play. Get outside. Common maps that are boxed are like that becausethe
INTERLOPERS.NET
The Arch Tool is a very powerful and easy to use tool in Hammer. It can be used in the creation of everything from hollow pipes to the obvious arch. This tutorial is aimed at people who are just starting to learn how to use Hammer. First off you need to select the arch tool. Then create a brush that is square on the Z axis or else whenthe arch
INTERLOPERS.NET
Theoretically, the patcher supports virtually any Source game and BSP version. It was created in Java by Mozartkugeln and Sonic5039 ." If you're unsure whether you've misplaced any decals in your map, a quick way to check is to compile it and run the BSP through this application. The thorough logging system will inform you what theproblematic
INTERLOPERS.NET
Creating a Detail.VBSP. In this tutorial i will explain how to set up a Detail.VBSP to create custom detail types that can be used for your materials. First of all search your cstrike folder for a file called detail.VBSP, right click this file and uncheck "Read Only" to allow you to save when you are done setting up a new detail type. Now openINTERLOPERS.NET
Effects Tutorials. A simple entity is used to create a nice looking particle steam effect. A more detailed look at creating flying birds. Control the player view in an advanced way. A complete breakdown of how to adjust the colour in game and then use it in your maps. Creating the blue energy forcefields seen in HL2.INTERLOPERS.NET
Tutorial Index. General Half-Life 2. Architecture. 2D Skybox. Uses basic brushes to construct a 'sky' and gives the impression of being outside. 3D Skybox. Construct a detailed surrounding area to your maps, outside of the playable area. Advanced Destruction. A really good guide on making a realistic broken wall.INTERLOPERS.NET
The Arch Tool is a very powerful and easy to use tool in Hammer. It can be used in the creation of everything from hollow pipes to the obvious arch. This tutorial is aimed at people who are just starting to learn how to use Hammer. First off you need to select the arch tool. Then create a brush that is square on the Z axis or else whenthe arch
INTERLOPERS.NET
Tutorial Index; Texture Creation; Alpha Channel Textures Alpha Channel is the fancy name for see through parts of a texture, like girders ora fence.
INTERLOPERS.NET
The first thing to do is to create two cylinders to connect, they need to be at right angles and also an equal amount of squares in distance apart. This helps stop errors and makes the pipes look neater. There are two sections, the top part is the front view of the pipe and the bottom box is the top. Wall Width: Set this to a fairly low numberINTERLOPERS.NET
2D Skybox. 2D skyboxes are very easy to make and are essentially walls with the skybox texture applied to them, in game it is rendered as a sky. The brush must have the tools/toolsskybox texture applied to all sides in order to work correctly and the sky type can be applied using the correct skyname (see HL2 skies list) in the Map PropertiesINTERLOPERS.NET
Tutorial Index. General Half-Life 2. Lighting. Advanced Lighting. A look at several ways to light your map. Environmental Light. A helpful list of all the skyboxes and the optimum light_environment settings for each one. Light Glow. Using the lightglow to create a bright effect at the end of a tunnel or just a hazy sunlight, very useful.INTERLOPERS.NET
Create a brush textured with nodraw and place it where the player has to walk to be teleported. As soon as a player touches any sides of this brush they will be teleported. That is after the entity work of course. As you can see I have a very basic setup. Select the brushINTERLOPERS.NET
The top resource for all aspects of game development on the Sourceengine
INTERLOPERS.NET
3) Fixing Leaks. After you've decided that your map definitely has a leak, go to Hammer and click Map > Load Pointfile, and agree to the confirmation box that comes up. A red line should have appeared snaking around your map: This red line will start in the void, pass through the leak, and end at the entity that VBSP first found (in thiscase
INTERLOPERS.NET
Latest News. Shitty Maps Night 11. We're planning Shitty Maps Night 11. The tentative date for the event is Saturday February 27, 2021, at 12:00PM CST (6PM GMT).It is still a long way away so if this is a bad time for anybody at all please let me know ASAP.INTERLOPERS.NET
A superb guide on all aspects of optimization available in Source. Official Valve Documentation. This is the wiki setup by Valve for everything related to Source, a must read. Extensive Entity Listing. This page comes courtesy of HL2world.com and has every entity and it's uses. Valve-ERC Collective. Another valuable resource and helpfularticles.
INTERLOPERS.NET
The cause can be found in the absence of filesystemopendialog.dll. Solution: You can recreate this file by: Play Half-Life 2, Half-Life 2: Deathmatch, or Counter-Strike: Source. Play the mod you're mapping/modding for (if you're mapping for a mod) Check theGameInfo.txt file.
INTERLOPERS.NET
Weapon Accuracy #1. This covers how to change and add weapon bullet spread/accuracy vector cones for both the player and vital allies. This is a coded feature. Editing weapon accuracy cones is actually pretty easy. In this example, we'll be editing the shotgun to perform more like a sniper rifle.INTERLOPERS.NET
First, make a room divided into two sections with a gate in the middle. Now, build a slot above the gate that is slightly wider than it: Move distance: This depends on the height of your gate. You want to set it to the height of the gate minus a reasonable lip. Mine is 128 units high with a move distance of 96.INTERLOPERS.NET
Set up a couple of cubes and triangle like shown. Make a smaller block the same width and lower down. Subdivide the triangle shape. You will notice the ends of the triangle are now gone. That is the reason for the cube, to hid the ends. Skew the triangle down to match the top thesmall cube.
INTERLOPERS.NET
This is a tutorial for new mappers or rather mappers who need to get a bit more realism in their map. One thing i find about new mappers' maps is that they are most commonly unrealistic in both layout and look. this is a tutorial on how to get a map look better/equal to the play. Get outside. Common maps that are boxed are like that becausethe
INTERLOPERS.NET
The Arch Tool is a very powerful and easy to use tool in Hammer. It can be used in the creation of everything from hollow pipes to the obvious arch. This tutorial is aimed at people who are just starting to learn how to use Hammer. First off you need to select the arch tool. Then create a brush that is square on the Z axis or else whenthe arch
INTERLOPERS.NET
Theoretically, the patcher supports virtually any Source game and BSP version. It was created in Java by Mozartkugeln and Sonic5039 ." If you're unsure whether you've misplaced any decals in your map, a quick way to check is to compile it and run the BSP through this application. The thorough logging system will inform you what theproblematic
INTERLOPERS.NET
Creating a Detail.VBSP. In this tutorial i will explain how to set up a Detail.VBSP to create custom detail types that can be used for your materials. First of all search your cstrike folder for a file called detail.VBSP, right click this file and uncheck "Read Only" to allow you to save when you are done setting up a new detail type. Now openINTERLOPERS.NET
Latest News. Shitty Maps Night 11. We're planning Shitty Maps Night 11. The tentative date for the event is Saturday February 27, 2021, at 12:00PM CST (6PM GMT).It is still a long way away so if this is a bad time for anybody at all please let me know ASAP.INTERLOPERS.NET
A superb guide on all aspects of optimization available in Source. Official Valve Documentation. This is the wiki setup by Valve for everything related to Source, a must read. Extensive Entity Listing. This page comes courtesy of HL2world.com and has every entity and it's uses. Valve-ERC Collective. Another valuable resource and helpfularticles.
INTERLOPERS.NET
The cause can be found in the absence of filesystemopendialog.dll. Solution: You can recreate this file by: Play Half-Life 2, Half-Life 2: Deathmatch, or Counter-Strike: Source. Play the mod you're mapping/modding for (if you're mapping for a mod) Check theGameInfo.txt file.
INTERLOPERS.NET
Weapon Accuracy #1. This covers how to change and add weapon bullet spread/accuracy vector cones for both the player and vital allies. This is a coded feature. Editing weapon accuracy cones is actually pretty easy. In this example, we'll be editing the shotgun to perform more like a sniper rifle.INTERLOPERS.NET
First, make a room divided into two sections with a gate in the middle. Now, build a slot above the gate that is slightly wider than it: Move distance: This depends on the height of your gate. You want to set it to the height of the gate minus a reasonable lip. Mine is 128 units high with a move distance of 96.INTERLOPERS.NET
Set up a couple of cubes and triangle like shown. Make a smaller block the same width and lower down. Subdivide the triangle shape. You will notice the ends of the triangle are now gone. That is the reason for the cube, to hid the ends. Skew the triangle down to match the top thesmall cube.
INTERLOPERS.NET
This is a tutorial for new mappers or rather mappers who need to get a bit more realism in their map. One thing i find about new mappers' maps is that they are most commonly unrealistic in both layout and look. this is a tutorial on how to get a map look better/equal to the play. Get outside. Common maps that are boxed are like that becausethe
INTERLOPERS.NET
The Arch Tool is a very powerful and easy to use tool in Hammer. It can be used in the creation of everything from hollow pipes to the obvious arch. This tutorial is aimed at people who are just starting to learn how to use Hammer. First off you need to select the arch tool. Then create a brush that is square on the Z axis or else whenthe arch
INTERLOPERS.NET
Theoretically, the patcher supports virtually any Source game and BSP version. It was created in Java by Mozartkugeln and Sonic5039 ." If you're unsure whether you've misplaced any decals in your map, a quick way to check is to compile it and run the BSP through this application. The thorough logging system will inform you what theproblematic
INTERLOPERS.NET
Creating a Detail.VBSP. In this tutorial i will explain how to set up a Detail.VBSP to create custom detail types that can be used for your materials. First of all search your cstrike folder for a file called detail.VBSP, right click this file and uncheck "Read Only" to allow you to save when you are done setting up a new detail type. Now openINTERLOPERS.NET
Effects Tutorials. A simple entity is used to create a nice looking particle steam effect. A more detailed look at creating flying birds. Control the player view in an advanced way. A complete breakdown of how to adjust the colour in game and then use it in your maps. Creating the blue energy forcefields seen in HL2.INTERLOPERS.NET
Tutorial Index. General Half-Life 2. Architecture. 2D Skybox. Uses basic brushes to construct a 'sky' and gives the impression of being outside. 3D Skybox. Construct a detailed surrounding area to your maps, outside of the playable area. Advanced Destruction. A really good guide on making a realistic broken wall.INTERLOPERS.NET
The Arch Tool is a very powerful and easy to use tool in Hammer. It can be used in the creation of everything from hollow pipes to the obvious arch. This tutorial is aimed at people who are just starting to learn how to use Hammer. First off you need to select the arch tool. Then create a brush that is square on the Z axis or else whenthe arch
INTERLOPERS.NET
Tutorial Index; Texture Creation; Alpha Channel Textures Alpha Channel is the fancy name for see through parts of a texture, like girders ora fence.
INTERLOPERS.NET
The first thing to do is to create two cylinders to connect, they need to be at right angles and also an equal amount of squares in distance apart. This helps stop errors and makes the pipes look neater. There are two sections, the top part is the front view of the pipe and the bottom box is the top. Wall Width: Set this to a fairly low numberINTERLOPERS.NET
2D Skybox. 2D skyboxes are very easy to make and are essentially walls with the skybox texture applied to them, in game it is rendered as a sky. The brush must have the tools/toolsskybox texture applied to all sides in order to work correctly and the sky type can be applied using the correct skyname (see HL2 skies list) in the Map PropertiesINTERLOPERS.NET
Tutorial Index. General Half-Life 2. Lighting. Advanced Lighting. A look at several ways to light your map. Environmental Light. A helpful list of all the skyboxes and the optimum light_environment settings for each one. Light Glow. Using the lightglow to create a bright effect at the end of a tunnel or just a hazy sunlight, very useful.INTERLOPERS.NET
Create a brush textured with nodraw and place it where the player has to walk to be teleported. As soon as a player touches any sides of this brush they will be teleported. That is after the entity work of course. As you can see I have a very basic setup. Select the brushINTERLOPERS.NET
The top resource for all aspects of game development on the Sourceengine
INTERLOPERS.NET
3) Fixing Leaks. After you've decided that your map definitely has a leak, go to Hammer and click Map > Load Pointfile, and agree to the confirmation box that comes up. A red line should have appeared snaking around your map: This red line will start in the void, pass through the leak, and end at the entity that VBSP first found (in thiscase
INTERLOPERS.NET
Latest News. Shitty Maps Night 11. We're planning Shitty Maps Night 11. The tentative date for the event is Saturday February 27, 2021, at 12:00PM CST (6PM GMT).It is still a long way away so if this is a bad time for anybody at all please let me know ASAP.INTERLOPERS.NET
A superb guide on all aspects of optimization available in Source. Official Valve Documentation. This is the wiki setup by Valve for everything related to Source, a must read. Extensive Entity Listing. This page comes courtesy of HL2world.com and has every entity and it's uses. Valve-ERC Collective. Another valuable resource and helpfularticles.
INTERLOPERS.NET
The cause can be found in the absence of filesystemopendialog.dll. Solution: You can recreate this file by: Play Half-Life 2, Half-Life 2: Deathmatch, or Counter-Strike: Source. Play the mod you're mapping/modding for (if you're mapping for a mod) Check theGameInfo.txt file.
INTERLOPERS.NET
Search Specific Forum. Select the forum or forums you wish to search in Site News General Discussion Introduction Time Gaming Chat Media Serious Discussion Hardware & Software Web Design & Development Feedback Corner Portfolios Mod Talk Half-Life 2 Valve Games Left 4 Dead Level-Design Help Modelling Audio Art & Design Coding CompleteMaps Under
INTERLOPERS.NET
Weapon Accuracy #1. This covers how to change and add weapon bullet spread/accuracy vector cones for both the player and vital allies. This is a coded feature. Editing weapon accuracy cones is actually pretty easy. In this example, we'll be editing the shotgun to perform more like a sniper rifle.INTERLOPERS.NET
First, make a room divided into two sections with a gate in the middle. Now, build a slot above the gate that is slightly wider than it: Move distance: This depends on the height of your gate. You want to set it to the height of the gate minus a reasonable lip. Mine is 128 units high with a move distance of 96.INTERLOPERS.NET
This is a tutorial for new mappers or rather mappers who need to get a bit more realism in their map. One thing i find about new mappers' maps is that they are most commonly unrealistic in both layout and look. this is a tutorial on how to get a map look better/equal to the play. Get outside. Common maps that are boxed are like that becausethe
INTERLOPERS.NET
Creating a Detail.VBSP. In this tutorial i will explain how to set up a Detail.VBSP to create custom detail types that can be used for your materials. First of all search your cstrike folder for a file called detail.VBSP, right click this file and uncheck "Read Only" to allow you to save when you are done setting up a new detail type. Now openINTERLOPERS.NET
Theoretically, the patcher supports virtually any Source game and BSP version. It was created in Java by Mozartkugeln and Sonic5039 ." If you're unsure whether you've misplaced any decals in your map, a quick way to check is to compile it and run the BSP through this application. The thorough logging system will inform you what theproblematic
INTERLOPERS.NET
3) Fixing Leaks. After you've decided that your map definitely has a leak, go to Hammer and click Map > Load Pointfile, and agree to the confirmation box that comes up. A red line should have appeared snaking around your map: This red line will start in the void, pass through the leak, and end at the entity that VBSP first found (in thiscase
INTERLOPERS.NET
Latest News. Shitty Maps Night 11. We're planning Shitty Maps Night 11. The tentative date for the event is Saturday February 27, 2021, at 12:00PM CST (6PM GMT).It is still a long way away so if this is a bad time for anybody at all please let me know ASAP.INTERLOPERS.NET
A superb guide on all aspects of optimization available in Source. Official Valve Documentation. This is the wiki setup by Valve for everything related to Source, a must read. Extensive Entity Listing. This page comes courtesy of HL2world.com and has every entity and it's uses. Valve-ERC Collective. Another valuable resource and helpfularticles.
INTERLOPERS.NET
The cause can be found in the absence of filesystemopendialog.dll. Solution: You can recreate this file by: Play Half-Life 2, Half-Life 2: Deathmatch, or Counter-Strike: Source. Play the mod you're mapping/modding for (if you're mapping for a mod) Check theGameInfo.txt file.
INTERLOPERS.NET
Search Specific Forum. Select the forum or forums you wish to search in Site News General Discussion Introduction Time Gaming Chat Media Serious Discussion Hardware & Software Web Design & Development Feedback Corner Portfolios Mod Talk Half-Life 2 Valve Games Left 4 Dead Level-Design Help Modelling Audio Art & Design Coding CompleteMaps Under
INTERLOPERS.NET
Weapon Accuracy #1. This covers how to change and add weapon bullet spread/accuracy vector cones for both the player and vital allies. This is a coded feature. Editing weapon accuracy cones is actually pretty easy. In this example, we'll be editing the shotgun to perform more like a sniper rifle.INTERLOPERS.NET
First, make a room divided into two sections with a gate in the middle. Now, build a slot above the gate that is slightly wider than it: Move distance: This depends on the height of your gate. You want to set it to the height of the gate minus a reasonable lip. Mine is 128 units high with a move distance of 96.INTERLOPERS.NET
This is a tutorial for new mappers or rather mappers who need to get a bit more realism in their map. One thing i find about new mappers' maps is that they are most commonly unrealistic in both layout and look. this is a tutorial on how to get a map look better/equal to the play. Get outside. Common maps that are boxed are like that becausethe
INTERLOPERS.NET
Creating a Detail.VBSP. In this tutorial i will explain how to set up a Detail.VBSP to create custom detail types that can be used for your materials. First of all search your cstrike folder for a file called detail.VBSP, right click this file and uncheck "Read Only" to allow you to save when you are done setting up a new detail type. Now openINTERLOPERS.NET
Theoretically, the patcher supports virtually any Source game and BSP version. It was created in Java by Mozartkugeln and Sonic5039 ." If you're unsure whether you've misplaced any decals in your map, a quick way to check is to compile it and run the BSP through this application. The thorough logging system will inform you what theproblematic
INTERLOPERS.NET
3) Fixing Leaks. After you've decided that your map definitely has a leak, go to Hammer and click Map > Load Pointfile, and agree to the confirmation box that comes up. A red line should have appeared snaking around your map: This red line will start in the void, pass through the leak, and end at the entity that VBSP first found (in thiscase
INTERLOPERS.NET
GUI tool that enables easy editing and creation of VTF and VMT files - Homepage. VTF Shell Extension. Thumbnails of the VTF files can be previewed in the Windows folder view. - Homepage. Photoshop VTF Plugin. Allows creation of VTF files directly from Photoshop. 3T Previewer. Textures can be previewed to see how they are tiling.INTERLOPERS.NET
Phil Co Interview. By Jailbreak: Source. By Blink. No More Room in Hell. By Blink. Rock 24. By Blink. Turtle Rock Studios.INTERLOPERS.NET
Search Specific Forum. Select the forum or forums you wish to search in Site News General Discussion Introduction Time Gaming Chat Media Serious Discussion Hardware & Software Web Design & Development Feedback Corner Portfolios Mod Talk Half-Life 2 Valve Games Left 4 Dead Level-Design Help Modelling Audio Art & Design Coding CompleteMaps Under
INTERLOPERS.NET
What should I be sending? Be advised that any Source editing help requests will go unanswered.. Use the discussion forums for any level design or SDK queries.. You can also stay updated on site-related matters by following the interlopers twitter.. Contact Interlopers.net. Please fill out all fields.INTERLOPERS.NET
Interlopers Game Development Portfolios. The Interlopers community displays a wide range of skills in all aspects of game development. The portfolio section aims to show off that talent. Use the three search options below to filter through the available portfolios. If you'd like to create your own portfolio please refer to this thread.INTERLOPERS.NET
This will only be as a guide so first of all Copy & Paste the selected objects anywhere. Then we need to scale this down to 1/16 of it’s size, to do this go to Tools-> Transform and make sure the Scale button is ticked. Then with everything still selected type .0625 into each field. This will scale it down to 1/16.INTERLOPERS.NET
Set up a couple of cubes and triangle like shown. Make a smaller block the same width and lower down. Subdivide the triangle shape. You will notice the ends of the triangle are now gone. That is the reason for the cube, to hid the ends. Skew the triangle down to match the top thesmall cube.
INTERLOPERS.NET
An introduction to lightmaps. Basically in source lightmaps control how detailed your shadows are, this short tutorial will just give you a quick explination as to how to change the lightmap scale. To change the lightmap scale you select the face of a brush with the face selector and you can see the lightmap box to the right of the textureINTERLOPERS.NET
Create a brush textured with nodraw and place it where the player has to walk to be teleported. As soon as a player touches any sides of this brush they will be teleported. That is after the entity work of course. As you can see I have a very basic setup. Select the brushINTERLOPERS.NET
2D Skybox. 2D skyboxes are very easy to make and are essentially walls with the skybox texture applied to them, in game it is rendered as a sky. The brush must have the tools/toolsskybox texture applied to all sides in order to work correctly and the sky type can be applied using the correct skyname (see HL2 skies list) in the Map PropertiesINTERLOPERS.NET
Latest News. Shitty Maps Night 11. We're planning Shitty Maps Night 11. The tentative date for the event is Saturday February 27, 2021, at 12:00PM CST (6PM GMT).It is still a long way away so if this is a bad time for anybody at all please let me know ASAP.INTERLOPERS.NET
A superb guide on all aspects of optimization available in Source. Official Valve Documentation. This is the wiki setup by Valve for everything related to Source, a must read. Extensive Entity Listing. This page comes courtesy of HL2world.com and has every entity and it's uses. Valve-ERC Collective. Another valuable resource and helpfularticles.
INTERLOPERS.NET
The cause can be found in the absence of filesystemopendialog.dll. Solution: You can recreate this file by: Play Half-Life 2, Half-Life 2: Deathmatch, or Counter-Strike: Source. Play the mod you're mapping/modding for (if you're mapping for a mod) Check theGameInfo.txt file.
INTERLOPERS.NET
Search Specific Forum. Select the forum or forums you wish to search in Site News General Discussion Introduction Time Gaming Chat Media Serious Discussion Hardware & Software Web Design & Development Feedback Corner Portfolios Mod Talk Half-Life 2 Valve Games Left 4 Dead Level-Design Help Modelling Audio Art & Design Coding CompleteMaps Under
INTERLOPERS.NET
Weapon Accuracy #1. This covers how to change and add weapon bullet spread/accuracy vector cones for both the player and vital allies. This is a coded feature. Editing weapon accuracy cones is actually pretty easy. In this example, we'll be editing the shotgun to perform more like a sniper rifle.INTERLOPERS.NET
First, make a room divided into two sections with a gate in the middle. Now, build a slot above the gate that is slightly wider than it: Move distance: This depends on the height of your gate. You want to set it to the height of the gate minus a reasonable lip. Mine is 128 units high with a move distance of 96.INTERLOPERS.NET
This is a tutorial for new mappers or rather mappers who need to get a bit more realism in their map. One thing i find about new mappers' maps is that they are most commonly unrealistic in both layout and look. this is a tutorial on how to get a map look better/equal to the play. Get outside. Common maps that are boxed are like that becausethe
INTERLOPERS.NET
Creating a Detail.VBSP. In this tutorial i will explain how to set up a Detail.VBSP to create custom detail types that can be used for your materials. First of all search your cstrike folder for a file called detail.VBSP, right click this file and uncheck "Read Only" to allow you to save when you are done setting up a new detail type. Now openINTERLOPERS.NET
Theoretically, the patcher supports virtually any Source game and BSP version. It was created in Java by Mozartkugeln and Sonic5039 ." If you're unsure whether you've misplaced any decals in your map, a quick way to check is to compile it and run the BSP through this application. The thorough logging system will inform you what theproblematic
INTERLOPERS.NET
3) Fixing Leaks. After you've decided that your map definitely has a leak, go to Hammer and click Map > Load Pointfile, and agree to the confirmation box that comes up. A red line should have appeared snaking around your map: This red line will start in the void, pass through the leak, and end at the entity that VBSP first found (in thiscase
INTERLOPERS.NET
Latest News. Shitty Maps Night 11. We're planning Shitty Maps Night 11. The tentative date for the event is Saturday February 27, 2021, at 12:00PM CST (6PM GMT).It is still a long way away so if this is a bad time for anybody at all please let me know ASAP.INTERLOPERS.NET
A superb guide on all aspects of optimization available in Source. Official Valve Documentation. This is the wiki setup by Valve for everything related to Source, a must read. Extensive Entity Listing. This page comes courtesy of HL2world.com and has every entity and it's uses. Valve-ERC Collective. Another valuable resource and helpfularticles.
INTERLOPERS.NET
The cause can be found in the absence of filesystemopendialog.dll. Solution: You can recreate this file by: Play Half-Life 2, Half-Life 2: Deathmatch, or Counter-Strike: Source. Play the mod you're mapping/modding for (if you're mapping for a mod) Check theGameInfo.txt file.
INTERLOPERS.NET
Search Specific Forum. Select the forum or forums you wish to search in Site News General Discussion Introduction Time Gaming Chat Media Serious Discussion Hardware & Software Web Design & Development Feedback Corner Portfolios Mod Talk Half-Life 2 Valve Games Left 4 Dead Level-Design Help Modelling Audio Art & Design Coding CompleteMaps Under
INTERLOPERS.NET
Weapon Accuracy #1. This covers how to change and add weapon bullet spread/accuracy vector cones for both the player and vital allies. This is a coded feature. Editing weapon accuracy cones is actually pretty easy. In this example, we'll be editing the shotgun to perform more like a sniper rifle.INTERLOPERS.NET
First, make a room divided into two sections with a gate in the middle. Now, build a slot above the gate that is slightly wider than it: Move distance: This depends on the height of your gate. You want to set it to the height of the gate minus a reasonable lip. Mine is 128 units high with a move distance of 96.INTERLOPERS.NET
This is a tutorial for new mappers or rather mappers who need to get a bit more realism in their map. One thing i find about new mappers' maps is that they are most commonly unrealistic in both layout and look. this is a tutorial on how to get a map look better/equal to the play. Get outside. Common maps that are boxed are like that becausethe
INTERLOPERS.NET
Creating a Detail.VBSP. In this tutorial i will explain how to set up a Detail.VBSP to create custom detail types that can be used for your materials. First of all search your cstrike folder for a file called detail.VBSP, right click this file and uncheck "Read Only" to allow you to save when you are done setting up a new detail type. Now openINTERLOPERS.NET
Theoretically, the patcher supports virtually any Source game and BSP version. It was created in Java by Mozartkugeln and Sonic5039 ." If you're unsure whether you've misplaced any decals in your map, a quick way to check is to compile it and run the BSP through this application. The thorough logging system will inform you what theproblematic
INTERLOPERS.NET
3) Fixing Leaks. After you've decided that your map definitely has a leak, go to Hammer and click Map > Load Pointfile, and agree to the confirmation box that comes up. A red line should have appeared snaking around your map: This red line will start in the void, pass through the leak, and end at the entity that VBSP first found (in thiscase
INTERLOPERS.NET
GUI tool that enables easy editing and creation of VTF and VMT files - Homepage. VTF Shell Extension. Thumbnails of the VTF files can be previewed in the Windows folder view. - Homepage. Photoshop VTF Plugin. Allows creation of VTF files directly from Photoshop. 3T Previewer. Textures can be previewed to see how they are tiling.INTERLOPERS.NET
Phil Co Interview. By Jailbreak: Source. By Blink. No More Room in Hell. By Blink. Rock 24. By Blink. Turtle Rock Studios.INTERLOPERS.NET
Search Specific Forum. Select the forum or forums you wish to search in Site News General Discussion Introduction Time Gaming Chat Media Serious Discussion Hardware & Software Web Design & Development Feedback Corner Portfolios Mod Talk Half-Life 2 Valve Games Left 4 Dead Level-Design Help Modelling Audio Art & Design Coding CompleteMaps Under
INTERLOPERS.NET
What should I be sending? Be advised that any Source editing help requests will go unanswered.. Use the discussion forums for any level design or SDK queries.. You can also stay updated on site-related matters by following the interlopers twitter.. Contact Interlopers.net. Please fill out all fields.INTERLOPERS.NET
Interlopers Game Development Portfolios. The Interlopers community displays a wide range of skills in all aspects of game development. The portfolio section aims to show off that talent. Use the three search options below to filter through the available portfolios. If you'd like to create your own portfolio please refer to this thread.INTERLOPERS.NET
This will only be as a guide so first of all Copy & Paste the selected objects anywhere. Then we need to scale this down to 1/16 of it’s size, to do this go to Tools-> Transform and make sure the Scale button is ticked. Then with everything still selected type .0625 into each field. This will scale it down to 1/16.INTERLOPERS.NET
Set up a couple of cubes and triangle like shown. Make a smaller block the same width and lower down. Subdivide the triangle shape. You will notice the ends of the triangle are now gone. That is the reason for the cube, to hid the ends. Skew the triangle down to match the top thesmall cube.
INTERLOPERS.NET
An introduction to lightmaps. Basically in source lightmaps control how detailed your shadows are, this short tutorial will just give you a quick explination as to how to change the lightmap scale. To change the lightmap scale you select the face of a brush with the face selector and you can see the lightmap box to the right of the textureINTERLOPERS.NET
Create a brush textured with nodraw and place it where the player has to walk to be teleported. As soon as a player touches any sides of this brush they will be teleported. That is after the entity work of course. As you can see I have a very basic setup. Select the brushINTERLOPERS.NET
2D Skybox. 2D skyboxes are very easy to make and are essentially walls with the skybox texture applied to them, in game it is rendered as a sky. The brush must have the tools/toolsskybox texture applied to all sides in order to work correctly and the sky type can be applied using the correct skyname (see HL2 skies list) in the Map PropertiesINTERLOPERS.NET
Latest News. Shitty Maps Night 11. We're planning Shitty Maps Night 11. The tentative date for the event is Saturday February 27, 2021, at 12:00PM CST (6PM GMT).It is still a long way away so if this is a bad time for anybody at all please let me know ASAP.INTERLOPERS.NET
A superb guide on all aspects of optimization available in Source. Official Valve Documentation. This is the wiki setup by Valve for everything related to Source, a must read. Extensive Entity Listing. This page comes courtesy of HL2world.com and has every entity and it's uses. Valve-ERC Collective. Another valuable resource and helpfularticles.
INTERLOPERS.NET
The cause can be found in the absence of filesystemopendialog.dll. Solution: You can recreate this file by: Play Half-Life 2, Half-Life 2: Deathmatch, or Counter-Strike: Source. Play the mod you're mapping/modding for (if you're mapping for a mod) Check theGameInfo.txt file.
INTERLOPERS.NET
Search Specific Forum. Select the forum or forums you wish to search in Site News General Discussion Introduction Time Gaming Chat Media Serious Discussion Hardware & Software Web Design & Development Feedback Corner Portfolios Mod Talk Half-Life 2 Valve Games Left 4 Dead Level-Design Help Modelling Audio Art & Design Coding CompleteMaps Under
INTERLOPERS.NET
Weapon Accuracy #1. This covers how to change and add weapon bullet spread/accuracy vector cones for both the player and vital allies. This is a coded feature. Editing weapon accuracy cones is actually pretty easy. In this example, we'll be editing the shotgun to perform more like a sniper rifle.INTERLOPERS.NET
First, make a room divided into two sections with a gate in the middle. Now, build a slot above the gate that is slightly wider than it: Move distance: This depends on the height of your gate. You want to set it to the height of the gate minus a reasonable lip. Mine is 128 units high with a move distance of 96.INTERLOPERS.NET
This is a tutorial for new mappers or rather mappers who need to get a bit more realism in their map. One thing i find about new mappers' maps is that they are most commonly unrealistic in both layout and look. this is a tutorial on how to get a map look better/equal to the play. Get outside. Common maps that are boxed are like that becausethe
INTERLOPERS.NET
Creating a Detail.VBSP. In this tutorial i will explain how to set up a Detail.VBSP to create custom detail types that can be used for your materials. First of all search your cstrike folder for a file called detail.VBSP, right click this file and uncheck "Read Only" to allow you to save when you are done setting up a new detail type. Now openINTERLOPERS.NET
Theoretically, the patcher supports virtually any Source game and BSP version. It was created in Java by Mozartkugeln and Sonic5039 ." If you're unsure whether you've misplaced any decals in your map, a quick way to check is to compile it and run the BSP through this application. The thorough logging system will inform you what theproblematic
INTERLOPERS.NET
3) Fixing Leaks. After you've decided that your map definitely has a leak, go to Hammer and click Map > Load Pointfile, and agree to the confirmation box that comes up. A red line should have appeared snaking around your map: This red line will start in the void, pass through the leak, and end at the entity that VBSP first found (in thiscase
INTERLOPERS.NET
Latest News. Shitty Maps Night 11. We're planning Shitty Maps Night 11. The tentative date for the event is Saturday February 27, 2021, at 12:00PM CST (6PM GMT).It is still a long way away so if this is a bad time for anybody at all please let me know ASAP.INTERLOPERS.NET
A superb guide on all aspects of optimization available in Source. Official Valve Documentation. This is the wiki setup by Valve for everything related to Source, a must read. Extensive Entity Listing. This page comes courtesy of HL2world.com and has every entity and it's uses. Valve-ERC Collective. Another valuable resource and helpfularticles.
INTERLOPERS.NET
The cause can be found in the absence of filesystemopendialog.dll. Solution: You can recreate this file by: Play Half-Life 2, Half-Life 2: Deathmatch, or Counter-Strike: Source. Play the mod you're mapping/modding for (if you're mapping for a mod) Check theGameInfo.txt file.
INTERLOPERS.NET
Search Specific Forum. Select the forum or forums you wish to search in Site News General Discussion Introduction Time Gaming Chat Media Serious Discussion Hardware & Software Web Design & Development Feedback Corner Portfolios Mod Talk Half-Life 2 Valve Games Left 4 Dead Level-Design Help Modelling Audio Art & Design Coding CompleteMaps Under
INTERLOPERS.NET
Weapon Accuracy #1. This covers how to change and add weapon bullet spread/accuracy vector cones for both the player and vital allies. This is a coded feature. Editing weapon accuracy cones is actually pretty easy. In this example, we'll be editing the shotgun to perform more like a sniper rifle.INTERLOPERS.NET
First, make a room divided into two sections with a gate in the middle. Now, build a slot above the gate that is slightly wider than it: Move distance: This depends on the height of your gate. You want to set it to the height of the gate minus a reasonable lip. Mine is 128 units high with a move distance of 96.INTERLOPERS.NET
This is a tutorial for new mappers or rather mappers who need to get a bit more realism in their map. One thing i find about new mappers' maps is that they are most commonly unrealistic in both layout and look. this is a tutorial on how to get a map look better/equal to the play. Get outside. Common maps that are boxed are like that becausethe
INTERLOPERS.NET
Creating a Detail.VBSP. In this tutorial i will explain how to set up a Detail.VBSP to create custom detail types that can be used for your materials. First of all search your cstrike folder for a file called detail.VBSP, right click this file and uncheck "Read Only" to allow you to save when you are done setting up a new detail type. Now openINTERLOPERS.NET
Theoretically, the patcher supports virtually any Source game and BSP version. It was created in Java by Mozartkugeln and Sonic5039 ." If you're unsure whether you've misplaced any decals in your map, a quick way to check is to compile it and run the BSP through this application. The thorough logging system will inform you what theproblematic
INTERLOPERS.NET
3) Fixing Leaks. After you've decided that your map definitely has a leak, go to Hammer and click Map > Load Pointfile, and agree to the confirmation box that comes up. A red line should have appeared snaking around your map: This red line will start in the void, pass through the leak, and end at the entity that VBSP first found (in thiscase
INTERLOPERS.NET
GUI tool that enables easy editing and creation of VTF and VMT files - Homepage. VTF Shell Extension. Thumbnails of the VTF files can be previewed in the Windows folder view. - Homepage. Photoshop VTF Plugin. Allows creation of VTF files directly from Photoshop. 3T Previewer. Textures can be previewed to see how they are tiling.INTERLOPERS.NET
Phil Co Interview. By Jailbreak: Source. By Blink. No More Room in Hell. By Blink. Rock 24. By Blink. Turtle Rock Studios.INTERLOPERS.NET
Search Specific Forum. Select the forum or forums you wish to search in Site News General Discussion Introduction Time Gaming Chat Media Serious Discussion Hardware & Software Web Design & Development Feedback Corner Portfolios Mod Talk Half-Life 2 Valve Games Left 4 Dead Level-Design Help Modelling Audio Art & Design Coding CompleteMaps Under
INTERLOPERS.NET
What should I be sending? Be advised that any Source editing help requests will go unanswered.. Use the discussion forums for any level design or SDK queries.. You can also stay updated on site-related matters by following the interlopers twitter.. Contact Interlopers.net. Please fill out all fields.INTERLOPERS.NET
Interlopers Game Development Portfolios. The Interlopers community displays a wide range of skills in all aspects of game development. The portfolio section aims to show off that talent. Use the three search options below to filter through the available portfolios. If you'd like to create your own portfolio please refer to this thread.INTERLOPERS.NET
This will only be as a guide so first of all Copy & Paste the selected objects anywhere. Then we need to scale this down to 1/16 of it’s size, to do this go to Tools-> Transform and make sure the Scale button is ticked. Then with everything still selected type .0625 into each field. This will scale it down to 1/16.INTERLOPERS.NET
Set up a couple of cubes and triangle like shown. Make a smaller block the same width and lower down. Subdivide the triangle shape. You will notice the ends of the triangle are now gone. That is the reason for the cube, to hid the ends. Skew the triangle down to match the top thesmall cube.
INTERLOPERS.NET
An introduction to lightmaps. Basically in source lightmaps control how detailed your shadows are, this short tutorial will just give you a quick explination as to how to change the lightmap scale. To change the lightmap scale you select the face of a brush with the face selector and you can see the lightmap box to the right of the textureINTERLOPERS.NET
Create a brush textured with nodraw and place it where the player has to walk to be teleported. As soon as a player touches any sides of this brush they will be teleported. That is after the entity work of course. As you can see I have a very basic setup. Select the brushINTERLOPERS.NET
2D Skybox. 2D skyboxes are very easy to make and are essentially walls with the skybox texture applied to them, in game it is rendered as a sky. The brush must have the tools/toolsskybox texture applied to all sides in order to work correctly and the sky type can be applied using the correct skyname (see HL2 skies list) in the Map Properties* Skip to content
* Skip to navigation Current MAP BATTLES and CHALLENGES * Map Battle Map Battle 51 - Vastness - Finals/VotesLast post by: 904
* Modelling Challenge Modelling Challenge #4 - Steampunk (Poll) Last post by: Black_Stormy * Art Challenge A new challenge - character concept artLast post by: 904
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LATEST NEWS
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GABE NEWELL AMA
Over at Reddit Gabe and some other Valve team members are doing anAMA:
"We are continuing to use Source 2 as our primary game development environment. Aside from moving Dota 2 to the engine recently, we are are using it as the foundation of some unannounced products."Check it out
By Blink on Tuesday, January 17th | Comments (5)*
SHITTY MAPS NIGHT 9 ANNOUNCEMENT We're planning Shitty Maps Night 9. The tentative date for the event is SATURDAY JANUARY 14, 2017, AT 2PM CST (8PM GMT). It is still a long way away so if this is a bad time for anybody at all please say so inthe main thread.
Shitty Maps Nights are where we take a few weeks to work on silly CSGO maps and then get together afterward to play them all as a group. There's no expectation of quality, so the idea is really to quickly put together whatever comes to your mind and then test it out for funwith others.
For more details please check out the main thread. RSVP if
you're interested in joining us! VIDEOS OF PREVIOUS SHITTY MAPS NIGHTS: By Vicpop on Sunday, October 23rd | Comments (1)*
DATABASE ISSUE
I'm really embarrassed to admit that when trying to backup the database from the forum I in fact restored an old copy by accident. Two years old to precise. To add insult to injury the daily backups that I presumed had been running all this time (since switching to a new server) have in fact not been running. I've spoken to the host and there is nothing that can be done. The site is run on a dedicated plan so it's not theirresponsibility.
I know the forums have been quieter over the last few years so no major site content has gone missing but I appreciate two years of posts is still a lot. Rest assured I feel incredibly stupid to have made such a newbie error.I'm really sorry
If posts are needed there should be some of the recent ones on the webarchive -
https://web.archive.org/web/20160325064658/http://www.interlopers.net/forum/ By Blink on Wednesday, August 31st | Comments (12)*
DOTA 2 WORKSHOP TOOLS ALPHA RELEASE The Alpha release of the Dota 2 Workshop Tools are out now, which includes a new Hammer and Materials Editor, among all sorts of other new features. Download and try it out for yourself! https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools By MaK on Thursday, August 7th | Comments (43)*
PLANETPHILLIP.COM NEXT MAPPING COMPETITIONHi Guys,
I hope the recent The Forgotten Journey has whetted your appetite formapping comps.
I'll be announcing my next comp, which is actually my 24th on Friday. It will have my usual rules:ten day limit
Must run in Ep2
no unauthorised assets to be used etc The theme will be pretty simple as I will be on holiday for 3 weeks from Wednesday, so I won't be able to reply to emails and comments as quickly as I normally do. Anyway, hope that interests you. http://www.planetphillip.com/posts/new- ... on-friday/ You can see all my previous comps here: http://www.planetphillip.com/posts/tag/ ... mpetition/ In case you don't know, once I receive the entries, I package them into a mod, like I will be doing for The Forgotten Journey. Please feel free to repost this to other sites and forums that you think would be interested. By planetphillip on Tuesday, July 29th | Comments (5)*
RESULTS
COMPETITION RESULTS
Firstly I would like to say again a huge huge huge thanks to everyone that entered, every entry was of fantastic quality and really made judging a very difficult but fun job to do. A huge congratulations to the winners!. CLICK HERE TO REVEALTHE WINNERS.
The updated site actually isn't finished yet, each thumbnail entry at the bottom should link through to individual spotlight pages that will feature my thoughts and feedback on the levels (there's alot!). I have disabled these pages for now but they will return next week when I am back from my holiday. If the winners (top3) would like to pm their choice of poster and their address then I will post their prizes asap. PLANET PHILLIP MAP PACK. Phillip from planetphillip.com will be releasing a Forgotten Journey map pack via his site and also on Moddb. This is a great chance for your maps to reach a wider audience and get additional feedback. Your all encouraged to work on polishing and updating your maps for this map pack! fix those bugs! There is currently a deadline of Monday 28th 12pm GMT. However we may be able to extend this!By on Friday,
July 18th | Comments (35)*
OPERATION BREAKOUT
The latest Csgo Operation has been announced! It features two fantastic maps by some of our own. Proceeds go to the map makers themselves. Read the full details here.By on
Thursday, July 3rd | Comments (6)*
COMPETITION HAS ENDED. So the competition submission period has finally ended and its now on to the judging phase, I will try to have the judging complete as quickly as possible but it could take a week or so. This was the first time I’ve ever run any kind of competition ever of any kind, so any feedback would be great as I plan to do another for you guys in the future. (If you guys want) Congratulations to everyone that made a final submission, they all look fantastic, and I cannot wait to start playing through them. I also want to say a huge thanks to everyone that took part, even those of you that weren't able to finish in time. Phillip from Planet Phillip has asked if we can compile a Forgotten Journey Map Pack for release on his site, with everyone’s permission I think this would be a great idea. You will obviously be allowed to update your map with bug fixes and additional touches if you want too.By on Tuesday,
July 1st | Comments (13)*
KEYS RELEASED
Emerging from a long deep slumber, I've been prodded awake just long enough to let everyone know that Ryan (known around these parts as Arma) has completed and released his long-time Source project. _Keys_, described as a "first person art installation", is available to download from ModDB or direct from the mod's website.
"Keys is a short first person art installation that provides a visceral and thought provoking experience combined with rich environments and striking imagery. It is greatly influenced by our admiration for games like Good Morning, Commander, The Barista series, Kairo, and Radiator." All you need to get going is a game that grants access to the Source SDK Base 2013 Singleplayer, and to have it installed. There's no reason not to give it a go .By ad_hominem on
Saturday, June 28th | Comments (0)*
COMPETITION SUBMISSION Just to remind everyone that the deadline for the competition submission is this coming monday, the 30th. The journey has almost come to an end! Please remember to read the submission guidelines on the competitionmini site.
Please create a new thread in the Final Submission forums. Here you should post a download link to your submission files. Files must be posted on or before Monday, anything posted later willnot be judged.
Unfortunately you will have to host your own files. I suggest Dropbox or SendSpace. If this is an issue for anyone please drop me a pm and ill see if Ican help out.
Best of luck to everyone, you still have the weekend to get some last minute mapping done!By on
Thursday, June 26th | Comments (5)*
LOVE & WAR UPDATE
Team Fortress 2 just started day 1 of its Love & War update. "Our Day One lead-up to the Love & War Update unveils "Expiration Date", our longest short to date, clocking in at a relatively epic fifteen minutes. It also teases some all-new taunts that'll let you spread a little love around the battlefield, including conga dancing, square dancing, flipping, hand-based games of chance, and the ultimate expression of affection, administering traumatic brain injury directly to a teammate's skull." Check out the full details here.By on
Wednesday, June 18th | Comments (8)*
FINAL PUSH
COMPETITION
There is not long left for competition participants, the contest closes on the 30th of June. So please keep updating your wip threads, and you still have just over 2 weeks to add finishing touches to your maps! Keep going you can do it! Good luck!By on Friday,
June 13th | Comments (5)*
JUNE
Wow it’s already June, which means not long until E3! Could we see Valve reveal something new this year? Let’s keep our fingers crossed and pray to the gods. Let’s have a prediction poll… no prizes for guessing correctly though, other than the satisfaction gained by proving you are a masterpsychic.
Disclaimer : I actually have no idea if Valve will even be at E3 thisyear.
LETS QUICKLY RECAP RECENT NEWS. STEAM CONTROLLER DELAY Steam Controllers have been unfortunately delayed to 2015, which is a bit sad as I was looking forward to getting one this year, however as Valve have shown us many times before, they don’t compromise on product quality to meet release dates. Valve time guys..Click here
to find out more.
CSGO : TWITCH
Csgo got improved twitch support, and twitch got improved Csgo integration which is a pretty neat partnership. You can read more about it here.
DOTA2 INTERNATIONAL
The International prize pool exploded past everyone’s expectations and surpassed the stretch goals. Astonishingly the compendium has already raised Eight million dollars and is still going strong. Valve have added a range of new stretch goals and have released the initial stretch goal rewards to compendium owners. The new Immortal items are imo some of the best additions to dota 2 thus far. Dota Cinema have made an awesome video showcasing all the new items .Watch it here .
HL3 + L4D3
Also in the news recently , During a twitch interview Counter strike creator and ex Valve employee Minh Le “GooseMan” accidently? confirms that valve are indeed working on Halflife3 and Left 4 Dead 3. "I saw it, it looks great. I was really excited when I saw that, I was like 'wow, this looks great'."Click here to
listen to his comments.COMPETITION
The Forgotten Journey The competition is in full swing with only a month left to go! Don’t forget to keep updating your wip threads! It looks like its going to be really fun competition to judge. I am already blown away by some of the entries. Keep up the great work guys!WALLWORM
Also a shout out to Shawn Olson whom has released WallWorm 2.0 ! A fantastic update to the number one 3dsmax source engine tools. Its a great package that I think a lot of us make use of. If you haven't tried it before I suggest giving it ago, its pretty much your all in one plugin for 3dsmax source engine shenanigans. Its designed specifically to ease the 3dsmax to source process, and once incorporated into your workflow will definitely speed things up! Shawn has been updating it for some years now, so a big thank you to him for continuing to support the source & Interlopers community! Shawn has also just released a super useful guide specifically for hammer users that want to learn to 3dsmax, really worth checking it out even if your a 3dsmax pro. Check out the 3dsmax guide for hammer users.Hammered-to-the-Max.
Check out the latest version of Wallworm here.
By on Monday,
June 2nd | Comments (14)*
THE FUTURE OF UNREAL TOURNAMENT BEGINS TODAY Epic are building the next UT out in the open with the ability for anyone to contribute. Could be very interesting for anyone wanting to flex their UE skills: "* We’ve created a small team of UT veterans that are beginning work on the project starting today. * From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates. * If you are a fan and you want to participate, create a free account and join the forum discussion. * All code and content will be available live to UE4 developers onGitHub.
* The game will be true to its roots as a competitive FPS. * Development will be focused on Windows, Mac and Linux" Read the full blog postfor more
By Blink on Friday, May9th | Comments (11)
*
COMP UPDATE
Its been a busy few weeks for me so this update is slightly later thanplanned.
The competition site has been updated, I have added some additional questions to the faq and also added a wip page on what to submit and where you can download a template mod for submission. Don't forget to keep updating your wip threads guys, there are already some really cool looking ideas beginning to take shape as awesomemaps.
As usual I will continue to answer as many questions as possible and keep everyone up to date.By on
Thursday, May 8th | Comments (0)*
MAPPING COMPETITION
So yep it finally happened I got around to finishing and launching the mini competition site, the page itself is still in beta so feel free to suggest things to add to the Faq ect. And please do ask if there's something you want me to clarify orexpand on.
Hopefully most of you will find it interesting enough though I realise its pretty hard to cater to everyone's tastes. If this comp is successful there will be more!Click here or the
above image to go to the competition site. Please note the competition site url will change and soon be hostedwith Interlopers.
By on Monday,
April 21st | Comments (56)*
VOTE IS OVER!
53% of you Voted for Half-life 2. So it is decided! Details will follow in the next few days.By on Monday,
March 31st | Comments (21)*
FINAL VOTING FOR MAPPING CONTEST GAME CHOICE Voting for which game will be used in our next mapping contest will end on Monday the 31st of March. Votes will be tallied up and competition guidelines will be posted shortly after. The contest winners will be getting some great posters, kindly donated and signed by Valve! So if you haven’t voted in the Poll vote now!By on Friday,
March 28th | Comments (1)FORUM LATEST
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* env_cubemap??
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