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SCOTT MCCLOUD
Renowned, best-selling authors Scott McCloud ( The Sculptor) and Gene Luen Yang ( Secret Coders) discuss what goes on behind the scenes when telling stories in graphic novel form, as well as the creative development of McCloud’s bestselling graphic novel The Sculptor.Room 9.
SCOTTMCCLOUD.COM
scottmccloud.com - About. I’ve been making comics professionally since 1984, and today, I'm best known for: My Non-Fiction Books. Particularly Understanding Comics (1993), a 215-page comic book about the comics medium translated into over 20 languages. Also Reinventing Comics (2000), a more controversial look at comics revolutions in art THE GOOGLE CHROME COMIC The Google Chrome Comic . In early-mid 2008, I created a comic book for Google explaining the inner workings of their new open source browser Google Chrome.. Google's mailroom accidentally shipped some copies on September 1st -- about two days before the scheduled launch -- so for a little over a day, the comic was all anyone could see ofthe browser!
SCOTTMCCLOUD.COM
scottmccloud.com - Zot! Online. Zot! Online: An original graphic novella, totaling over 440 panels (roughly the equivalent of 70-80 standard comics pages) in 16 weekly installments. The story reunited the cast of my '80s superhero series Zot!, the only place outside the original series that the characters have appeared. The artwork wasrough.
SCOTT MCCLOUD
Speaking of experimental comics, Hobo Lobo of Hamelin is a cleverly designed multi-plane side-scroller by Stevan Živadinović that most of you can probably view without any technical hiccups. I like the multi-plane effect. Full-out 3D could also work for scrollers like this of course. The key is in maintaining the work’s identity as a still life; even though navigating through it might beSCOTTMCCLOUD.COM
Reinventing Comics 2000. 256 pages. Black and White. The controversial 242-page follow-up to Understanding Comics advocates 12 different revolutions in the way comics are created, distributed and perceived with special emphasis on the potential of Online Comics.. Part One examines comics as an art form and as literature, creator's rights, the changing business of comics, public perception, andSCOTTMCCLOUD.COM
The Carl Comics. 1998-2001 Carl -- everyone's favorite throwaway non-entity -- began life in the pages of my book Understanding Comics.When I wanted to try some experimental interactive comics, Carl seemed game, so I exhumed the little bugger and got to work.SCOTTMCCLOUD.COM
Making Comics. 2006. 272 Pages. Black and White. If you’ve ever felt there must be something more to making comics than just copying drawing styles then this is the book for you.SCOTTMCCLOUD.COM
The Big Triangle. In Understanding Comics, I was looking for a way to put all of comics’ visual vocabulary (pictures, words, specialized symbols, etc.) into some kind of easily understood map of possibilities. Chapter Two’s “Big Triangle” was the result. Click on the numbers or the forward arrow below toSCOTTMCCLOUD.COM
Go to Part Two Slow playback? To switch to medium or low quality (faster) hold down the right mouse button over the image and choose from the pop-up menu (PC) or hold down the mouse button while pressing the control key (Mac).SCOTT MCCLOUD
Renowned, best-selling authors Scott McCloud ( The Sculptor) and Gene Luen Yang ( Secret Coders) discuss what goes on behind the scenes when telling stories in graphic novel form, as well as the creative development of McCloud’s bestselling graphic novel The Sculptor.Room 9.
SCOTTMCCLOUD.COM
scottmccloud.com - About. I’ve been making comics professionally since 1984, and today, I'm best known for: My Non-Fiction Books. Particularly Understanding Comics (1993), a 215-page comic book about the comics medium translated into over 20 languages. Also Reinventing Comics (2000), a more controversial look at comics revolutions in art THE GOOGLE CHROME COMIC The Google Chrome Comic . In early-mid 2008, I created a comic book for Google explaining the inner workings of their new open source browser Google Chrome.. Google's mailroom accidentally shipped some copies on September 1st -- about two days before the scheduled launch -- so for a little over a day, the comic was all anyone could see ofthe browser!
SCOTTMCCLOUD.COM
scottmccloud.com - Zot! Online. Zot! Online: An original graphic novella, totaling over 440 panels (roughly the equivalent of 70-80 standard comics pages) in 16 weekly installments. The story reunited the cast of my '80s superhero series Zot!, the only place outside the original series that the characters have appeared. The artwork wasrough.
SCOTT MCCLOUD
Speaking of experimental comics, Hobo Lobo of Hamelin is a cleverly designed multi-plane side-scroller by Stevan Živadinović that most of you can probably view without any technical hiccups. I like the multi-plane effect. Full-out 3D could also work for scrollers like this of course. The key is in maintaining the work’s identity as a still life; even though navigating through it might beSCOTTMCCLOUD.COM
Reinventing Comics 2000. 256 pages. Black and White. The controversial 242-page follow-up to Understanding Comics advocates 12 different revolutions in the way comics are created, distributed and perceived with special emphasis on the potential of Online Comics.. Part One examines comics as an art form and as literature, creator's rights, the changing business of comics, public perception, andSCOTTMCCLOUD.COM
The Carl Comics. 1998-2001 Carl -- everyone's favorite throwaway non-entity -- began life in the pages of my book Understanding Comics.When I wanted to try some experimental interactive comics, Carl seemed game, so I exhumed the little bugger and got to work.SCOTTMCCLOUD.COM
Making Comics. 2006. 272 Pages. Black and White. If you’ve ever felt there must be something more to making comics than just copying drawing styles then this is the book for you.SCOTTMCCLOUD.COM
The Big Triangle. In Understanding Comics, I was looking for a way to put all of comics’ visual vocabulary (pictures, words, specialized symbols, etc.) into some kind of easily understood map of possibilities. Chapter Two’s “Big Triangle” was the result. Click on the numbers or the forward arrow below toSCOTTMCCLOUD.COM
Go to Part Two Slow playback? To switch to medium or low quality (faster) hold down the right mouse button over the image and choose from the pop-up menu (PC) or hold down the mouse button while pressing the control key (Mac).SCOTTMCCLOUD.COM
scottmccloud.com - About. I’ve been making comics professionally since 1984, and today, I'm best known for: My Non-Fiction Books. Particularly Understanding Comics (1993), a 215-page comic book about the comics medium translated into over 20 languages. Also Reinventing Comics (2000), a more controversial look at comics revolutions in art MAKING COMICS BY SCOTT MCCLOUD The McCloud Family Podcast and The Winterviews. Our occasional podcast from the road and a video interviews with comics creators around the country conducted by Winter (age 11) and edited by Sky (age 13). Presented by Comic Book Resources. John Roshell's Making Comics Font designed from my handwriting for use in the book.SCOTT MCCLOUD
Simon Cottee’s A Brief History of the Modern Pixel is the latest entry in an ongoing discussion in videogame circles about the power of the simplified aesthetic of early lo-res games. I get roped in as usual in connection to cartoon art and the points I make about universality in Chapter Two of UC, but it’s a very game-native presentation with some interesting points.SCOTTMCCLOUD.COM
Making Comics. 2006. 272 Pages. Black and White. If you’ve ever felt there must be something more to making comics than just copying drawing styles then this is the book for you.SCOTT MCCLOUD
Attn: Southern California. June 17th, 2014. This August, I’ll be bringing the Two-Day Making Comics Workshop back to The Los Angeles Academy of Figurative Art for a fourth year. 14 hours of everything I can teach you through lectures and hands-on exercises. An intense lookat the art of
SCOTTMCCLOUD.COM
Understanding Comics. 1993. 224 pages. Black and White with 8-page color section. A 215-page comic book about comics that explains the inner workings of the medium and examines many aspects of visual communication. Understanding Comics has been translated into 16 languages, excerpted in textbooks, and its ideas applied in otherfields such as
SCOTTMCCLOUD.COM
Go to Part Two Slow playback? To switch to medium or low quality (faster) hold down the right mouse button over the image and choose from the pop-up menu (PC) or hold down the mouse button while pressing the control key (Mac).SCOTTMCCLOUD.COM
Zachary T. Paleozogt lives in "the far-flung future of 1965," a utopian Earth of world peace, robot butlers, and flying cars. Jenny Weaver lives in an imperfect world of disappointment and broken promises—the Earth we live in. Stepping across the portals to each other's worlds, Zot and Jenny's lives will never beSCOTTMCCLOUD.COM
Five Card Nancy is a Dada card game using cut-up panels from Ernie Bushmiller's long-running 20th Century comic strip Nancy.Here are the official rules if you want to make your own deck and try it out. Special thanks to Barry Deutsch whose Usenet post in late ‘98PORPHYRIA'S LOVER
Porphyria's Lover
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