A complete backup of https://demigiant.com

Are you over 18 and want to see adult content?

6

More Annotations

Vikings [S06- E01] Sinhala Subtitles - අයන්සයිඩ් පාලන තන්ත්‍රයේ ඇරඹුම [ස

Vikings [S06- E01] Sinhala Subtitles - අයන්සයිඩ් පාලන තන්ත්‍රයේ ඇරඹුම [ස

https://piratelk.com/vikings-s06-e01-sinhala-subtitle/
Profile Image
Earl Hamilton
2021-03-16 19:56:25
Vikings [S06- E01] Sinhala Subtitles - අයන්සයිඩ් පාලන තන්ත්‍රයේ ඇරඹුම [ස

Vikings [S06- E01] Sinhala Subtitles - අයන්සයිඩ් පාලන තන්ත්‍රයේ ඇරඹුම [ස

https://piratelk.com/vikings-s06-e01-sinhala-subtitle/

Are you over 18 and want to see adult content?

online GREEK SUBS

online GREEK SUBS

https://teniesonline.gr/seires/?m=&t=-1 OR 3 593-
Profile Image
Earl Hamilton
2021-03-16 19:56:25
online GREEK SUBS

online GREEK SUBS

https://teniesonline.gr/seires/?m=&t=-1 OR 3 593-

Are you over 18 and want to see adult content?

Повія Виолетта ціна 2500 ₴, місто Київ.

Повія Виолетта ціна 2500 ₴, місто Київ.

https://minuet.biz/ukraine/kiev/7452/ua/
Profile Image
Earl Hamilton
2021-03-16 19:56:26
Повія Виолетта ціна 2500 ₴, місто Київ.

Повія Виолетта ціна 2500 ₴, місто Київ.

https://minuet.biz/ukraine/kiev/7452/ua/

Are you over 18 and want to see adult content?

Escorts Flores ❤️ Kary 11-3794-7196 o 11-3794-7196 Lunes a viernes de 12-30 a 20 hs., Sábados de 12-30 a 20 hs. ❤️ SEXO

Escorts Flores ❤️ Kary 11-3794-7196 o 11-3794-7196 Lunes a viernes de 12-30 a 20 hs., Sábados de 12-30 a 20 hs. ❤️ SEXO

https://gemidos.tv/Kary
Profile Image
Earl Hamilton
2021-03-16 19:56:26
Escorts Flores ❤️ Kary 11-3794-7196 o 11-3794-7196 Lunes a viernes de 12-30 a 20 hs., Sábados de 12-30 a 20 hs. ❤️ SEXO

Escorts Flores ❤️ Kary 11-3794-7196 o 11-3794-7196 Lunes a viernes de 12-30 a 20 hs., Sábados de 12-30 a 20 hs. ❤️ SEXO

https://gemidos.tv/Kary

Are you over 18 and want to see adult content?

BLACKJACKS online movies GREEK SUBS

BLACKJACKS online movies GREEK SUBS

https://teniesonline.gr/movies/?m=BlackJacks&t=tt2078549
Profile Image
Earl Hamilton
2021-03-16 19:56:33
BLACKJACKS online movies GREEK SUBS

BLACKJACKS online movies GREEK SUBS

https://teniesonline.gr/movies/?m=BlackJacks&t=tt2078549

Are you over 18 and want to see adult content?

pornhub Videos å‹•ç”»@AV4.us

pornhub Videos å‹•ç”»@AV4.us

https://www.1pondo.monster/v/s://hlebo.mobi/trends/naturismv-com.html
Profile Image
Earl Hamilton
2021-03-16 19:56:34
pornhub Videos å‹•ç”»@AV4.us

pornhub Videos å‹•ç”»@AV4.us

https://www.1pondo.monster/v/s://hlebo.mobi/trends/naturismv-com.html

Are you over 18 and want to see adult content?

3
Ver Pelicula V.O.S. en Español Gratis 2009 ~ Película Completa

Ver Pelicula V.O.S. en Español Gratis 2009 ~ Película Completa

https://thejokersbedroom.blogspot.com/2017/01/ver-pelicula-vos-en-espanol-gratis-2009.html
Profile Image
Earl Hamilton
2021-03-16 19:56:34
Ver Pelicula V.O.S. en Español Gratis 2009 ~ Película Completa

Ver Pelicula V.O.S. en Español Gratis 2009 ~ Película Completa

https://thejokersbedroom.blogspot.com/2017/01/ver-pelicula-vos-en-espanol-gratis-2009.html

Are you over 18 and want to see adult content?

Visa On Arrival

Visa On Arrival

https://www.immigration.gov.np/page/visa-on-arrival
Profile Image
Earl Hamilton
2021-03-16 19:56:36
Visa On Arrival

Visa On Arrival

https://www.immigration.gov.np/page/visa-on-arrival

Are you over 18 and want to see adult content?

sattamatkaindia net - Ceqoya

sattamatkaindia net - Ceqoya

https://www.ceqoya.com/websites-sattamatkaindia net.html
Profile Image
Earl Hamilton
2021-03-16 19:56:38
sattamatkaindia net - Ceqoya

sattamatkaindia net - Ceqoya

https://www.ceqoya.com/websites-sattamatkaindia net.html

Are you over 18 and want to see adult content?

Beeg.com - And 50 websites like Beeg

Beeg.com - And 50 websites like Beeg

https://odir.us/like/beeg.com
Profile Image
Earl Hamilton
2021-03-16 19:56:44
Beeg.com - And 50 websites like Beeg

Beeg.com - And 50 websites like Beeg

https://odir.us/like/beeg.com

Are you over 18 and want to see adult content?

سامانه معاملات آنلاین بورس

سامانه معاملات آنلاین بورس

https://www.bmi.ir/fa/services/210/سامانه-معاملات-آنلاین-بورس
Profile Image
Earl Hamilton
2021-03-16 19:56:46
سامانه معاملات آنلاین بورس

سامانه معاملات آنلاین بورس

https://www.bmi.ir/fa/services/210/سامانه-معاملات-آنلاین-بورس

Are you over 18 and want to see adult content?

TBC Pay- Amanati, Pay parcel shipping fee online

TBC Pay- Amanati, Pay parcel shipping fee online

https://tbcpay.ge/ru/services/sxvadasxva/amanati
Profile Image
Earl Hamilton
2021-03-16 19:56:48
TBC Pay- Amanati, Pay parcel shipping fee online

TBC Pay- Amanati, Pay parcel shipping fee online

https://tbcpay.ge/ru/services/sxvadasxva/amanati

Are you over 18 and want to see adult content?

4

Favourite Annotations

Google Analytics & Google Tag Manager Consulting - Analytics Ninja

Google Analytics & Google Tag Manager Consulting - Analytics Ninja

analytics-ninja.com
Profile Image
Earl Hamilton
2020-04-13 19:03:50
Google Analytics & Google Tag Manager Consulting - Analytics Ninja

Google Analytics & Google Tag Manager Consulting - Analytics Ninja

analytics-ninja.com

Are you over 18 and want to see adult content?

游戏FAN_手游充值折扣平台_手游充值app_游戏折扣必备_送首充代金券礼包

游戏FAN_手游充值折扣平台_手游充值app_游戏折扣必备_送首充代金券礼包

youxifan.com
Profile Image
Earl Hamilton
2020-04-13 19:04:30
游戏FAN_手游充值折扣平台_手游充值app_游戏折扣必备_送首充代金券礼包

游戏FAN_手游充值折扣平台_手游充值app_游戏折扣必备_送首充代金券礼包

youxifan.com

Are you over 18 and want to see adult content?

Shop Black Friday Popular Women Clothing,Fashion & Shoes Online - srmaharajattorneys.co.za

Shop Black Friday Popular Women Clothing,Fashion & Shoes Online - srmaharajattorneys.co.za

srmaharajattorneys.co.za
Profile Image
Earl Hamilton
2020-04-13 19:05:10
Shop Black Friday Popular Women Clothing,Fashion & Shoes Online - srmaharajattorneys.co.za

Shop Black Friday Popular Women Clothing,Fashion & Shoes Online - srmaharajattorneys.co.za

srmaharajattorneys.co.za

Are you over 18 and want to see adult content?

Tech Science Press

Tech Science Press

techscience.com
Profile Image
Earl Hamilton
2020-04-13 19:05:38
Tech Science Press

Tech Science Press

techscience.com

Are you over 18 and want to see adult content?

WebUnion Media Limited

WebUnion Media Limited

webunion.com
Profile Image
Earl Hamilton
2020-04-13 19:05:51
WebUnion Media Limited

WebUnion Media Limited

webunion.com

Are you over 18 and want to see adult content?

Hillsborough County Property Appraiser - Home

Hillsborough County Property Appraiser - Home

hcpafl.org
Profile Image
Earl Hamilton
2020-04-13 19:05:52
Hillsborough County Property Appraiser - Home

Hillsborough County Property Appraiser - Home

hcpafl.org

Are you over 18 and want to see adult content?

2
Toxin Awareness Quiz

Toxin Awareness Quiz

toxinawarenessquiz.com
Profile Image
Earl Hamilton
2020-04-13 19:08:06
Toxin Awareness Quiz

Toxin Awareness Quiz

toxinawarenessquiz.com

Are you over 18 and want to see adult content?

ICEYE - Every Square Meter, Every Hour

ICEYE - Every Square Meter, Every Hour

iceye.com
Profile Image
Earl Hamilton
2020-04-13 19:08:21
ICEYE - Every Square Meter, Every Hour

ICEYE - Every Square Meter, Every Hour

iceye.com

Are you over 18 and want to see adult content?

Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games

Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games

tabletopaudio.com
Profile Image
Earl Hamilton
2020-04-13 19:08:40
Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games

Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games

tabletopaudio.com

Are you over 18 and want to see adult content?

â–ºTouca de cetim funciona- Veja Mais Beneficios Aqui!

â–ºTouca de cetim funciona- Veja Mais Beneficios Aqui!

toucadecetim.com
Profile Image
Earl Hamilton
2020-04-13 19:08:52
â–ºTouca de cetim funciona- Veja Mais Beneficios Aqui!

â–ºTouca de cetim funciona- Veja Mais Beneficios Aqui!

toucadecetim.com

Are you over 18 and want to see adult content?

Southwest Indian Pottery and Native American Art for the true collector - Adobe Gallery, Santa Fe

Southwest Indian Pottery and Native American Art for the true collector - Adobe Gallery, Santa Fe

adobegallery.com
Profile Image
Earl Hamilton
2020-04-13 19:09:12
Southwest Indian Pottery and Native American Art for the true collector - Adobe Gallery, Santa Fe

Southwest Indian Pottery and Native American Art for the true collector - Adobe Gallery, Santa Fe

adobegallery.com

Are you over 18 and want to see adult content?

Crisis Magazine - A Voice for the Faithful Catholic Laity

Crisis Magazine - A Voice for the Faithful Catholic Laity

crisismagazine.com
Profile Image
Earl Hamilton
2020-04-13 19:09:33
Crisis Magazine - A Voice for the Faithful Catholic Laity

Crisis Magazine - A Voice for the Faithful Catholic Laity

crisismagazine.com

Are you over 18 and want to see adult content?

2

Text

DEMIGIANTWALLPAPERSGAMESUNITY PLUGINSILLUSTRATIONABOUTPRESSKIT Things by Daniele Giardini & Friends. Some Unity Plugins don't really

need a plug

DOTWEEN (HOTWEEN V2)GET STARTEDDOCUMENTATIONEXAMPLESSUPPORTSHOWCASEPRO DOTween is the evolution of HOTween, a Unity Tween Engine. Comparison with other engines. If you want, you can download the test package I used (oops sorry, I'll put it up there when I get into beta, otherwise I should update it every hour - but you can still get the most recent one from DOTween's GitHub repo).. All these tests were done from a build, since some of these tween engines (DOTween DOTWEEN.TO AND TIMESCALE Hi there ! First of all I want to thank you for this amazing tool, it's a part of Unity for me I have some weird issue here. I'm using DOTween.To to shake an object (I know there is a function for that, but that's not the point of the subject), and while the tween is running I set the timeScale to 0. CREATE A PAUSED SEQUENCE Hi, That's a good approach and I use it all the time (I even made Pause return a Tween/Sequence object so that you can chain stuff to it directly) and everything works here. KILLING A TWEEN, NOT WORKING? Hi! DOTween.Kill(transform) will work only if the tween was actually created with a transform shortcut (like thatTransform.DOMove). Otherwise, you could always store the tween as a reference and kill it directly (also more efficient), with myTweenReference.Kill(). DOTWEEN ON A VECTOR3 Hi, All DOTween shortcuts are made for known Unity variables, but they all take advantage of the generic tweening way in the background. Said generic tweening way is what you want to use when tweening custom

variables.

ARC MOVEMENT

myTransform.DOMoveX(3, 2).SetEase(Ease.OutQuad); myTransform.DOMoveY(3, 2).SetEase(Ease.InQuad); Or you could use blendable tweens (which are special types of tweens that can interact with each other), and move your target's X axis with one, while moving the Y's axis with another in a OVERRIDE THE TIMESCALE / MULTIPLE TIMESCALE FOR INGAME AND UI Hi! I have a speed control in my game (0.5x, 1x, 2x 4x, ). I'm using the DOTween.timeScale to speed up or slow down all of my tweens. And it works like a charm. DOTWEEN - POSSIBLE RECTTRANSFORM ENHANCEMENT REQUEST Using Unity's new UI features, it's my understanding that the proper way to move UI panels on and off of the screen in a resolution independent manner is by modifying the associated RectTransform's anchorMin and anchorMax vectors. DOTWEEN ERRORS: SILENTLY TAKEN CARE OF? Until DOTween.Init is manually called (or automatically called when the first tween is created) the editor window has precedence. But if you call DOTween.Init and THEN disable the safe mode code will have

precedence

DEMIGIANTWALLPAPERSGAMESUNITY PLUGINSILLUSTRATIONABOUTPRESSKIT Things by Daniele Giardini & Friends. Some Unity Plugins don't really

need a plug

DOTWEEN (HOTWEEN V2)GET STARTEDDOCUMENTATIONEXAMPLESSUPPORTSHOWCASEPRO DOTween is the evolution of HOTween, a Unity Tween Engine. Comparison with other engines. If you want, you can download the test package I used (oops sorry, I'll put it up there when I get into beta, otherwise I should update it every hour - but you can still get the most recent one from DOTween's GitHub repo).. All these tests were done from a build, since some of these tween engines (DOTween DOTWEEN.TO AND TIMESCALE Hi there ! First of all I want to thank you for this amazing tool, it's a part of Unity for me I have some weird issue here. I'm using DOTween.To to shake an object (I know there is a function for that, but that's not the point of the subject), and while the tween is running I set the timeScale to 0. CREATE A PAUSED SEQUENCE Hi, That's a good approach and I use it all the time (I even made Pause return a Tween/Sequence object so that you can chain stuff to it directly) and everything works here. KILLING A TWEEN, NOT WORKING? Hi! DOTween.Kill(transform) will work only if the tween was actually created with a transform shortcut (like thatTransform.DOMove). Otherwise, you could always store the tween as a reference and kill it directly (also more efficient), with myTweenReference.Kill(). DOTWEEN ON A VECTOR3 Hi, All DOTween shortcuts are made for known Unity variables, but they all take advantage of the generic tweening way in the background. Said generic tweening way is what you want to use when tweening custom

variables.

ARC MOVEMENT

myTransform.DOMoveX(3, 2).SetEase(Ease.OutQuad); myTransform.DOMoveY(3, 2).SetEase(Ease.InQuad); Or you could use blendable tweens (which are special types of tweens that can interact with each other), and move your target's X axis with one, while moving the Y's axis with another in a OVERRIDE THE TIMESCALE / MULTIPLE TIMESCALE FOR INGAME AND UI Hi! I have a speed control in my game (0.5x, 1x, 2x 4x, ). I'm using the DOTween.timeScale to speed up or slow down all of my tweens. And it works like a charm. DOTWEEN - POSSIBLE RECTTRANSFORM ENHANCEMENT REQUEST Using Unity's new UI features, it's my understanding that the proper way to move UI panels on and off of the screen in a resolution independent manner is by modifying the associated RectTransform's anchorMin and anchorMax vectors. DOTWEEN ERRORS: SILENTLY TAKEN CARE OF? Until DOTween.Init is manually called (or automatically called when the first tween is created) the editor window has precedence. But if you call DOTween.Init and THEN disable the safe mode code will have

precedence

DEMIGIANT - UNITY PLUGINS DOTween (HOTween v2) A fast, efficient, fully type-safe animation engine for Unity. Requirements Unity 4.6/5/2017/2018/2019/2020 DOTWEEN ON A VECTOR3 Hi, All DOTween shortcuts are made for known Unity variables, but they all take advantage of the generic tweening way in the background. Said generic tweening way is what you want to use when tweening custom

variables.

ARC MOVEMENT

myTransform.DOMoveX(3, 2).SetEase(Ease.OutQuad); myTransform.DOMoveY(3, 2).SetEase(Ease.InQuad); Or you could use blendable tweens (which are special types of tweens that can interact with each other), and move your target's X axis with one, while moving the Y's axis with another in a TWEENS IN SEQUENCES: A QUICK POINTER IN THE RIGHT DIRECTION! Hi, glad you like DOTween I have a couple of doubts about your code. Are you paying attention not to reuse the same Sequence multiple times (that can't be done)? TWEEN ROTATION AROUND POINT OR OBJECT? Does DOTween have the ability to tween an objects position and rotation around a point or object. Unity already has Transform.RotateAround which allows you to rotate around an object, but I wasn't able to find a way to smoothly rotate around an object,

so I

START A TWEEN ON ANOTHER OBJECT FROM A TRIGGER. I am having a similar issue, where as I want my menu buttons to animate in from different directions, then when I press the button, for example the credits UI, I want to animate back out the menu buttons, and animate in the credits UI. UNITY 4.6.5 WITH LATEST DOTWEEN RELEASE NOT WORK IOS BUILD Hi Daniele, Thanks for quick reply ! I have updated my project to 4.6.6p1, deleted all Dotween files and re-import it. Disable safe mode

and re-enabled it

DOPLAYBACKWARDS METHOD DOES NOT FIRE ONCOMPLETE Hi, OnComplete is called only when the tween is complete, meaning it ends its forward play. When playing it backwards, you can use OnRewind to check when it's rewinded DOTWEEN PRO PATH EDITOR: CANNOT SEEM TO USE Last question I asked wasn't stated clearly so I'll try again. I cannot find any documentation on how to use OnWaypointChange in conjunction with the DOTween Pro Path / Visual editor. ONCOMPLETE CALLBACK FROM INSTANTIATED OBJECT USING DOTWEEN I am trying to do a callback from OnComplete, when using a DOTween Path. While I was able to get it working by using the OnComplete tab from the inspector and placing the prefab in the object select box, I also wanted to be able to call it from code. DEMIGIANTWALLPAPERSGAMESUNITY PLUGINSILLUSTRATIONABOUTPRESSKIT Games + Plugins by Friends seriously good stuff. Night Call. Fran Bow. Heavy Rockets. Anti Cheat Toolkit. Sprocket Tools. TextMesh Pro. DOTWEEN (HOTWEEN V2)GET STARTEDDOCUMENTATIONEXAMPLESSUPPORTSHOWCASEPRO DOTween is a fast, efficient, fully type-safe object-oriented animation engine for Unity, optimized for C# users, free and open-source, with tons of advanced features. It is also the evolution of HOTween, my previous Unity tween engine. Compared to it, DOTween is more than 400% faster, more efficient, more type-safe, avoids useless

GC

DOTWEEN.TO AND TIMESCALE Hi there ! First of all I want to thank you for this amazing tool, it's a part of Unity for me I have some weird issue here. I'm using DOTween.To to shake an object (I know there is a function for that, but that's not the point of the subject), and while the tween is running I set the timeScale to 0. KILLING A TWEEN, NOT WORKING? Hi! DOTween.Kill(transform) will work only if the tween was actually created with a transform shortcut (like thatTransform.DOMove). Otherwise, you could always store the tween as a reference and kill it directly (also more efficient), with myTweenReference.Kill(). CREATE A PAUSED SEQUENCE Hi, That's a good approach and I use it all the time (I even made Pause return a Tween/Sequence object so that you can chain stuff to it directly) and everything works here. DOTWEEN ON A VECTOR3 Hi, All DOTween shortcuts are made for known Unity variables, but they all take advantage of the generic tweening way in the background. Said generic tweening way is what you want to use when tweening custom

variables.

ARC MOVEMENT

Hi, To achieve an arc movement you could either tween the X and Y of your transform with different eases: Code: myTransform.DOMoveX (3, 2).SetEase (Ease.OutQuad); myTransform.DOMoveY (3, 2).SetEase (Ease.InQuad); Or you could use blendable tweens (which are special types of tweens that can interact with each other), and

move your

DOTWEEN ERRORS: SILENTLY TAKEN CARE OF? Until DOTween.Init is manually called (or automatically called when the first tween is created) the editor window has precedence. But if you call DOTween.Init and THEN disable the safe mode code will have

precedence

DOTWEEN - POSSIBLE RECTTRANSFORM ENHANCEMENT REQUEST DOTween - Possible RectTransform enhancement request. « on: February 03, 2016, 09:31:53 PM ». Using Unity's new UI features, it's my understanding that the proper way to move UI panels on and off of the screen in a resolution independent manner is by modifying the associated RectTransform's anchorMin and anchorMax vectors. OVERRIDE THE TIMESCALE / MULTIPLE TIMESCALE FOR INGAME AND UI Re: Override the timeScale / Multiple timeScale for inGame and UI. « Reply #1 on: May 10, 2015, 06:48:42 PM ». Hi! If you want to scale all your game's animations (tweens but also anything else you might have) except the UI, the best approach would be to: use Unity's Time.timeScale (instead of DOTween.timeScale) to set the speed of the

game.

DEMIGIANTWALLPAPERSGAMESUNITY PLUGINSILLUSTRATIONABOUTPRESSKIT Games + Plugins by Friends seriously good stuff. Night Call. Fran Bow. Heavy Rockets. Anti Cheat Toolkit. Sprocket Tools. TextMesh Pro. DOTWEEN (HOTWEEN V2)GET STARTEDDOCUMENTATIONEXAMPLESSUPPORTSHOWCASEPRO DOTween is a fast, efficient, fully type-safe object-oriented animation engine for Unity, optimized for C# users, free and open-source, with tons of advanced features. It is also the evolution of HOTween, my previous Unity tween engine. Compared to it, DOTween is more than 400% faster, more efficient, more type-safe, avoids useless

GC

DOTWEEN.TO AND TIMESCALE Hi there ! First of all I want to thank you for this amazing tool, it's a part of Unity for me I have some weird issue here. I'm using DOTween.To to shake an object (I know there is a function for that, but that's not the point of the subject), and while the tween is running I set the timeScale to 0. KILLING A TWEEN, NOT WORKING? Hi! DOTween.Kill(transform) will work only if the tween was actually created with a transform shortcut (like thatTransform.DOMove). Otherwise, you could always store the tween as a reference and kill it directly (also more efficient), with myTweenReference.Kill(). CREATE A PAUSED SEQUENCE Hi, That's a good approach and I use it all the time (I even made Pause return a Tween/Sequence object so that you can chain stuff to it directly) and everything works here. DOTWEEN ON A VECTOR3 Hi, All DOTween shortcuts are made for known Unity variables, but they all take advantage of the generic tweening way in the background. Said generic tweening way is what you want to use when tweening custom

variables.

ARC MOVEMENT

Hi, To achieve an arc movement you could either tween the X and Y of your transform with different eases: Code: myTransform.DOMoveX (3, 2).SetEase (Ease.OutQuad); myTransform.DOMoveY (3, 2).SetEase (Ease.InQuad); Or you could use blendable tweens (which are special types of tweens that can interact with each other), and

move your

DOTWEEN ERRORS: SILENTLY TAKEN CARE OF? Until DOTween.Init is manually called (or automatically called when the first tween is created) the editor window has precedence. But if you call DOTween.Init and THEN disable the safe mode code will have

precedence

DOTWEEN - POSSIBLE RECTTRANSFORM ENHANCEMENT REQUEST DOTween - Possible RectTransform enhancement request. « on: February 03, 2016, 09:31:53 PM ». Using Unity's new UI features, it's my understanding that the proper way to move UI panels on and off of the screen in a resolution independent manner is by modifying the associated RectTransform's anchorMin and anchorMax vectors. OVERRIDE THE TIMESCALE / MULTIPLE TIMESCALE FOR INGAME AND UI Re: Override the timeScale / Multiple timeScale for inGame and UI. « Reply #1 on: May 10, 2015, 06:48:42 PM ». Hi! If you want to scale all your game's animations (tweens but also anything else you might have) except the UI, the best approach would be to: use Unity's Time.timeScale (instead of DOTween.timeScale) to set the speed of the

game.

DEMIGIANT - UNITY PLUGINS HOTools. HOTools is a single Editor Panel for Unity, which contains a growing collection of useful tools and utilities. Requirements Unity 5/2017/2018/2019/2020 DOTWEEN ON A VECTOR3 Hi, All DOTween shortcuts are made for known Unity variables, but they all take advantage of the generic tweening way in the background. Said generic tweening way is what you want to use when tweening custom

variables.

DOTWEEN - DOWNLOADS

DOTween is the evolution of HOTween, a Unity Tween Engine. Downloads. For bug reports, suggestions etc please check out the support section.. NOTE: on UWP you must disable safe mode (it's a Unity issue and they're working on it). Consider that this means you'll have to take care yourself of killing tweens when their target becomes NULL.

ARC MOVEMENT

Hi, To achieve an arc movement you could either tween the X and Y of your transform with different eases: Code: myTransform.DOMoveX (3, 2).SetEase (Ease.OutQuad); myTransform.DOMoveY (3, 2).SetEase (Ease.InQuad); Or you could use blendable tweens (which are special types of tweens that can interact with each other), and

move your

TWEENS IN SEQUENCES: A QUICK POINTER IN THE RIGHT DIRECTION! So if someone could enlighten me why, for example, is the below code not performing as 'intended' (and instead ignoring the AppendIntervals & Not Pausing)? Code: Sequence mySequence = DOTween.Sequence (); Tween anchorMinTween = null; Tween anchorMaxTween = null; Tween anchorPositionTween = null; Tween scaleTween = null; void PlayTween DOTWEEN PRO PATH EDITOR: CANNOT SEEM TO USE A DOTweenPath and a Tween/Sequence are two different things. So if you want to use OnWaypointChange you have to get the DOTweenPath's tween, and then add the callback to it, like this: Code: myDOTweenPath.GetTween ().OnWaypointChange (myCallback); Cheers. TWEEN ROTATION AROUND POINT OR OBJECT? Tween rotation around point or object? Does DOTween have the ability to tween an objects position and rotation around a point or object. Unity already has Transform.RotateAround which allows you to rotate around an object, but I wasn't able to find a way to smoothly rotate around an object, so I was hoping HOTween could fill that gap. START A TWEEN ON ANOTHER OBJECT FROM A TRIGGER. 378. Re: Start a tween on another object from a trigger. « Reply #1 on: April 11, 2016, 08:34:53 PM ». Hi, If you're using DOTween Pro, just give you tween a special ID (like "key"), then call. Code: DOTween.Play ("key"); If instead you're doing it all by code, as long as you grab a reference to your key transform (or whatever you ONCOMPLETE CALLBACK FROM INSTANTIATED OBJECT USING DOTWEEN I am trying to do a callback from OnComplete, when using a DOTween Path. While I was able to get it working by using the OnComplete tab from the inspector and placing the prefab in the object select box, I also wanted to be able to call it from code. DOPLAYBACKWARDS METHOD DOES NOT FIRE ONCOMPLETE Dr. Admin, I presume. 378. Re: DOPlayBackwards method does not fire OnComplete. « Reply #1 on: July 07, 2015, 06:28:47 PM ». Hi, OnComplete is called only when the tween is complete, meaning it ends its forward play. When playing it backwards, you can use OnRewind to DEMIGIANTWALLPAPERSGAMESUNITY PLUGINSILLUSTRATIONABOUTPRESSKIT Games + Plugins by Friends seriously good stuff. Night Call. Fran Bow. Heavy Rockets. Anti Cheat Toolkit. Sprocket Tools. TextMesh Pro. DOTWEEN (HOTWEEN V2)GET STARTEDDOCUMENTATIONEXAMPLESSUPPORTSHOWCASEPRO DOTween is a fast, efficient, fully type-safe object-oriented animation engine for Unity, optimized for C# users, free and open-source, with tons of advanced features. It is also the evolution of HOTween, my previous Unity tween engine. Compared to it, DOTween is more than 400% faster, more efficient, more type-safe, avoids useless

GC

DOTWEEN.TO AND TIMESCALE Hi there ! First of all I want to thank you for this amazing tool, it's a part of Unity for me I have some weird issue here. I'm using DOTween.To to shake an object (I know there is a function for that, but that's not the point of the subject), and while the tween is running I set the timeScale to 0. KILLING A TWEEN, NOT WORKING? Hi! DOTween.Kill(transform) will work only if the tween was actually created with a transform shortcut (like thatTransform.DOMove). Otherwise, you could always store the tween as a reference and kill it directly (also more efficient), with myTweenReference.Kill(). DOTWEEN ON A VECTOR3 Hi, All DOTween shortcuts are made for known Unity variables, but they all take advantage of the generic tweening way in the background. Said generic tweening way is what you want to use when tweening custom

variables.

CREATE A PAUSED SEQUENCE Hi, That's a good approach and I use it all the time (I even made Pause return a Tween/Sequence object so that you can chain stuff to it directly) and everything works here. TWEENS IN SEQUENCES: A QUICK POINTER IN THE RIGHT DIRECTION! So if someone could enlighten me why, for example, is the below code not performing as 'intended' (and instead ignoring the AppendIntervals & Not Pausing)? Code: Sequence mySequence = DOTween.Sequence (); Tween anchorMinTween = null; Tween anchorMaxTween = null; Tween anchorPositionTween = null; Tween scaleTween = null; void PlayTween DOTWEEN - POSSIBLE RECTTRANSFORM ENHANCEMENT REQUEST DOTween - Possible RectTransform enhancement request. « on: February 03, 2016, 09:31:53 PM ». Using Unity's new UI features, it's my understanding that the proper way to move UI panels on and off of the screen in a resolution independent manner is by modifying the associated RectTransform's anchorMin and anchorMax vectors. DOTWEEN ERRORS: SILENTLY TAKEN CARE OF? Until DOTween.Init is manually called (or automatically called when the first tween is created) the editor window has precedence. But if you call DOTween.Init and THEN disable the safe mode code will have

precedence

ONCOMPLETE CALLBACK FROM INSTANTIATED OBJECT USING DOTWEEN I am trying to do a callback from OnComplete, when using a DOTween Path. While I was able to get it working by using the OnComplete tab from the inspector and placing the prefab in the object select box, I also wanted to be able to call it from code. DEMIGIANTWALLPAPERSGAMESUNITY PLUGINSILLUSTRATIONABOUTPRESSKIT Games + Plugins by Friends seriously good stuff. Night Call. Fran Bow. Heavy Rockets. Anti Cheat Toolkit. Sprocket Tools. TextMesh Pro. DOTWEEN (HOTWEEN V2)GET STARTEDDOCUMENTATIONEXAMPLESSUPPORTSHOWCASEPRO DOTween is a fast, efficient, fully type-safe object-oriented animation engine for Unity, optimized for C# users, free and open-source, with tons of advanced features. It is also the evolution of HOTween, my previous Unity tween engine. Compared to it, DOTween is more than 400% faster, more efficient, more type-safe, avoids useless

GC

DOTWEEN.TO AND TIMESCALE Hi there ! First of all I want to thank you for this amazing tool, it's a part of Unity for me I have some weird issue here. I'm using DOTween.To to shake an object (I know there is a function for that, but that's not the point of the subject), and while the tween is running I set the timeScale to 0. KILLING A TWEEN, NOT WORKING? Hi! DOTween.Kill(transform) will work only if the tween was actually created with a transform shortcut (like thatTransform.DOMove). Otherwise, you could always store the tween as a reference and kill it directly (also more efficient), with myTweenReference.Kill(). DOTWEEN ON A VECTOR3 Hi, All DOTween shortcuts are made for known Unity variables, but they all take advantage of the generic tweening way in the background. Said generic tweening way is what you want to use when tweening custom

variables.

CREATE A PAUSED SEQUENCE Hi, That's a good approach and I use it all the time (I even made Pause return a Tween/Sequence object so that you can chain stuff to it directly) and everything works here. TWEENS IN SEQUENCES: A QUICK POINTER IN THE RIGHT DIRECTION! So if someone could enlighten me why, for example, is the below code not performing as 'intended' (and instead ignoring the AppendIntervals & Not Pausing)? Code: Sequence mySequence = DOTween.Sequence (); Tween anchorMinTween = null; Tween anchorMaxTween = null; Tween anchorPositionTween = null; Tween scaleTween = null; void PlayTween DOTWEEN - POSSIBLE RECTTRANSFORM ENHANCEMENT REQUEST DOTween - Possible RectTransform enhancement request. « on: February 03, 2016, 09:31:53 PM ». Using Unity's new UI features, it's my understanding that the proper way to move UI panels on and off of the screen in a resolution independent manner is by modifying the associated RectTransform's anchorMin and anchorMax vectors. DOTWEEN ERRORS: SILENTLY TAKEN CARE OF? Until DOTween.Init is manually called (or automatically called when the first tween is created) the editor window has precedence. But if you call DOTween.Init and THEN disable the safe mode code will have

precedence

ONCOMPLETE CALLBACK FROM INSTANTIATED OBJECT USING DOTWEEN I am trying to do a callback from OnComplete, when using a DOTween Path. While I was able to get it working by using the OnComplete tab from the inspector and placing the prefab in the object select box, I also wanted to be able to call it from code. DEMIGIANT - UNITY PLUGINS HOTools. HOTools is a single Editor Panel for Unity, which contains a growing collection of useful tools and utilities. Requirements Unity 5/2017/2018/2019/2020 DOTWEEN - POSSIBLE RECTTRANSFORM ENHANCEMENT REQUEST DOTween - Possible RectTransform enhancement request. « on: February 03, 2016, 09:31:53 PM ». Using Unity's new UI features, it's my understanding that the proper way to move UI panels on and off of the screen in a resolution independent manner is by modifying the associated RectTransform's anchorMin and anchorMax vectors. TWEENS IN SEQUENCES: A QUICK POINTER IN THE RIGHT DIRECTION! So if someone could enlighten me why, for example, is the below code not performing as 'intended' (and instead ignoring the AppendIntervals & Not Pausing)? Code: Sequence mySequence = DOTween.Sequence (); Tween anchorMinTween = null; Tween anchorMaxTween = null; Tween anchorPositionTween = null; Tween scaleTween = null; void PlayTween CREATE A PAUSED SEQUENCE Hi, That's a good approach and I use it all the time (I even made Pause return a Tween/Sequence object so that you can chain stuff to it directly) and everything works here.

ARC MOVEMENT

Hi, To achieve an arc movement you could either tween the X and Y of your transform with different eases: Code: myTransform.DOMoveX (3, 2).SetEase (Ease.OutQuad); myTransform.DOMoveY (3, 2).SetEase (Ease.InQuad); Or you could use blendable tweens (which are special types of tweens that can interact with each other), and

move your

TWEEN ROTATION AROUND POINT OR OBJECT? Tween rotation around point or object? Does DOTween have the ability to tween an objects position and rotation around a point or object. Unity already has Transform.RotateAround which allows you to rotate around an object, but I wasn't able to find a way to smoothly rotate around an object, so I was hoping HOTween could fill that gap. ONCOMPLETE CALLBACK FROM INSTANTIATED OBJECT USING DOTWEEN I am trying to do a callback from OnComplete, when using a DOTween Path. While I was able to get it working by using the OnComplete tab from the inspector and placing the prefab in the object select box, I also wanted to be able to call it from code. START A TWEEN ON ANOTHER OBJECT FROM A TRIGGER. 378. Re: Start a tween on another object from a trigger. « Reply #1 on: April 11, 2016, 08:34:53 PM ». Hi, If you're using DOTween Pro, just give you tween a special ID (like "key"), then call. Code: DOTween.Play ("key"); If instead you're doing it all by code, as long as you grab a reference to your key transform (or whatever you

AUTOPLAY USAGE

Dr. Admin, I presume. 378. Re: AutoPlay usage. « Reply #1 on: January 29, 2016, 10:52:46 AM ». Hi! defaultAutoPlay must be set after DOTween has been initialized (either when starting the first tween, or by calling DOTween.init). Otherwise, if you want to set it project-wise, you can simply change the relative option in DOTween's

Utility

CAN'T TWEEN FLOAT

balance += totalPayment; UpdateUI(); But I don't want to change the value from A to B. Let's say balance = 50 and totalPayment = 150, I want to increase it 50,51,52,53 (or something like that) until 200 (balance + totalPayment). DEMIGIANTWALLPAPERSGAMESUNITY PLUGINSILLUSTRATIONABOUTPRESSKIT Games + Plugins by Friends seriously good stuff. Night Call. Fran Bow. Heavy Rockets. Anti Cheat Toolkit. Sprocket Tools. TextMesh Pro. DOTWEEN (HOTWEEN V2)GET STARTEDDOCUMENTATIONEXAMPLESSUPPORTSHOWCASEPRO DOTween is a fast, efficient, fully type-safe object-oriented animation engine for Unity, optimized for C# users, free and open-source, with tons of advanced features. It is also the evolution of HOTween, my previous Unity tween engine. Compared to it, DOTween is more than 400% faster, more efficient, more type-safe, avoids useless

GC

KILLING A TWEEN, NOT WORKING? Hi! DOTween.Kill(transform) will work only if the tween was actually created with a transform shortcut (like thatTransform.DOMove). Otherwise, you could always store the tween as a reference and kill it directly (also more efficient), with myTweenReference.Kill().

ARC MOVEMENT

Hi, To achieve an arc movement you could either tween the X and Y of your transform with different eases: Code: myTransform.DOMoveX (3, 2).SetEase (Ease.OutQuad); myTransform.DOMoveY (3, 2).SetEase (Ease.InQuad); Or you could use blendable tweens (which are special types of tweens that can interact with each other), and

move your

CREATE A PAUSED SEQUENCE Hi, That's a good approach and I use it all the time (I even made Pause return a Tween/Sequence object so that you can chain stuff to it directly) and everything works here. DOTWEEN.TO AND TIMESCALE Hi there ! First of all I want to thank you for this amazing tool, it's a part of Unity for me I have some weird issue here. I'm using DOTween.To to shake an object (I know there is a function for that, but that's not the point of the subject), and while the tween is running I set the timeScale to 0. TWEENS IN SEQUENCES: A QUICK POINTER IN THE RIGHT DIRECTION! So if someone could enlighten me why, for example, is the below code not performing as 'intended' (and instead ignoring the AppendIntervals & Not Pausing)? Code: Sequence mySequence = DOTween.Sequence (); Tween anchorMinTween = null; Tween anchorMaxTween = null; Tween anchorPositionTween = null; Tween scaleTween = null; void PlayTween DOTWEEN ON A VECTOR3 Hi, All DOTween shortcuts are made for known Unity variables, but they all take advantage of the generic tweening way in the background. Said generic tweening way is what you want to use when tweening custom

variables.

DOTWEEN - POSSIBLE RECTTRANSFORM ENHANCEMENT REQUEST DOTween - Possible RectTransform enhancement request. « on: February 03, 2016, 09:31:53 PM ». Using Unity's new UI features, it's my understanding that the proper way to move UI panels on and off of the screen in a resolution independent manner is by modifying the associated RectTransform's anchorMin and anchorMax vectors. DOTWEEN ERRORS: SILENTLY TAKEN CARE OF? Until DOTween.Init is manually called (or automatically called when the first tween is created) the editor window has precedence. But if you call DOTween.Init and THEN disable the safe mode code will have

precedence

DEMIGIANTWALLPAPERSGAMESUNITY PLUGINSILLUSTRATIONABOUTPRESSKIT Games + Plugins by Friends seriously good stuff. Night Call. Fran Bow. Heavy Rockets. Anti Cheat Toolkit. Sprocket Tools. TextMesh Pro. DOTWEEN (HOTWEEN V2)GET STARTEDDOCUMENTATIONEXAMPLESSUPPORTSHOWCASEPRO DOTween is a fast, efficient, fully type-safe object-oriented animation engine for Unity, optimized for C# users, free and open-source, with tons of advanced features. It is also the evolution of HOTween, my previous Unity tween engine. Compared to it, DOTween is more than 400% faster, more efficient, more type-safe, avoids useless

GC

KILLING A TWEEN, NOT WORKING? Hi! DOTween.Kill(transform) will work only if the tween was actually created with a transform shortcut (like thatTransform.DOMove). Otherwise, you could always store the tween as a reference and kill it directly (also more efficient), with myTweenReference.Kill().

ARC MOVEMENT

Hi, To achieve an arc movement you could either tween the X and Y of your transform with different eases: Code: myTransform.DOMoveX (3, 2).SetEase (Ease.OutQuad); myTransform.DOMoveY (3, 2).SetEase (Ease.InQuad); Or you could use blendable tweens (which are special types of tweens that can interact with each other), and

move your

CREATE A PAUSED SEQUENCE Hi, That's a good approach and I use it all the time (I even made Pause return a Tween/Sequence object so that you can chain stuff to it directly) and everything works here. DOTWEEN.TO AND TIMESCALE Hi there ! First of all I want to thank you for this amazing tool, it's a part of Unity for me I have some weird issue here. I'm using DOTween.To to shake an object (I know there is a function for that, but that's not the point of the subject), and while the tween is running I set the timeScale to 0. TWEENS IN SEQUENCES: A QUICK POINTER IN THE RIGHT DIRECTION! So if someone could enlighten me why, for example, is the below code not performing as 'intended' (and instead ignoring the AppendIntervals & Not Pausing)? Code: Sequence mySequence = DOTween.Sequence (); Tween anchorMinTween = null; Tween anchorMaxTween = null; Tween anchorPositionTween = null; Tween scaleTween = null; void PlayTween DOTWEEN ON A VECTOR3 Hi, All DOTween shortcuts are made for known Unity variables, but they all take advantage of the generic tweening way in the background. Said generic tweening way is what you want to use when tweening custom

variables.

DOTWEEN - POSSIBLE RECTTRANSFORM ENHANCEMENT REQUEST DOTween - Possible RectTransform enhancement request. « on: February 03, 2016, 09:31:53 PM ». Using Unity's new UI features, it's my understanding that the proper way to move UI panels on and off of the screen in a resolution independent manner is by modifying the associated RectTransform's anchorMin and anchorMax vectors. DOTWEEN ERRORS: SILENTLY TAKEN CARE OF? Until DOTween.Init is manually called (or automatically called when the first tween is created) the editor window has precedence. But if you call DOTween.Init and THEN disable the safe mode code will have

precedence

DEMIGIANT - GAMES

A narrative/manager game about drama, pipes, ancient philosophies and fucking football. Live a life of passion, meet immortals, reach 100 years. A short innovative roguelite narrative game with art by Jelena Đorđević. A short dialogue-based kind-of-game about people, a DOTWEEN.TO AND TIMESCALE Hi there ! First of all I want to thank you for this amazing tool, it's a part of Unity for me I have some weird issue here. I'm using DOTween.To to shake an object (I know there is a function for that, but that's not the point of the subject), and while the tween is running I set the timeScale to 0. DOTWEEN - POSSIBLE RECTTRANSFORM ENHANCEMENT REQUEST DOTween - Possible RectTransform enhancement request. « on: February 03, 2016, 09:31:53 PM ». Using Unity's new UI features, it's my understanding that the proper way to move UI panels on and off of the screen in a resolution independent manner is by modifying the associated RectTransform's anchorMin and anchorMax vectors. DOTWEEN ON A VECTOR3 Hi, All DOTween shortcuts are made for known Unity variables, but they all take advantage of the generic tweening way in the background. Said generic tweening way is what you want to use when tweening custom

variables.

DOTWEEN - SUPPORT

DOTween is the evolution of HOTween, a Unity Tween Engine. This might happen if you didn't follow the above instructions when upgrading from a version of DOTween older than 1.2.420 or of DOTween Pro older than 1.0.244, and you didn't already have the "Demigiant" folder inside your "Assets/Plugins" folder. DOTWEEN PRO AND RIGIDBODY2D I have a problem with DOTween animation localRotation tween and RigidBody2D. When both components are on the same GameObject, DOTween animation rotation target values disappear.

AUTOPLAY USAGE

Dr. Admin, I presume. 378. Re: AutoPlay usage. « Reply #1 on: January 29, 2016, 10:52:46 AM ». Hi! defaultAutoPlay must be set after DOTween has been initialized (either when starting the first tween, or by calling DOTween.init). Otherwise, if you want to set it project-wise, you can simply change the relative option in DOTween's

Utility

DOTWEEN ERRORS: SILENTLY TAKEN CARE OF? Until DOTween.Init is manually called (or automatically called when the first tween is created) the editor window has precedence. But if you call DOTween.Init and THEN disable the safe mode code will have

precedence

START A TWEEN ON ANOTHER OBJECT FROM A TRIGGER. 378. Re: Start a tween on another object from a trigger. « Reply #1 on: April 11, 2016, 08:34:53 PM ». Hi, If you're using DOTween Pro, just give you tween a special ID (like "key"), then call. Code: DOTween.Play ("key"); If instead you're doing it all by code, as long as you grab a reference to your key transform (or whatever you ONCOMPLETE CALLBACK FROM INSTANTIATED OBJECT USING DOTWEEN I am trying to do a callback from OnComplete, when using a DOTween Path. While I was able to get it working by using the OnComplete tab from the inspector and placing the prefab in the object select box, I also wanted to be able to call it from code. DEMIGIANT - THINGS BY DANIELE GIARDINI & FRIENDS

* Wallpapers

* Games

* Still There

* Football Drama

* Centenary

* Nothing Can Stop Us

* Goscurry

* All Roads Must Collide

* The Playa

* The Screening

* Bladesque

* Faith No More

* People In Love

* Earthling Priorities * Quantum Party Crasher

* Stackout

* Journeyballs

* - Games for Clients * - Mini-games & Prototypes * - Games By Friends

* Unity Plugins

* DOTween (HOTween v2)

* DemiLib

* Outspoken

* HOTween

* HOTools

* Illustration

* About

* Presskit

* Blog

HOME SWEET HOME

SOME GAMES ADULT ENTERTAINMENT

STILL THERE

FOOTBALL DRAMA

CENTENARY

NOTHING CAN STOP US

CHECK ALL GAMES

SOME UNITY PLUGINS DON'T REALLY NEED A PLUG DOTWEEN (HOTWEEN V2)

OUTSPOKEN

CHECK ALL PLUGINS

SOME WALLPAPERS DESKTOP STICKERS

THE END

THE HUNGER  _BY DANIELE GIARDINI_

1920x1080

CENTENARY

THE UNHIDDEN  _BY JELENA ĐORĐEVIĆ_

1920x1080

CHECK ALL WALLPAPERS GAMES + PLUGINS BY FRIENDS SERIOUSLY GOOD STUFF

NIGHT CALL

FRAN BOW

HEAVY ROCKETS

ANTI CHEAT TOOLKIT

SPROCKET TOOLS

TEXTMESH PRO

DEMIGIANT

Daniele Giardini

Details

5

Copyright © 2023 ArchiveBay.com. All rights reserved. Terms of Use | Privacy Policy | DMCA | 2021 | Feedback | Advertising | RSS 2.0