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LET'S WRITE SOME RULES I was sitting, trying to decide which miniatures to base up in multi-figure bases for Horizon Wars (instead of repairing my damaged stands that the kids at school were too rough w TALES OF AN INEXPERIENCED MODELMAKER: FIVE PARSECS FROM Aralay, inspired by her brawling success, charged down another scav, slicing him up with her humming blade. She gets +1 for being attacker. Then +2 for having this alien blade. So she is almost always going to win a brawl. Surrounded, outnumbered, seeing his TALES OF AN INEXPERIENCED MODELMAKER: APRIL 2021 Crew of three. It begins with 15-20 minute episodes and they slowly grow in length and leave behind the format of communication logs as the story unfolds and gets bigger and bigger. And while it never stops being funny, it evolves from short, sitcom-esque episodes as a larger drama and story emerges. It begins with hijinks and funny situations TALES OF AN INEXPERIENCED MODELMAKER: MAY 2021 So I picked up A Billion Suns the other day. It is time to dive into space ship combat. I thought about it a few years ago and almost bought some fleets at Colours 2016. TALES OF AN INEXPERIENCED MODELMAKER: BATTLEGROUP OVERLORD A recon flight shows the lay of the land. US infantry attacking from the north. Germans hold a line in the middle. There are three objectives: the copse on the hill; the farm house in the centre; and the farm complex on the left flank. TALES OF AN INEXPERIENCED MODELMAKER: JUNK BUILD FLYING Junk Build Flying Machine 4.0. So for a couple of weeks now, my children have had the Lego down in the lounge, and have set up a little town on the all-purpose table. Every evening I decide the effort of moving the Lego is not out-weighed by my desire to TALES OF AN INEXPERIENCED MODELMAKER Divide the table into 9 sections, roll for results. First roll was to decide if the table would be light, medium or heavy terrain. I got heavy. Then for each area I rolled and got the following: The scenario is a patrol: 2 squads and an MG team basically go out to cause trouble and meet an enemy patrol. TALES OF AN INEXPERIENCED MODELMAKER: 2021 The US recon squads open fire and wipe out the MG42 team. More success for the US forces. Meanwhile the Greyhound rushes up, past the defending infantry in an attempt to hook around and wreak havoc in the German rear. The command squad take shelter inside a TALES OF AN INEXPERIENCED MODELMAKER: JUNE 2021 Progress has been made on this project. Firstly my internal maths keeps telling me that if I spend x on this bit of junk with which to build a spaceship, and y with which to build flight stands, then I may as well just fork out the cash on buying a Brigade Models fleet or two.. The second progress is actually flight stands. TALES OF AN INEXPERIENCED MODELMAKER: FOREST STANDS FOR Heavy drybrush of sand colour on the bases, then some static grass and clump foliage and hey presto - I have some finished fir tree stands. I also ordered a pack that was sold as "1.6kg of MDF bases of variousshapes and sizes".
LET'S WRITE SOME RULES I was sitting, trying to decide which miniatures to base up in multi-figure bases for Horizon Wars (instead of repairing my damaged stands that the kids at school were too rough w TALES OF AN INEXPERIENCED MODELMAKER: FIVE PARSECS FROM Aralay, inspired by her brawling success, charged down another scav, slicing him up with her humming blade. She gets +1 for being attacker. Then +2 for having this alien blade. So she is almost always going to win a brawl. Surrounded, outnumbered, seeing his TALES OF AN INEXPERIENCED MODELMAKER: APRIL 2021 Crew of three. It begins with 15-20 minute episodes and they slowly grow in length and leave behind the format of communication logs as the story unfolds and gets bigger and bigger. And while it never stops being funny, it evolves from short, sitcom-esque episodes as a larger drama and story emerges. It begins with hijinks and funny situations TALES OF AN INEXPERIENCED MODELMAKER: MAY 2021 So I picked up A Billion Suns the other day. It is time to dive into space ship combat. I thought about it a few years ago and almost bought some fleets at Colours 2016. TALES OF AN INEXPERIENCED MODELMAKER: BATTLEGROUP OVERLORD A recon flight shows the lay of the land. US infantry attacking from the north. Germans hold a line in the middle. There are three objectives: the copse on the hill; the farm house in the centre; and the farm complex on the left flank. TALES OF AN INEXPERIENCED MODELMAKER: JUNK BUILD FLYING Junk Build Flying Machine 4.0. So for a couple of weeks now, my children have had the Lego down in the lounge, and have set up a little town on the all-purpose table. Every evening I decide the effort of moving the Lego is not out-weighed by my desire to TALES OF AN INEXPERIENCED MODELMAKER: FOREST STANDS FOR Heavy drybrush of sand colour on the bases, then some static grass and clump foliage and hey presto - I have some finished fir tree stands. I also ordered a pack that was sold as "1.6kg of MDF bases of variousshapes and sizes".
TALES OF AN INEXPERIENCED MODELMAKER: PROOF OF CONCEPT Today, while the children were watching Disposable Me 2 (by far the best one), I managed to put together a few stands of fir trees. The trees are cheap things from China. TALES OF AN INEXPERIENCED MODELMAKER: UPDATES FROM THE Blog about wargaming and model making, figure painting, terrainbuilding.
TALES OF AN INEXPERIENCED MODELMAKER: PLAYING FLYING LEAD Playing Flying Lead - Brits vs Wehrmacht. So for our final game of his visit, Alexander and I wanted to get out the 20mm stuff. Table space isn't great, so this led us down the route of Flying Lead. A squad each, a tank each, and a ton of terrain. My battle mat was awful. TALES OF AN INEXPERIENCED MODELMAKER: ANTI-SHINE PURCHASED Tuesday, 25 June 2013. Anti-Shine purchased. Troops finished. I have been adding to this mass of infantry for a couple of months now. I ran out of matt varnish spray a while ago, and have not had time to replenish my supplies. So I would complete soldiers, quick-shade them, and put them in my "to be sprayed" box. TALES OF AN INEXPERIENCED MODELMAKER: INFANTRY I managed to have a painting session tonight, as my GZG order arrived earlier this week. I managed to base them and then prime them this morning before running some errands and going kayaking. TALES OF AN INEXPERIENCED MODELMAKER: IF I NEVER HAVE TO To paint these 24 infantry, forming my generic German platoon, it feels like it has taken an eternity. I was faced with other delays too: experimenting with static grass, trying to remember which colours I used on the first batch of infantry, and so forth. But TALES OF AN INEXPERIENCED MODELMAKER: CINC SOLAR EMPIRE You will get these with most packets of actual Solar Empire Marines. They are awesome. These are the three poses of riflemen in the standard infantry pack. 15 of each and some commanders. 51 miniatures in total. Lovely. SEM Light Infantry Support Weapons. Fantastic miniatures, with various weapons. Also include some commanders. TALES OF AN INEXPERIENCED MODELMAKER: STARPORT SCUM REVIEW The basic game: there are four classes of character: basic grunt called goon; bruiser who is a goon that may carry a specific weapon that has bonuses; ace who gets a character trait and weapons; hero who can have 3 character traits and weapons. Each turn you choose a figure, roll xD6 and choose the highest. That is your movement in inches. If you shoot you roll xD6 and scoring 5+ hits. 1 hit TALES OF AN INEXPERIENCED MODELMAKER: THE TROUBLE WITH Hi James. I have done the same thing and not been happy about it. Maybe try a large brush and using the same base colour as the tank, or a buff, lightly dry brush to TALES OF AN INEXPERIENCED MODELMAKER I am getting back into a hobby. Follow me through my journey. SUNDAY, 10 NOVEMBER 2019 TAKING A FEW MORE WEEKS OFF... Every week I make a list of the miniature related projects I will make progress on at the weekend. Every weekend I distract myself with other things. Following Blizzcon and the announcement of Diablo IV, I thought I would take the opportunity to actually finish the Diablo III: Reaper of Souls expansion, which I have actually never played. I mean, I have completed the regular old Diablo III campaign as a kick ass monk. But then I bought the expansion a matter of weeks before getting married and putting my gaming computer into storage for a few years. As it happens it works well enough on the laptop so I will finish it over the next few months this time as a crusader sporting my Queen of Blades wings. I love miniature painting and wargaming, but in all honesty I am happy about having a little break from it all right now. I think the Christmas holidays will grant me some time and desire to base up and paint some more US infantry. I have what I need now to follow the A Sergeant's War Bocage campaign, I just need to take the time to give it a go. But not right now. Not just yet.Posted by James
at 3:47 pm
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SATURDAY, 26 OCTOBER 2019 WHAT DO I DO IN OCTOBER? I sit here with a rare evening free and am rejecting the idea of basing a bunch of US infantry ready to replace my other infantry with whom I am unhappy. Instead what I have done is boot up Steam and play Northgard, a great little game that feels like Age of Empires meets Civilization meets Vikings. I highly recommend this game to anyone who is not interested in competitive online RTS playing. Anyone who pays attention to my blog sees that September and October are my least productive times. School is full on, days are getting shorter and colder. All I want to do is snuggle up with some garbage TV (althought I turned it off tonight) and eat junk.Posted by James
at 9:05 pm
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SUNDAY, 29 SEPTEMBER 2019 I finished up some US reinforcements this weekend. Time to use these to diversify my 6mm gaming capabilities. Here we have three of my nine M4 Shermans. These are just regular old M4s with the 75mm cannon. I am happy to have these and cannot wait to get them onto the table this week. The convoy. Having these M3 Halftracks with infantry and without mean I can use them for various things. Annoyingly one of the full halftracks has some scratched helmets so needs to be repaired and isn't pictured here. M8 Greyhounds. I think these are gorgeous vehicles and one of my favourite units in the computer game Company of Heroes. They were the base of my learner US build (four rifle squads followed by an M8) a few years back when I was playing that game. I look forward to pitting one of these against a Tiger II to see if he can sneak up behind and pop a few shots into the back plate. M5 Stuarts. I have some scenarios that require these tanks, and I have been interested in them for a while. I remember using these in the computer game Sudden Strike 2 to great effect. I also recently used them (or M3 Stuarts) in Blitzkrieg 2, to a less successfuldegree.
Posted by James
at 3:35 pm
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MONDAY, 16 SEPTEMBER 2019 REINFORCEMENTS! SHERMANS, TRANSPORT AND SOME BIG CATS. After almost a month of anxious waiting my delivery from Heroics and Ros finally arrived. I am so glad it is here. I have been wanting to get on with this for ages. Only having only Sherman 76s has been a pain in the butt for ages. Now with some normal ones I can actually field some normal looking forces. I am also excited to try out the apocryphal story of the M8 Greyhound taking out a Tiger II. The purchase of a Panzerjäger IV is mrerly because I think they are stunning and there was a not insignificant number in Normandy. The Puma is for nostalgia. One of my first kits ever was the Matchbox 1/76 Puma, which I still have even now, although it got a face lift a few years back.Posted by James
at 7:17 pm
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THURSDAY, 29 AUGUST 2019 HOLDING THE LINE - A 6MM AAR Tonight I took the rules A Sergeant's Warfor
another spin, mainly to test out a few things, namely AT fire and HEfire.
The Scenario: A few squads of US infantry are holding a defensive line near a farm while an under-strength German platoon probes to test the viability of a larger counterattack in this area. US forces: 2 BAR sections (4 men each), 1 30cal LMG (2 men), 2 rifle sections (5 men, one has a bazooka), 4 leaders, 1 57mm AT gun. German forces: 2 LMGs (3 men each), 3 rifle squads (4 men each), 4 leaders, 1 StuG III. The US defensive line. The 57mm gun covering the road with a BAR team holding the farm buildings. Their plan would be to fall back to the bocage lines held by their comrades should an attack of any note come. The right flank is being held by another BAR team while the rear is held by the 30 cal and the rifle squads. The Germans would be advancing in a general line. Jumping through the bocage a German rifle squad attracts some ineffective reactive fire from the BAR squad in the farm complex. Annoyingly this revealed their presence. _Something I semi-ignored last game is spotting. But shooting basically gives the game away and by the opponent's next turn any enemy unit can shoot at you if they can get LOS. I think.__
_
_
_
Seeing a StuG III cautiously advance up the road the AT gun crew decide to engage. As the shot screams off it is clear it hits true as the StuG shudders... ...and begins to billow with smoke as rounds cook off inside. No crew make it out. _I was almost disappointed that the first AT shot I have ever made with these rules hit and resulted in simple destruction. More likely would have been forcing morale checks fromthe crew._
Seeing Germans in the open this rifle squad opens fire. _The yellow is the hit die which was successful. The red die is the casualty roll, needing a 1 to cause a casualty, which they managed.__
_
The squad throw themselves to the ground, check on their dead comrade and wait for a chance to return fire. _One hit and one casualty mean this squad performs 2 morale checks. Actually it is three because they are caught in the open. Their morale value is 4 so they need to roll 4+ on each die to avoid getting pinned. They actually failed two morale rolls, but the leader allowed them to re-roll one of them, which was a success. This squad cannot move, but can fire with a heavy penalty. However, before the Germans start moving and shooting, all German units who have pin markers can try and rally to remove one pin each.__
_
_
_
On the German left flank the MG34 team comes under fire from the defending BAR team, but the presence of their NCO helps steel them against getting pinned. Advancing up into the corner of the bocage a German rifle squad fires on the BAR team holding the farm house. Again, the presence of their NCO encourages them. _I had many more successful Leaders leading this game, although I think there were a couple of times when they actually got killed and I forgot.__
_ _
_
At time goes on and it appears to be turning into a stalemate the BAR team on the US right flank looks like it might break, allowing the Germans to roll up the flank. Taking a chance the 57mm gun opens fire with HE against the MG team in the field to devastating effect. Under such fire and being in the open, not even the presence of their grizzled NCO can stop them breaking and seeking cover behind some bocage. _A 57mm gun is a light HE gun, meaning it has FP2, so I roll 2 dice, needing 3+ to hit in this case. The hits plus being caught in the open led to 3 morale tests, all of which failed, and the NCO re-roll achieved nothing._ __ _
_
Rifle fire sends the NCO scurrying off for cover also. _I may have misunderstood the rules, but it doesn't seem you can kill leaders. They can only die while leading? I may be totally way off though._ The already pinned down rifle squad takes more fire from the BAR team, becoming further pinned, but luckily avoiding becoming broken. Those German NCOs really know how to inspire their men! That is until the 30 cal team opens up, breaking them, forcing them to retreat behind the bocage and off the battlefield. _I read more about broken units. They keep retreating unless there are no enemy within LOS. So they kept retreating.__
_ _
_
On the US right flank the MG34 team comes under more fire. The BAR team on the right flank gets pinned again, but they keeprallying.
The German squad firing up the road take some HE fire from the 57mm gun. They rally though and pass the morale tests. The MG34 team takes two casualties and becomes heavily pinned. They won't be doing much for a while. _The unit is at less than 50% strength so the FP is halved. With 2 pins they cannot move or fire, but don't need to retreat.__
_ _
_
After rallying some the MG34 team on the other side of the fight breaks again and retreats away. At this point the remaining German NCOs begin withdrawing their men. This may not be the right place to poke through the US defenses. _This wasn't the best game in the world. I mainly wanted to experiment with AT and HE fire. I was thinking about having wave after wave of Germans coming, but decided it would get boring so kept to the first wave. The next game may be larger. I anxiously await my Heroics and Ros order with some Shermans and Stuarts. I want some actualallied armour._
Posted by James
at 11:24 pm
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MONDAY, 26 AUGUST 2019 6MM DIRT ROADS - THE CHEATER EDITION These roads are stolen from the 6mm wargaming and terrain group onFacebook.
1. Brown felt, cut roughly into strips. I didn't bother measuring. Will I live to regret this? 2. A dry brush with a generic light colour that I got from The Works for 99p. It has a shiny finish but I don't use it ever without washes. And dry brushed onto felt it seems to ignore the shine. 3. PVA glue squeezed directly onto the edges of the road. I did one road section at a time. 4. Use a cheap brush to spread the glue to the edges. 5. Pour flock over each edge. Tap the middle of the roads to shakeflock off.
6. Probably seal at some point? In all this lot took me about 20 minutes to make.Posted by James
at 8:55 am
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A SERGEANT'S NORMANDY - 6MM AAR Today was a momentous day. I finally took the plunge and used my 6mm WW2 armies for an actual game. The rules I used were A Sergeant's War,
a set I have had for a couple of years now and have wanted to get to the table for a while. I am glad that this happened. The scenario: An under-strength US platoon is tasked with shortening their defensive lines by advancing a few hundred metres to take possession of some nicely defensible farm buildings. However, these buildings fall within the firing sectors of an opposing under-strength German platoon. Chaos ensues. US Forces: 3 "leaders", 3 infantry sections of 5 men, 2 BAR sectionsof 4 men.
German Forces: 3 "leaders", 3 infantry sections of 4 men, 2 MG34teams of 3 men.
After advancing unopposed a few hundred metres the US infantry find themselves close to the farm buildings. The final push may be where they finally face some resistance. An MG team and infantry squad hug the bocage waiting to ambush the advancing Americans. Another MG team covers any approach to the barn. A BAR team advances to the edge of cover and comes under ineffective defensive fire. The first shots have sounded. _Defensive fire halves the number of D6 you can roll, thus halving the number of possible casualties, and decreasing how many pins you can inflict. 2 pins is pretty bad. 3 pins breaks the unit, forcing them to retreat some._ After a general advance, with the Americans hugging a line of bocage, the Germans advance slightly, to hug their bocage line also. A rifle squad had trouble crossing the bocage and found itself out in the open. This time, when the German MG team open fire it was much more effective causing the unit to become pinned, but not inflicting any casualties. _For each hit you take, you roll for a casualty. Then, for every hit AND casualty, you roll a morale test. The more morale tests you fail, the more pinned you become. If you get caught in the open, you also take an extra morale test. Mini red dice are pin markers. The numbers on them are irrelevant. I just couldn't be bothered to dig out my little card markers from Starport Scum._ On the other flank the US rifle squads advance into the open field, hoping to rush across. One squad gets heavily pinned under furious rifle fire. _This is where I discover that getting caught in the open is actually really bad. Two pins mean you can't move or shoot and can only attempt to rally, or react in a firefight (close quarterscombat)._
Now it is the American turn and the BAR squad advances and fires, pinning the German rifle squad. _I may have played wrong, but I played that my squad took 2 pins, but then at the start of their turn they could rally and lose one, so having 2 pins actually meant nothing because no-one was left to fire at them. But now thinking about it I can see the purpose._ Lots of ineffective fire is exchanged across the bocage, while one US rifle squad holds one of the farm buildings. _I said that as soon as the US held both buildings I would give Jerry 2 turns to root themout._
The Germans lay down plenty of poorly aimed fire on the right flank causing little more damage than some scared rabbits and a few brokentwigs.
On the left flank, however, the BAR team and the rifle squad both become pinned. _It turned out that in this game, even having only 1 pin marker made you pretty much useless. All units needed a 3+ to hit, but had a penalty of -2 for being pinned and -1 because most units had cover, so I needed 6 to hit which almost never happened._ After rallying the BAR team on the left flank double pinned the MG team. This was a good win, essentially buying them some time to advance. _The leader failed to succeed in the re-roll of a morale test. The BAR team scored 2 hits. It then rolled 2 casualty checks, but because they didn't roll a 1, none were inflicted. As such, because there were only 2 hits and no casualties, the MG team had to roll 2 morale checks, both failed. The leader nearby allowed them to re-roll one, but they rolled a 2, which failed. Rolling a 1, would have gotten the leader killed, which is the risk of using them. An interesting mechanic._ The right flank BAR team also managed to heavily suppress the German rifle team with withering fire. _In this game I completely forgot that US infantry, armed with the M1 Garand get a free second suppressing attack that cannot cause casualties, but can cause morepinning. _
As a response the MG team and rifles opposing the US advance lay down some serious fire, heavily suppressing the GIs and even causing acasualty.
With the left flank heavily suppressed the NCO tries to help rally his men, only to get himself killed. _At the start of each round every unit can attempt to rally to remove a pinned marker. If you fail this, your leader can allow you to re-roll, but on a roll of 1, he dies. _ Sick of all this sitting around, the right flank advance intoineffective fire.
The US rifle squad holding the farm complex also advance slightly to help lay fire down on the German defenders. This is lucky as they manage to heavily suppress them. Back on the left the US rifle squad charges in to engage in a firefight (close quarters fighting) with a German squad. _This was mainly for me to experiment with firefights. I love them._ With devastating effect the GIs unload their weapons across the bocage, inflicting some casualties and forcing the Germans to retreat, broken. Luckily the nearby German unit remained resolute to fight on. _The Americans soundly won the firefight. Casualties were lighter than I would have thought. The "spreading panic" thing was interesting, but it had no impact. White die represents broken._ In the centre the BAR team and rifle squad open up on a German rifle team and inflict a casualty while also causing the unit to break. _3 pins means broken. No moving, no firing. Retreat a full move away. Can only hope to rally in next turn._ The BAR team on the left flank advances up to the barn and opens fire on one of the MG teams, pinning it. Unable to do much by way of fighting, and unlikely to retake the farm buildings soon, the Germans call it a day and begin a withdrawal. It got a bit boring in the middle where people just seemed to be lobbing fire across at each other to little or no effect. Otherwise I enjoyed the game and look forward to trying out some more.Posted by James
at 12:17 am
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BLOGS THAT HELP ME
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One Sided Miniature Wargaming DiscourseWorld in
Flames 18
1 hour ago
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SOUND OFFICERS CALL! Thanksgiving 2019 Blog Updates & Latest WIP6 hours ago
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Trouble At T'Mill - a wargaming blog Redoing the river boards7 hours ago
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Jim's Wargames Workbench Flaming the FurnitureVan
1 day ago
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Will's Wargames Blog Napoleonic Spanish Infantry - part1
2 days ago
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Jacksarge's Wargames Ramblings Visigoth Warband...plus2 weeks ago
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PLANET ARES VI
Over the Hills and Far Away...5 weeks ago
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Delta Vector
Gunship Vector: Close QuartersSpace Combat
4 months ago
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Monty's Caravan
King Henry V
7 months ago
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20th Century WargamesBoarding Parties
1 year ago
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Schmock Blog
Der Weg nach Quatre Bras: Test derBlücher Regeln
1 year ago
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PLASTIC WARRIORS
Stalingrad Pt5: Combined Ops2 years ago
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Crapid Fire
The Cleansing of Priestus Hive3 years ago
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Miniatures & Terrain How to make: Saxon Huts3 years ago
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An Average Wargamer
Announcement - I found a company - Iron Cross Miniatures3 years ago
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West Models & FiguresNew(ish) man cave.
5 years ago
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