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SUBSTANCE | THE LEADING SOFTWARE SOLUTION FOR 3D DIGITALSUBSTANCE PAINTERUSER ACCOUNTTRY SUBSTANCEDOWNLOADSUBSTANCE SHARESUBSTANCE

ACADEMY

Substance by Adobe is a complete suite with everything artists need to create 3D digital materials. It is the reference solution for 3D

texturing.

SUBSTANCE PLAYER

Easy material tweaking and visualization Drag and drop Substance material (.sbsar files or .sbs files) into Substance Player, tweak with easy-to-use parameter widgets, and see instant 2D and 3D variations simultaneously. Evaluate Substance performance under real-time conditions Whether you’re changing a single parameter or randomizing an entire graph, real-time feedback lets you see how your

SUBSTANCE PAINTER

RTX accelerated bakers. Extract and bake any material from a 3D object in a few seconds with our GPU accelerated baker. State of the art rendering. Our real-time viewport coupled with NVIDIA’s Iray renderer gives you amazing previews and renderings. Features include SSS, anisotropy, tesselation, displacement, and others besides. EDUCATION / UNIVERSITIES & SCHOOLS STUDENTS and TEACHERS,you are entitled to a FREE personal license! (Require account creation) GET YOUR FREE LICENSE UNIVERSITIES and SCHOOLS,to obtain discounted academic licenses, contact us: I acknowledge that I have been informed that, in accordance with Regulation 2016/679 of 27 April 2016, my last name, my first name, and e-mail address (as the case may

SUBSTANCE DESIGNER

The industry standard for creating custom materials, Substance Designer gives you complete authoring control. Design tileable textures and patterns, and edit complete texture sets. Use pre-made resources or create materials from scratch in this non-destructive, node-based environment, and take advantage of Designer’s ever-expanding scripting SUBSTANCE SOURCE HOMEPAGE Browse through hundreds of high quality PBR materials and enjoy 30 free downloads per month on Substance Source with a Substance subscription. Accessible from SUBSTANCE | THE LEADING SOFTWARE SOLUTION FOR 3D DIGITALSUBSTANCE PAINTERUSER ACCOUNTTRY SUBSTANCEDOWNLOADSUBSTANCE SHARESUBSTANCE

ACADEMY

Substance by Adobe is a complete suite with everything artists need to create 3D digital materials. It is the reference solution for 3D

texturing.

SUBSTANCE PLAYER

Easy material tweaking and visualization Drag and drop Substance material (.sbsar files or .sbs files) into Substance Player, tweak with easy-to-use parameter widgets, and see instant 2D and 3D variations simultaneously. Evaluate Substance performance under real-time conditions Whether you’re changing a single parameter or randomizing an entire graph, real-time feedback lets you see how your

SUBSTANCE PAINTER

RTX accelerated bakers. Extract and bake any material from a 3D object in a few seconds with our GPU accelerated baker. State of the art rendering. Our real-time viewport coupled with NVIDIA’s Iray renderer gives you amazing previews and renderings. Features include SSS, anisotropy, tesselation, displacement, and others besides. EDUCATION / UNIVERSITIES & SCHOOLS STUDENTS and TEACHERS,you are entitled to a FREE personal license! (Require account creation) GET YOUR FREE LICENSE UNIVERSITIES and SCHOOLS,to obtain discounted academic licenses, contact us: I acknowledge that I have been informed that, in accordance with Regulation 2016/679 of 27 April 2016, my last name, my first name, and e-mail address (as the case may

SUBSTANCE DESIGNER

The industry standard for creating custom materials, Substance Designer gives you complete authoring control. Design tileable textures and patterns, and edit complete texture sets. Use pre-made resources or create materials from scratch in this non-destructive, node-based environment, and take advantage of Designer’s ever-expanding scripting SUBSTANCE SOURCE HOMEPAGE Browse through hundreds of high quality PBR materials and enjoy 30 free downloads per month on Substance Source with a Substance subscription. Accessible from LOGOS | SUBSTANCE 3D Use our logos on any product, service, apparel, or any other merchandise without our explicit permission. Use our logos in any way that could imply that the content was authored or sponsored by Allegorithmic. Modify our logos, apart from homothetic resizing. Animate our logos. Download.

SUBSTANCE IN CLO

CLO Virtual Fashion is a world leader in 3D garment simulation technology. With more than 15 years of research and development in garment simulation, CLO design their technology to become not only the tool to create 3D virtual garments, but also the platform to provide valuable data. Besides CLO (3D design software for apparel designer brands), products also include Marvelous Designer (3D CLONE TOOL - SUBSTANCE PAINTER Introduced in Substance Painter 2 the Clone tool shares the same type of parameters as as the paint tool.As its name suggests the clone tool allows you to duplicate the content of a specific layer or the full layer stack from one point to one another. SUBSTANCE SHARE « THE FREE EXCHANGE PLATFORM » Tutorials Substance Painter. This is just a basic guide on how to set up smart material files, how to find the files to share, and how to add new ones to your library. Uploaded: almost 6 years ago. Updated: about 5 years ago. Version: 1.

MIRROR SYMMETRY

The mirror symmetry is an axial based symmetry that can be enabled in the contextual toolbar : Axis Offset . It is possible to click on "Show Manipulator" button to display the manipulator that allows to offset the symmetry axis. REIMPORT MESH OPTION? If you overwrite the original fbx it should automatically reimport. But you can just Right-Click on the model in the Explorer window in SD and choose Reload. In order to change the model in Substance Painter, go to Edit -> Project Settings. There you can choose a new model. But keep in mind: If you change it, it should have the same texture sets. FAILED TO SAVE PROJECT Jeremie Noguer. When you get such a messge, try deleting any reference to the image in your project and stack, then run a File>Clean and make sure the image is gone from your project. Save then and the project should be back to normal. Reply #6 on: September 28, 2018, 08:28:57

pm.

NEWBIE HELP WITH MULTI UVS You can only have 1 UV tile per object in Painter, and you can only have 1 TextureSet/ tile activated at one time. You can only see (and paint!) the UV tile of the object you have currently selected. To be able to paint onto another object you need to select it in the TextureSet list. It is impossible (as of yet) to paint across multiple

objects!

ROUGHNESS ISSUE IN UE4 matthewsmall1234. Hi I'm having issues with my model in UE4. In substance painter my model looks really rough (which is what I want). However in UE4, the model looks very glossy (which is not what I want) as you can see in the image. I hooked up the textures to their correct outputs and everything is fine apart from the roughness. SUBSTANCE PAINTER UDIM Author Topic: Substance painter UDIM - Importing FBX, NEED HELP (Read

13373 times)

SUBSTANCE PLAYER

Easy material tweaking and visualization Drag and drop Substance material (.sbsar files or .sbs files) into Substance Player, tweak with easy-to-use parameter widgets, and see instant 2D and 3D variations simultaneously. Evaluate Substance performance under real-time conditions Whether you’re changing a single parameter or randomizing an entire graph, real-time feedback lets you see how your EDUCATION / UNIVERSITIES & SCHOOLS STUDENTS and TEACHERS,you are entitled to a FREE personal license! (Require account creation) GET YOUR FREE LICENSE UNIVERSITIES and SCHOOLS,to obtain discounted academic licenses, contact us: I acknowledge that I have been informed that, in accordance with Regulation 2016/679 of 27 April 2016, my last name, my first name, and e-mail address (as the case may SUBSTANCE SOURCE HOMEPAGE Browse through hundreds of high quality PBR materials and enjoy 30 free downloads per month on Substance Source with a Substance subscription. Accessible from SUBSTANCE SHARE « THE FREE EXCHANGE PLATFORM Substance Share « The Free Exchange Platform » REIMPORT MESH OPTION? If you overwrite the original fbx it should automatically reimport. But you can just Right-Click on the model in the Explorer window in SD and choose Reload. In order to change the model in Substance Painter, go to Edit -> Project Settings. There you can choose a new model. But keep in mind: If you change it, it should have the same texture sets. UNOFFICIAL TURNTABLE Hit Escape to cancel rotation. If your model rotates smoothly for some reason - just use this two hotkeys. If skip is present, you will have to manually set rotation range as described below. Setting Rotation Range. Make sure NumLock is On. Hover cursor over render window and press Ctrl + Alt + NumPad2 this simulates holding LeftMouseButton for FAILED TO SAVE PROJECT Jeremie Noguer. When you get such a messge, try deleting any reference to the image in your project and stack, then run a File>Clean and make sure the image is gone from your project. Save then and the project should be back to normal. Reply #6 on: September 28, 2018, 08:28:57

pm.

SUBSTANCE PAINTER PROCEDURALS...? The "procedurals" tab of the shelf contains usually generic procedural noises, but also sometimes other type of ressource. They can be used in fill layers/fill effects or as stencils inside your tool. Reply #1 on: June 13, 2016, 11:11:08 am. Don't forget your log file. It can be exported from the Help menu of the software. OBJ: UNEXPECTED ILLUMINATION MODEL (0-2 RECOGNIZED)

Log_Substance

Painter_2018.1.1+2167.msvc14.x64.standard.full.9f667d4c.txt (45.89 kB - downloaded 352 times.) SUBSTANCE PAINTER UDIM Author Topic: Substance painter UDIM - Importing FBX, NEED HELP (Read

13322 times)

SUBSTANCE PLAYER

Easy material tweaking and visualization Drag and drop Substance material (.sbsar files or .sbs files) into Substance Player, tweak with easy-to-use parameter widgets, and see instant 2D and 3D variations simultaneously. Evaluate Substance performance under real-time conditions Whether you’re changing a single parameter or randomizing an entire graph, real-time feedback lets you see how your EDUCATION / UNIVERSITIES & SCHOOLS STUDENTS and TEACHERS,you are entitled to a FREE personal license! (Require account creation) GET YOUR FREE LICENSE UNIVERSITIES and SCHOOLS,to obtain discounted academic licenses, contact us: I acknowledge that I have been informed that, in accordance with Regulation 2016/679 of 27 April 2016, my last name, my first name, and e-mail address (as the case may SUBSTANCE SOURCE HOMEPAGE Browse through hundreds of high quality PBR materials and enjoy 30 free downloads per month on Substance Source with a Substance subscription. Accessible from SUBSTANCE SHARE « THE FREE EXCHANGE PLATFORM Substance Share « The Free Exchange Platform » REIMPORT MESH OPTION? If you overwrite the original fbx it should automatically reimport. But you can just Right-Click on the model in the Explorer window in SD and choose Reload. In order to change the model in Substance Painter, go to Edit -> Project Settings. There you can choose a new model. But keep in mind: If you change it, it should have the same texture sets. UNOFFICIAL TURNTABLE Hit Escape to cancel rotation. If your model rotates smoothly for some reason - just use this two hotkeys. If skip is present, you will have to manually set rotation range as described below. Setting Rotation Range. Make sure NumLock is On. Hover cursor over render window and press Ctrl + Alt + NumPad2 this simulates holding LeftMouseButton for FAILED TO SAVE PROJECT Jeremie Noguer. When you get such a messge, try deleting any reference to the image in your project and stack, then run a File>Clean and make sure the image is gone from your project. Save then and the project should be back to normal. Reply #6 on: September 28, 2018, 08:28:57

pm.

SUBSTANCE PAINTER PROCEDURALS...? The "procedurals" tab of the shelf contains usually generic procedural noises, but also sometimes other type of ressource. They can be used in fill layers/fill effects or as stencils inside your tool. Reply #1 on: June 13, 2016, 11:11:08 am. Don't forget your log file. It can be exported from the Help menu of the software. OBJ: UNEXPECTED ILLUMINATION MODEL (0-2 RECOGNIZED)

Log_Substance

Painter_2018.1.1+2167.msvc14.x64.standard.full.9f667d4c.txt (45.89 kB - downloaded 352 times.) SUBSTANCE PAINTER UDIM Author Topic: Substance painter UDIM - Importing FBX, NEED HELP (Read

13322 times)

SUBSTANCE AUTOMATION TOOLKIT Automate your Texturing The Substance Automation Toolkit is a set of tools to make working at scale more efficient.For the Substance Designer user with massive data sets and custom workflows Licensing The Substance Automation Toolkit is available in addition to Substance

Designer, on a

SUBSTANCE SHARE « THE FREE EXCHANGE PLATFORM Substance Share « The Free Exchange Platform » CLONE TOOL - SUBSTANCE PAINTER Introduced in Substance Painter 2 the Clone tool shares the same type of parameters as as the paint tool.As its name suggests the clone tool allows you to duplicate the content of a specific layer or the full layer stack from one point to one another.

MIRROR SYMMETRY

The mirror symmetry is an axial based symmetry that can be enabled in the contextual toolbar : Axis Offset . It is possible to click on "Show Manipulator" button to display the manipulator that allows to offset the symmetry axis. SUBSTANCE SHARE « THE FREE EXCHANGE PLATFORM » Old Roof Tiles for the Material Contest. You can adjust Roof amount, Age, Moss, and more. SUBSTANCE PAINTER PROCEDURALS...? The "procedurals" tab of the shelf contains usually generic procedural noises, but also sometimes other type of ressource. They can be used in fill layers/fill effects or as stencils inside your tool. Reply #1 on: June 13, 2016, 11:11:08 am. Don't forget your log file. It can be exported from the Help menu of the software. OBJ: UNEXPECTED ILLUMINATION MODEL (0-2 RECOGNIZED) Don't forget your log file.It can be exported from the Help menu of the software. Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe. USER INTERFACE SCALE AND LAYOUT Hi, Allegorithmic, please could you let me know when updates are going to be made to the user interface in Substance Painter as it is currently very difficult to read the text, button icons and UI elements in general when using a 27 inch monitor at 1440 resolution. CAN SOMEONE EXPLAIN TO ME HOW TO USE ROUGHNESS MAPS IN UNITY? To do this you can use the RGBA-Merge node in substance designer. As you can see, I inverted my roughness map to make a smoothness map. You don't have to do this but if you also want to use the heightmap in unity you can merge this into the Green channel, because Heightmaps in unity use this channel. This way you can put 3 maps into a single

image.

"CAN'T SERIALIZE EMPTY SURFACE" Froyok. Looks like there is an empty/corrupted textures which cannot be saved. This blocks the rest of the saving process. Don't forget your log file. It can be exported from the Help menu of the software. Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

SUBSTANCE PLAYER

Easy material tweaking and visualization Drag and drop Substance material (.sbsar files or .sbs files) into Substance Player, tweak with easy-to-use parameter widgets, and see instant 2D and 3D variations simultaneously. Evaluate Substance performance under real-time conditions Whether you’re changing a single parameter or randomizing an entire graph, real-time feedback lets you see how your EDUCATION / UNIVERSITIES & SCHOOLS STUDENTS and TEACHERS,you are entitled to a FREE personal license! (Require account creation) GET YOUR FREE LICENSE UNIVERSITIES and SCHOOLS,to obtain discounted academic licenses, contact us: I acknowledge that I have been informed that, in accordance with Regulation 2016/679 of 27 April 2016, my last name, my first name, and e-mail address (as the case may SUBSTANCE SOURCE HOMEPAGE Browse through hundreds of high quality PBR materials and enjoy 30 free downloads per month on Substance Source with a Substance subscription. Accessible from

SUBSTANCE PAINTER

RTX accelerated bakers. Extract and bake any material from a 3D object in a few seconds with our GPU accelerated baker. State of the art rendering. Our real-time viewport coupled with NVIDIA’s Iray renderer gives you amazing previews and renderings. Features include SSS, anisotropy, tesselation, displacement, and others besides. SUBSTANCE SHARE « THE FREE EXCHANGE PLATFORM Substance Share « The Free Exchange Platform »

SUBSTANCE SHARE

Cookies are small text files stored by your web browser when you use websites. There are also other technologies that can be used for similar purposes like HTML5 Local Storage and local shared objects, web beacons, and embedded scripts.

SUBSTANCE PLAYER

Easy material tweaking and visualization Drag and drop Substance material (.sbsar files or .sbs files) into Substance Player, tweak with easy-to-use parameter widgets, and see instant 2D and 3D variations simultaneously. Evaluate Substance performance under real-time conditions Whether you’re changing a single parameter or randomizing an entire graph, real-time feedback lets you see how your EDUCATION / UNIVERSITIES & SCHOOLS STUDENTS and TEACHERS,you are entitled to a FREE personal license! (Require account creation) GET YOUR FREE LICENSE UNIVERSITIES and SCHOOLS,to obtain discounted academic licenses, contact us: I acknowledge that I have been informed that, in accordance with Regulation 2016/679 of 27 April 2016, my last name, my first name, and e-mail address (as the case may SUBSTANCE SOURCE HOMEPAGE Browse through hundreds of high quality PBR materials and enjoy 30 free downloads per month on Substance Source with a Substance subscription. Accessible from

SUBSTANCE PAINTER

RTX accelerated bakers. Extract and bake any material from a 3D object in a few seconds with our GPU accelerated baker. State of the art rendering. Our real-time viewport coupled with NVIDIA’s Iray renderer gives you amazing previews and renderings. Features include SSS, anisotropy, tesselation, displacement, and others besides. SUBSTANCE SHARE « THE FREE EXCHANGE PLATFORM Substance Share « The Free Exchange Platform »

SUBSTANCE SHARE

Cookies are small text files stored by your web browser when you use websites. There are also other technologies that can be used for similar purposes like HTML5 Local Storage and local shared objects, web beacons, and embedded scripts. SUBSTANCE | THE LEADING SOFTWARE SOLUTION FOR 3D DIGITAL Substance by Adobe is a complete suite with everything artists need to create 3D digital materials. It is the reference solution for 3D

texturing.

LOGOS | SUBSTANCE 3D Use our logos on any product, service, apparel, or any other merchandise without our explicit permission. Use our logos in any way that could imply that the content was authored or sponsored by Allegorithmic. Modify our logos, apart from homothetic resizing. Animate our logos. Download.

NORMAL MAP PAINTING

In some situations, it can be useful to be able to paint over the baked normal map in order to hide details (or even fix baking issues). The default setup of a project in Substance Painter doesn't allow that, as it computes the normal channel and the baked normal separately. This behavior can be changed via the Texture Set settings. SUBSTANCE SHARE « THE FREE EXCHANGE PLATFORM Substance Share « The Free Exchange Platform » SUBSTANCE SHARE « THE FREE EXCHANGE PLATFORM » Tutorials Substance Painter. This is just a basic guide on how to set up smart material files, how to find the files to share, and how to add new ones to your library. Uploaded: almost 6 years ago. Updated: about 5 years ago. Version: 1. SUBSTANCE SHARE « THE FREE EXCHANGE PLATFORM » Brick Wall Material A comprehensive brick material with a ton of exposed parameters for HSL, Chipping, Dirt, Plaster, Mold and more. All materials were built using the exposed parameters from the sbsar and all images are rendered in Iray. Let me know if you find anything that breaks it. Best results at 2k+ as thats what I built in most of

the time.

GPU DRIVERS CRASH WITH LONG COMPUTATIONS (TDR CRASH The right pane should now looks like this : Close the Registry editor. Restart the computer by using Start then Restart. The TdrValue is only looked at when the computer start, so to force a refresh a reboot is necessary. If Substance Painter still crashes when doing a long computation, try increasing the delay (in seconds) from 60 to 120 for SUBSTANCE SHARE « THE FREE EXCHANGE PLATFORM » Creature Scales material. Completely procedural. A lot of exposed parameters for randomness, color, HSL adjustments, details, etc. Optional color input for a custom color map. The graph is well documented with notes and explanations ,but if you have additional questions, feel free to ask. SUBSTANCE PAINTER UDIM Author Topic: Substance painter UDIM - Importing FBX, NEED HELP (Read

13289 times)

OBJ: UNEXPECTED ILLUMINATION MODEL (0-2 RECOGNIZED)

Log_Substance

Painter_2018.1.1+2167.msvc14.x64.standard.full.9f667d4c.txt (45.89 kB - downloaded 351 times.) Courtesy Ubisoft Québec, Framestore & Warner Bros Pictures, UE4Arch Artwork by Nikie Monteleone

MEET SUBSTANCE

THE LEADING SOFTWARE SOLUTION FOR 3D DIGITAL MATERIALS

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SUBSTANCE SUITE

INSPIRING CONTENT AND INTELLIGENT TOOLS TO CREATE AND APPLY MATERIALS

FOR 3D.

Artwork by Damien Guimoneau PAINT IN 3D IN REAL TIME Take your skill beyond the 2D canvas, and breathe life into your art. Use automatic UV unwrapping, a UDIM-based workflow, and smart masks

and materials.

* Learn more

Artwork by Vladimir Petkovic THE MATERIAL ENTHUSIAST’S TOOLBOX Scan the world and turn your pictures into materials for 3D. Mix and blend materials, add filters to quickly create exactly what you need.

* Learn more

Artwork by Cem Tezcan MATERIAL CREATION WITH ABSOLUTE CONTROL Design your parametric material: for your pipeline and for your technical exploration. Substance Designer’s power will push your materials to the next level.

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YOUR HIGH-END MATERIAL LIBRARY The widest collection of expert-made materials optimized for any workflow. Use the materials as-is in your art; or tailor it to suit

your need.

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* Start free trial

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SOLUTIONS TAILORED FOR YOUR INDUSTRY

GAMES

FILM

DESIGN

FASHION

ARCHITECTURE

E-COMMERCE

TRANSPORTATION

SUBSTANCE SOURCE

HIGH-END LIBRARY OF MATERIALS, DECALS, AND ATLASES FOR 3D

WALLS

From the gigantic stadium to the quaint townhouse, build all kinds of

walls.

LINED CONCRETE STADIUM WALL 04 OLD LIMESTONE RANDOM MASONRY WALL

LOESS WALL ROOTS

PINE WOOD OUTDOOR PANELLING 01 LINED CONCRETE STADIUM WALL 04 OLD LIMESTONE RANDOM MASONRY WALL

LOESS WALL ROOTS

PINE WOOD OUTDOOR PANELLING 01 LINED CONCRETE STADIUM WALL 04 OLD LIMESTONE RANDOM MASONRY WALL

LOESS WALL ROOTS

PINE WOOD OUTDOOR PANELLING 01

55

Materials

Browse all

ABANDONED BUILDINGS

When time has eroded the buildings and they crack and crumble. DESTROYED AND CRACKED ASPHALT LIGHT DAMAGED CONCRETE FLOOR NATURAL DEBRIS GROUND PATCH DUSTY ABANDONED INDUSTRIAL FACTORY FLOOR 01 DESTROYED AND CRACKED ASPHALT LIGHT DAMAGED CONCRETE FLOOR NATURAL DEBRIS GROUND PATCH DUSTY ABANDONED INDUSTRIAL FACTORY FLOOR 01 DESTROYED AND CRACKED ASPHALT LIGHT DAMAGED CONCRETE FLOOR NATURAL DEBRIS GROUND PATCH DUSTY ABANDONED INDUSTRIAL FACTORY FLOOR 01

40

Materials

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ROADS AND SIDEWALKS

Man-made pathways unfolding through the cities, for walkers and

drivers.

MOSSY TAR AND CONCRETE PATCH GRAVEL AND ROCKS SOIL

FLAT DIRT PATH

CONCRETE SIDEWALK PATCH 06 MOSSY TAR AND CONCRETE PATCH GRAVEL AND ROCKS SOIL

FLAT DIRT PATH

CONCRETE SIDEWALK PATCH 06 MOSSY TAR AND CONCRETE PATCH GRAVEL AND ROCKS SOIL

FLAT DIRT PATH

CONCRETE SIDEWALK PATCH 06

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Materials

Browse all

Substance Source is the largest library of procedural materials. Optimized for production, designed with flexibility, and made with all artists in mind, the Substance Source materials are your one-stop shop for 3D creations of beauty. * Browse Substance Source

* Learn more

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SUBSTANCE SHARE

MATERIALS, FILTERS, MESHES, AND MORE: MADE BY AND FOR THE COMMUNITY

GEOMETRIC FLOWERS

14

Guilherme Marconi

STYLIZED CRYSTAL

12

Alexander Beckinsale STYLIZED ORANGE PLASTIC SCRATCHED

8

thomas smith

STYLISED WALL

8

Sukrit Tanticharoenkiat

MURO PESANTE

7

Johnny Torturro

WOOD PANEL

7

Max Mitenkov

PLASTER SUBSTANCE 002

6

Lennart Demes

CLOTHES CARE LABEL

6

John-Daniel Isacsson

SLAB

6

albr zx

ABS 02 SILVER LEATHER STITCHING

5

young David

WOOD SIDING SUBSTANCE 001

5

Lennart Demes

TACTILE PAVING SUBSTANCE 001

5

Lennart Demes

Substance Share is where artists of all genres can upload and

download 3D assets.

Whether you are a material expert aiming to share your work, or in search of a plugin, chances are you will find what you seek –

and more.

* Upload an asset

* Join the community

MAGAZINE

GET INSPIRED WITH STORIES, INTERVIEWS, TECH NEWS, AND MUCH MORE

* Design

* Interview

* Substance Painter

* Substance Source

* Transportation

* Workflow

A FAST SHIP TO THE FUTURE: TRANSPORTATION DESIGN WITH SUBSTANCE AND

VRED

May, 25 2021

* Read More

* Architecture

* R&D

* Substance Source

A 3D MODEL MIMICKING A PHYSICAL MODEL

May, 21 2021

* Read More

* Design

* Fashion

* Interview

* Substance Designer

* Workflow

3D IN FASHION AS THE DIGITAL REINCARNATION OF TRADITIONAL

CRAFTSMANSHIP

May, 20 2021

* Read More

* Game

* Interview

* Substance Designer CREATING AN ORNATE CARVED WOOD MATERIAL IN SUBSTANCE DESIGNER

May, 12 2021

* Read More

* Design

* Interview

* Substance Painter

* Transportation

3D AEROSPACE DESIGN: CREATING REAL-TIME SIMULATIONS OF THE ARIANESPACE MISSIONS

Apr, 28 2021

* Read More

* Design

* E-Commerce

* Fashion

* Interview

* Substance Designer

* Substance Painter

* Substance Source

HOW 3D ACCELERATES THE CREATIVE DESIGN PROCESS FOR SPORTSWEAR AND

E-COMMERCE

Apr, 20 2021

* Read More

* Architecture

* Design

* Fashion

* Substance Source

* Transportation

* Workflow

WELCOME TO OUR DIGITAL LEATHER WORKSHOP!

Apr, 15 2021

* Read More

* Architecture

* Design

* E-Commerce

* Fashion

* Film

* Game

* Substance Source

* Transportation

ULTRAMARINE SKIES: WHEN THE OLD BECOMES NEW

Apr, 07 2021

* Read More

* Fashion

* Interview

* Substance Painter

FLYING SOLO: MARÍA RUANO CREATES THE HECHO II FASHION COLLECTION

Apr, 02 2021

* Read More

* Architecture

* Interview

* Substance Designer

* Substance Source

BRINGING PHYSICAL SAMPLES TO ARCHVIZ RENDERING WITH SUBSTANCE

Mar, 25 2021

* Read More

* Film

* Interview

* Substance Painter

* Substance Source

THE TEMPERAMENTAL CREATION OF ‘GAMMA’, A MECHANICAL ODE TO NATURE

Mar, 23 2021

* Read More

* Architecture

* Film

* Game

* Substance Source

* Technology

NO STONE, STICK, OR LEAF LEFT UNTURNED: 850+ NEW PARAMETRIC ATLASES

Mar, 18 2021

* Read More

The Magazine broadcasts the voices of creative 3D. From award-winning movies to burgeoning artists, each article is designed to bridge the gaps between all the ways we do 3D. All in all, wanting to connect and inspire.

* Read more

EVENTS

MEET THE TEAMS, CHAT WITH OTHER ARTISTS, LEARN, EXCHANGE, EXPLORE

45:06

Substance Designer Craziness with Nicolas Wirrmann

May. 11 2021

43:41

Stylized Character Art in Substance Painter

Apr. 28 2021

21:56

Packaging Creation: From 2D Designs to 3D Visualization

Apr. 21 2021

34:46

From Substance Painter to Cinema 4D: The Making of Gamma

Mar. 31 2021

08:13

Product Design Concept with Substance Painter

Mar. 02 2021

34:36

Start your Substance Engine: Building Materials Inspired by the Industrial Revolution

Feb. 04 2021

47:55

Substance & 3D News 2021

Jan. 28 2021

12:36

From Medium to Substance to Adobe Dimension: The Making of the VR Bot

Dec. 17 2020

24:45

Fabric Creation & Fashion Inspiration in Substance Designer

Dec. 03 2020

46:35

Innovative Workflows from Substance Designer to Unreal Engine

Nov. 17 2020

39:31

Material Creation and Texturing for Videogames: Creating a Cartagena

Courtyard

Nov. 05 2020

51:15

(No) Modeling Needed! in Substance Designer

Oct. 21 2020

21:08

Color & Material Design: Explore Creative Freedom in 3D (Substance Source, Substance Painter)

Oct. 13 2020

32:54

Building stylized procedural atlas with Substance Designer

Oct. 06 2020

40:00

Discover Medium: Sculpt in VR with Gio Nakpil

Sep. 20 2020

25:07

Texturing for fashion Design with Substance

Sep. 10 2020

41:36

Livestream with Substance Painter team & Damien Guimoneau: UV Tiles (UDIMs) behind the scenes

Aug. 27 2020

00:28

Material creation of The Expanse and Zombieland

Aug. 25 2020

30:35

Procedural texturing of a parametric building for VFX, with Substance Designer & Substance Painter

Aug. 20 2020

33:09

Substance & 3D News

Jul. 30 2020

17:21

Procedural material creation for fashion design with Substance

Jul. 16 2020

55:46

Substance Alchemist for Archviz & Interior Design (LiveStream)

Jun. 25 2020

22:27

Stylized hand Painting of a Korrigan’s house with Substance Painter,

by Tangi Bodio

May. 27 2020

13:20

Character & Creature texturing in Substance Painter with Magdalena Dadela (#Substancelivestream)

May. 07 2020

26:58

Substance Livestream (Recorded): Jeryce Dianingana

Apr. 23 2020

12:03

Substance Livestream: Jeryce Dianingana

Apr. 23 2020

23:06

Substance Livestream: William Ruhlig

Apr. 17 2020

00:32

Substance & 3D News, Livestream

Apr. 08 2020

30:03

Take a dive into the environment and material creation of CONTROL

Mar. 19 2020

28:12

Substance Source livestream: Fantasy Map material with Enrico

Tammekänd

Mar. 17 2020

31:44

Substance Source livestream: Detailed Architecture with Jonathan

Benainous

Feb. 04 2020

32:29

Substance Source livestream: Japanese Porcelain material walkthrough

with Kyle Horwood

Jan. 09 2020

34:37

What's New in Substance

Dec. 11 2019

11:46

Substance Source livestream: Fish Bait Ball material walkthrough with

Don Arceta

Nov. 21 2019

16:45

Character Texturing with Substance: Magdalena Dadela Livestream

Jul. 12 2019

56:09

Space station cargo rack with Javier Perez

Mar. 21 2019

SUBSTANCE DESIGNER CRAZINESS WITH NICOLAS WIRRMANN It’s time to welcome Nicolas Wirrmann, a veritable Substance Designer rock star, for a fireside chat about one of his latest creations. Acclaimed by the community for pushing the boundaries of what’s achievable with this tool, our Senior Product Manager will share his techniques for creating a procedural landscape scene entirely with Substance Designer. Nicolas will showcase his inventive approach, and give some tips and tricks on how to obtain such results

and details.

* View the Agenda

* Watch Substance Livestreams

LEARNING

121 COURSES DESIGNED BY EXPERTS

Foundation

THE PBR GUIDE - PART 2

* Read

Foundation

THE PBR GUIDE - PART 1

* Read

Foundation

SUBSTANCE IN UNREAL ENGINE 4

* Watch

Advanced

CREATING OLD WOOD PLANKS IN SUBSTANCE DESIGNER

* Watch

Foundation

FUNDAMENTALS OF BAKING TEXTURES

* Watch

Foundation

CREATING A PEELED PAINT EFFECT

* Read

Foundation

SUBSTANCE PAINTER - MODEL PREPARATION

* Watch

Advanced

CURVE, TEXT, PANORAMA SHAPE NODES, HDR AND SCAN PROCESSING FILTERS

* Watch

Advanced

NIKIE MONTELEONE: THE ICE CREAM TRUCK!

* Read

Foundation

UNDERSTANDING NORMAL MAP TANGENTS AND SHADING

* Watch

Expert

MDL MALACHITE MATERIAL BREAKDOWN

* Read

Foundation

SUBSTANCE PAINTER BAKING PARAMETERS

* Read

How do I get started? 3D tools can sometimes feel difficult to

approach.

We designed courses, from your very first steps to more advanced and industry-specific techniques, to help you broaden the scope of what

you create.

* Start Learning

DOWNLOAD THE LAUNCHER THE LAUNCHER MAKES YOUR LIFE EASIER - Install your software - Browse and download from Substance Source - Download your plugins - Keep up to date with the latest news - Join the community

* Download now

GALLERY

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THEY USE SUBSTANCE

Courtesy of Industrial Light and Magic. © Marvel Studios. All rights

reserved.

> Early on I was really taken with the power and flexibility of > Substance Designer and its ability to create endless iterations of > surfaces with the same level of fidelity as scan data.

Gareth Jensen

Texture Supervisor | ILM Image courtesy of DNEG © 2019 Twentieth Century Fox Film Corporation. All rights reserved. > Substance improved our texturing workflow by allowing us to see a > ‘closer to final’ result in the viewport and to help eliminate > any values that were incorrect through a PBR workflow.

David Crabtree

Build Lead | DNEG Vancouver Image courtesy of Fisher Dai > Substance Source has freed my time. I can download rich resources > directly from the ready-made material library and directly check the > specific material’s look in Unreal Engine. Also, I can try > different presets through the presets of the .sbsar file.

Fisher Dai

Automotive Visualizer Art by Mike Voropaev > Substance Designer and Substance Painter are must-have tools in the > game dev stack. But if you work as a product designer or 3D > generalist, you can still benefit a lot from these tools, so I’d > definitely recommend checking it out.

Mike Voropaev

3D generalist

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