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Text

OPENVDBABOUTFORUMDOCUMENTATIONLICENSEDOWNLOAD OpenVDB is an Academy Award-winning open-source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in

feature

OPENVDB - DOWNLOAD

OpenVDB includes a small number of Maya nodes, primarily for conversion of geometry to and from OpenVDB volumes and for visualization of volumes. This archive contains several example scene files that demonstrate how to use the nodes. Maya Examples zip - Aug 8

2016.

OPENVDB - ABOUT

OpenVDB is an Academy Award-winning C++ library comprising a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, time-varying, volumetric data discretized on three-dimensional grids. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively

infinite 3D

OPENVDB - DOCUMENTATION See the online documentation for an introduction to the library and an API reference.. See the FAQ for answers to some common questions about OpenVDB.. See the coding standards for guidelines on our programming style and practice.. SIGGRAPH 2015 course. Download the presentation slides (PDF) from the SIGGRAPH 2015 OpenVDB course: OPENVDB: OPENVDB COOKBOOK Handling metadata. Metadata of various types (string, floating point, integer, etc.—see Metadata.h for more) can be attached both to individual Grids and to files on disk. The examples that follow refer to Grids, but the usage is the same for the MetaMap that can optionally be supplied to a file or stream for writing.. Adding metadata. The Grid::insertMeta method either adds a new (name OPENVDB: COORD CLASS REFERENCE The hash function is taken from the SIGGRAPH paper: "VDB: High-resolution sparse volumes with dynamic topology". Return true if any of the components of a are smaller than the corresponding components of b. Return the largest possible coordinate. Perform a component-wise maximum with the other Coord. OPENVDB: TRANSFORMS AND MAPSTRANSFORMS IN OPENVDBMAPS IN OPENVDB TRANSFORMSSEE MORE ON OPENVDB.ORG OPENVDB: USING OPENVDB IN PYTHON OpenVDB: Using OpenVDB in Python. This section describes the OpenVDB Python module and includes Python code snippets and some complete programs that illustrate how to perform common tasks. (An API reference is also available, if Epydoc is installed.) As of OpenVDB 2.0, the Python module exposes most of the functionality of the C++

Grid class

OPENVDB: DENSE< ValueT, Layout > CLASS TEMPLATE REFERENCE template class openvdb::v8_0::tools::Dense< ValueT, Layout > Dense is a simple dense grid API used by the CopyToDense and CopyFromDense classes defined below.. Use the Dense class to efficiently produce a dense in-memory representation of an OpenVDB grid. However, be aware that a dense grid could have a memory footprint that is orders of OPENVDB: GRID< _TreeType > CLASS TEMPLATE REFERENCE Return a new grid that contains the given tree. Return a new, empty grid with the same transform and metadata as the given grid and with background value zero. Create a new grid of the given (registered) type. Return a new grid whose metadata, transform and tree are deep copies of this grid's. OPENVDBABOUTFORUMDOCUMENTATIONLICENSEDOWNLOAD OpenVDB is an Academy Award-winning open-source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in

feature

OPENVDB - DOWNLOAD

OpenVDB includes a small number of Maya nodes, primarily for conversion of geometry to and from OpenVDB volumes and for visualization of volumes. This archive contains several example scene files that demonstrate how to use the nodes. Maya Examples zip - Aug 8

2016.

OPENVDB - ABOUT

OpenVDB is an Academy Award-winning C++ library comprising a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, time-varying, volumetric data discretized on three-dimensional grids. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively

infinite 3D

OPENVDB - DOCUMENTATION See the online documentation for an introduction to the library and an API reference.. See the FAQ for answers to some common questions about OpenVDB.. See the coding standards for guidelines on our programming style and practice.. SIGGRAPH 2015 course. Download the presentation slides (PDF) from the SIGGRAPH 2015 OpenVDB course: OPENVDB: OPENVDB COOKBOOK Handling metadata. Metadata of various types (string, floating point, integer, etc.—see Metadata.h for more) can be attached both to individual Grids and to files on disk. The examples that follow refer to Grids, but the usage is the same for the MetaMap that can optionally be supplied to a file or stream for writing.. Adding metadata. The Grid::insertMeta method either adds a new (name OPENVDB: COORD CLASS REFERENCE The hash function is taken from the SIGGRAPH paper: "VDB: High-resolution sparse volumes with dynamic topology". Return true if any of the components of a are smaller than the corresponding components of b. Return the largest possible coordinate. Perform a component-wise maximum with the other Coord. OPENVDB: TRANSFORMS AND MAPSTRANSFORMS IN OPENVDBMAPS IN OPENVDB TRANSFORMSSEE MORE ON OPENVDB.ORG OPENVDB: USING OPENVDB IN PYTHON OpenVDB: Using OpenVDB in Python. This section describes the OpenVDB Python module and includes Python code snippets and some complete programs that illustrate how to perform common tasks. (An API reference is also available, if Epydoc is installed.) As of OpenVDB 2.0, the Python module exposes most of the functionality of the C++

Grid class

OPENVDB: DENSE< ValueT, Layout > CLASS TEMPLATE REFERENCE template class openvdb::v8_0::tools::Dense< ValueT, Layout > Dense is a simple dense grid API used by the CopyToDense and CopyFromDense classes defined below.. Use the Dense class to efficiently produce a dense in-memory representation of an OpenVDB grid. However, be aware that a dense grid could have a memory footprint that is orders of OPENVDB: GRID< _TreeType > CLASS TEMPLATE REFERENCE Return a new grid that contains the given tree. Return a new, empty grid with the same transform and metadata as the given grid and with background value zero. Create a new grid of the given (registered) type. Return a new grid whose metadata, transform and tree are deep copies of this grid's. OPENVDB: OPENVDB OVERVIEW For efficiency, OpenVDB generally avoids class inheritance and virtual functions in favor of templates, allowing the compiler to optimize away function calls. In particular, each node type is templated on the type of its children, so even two InternalNode s at different levels

of a

OPENVDB: DENSE< ValueT, Layout > CLASS TEMPLATE REFERENCE template class openvdb::v8_0::tools::Dense< ValueT, Layout > Dense is a simple dense grid API used by the CopyToDense and CopyFromDense classes defined below.. Use the Dense class to efficiently produce a dense in-memory representation of an OpenVDB grid. However, be aware that a dense grid could have a memory footprint that is orders of OPENVDB: VEC3< T > CLASS TEMPLATE REFERENCE const. inline. Squared length of the vector, much faster than length () as it does not involve square root. const Vec3 & log. (. ) inline. Return a reference to itself after log has been applied to all the vector components. bool normalize. OPENVDB: GRID< _TreeType > CLASS TEMPLATE REFERENCE Return a new grid that contains the given tree. Return a new, empty grid with the same transform and metadata as the given grid and with background value zero. Create a new grid of the given (registered) type. Return a new grid whose metadata, transform and tree are deep copies of this grid's. OPENVDB: RELEASE NOTES OpenVDB: Release Notes. OpenVDB. Version 8.0.1 - February 5, 2021. Bug fixes: Fixed a bug in the new CSG intersection merge algorithm where data outside of the intersection region was not being removed. Build: Fixed various incorrect RPATH directory paths in CMake. Dropped the minimum boost requirement back to 1.61. OPENVDB: GRIDBASE CLASS REFERENCE Return a pointer to this grid's transform, which might be shared with other grids. virtual GridBase::Ptr copyGrid. (. ) pure virtual. Return a new grid of the same type as this grid whose metadata is a deep copy of this grid's and whose tree and transform are shared with this grid.

Implemented in

OPENVDB: TRANSFORM CLASS REFERENCE void preRotate (double radians, const Axis axis=X_AXIS): Update the linear (affine) map by prepending or postfixing the appropriate operation. In the case of a frustum, the pre-operations apply to the linear part of the transform and not the entire transform, OPENVDB: METAMAP CLASS REFERENCE template T::Ptr getMetadata (const Name &): Return a pointer to a TypedMetadata object of type T and with the given name. If no such

field exists or

OPENVDB: DENSETRANSFORMER< _ValueT, OpType > CLASS template class openvdb::v8_0::tools::DenseTransformer< _ValueT, OpType > Class that applies a functor to the index space intersection of a prescribed bounding box and the dense grid. OPENVDB: MESHTOVOLUME.H FILE REFERENCE OpenVDB: MeshToVolume.h File Reference. OpenVDB. Convert polygonal meshes that consist of quads and/or triangles into signed or unsigned distance field volumes. More #include < openvdb/Platform.h >. #include < openvdb/Types.h >. OPENVDBABOUTFORUMDOCUMENTATIONLICENSEDOWNLOAD OpenVDB is an Academy Award-winning open-source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in

feature

OPENVDB - DOWNLOAD

OpenVDB includes a small number of Maya nodes, primarily for conversion of geometry to and from OpenVDB volumes and for visualization of volumes. This archive contains several example scene files that demonstrate how to use the nodes. Maya Examples zip - Aug 8

2016.

OPENVDB - ABOUT

OpenVDB is an Academy Award-winning C++ library comprising a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, time-varying, volumetric data discretized on three-dimensional grids. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively

infinite 3D

OPENVDB - DOCUMENTATION See the online documentation for an introduction to the library and an API reference.. See the FAQ for answers to some common questions about OpenVDB.. See the coding standards for guidelines on our programming style and practice.. SIGGRAPH 2015 course. Download the presentation slides (PDF) from the SIGGRAPH 2015 OpenVDB course: OPENVDB: OPENVDB COOKBOOK Handling metadata. Metadata of various types (string, floating point, integer, etc.—see Metadata.h for more) can be attached both to individual Grids and to files on disk. The examples that follow refer to Grids, but the usage is the same for the MetaMap that can optionally be supplied to a file or stream for writing.. Adding metadata. The Grid::insertMeta method either adds a new (name OPENVDB: TRANSFORMS AND MAPSTRANSFORMS IN OPENVDBMAPS IN OPENVDB TRANSFORMSSEE MORE ON OPENVDB.ORG OPENVDB: COORD CLASS REFERENCE The hash function is taken from the SIGGRAPH paper: "VDB: High-resolution sparse volumes with dynamic topology". Return true if any of the components of a are smaller than the corresponding components of b. Return the largest possible coordinate. Perform a component-wise maximum with the other Coord. OPENVDB: USING OPENVDB IN PYTHON OpenVDB: Using OpenVDB in Python. This section describes the OpenVDB Python module and includes Python code snippets and some complete programs that illustrate how to perform common tasks. (An API reference is also available, if Epydoc is installed.) As of OpenVDB 2.0, the Python module exposes most of the functionality of the C++

Grid class

OPENVDB: DENSE< ValueT, Layout > CLASS TEMPLATE REFERENCE template class openvdb::v8_0::tools::Dense< ValueT, Layout > Dense is a simple dense grid API used by the CopyToDense and CopyFromDense classes defined below.. Use the Dense class to efficiently produce a dense in-memory representation of an OpenVDB grid. However, be aware that a dense grid could have a memory footprint that is orders of OPENVDB: GRID< _TreeType > CLASS TEMPLATE REFERENCE Return a new grid that contains the given tree. Return a new, empty grid with the same transform and metadata as the given grid and with background value zero. Create a new grid of the given (registered) type. Return a new grid whose metadata, transform and tree are deep copies of this grid's. OPENVDBABOUTFORUMDOCUMENTATIONLICENSEDOWNLOAD OpenVDB is an Academy Award-winning open-source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in

feature

OPENVDB - DOWNLOAD

OpenVDB includes a small number of Maya nodes, primarily for conversion of geometry to and from OpenVDB volumes and for visualization of volumes. This archive contains several example scene files that demonstrate how to use the nodes. Maya Examples zip - Aug 8

2016.

OPENVDB - ABOUT

OpenVDB is an Academy Award-winning C++ library comprising a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, time-varying, volumetric data discretized on three-dimensional grids. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively

infinite 3D

OPENVDB - DOCUMENTATION See the online documentation for an introduction to the library and an API reference.. See the FAQ for answers to some common questions about OpenVDB.. See the coding standards for guidelines on our programming style and practice.. SIGGRAPH 2015 course. Download the presentation slides (PDF) from the SIGGRAPH 2015 OpenVDB course: OPENVDB: OPENVDB COOKBOOK Handling metadata. Metadata of various types (string, floating point, integer, etc.—see Metadata.h for more) can be attached both to individual Grids and to files on disk. The examples that follow refer to Grids, but the usage is the same for the MetaMap that can optionally be supplied to a file or stream for writing.. Adding metadata. The Grid::insertMeta method either adds a new (name OPENVDB: TRANSFORMS AND MAPSTRANSFORMS IN OPENVDBMAPS IN OPENVDB TRANSFORMSSEE MORE ON OPENVDB.ORG OPENVDB: COORD CLASS REFERENCE The hash function is taken from the SIGGRAPH paper: "VDB: High-resolution sparse volumes with dynamic topology". Return true if any of the components of a are smaller than the corresponding components of b. Return the largest possible coordinate. Perform a component-wise maximum with the other Coord. OPENVDB: USING OPENVDB IN PYTHON OpenVDB: Using OpenVDB in Python. This section describes the OpenVDB Python module and includes Python code snippets and some complete programs that illustrate how to perform common tasks. (An API reference is also available, if Epydoc is installed.) As of OpenVDB 2.0, the Python module exposes most of the functionality of the C++

Grid class

OPENVDB: DENSE< ValueT, Layout > CLASS TEMPLATE REFERENCE template class openvdb::v8_0::tools::Dense< ValueT, Layout > Dense is a simple dense grid API used by the CopyToDense and CopyFromDense classes defined below.. Use the Dense class to efficiently produce a dense in-memory representation of an OpenVDB grid. However, be aware that a dense grid could have a memory footprint that is orders of OPENVDB: GRID< _TreeType > CLASS TEMPLATE REFERENCE Return a new grid that contains the given tree. Return a new, empty grid with the same transform and metadata as the given grid and with background value zero. Create a new grid of the given (registered) type. Return a new grid whose metadata, transform and tree are deep copies of this grid's. OPENVDB: OPENVDB OVERVIEW Note that the naming scheme for methods that return “begin” iterators closely mirrors that of the iterators themselves. That is, Grid::cbeginValueOn returns a const iterator to the first of a grid’s active values, whereas LeafNode::beginValueAll returns a non-const iterator to the first of a leaf node’s values, both active and inactive. (const overloads of begin* methods are usually OPENVDB: RELEASE NOTES OpenVDB: Release Notes. OpenVDB. Version 8.0.1 - February 5, 2021. Bug fixes: Fixed a bug in the new CSG intersection merge algorithm where data outside of the intersection region was not being removed. Build: Fixed various incorrect RPATH directory paths in CMake. Dropped the minimum boost requirement back to 1.61. OPENVDB: BUILDING OPENVDB Building With CMake Build Types. The first step is to decide what type of OpenVDB build you're after. This primarily boils down to three main

options:

OPENVDB: DENSE< ValueT, Layout > CLASS TEMPLATE REFERENCE template class openvdb::v8_0::tools::Dense< ValueT, Layout > Dense is a simple dense grid API used by the CopyToDense and CopyFromDense classes defined below.. Use the Dense class to efficiently produce a dense in-memory representation of an OpenVDB grid. However, be aware that a dense grid could have a memory footprint that is orders of OPENVDB: VEC3< T > CLASS TEMPLATE REFERENCE const. inline. Squared length of the vector, much faster than length () as it does not involve square root. const Vec3 & log. (. ) inline. Return a reference to itself after log has been applied to all the vector components. bool normalize. OPENVDB: OPENVDB POINTS This document focuses mainly on the localised style of storage used by PointDataGrids. Using this storage mechanism, points are spatially-organised into VDB voxels to provide faster access and a greater opportunity for data compression compared with linear point arrays. See the Cookbook for code examples to get started using

OpenVDB Points.

OPENVDB: GRID< _TreeType > CLASS TEMPLATE REFERENCE Return a new grid that contains the given tree. Return a new, empty grid with the same transform and metadata as the given grid and with background value zero. Create a new grid of the given (registered) type. Return a new grid whose metadata, transform and tree are deep copies of this grid's. OPENVDB: STREAM CLASS REFERENCE Protected Member Functions: bool inputHasGridOffsets const : Return true if the input stream contains grid offsets that allow for random access or partial reading.More void setInputHasGridOffsets (bool b): void setFormatVersion (std::istream &): Tag the given input stream

with the

OPENVDB: MESHTOVOLUME.H FILE REFERENCE OpenVDB: MeshToVolume.h File Reference. OpenVDB. Convert polygonal meshes that consist of quads and/or triangles into signed or unsigned distance field volumes. More #include < openvdb/Platform.h >. #include < openvdb/Types.h >. OPENVDB: DENSETRANSFORMER< _ValueT, OpType > CLASS template class openvdb::v8_0::tools::DenseTransformer< _ValueT, OpType > Class that applies a functor to the index space intersection of a prescribed bounding box and the dense grid. OPENVDBABOUTFORUMDOCUMENTATIONLICENSEDOWNLOAD OpenVDB is an Academy Award-winning open-source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in

feature

OPENVDB - DOWNLOAD

OpenVDB includes a small number of Maya nodes, primarily for conversion of geometry to and from OpenVDB volumes and for visualization of volumes. This archive contains several example scene files that demonstrate how to use the nodes. Maya Examples zip - Aug 8

2016.

OPENVDB - ABOUT

OpenVDB is an Academy Award-winning C++ library comprising a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, time-varying, volumetric data discretized on three-dimensional grids. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively

infinite 3D

OPENVDB - DOCUMENTATION See the online documentation for an introduction to the library and an API reference.. See the FAQ for answers to some common questions about OpenVDB.. See the coding standards for guidelines on our programming style and practice.. SIGGRAPH 2015 course. Download the presentation slides (PDF) from the SIGGRAPH 2015 OpenVDB course: OPENVDB: OPENVDB COOKBOOK Handling metadata. Metadata of various types (string, floating point, integer, etc.—see Metadata.h for more) can be attached both to individual Grids and to files on disk. The examples that follow refer to Grids, but the usage is the same for the MetaMap that can optionally be supplied to a file or stream for writing.. Adding metadata. The Grid::insertMeta method either adds a new (name OPENVDB: TRANSFORMS AND MAPSTRANSFORMS IN OPENVDBMAPS IN OPENVDB TRANSFORMSSEE MORE ON OPENVDB.ORG OPENVDB: COORD CLASS REFERENCE The hash function is taken from the SIGGRAPH paper: "VDB: High-resolution sparse volumes with dynamic topology". Return true if any of the components of a are smaller than the corresponding components of b. Return the largest possible coordinate. Perform a component-wise maximum with the other Coord. OPENVDB: USING OPENVDB IN PYTHON OpenVDB: Using OpenVDB in Python. This section describes the OpenVDB Python module and includes Python code snippets and some complete programs that illustrate how to perform common tasks. (An API reference is also available, if Epydoc is installed.) As of OpenVDB 2.0, the Python module exposes most of the functionality of the C++

Grid class

OPENVDB: DENSE< ValueT, Layout > CLASS TEMPLATE REFERENCE template class openvdb::v8_0::tools::Dense< ValueT, Layout > Dense is a simple dense grid API used by the CopyToDense and CopyFromDense classes defined below.. Use the Dense class to efficiently produce a dense in-memory representation of an OpenVDB grid. However, be aware that a dense grid could have a memory footprint that is orders of OPENVDB: MESHTOVOLUME.H FILE REFERENCE OpenVDB: MeshToVolume.h File Reference. OpenVDB. Convert polygonal meshes that consist of quads and/or triangles into signed or unsigned distance field volumes. More #include < openvdb/Platform.h >. #include < openvdb/Types.h >. OPENVDBABOUTFORUMDOCUMENTATIONLICENSEDOWNLOAD OpenVDB is an Academy Award-winning open-source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in

feature

OPENVDB - DOWNLOAD

OpenVDB includes a small number of Maya nodes, primarily for conversion of geometry to and from OpenVDB volumes and for visualization of volumes. This archive contains several example scene files that demonstrate how to use the nodes. Maya Examples zip - Aug 8

2016.

OPENVDB - ABOUT

OpenVDB is an Academy Award-winning C++ library comprising a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, time-varying, volumetric data discretized on three-dimensional grids. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively

infinite 3D

OPENVDB - DOCUMENTATION See the online documentation for an introduction to the library and an API reference.. See the FAQ for answers to some common questions about OpenVDB.. See the coding standards for guidelines on our programming style and practice.. SIGGRAPH 2015 course. Download the presentation slides (PDF) from the SIGGRAPH 2015 OpenVDB course: OPENVDB: OPENVDB OVERVIEWINTRODUCTIONTHE TREESPARSE VALUES AND VOXELSCOORDINATE SYSTEMS AND TRANSFORMSSEE MORE ON OPENVDB.ORG OPENVDB: OPENVDB COOKBOOK Handling metadata. Metadata of various types (string, floating point, integer, etc.—see Metadata.h for more) can be attached both to individual Grids and to files on disk. The examples that follow refer to Grids, but the usage is the same for the MetaMap that can optionally be supplied to a file or stream for writing.. Adding metadata. The Grid::insertMeta method either adds a new (name OPENVDB: TRANSFORMS AND MAPSTRANSFORMS IN OPENVDBMAPS IN OPENVDB TRANSFORMSSEE MORE ON OPENVDB.ORG OPENVDB: COORD CLASS REFERENCE The hash function is taken from the SIGGRAPH paper: "VDB: High-resolution sparse volumes with dynamic topology". Return true if any of the components of a are smaller than the corresponding components of b. Return the largest possible coordinate. Perform a component-wise maximum with the other Coord. OPENVDB: USING OPENVDB IN PYTHON OpenVDB: Using OpenVDB in Python. This section describes the OpenVDB Python module and includes Python code snippets and some complete programs that illustrate how to perform common tasks. (An API reference is also available, if Epydoc is installed.) As of OpenVDB 2.0, the Python module exposes most of the functionality of the C++

Grid class

OPENVDB: MESHTOVOLUME.H FILE REFERENCE OpenVDB: MeshToVolume.h File Reference. OpenVDB. Convert polygonal meshes that consist of quads and/or triangles into signed or unsigned distance field volumes. More #include < openvdb/Platform.h >. #include < openvdb/Types.h >. OPENVDB: OPENVDB OVERVIEW For efficiency, OpenVDB generally avoids class inheritance and virtual functions in favor of templates, allowing the compiler to optimize away function calls. In particular, each node type is templated on the type of its children, so even two InternalNode s at different levels

of a

OPENVDB: OPENVDB COOKBOOK Handling metadata. Metadata of various types (string, floating point, integer, etc.—see Metadata.h for more) can be attached both to individual Grids and to files on disk. The examples that follow refer to Grids, but the usage is the same for the MetaMap that can optionally be supplied to a file or stream for writing.. Adding metadata. The Grid::insertMeta method either adds a new (name

OPENVDB: OPENVDB

The OpenVDB library comprises a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, possibly time-varying, volumetric data discretized on a three-dimensional grid. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively infinite 3D index space, compact storage (both in memory and on disk), fast OPENVDB: RELEASE NOTES OpenVDB: Release Notes. OpenVDB. Version 8.0.1 - February 5, 2021. Bug fixes: Fixed a bug in the new CSG intersection merge algorithm where data outside of the intersection region was not being removed. Build: Fixed various incorrect RPATH directory paths in CMake. Dropped the minimum boost requirement back to 1.61. OPENVDB: DENSE< ValueT, Layout > CLASS TEMPLATE REFERENCE template class openvdb::v8_0::tools::Dense< ValueT, Layout > Dense is a simple dense grid API used by the CopyToDense and CopyFromDense classes defined below.. Use the Dense class to efficiently produce a dense in-memory representation of an OpenVDB grid. However, be aware that a dense grid could have a memory footprint that is orders of OPENVDB: BUILDING OPENVDB Building With CMake Build Types. The first step is to decide what type of OpenVDB build you're after. This primarily boils down to three main

options:

API DOCUMENTATION

createFrustumTransform (xyzMin, xyzMax, taper, depth, voxelSize) Create a new frustum transform with unit bounding box (xyzMin, xyzMax) and the given taper, depth and uniform voxel size. OPENVDB: NAMESPACE LIST Here is a list of all namespaces with brief descriptions: Namespace to hold functionality for registering info text callbacks. Whenever getNodeSpecificInfoText () is called, the default info text is added to MMB output unless a valid callback has been registered for the grid

type.

OPENVDB: RELATED PAGES Here is a list of all related documentation pages: Deprecated List: Generated by 1.8.11 1.8.11 OPENVDB: DENSE.H FILE REFERENCE Functions: template void copyToDense (const GridOrTreeT &sparse, DenseT &dense, bool serial=false): Populate a dense grid with the values of voxels from a sparse grid, where the sparse grid intersects

the dense grid.

OPENVDBABOUTFORUMDOCUMENTATIONLICENSEDOWNLOAD OpenVDB is an Academy Award-winning open-source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in

feature

OPENVDB - DOWNLOAD

OpenVDB includes a small number of Maya nodes, primarily for conversion of geometry to and from OpenVDB volumes and for visualization of volumes. This archive contains several example scene files that demonstrate how to use the nodes. Maya Examples zip - Aug 8

2016.

OPENVDB - ABOUT

OpenVDB is an Academy Award-winning C++ library comprising a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, time-varying, volumetric data discretized on three-dimensional grids. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively

infinite 3D

OPENVDB - DOCUMENTATION See the online documentation for an introduction to the library and an API reference.. See the FAQ for answers to some common questions about OpenVDB.. See the coding standards for guidelines on our programming style and practice.. SIGGRAPH 2015 course. Download the presentation slides (PDF) from the SIGGRAPH 2015 OpenVDB course: OPENVDB: OPENVDB COOKBOOK Handling metadata. Metadata of various types (string, floating point, integer, etc.—see Metadata.h for more) can be attached both to individual Grids and to files on disk. The examples that follow refer to Grids, but the usage is the same for the MetaMap that can optionally be supplied to a file or stream for writing.. Adding metadata. The Grid::insertMeta method either adds a new (name OPENVDB: TRANSFORMS AND MAPSTRANSFORMS IN OPENVDBMAPS IN OPENVDB TRANSFORMSSEE MORE ON OPENVDB.ORG OPENVDB: COORD CLASS REFERENCE The hash function is taken from the SIGGRAPH paper: "VDB: High-resolution sparse volumes with dynamic topology". Return true if any of the components of a are smaller than the corresponding components of b. Return the largest possible coordinate. Perform a component-wise maximum with the other Coord. OPENVDB: USING OPENVDB IN PYTHON OpenVDB: Using OpenVDB in Python. This section describes the OpenVDB Python module and includes Python code snippets and some complete programs that illustrate how to perform common tasks. (An API reference is also available, if Epydoc is installed.) As of OpenVDB 2.0, the Python module exposes most of the functionality of the C++

Grid class

OPENVDB: DENSE< ValueT, Layout > CLASS TEMPLATE REFERENCE template class openvdb::v8_0::tools::Dense< ValueT, Layout > Dense is a simple dense grid API used by the CopyToDense and CopyFromDense classes defined below.. Use the Dense class to efficiently produce a dense in-memory representation of an OpenVDB grid. However, be aware that a dense grid could have a memory footprint that is orders of OPENVDB: MESHTOVOLUME.H FILE REFERENCE OpenVDB: MeshToVolume.h File Reference. OpenVDB. Convert polygonal meshes that consist of quads and/or triangles into signed or unsigned distance field volumes. More #include < openvdb/Platform.h >. #include < openvdb/Types.h >. OPENVDBABOUTFORUMDOCUMENTATIONLICENSEDOWNLOAD OpenVDB is an Academy Award-winning open-source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in

feature

OPENVDB - DOWNLOAD

OpenVDB includes a small number of Maya nodes, primarily for conversion of geometry to and from OpenVDB volumes and for visualization of volumes. This archive contains several example scene files that demonstrate how to use the nodes. Maya Examples zip - Aug 8

2016.

OPENVDB - ABOUT

OpenVDB is an Academy Award-winning C++ library comprising a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, time-varying, volumetric data discretized on three-dimensional grids. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively

infinite 3D

OPENVDB - DOCUMENTATION See the online documentation for an introduction to the library and an API reference.. See the FAQ for answers to some common questions about OpenVDB.. See the coding standards for guidelines on our programming style and practice.. SIGGRAPH 2015 course. Download the presentation slides (PDF) from the SIGGRAPH 2015 OpenVDB course: OPENVDB: OPENVDB COOKBOOK Handling metadata. Metadata of various types (string, floating point, integer, etc.—see Metadata.h for more) can be attached both to individual Grids and to files on disk. The examples that follow refer to Grids, but the usage is the same for the MetaMap that can optionally be supplied to a file or stream for writing.. Adding metadata. The Grid::insertMeta method either adds a new (name OPENVDB: TRANSFORMS AND MAPSTRANSFORMS IN OPENVDBMAPS IN OPENVDB TRANSFORMSSEE MORE ON OPENVDB.ORG OPENVDB: COORD CLASS REFERENCE The hash function is taken from the SIGGRAPH paper: "VDB: High-resolution sparse volumes with dynamic topology". Return true if any of the components of a are smaller than the corresponding components of b. Return the largest possible coordinate. Perform a component-wise maximum with the other Coord. OPENVDB: USING OPENVDB IN PYTHON OpenVDB: Using OpenVDB in Python. This section describes the OpenVDB Python module and includes Python code snippets and some complete programs that illustrate how to perform common tasks. (An API reference is also available, if Epydoc is installed.) As of OpenVDB 2.0, the Python module exposes most of the functionality of the C++

Grid class

OPENVDB: DENSE< ValueT, Layout > CLASS TEMPLATE REFERENCE template class openvdb::v8_0::tools::Dense< ValueT, Layout > Dense is a simple dense grid API used by the CopyToDense and CopyFromDense classes defined below.. Use the Dense class to efficiently produce a dense in-memory representation of an OpenVDB grid. However, be aware that a dense grid could have a memory footprint that is orders of OPENVDB: MESHTOVOLUME.H FILE REFERENCE OpenVDB: MeshToVolume.h File Reference. OpenVDB. Convert polygonal meshes that consist of quads and/or triangles into signed or unsigned distance field volumes. More #include < openvdb/Platform.h >. #include < openvdb/Types.h >. OPENVDB: OPENVDB OVERVIEW For efficiency, OpenVDB generally avoids class inheritance and virtual functions in favor of templates, allowing the compiler to optimize away function calls. In particular, each node type is templated on the type of its children, so even two InternalNode s at different levels

of a

OPENVDB: OPENVDB COOKBOOK Handling metadata. Metadata of various types (string, floating point, integer, etc.—see Metadata.h for more) can be attached both to individual Grids and to files on disk. The examples that follow refer to Grids, but the usage is the same for the MetaMap that can optionally be supplied to a file or stream for writing.. Adding metadata. The Grid::insertMeta method either adds a new (name

OPENVDB: OPENVDB

The OpenVDB library comprises a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, possibly time-varying, volumetric data discretized on a three-dimensional grid. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively infinite 3D index space, compact storage (both in memory and on disk), fast OPENVDB: RELEASE NOTES OpenVDB: Release Notes. OpenVDB. Version 8.0.1 - February 5, 2021. Bug fixes: Fixed a bug in the new CSG intersection merge algorithm where data outside of the intersection region was not being removed. Build: Fixed various incorrect RPATH directory paths in CMake. Dropped the minimum boost requirement back to 1.61. OPENVDB: DENSE< ValueT, Layout > CLASS TEMPLATE REFERENCE template class openvdb::v8_0::tools::Dense< ValueT, Layout > Dense is a simple dense grid API used by the CopyToDense and CopyFromDense classes defined below.. Use the Dense class to efficiently produce a dense in-memory representation of an OpenVDB grid. However, be aware that a dense grid could have a memory footprint that is orders of OPENVDB: BUILDING OPENVDB Building With CMake Build Types. The first step is to decide what type of OpenVDB build you're after. This primarily boils down to three main

options:

API DOCUMENTATION

createFrustumTransform (xyzMin, xyzMax, taper, depth, voxelSize) Create a new frustum transform with unit bounding box (xyzMin, xyzMax) and the given taper, depth and uniform voxel size. OPENVDB: NAMESPACE LIST Here is a list of all namespaces with brief descriptions: Namespace to hold functionality for registering info text callbacks. Whenever getNodeSpecificInfoText () is called, the default info text is added to MMB output unless a valid callback has been registered for the grid

type.

OPENVDB: RELATED PAGES Here is a list of all related documentation pages: Deprecated List: Generated by 1.8.11 1.8.11 OPENVDB: DENSE.H FILE REFERENCE Functions: template void copyToDense (const GridOrTreeT &sparse, DenseT &dense, bool serial=false): Populate a dense grid with the values of voxels from a sparse grid, where the sparse grid intersects

the dense grid.

OPENVDBABOUTFORUMDOCUMENTATIONLICENSEDOWNLOAD OpenVDB is an Academy Award-winning open-source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in

feature

OPENVDB - DOWNLOAD

OpenVDB includes a small number of Maya nodes, primarily for conversion of geometry to and from OpenVDB volumes and for visualization of volumes. This archive contains several example scene files that demonstrate how to use the nodes. Maya Examples zip - Aug 8

2016.

OPENVDB - ABOUT

OpenVDB is an Academy Award-winning C++ library comprising a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, time-varying, volumetric data discretized on three-dimensional grids. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively

infinite 3D

OPENVDB - DOCUMENTATION See the online documentation for an introduction to the library and an API reference.. See the FAQ for answers to some common questions about OpenVDB.. See the coding standards for guidelines on our programming style and practice.. SIGGRAPH 2015 course. Download the presentation slides (PDF) from the SIGGRAPH 2015 OpenVDB course: OPENVDB: OPENVDB COOKBOOK Handling metadata. Metadata of various types (string, floating point, integer, etc.—see Metadata.h for more) can be attached both to individual Grids and to files on disk. The examples that follow refer to Grids, but the usage is the same for the MetaMap that can optionally be supplied to a file or stream for writing.. Adding metadata. The Grid::insertMeta method either adds a new (name OPENVDB: TRANSFORMS AND MAPSTRANSFORMS IN OPENVDBMAPS IN OPENVDB TRANSFORMSSEE MORE ON OPENVDB.ORG OPENVDB: COORD CLASS REFERENCE The hash function is taken from the SIGGRAPH paper: "VDB: High-resolution sparse volumes with dynamic topology". Return true if any of the components of a are smaller than the corresponding components of b. Return the largest possible coordinate. Perform a component-wise maximum with the other Coord. OPENVDB: USING OPENVDB IN PYTHON OpenVDB: Using OpenVDB in Python. This section describes the OpenVDB Python module and includes Python code snippets and some complete programs that illustrate how to perform common tasks. (An API reference is also available, if Epydoc is installed.) As of OpenVDB 2.0, the Python module exposes most of the functionality of the C++

Grid class

OPENVDB: DENSE< ValueT, Layout > CLASS TEMPLATE REFERENCE template class openvdb::v8_0::tools::Dense< ValueT, Layout > Dense is a simple dense grid API used by the CopyToDense and CopyFromDense classes defined below.. Use the Dense class to efficiently produce a dense in-memory representation of an OpenVDB grid. However, be aware that a dense grid could have a memory footprint that is orders of OPENVDB: MESHTOVOLUME.H FILE REFERENCE OpenVDB: MeshToVolume.h File Reference. OpenVDB. Convert polygonal meshes that consist of quads and/or triangles into signed or unsigned distance field volumes. More #include < openvdb/Platform.h >. #include < openvdb/Types.h >. OPENVDBABOUTFORUMDOCUMENTATIONLICENSEDOWNLOAD OpenVDB is an Academy Award-winning open-source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in

feature

OPENVDB - DOWNLOAD

OpenVDB includes a small number of Maya nodes, primarily for conversion of geometry to and from OpenVDB volumes and for visualization of volumes. This archive contains several example scene files that demonstrate how to use the nodes. Maya Examples zip - Aug 8

2016.

OPENVDB - ABOUT

OpenVDB is an Academy Award-winning C++ library comprising a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, time-varying, volumetric data discretized on three-dimensional grids. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively

infinite 3D

OPENVDB - DOCUMENTATION See the online documentation for an introduction to the library and an API reference.. See the FAQ for answers to some common questions about OpenVDB.. See the coding standards for guidelines on our programming style and practice.. SIGGRAPH 2015 course. Download the presentation slides (PDF) from the SIGGRAPH 2015 OpenVDB course: OPENVDB: OPENVDB COOKBOOK Handling metadata. Metadata of various types (string, floating point, integer, etc.—see Metadata.h for more) can be attached both to individual Grids and to files on disk. The examples that follow refer to Grids, but the usage is the same for the MetaMap that can optionally be supplied to a file or stream for writing.. Adding metadata. The Grid::insertMeta method either adds a new (name OPENVDB: TRANSFORMS AND MAPSTRANSFORMS IN OPENVDBMAPS IN OPENVDB TRANSFORMSSEE MORE ON OPENVDB.ORG OPENVDB: COORD CLASS REFERENCE The hash function is taken from the SIGGRAPH paper: "VDB: High-resolution sparse volumes with dynamic topology". Return true if any of the components of a are smaller than the corresponding components of b. Return the largest possible coordinate. Perform a component-wise maximum with the other Coord. OPENVDB: USING OPENVDB IN PYTHON OpenVDB: Using OpenVDB in Python. This section describes the OpenVDB Python module and includes Python code snippets and some complete programs that illustrate how to perform common tasks. (An API reference is also available, if Epydoc is installed.) As of OpenVDB 2.0, the Python module exposes most of the functionality of the C++

Grid class

OPENVDB: DENSE< ValueT, Layout > CLASS TEMPLATE REFERENCE template class openvdb::v8_0::tools::Dense< ValueT, Layout > Dense is a simple dense grid API used by the CopyToDense and CopyFromDense classes defined below.. Use the Dense class to efficiently produce a dense in-memory representation of an OpenVDB grid. However, be aware that a dense grid could have a memory footprint that is orders of OPENVDB: MESHTOVOLUME.H FILE REFERENCE OpenVDB: MeshToVolume.h File Reference. OpenVDB. Convert polygonal meshes that consist of quads and/or triangles into signed or unsigned distance field volumes. More #include < openvdb/Platform.h >. #include < openvdb/Types.h >. OPENVDB: OPENVDB OVERVIEW For efficiency, OpenVDB generally avoids class inheritance and virtual functions in favor of templates, allowing the compiler to optimize away function calls. In particular, each node type is templated on the type of its children, so even two InternalNode s at different levels

of a

OPENVDB: OPENVDB COOKBOOK Handling metadata. Metadata of various types (string, floating point, integer, etc.—see Metadata.h for more) can be attached both to individual Grids and to files on disk. The examples that follow refer to Grids, but the usage is the same for the MetaMap that can optionally be supplied to a file or stream for writing.. Adding metadata. The Grid::insertMeta method either adds a new (name

OPENVDB: OPENVDB

The OpenVDB library comprises a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, possibly time-varying, volumetric data discretized on a three-dimensional grid. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively infinite 3D index space, compact storage (both in memory and on disk), fast OPENVDB: RELEASE NOTES OpenVDB: Release Notes. OpenVDB. Version 8.0.1 - February 5, 2021. Bug fixes: Fixed a bug in the new CSG intersection merge algorithm where data outside of the intersection region was not being removed. Build: Fixed various incorrect RPATH directory paths in CMake. Dropped the minimum boost requirement back to 1.61. OPENVDB: DENSE< ValueT, Layout > CLASS TEMPLATE REFERENCE template class openvdb::v8_0::tools::Dense< ValueT, Layout > Dense is a simple dense grid API used by the CopyToDense and CopyFromDense classes defined below.. Use the Dense class to efficiently produce a dense in-memory representation of an OpenVDB grid. However, be aware that a dense grid could have a memory footprint that is orders of OPENVDB: BUILDING OPENVDB Building With CMake Build Types. The first step is to decide what type of OpenVDB build you're after. This primarily boils down to three main

options:

API DOCUMENTATION

createFrustumTransform (xyzMin, xyzMax, taper, depth, voxelSize) Create a new frustum transform with unit bounding box (xyzMin, xyzMax) and the given taper, depth and uniform voxel size. OPENVDB: NAMESPACE LIST Here is a list of all namespaces with brief descriptions: Namespace to hold functionality for registering info text callbacks. Whenever getNodeSpecificInfoText () is called, the default info text is added to MMB output unless a valid callback has been registered for the grid

type.

OPENVDB: RELATED PAGES Here is a list of all related documentation pages: Deprecated List: Generated by 1.8.11 1.8.11 OPENVDB: DENSE.H FILE REFERENCE Functions: template void copyToDense (const GridOrTreeT &sparse, DenseT &dense, bool serial=false): Populate a dense grid with the values of voxels from a sparse grid, where the sparse grid intersects

the dense grid.

OPENVDBABOUTFORUMDOCUMENTATIONLICENSEDOWNLOAD OpenVDB is an Academy Award-winning open-source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in

feature

OPENVDB - DOWNLOAD

OpenVDB includes a small number of Maya nodes, primarily for conversion of geometry to and from OpenVDB volumes and for visualization of volumes. This archive contains several example scene files that demonstrate how to use the nodes. Maya Examples zip - Aug 8

2016.

OPENVDB - ABOUT

OpenVDB is an Academy Award-winning C++ library comprising a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, time-varying, volumetric data discretized on three-dimensional grids. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively

infinite 3D

OPENVDB - DOCUMENTATION See the online documentation for an introduction to the library and an API reference.. See the FAQ for answers to some common questions about OpenVDB.. See the coding standards for guidelines on our programming style and practice.. SIGGRAPH 2015 course. Download the presentation slides (PDF) from the SIGGRAPH 2015 OpenVDB course: OPENVDB: OPENVDB COOKBOOK Handling metadata. Metadata of various types (string, floating point, integer, etc.—see Metadata.h for more) can be attached both to individual Grids and to files on disk. The examples that follow refer to Grids, but the usage is the same for the MetaMap that can optionally be supplied to a file or stream for writing.. Adding metadata. The Grid::insertMeta method either adds a new (name OPENVDB: TRANSFORMS AND MAPSTRANSFORMS IN OPENVDBMAPS IN OPENVDB TRANSFORMSSEE MORE ON OPENVDB.ORG OPENVDB: COORD CLASS REFERENCE The hash function is taken from the SIGGRAPH paper: "VDB: High-resolution sparse volumes with dynamic topology". Return true if any of the components of a are smaller than the corresponding components of b. Return the largest possible coordinate. Perform a component-wise maximum with the other Coord. OPENVDB: USING OPENVDB IN PYTHON OpenVDB: Using OpenVDB in Python. This section describes the OpenVDB Python module and includes Python code snippets and some complete programs that illustrate how to perform common tasks. (An API reference is also available, if Epydoc is installed.) As of OpenVDB 2.0, the Python module exposes most of the functionality of the C++

Grid class

OPENVDB: DENSE< ValueT, Layout > CLASS TEMPLATE REFERENCE template class openvdb::v8_0::tools::Dense< ValueT, Layout > Dense is a simple dense grid API used by the CopyToDense and CopyFromDense classes defined below.. Use the Dense class to efficiently produce a dense in-memory representation of an OpenVDB grid. However, be aware that a dense grid could have a memory footprint that is orders of OPENVDB: MESHTOVOLUME.H FILE REFERENCE OpenVDB: MeshToVolume.h File Reference. OpenVDB. Convert polygonal meshes that consist of quads and/or triangles into signed or unsigned distance field volumes. More #include < openvdb/Platform.h >. #include < openvdb/Types.h >. OPENVDBABOUTFORUMDOCUMENTATIONLICENSEDOWNLOAD OpenVDB is an Academy Award-winning open-source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in

feature

OPENVDB - DOWNLOAD

OpenVDB includes a small number of Maya nodes, primarily for conversion of geometry to and from OpenVDB volumes and for visualization of volumes. This archive contains several example scene files that demonstrate how to use the nodes. Maya Examples zip - Aug 8

2016.

OPENVDB - ABOUT

OpenVDB is an Academy Award-winning C++ library comprising a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, time-varying, volumetric data discretized on three-dimensional grids. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively

infinite 3D

OPENVDB - DOCUMENTATION See the online documentation for an introduction to the library and an API reference.. See the FAQ for answers to some common questions about OpenVDB.. See the coding standards for guidelines on our programming style and practice.. SIGGRAPH 2015 course. Download the presentation slides (PDF) from the SIGGRAPH 2015 OpenVDB course: OPENVDB: OPENVDB COOKBOOK Handling metadata. Metadata of various types (string, floating point, integer, etc.—see Metadata.h for more) can be attached both to individual Grids and to files on disk. The examples that follow refer to Grids, but the usage is the same for the MetaMap that can optionally be supplied to a file or stream for writing.. Adding metadata. The Grid::insertMeta method either adds a new (name OPENVDB: TRANSFORMS AND MAPSTRANSFORMS IN OPENVDBMAPS IN OPENVDB TRANSFORMSSEE MORE ON OPENVDB.ORG OPENVDB: COORD CLASS REFERENCE The hash function is taken from the SIGGRAPH paper: "VDB: High-resolution sparse volumes with dynamic topology". Return true if any of the components of a are smaller than the corresponding components of b. Return the largest possible coordinate. Perform a component-wise maximum with the other Coord. OPENVDB: USING OPENVDB IN PYTHON OpenVDB: Using OpenVDB in Python. This section describes the OpenVDB Python module and includes Python code snippets and some complete programs that illustrate how to perform common tasks. (An API reference is also available, if Epydoc is installed.) As of OpenVDB 2.0, the Python module exposes most of the functionality of the C++

Grid class

OPENVDB: DENSE< ValueT, Layout > CLASS TEMPLATE REFERENCE template class openvdb::v8_0::tools::Dense< ValueT, Layout > Dense is a simple dense grid API used by the CopyToDense and CopyFromDense classes defined below.. Use the Dense class to efficiently produce a dense in-memory representation of an OpenVDB grid. However, be aware that a dense grid could have a memory footprint that is orders of OPENVDB: MESHTOVOLUME.H FILE REFERENCE OpenVDB: MeshToVolume.h File Reference. OpenVDB. Convert polygonal meshes that consist of quads and/or triangles into signed or unsigned distance field volumes. More #include < openvdb/Platform.h >. #include < openvdb/Types.h >. OPENVDB: OPENVDB COOKBOOK Handling metadata. Metadata of various types (string, floating point, integer, etc.—see Metadata.h for more) can be attached both to individual Grids and to files on disk. The examples that follow refer to Grids, but the usage is the same for the MetaMap that can optionally be supplied to a file or stream for writing.. Adding metadata. The Grid::insertMeta method either adds a new (name OPENVDB: OPENVDB OVERVIEW For efficiency, OpenVDB generally avoids class inheritance and virtual functions in favor of templates, allowing the compiler to optimize away function calls. In particular, each node type is templated on the type of its children, so even two InternalNode s at different levels

of a

OPENVDB: OPENVDB

The OpenVDB library comprises a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, possibly time-varying, volumetric data discretized on a three-dimensional grid. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively infinite 3D index space, compact storage (both in memory and on disk), fast OPENVDB: RELEASE NOTES OpenVDB: Release Notes. OpenVDB. Version 8.0.1 - February 5, 2021. Bug fixes: Fixed a bug in the new CSG intersection merge algorithm where data outside of the intersection region was not being removed. Build: Fixed various incorrect RPATH directory paths in CMake. Dropped the minimum boost requirement back to 1.61. OPENVDB: DENSE< ValueT, Layout > CLASS TEMPLATE REFERENCE template class openvdb::v8_0::tools::Dense< ValueT, Layout > Dense is a simple dense grid API used by the CopyToDense and CopyFromDense classes defined below.. Use the Dense class to efficiently produce a dense in-memory representation of an OpenVDB grid. However, be aware that a dense grid could have a memory footprint that is orders of OPENVDB: BUILDING OPENVDB Building With CMake Build Types. The first step is to decide what type of OpenVDB build you're after. This primarily boils down to three main

options:

OPENVDB: METAMAP CLASS REFERENCE template T::Ptr getMetadata (const Name &): Return a pointer to a TypedMetadata object of type T and with the given name. If no such

field exists or

OPENVDB: NAMESPACE LIST Here is a list of all namespaces with brief descriptions: Namespace to hold functionality for registering info text callbacks. Whenever getNodeSpecificInfoText () is called, the default info text is added to MMB output unless a valid callback has been registered for the grid

type.

OPENVDB: RELATED PAGES Here is a list of all related documentation pages: Deprecated List: Generated by 1.8.11 1.8.11 OPENVDB: DENSE.H FILE REFERENCE Functions: template void copyToDense (const GridOrTreeT &sparse, DenseT &dense, bool serial=false): Populate a dense grid with the values of voxels from a sparse grid, where the sparse grid intersects

the dense grid.

OPENVDBABOUTFORUMDOCUMENTATIONLICENSEDOWNLOAD OpenVDB is an Academy Award-winning open-source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in

feature

OPENVDB - DOWNLOAD

OpenVDB includes a small number of Maya nodes, primarily for conversion of geometry to and from OpenVDB volumes and for visualization of volumes. This archive contains several example scene files that demonstrate how to use the nodes. Maya Examples zip - Aug 8

2016.

OPENVDB - ABOUT

OpenVDB is an Academy Award-winning C++ library comprising a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, time-varying, volumetric data discretized on three-dimensional grids. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively

infinite 3D

OPENVDB - DOCUMENTATION See the online documentation for an introduction to the library and an API reference.. See the FAQ for answers to some common questions about OpenVDB.. See the coding standards for guidelines on our programming style and practice.. SIGGRAPH 2015 course. Download the presentation slides (PDF) from the SIGGRAPH 2015 OpenVDB course:

OPENVDB: OPENVDB

The OpenVDB library comprises a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, possibly time-varying, volumetric data discretized on a three-dimensional grid. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively infinite 3D index space, compact storage (both in memory and on disk), fast OPENVDB: RELEASE NOTESOPENVDB EXAMPLESOPENVDB FIREOPENVDB

PYTHONOPENVDB UNITY

OpenVDB: Release Notes. OpenVDB. Version 8.0.1 - February 5, 2021. Bug fixes: Fixed a bug in the new CSG intersection merge algorithm where data outside of the intersection region was not being removed. Build: Fixed various incorrect RPATH directory paths in CMake. Dropped the minimum boost requirement back to 1.61. OPENVDB: TRANSFORMS AND MAPSTRANSFORMS IN OPENVDBMAPS IN OPENVDB TRANSFORMSSEE MORE ON OPENVDB.ORG OPENVDB: COORD CLASS REFERENCE The hash function is taken from the SIGGRAPH paper: "VDB: High-resolution sparse volumes with dynamic topology". Return true if any of the components of a are smaller than the corresponding components of b. Return the largest possible coordinate. Perform a component-wise maximum with the other Coord. OPENVDB: BUILDING OPENVDBOPENVDB EXAMPLESOPENVDB FIREOPENVDB

PYTHONOPENVDB UNITY

Building With CMake Build Types. The first step is to decide what type of OpenVDB build you're after. This primarily boils down to three main

options:

OPENVDB: USING OPENVDB IN PYTHON OpenVDB: Using OpenVDB in Python. This section describes the OpenVDB Python module and includes Python code snippets and some complete programs that illustrate how to perform common tasks. (An API reference is also available, if Epydoc is installed.) As of OpenVDB 2.0, the Python module exposes most of the functionality of the C++

Grid class

OPENVDBABOUTFORUMDOCUMENTATIONLICENSEDOWNLOAD OpenVDB is an Academy Award-winning open-source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in

feature

OPENVDB - DOWNLOAD

OpenVDB includes a small number of Maya nodes, primarily for conversion of geometry to and from OpenVDB volumes and for visualization of volumes. This archive contains several example scene files that demonstrate how to use the nodes. Maya Examples zip - Aug 8

2016.

OPENVDB - ABOUT

OpenVDB is an Academy Award-winning C++ library comprising a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, time-varying, volumetric data discretized on three-dimensional grids. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively

infinite 3D

OPENVDB - DOCUMENTATION See the online documentation for an introduction to the library and an API reference.. See the FAQ for answers to some common questions about OpenVDB.. See the coding standards for guidelines on our programming style and practice.. SIGGRAPH 2015 course. Download the presentation slides (PDF) from the SIGGRAPH 2015 OpenVDB course:

OPENVDB: OPENVDB

The OpenVDB library comprises a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, possibly time-varying, volumetric data discretized on a three-dimensional grid. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively infinite 3D index space, compact storage (both in memory and on disk), fast OPENVDB: RELEASE NOTESOPENVDB EXAMPLESOPENVDB FIREOPENVDB

PYTHONOPENVDB UNITY

OpenVDB: Release Notes. OpenVDB. Version 8.0.1 - February 5, 2021. Bug fixes: Fixed a bug in the new CSG intersection merge algorithm where data outside of the intersection region was not being removed. Build: Fixed various incorrect RPATH directory paths in CMake. Dropped the minimum boost requirement back to 1.61. OPENVDB: TRANSFORMS AND MAPSTRANSFORMS IN OPENVDBMAPS IN OPENVDB TRANSFORMSSEE MORE ON OPENVDB.ORG OPENVDB: COORD CLASS REFERENCE The hash function is taken from the SIGGRAPH paper: "VDB: High-resolution sparse volumes with dynamic topology". Return true if any of the components of a are smaller than the corresponding components of b. Return the largest possible coordinate. Perform a component-wise maximum with the other Coord. OPENVDB: BUILDING OPENVDBOPENVDB EXAMPLESOPENVDB FIREOPENVDB

PYTHONOPENVDB UNITY

Building With CMake Build Types. The first step is to decide what type of OpenVDB build you're after. This primarily boils down to three main

options:

OPENVDB: USING OPENVDB IN PYTHON OpenVDB: Using OpenVDB in Python. This section describes the OpenVDB Python module and includes Python code snippets and some complete programs that illustrate how to perform common tasks. (An API reference is also available, if Epydoc is installed.) As of OpenVDB 2.0, the Python module exposes most of the functionality of the C++

Grid class

OPENVDB: OPENVDB

The OpenVDB library comprises a hierarchical data structure and a suite of tools for the efficient manipulation of sparse, possibly time-varying, volumetric data discretized on a three-dimensional grid. It is based on VDB, which was developed by Ken Museth at DreamWorks Animation, and it offers an effectively infinite 3D index space, compact storage (both in memory and on disk), fast OPENVDB: OPENVDB COOKBOOK Handling metadata. Metadata of various types (string, floating point, integer, etc.—see Metadata.h for more) can be attached both to individual Grids and to files on disk. The examples that follow refer to Grids, but the usage is the same for the MetaMap that can optionally be supplied to a file or stream for writing.. Adding metadata. The Grid::insertMeta method either adds a new (name OPENVDB: OPENVDB OVERVIEW For efficiency, OpenVDB generally avoids class inheritance and virtual functions in favor of templates, allowing the compiler to optimize away function calls. In particular, each node type is templated on the type of its children, so even two InternalNode s at different levels

of a

OPENVDB: BUILDING OPENVDB Building With CMake Build Types. The first step is to decide what type of OpenVDB build you're after. This primarily boils down to three main

options:

OPENVDB: DEPENDENCIES Core Library dependencies, GoogleTest. CppUnit**. OpenVDB Documentation. Doxygen. -. * GLEW is only required for building the vdb_view binary on Windows. ** CppUnit is only required for building the AX unit tests. Note - Bison and Flex are only required for re-generation of the AX grammar which is not typically necessary for the majority of users. OPENVDB: DENSE< ValueT, Layout > CLASS TEMPLATE REFERENCE template class openvdb::v8_0::tools::Dense< ValueT, Layout > Dense is a simple dense grid API used by the CopyToDense and CopyFromDense classes defined below.. Use the Dense class to efficiently produce a dense in-memory representation of an OpenVDB grid. However, be aware that a dense grid could have a memory footprint that is orders of OPENVDB: OPENVDB POINTS This document focuses mainly on the localised style of storage used by PointDataGrids. Using this storage mechanism, points are spatially-organised into VDB voxels to provide faster access and a greater opportunity for data compression compared with linear point arrays. See the Cookbook for code examples to get started using

OpenVDB Points.

OPENVDB: NAMESPACE LIST Here is a list of all namespaces with brief descriptions: Namespace to hold functionality for registering info text callbacks. Whenever getNodeSpecificInfoText () is called, the default info text is added to MMB output unless a valid callback has been registered for the grid

type.

OPENVDB: RELATED PAGES Here is a list of all related documentation pages: Deprecated List: Generated by 1.8.11 1.8.11 OPENVDB: DENSE.H FILE REFERENCE Functions: template void copyToDense (const GridOrTreeT &sparse, DenseT &dense, bool serial=false): Populate a dense grid with the values of voxels from a sparse grid, where the sparse grid intersects

the dense grid.

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WELCOME

------------------------- OpenVDB is an Academy Award-winning open-source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in feature film production and is now maintained by the Academy Software Foundation (ASWF)

.

NEWS

FEBRUARY 5, 2021

OpenVDB 8.0.1 is now available to download

.

This is a patch release: * fix to CSG intersection mode in new merge algorithm * various bug fixes and other improvements See the release notes for a complete list of changes.

DECEMBER 23, 2020

OpenVDB 8.0.0 is now available to download

.

Highlights of this release: * release of OpenVDB AX, a C++ library that provides a powerful and easy way of interacting with OpenVDB volume and point data * ABI-breaking changes that improve performance and reduce memory

usage

* various bug fixes and other improvements See the release notes for a complete list of changes.

FEBRUARY 4, 2021

OpenVDB 7.2.2 is now available to download

.

This is a patch release: * fix to CSG intersection mode in new merge algorithm * various bug fixes and other improvements See the release notes for a complete list of changes.

DECEMBER 23, 2020

OpenVDB 7.2.1 is now available to download

.

This is a patch release: * minor build fix for GCC 10+ compilers * determinism bugfix in NodeManager See the release notes for a complete list of changes.

DECEMBER 9, 2020

OpenVDB 7.2.0 is now available to download

.

Highlights of this release: * significant performance improvements to CSG operations with new parallel breadth-first algorithms and tools * pre-release of OpenVDB AX, a C++ library that provides a powerful and easy way of interacting with OpenVDB volume and point data * added support for matrix grids * various bug fixes and other improvements See the release notes for a complete list of changes.

AUGUST 20, 2020

NanoVDB is now available in the branch feature/nanovdb. Thanks to NVidia for this initiative.

AUGUST 13, 2020

OpenVDB 7.1.0 is now available to download

.

Highlights of this release: * new fast sweeping methods that outperform existing techniques for computing signed distance fields in addition to supporting velocity

extension

* various improvements and bug fixes to core library and Houdini

toolkit

* removed dependency on boost mpl and boost thread * improvements to the CMake build system See the release notes for a complete list of changes.

DECEMBER 6, 2019

OpenVDB 7.0.0 is now available to download

.

Highlights of this release: * new measurement analytics for level sets, including multiple types of curvature, Euler characteristics and genus values * introduction of SIMD support with some initial intrinsics added to a few common methods * new and improved node counting methods * improvements to the CMake build system See the release notes for a complete list of changes.

ADOPTION

CONTACTS

TSC Chair:

ken.museth@gmail.com

TSC Members:

openvdb-dev@lists.aswf.io

Discussion Forum:

openvdb-forum@googlegroups.com

Security Issues:

security@openvdb.org

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